Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.15 @ 18:01:19 Player: Owlsley Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (144) 720 Value Destroyed (4485) 4485 Prototype IDs (51) 1020 Alien Tech Used (10) 2000 Bonus (43171) 43171 TOTAL SCORE: 62296 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1101 Follower Combat Kills 220 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -350 Cogmind --------- Core Integrity 221/1600 Matter 229/300 Energy 448/450 System Corruption 2% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Target Analyzer Improved Reaction Control System Advanced Force Field Architect God Chip A > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (9) ---- Force Field Advanced System Restoration Module Sigix Sheargun Sigix Sheargun Null Cannon Micro-nuke Launcher Gravity Flail Vortex Lance (35) Vortex Lance (6) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Target Analyzer Improved Reaction Control System Advanced Force Field Architect God Chip A Advanced System Restoration Module > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Force Field High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Null Cannon Micro-nuke Launcher Gravity Flail Vortex Lance Vortex Lance [Rating: 237] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Hover Unit Antigrav Array Flight Unit Nuclear Pulse Thruster Utility Improved Medium Armor Plating Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 13 | . . . 2 . 2 . . . . 2 . . . . . . . . . 2 . . . . 1 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 274 | 2 5 3 11 12 18 36 . . 1 12 4 3 2 . 9 1 7 8 . 10 1 1 17 5 13 10 8 10 19 35 10 1 Power 22 | . 1 1 1 1 1 2 . . . 1 . . . . 3 . . 2 . 1 . 1 1 . 2 . . . 2 2 . . Engine 10 | . 1 1 . 1 1 1 . . . 1 . . . . . . . 1 . 1 . . 1 . 1 . . . . . . . Core 6 | . . . 1 . . 1 . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 2 2 . . Propulsion 56 | 2 2 . 4 4 2 15 . . . 4 1 2 . . 3 . . . . 1 . . 2 2 2 2 2 1 5 . . . Treads 13 | 2 2 . 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Flight 41 | . . . 1 . . 15 . . . 4 1 2 . . 3 . . . . 1 . . 2 2 2 2 2 1 3 . . . Utility 131 | . 2 1 3 3 6 12 . . 1 6 1 1 2 . 2 . 6 5 . 8 1 . 6 1 8 6 5 5 8 28 3 1 Device 73 | . . . . 1 . 7 . . . 3 . 1 1 . . . 3 2 . 5 . . 3 . 5 3 5 1 6 24 3 . Storage 6 | . 1 . . . . 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Processor 17 | . . . 2 . . 2 . . 1 2 . . . . . . . . . . . . 1 . 2 2 . . 2 3 . . Hackware 12 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 . 2 1 1 . . 4 . . . 1 Protection 23 | . 1 1 1 2 6 1 . . . 1 . . 1 . 1 . 3 2 . 2 . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 65 | . . 1 3 4 9 7 . . . 1 2 . . . 1 1 1 1 . . . . 8 2 1 2 1 4 4 5 7 . Energy Gun 9 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 1 . Energy Cannon 11 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . 1 . 1 2 1 2 . Ballistic Gun 9 | . . 1 1 1 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . 1 . 2 2 . . . . 1 . . . . . 1 1 . . . . . . . . . . . 1 1 . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Impact Weapon 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Slashing Weapon 13 | . . . . . . . . . . 1 1 . . . 1 1 . . . . . . 3 1 1 1 . 2 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . 1 4 1 2 . . . 1 . . . . . . . 3 . 1 . . 7 . 3 2 1 4 2 . . 1 Parts Lost 43 | . 1 . . 6 . 4 . . . . 2 2 . . . . 1 . . 4 . . . . 2 . 3 6 9 . 3 . Power 6 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . . . Propulsion 12 | . . . . 1 . 4 . . . . 1 1 . . . . . . . 1 . . . . . . . . 4 . . . Utility 23 | . . . . 3 . . . . . . 1 1 . . . . . . . 3 . . . . 1 . 3 5 3 . 3 . Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 8 | . 1 . . 2 . 1 . . . . 2 2 . . . . 1 . . 4 . . . . 1 . 3 4 8 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 95 91 96 93 100 100 100 98 99 100 100 100 92 94 94 91 94 93 77 83 85 83 86 89 88 83 67 79 69 63 Engine 5 | . 