Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 12:34:40 Player: Mr Goldstein Result: Destroyed by as-90062 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (1) 5 Value Destroyed (1) 1 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1754) 1754 TOTAL SCORE: 7000 Bonus ------- Pacifist 1496 Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Friendly Fire -402 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 80/100 System Corruption 3% Temperature Cool (6) Movement Core (150) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- RU-N14's Throwing Claymores > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Signal Interpreter Advanced Hacking Suite RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Medium Armor Plating System Shield > --- WEAPON ----------- RU-N14's Throwing Claymores Power Maul > --- INVENTORY -------- Angular Momentum Engine Advanced Signal Interpreter Advanced Hacking Suite RU-N14's Throwing Claymores Heavy Flail [Rating: 54] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Power Maul Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . 2 1 . . . . . . . 1 . . . . Utility 4 | . . . 1 2 . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 33 | 2 2 . 3 11 4 1 . . . 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 15 | 2 2 . 1 5 1 1 . . . 2 1 . . . . Treads 5 | 2 2 . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10 | . . . . 5 1 1 . . . 2 1 . . . . Utility 12 | . . . 2 4 3 . . . . . 1 2 . . . Device 1 | . . . . 1 . . . . . . . . . . . Storage 1 | . . . . . . . . . . . 1 . . . . Processor 2 | . . . 1 . . . . . . . . 1 . . . Hackware 3 | . . . 1 1 1 . . . . . . . . . . Protection 5 | . . . . 2 2 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 5 | . . . . 1 . . . . . . . . . 2 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . 1 2 Impact Weapon 2 | . . . . 1 . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . 1 . Parts Lost 18 | . . . 3 . 2 . . . . 1 2 1 1 5 3 Power . | . . . . . . . . . . . . . . . . Propulsion 10 | . . . 3 . 1 . . . . 1 1 . 1 3 . Utility 7 | . . . . . 1 . . . . . 1 1 . 1 3 Weapon 1 | . . . . . . . . . . . . . . 1 . Highest Loss Streak 5 | . . . 3 . 2 . . . . 1 2 1 1 5 3 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 58 | . 28 22 27 74 88 84 84 84 84 82 85 78 75 63 11 Core 4 | . . . . 6 7 7 7 7 7 7 6 6 6 4 . Treads 2 | . 28 22 18 . . . . . . . . . . . . Flight 18 | . . . . 34 36 30 30 30 30 29 32 26 22 15 . Device 3 | . . . . . 7 7 7 7 7 7 6 6 6 5 . Storage 1 | . . . . . . . . . . . 6 6 6 4 . Processor 8 | . . . 7 7 7 7 7 7 7 7 6 11 13 13 7 Hackware 8 | . . . 1 14 15 15 15 15 15 15 13 6 6 6 3 Protection 4 | . . . . 7 5 7 7 7 7 7 6 6 6 4 . Impact Weapon 3 | . . . . 1 7 7 7 7 7 7 6 6 6 5 . Naked Turns 171 | . . . . . . . . . . . . . . . 171 Heaviest Build 25 | . . . . 25 18 18 18 18 18 18 23 23 22 22 8 Greatest Support 33 | 3 3 3 3 30 30 31 31 31 31 31 33 27 27 23 3 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 7 5 Most Carried 7 | . 1 1 5 5 5 5 4 4 4 5 4 5 4 7 5 Average Carried 3 | . . 1 3 2 4 4 4 4 4 4 3 4 4 4 4 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 8 8 8 5 5 Final Carried 5 | . 1 1 5 5 4 4 4 4 4 4 4 4 4 5 4 Class Distribution -------------------- 40% | Hacker-Sprinter 34% | Mutant 23% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 440 | 173 11 . . . . . 106 23 . 33 . 31 22 41 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 17 | . . . . . . . . . . . . . . 17 . Parts . | . . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 10 4 . 2 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 1 | . . . . . . . . . . . . . . 1 . Classes Destroyed . | . . . . . . . . . . . . . . . . Best Kill Streak 1 | . . . . . . . . . . . . . . 1 . Combat Bots Only 1 | . . . . . . . . . . . . . . 1 . Max Kills in Single Turn 1 | . . . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 3287 | . 134 51 920 320 52 . 12 45 . 229 116 160 77 731 440 Core 1629 | . 55 18 454 93 . . 12 15 . 107 21 76 13 346 419 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 39 | . . . . . . . . . . . . . . 39 . Core Remaining (%) 71 | 100 78 95 17 . . . . . . 67 . . . . . Volleys Fired 2 | . . . . . . . . . . . . . . . 2 Largest 1 | . . . . . . . . . . . . . . . 1 Hottest . | . . . . . . . . . . . . . . . . Shots Fired 2 | . . . . . . . . . . . . . . . 