Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 14:03:39 Player: Scringis Result: Smashed by cave-in Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (162) 810 Value Destroyed (5412) 5412 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 9854 Bonus ------- High Alert Combat Kills 711 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/700 Matter 26/300 Energy 100/100 System Corruption 30% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Heavy Laser > --- INVENTORY (15) --- Authchip [R/NC] Authchip [Device] Authchip [Device] Gatling Laser High-powered Field Laser Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Authchip [Device] > --- WEAPON ----------- High-powered Field Laser Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Recoil Stabilizer Authchip [R/NC] Authchip [Propulsion] Authchip [Device] Authchip [Device] Authchip [Weapon] Improved EM Shotgun High-powered Field Laser Improved Heavy Laser High-powered Shotgun High-powered Shotgun Improved Grenade Launcher Improved Datajack Mining Laser [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 . 1 . 2 Weapon 1 | . . 1 . . . . Parts Attached 110 | 6 4 20 6 30 23 21 Power 16 | 1 1 3 2 3 1 5 Engine 9 | 1 1 3 . 1 . 3 Core 7 | . . . 2 2 1 2 Reactor . | . . . . . . . Propulsion 25 | 2 . 5 . 11 5 2 Treads 15 | 2 . 1 . 5 5 2 Leg 10 | . . 4 . 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 1 . 3 1 7 4 4 Device 9 | . . 1 . 4 3 1 Storage 3 | 1 . 1 . 1 . . Processor 4 | . . 1 1 2 . . Hackware 2 | . . . . . 1 1 Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 49 | 2 3 9 3 9 13 10 Energy Gun 16 | . . 4 3 3 4 2 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 25 | 2 3 5 . 5 6 4 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 3 | . . . . . 1 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 2 . 2 3 2 Parts Lost 38 | . 2 1 3 5 4 23 Power 9 | . 1 1 . 2 1 4 Propulsion 6 | . . . . . 1 5 Utility 8 | . . . . 2 1 5 Weapon 15 | . 1 . 3 1 1 9 Highest Loss Streak 11 | . 2 1 3 2 1 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 83 95 94 93 97 75 Engine 7 | . 12 11 2 4 8 4 Core 1 | . . . 8 3 . 1 Treads 17 | . 28 14 . 17 25 13 Leg 4 | . . 7 22 6 . . Device 9 | . . 8 . 10 10 13 Storage 9 | . 14 11 11 9 9 7 Processor 11 | . . 10 18 13 15 6 Protection 1 | . . . . . . 5 Energy Gun 7 | . . 10 5 10 6 6 Ballistic Gun 16 | . 28 22 26 14 10 11 Ballistic Cannon 2 | . . . . 1 6 1 Peak Build Rating 42 | 6 6 22 22 33 38 42 Average Rating 25 | 4 5 17 19 28 33 34 On Entrance 17 | . 6 6 18 22 33 35 Naked Turns . | . . . . . . . Heaviest Build 51 | 12 14 27 27 42 45 51 Greatest Support 62 | 40 40 40 34 62 62 62 Greatest Overweight (x) 11 | . . 7 . . 1 11 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 Average Capacity 12 | 7 8 8 10 12 15 15 Most Carried 15 | 4 5 10 7 13 15 15 Average Carried 8 | 1 2 6 5 6 12 12 Final Capacity 15 | 8 8 10 10 15 15 15 Final Carried 13 | 1 1 6 3 13 13 7 Class Distribution -------------------- 32% | Gunner 27% | Skirmisher 14% | Tank 13% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 3633 | 188 286 752 269 1007 731 400 Remotely . | . . . . . . . Salvage Created 5823 | . 398 1125 323 1377 1733 867 Parts 353 | . 29 79 17 94 79 55 Haulers Intercepted 5 | . . . . 2 3 . Recyclers Shooed 3 | . . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 135 | . 11 25 8 30 36 25 Guns 110 | . 11 25 8 28 22 16 Cannons 12 | . . . . 2 7 3 AOE 13 | . . . . . 7 6 Classes Destroyed 15 | . 4 2 2 2 1 4 Worker 3 | . 1 . . . . 2 Builder 2 | . . . . . . 