Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 10:56:18

Player: J1ang-5h1

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (190)     950
Value Destroyed (5603)     5603
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (1410)               1410
              TOTAL SCORE: 13423

 Bonus
-------
High Alert Combat Kills    44
Follower Combat Kills      163
Awakened Behemoth Slayer   1000
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -397

 Cogmind 
---------
Core Integrity             439/850
Matter                     201/300
Energy                     39/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -6/Waste

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
    Tesla Bomb Launcher
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Heavy Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
                Machine Analyzer
       Advanced Visual Processing Unit
   Experimental Targeting Computer
       Improved Medium Armor Plating
                EM Disruption Field
>               --- WEAPON -----------
                Micro-nuke Launcher
                Micro-nuke Launcher
>               --- INVENTORY --------
       Improved Cooling System
                Superbattery
  High-capacity Matter Pod
                Structural Scanner
                Trap Scanner
       Advanced Sensor Array
                Seismic Detector
   Experimental Target Analyzer
                Weapon Cycler
                Transmission Jammer
       Improved Shield Generator
          Heavy Laser
                Gauss Rifle
                Gauss Cannon
                Tesla Bomb Launcher
                Tesla Bomb Launcher
                Tesla Bomb Launcher
      Precision Rocket Launcher
      Precision Rocket Launcher
                Plasma Cutter
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                CR-A16's Behemoth Slayer
[Rating: 73]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Experimental System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Mace
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | 6   14  29  2   1   .   18  24  12  4   16  34  22  12  
  Power                    16   | 1   1   5   1   .   .   3   2   .   .   1   1   1   .   
    Engine                 16   | 1   1   5   1   .   .   3   2   .   .   1   1   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   4   7   .   .   .   7   4   2   .   1   8   2   .   
    Treads                 15   | .   2   1   .   .   .   4   2   2   .   1   3   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  21   | 2   2   6   .   .   .   3   2   .   .   .   4   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 2   5   7   1   1   .   3   9   3   2   8   8   12  4   
    Device                 31   | 1   2   2   .   .   .   1   6   2   2   1   4   9   1   
    Storage                6    | 1   2   .   .   .   .   .   .   .   .   .   .   1   2   
    Processor              10   | .   .   2   .   .   .   .   1   .   .   5   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             17   | .   1   3   1   1   .   2   2   1   .   1   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 1   4   10  .   .   .   5   9   7   2   6   17  7   8   
    Energy Gun             18   | .   2   5   .   .   .   4   5   .   .   .   1   1   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Ballistic Gun          6    | 1   .   .   .   .   .   .   .   .   .   .   4   1   .   
    Ballistic Cannon       19   | .   2   3   .   .   .   .   2   5   1   4   1   1   .   
    Launcher               6    | .   .   1   .   .   .   .   .   .   .   .   2   .   3   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Impact Weapon          11   | .   .   1   .   .   .   1   2   2   1   1   2   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   1   4   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   .   .   1   .   .   7   3   .   .   
Parts Lost                 56   | .   3   6   2   .   .   1   6   6   .   1   16  1   14  
  Power                    5    | .   1   1   1   .   .   .   .   .   .   .   1   .   1   
  Propulsion               19   | .   1   3   .   .   .   .   3   3   .   .   7   .   2   
  Utility                  19   | .   1   1   1   .   .   1   1   1   .   1   4   1   7   
  Weapon                   13   | .   .   1   .   .   .   .   2   2   .   .   4   .   4   
  Highest Loss Streak      14   | .   1   1   2   .   .   1   4   5   .   1   8   1   14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   97  98  99  100 100 99  99  93  92  87  95  94  64  
  Engine                   8    | .   13  10  10  11  11  8   7   7   7   7   7   13  9   
  Treads                   10   | .   5   .   .   .   .   18  15  14  15  15  13  1   .   
  Wheel                    13   | .   21  21  22  22  22  17  13  9   7   7   6   19  12  
  Device                   11   | .   10  11  11  11  11  8   15  16  15  8   12  17  9   
  Storage                  8    | .   14  11  11  11  11  9   7   7   7   7   7   5   4   
  Processor                14   | .   .   11  11  11  11  9   15  15  15  19  16  20  16  
  Protection               6    | .   3   10  11  11  11  9   7   6   7   3   6   2   3   
  Energy Gun               7    | .   3   11  22  22  22  18  12  .   .   .   2   2   .   