2 Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 5 | . . . . . . . . . . . . . . 5 . Core Hits 3 | . . . 2 . . . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 . Critical Strikes 2 | . . . . . . . . . . . . . . 2 . Smash 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 7 | . . . . 1 . . . . . . . 1 . 5 . Impact 7 | . . . . 1 . . . . . . . 1 . 5 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 398 | . 12 . 35 . . . . . . . . . . 351 . Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 345 | . . . . . . . . . . . . . . 345 . Ramming 53 | . 12 . 35 . . . . . . . . . . 6 . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact 345 | . . . . . . . . . . . . . . 345 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 . 6 6 6 6 6 6 . 1 1 3 3 Average Corruption 3 | . . . 1 . 6 6 6 6 6 6 . 1 1 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 20 | . . . . . 1 2 2 3 . 4 . . . 3 5 Message Errors 5 | . . . . . . 1 1 . . . . . . 1 2 Matter Fused 6 | . . . . . . 1 1 1 . 2 . . . 1 . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . . . 1 . Alerts 2 | . . . . . . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 229 | . . . . . . . . . . . . . . 229 . Projectiles . | . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 229 | . . . . . . . . . . . . . . 229 . Knockbacks 4 | . . . . . . . . . . . . . . 4 . Impact 4 | . . . . . . . . . . . . . . 4 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 22 | . 5 . 14 . . . . . . . . . . 3 . Shots . | . . . . . . . . . . . . . . . . Rammed 18 | . 3 . 12 . . . . . . . 1 . . 2 . Targets Rammed 18 | . 3 . 12 . . . . . . . 1 . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 329 | . . . 5 329 . . . . . 244 1 . . . . Average Temperature 162 | . . . 5 169 . . . . . 129 1 . . . . Received Heat Transfer 833 | . 6 . 513 72 . . . 9 . 21 33 27 18 80 54 Effects 2 | . . . . 2 . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 12 | . . . . . . . . . . . . . . 12 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 387 | . 30 27 56 372 160 199 . . . . 387 . . . . Initial 248 | . . 12 11 25 130 98 . . . . 248 . . . . Average 102 | . 10 18 28 105 141 143 . . . . 282 . . . . Maximum Alert Level 1 | . . . . 1 . . . . . . 1 . . . . Low Security (%) 82 | 100 100 100 100 81 100 100 . . . . . . . . . Level 1 17 | . . . . 18 . . . . . . 100 . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 3 4 . 1 . 1 . . 1 . . . . Investigation 6 | . 1 . 1 2 . 1 . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 4 | . . . 2 2 . . . . . . . . . . . Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . . . 1 1 . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 149 | . 5 7 21 27 6 4 10 11 . 13 11 7 8 17 2 Peak Tracking Total 16 | . 4 6 15 10 6 4 5 16 . 6 9 5 8 16 1 Tactical Retreats 24 | . 1 . 1 4 . 1 2 3 . 2 2 2 3 2 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 5 | . 2 . 2 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . 2 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 16 | . . . . 5 . 2 . . 4 . 3 1 1 . . Terminals 6 | . . . . 3 . 1 . . . . 2 . . . . Fabricators 2 | . . . . 1 . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 48 | . . . . 12 . 5 . . 26 . 3 1 1 . . Successful 37 | . . . . 3 . 3 . . 26 . 3 1 1 . . Failed 11 | . . . . 9 . 2 . . . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . . . . 10 . 4 . . . . 2 . . 4 . Terminals 11 | . . . . 6 . 3 . . . . 2 . . . . Fabricators 4 | . . . . 2 . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . 4 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 32 | . . . . 1 . 1 . . 26 . 2 1 1 . . Record 7 | . . . . . . . . . 7 . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Open Door 2 | . . . . . . . . . . . . 1 1 . . Branch Access Points 3 | . . . . 1 . 1 . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 . 1 . . . . 1 . . . . Terminals 1 | . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . 1 . 1 . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . Overload 1 | . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . Tunnel 1 | . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . . 5 . 2 . . . . 2 . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 99 | . . . . . . 99 . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 2 | . . . . 1 . . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . 26 . