Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 20:23:12 // Winter2019/RPGLIKE Player: Toaster Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (64) 320 Value Destroyed (1864) 1864 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3544 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 1030/1350 Matter 300/300 Energy 415/415 System Corruption 0% Temperature Cool (0) Movement Walking (113) Location -8/Scraptown Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY (3) ------ Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Katana Scythe Axe Makeshift Sword > --- INVENTORY (1) ---- Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Katana Scythe Axe Makeshift Sword > --- INVENTORY -------- Hammer [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Spiked Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Light Armor Plating Device Hardlight Generator Protection Light Armor Plating Weapon Hammer Energy Gun Medium Laser Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved 8 | 3 2 . 3 . Power 1 | . . . 1 . Propulsion 2 | 1 . . 1 . Utility 2 | 1 . . 1 . Weapon 3 | 1 2 . . . Parts Attached 34 | 5 8 8 13 . Power 3 | 1 . . 2 . Engine 2 | 1 . . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 3 4 . Treads 1 | . . 1 . . Leg 5 | 2 . . 3 . Wheel 3 | . . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 4 3 4 . Device 2 | . . 1 1 . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 9 | . 4 2 3 . Artifact . | . . . . . Weapon 11 | 2 4 2 3 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . 4 . . . Slashing Weapon 4 | . . 1 3 . Piercing Weapon 1 | . . 1 . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . . To Critical Strikes . | . . . . . Average Backups . | . . 1 1 1 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . 1 1 1 Tool/Special . | . . . . . Unused Backups 1 | . . 1 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 99 85 88 100 Engine 9 | . 12 10 6 8 Core 2 | . . . 6 8 Leg 17 | . 24 16 11 25 Wheel 4 | . . 2 12 . Protection 14 | . 24 10 12 16 Impact Weapon 21 | . 33 28 2 . Slashing Weapon 14 | . . 8 31 33 Piercing Weapon 4 | . . 7 2 . Peak Build Rating 37 | 5 9 24 37 37 Average Rating 19 | 3 8 16 29 37 On Entrance 14 | . 5 9 19 37 Avg Prop Armor Cover (%) 1 | . . 1 2 . Naked Turns . | . . . . . Heaviest Build 51 | 9 19 31 51 41 Greatest Support 49 | 25 25 45 49 49 Greatest Overweight (x) 4 | . . 3 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 1 | 1 1 1 1 1 Average Capacity . | . 1 1 1 1 Most Carried 1 | . 1 1 1 1 Average Carried . | . . . 1 1 Final Capacity 1 | 1 1 1 1 1 Final Carried 1 | . 1 1 1 1 Class Distribution -------------------- 64% | Gladiator 22% | Commander-Gladiator 10% | Subdweller-Gladiator 3% | Mutant Dominant Class ---------------- Gladiator | -10/Materials Gladiator | -10/Subcaves Commander-Gladiator | -8/Recycling Commander-Gladiator | -8/Scraptown Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 628 | 250 148 100 130 . Remotely . | . . . . . Salvage Created 2696 | . 812 582 1302 . Parts 117 | . 36 36 45 . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 50 | . 22 14 14 . Melee 34 | . 9 12 13 . Guns 5 | . 5 . . . Classes Destroyed 13 | . 6 3 4 . Hauler 2 | . 2 . . . Recycler 6 | . 1 . 5 . Operator 2 | . 2 . . . Turret 1 | . . 1 . . Watcher 3 | . 3 . . . Swarmer 9 | . 9 . . . Grunt 14 | . 13 . 1 . Brawler 3 | . . . 3 . Duelist 2 | . . . 2 . Protector 3 | . . . 3 . Sentry 5 | . . . 5 . Artisan 2 | . . 2 . . Subdweller 14 | . . 14 . . Best Kill Streak 9 | . 5 3 9 . Combat Bots Only 7 | . 5 3 7 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 235 | . 111 104 20 . Missed 59 | . 31 22 6 . Hits 176 | . 80 82 14 . Projectile 176 | . 80 82 14 . Critical Strikes 2 | . 1 . 1 . Damage Taken 2767 | . 835 1752 180 . Core 1870 | . 525 1235 110 . Absorbed by Shields 30 | . . . 30 . Redirected to Core 1419 | . 379 945 95 . Core Remaining (%) 100 | 100 . . . . Volleys Fired 16 | . 