  Ballistic Cannon         6    | .   20  10  .   .   .   .   1   14  14  8   2   4   1   
Peak Build Rating          73   | 7   12  25  25  28  28  38  43  43  45  67  65  72  73  
  Average Rating           40   | 4   10  19  24  27  28  35  42  42  44  52  57  64  48  
  On Entrance              34   | .   7   12  25  25  28  28  38  42  43  45  65  58  67  
Naked Turns                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  
Heaviest Build             133  | 12  94  100 100 104 104 105 110 113 113 110 128 125 133 
  Greatest Support         80   | 26  40  26  24  24  24  80  60  48  48  76  76  56  56  
  Greatest Overweight (x)  30   | 3   9   9   4   4   4   8   4   6   2   2   10  4   30  
  Average Overweight (x)   3    | .   2   3   3   4   4   4   3   2   2   1   5   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   19  25  25  25  25  25  25  25  25  25  25  24  18  
  Most Carried             25   | 8   23  25  25  25  25  25  25  25  23  25  25  25  25  
  Average Carried          23   | 6   16  24  24  24  25  24  24  22  22  24  23  24  15  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 8   23  24  25  25  25  25  25  22  23  25  25  25  .   

 Class Distribution 
--------------------
 67% | Mutant
 16% | Scavenger-Mutant
  6% | Skirmisher
  3% | Scavenger-Assassin
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
               Mutant | -7/Lower Caves
               Mutant | -7/Lower Caves
               Mutant | -7/Zion
     Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Assassin | -6/Factory
 Scavenger-Skirmisher | -6/Waste

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  
Matter Collected           4687 | 293  517  1276 20   .    10   175  284  431  128  258  698  429  168  
  Remotely                 171  | .    171  .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7323 | 140  449  1581 347  .    138  1206 1262 345  54   .    1460 341  .    
  Parts                    407  | 13   39   112  23   .    7    60   54   11   7    .    63   18   .    
Haulers Intercepted        11   | .    2    6    .    .    .    2    1    .    .    .    .    .    .    
Recyclers Shooed           4    | 1    .    1    .    .    .    .    1    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      84   | .    .    .    .    .    .    .    .    16   7    1    60   .    .    
  Prevented                9    | .    .    .    .    .    .    .    .    .    .    .    9    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Combat Hostiles Destroyed  139  | .   13  36  12  .   2   22  17  9   2   .   20  6   .   
  Guns                     79   | .   6   14  12  .   2   19  13  2   .   .   8   3   .   
  Cannons                  55   | .   7   22  .   .   .   .   3   7   2   .   11  3   .   
Classes Destroyed          19   | 2   5   2   .   .   1   1   3   1   .   .   4   .   .   
  Worker                   7    | .   2   2   .   .   .   .   3   .   .   .   .   .   .   
  Tunneler                 5    | 3   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   11   | .   2   6   .   .   .   2   1   .   .   .   .   .   .   
  Recycler                 12   | 1   .   3   .   .   1   1   5   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  12   | .   3   5   .   .   .   4   .   .   .   .   .   .   .   
  Swarmer                  41   | .   5   10  6   .   1   4   3   2   .   .   6   4   .   
  Grunt                    53   | .   8   15  5   .   .   13  5   4   .   .   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   22   | .   .   9   .   .   .   5   5   1   .   .   1   1   .   
  Demolisher               5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   
  Hunter                   4    | .   .   .   .   .   1   .   1   .   .   .   2   .   .   
  Programmer               7    | .   .   .   .   .   .   .   2   2   2   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | 2   4   5   3   .   1   4   7   5   1   .   4   2   .   
  Combat Bots Only         5    | .   4   4   3   .   1   4   4   5   1   .   4   2   .   
Max Kills in Single Turn   2    | 1   1   2   2   .   1   2   2   1   1   .   1   1   .   