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 26 . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . 14 . . . . . Total Damage 490 | . . . . . . . . . . 490 . . . . . Kills 5 | . . . . . . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 . . 1 . 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 2046 | 16 39 51 134 250 42 89 119 88 25 155 74 158 95 310 401 Spaces Moved 4969 | 27 65 102 218 683 120 271 383 283 79 297 269 537 299 761 575 Core 1076 | 27 65 102 218 2 . . . . . . . . . 87 575 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3893 | . . . . 681 120 271 383 283 79 297 269 537 299 674 . Fastest Speed 26 | 50 50 50 50 28 28 31 31 31 31 28 26 28 28 32 50 Average Speed 34 | 50 50 50 50 30 28 31 31 31 31 29 26 28 30 35 51 Slowest Speed 150 | 50 50 50 50 50 34 31 31 31 31 32 26 28 32 100 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . 14 1 4 2 1 . 1 2 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 23 13 31 28 78 10 70 51 68 53 10 70 58 85 81 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 8 | . . . . . . . . . 1 1 1 . 1 4 . Known Exits Taken 10 | . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . 2 2 . . . 2 2 3 . Spaces Dug 1 | . . . . 1 . . . . . . . . . . . Terrain Destroyed 1 | . . . . 1 . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total 5227 | 28 70 101 242 708 124 272 380 281 78 362 271 536 302 792 680 Wait 201 | . . . . 21 . . . . . 62 . 1 4 13 100 Move 4898 | 26 65 101 217 656 117 262 378 280 78 294 265 526 298 760 575 Hop 29 | . . . . 13 1 4 2 1 . 1 2 5 . . . Pick Up 25 | . 1 . 7 5 1 3 . . . 2 2 1 . 3 . Fast Attach 15 | 2 2 . 3 5 2 . . . . . . 1 . . . Attach 17 | . . . . 6 1 1 . . . 2 2 1 . 2 2 Detach 4 | . . . . 1 . . . . . . . . . 2 1 Swap 1 | . . . . . 1 . . . . . . . . . . Drop 12 | . . . 3 . 1 2 . . . 1 . . . 5 . Fire 2 | . . . . . . . . . . . . . . . 2 Melee 7 | . . . . 1 . . . . . . . 1 . 5 . Ram 16 | . 2 . 12 . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 17 | -11/Junkyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 14) 56 | -10/Materials | Entered another Materials area 56 | -9/Materials | Evolved 2 slots: Propulsion x2 104 | -9/Materials | Discovered new exit (range 7) 107 | -9/Materials | Entered another Materials area 107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 233 | -8/Materials | Discovered new exit (range 10) 234 | -8/Materials | Core integrity fell below 50% 240 | -8/Materials | Identified exit to Factory 241 | -8/Materials | Entered Factory 241 | -7/Factory | Evolved 2 slots: Utility x2 246 | -7/Factory | Lost 3 parts (3n) 442 | -7/Factory | Discovered new exit (range 15) 447 | -7/Factory | Identified exit to Factory 482 | -7/Factory | Identified exit to Lower Caves 491 | -7/Factory | Sucked down chute 491 | -7/Factory | Entered Waste 503 | -7/Waste | Spotted C-40 Crusher 506 | -7/Waste | EMP discharged 510 | -7/Waste | Spotted C-40 Crusher 513 | -7/Waste | Spotted C-40 Crusher 513 | -7/Waste | Spotted C-40 Crusher 515 | -7/Waste | Spotted C-40 Crusher 515 | -7/Waste | Spotted C-40 Crusher 523 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 528 | -7/Waste | Discovered new exit (range 13) 531 | -7/Waste | Identified exit to Factory 533 | -7/Waste | Entered Factory 622 | -7/Factory | Entered Lower Caves 645 | -7/Lower Caves | Encountered a Warlord checkpoint 663 | -7/Lower Caves | Learned Factory emergency access door positions 695 | -7/Lower Caves | Spotted B-75 Beast 705 | -7/Lower Caves | Build established: Hacker-Sprinter 738 | -7/Lower Caves | Discovered new exit (range 11) 741 | -7/Lower Caves | Identified exit to Lower Caves 741 | -7/Lower Caves | Entered another Lower Caves area 763 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 827 | -7/Lower Caves | Discovered new exit (range 6) 829 | -7/Lower Caves | Identified exit to Data Miner 829 | -7/Lower Caves | Entered Data Miner 829 | -7/Data Miner | Discovered new exit (range 6) 835 | -7/Data Miner | Met Data Miner 841 | -7/Data Miner | Learned location of Section 7 (-3) 841 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 847 | -7/Data Miner | Received God Mode back door access code from Data Miner 853 | -7/Data Miner | Identified exit to Proximity Caves 854 | -7/Data Miner | Entered Proximity Caves 866 | -6/Proximity Caves | Escorted by Enhanced Grunt 903 | -6/Proximity Caves | Learned