13 14 9 1 8 4 . . . 4 6 6 6 6 5 5 5 5 5 4 . . 1 5 2 4 4 2 . . . . Core 1 | . . . 1 8 . 2 7 7 7 1 . . . . 3 5 5 5 5 5 5 9 7 . . . . . . . . . Treads 9 | . 28 28 21 21 18 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 27 30 30 30 26 26 26 26 26 23 23 23 23 23 21 21 21 21 20 22 22 21 21 12 . . . Device 11 | . . . . 2 9 14 15 15 15 19 20 20 15 13 11 11 12 13 17 25 15 15 18 21 20 19 23 14 9 18 15 27 Storage 7 | . 14 14 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 3 1 . . Processor 9 | . . . 11 5 . 10 15 15 15 24 13 13 13 13 11 11 11 11 11 10 10 10 10 10 13 14 13 13 12 23 19 9 Hackware 2 | . . . . . . . . . . . 4 6 6 6 5 5 5 5 5 5 4 5 8 10 6 9 8 18 9 . . . Protection 11 | . 9 14 18 19 32 7 7 7 7 1 6 6 10 13 11 11 9 8 5 5 5 5 5 5 4 3 3 . . . . . Energy Gun 4 | . 14 7 . 12 2 . . . . . . . . . . . . . . . . . . . . . . . 5 17 4 . Ballistic Gun 6 | . 14 20 19 6 13 9 . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 2 7 7 7 5 2 6 6 6 5 5 5 3 5 5 5 5 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 5 6 6 6 5 5 5 5 5 5 5 5 4 4 6 8 7 3 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 12 30 37 44 45 66 62 24 24 24 33 33 32 32 32 37 39 39 39 39 41 27 32 34 34 41 41 43 34 45 47 51 50 Greatest Support 60 | 40 40 40 42 42 40 40 29 29 29 33 33 35 33 33 41 41 41 41 41 42 33 33 36 36 46 46 47 46 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 14 9 9 9 Average Capacity 11 | 8 11 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 Most Carried 15 | 6 14 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 Average Carried 11 | 6 9 14 14 15 14 9 10 10 10 9 9 9 10 9 9 10 9 9 9 9 10 10 9 9 9 9 9 9 9 8 8 8 Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 9 9 Final Carried 15 | 6 14 15 15 15 15 10 10 10 10 9 10 10 10 10 10 10 9 9 10 10 10 10 10 10 10 10 10 10 8 9 8 9 Class Distribution -------------------- 39% | Mutant 11% | Derelict-Scout 9% | Alien-Sigix 9% | Hacker-Ninja 8% | Scout 6% | Derelict-Ninja 4% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Ninja | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Upper Caves Derelict-Scout | -5/Zhirov Derelict-Scout | -4/Proximity Caves Derelict-Ninja | -4/Factory Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Upper Caves Derelict-Ninja | -4/Warlord Hacker-Ninja | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Wizard-Ninja | -2/Testing Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4001 | 200 211 29 243 284 338 514 . . 145 181 67 51 . 14 46 . 85 . 129 30 5 26 . 301 38 22 164 . 193 461 70 154 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5919 | . 561 15 510 996 712 514 . . . 289 68 . . . 110 . . . . 47 . . . 111 38 22 164 47 280 640 641 154 Parts 312 | . 43 . 43 59 43 25 . . . 5 2 . . . 7 . . . . 6 . . . 8 2 1 3 . 14 41 4 6 Haulers Intercepted 8 | . 2 . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 6 | . . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 1 . 2 . . 7 . . . . . . . . . 5 . . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 97 | . 11 1 13 20 15 7 . . . . 5 . . . . . . . . . . . . 5 . . . . 3 11 5 1 Melee 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 58 | . 11 1 10 19 8 . . . . . . . . . . . . . . . . . . . . . . . 3 6 . . Cannons 6 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . 1 1 1 AOE 24 | . . . 3 . 6 1 . . . . 4 . . . . . . . . . . . . 2 . . . . . 4 4 . Classes Destroyed 15 | . 4 . 1 2 3 2 . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . Worker 8 | . . . . 1 2 1 . . . . . . . . . . . . . 2 . . . . . . 1 . . 1 . . Builder 7 | . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . 2 . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . 2 . 1 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recycler 8 | . . . . 