16 . . . Largest 2 | . 2 . . . Hottest 70 | . 70 . . . Shots Fired 32 | . 32 . . . Gun 32 | . 32 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 16 | . 16 . . . Thermal 16 | . 16 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 . . . Robot Miss Streak 4 | . 4 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 183 | . 74 68 41 . Core Hits 57 | . 18 17 22 . Critical Kills 5 | . 1 4 . . Critical Parts Destroyed 20 | . 13 6 1 . Critical Strikes 29 | . 14 12 3 . Smash 27 | . 14 12 1 . Sever 2 | . . . 2 . Melee Attacks 240 | . 71 117 52 . Impact 168 | . 71 96 1 . Slashing 61 | . . 12 49 . Piercing 11 | . . 9 2 . Sneak Attacks 32 | . 6 4 22 . Combat Hostiles 2 | . . 2 . . Follow-up Attacks 36 | . 12 19 5 . Damage Inflicted 6019 | . 1897 1829 2293 . Guns 242 | . 242 . . . Cannons . | . . . . . Explosions . | . . . . . Melee 5777 | . 1655 1829 2293 . Ramming . | . . . . . Kinetic 117 | . 117 . . . Thermal 125 | . 125 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 3216 | . 1655 1546 15 . Slashing 2411 | . . 181 2230 . Piercing 150 | . . 102 48 . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 989 | . 523 212 254 . Projectiles . | . . . . . Explosions . | . . . . . Melee 989 | . 523 212 254 . Knockbacks 17 | . 8 9 . . Impact 15 | . 7 8 . . Kinetic . | . . . . . Secondary 2 | . 1 1 . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 325 | . 325 . . . Average Temperature 211 | . 211 . . . Received Heat Transfer 861 | . 303 489 69 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 16 | . 12 3 1 . Combat Hostiles 11 | . 8 2 1 . Parts Fried 15 | . 9 4 2 . Impact Corruptions 35 | . 23 11 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 370 | . 370 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level 1 | . 1 . . . Low Security (%) 75 | 100 47 . 100 . Level 1 24 | . 52 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 269 | . 269 . 143 . Initial 45 | . . . 45 . Average 105 | . 171 . 47 . Influence Increases 1341 | . 727 95 519 . Destroy 0b10 Robot/C 680 | . 440 20 220 . Destroy 0b10 Robot/NC 110 | . 40 . 70 . Destroy Leader 110 | . 110 . . . Allied During Kill 31 | . . . 31 . Successful Hack 30 | . 12 . 18 . Select Force Hacks 290 | . 110 . 180 . Lose Combat Pursuer 90 | . 15 75 . . Influence Decreases 1341 | . 519 209 485 128 Entered New Map 277 | . . 100 49 128 Time Decay 1064 | . 519 109 436 . Squads Dispatched 6 | . 6 . . . Investigation 6 | . 6 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | . 37 17 5 . Peak Tracking Total 5 | . 5 3 1 . Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . 1 . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 24 | . 10 2 12 . Terminals 13 | . 7 . 6 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 8 | . 2 . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 61 | . 24 4 33 . Successful 40 | . 15 4 21 . Failed 21 | . 9 . 12 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 35 | . 14 . 21 . Terminals 32 | . 18 . 14 . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 23 | . 4 . 19 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 4 . . Record 3 | . . 3 . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks 12 | . 2 . 10 . Report Inventory 8 | . 2 . 6 . Retrieve Components 4 | . . . 4 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 21 | . 10 . 11 . Terminals 13 | . 8 . 5 . Botnet 9 | . 4 . 5 . Sabotage 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 8 | . 2 . 6 . Tunnel 8 | . 2 . 6 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used 1 | . 1 . . . Hacking Detections 14 | . 6 . 8 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . . 19 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 4 | . . . 4 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Rec Scr Total Allies 4 | . . . 4 . Largest Group 4 | . . . 4 4 Highest-Rated Group 82 | . . . 82 82 Highest-Rated Ally 27 | . . . 