Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 00:21:26

Player: M3-5OS

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (80)      400
Value Destroyed (2868)     2868
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (856)                856
              TOTAL SCORE: 8404

 Bonus
-------
High Alert Combat Kills    179
Follower Combat Kills      559
Aligned with FarCom        300
Friendly Fire              -182

 Cogmind 
---------
Core Integrity             0/850
Matter                     259/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Terrain Scan Processor
           Launcher Guidance Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (15) ---
     Large Storage Unit
           Superbattery (1500)
  Improved Terrain Scan Processor
  Improved Targeting Computer

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
        Medium Matter Pod
      Improved Targeting Computer
               Core Analyzer
>              --- WEAPON -----------
               YOLO Cannon
         Heavy Assault Rifle
  High-powered Shotgun
>              --- INVENTORY --------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
         Large Storage Unit
               Superbattery
      Improved Terrain Scan Processor
      Improved Terrain Scan Processor
      Improved Targeting Computer
         Heavy Laser
               Flak Gun
      Improved Proton Missile Launcher
               Rocket Launcher
               Segregator
[Rating: 61]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Segregator

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   1   .   .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   1   
Parts Attached             70   | .   15  12  6   4   3   9   1   3   17  
  Power                    10   | .   4   1   1   1   .   .   .   2   1   
    Engine                 9    | .   3   1   1   1   .   .   .   2   1   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | .   5   5   4   .   3   5   1   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    29   | .   5   5   4   .   3   5   1   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   3   3   .   2   .   .   .   1   3   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   
    Storage                7    | .   3   1   .   2   .   .   .   1   .   
    Processor              5    | .   .   2   .   .   .   .   .   .   3   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | .   3   3   1   1   .   4   .   .   7   
    Energy Gun             2    | .   .   1   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          12   | .   3   2   1   1   .   3   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   .   
Parts Lost                 28   | .   2   1   .   .   .   1   .   .   24  
  Power                    4    | .   1   1   .   .   .   .   .   .   2   
  Propulsion               12   | .   1   .   .   .   .   1   .   .   10  
  Utility                  3    | .   .   .   .   .   .   .   .   .   3   
  Weapon                   9    | .   .   .   .   .   .   .   .   .   9   
  Highest Loss Streak      15   | .   1   1   .   .   .   1   .   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   90  98  100 94  88  88  90  89  74  
  Engine                   9    | .   10  10  11  11  11  9   9   8   9   
  Leg                      31   | .   21  32  33  33  33  34  36  36  23  
  Storage                  19   | .   26  22  22  22  22  18  18  18  10  
  Processor                9    | .   .   10  11  11  11  9   9   9   12  
  Energy Gun               2    | .   .   .   11  6   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   5   9   9   3   
  Ballistic Gun            13   | .   27  21  11  11  11  12  9   9   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 11  20  30  29  40  40  51  51  51  63  
  Greatest Support         79   | 20  20  30  30  30  40  64  64  64  79  
  Greatest Overweight (x)  7    | .   4   .   .   1   1   1   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   14  15  15  15  15  15  15  15  
  Most Carried             15   | 6   10  15  15  15  15  15  15  15  14  
  Average Carried          13   | 6   7   11  15  14  14  14  15  14  10  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   10  15  15  15  15  15  15  13  4   