2 1 3 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Operator 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 11 | . 3 . 1 1 . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 1 . . . Swarmer 39 | . 3 1 4 4 6 3 . . . . 4 . . . . . . . . . . . . 5 . . . . . 5 4 . Grunt 32 | . 8 . 7 10 3 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 12 | . . . 2 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 5 . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | . 4 1 8 9 5 4 . . . 1 4 . . . 2 . . . . 3 . . . 5 1 1 2 1 3 6 4 1 Combat Bots Only 8 | . 4 1 8 8 5 4 . . . . 4 . . . . . . . . . . . . 5 . . . . 3 4 4 1 Max Kills in Single Turn 5 | . 1 1 2 2 3 1 . . . 1 3 . . . 1 . . . . 1 . . . 3 1 1 1 1 2 5 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 3 | . . . 1 . 2 1 . . . . 3 . . . . . . . . . . . . 2 . . . . . 3 3 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C Shell (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 11157 | . 369 36 317 1403 846 557 . . 43 19 85 132 . 35 . . 220 . 108 186 . . . 68 728 25 479 494 1341 609 2936 121 Core 2379 | . 59 9 45 137 30 112 . . . . 7 6 . . . . 21 . 66 . . . . . 70 . 60 71 508 183 944 51 Absorbed by Shields 590 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251 209 130 Redirected to Shielding 57 | . . . . . . . . . . . . . . . . . 57 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 540 | . . . . 165 . . . . . 19 3 35 11 . 48 21 . . 7 14 . . 13 20 70 69 45 . . . . . Core Remaining (%) 77 | 100 . 72 . 54 94 . . . 84 . . . . 98 . . . . 91 . . . . 100 . 94 . . 52 . . 13 Volleys Fired 299 | . 39 4 31 77 57 16 . . . 1 3 . . . . . . 1 . . . . 6 3 . 1 . . 11 33 15 1 Largest 2 | . 2 2 2 2 2 2 . . . 1 1 . . . . . . 1 . . . . 1 1 . 1 . . 2 2 2 1 Hottest 300 | . 70 40 50 96 131 60 . . . 30 30 . . . . . . 30 . . . . 7 . . 50 . . 200 300 300 300 Shots Fired 534 | . 78 9 62 129 110 30 . . . 1 3 . . . . . . 1 . . . . 6 3 . 1 . . 19 63 18 1 Gun 485 | . 78 9 59 128 102 24 . . . . . . . . . . . . . . . . . . . . . . 16 60 9 . Cannon 18 | . . . . 1 4 . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 7 1 Launcher 22 | . . . 3 . 4 6 . . . 1 3 . . . . . . 1 . . . . . . . . . . . 2 2 . Special 9 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . . . . . . . . Kinetic 246 | . 39 9 59 27 88 24 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 171 | . 39 . . 102 18 . . . . . . . . . . . . . . . . . . . . . . . 3 1 7 1 Explosive 25 | . . . 3 . 4 6 . . . 1 3 . . . . . . 1 . . . . . 3 . . . . . 2 2 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 60 9 . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 19 | . 13 4 12 14 19 7 . . . . 1 . . . . . . . . . . . 7 10 . . . . 7 10 6 7 Robot Miss Streak 5 | . 2 3 2 3 3 5 . . . . 3 . . . . . . . . . . . . . . . . . 2 3 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 414 | . 58 4 44 93 69 31 . . . 5 6 . . . 5 . . . . 5 . . 6 3 10 5 3 1 11 22 32 1 Core Hits 185 | . 29 1 24 36 33 12 . . . 1 4 . . . 3 . . . . 2 . . . 5 1 1 1 . 4 16 11 1 Critical Kills 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . 2 . 1 5 1 3 . . . 2 1 . . . . . . . . . . . . . 1 2 . . 1 2 3 . Burn 7 | . 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Smash 5 | . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 2 . . 1 1 . . Melee Attacks 178 | . . . . . . 28 . . . 7 9 . 1 . 10 . 4 . 1 10 . . . 2 21 12 7 12 15 . 39 . Impact 56 | . . . . . . 28 . . . 5 2 . . . . . . . . . . . . . . . . 7 14 . . . Slashing 83 | . . . . . . . . . . 2 7 . 1 . 10 . 4 . 1 10 . . . 2 21 12 7 5 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . Sneak Attacks 22 | . . . . . . 5 . . . 4 . . . . 4 . . . . 3 . . . . 2 . 2 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 11 | . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 1 . . . . 5 . Damage Inflicted 18249 | . 727 74 735 1548 1441 1347 . . . 397 412 . . . 