  Gunslinging              1    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  
Hostile Shots Fired        1021  | .    79   129  46   .    8    79   264  76   4    .    210  114  12   
  Missed                   322   | .    21   35   7    .    2    27   105  21   1    .    51   51   1    
Damage Taken               9682  | .    742  1126 369  .    69   739  1724 979  45   .    2608 584  697  
  Core                     1310  | .    159  203  28   .    15   37   141  111  .    .    205  21   390  
  Absorbed by Shields      302   | .    .    .    .    .    .    .    .    .    .    .    241  61   .    
  Redirected to Shielding  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   194   | .    .    .    .    .    .    .    .    .    .    .    162  32   .    
  Regen/Repaired (Parts)   613   | .    34   170  .    .    .    153  .    .    .    .    .    256  .    
Core Remaining (%)         60    | 100  36   .    .    .    38   93   .    .    .    .    34   .    .    
Volleys Fired              549   | 36   59   126  22   .    6    72   78   24   6    .    77   35   8    
  Largest                  2     | 1    2    2    2    .    2    2    2    2    2    .    2    2    2    
  Hottest                  117   | 20   100  112  112  .    112  112  112  104  96   .    113  117  98   
Shots Fired                1049  | 36   116  251  44   .    12   144  154  50   15   .    149  66   12   
  Gun                      611   | 36   38   86   44   .    12   144  135  11   .    .    71   34   .    
  Cannon                   425   | .    78   164  .    .    .    .    19   39   15   .    78   32   .    
  Launcher                 10    | .    .    1    .    .    .    .    .    .    .    .    .    .    9    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  480   | 36   80   164  .    .    .    .    19   39   15   .    92   35   .    
  Thermal                  556   | .    36   86   44   .    12   144  135  11   .    .    57   31   .    
  Explosive                13    | .    .    1    .    .    .    .    .    .    .    .    .    .    12   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | 8    12   13   12   .    6    34   22   16   4    .    17   27   8    
  Robot Miss Streak        8     | 3    5    8    3    .    1    4    5    2    .    .    4    4    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        13    | .    .    4    3    .    .    3    .    .    .    .    3    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           735   | 23   56   152  31   .    9    106  118  36   3    .    142  47   12   
  Core Hits                298   | 9    23   57   15   .    4    47   48   17   2    .    62   14   .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         55    | .    6    9    .    .    1    12   7    3    .    .    10   6    1    
    Burn                   27    | .    3    2    .    .    1    12   7    2    .    .    .    .    .    
    Blast                  20    | .    3    7    .    .    .    .    .    1    .    .    4    5    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    
Melee Attacks              64    | .    .    1    .    .    .    1    4    2    1    .    39   15   1    
  Impact                   43    | .    .    1    .    .    .    1    4    2    1    .    32   2    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 21    | .    .    .    .    .    .    .    .    .    .    .    7    13   1    
  Sneak Attacks            5     | .    .    .    .    .    .    .    1    1    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17739 | 216  1049 3123 590  .    160  1864 2292 1022 100  .    4370 989  1964 
  Guns                     7442  | 216  185  1058 590  .    160  1864 1856 148  .    .    1060 305  .    
  Cannons                  5893  | .    864  2065 .    .    .    .    333  764  100  .    1303 464  .    
  Explosions               1886  | .    .    .    .    .    .    .    .    .    .    .    .    .    1886 
  Melee                    2460  | .    .    .    .    .    .    .    103  110  .    .    2007 220  20   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6209  | 216  871  2065 .    .    .    .    333  764  100  .    1358 502  .    
  Thermal                  7126  | .    178  1058 590  .    160  1864 1856 148  .    .    1005 267  .    
  Explosive                1886  | .    .    .    .    .    .    .    .    .    .    .    .    .    1886 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2049  | .    .    .    .    .    .    .    103  110  .    .    1836 .    .    
  Slashing                 58    | .    .    .    .    .    .    .    .    .    .    .    .    .    58   
  Piercing                 411   | .    .    .    .    .    .    .    .    .    .    .    171  220  20   
Highest Corruption         7     | .    1    .    .    .    .    .    3    4    4    7    .    2    7    
  Average Corruption       2     | .    1    .    .    .    .    .    2    3    4    4    .    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  91    | .    10   .    .    .    .    .    21   27   19   3    .    7    4    
    Message Errors         27    | .    1    .    .    .    .    .    5    9    7    1    .    2    2    
    Matter Fused           22    | .    3    .    .    .    .    .    3    11   4    .    .    1    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    4    3    1    .    .    .    .    