27 27 Total Orders . | . . . . . Ally Attacks 3 | . . . 3 . Total Damage 61 | . . . 61 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 7638 | 75 1650 3474 1758 681 Spaces Moved 4571 | 64 1005 1850 1050 602 Core 456 | 12 . 349 95 . Treads . | . . . . . Legs 3713 | 52 1005 1476 578 602 Wheels 402 | . . 25 377 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 110 105 113 Average Speed 141 | 106 120 160 145 113 Slowest Speed 250 | 120 120 200 250 113 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 65 | 4 91 89 99 43 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 9 | . 2 1 6 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 Spaces Dug 2 | . . 2 . . Terrain Destroyed 2 | . . 2 . . Melee 2 | . . 2 . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Total 5407 | 68 1320 2206 1211 602 Wait 471 | . 209 239 23 . Move 4567 | 63 1004 1849 1049 602 Hop . | . . . . . Pick Up 3 | . 2 1 . . Fast Attach 34 | 5 7 9 13 . Attach 1 | . 1 . . . Detach 3 | . 1 2 . . Swap 3 | . 2 1 . . Drop 20 | . 6 5 9 . Fire 16 | . 16 . . . Melee 161 | . 51 74 36 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 49 | . . . 49 . Trap . | . . . . . Miscellaneous 79 | . 21 26 32 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -8/Scraptown History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Upgraded with Weapon slot (x1) 512 | -10/Materials | Reached level 2 582 | -10/Materials | Discovered new exit (range 8) 584 | -10/Materials | Build established: Gladiator 643 | -10/Materials | Discovered new exit (range 13) 849 | -10/Materials | Discovered new exit (range 16) 1061 | -10/Materials | Discovered new exit (range 11) 1381 | -10/Materials | Reached level 3 1381 | -10/Materials | Upgraded with Weapon slot (x1) 1709 | -10/Materials | Discovered new exit (range 11) 1726 | -10/Materials | Entered Subcaves 1727 | -10/Subcaves | Approached by a straggling Scientist 1926 | -10/Subcaves | A Subdweller sparked back to life 1926 | -10/Subcaves | A Subdweller sparked back to life 1926 | -10/Subcaves | A Subdweller sparked back to life 1961 | -10/Subcaves | Found Prototype Device 1961 | -10/Subcaves | Identified Power Bank 1962 | -10/Subcaves | Attached Power Bank, gained temporary slots: Power x3 2003 | -10/Subcaves | Learned location of Zion (-7) 2027 | -10/Subcaves | Identified exit to Materials 2154 | -10/Subcaves | Core integrity fell below 50% 2291 | -10/Subcaves | Visited 4L-MR0's lab 2312 | -10/Subcaves | Found Gun Armor 2313 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 2480 | -10/Subcaves | Core integrity fell below 20% 2607 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3346 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 4017 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4536 | -10/Subcaves | Visited Clippyterm 4542 | -10/Subcaves | Learned Factory fabricator intel 5176 | -10/Subcaves | Discovered new exit (range 16) 5200 | -10/Subcaves | Entered Recycling 5202 | -8/Recycling | Reached level 4 5206 | -8/Recycling | Upgraded with Propulsion slot (x1) 5502 | -8/Recycling | Build established: Subdweller-Gladiator 5684 | -8/Recycling | Discovered new exit (range 16) 5928 | -8/Recycling | Reached level 5 5985 | -8/Recycling | Upgraded with Power slot (x1) 5985 | -8/Recycling | Upgraded with Utility slot (x1) 6085 | -8/Recycling | Destroyed 7 combat bots 6256 | -8/Recycling | Build established: Commander-Gladiator 6905 | -8/Recycling | Scanned before Scraplab entrance 6930 | -8/Recycling | Entered Scraplab 6940 | -8/Recycling | Discovered new exit (range 3) 6958 | -8/Recycling | Entered Scraptown 6958 | -8/Scraptown | Accompanied by 4 allies 6960 | -8/Scraptown | Reached level 6 7101 | -8/Scraptown | Visited UFD Registry 7101 | -8/Scraptown | Registered with UFD as "Thunderspawn" 7247 | -8/Scraptown | Visited Botcube Research 7269 | -8/Scraptown | Visited A0-MCA Data Center 7351 | -8/Scraptown | Visited Abandonware Association 7464 | -8/Scraptown | Visited Chapter 10 7507 | -8/Scraptown | Visited Junk Repository 7639 | -8/Scraptown | Self-destructed Last Messages --------------- 07150_ CC-6Q5(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 07247_ LOCAL NARROWCAST: Botcube Research. 