2 Hauler 5 | . . . . 2 3 . Recycler 3 | . . . 1 1 1 . Operator 4 | . . 2 . 1 . 1 Watcher 10 | . 1 3 . 4 2 . Swarmer 34 | . 3 6 3 11 5 6 Grunt 54 | . 8 10 4 9 17 6 Brawler 1 | . . . 1 . . . Duelist 2 | . . . . 1 1 . Protector 2 | . . . . . 1 1 Sentry 32 | . . 9 . 9 12 2 Specialist 3 | . . . . . . 3 Hunter 4 | . . . . . . 4 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 4 4 4 8 9 8 Combat Bots Only 8 | . 4 4 3 8 8 5 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 Gunslinging 1 | . . . 1 1 . . Exploded 3 | . . . . . 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 738 | . 62 106 42 168 112 248 Missed 190 | . 15 31 4 43 31 66 Damage Taken 8471 | . 527 865 339 1799 1282 3659 Core 1467 | . 123 115 92 312 109 716 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 604 | . . . . . 604 . Core Remaining (%) 55 | 100 50 . 48 . 23 . Volleys Fired 378 | . 39 63 28 80 73 95 Largest 3 | . 2 3 3 3 3 3 Hottest 168 | . 40 168 168 168 150 142 Shots Fired 913 | . 78 189 55 217 187 187 Gun 799 | . 78 189 55 206 125 146 Cannon 82 | . . . . 11 55 16 Launcher 15 | . . . . . 7 8 Special 17 | . . . . . . 17 Kinetic 655 | . 78 158 49 140 125 105 Thermal 237 | . . 31 6 77 49 74 Explosive 8 | . . . . . . 8 Electromagnetic 13 | . . . . . 13 . Robot Hit Streak 27 | . 9 21 5 27 22 15 Robot Miss Streak 6 | . 6 5 3 6 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . 2 3 2 5 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 567 | . 43 111 32 139 129 113 Core Hits 317 | . 21 46 11 70 100 69 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 7 | . . 1 . 1 2 3 Critical Strikes 25 | . 1 7 1 6 2 8 Burn 15 | . . 4 1 5 . 5 Destroy 10 | . 1 3 . 1 2 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12000 | . 571 1755 503 2420 3055 3696 Guns 8787 | . 570 1733 503 2288 1699 1994 Cannons 1191 | . . . . 107 820 264 Explosions 1959 | . . . . . 536 1423 Melee . | . . . . . . . Ramming 63 | . 1 22 . 25 . 15 Kinetic 6982 | . 570 1283 415 1670 1723 1321 Thermal 3001 | . . 450 88 725 801 937 Explosive 1423 | . . . . . . 1423 Electromagnetic 531 | . . . . . 531 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 30 | . . . . . . 30 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 4 | . . . . . . 4 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 1 | . . . . . . 1 Alerts 2 | . . . . . . 2 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 13 | . . . . 1 . 12 Projectiles 1 | . . . . 1 . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks 25 | . . . . 6 16 3 Impact . | . . . . . . . Kinetic 25 | . . . . 6 16 3 Secondary . | . . . . . . . Self-Inflicted Damage 86 | . . . . . 64 22 Shots 6 | . . . . . 5 1 Rammed 7 | . 1 . . 4 . 2 Targets Rammed 13 | . 1 3 . 6 . 3 Kicked 4 | . . 3 . 1 . . Crushed 2 | . . . . 1 . 1 Highest Temperature 585 | . 5 318 210 585 369 174 Average Temperature 106 | . 5 80 50 134 118 72 Received Heat Transfer 2352 | . 225 300 42 693 576 516 Effects 12 | . . . . 8 4 . Shutdowns 1 | . . . . 1 . . Energy Bleed 3 | . . . . 3 . . Interference 3 | . . . . . 3 . Matter Decay 3 | . . . . 3 . . Short Circuit 1 | . . . . . 1 . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . 6 . 3 . 4 Heat Transferred 6645 | . . 1258 259 1961 1409 1758 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 824 | . 197 451 406 669 824 565 Initial 374 | . . 83 175 79 232 374 Average 372 | . 76 199 293 493 536 428 Maximum Alert Level 3 | . . 2 2 2 3 2 Low Security (%) 23 | 100 100 51 7 9 . . Level 1 28 | . . 45 89 13 8 41 Level 2 46 | . . 