    Energy Discharges      11    | .    1    .    .    .    .    .    2    2    2    1    .    3    .    
    Parts Fused            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      9     | .    2    .    .    .    .    .    4    .    2    .    .    1    .    
    Data Loss (major)      5     | .    2    .    .    .    .    .    2    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            678   | .    11   26   .    .    .    .    86   137  .    .    307  13   98   
  Projectiles              120   | .    11   26   .    .    .    .    23   32   .    .    15   13   .    
  Explosions               98    | .    .    .    .    .    .    .    .    .    .    .    .    .    98   
  Melee                    460   | .    .    .    .    .    .    .    63   105  .    .    292  .    .    
Knockbacks                 51    | .    9    12   .    .    .    .    2    7    1    .    16   4    .    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Kinetic                  41    | .    8    11   .    .    .    .    2    6    1    .    9    4    .    
  Secondary                6     | .    1    1    .    .    .    .    .    1    .    .    3    .    .    
Self-Inflicted Damage      154   | .    .    .    .    .    .    .    .    .    .    .    .    .    154  
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251   | .    251  6    10   .    .    54   229  160  207  .    118  40   .    
  Average Temperature      62    | .    89   2    5    .    .    9    46   61   62   .    42   20   .    
  Received Heat Transfer   2242  | .    345  354  69   .    .    306  567  297  .    .    212  92   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    .    1    1    .    .    5    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    1    3    .    .    2    .    .    
  Impact Corruptions       18    | .    .    .    .    .    .    .    2    7    .    .    9    .    .    
Robots Melted              5     | .    .    .    .    .    .    4    1    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    3    1    .    .    .    .    .    .    
  Parts Melted             40    | .    1    4    2    .    1    17   12   .    .    .    2    1    .    
  Heat Transferred         16440 | .    740  2368 1221 .    407  4847 4403 481  .    .    1492 481  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Peak Influence             540  | 20  257 540 364 .   85  238 399 .   .   .   .   261 75  
  Initial                  232  | .   13  .   169 .   .   .   60  .   .   .   .   232 17  
  Average                  165  | 9   122 297 241 .   42  91  111 .   .   .   .   143 26  
Maximum Alert Level        2    | .   1   2   1   .   .   1   1   .   .   .   .   1   .   
  Low Security (%)         64   | 100 75  29  31  .   100 82  79  .   .   .   .   75  100 
  Level 1                  25   | .   24  34  68  .   .   17  20  .   .   .   .   24  .   
  Level 2                  9    | .   .   36  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   7   .   .   .   5   2   .   .   .   .   4   .   
  Investigation            15   | .   2   6   .   .   .   5   .   .   .   .   .   2   .   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Reinforcement            3    | .   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Distress Signals           48   | .   4   2   .   .   .   3   1   .   .   .   38  .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   25  50  14  .   4   29  29  9   1   .   28  12  1   
  Peak Tracking Total      8    | .   4   5   4   .   3   4   8   5   1   .   5   4   1   
  Tactical Retreats        16   | .   2   4   2   .   1   1   4   .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Traps Triggered            10   | .   2   3   .   .   .   2   .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Machines Disabled          13   | .   2   1   2   .   .   3   .   .   .   .   3   2   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   .   .   .   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Machines Accessed          55   | .   10  15  .   2   .   11  6   2   .   .   .   9   .   
  Terminals                33   | .   7   10  .   .   .   7   5   .   .   .   .   4   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   1   2   .   .   .   1   .   .   .   .   .   2   .   
  Recycling Units          6    | .   2   2   .   .   .   1   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Total Hacks                176  | .   27  52  .   7   .   53  14  8   .   .   .   15  .   
  Successful               118  | .   17  32  .   7   .   44  5   8   .   .   .   5   .   
  Failed                   56   | .   9   20  .   .   .   8   9   .   .   .   .   10  .   
    Catastrophic           8    | .   2   1   .   .   .   .   1   .   .   .   .   4   .   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   71   | .   11  32  .   1   .   18  5   .   .   .   .   4   .   