320 . . . . 402 . . . 450 633 316 293 136 818 2828 4972 400 Guns 6303 | . 717 74 544 1548 1035 225 . . . . . . . . . . . . . . . . . . . . . . 610 1550 . . Cannons 2877 | . . . . . 77 . . . . . . . . . . . . . . . . . . . . . . . . 400 2000 400 Explosions 2361 | . . . 191 . 291 101 . . . . 242 . . . . . . . . . . . . 307 . . . . . 748 481 . Melee 6379 | . . . . . . 1013 . . . 397 170 . . . 320 . . . . 402 . . . . 633 316 293 136 208 . 2491 . Ramming 186 | . 10 . . . 38 8 . . . . . . . . . . . . . . . . . . . . . . . 130 . . Kinetic 2406 | . 328 74 544 320 915 225 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4614 | . 389 . . 1228 197 . . . . . . . . . . . . . . . . . . . . . . . . 400 2000 400 Explosive 2361 | . . . 191 . 291 101 . . . . 242 . . . . . . . . . . . . 307 . . . . . 748 481 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1405 | . . . . . . 1013 . . . 249 43 . . . . . . . . . . . . . . . . . 100 . . . Slashing 4786 | . . . . . . . . . . 148 127 . . . 320 . . . . 402 . . . 143 633 316 293 136 718 1550 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2491 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2491 . Highest Corruption 6 | . 2 2 . 1 . . . . . . . . . . . . 5 5 5 1 1 1 1 . 1 1 . . 3 6 6 5 Average Corruption 2 | . 2 2 . 1 . . . . . . . . . . . . 5 5 5 1 1 1 1 . 1 1 . . 1 3 5 3 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 3 Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Effects 46 | . 11 4 . . . . . . . . . . . . . . 1 4 4 1 . 1 . . 1 . . . 2 11 5 1 Message Errors 7 | . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . Matter Fused 14 | . 5 . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . 4 1 . Heat Flow Errors 5 | . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Energy Discharges 8 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 2 2 . Data Loss (minor) 6 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misfires 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alerts 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1470 | . . . . . 17 190 . . . 263 6 . . . 86 . . . . 141 . . . . 140 42 103 112 68 143 159 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 303 | . . . . . 17 13 . . . . 6 . . . . . . . . . . . . . . . . . . 137 130 . Melee 1167 | . . . . . . 177 . . . 263 . . . . 86 . . . . 141 . . . . 140 42 103 112 68 6 29 . Knockbacks 12 | . . . . . . 9 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Impact 11 | . . . . . . 8 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 61 | . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . 28 . Shots 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed 9 | . 1 . . 1 3 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 14 | . 1 . . 1 5 3 . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Kicked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 340 | . 120 141 21 340 48 13 . . . 1 . 7 . . 24 2 157 6 2 4 . . . . 9 . . . 195 76 94 . Average Temperature 49 | . 36 66 10 105 16 7 . . . 1 . 4 . . 9 2 20 2 2 4 . . . . 6 . . . 60 60 63 . Received Heat Transfer 1549 | . 168 . 147 450 126 195 . . . 9 . 36 . 9 . . . . . 54 . . . . 39 . 36 27 90 52 111 . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 3 . . . 4 2 . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions 15 | . . . . . . 7 . . . 6 1 . . . . . . . . . . . . . . . . . . 1 . . Robots Melted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 3 . . 9 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 4694 | . 1295 . . 3027 372 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 3232 | . 325 65 339 256 368 450 . . . 129 . . . . 83 . . . . 79 . . . . 530 312 139 172 1700 3232 2155 . Initial 2040 | . . . 25 38 54 38 . . . 6 . . . . 9 . . . . . . . . . 124 297 8 78 13 1100 2040 . Average 285 | . 87 5 99 91 117 221 . . . 39 . . . . 51 . . . . 26 . . . . 