2 2 77 84 58 Level 3 1 | . . . . . 7 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 3 3 . 6 6 5 Investigation 3 | . . 1 . . 2 . Extermination 2 | . . . . . . 2 Reinforcement 12 | . 3 2 . 2 2 3 Assault 2 | . . . . 1 1 . Garrison 4 | . . . . 3 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 10 | . 2 3 . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 191 | . 21 37 8 45 41 39 Peak Tracking Total 12 | . 4 5 3 8 5 12 Tactical Retreats 12 | . 4 2 1 3 . 2 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 7 | . . 1 . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 9 | . . 1 1 5 2 . Max in Single Turn 1 | . . 1 1 1 1 . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 17 | . 1 3 . . 11 2 Terminals 12 | . 1 3 . . 7 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 41 | . 3 7 . . 29 2 Successful 26 | . 2 4 . . 18 2 Failed 15 | . 1 3 . . 11 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 26 | . 3 7 . . 15 1 Fabricators . | . . . . . . . Repair Stations 11 | . . . . . 11 . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 16 | . 2 4 . . 9 1 Record 1 | . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 3 | . . . . . 3 . Open DSF 1 | . . . . . . 1 Terminal Index 1 | . . . . . 1 . Fabricator Index 1 | . . . . . 1 . Maintenance Status 1 | . . 1 . . . . Investigation Status 1 | . . . . . 1 . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 4 | . 1 1 . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . . 7 . Scan Component 4 | . . . . . 4 . Repair 3 | . . . . . 3 . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . . 2 . . 8 1 Full Trace Events 3 | . . . . . 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 3 . Time 114 | . . . . . 114 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 40 | . . . 40 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 25 | . . . 25 . . . Total Damage 246 | . . . 246 . . . Kills 3 | . . . 3 . . . Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 8405 | 97 668 1947 449 1616 1953 1675 Spaces Moved 3811 | 55 313 1149 177 713 835 569 Core 14 | 4 . 2 . . . 8 Treads 2916 | 51 313 635 . 521 835 561 Legs 881 | . . 512 177 192 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 90 130 123 157 160 Average Speed 158 | 152 160 136 130 156 163 208 Slowest Speed 600 | 160 160 400 130 170 237 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 8 | . . . . . . 8 Exploration Rate (%) 51 | 5 53 86 32 70 97 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 76 | . . . . . 5 71 Melee . | . . . . . . . Projectile 9 | . . . . . 1 8 AOE 67 | . . . . . 4 63 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 5449 | 69 402 1422 360 1060 1275 861 Wait 964 | . 40 135 145 185 310 149 Move 3805 | 54 312 1148 176 712 834 569 Hop . | . . . . . . . Pick Up 115 | 8 4 30 3 32 22 16 Fast Attach . | . . . . . . . Attach 62 | 6 2 8 4 10 15 17 Detach 5 | . . 1 . 1 2 1 Swap 48 | . 2 12 2 20 8 4 Drop 58 | 1 2 22 2 14 10 7 Fire 378 | . 39 63 28 80 73 95 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 3 . 1 . . Crush 9 | . 1 . . 5 . 