  Terminals                100  | .   19  35  .   .   .   28  13  .   .   .   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          17   | .   2   6   .   .   .   4   .   .   .   .   .   5   .   
  Recycling Units          18   | .   6   9   .   .   .   2   .   .   .   .   .   1   .   
  Scanalyzers              21   | .   .   2   .   .   .   19  .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   
Terminal Hacks             49   | .   8   12  .   7   .   13  1   8   .   .   .   .   .   
  Record                   14   | .   .   .   .   6   .   1   .   7   .   .   .   .   .   
  Robot Analysis           9    | .   2   5   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   1   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   1   1   .   .   .   2   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   2   4   .   .   .   4   .   .   .   .   .   3   .   
  Scan Component           7    | .   1   2   .   .   .   2   .   .   .   .   .   2   .   
  Repair                   6    | .   1   2   .   .   .   2   .   .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   3   2   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   2   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   2   .   .   .   17  .   .   .   .   .   .   .   
  Insert Component         10   | .   .   2   .   .   .   8   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         29   | .   4   12  .   .   .   9   3   .   .   .   .   1   .   
  Terminals                19   | .   2   6   .   .   .   8   3   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   
    Botnet                 7    | .   2   2   .   .   .   2   1   .   .   .   .   .   .   
    Skim                   9    | .   .   4   .   .   .   5   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Patch                  2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          8    | .   2   5   .   .   .   1   .   .   .   .   .   .   .   
    Monitor                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   9   11  .   .   .   9   5   .   .   .   .   9   .   
  Full Trace Events        3    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   2   .   .   .   2   .   .   .   .   .   1   .   
  Time                     186  | .   26  64  .   .   .   70  .   .   .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Total Allies               7    | .   .   .   .   .   .   .   1   .   .   4   2   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   1   .   .   4   4   2   .   
  Highest-Rated Group      101  | .   .   .   .   .   .   .   26  .   .   101 101 68  .   
  Highest-Rated Ally       34   | .   .   .   .   .   .   .   26  .   .   28  34  34  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   .   .   .   21  3   .   
  Total Damage             1025 | .   .   .   .   .   .   .   .   .   .   .   829 196 .   
  Kills                    14   | .   .   .   .   .   .   .   .   .   .   .   10  4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was 
Robot Analysis Total       9    | .   2   5   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   1   1   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  
Turns Passed               21786 | 224  1302 3185 661  429  560  2309 1719 1163 991  4049 3458 1637 99   
Spaces Moved               10150 | 146  795  1787 394  282  362  1138 867  424  297  1264 1240 1118 36   
  Core                     18    | 12   .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   2226  | .    83   4    .    .    .    15   42   251  297  1264 270  .    .    
  Legs                     147   | .    .    .    .    .    .    .    .    .    .    .    147  .    .    
  Wheels                   7759  | 134  712  1783 394  282  362  1123 825  173  .    .    823  1118 30   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   135  135  150  150  150  145  145  325  245  135  96   50   
  Average Speed            186   | 96   130  146  149  150  150  152  154  252  325  315  245  126  157  
  Slowest Speed            1550  | 200  215  480  150  150  150  250  250  325  325  325  540  155  1550 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 7    96   98   76   68   60   63   18   61   52   85   86   29   23   
  Regions Visited          13
    Branch Regions         7
  Pre-discovered Areas     8     | .    2    1    .    1    .    1    .    2    .    1    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    1    .    1    1    .    .    .    .    
Scrap Searched             7     | .    .    .    1    .    .    .    .    .    1    3    2    .    .    
Spaces Dug                 16    | .    .    1    .    .    .    1    2    1    1    .    1    9    .    
Terrain Destroyed          223   | .    2    14   .    .    .    1    3    7    4    .    6    37   149  
  Melee                    16    | .    .    1    .    .    .    1    2    1    1    .    1    9    .    
  Projectile               35    | .    2    6    .    .    .    .    1    6    3    .    5    12   .    
  AOE                      172   | .    .    7    .    .    .    .    .    .    .    .    .    16   149  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  
Total                      11851 | 200  944  2121 420  290  367  1578 1082 465  309  1330 1432 1253 60   
  Wait                     566   | .    33   109  .    .    .    302  90   .    1    4    .    27   .    