location of Extension (-5) 941 | -6/Proximity Caves | Spotter reported a threat 944 | -6/Proximity Caves | Discovered exit to Factory (range 8) 1009 | -6/Proximity Caves | Entered Factory 1009 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1016 | -6/Factory | Identified exit to Lower Caves 1083 | -6/Factory | Entered Lower Caves 1086 | -6/Lower Caves | Learned Factory stockpile data 1120 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 1239 | -6/Lower Caves | Discovered new exit (range 9) 1241 | -6/Lower Caves | Identified exit to Lower Caves 1241 | -6/Lower Caves | Entered another Lower Caves area 1243 | -6/Lower Caves | Learned location of Zion (-6) 1283 | -6/Lower Caves | Learned 8 Factory zone layouts 1328 | -6/Lower Caves | Discovered new exit (range 11) 1331 | -6/Lower Caves | Identified exit to Zion 1336 | -6/Lower Caves | Entered Zion 1369 | -6/Zion | Build established: Sprinter 1369 | -6/Zion | System corruption cleaned by Quarantine Array 1402 | -6/Zion | Learned location of Warlord (-4) 1432 | -6/Zion | Learned location of Quarantine (-3) 1482 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1531 | -6/Zion | Opened final containment barrier to the Deep Caves 1552 | -6/Zion | Found Prototype Special Weapon 1554 | -6/Zion | Found Prototype Special Weapon 1559 | -6/Zion | Identified RU-N14's Throwing Claymores (x2) 1570 | -6/Zion | Attacked by Zionites 1594 | -6/Zion | Destroyed Imprinter 1640 | -6/Zion | Core integrity fell below 50% 1644 | -6/Zion | Lost 5 parts (3n1u1w) 1644 | -6/Zion | Discovered new exit (range 5) 1645 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1646 | -6/Zion | Identified exit to Deep Caves 1646 | -6/Zion | Entered Deep Caves 1705 | -6/Deep Caves | Z-Facility disabled 1773 | -6/Deep Caves | Discovered new exit (range 6) 1777 | -6/Deep Caves | Identified exit to Proximity Caves 1872 | -6/Deep Caves | Spotted as-90062 1873 | -6/Deep Caves | Build established: Mutant 1907 | -6/Deep Caves | Lost 3 parts (3u) 1928 | -6/Deep Caves | Core integrity fell below 20% 2047 | -6/Deep Caves | Destroyed by as-90062 with Assembled Focal Cannon Last Messages --------------- 01633_ LU-LF0(z) destroyed. 01644_ EXIT=FOUND 01645_ The room is plastered with warning signs of various forms. 01646_ EXIT=IDENTIFIED: DEEP CAVES LOCATION=DEEP CAVES GOAL=ESCAPE 01700_ JO-VQM(o) is busy at the terminal. 01701_ 6T-ZP5(o) is busy at the terminal. 01705_ Z-Facility disabled. 01708_ W0ILR:IVE&RSG1MJIO9YSBJ3OVV%I &HXU0YY 01773_ EXIT=FOUND 01777_ EXIT=IDENTIFIED: PROXIMITY CAVES 01789_ System corrupted: IFF burst signal emitted. 01863_ System corrupted: Energy discharge (-40). 01876_ System Shield destroyed. 01876_ Imp. Signal Interpreter destroyed. 01876_ Enh. Optical Array destroyed. 01877_ as-90062: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 01925_ 1W HG#DBC INBM0B53G>CFAAL>ZOHBG 02021_ System corrupted: Energy discharge (-30). Map ----- +----------------------------------------------------+ | ????? ##### #????????## | | ?????? #???????## | | ??????? #???????# | | ???????? #????????# | | ???????? #?????????? | | """""???"""""" ##?????????? | | """""""""""""" ########### | | """""""""""""" | | """""""""""""" | | """"""""""" | | """""""""""""" ######### | | """ """""""""" ###???????? | | "" """"""""" ##??????#### | | "" """""""" #???????# | | "" "" " " ##??????# | | " "" #???????# | | #???????# | | " "" #???????# | | " """ ##??????## | | " """""" #??????## | | " """""""""o #????## | | "" """ #????# | | """""" """ ##????# | | """""" """"" ##?????# | | """""" """"""" #??????## | | """"" """"""" @ #??????### | | """" """"""" #???????## | | """" """"" #???????## | | """" ??"" ##??????## | | """? ? #??????## | | """?""?""""o #??????# | | """??"?"" ??????# # | | ????? #?????# ## | | ???? ???????###?? | | ??? ???????????? | | ????? ????????????? | | ?????? ????????????? | | ????????? ??????????????? | | ???????????? ##### ????????????????? | | ?????????????????????## ???????????????????? | | ?????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterSuspensionMallet Manual? 0 Play Time 00:34:39 Cumulative 193.2 hours Start 2023.05.11 @ 12:00:33 End 2023.05.11 @ 12:34:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 552 Rogue 552 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e482baa7-3c7d-4e0d-bb53-5e14b16e017a