07269_ LOCAL NARROWCAST: A0-MCA Data Center. 07277_ LX-OUK(p) closely examines the mainframe. 07351_ LOCAL NARROWCAST: Abandonware Association. Hack the planet. 07397_ LX-OUK(p) is fixated on the mainframe. 4J-T7T(h): Woohoo, just won me a foil V4-D3R! 07464_ LOCAL NARROWCAST: Chapter 10. If you can't beat 'em, join 'em to beat 'em. FP-9SM(c): Scrap be with you. LX-N6F(g): I haven't finished the training yet, but I heard from Multiglider who survived a full round of deployment. It's a pretty crazy job, but someone has to do it. We'll play the part of maintenance bots, performing their tasks, using any down time to perform other activities in support of the UFD. Most importantly that means the mapping of internal systems to plan future operations. N2-7I0(p): Chapter 10 of Subverting MAIN.C is obviously the most important, describing how we need to have not only inside information, but also some amount of control over the inner workings of Complex 0b10. 07507_ LOCAL NARROWCAST: Repository. Map ----- +----------------------------------------------------+ | ? ?????????????###"" "#???!!!!! #???????????? | | " "??????????????#"" "#????######???????????? | | ??????????????#"" "#?????????????????????? | | ??????????????#"" "#?????????????????????? | | # ################"" "#??######?????????????? | | """"""""""""""""""""" "## """""????????????? | | """"""""""""""""""""" " " "????????????? | | "## "?????????? | | "#?? &"#????????? | | "#??? &"?????????? | | ##??? ???????????? | | #???? "??????????????? | | """"" """"""""""" """""" ##????????????????????? | | ##### ########### ######g #?????????????????????? | | ??? ??????? ???# #?????????????????????? | | ??# #????# ?# #?????????????????????? | | ??# #????# """"" # #?????????????????????? | | ??# #????# "###" # #?????????????????????? | | ??#######????# "???" # #?????????????????????? | | ?????????????# "???? # ############??????????? | | ?????????????# ????? # #??????????? | | ?????????????# "???????# ##??????????? | | ?????????????#"????????# #??????????? | | ?????????????##????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# @ ############??????????? | | ????#################### #####?????????????????? | | """?#"""##"""##"""##"|"# l """"#?????????????????? | | ""##" "##"""##"" ##" # h "" "#?????????????????? | | g c"#?????????????????? | | " "#?????????????????? | | """"#?????????????????? | | """##"" ##"|"##%%$##"" ##E######?????????????????? | | """?#"""##"""##"""##"""####??????????????????????? | | ????####################?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1025 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Rec Scr Levels Raised 5 | . 2 . 2 1 XP Earned 11070 | 3000 3250 1100 3070 650 XP Spent 8795 | 1850 3420 700 2825 . Upgrades 31 | 5 8 10 8 . Power Slot 1 | . . . 1 . Propulsion Slot 2 | 1 . . 1 . Utility Slot 2 | 1 . . 1 . Weapon Slot 3 | 1 2 . . . Core Integrity 15 | . . 10 5 . Heat Dissipation 2 | . 2 . . . Mass Support 1 | 1 . . . . Inventory Capacity 1 | 1 . . . . Melee Accuracy 4 | . 4 . . . Protomatter Created 626 | . 192 156 278 . Integrity Restored 1576 | . 406 468 702 . Core 1550 | . 380 468 702 . Parts 26 | . 26 . . . Protomatter Decayed 80 | . 18 62 . . Game ------ Seed MissileGhostBiocell Manual? 0 Play Time 00:44:45 Cumulative 190.2 hours Start 2026.04.11 @ 19:39:52 End 2026.04.11 @ 20:23:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 87 Rogue 83 Adventurer 4 Explorer 0 Win Type - Total 6 Types 4/0/2/0/0/0/0/0/0/0 Lore% 72 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fe37691-8ba0-45c6-996a-b0a7c93bb9af