274 98 75 75 354 1999 2070 . Maximum Alert Level 5 | . 1 . 1 1 1 2 . . . . . . . . . . . . . . . . . . 2 1 . . 5 5 5 . Low Security (%) 71 | 100 95 100 85 95 79 35 . . . 100 . . . . 100 . . . . 100 . . . . 29 90 100 100 32 . . . Level 1 15 | . 4 . 14 4 20 57 . . . . . . . . . . . . . . . . . . 50 9 . . 35 . . . Level 2 2 | . . . . . . 6 . . . . . . . . . . . . . . . . . . 20 . . . 25 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 90 . . Squads Dispatched 76 | . 2 1 2 4 1 5 . . . 2 . . . . . . . . . 1 . . . 1 4 1 1 4 8 38 1 . Investigation 10 | . 1 1 2 1 . 1 . . . 2 . . . . . . . . . . . . . . 1 1 . . . . . . Extermination 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Reinforcement 20 | . 1 . . 2 1 3 . . . . . . . . . . . . . . . . . . 3 . 1 4 1 3 1 . Assault 39 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 32 . . Garrison 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 20 | . 1 . 1 1 3 2 . . . . . . . . . . . . . . . . . . 2 . 3 . 2 2 3 . Communications Jammed 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . Times Spotted 475 | . 17 2 23 23 33 51 . . 3 6 8 7 . 3 1 . 5 1 7 8 . . . 7 23 8 25 10 48 120 32 4 Peak Tracking Total 55 | . 5 3 5 5 7 9 . . 4 3 4 7 . 3 1 . 3 1 7 10 . . . 8 14 4 12 6 17 55 17 4 Tactical Retreats 67 | . 2 1 . 1 . 11 . . . 2 1 1 . 1 . . 2 . . . . . . 3 7 1 1 1 8 21 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 17 | . 2 . 1 2 . 3 . . . . . . . . 3 . . . . . . . . . . . . . 1 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . 1 . . . . . . . 2 . . . . 1 6 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 27 | . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . 4 . 3 4 8 4 . Max in Single Turn 2 | . . 1 . 1 . 1 . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 2 1 . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 77 | . 4 1 3 5 3 7 . 4 1 6 . 2 . . 2 2 . 4 . 2 . . 6 . 2 4 1 5 9 4 . . Terminals 42 | . 4 . 3 4 1 2 . . 1 3 . . . . 1 . . . . 2 . . . . 2 4 1 4 7 3 . . Fabricators 6 | . . . . . . 2 . . . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Stations 4 | . . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Total Hacks 196 | . 17 1 7 13 10 12 . 28 1 11 . 3 . . 4 2 . 13 . 4 . . 15 . 4 11 4 16 13 7 . . Successful 124 | . 6 1 3 7 6 4 . 28 1 8 . 3 . . 1 2 . 13 . 1 . . 15 . 1 6 1 10 6 1 . . Failed 72 | . 11 . 4 6 4 8 . . . 3 . . . . 3 . . . . 3 . . . . 3 5 3 6 7 6 . . Catastrophic 20 | . 1 . 1 4 1 2 . . . 1 . . . . 3 . . . . 1 . . . . 1 . . 1 1 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 55 | . 4 . 6 8 2 3 . . . 5 . . . . 1 . . . . . . . 1 . 1 5 4 7 6 2 . . Terminals 102 | . 17 . 7 11 2 3 . . 1 5 . . . . 2 . . . . 4 . . . . 4 11 4 15 10 6 . . Fabricators 12 | . . . . . . 5 . . . 4 . . . . 2 . . . . . . . . . . . . 1 . . . . Repair Stations 7 | . . . . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Terminal Hacks 98 | . 6 1 3 5 1 . . 28 1 . . 3 . . . 2 . 13 . 1 . . 15 . 1 6 1 7 3 1 . . Record 32 | . . . . . . . . 11 1 . . 2 . . . . . 5 . . . . 13 . . . . . . . . . Part Schematic 15 | . 1 . . . . . . 10 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 9 | . . 1 . 1 . . . . . . . 1 . . . 2 . . . . . . 2 . . . . . 2 . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . Branch Access Points 5 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 12 | . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 7 | . . . . . . 2 . . . 3 . . . . 1 . . . . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 7 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . 2 1 . . . Terminals 5 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 1 . . . Assimilate 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Botnet 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recompile 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 . 3 3 3 4 . . . 5 . . . . 2 . . . . 2 . . . . 