 Class Distribution 
--------------------
 40% | Mutant
 31% | Scavenger-Mutant
 15% | Commander-Mutant
 11% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
       Skirmisher | -8/Materials
 Commander-Mutant | -8/Storage
 Commander-Mutant | -8/Recycling
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Matter Collected           1402 | 200  255  330  32   .    116  157  46   53   213  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3160 | .    387  530  .    138  310  1076 121  45   553  
  Parts                    179  | .    32   28   .    5    18   62   4    1    29   
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Combat Hostiles Destroyed  68   | .   8   11  .   4   7   23  2   .   13  
  Guns                     47   | .   8   11  .   4   7   13  2   .   2   
  Cannons                  4    | .   .   .   .   .   .   4   .   .   .   
  AOE                      14   | .   .   .   .   .   .   5   .   .   9   
Classes Destroyed          14   | .   6   2   .   1   1   3   .   .   1   
  Worker                   2    | .   2   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   1   1   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   1   .   .   1   
  Watcher                  4    | .   1   1   .   .   .   2   .   .   .   
  Swarmer                  12   | .   4   3   .   .   1   4   .   .   .   
  Grunt                    35   | .   4   4   .   3   5   10  1   1   7   
  Duelist                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   3   .   .   .   4   1   .   1   
  Demolisher               3    | .   .   .   .   1   .   .   .   .   2   
  Hunter                   5    | .   .   .   .   .   1   4   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   
Best Kill Streak           6    | .   4   4   .   4   3   6   1   .   6   
  Combat Bots Only         6    | .   2   3   .   4   3   6   1   .   5   
Max Kills in Single Turn   3    | .   1   1   .   2   1   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Damage Taken               5316 | .    469  587  9    .    224  763  150  74   3040 
  Core                     1276 | .    57   159  .    .    76   76   14   32   862  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   159  | .    .    159  .    .    .    .    .    .    .    
Core Remaining (%)         73   | 100  77   .    .    .    41   .    .    77   .    
Volleys Fired              151  | .    41   39   .    .    .    28   15   1    27   
  Largest                  3    | .    2    2    .    .    .    2    1    1    3    
  Hottest                  148  | .    40   40   .    .    .    120  100  23   148  
Shots Fired                362  | .    82   78   .    10   38   90   15   2    47   
  Gun                      332  | .    82   78   .    10   38   79   14   1    30   
  Cannon                   19   | .    .    .    .    .    .    11   1    1    6    
  Launcher                 11   | .    .    .    .    .    .    .    .    .    11   
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | .    82   78   .    10   38   79   14   1    24   
  Thermal                  25   | .    .    .    .    .    .    11   1    1    12   
  Explosive                10   | .    .    .    .    .    .    .    .    .    10   
  Electromagnetic          1    | .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         29   | .    12   29   .    7    10   21   12   13   15   
  Robot Miss Streak        5    | .    4    2    .    1    2    1    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    1    
  Autonomous               104  | .    .    .    .    10   38   56   .    .    .    
Shots Hit Robots           249  | .    46   61   .    7    31   64   11   1    28   
  Core Hits                145  | .    22   30   .    5    12   34   6    1    35   
  Critical Kills           7    | .    .    .    .    .    1    2    1    .    3    
  Critical Parts Destroyed 2    | .    .    .    .    .    1    .    .    .    1    
  Critical Strikes         9    | .    .    .    .    .    2    2    1    .    4    
    Meltdown               5    | .    .    .    .    .    .    2    .    .    3    
    Destroy                4    | .    .    .    .    .    2    .    1    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    2    
  Thermal                  2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7956 | .    531  516  8    318  946  2789 206  59   2583 
  Guns                     4305 | .    531  501  .    318  946  1474 171  12   352  
  Cannons                  1102 | .    .    .    .    .    .    744  .    .    358  
  Explosions               2525 | .    .    .    .    .    .    571  35   47   1872 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  24   | .    .    15   8    .    .    .    .    .    1    
  Kinetic                  4229 | .    531  501  .    318  946  1474 171  12   276  
  Thermal                  2729 | .    .    .    .    .    .    1315 35   47   1332 
  Explosive                883  | .    .    .    .    .    .    .    .    .    883  
  Electromagnetic          91   | .    .    .    .    .    .    .    .    .    91   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    4    .    
  Average Corruption       3    | .    .    .    .    .    .    .    3    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    .    .    .    .    .    3    17   .    
    Message Errors         6    | .    .    .    .    .    .    .    1    5    .    
    Matter Fused           4    | .    .    .    .    .    .    .    1    3    .    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    1    1    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    4    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            347  | .    .    .    .    .    .    169  .    .    178  
  Projectiles              253  | .    .    .    .    .    .    140  .    .    113  
  Explosions               94   | .    .    .    .    .    .    29   .    .    65   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      423  | .    .    .    .    .    .    127  .    .    296  
  Shots                    7    | .    .    .    .    .    .    2    .    .    5    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    1    
Targets Rammed             4    | .    .    1    2    .    .    .    .    .    1    
  Kicked                   3    | .    .    1    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        207  | .    20   6    .    .    2    16   172  207  160  
  Average Temperature      38   | .    6    3    .    .    2    9    74   81   59   
  Received Heat Transfer   1698 | .    132  138  .    .    126  126  90   18   1068 
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              5    | .    .    .    .    .    .    2    .    .    3    
  Combat Hostiles          4    | .    .    .    .    .    .    1    .    .    3    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2538 | .    .    .    .    .    .    1200 80   .    1258 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Peak Influence             948  | .   258 240 174 .   205 645 948 397 505 
  Initial                  369  | .   .   29  93  .   .   79  272 369 287 
  Average                  230  | .   110 101 86  .   129 336 591 281 298 
Maximum Alert Level        3    | .   1   1   .   .   1   2   3   1   2   
  Low Security (%)         49   | 100 74  87  100 .   86  13  .   36  .   
  Level 1                  39   | .   25  12  .   .   13  61  26  63  91  
  Level 2                  7    | .   .   .   .   .   .   24  31  .   8   
  Level 3                  2    | .   .   .   .   .   .   .   41  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   .   .   5   2   .   1   
  Investigation            6    | .   .   1   .   .   .   3   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   .   .   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Distress Signals           3    | .   1   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   13  20  3   1   9   31  12  2   17  