  Move                     10138 | 145  794  1786 393  281  361  1137 866  423  296  1263 1239 1118 36   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  204   | 13   30   35   3    4    .    24   14   3    1    24   22   28   3    
  Fast Attach              22    | 1    3    7    .    .    .    2    .    .    .    1    4    3    1    
  Attach                   76    | 5    4    10   2    1    .    3    10   6    .    9    14   4    8    
  Detach                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     97    | .    7    12   .    .    .    13   14   6    4    7    16   15   3    
  Drop                     123   | .    14   34   .    4    .    24   6    1    .    22   10   8    .    
  Fire                     549   | 36   59   126  22   .    6    72   78   24   6    .    77   35   8    
  Melee                    64    | .    .    1    .    .    .    1    4    2    1    .    39   15   1    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 4 exits: Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / [*Low])
-6/Waste

 History 
---------
  Turn | Location           | Event
    15 | -11/Scrapyard      | Discovered new exit (range 15)
   225 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   324 | -10/Materials      | Discovered new exit (range 16)
   548 | -10/Materials      | Discovered new exit (range 8)
   716 | -10/Materials      | Discovered new exit (range 15)
   753 | -10/Materials      | Repaired Wheel
   790 | -10/Materials      | Core integrity fell below 50%
  1307 | -10/Materials      | Discovered new exit (range 16)
  1458 | -10/Materials      | Discovered new exit (range 16)
  1481 | -10/Materials      | Central database locked down
  1527 | -10/Materials      | Entered another Materials area
  1527 | -9/Materials       | Evolved 2 slots: Utility x2
  1877 | -9/Materials       | Discovered new exit (range 16)
  2010 | -9/Materials       | Build established: Scavenger-Mutant
  2148 | -9/Materials       | Repaired Imp. Light Cannon
  2439 | -9/Materials       | Discovered new exit (range 15)
  2458 | -9/Materials       | Identified exit to Materials
  3124 | -9/Materials       | Repaired Imp. Ion Engine
  3386 | -9/Materials       | Build established: Mutant
  3451 | -9/Materials       | Discovered exit to Materials (range 10)
  3979 | -9/Materials       | Core integrity fell below 50%
  4044 | -9/Materials       | Discovered exit to Materials (range 9)
  4712 | -9/Materials       | Entered Mines
  4850 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  4949 | -9/Mines           | Discovered exit to Materials (range 5)
  5362 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5364 | -9/Mines           | Discovered new exit (range 5)
  5373 | -9/Mines           | Entered Exiles
  5422 | -9/Exiles          | Met 8R-AWN
  5448 | -9/Exiles          | Met EX-HEX
  5506 | -9/Exiles          | Met EX-DEC
  5530 | -9/Exiles          | Learned location of Zion (-7)
  5556 | -9/Exiles          | Met EX-BIN
  5577 | -9/Exiles          | Aligned with FarCom system
  5578 | -9/Exiles          | Given EX-Vault access code
  5614 | -9/Exiles          | Opened EX-Vault
  5627 | -9/Exiles          | Found Superbattery
  5662 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5790 | -9/Exiles          | Discovered new exit (range 10)
  5802 | -9/Exiles          | Left Exiles lab with Superbattery
  5802 | -9/Exiles          | Entered Mines
  6351 | -8/Mines           | Discovered exit to Materials (range 6)
  6362 | -8/Mines           | Entered Materials
  6362 | -8/Materials       | Evolved 2 slots: Propulsion x2
  6973 | -8/Materials       | Repaired Arm. Wheel?