3 Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 9) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1308 | -9/Materials | Build established: Scavenger-Gunner 1545 | -9/Materials | Discovered new exit (range 16) 1590 | -9/Materials | Identified exit to Materials 1968 | -9/Materials | Build established: Gunner 2094 | -9/Materials | Discovered new exit (range 13) 2141 | -9/Materials | Identified exit to Mines 2148 | -9/Materials | Discovered exit to Materials (range 16) 2334 | -9/Materials | Discovered exit to Materials (range 16) 2713 | -9/Materials | Entered Mines 2720 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2799 | -9/Mines | Lost 3 allies 3095 | -9/Mines | Core integrity fell below 50% 3121 | -9/Mines | Discovered exit to Materials (range 6) 3123 | -9/Mines | Lost 3 parts (3w) 3162 | -9/Mines | Entered Materials 3162 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3658 | -8/Materials | Garrison activated, responded to threat 3667 | -8/Materials | Core integrity fell below 50% 3739 | -8/Materials | Destroyed 8 combat bots 3903 | -8/Materials | Discovered new exit (range 13) 4106 | -8/Materials | Build established: Skirmisher 4334 | -8/Materials | Discovered new exit (range 15) 4359 | -8/Materials | Identified exit to Factory 4762 | -8/Materials | First assault squad dispatched 4774 | -8/Materials | Identified exit to Storage 4778 | -8/Materials | Entered Storage 4883 | -8/Storage | Garrison activated, responded to threat 4975 | -8/Storage | Destroyed 8 combat bots 5836 | -8/Storage | Learned location of Armory (-3) 5978 | -8/Storage | First assault squad dispatched 6020 | -8/Storage | Repaired Adv. Treads 6408 | -8/Storage | Repaired Arm. Treads 6448 | -8/Storage | Repaired Arm. Treads 6515 | -8/Storage | Build established: Gunner 6569 | -8/Storage | Discovered exit to Factory (range 16) 6731 | -8/Storage | Entered Factory 6731 | -7/Factory | Evolved 2 slots: Utility x2 7100 | -7/Factory | Build established: Tank 7996 | -7/Factory | Cargo convoy interrupted 8092 | -7/Factory | Core integrity fell below 50% 8117 | -7/Factory | Lost 11 parts (2p2n4u3w) 8157 | -7/Factory | Crushed by falling debris 8173 | -7/Factory | Lost 4 parts (2n2w) 8313 | -7/Factory | Crushed by falling debris 8313 | -7/Factory | System corruption reached 10% 8331 | -7/Factory | Crushed by falling debris 8332 | -7/Factory | Crushed by falling debris 8332 | -7/Factory | Core integrity fell below 20% 8346 | -7/Factory | Crushed by falling debris 8377 | -7/Factory | Lost 5 parts (1p1u3w) 8388 | -7/Factory | Crushed by falling debris 8403 | -7/Factory | Crushed by falling debris 8403 | -7/Factory | System corruption reached 30% 8407 | -7/Factory | Crushed by falling debris 8407 | -7/Factory | Smashed by cave-in Last Messages --------------- 08332_ Mining Laser destroyed. 08332_ System corrupted by crushing effect (+3). 08346_ System corrupted: IFF burst signal emitted. 08346_ The unstable cave ceiling collapses. 08346_ Crushed by falling debris. 08346_ Hpw. Shotgun destroyed. 08346_ System corrupted by crushing effect (+5). 08352_ System corrupted: Hpw. Shotgun jammed. 08370_ System corrupted: Substantial component data lost. 08388_ System corrupted: Matter fused (-6). 08388_ The unstable cave ceiling collapses. 08388_ Crushed by falling debris. 08403_ The unstable cave ceiling collapses. 08403_ Crushed by falling debris. 08403_ Hpw. Shotgun destroyed. 08403_ System corrupted by crushing effect (+1). 08407_ The unstable cave ceiling collapses. 08407_ Crushed by falling debris. 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"#???????????????????????? | | ???????????????????? #???????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 6 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed ScanDroneShockpuncher Manual? 0 Play Time 00:55:35 Cumulative 14.6 hours Start 2025.02.28 @ 13:08:24 End 2025.02.28 @ 14:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ceb2ed3d-8270-4de5-9a01-50788d52f707