  Peak Tracking Total      7    | .   4   5   3   4   3   7   3   1   6   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Traps Triggered            5    | .   2   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Disabled          12   | .   .   .   .   .   .   4   3   .   5   
  Max in Single Turn       3    | .   .   .   .   .   .   1   3   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Machines Accessed          24   | .   2   7   .   1   .   4   5   5   .   
  Terminals                22   | .   2   6   .   .   .   4   5   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   3   16  .   1   .   10  11  14  .   
  Successful               14   | .   2   8   .   1   .   1   2   .   .   
  Failed                   41   | .   1   8   .   .   .   9   9   14  .   
    Catastrophic           17   | .   .   1   .   .   .   4   5   7   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   2   7   .   1   .   10  13  15  .   
  Terminals                49   | .   3   11  .   .   .   10  11  14  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   4   .   1   .   1   2   .   .   
  Record                   2    | .   .   1   .   .   .   .   1   .   .   
  Level Access Points      4    | .   1   1   .   .   .   1   1   .   .   
  Branch Access Points     2    | .   1   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   
Hacking Detections         17   | .   1   3   .   .   .   4   4   5   .   
  Full Trace Events        13   | .   .   1   .   .   .   3   4   5   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
------------               Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -6   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  
Total Allies               15   | .    .    .    5    .    .    .    10   .    .    
  Largest Group            10   | .    .    .    5    5    3    .    10   6    3    
  Highest-Rated Group      173  | .    .    .    86   86   40   .    173  96   48   
  Highest-Rated Ally       31   | .    .    .    31   31   16   .    29   16   16   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               164  | .    .    .    15   1    14   .    103  26   5    
  Total Damage             2131 | .    .    .    192  .    145  .    1336 383  75   
  Kills                    28   | .    .    .    5    .    2    .    17   4    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
-------------              Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Turns Passed               5854 | 5   693 710 749 612 312 966 360 871 576 
Spaces Moved               3317 | 1   314 376 574 269 148 522 204 646 263 
  Core                     11   | .   2   .   .   .   .   .   .   .   9   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     3306 | 1   312 376 574 269 148 522 204 646 254 
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 120 120 120 125 125 124 
  Average Speed            133  | 120 151 120 120 151 178 132 125 125 150 
  Slowest Speed            400  | 120 250 120 120 190 190 190 125 125 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       47   | 2   46  36  96  62  33  56  39  98  7   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   1   .   .   1   .   .   .   .   
  Unknown Exits Taken      6    | 1   .   .   1   1   .   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 21   | .   .   .   .   .   .   21  .   .   .   
Terrain Destroyed          343  | .   .   .   .   1   37  149 18  21  117 
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               75   | .   .   .   .   1   37  31  1   1   4   
  AOE                      268  | .   .   .   .   .   .   118 17  20  113 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -6  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Sto Rec Fac 
Total                      4480 | 5   460 574 637 476 197 746 292 708 385 
  Wait                     837  | 5   66  123 50  192 42  168 66  57  68  
  Move                     3308 | .   313 375 573 268 147 521 203 645 263 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | .   13  14  .   5   1   9   .   .   7   
  Fast Attach              12   | .   6   2   .   .   .   2   .   1   1   
  Attach                   30   | .   4   5   .   1   .   3   .   1   16  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     28   | .   5   5   6   3   3   4   1   1   .   
  Drop                     53   | .   12  10  6   7   4   11  1   2   .   
  Fire                     151  | .   41  39  .   .   .   28  15  1   27  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   1   2   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   7    | .   .   .   .   .   .   .   6   .   1   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 2 exits: Fac / *Rec)
-8/Recycling
-6/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 0)
    6 | -11/Junkyard  | Entered Materials
  142 | -10/Materials | Identified exit to Materials
  142 | -10/Materials | Identified exit to Mines
  317 | -10/Materials | Build established: Mutant
  699 | -10/Materials | Entered another Materials area
  699 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  813 | -9/Materials  | Repaired Assault Rifle
  841 | -9/Materials  | Repaired Aluminum Leg
 1062 | -9/Materials  | Identified exit to Materials
 1149 | -9/Materials  | Build established: Scavenger-Mutant
 1191 | -9/Materials  | Identified exit to Mines
 1409 | -9/Materials  | Entered Mines
 1410 | -9/Mines      | Learned location of Storage (-8)
 1570 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1701 | -9/Mines      | Discovered exit to Materials (range 5)
 1889 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1889 | -9/Mines      | Discovered new exit (range 5)
 1910 | -9/Mines      | Discovered exit to Materials (range 7)
 2018 | -9/Mines      | Learned 8 Materials zone layouts
 2158 | -9/Mines      | Entered Exiles
 2158 | -9/Exiles     | Accompanied by 5 allies
 2180 | -9/Exiles     | Discovered new exit (range 15)
 2188 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2204 | -9/Exiles     | Met 8R-AWN
 2223 | -9/Exiles     | Met EX-HEX
 2260 | -9/Exiles     | Met EX-BIN
 2277 | -9/Exiles     | Aligned with FarCom system
 2278 | -9/Exiles     | Given EX-Vault access code
 2318 | -9/Exiles     | Opened EX-Vault
 2329 | -9/Exiles     | Found Superbattery
 2516 | -9/Exiles     | Found AWS/Gauss
 2527 | -9/Exiles     | Found YOLO Cannon
 2568 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2573 | -9/Exiles     | Exiles lab attacked by MAIN.C
 2749 | -9/Exiles     | Discovered new exit (range 12)
 2770 | -9/Exiles     | Stole three prototypes: AWS/Gauss, Superbattery, YOLO Cannon
 2770 | -9/Exiles     | Entered Mines
 2770 | -8/Mines      | Accompanied by 3 allies
 2808 | -8/Mines      | Core integrity fell below 50%
 2813 | -8/Mines      | Build established: Mutant
 3068 | -8/Mines      | Discovered exit to Materials (range 12)
 3082 | -8/Mines      | Entered Materials
 3082 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3391 | -8/Materials  | Build established: Skirmisher
 3643 | -8/Materials  | Identified exit to Factory
 4013 | -8/Materials  | Discovered new exit (range 7)
 4048 | -8/Materials  | Entered Storage
 4110 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4380 | -8/Storage    | Discovered new exit (range 9)
 4408 | -8/Storage    | Entered Recycling
 4408 | -8/Recycling  | Accompanied by 6 allies
 4409 | -8/Recycling  | Build established: Commander-Mutant
 5268 | -8/Recycling  | Discovered new exit (range 7)
 5279 | -8/Recycling  | Entered Factory
 5279 | -6/Factory    | Accompanied by 3 allies
 5279 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 5281 | -6/Factory    | FarCom data flow suspended
 5354 | -6/Factory    | Build established: Mutant
 5580 | -6/Factory    | Assembled infested ambush trap array
 5724 | -6/Factory    | Lost 15 parts (1p8n1u5w)
 5820 | -6/Factory    | Core integrity fell below 50%
 5842 | -6/Factory    | Core integrity fell below 20%
 5855 | -6/Factory    | Core destroyed