  7038 | -8/Materials       | Repaired Deuterium Engine
  7062 | -8/Materials       | Central database locked down
  7366 | -8/Materials       | Discovered new exit (range 15)
  7669 | -8/Materials       | Discovered new exit (range 13)
  8102 | -8/Materials       | Learned location of 1 exit from Storage
  8140 | -8/Materials       | Learned 4 Lower Caves zone layouts
  8166 | -8/Materials       | Learned location of 1 exit from Storage
  8202 | -8/Materials       | Learned location of 2 exits from Factory
  8250 | -8/Materials       | Identified exit to Storage
  8671 | -8/Materials       | Entered Factory
  8671 | -7/Factory         | Evolved 2 slots: Utility x2
  8672 | -7/Factory         | Identified exit to Lower Caves
  8673 | -7/Factory         | Identified exit to Factory
  8979 | -7/Factory         | Build established: Skirmisher
 10185 | -7/Factory         | Lost 4 parts (2n1u1w)
 10239 | -7/Factory         | Cargo convoy interrupted
 10390 | -7/Factory         | Entered Lower Caves
 10718 | -7/Lower Caves     | Build established: Mutant
 10729 | -7/Lower Caves     | Lost 5 parts (3n1u1w)
 10738 | -7/Lower Caves     | Learned Research trap positions
 10738 | -7/Lower Caves     | Learned Armory emergency access door positions
 10738 | -7/Lower Caves     | Learned Armory stockpile data
 10738 | -7/Lower Caves     | Learned Armory security intel
 11337 | -7/Lower Caves     | Discovered new exit (range 17)
 11553 | -7/Lower Caves     | Entered another Lower Caves area
 11573 | -7/Lower Caves     | Discovered exit to Factory (range 16)
 11932 | -7/Lower Caves     | Learned Factory stockpile data
 12357 | -7/Lower Caves     | Discovered new exit (range 12)
 12544 | -7/Lower Caves     | Entered Zion
 12658 | -7/Zion            | System corruption cleaned by Quarantine Array
 12755 | -7/Zion            | Gained Derelict followers
 12885 | -7/Zion            | Received a hallucinogenic algorithm
 13038 | -7/Zion            | Discovered new exit (range 20)
 13597 | -7/Zion            | Found Prototype Special Weapon
 13606 | -7/Zion            | Found Prototype Special Weapon
 13610 | -7/Zion            | Found Prototype Special Weapon
 13615 | -7/Zion            | Found Prototype Special Weapon
 13886 | -7/Zion            | Found CR-A16's Pointy Stick
 13948 | -7/Zion            | Found Prototype Processor
 13952 | -7/Zion            | Found Prototype Hackware
 13956 | -7/Zion            | Found Prototype Processor
 13960 | -7/Zion            | Found Prototype Processor
 14206 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 14208 | -7/Zion            | Identified Exp. Core Analyzer
 14209 | -7/Zion            | Identified Exp. Targeting Computer
 14211 | -7/Zion            | Identified Exp. System Shield
 14398 | -7/Zion            | Found Prototype Processor
 14406 | -7/Zion            | Found Prototype Processor
 14460 | -7/Zion            | Found Prototype Processor
 14474 | -7/Zion            | Found Prototype Processor
 14738 | -7/Zion            | Identified Spectral Analyzer
 14740 | -7/Zion            | Identified Exp. Signal Interpreter
 14742 | -7/Zion            | Identified Exp. Target Analyzer (x2)
 14747 | -7/Zion            | System corruption cleaned by Quarantine Array
 15461 | -7/Zion            | Learned Factory emergency access door positions
 15520 | -7/Zion            | Learned location of Warlord (-4)
 15731 | -7/Zion            | Given A8's code to call for help
 15988 | -7/Zion            | Rebuked by Imprinter
 16588 | -7/Zion            | Identified exit to Proximity Caves
 16593 | -7/Zion            | Entered Proximity Caves
 16593 | -6/Proximity Caves | Accompanied by 4 allies
 16596 | -6/Proximity Caves | Spotter reported a threat
 16621 | -6/Proximity Caves | Learned Factory emergency access door positions
 16982 | -6/Proximity Caves | Spotted B-75 Beast
 17131 | -6/Proximity Caves | Core integrity fell below 50%
 17159 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 17167 | -6/Proximity Caves | Destroyed B-75 Beast
 17192 | -6/Proximity Caves | Lost 8 parts (2n3u3w)
 17200 | -6/Proximity Caves | Learned location of 1 exit from Factory
 17737 | -6/Proximity Caves | Build established: Scavenger-Mutant
 18872 | -6/Proximity Caves | Build established: Mutant
 19278 | -6/Proximity Caves | Discovered exit to Factory (range 19)
 19384 | -6/Proximity Caves | Build established: Scavenger-Mutant
 19469 | -6/Proximity Caves | Found Prototype Launcher
 19470 | -6/Proximity Caves | Identified Tesla Bomb Launcher
 19472 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x4)
 19488 | -6/Proximity Caves | Found Tesla Bomb Launcher
 19493 | -6/Proximity Caves | Found Tesla Bomb Launcher