2 4 1 3 6 4 . . Full Trace Events 6 | . 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . 1 . . . 2 . . 10 . . . . 15 . . . . 4 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 254 | . . . . . . . . . . 152 . . . . 102 . . . . . . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . 5 . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . 38 . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 120 | . . 3 . . . . . . 1 1 . . 4 . . . . . . 1 . . 4 . . . . 1 1 90 14 . Largest Group 18 | . . 3 . . . . . . 1 1 . . 4 4 . . . . . 1 . . 4 . . . . 1 1 18 8 . Highest-Rated Group 257 | . . 40 . . . . . . 96 10 . . 101 101 . . . . . 49 . . 254 . . . . 26 10 257 112 . Highest-Rated Ally 96 | . . 16 . . . . . . 96 10 . . 31 31 . . . . . 49 . . 68 . . . . 26 10 15 15 . Total Orders 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 253 | . . 5 . . . . . . 16 . . . . 24 . . . . . 1 . . . . . . . . . 199 8 . Total Damage 5133 | . . 41 . . . . . . 670 . . . . 312 . . . . . . . . . . . . . . . 3982 128 . Kills 17 | . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . 14 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . . . . 1 . 2 1 1 2 . 1 3 . 3 . . 2 . . . . . . . . . . Drone Launches 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 11914 | 3 1273 512 693 871 1774 878 12 21 114 446 225 201 395 94 289 114 295 172 201 296 204 66 223 167 326 227 187 162 458 705 283 27 Spaces Moved 17621 | 1 666 308 328 295 679 1497 43 77 326 810 399 386 897 283 597 387 697 221 579 648 507 220 522 442 820 600 544 387 1199 1744 451 61 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2299 | 1 666 308 328 295 679 22 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2459 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 1744 451 61 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12863 | . . . . . . 1475 43 77 326 810 399 386 897 283 597 387 697 221 579 648 507 220 522 442 820 600 544 387 996 . . . Fastest Speed 24 | 160 160 160 152 152 160 26 27 27 27 27 31 31 31 31 28 29 29 29 29 29 29 29 27 27 24 25 25 25 25 30 30 30 Average Speed 49 | 160 160 160 171 201 231 31 27 27 27 29 31 31 31 31 30 29 29 29 29 29 29 29 28 27 25 25 25 25 28 30 30 30 Slowest Speed 240 | 160 160 160 240 240 240 240 27 27 27 31 31 34 31 31 31 29 29 29 29 29 29 29 29 92 27 91 26 25 98 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 109 | . . . . . . 27 . . . 1 . . . . 7 . . . 2 3 . . 1 . 8 8 12 5 34 1 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 49 | 2 97 45 28 55 54 36 12 70 50 24 56 59 85 60 16 49 73 65 72 14 57 52 78 75 31 72 30 47 79 59 27 4 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 10 | . . 1 . . . . . 1 . . 1 . 2 . . . . 3 1 . . . 1 . . . . . . . . . Known Exits Taken 26 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 35 | . . 1 . . . . . . 3 . 8 3 3 3 . 1 2 . 3 . 2 3 . 3 . . . . . . . . Spaces Dug 124 | . . . . . . 14 . . . 2 . . . . 4 . 4 . 1 5 . . . 2 7 2 . 5 10 48 20 . Terrain Destroyed 479 | . . . 20 . 30 68 . . . 11 15 . . . 4 . 4 6 1 5 . . . 40 7 2 . 5 10 157 84 10 Melee 43 | . . . . . . 4 . . . 2 . . . . 4 . 4 . 1 5 . . . 2 7 2 . 5 7 . . . Projectile 145 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 91 40 10 AOE 291 | . . . 20 . 29 64 . . . 9 15 . . . . . . 6 . . . . . 38 . . . . . 66 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 19952 | 2 799 321 399 439 799 1799 42 76 350 1009 484 463 1011 289 680 388 780 326 607 738 562 220 595 481 905 653 574 433 1243 1872 547 66 Wait 1295 | . 65 . 8 49 10 166 . . 24 152 67 71 109 5 63 . 73 88 29 48 55 . 26 26 47 16 20 21 14 17 24 2 Move 17384 | . 665 307 327 294 678 1443 42 76 325 807 398 385 896 282 583 386 695 220 574 643 506 219 519 441 803 585 520 376 1139 1740 450 60 Hop 94 | . . . . . . 26 . . . 1 . . . . 6 . . . 2 2 . . 1 . 8 6 11 5 25 1 . . Pick Up 144 | . 15 3 10 . 11 27 . . . 12 4 3 1 1 3 . . 