 Last Messages 
---------------
05803_ G-50 Soldier misfires.
05811_ Imp. Proton Missile Launcher destroyed.
05813_ Imp. Targeting Computer destroyed.
05815_ Acquired 45 matter.
05815_ Critical hit (Burn: +37).
05817_ Carbon-fiber Leg destroyed.
05827_ The unstable cave ceiling collapses.
05832_ Acquired Segregator.
05834_ The unstable cave ceiling collapses.
05837_ G-50 Soldier IFF system glitched.
05837_ Core Analyzer destroyed.
05841_ U-05 Engineer lays Concrete.
05843_ G-50 Soldier IFF system glitched.
05843_ U-05 Engineer destroyed.
05845_ The unstable cave ceiling collapses.
05851_ Segregator destroyed.
05853_ U-05 Engineer lays Concrete. <x2>
05854_ G-50 Soldier IFF system glitched.
05855_ Slammed into G-50 Soldier.
05855_ Destabilizing: Core damaged (-17).

 Map 
-----
+----------------------------------------------------+
|               ????????#            #        /  ??? |
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|               # """ ; *=!"% ;    #???????????????? |
|               # """ #%=%""  ;   ##???????????????? |
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|               #!   ### #    #         #??????????? |
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|               ?????#      + #?#       ???????????  |
|               ?????#      #*#?#       "?#########+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            1750
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         6
Launcher Accuracy          20
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              MassRocketInsulator
  Manual?         0
Play Time         00:56:44
  Cumulative      33.0 hours
  Start           2023.03.06 @ 23:07:39
  End             2023.03.07 @ 00:21:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           1
  Adventurer      6
  Explorer        17
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 189ea525-d338-4d20-a309-de2b368b6934