 19737 | -6/Proximity Caves | Lost 6 allies
 20051 | -6/Proximity Caves | Entered Factory
 20051 | -6/Factory         | Accompanied by 2 allies
 20051 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 20052 | -6/Factory         | Identified exit to Factory
 20744 | -6/Factory         | Build established: Scavenger-Assassin
 20812 | -6/Factory         | Discovered new exit (range 15)
 21170 | -6/Factory         | Build established: Scavenger-Skirmisher
 21622 | -6/Factory         | Repaired Huge Storage Unit
 21688 | -6/Factory         | Sucked down chute
 21688 | -6/Factory         | Entered Waste
 21703 | -6/Waste           | EMP discharged
 21704 | -6/Waste           | Spotted C-40 Crusher
 21743 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 21746 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21750 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21753 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 21758 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 21764 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 21767 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21770 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21773 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21778 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 21785 | -6/Waste           | Crushed by Compactor (1 part destroyed)
 21787 | -6/Waste           | Self-destructed

 Last Messages 
---------------
  emitted.
21767_ Adv. Visual Processing Unit crushed.
21770_ RU-N14's Throwing Claymores crushed.
21773_ The unstable cave ceiling collapses.
21773_ RU-N14's Throwing Claymores crushed.
21774_ The unstable cave ceiling collapses.
21774_ Acquired CR-A16's Behemoth Slayer.
21778_ Hcp. Matter Pod crushed.
21778_ Hvy. Laser crushed.
21778_ Superbattery crushed.
21778_ CR-A16's Behemoth Slayer crushed.
21778_ Exp. Target Analyzer crushed.
21779_ Acquired CR-A16's Behemoth Slayer.
21781_ The unstable cave ceiling collapses.
21782_ Com. Wheel crushed.
21782_ C-40 Crusher suffers critical hit
  (Impale).
21784_ The unstable cave ceiling collapses.
21785_ CR-A16's Behemoth Slayer crushed.
21787_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
|          ????????????????????????????????????????? |
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|          ????????????????????????????    #???????? |
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|          ??????????????????????????##    ####????? |
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|          ???????????????????????##            ! ?? |
|          ????????????????????????  #          #??? |
|          ?????????????###########   #         #??? |
|          ?????????????#                   # ###??? |
|          ?????????????#                       #??? |
|          ?????????????#             #         #??? |
|          ????????????##                      #???? |
|          ????????????#   @                   #???? |
|          ????????????#  CC                  ##???? |
|          ????????????## CC               ####????? |
|          ????????????##            #     #???????? |
|          ????????????#]           ###    #???????? |
|          ????????????#            #?#    #???????? |
|          ????????????         #   #?#    #???????? |
|          ???????????  ]![#  ##   ##?#    #???????? |
|          ??????????    !      #  ##?######???????? |
|          ??????????#    #      ###???????????????? |
|          ??????????#      # # ##?????????????????? |
|          ??????????### #  #####??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             30
Resistance: TH             10
Resistance: EM             25
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         20
Armor Integrity Analysis   50
Recoil Reduction           4
Defensive Hacking          16

 Item Schematics 
-----------------
           Imp. Sensor Array | -8/Materials | Scanalyzed
              Cooling System | -8/Materials | Scanalyzed
          Structural Scanner | -8/Materials | Scanalyzed
               System Shield | -8/Materials | Scanalyzed
              Trap Extractor | -8/Materials | Scanalyzed
                Trap Scanner | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilTrapCycler
  Manual?         0
Play Time         02:22:32
  Cumulative      367.6 hours
  Start           2025.03.18 @ 03:47:21
  End             2025.03.18 @ 10:56:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          259
  Rogue           249
  Adventurer      0
  Explorer        10
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             81
Gallery%          75
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 586b7b15-dd57-480a-a737-f0a261ea8f16