1 1 5 . . 7 1 7 8 4 4 6 4 5 1 Fast Attach 140 | . 1 . 3 9 9 6 . . . 6 . . 1 . 6 1 . 7 . 2 1 1 10 2 8 8 4 6 16 30 2 1 Attach 57 | . 1 . 1 . 2 16 . . . 4 2 2 . . 1 . 1 . . 4 . . 2 1 3 . 2 4 4 2 5 . Detach 7 | . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 2 . . . . 1 . 1 . . Swap 88 | 2 3 3 7 3 7 15 . . 1 2 2 1 1 . 2 . 6 2 . 4 . . 5 2 2 3 2 . 5 3 4 1 Drop 228 | . 9 4 12 6 19 35 . . . 16 1 1 2 1 6 1 . 7 . 5 . . 17 3 10 16 6 7 9 30 5 . Fire 299 | . 39 4 31 77 57 16 . . . 1 3 . . . . . . 1 . . . . 6 3 . 1 . . 11 33 15 1 Melee 159 | . . . . . . 28 . . . 7 7 . 1 . 10 . 4 . 1 10 . . . 2 17 10 5 9 14 . 34 . Ram 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Crush 7 | . 1 . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . 18 . . . . . . . . . . 1 . . . . . . . . . . . . 1 3 . Rewire 14 | . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / [*Com]) -1/Command (discovered 2 exits: Sur / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 827 | -10/Materials | Discovered new exit (range 16) 1200 | -10/Materials | Discovered new exit (range 3) 1277 | -10/Materials | Entered Mines 1373 | -10/Mines | Discovered new exit (range 7) 1487 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1509 | -10/Mines | Learned location of Recycling (-9) 1534 | -10/Mines | Met a Derelict shopkeep closing up shop 1620 | -10/Mines | Assembled infested the area 1789 | -10/Mines | Entered Materials 1789 | -9/Materials | Evolved 2 slots: Utility x2 2006 | -9/Materials | Destroyed 8 combat bots 2018 | -9/Materials | Discovered new exit (range 16) 2080 | -9/Materials | Identified exit to Mines 2080 | -9/Materials | Identified exit to Storage 2387 | -9/Materials | Discovered new exit (range 4) 2482 | -9/Materials | Entered Storage 2579 | -9/Storage | Garrison activated, responded to threat 2690 | -9/Storage | Repaired Hrd. Medium Armor Plating 3215 | -9/Storage | Destroyed 8 combat bots 3318 | -9/Storage | Discovered new exit (range 12) 3353 | -9/Storage | Entered Materials 3353 | -8/Materials | Evolved 2 slots: Utility x2 3516 | -8/Materials | Build established: Scavenger-Mutant 3823 | -8/Materials | Build established: Mutant 4116 | -8/Materials | Discovered new exit (range 10) 5073 | -8/Materials | Discovered new exit (range 16) 5127 | -8/Materials | Entered Factory 5127 | -7/Factory | Evolved 2 slots: Propulsion x2 5779 | -7/Factory | Build established: Scout 5798 | -7/Factory | Discovered new exit (range 8) 5800 | -7/Factory | Identified exit to Factory 5877 | -7/Factory | Assembled infested ambush trap array 5962 | -7/Factory | Assembled infested ambush trap array 5999 | -7/Factory | Discovered new exit (range 5) 6000 | -7/Factory | Identified exit to Lower Caves 6005 | -7/Factory | Entered Lower Caves 6015 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6017 | -7/Lower Caves | Identified exit to Data Miner 6017 | -7/Lower Caves | Entered Data Miner 6017 | -7/Data Miner | Discovered new exit (range 6) 6022 | -7/Data Miner | Met Data Miner 6028 | -7/Data Miner | Learned location of Section 7 (-2) 6028 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6032 | -7/Data Miner | Received God Mode back door access code from Data Miner 6038 | -7/Data Miner | Identified exit to Proximity Caves 6038 | -7/Data Miner | Entered Proximity Caves 6049 | -6/Proximity Caves | Learned Factory emergency access door positions 6074 | -6/Proximity Caves | Spotted B-75 Beast 6076 | -6/Proximity Caves | Escorted by Enhanced Grunt 6132 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6152 | -6/Proximity Caves | Entered Factory 6152 | -6/Factory | Evolved 2 slots: Utility x2 6205 | -6/Factory | Repaired Adv. Weight Redist. System 6335 | -6/Factory | Incoming investigation squad redirected 6472 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6486 | -6/Factory | Discovered new exit (range 12) 6501 | -6/Factory | Identified exit to Factory 6569 | -6/Factory | Discovered new exit (range 3) 6570 | -6/Factory | Identified exit to Lower Caves 6589 | -6/Factory | Spotted B-75 Beast 6598 | -6/Factory | Entered Lower Caves 6784 | -6/Lower Caves | Identified exit to Lower Caves 6819 | -6/Lower Caves | Build established: Ninja 6823 | -6/Lower Caves | Entered another Lower Caves area 6825 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6865 | -6/Lower Caves | Learned 4 Factory zone layouts 6867 | -6/Lower Caves | Encountered a Warlord checkpoint 7021 | -6/Lower Caves | Discovered new exit (range 12) 7024 | -6/Lower Caves | Identified exit to Zion 7024 | -6/Lower Caves | Entered Zion 7034 | -6/Zion | Discovered new exit (range 18) 7035 | -6/Zion | Given the Hacking Drone Bay 7118 | -6/Zion | Learned location of Quarantine (-3) 7128 | -6/Zion | Learned 4 Factory zone layouts 7153 | -6/Zion | Gained Derelict followers 7219 | -6/Zion | Given A8's code to call for help 7311 | -6/Zion | Identified exit to Proximity Caves 7419 | -6/Zion | Entered Proximity Caves 7419 | -5/Proximity Caves | Accompanied by 4 allies 7438 | -5/Proximity Caves | Learned 12 Factory zone layouts 7447 | -5/Proximity Caves | Learned location of 1 exit from Factory 7471 | -5/Proximity Caves | Build established: Derelict-Scout 7511 | -5/Proximity Caves | Discovered exit to Factory (range 7) 7513 | -5/Proximity Caves | Entered Factory 7513 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7514 | -5/Factory | Identified exit to Upper Caves 7653 | -5/Factory | Spotted B-75 Beast 7772 | -5/Factory | Fabricated Cld. Impulse Thruster (x1) 7802 | -5/Factory | Entered Upper Caves 7823 | -5/Upper Caves | Learned location of 1 exit from Factory 7891 | -5/Upper Caves | Discovered new exit (range 5) 7892 | -5/Upper Caves | Identified exit to Upper Caves 7916 | -5/Upper Caves | Entered another Upper Caves area 7918 | -5/Upper Caves | Learned 8 Factory zone layouts 7988 | -5/Upper Caves | Learned Factory stockpile data 8048 | -5/Upper Caves | Learned Factory terminal intel 8173 | -5/Upper Caves | Crushed by falling debris 8207 | -5/Upper Caves | Discovered new exit (range 11) 8211 | -5/Upper Caves | Identified exit to Zhirov 8211 | -5/Upper Caves | Entered Zhirov 8212 | -5/Zhirov | Discovered new exit (range 3) 8217 | -5/Zhirov | Met Zhirov 8224 | -5/Zhirov | Found Alien Artifact 8224 | -5/Zhirov | Identified Integrated Reactor 8224 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8231 | -5/Zhirov | Found Alien Artifact 8258 | -5/Zhirov | Learned location of Testing (-2) 8258 | -5/Zhirov | Learned location of Command (-1) 8261 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8274 | -5/Zhirov | Cloak Generator disabled 8274 | -5/Zhirov | Attacked by Zhirov 8277 | -5/Zhirov | Identified exit to Proximity Caves 8324 | -5/Zhirov | Zhirov detonated his lab 8383 | -5/Zhirov | Entered Proximity Caves 8415 | -4/Proximity Caves | Learned Research terminal intel 8518 | -4/Proximity Caves | Identified exit to Factory 8558 | -4/Proximity Caves | Spotted B-86 Titan 8584 | -4/Proximity Caves | Entered Factory 8584 | -4/Factory | Evolved 2 slots: Utility x2 8585 | -4/Factory | Identified exit to Research 8586 | -4/Factory | Identified exit to Armory 8588 | -4/Factory | Loaded intel: 26 terminal locations 8736 | -4/Factory | Identified exit to Upper Caves 8740 | -4/Factory | Spotted B-86 Titan 8800 | -4/Factory | P-70 Sage assimilated allied Sentinel 7a 8880 | -4/Factory | Entered Upper Caves 8911 | -4/Upper Caves | Lost 4 parts (1n3u) 8936 | -4/Upper Caves | Build established: Derelict-Ninja 9075 | -4/Upper Caves | Discovered new exit (range 4) 9083 | -4/Upper Caves | Identified exit to Upper Caves 9084 | -4/Upper Caves | Entered another Upper Caves area 9145 | -4/Upper Caves | Discovered new exit (range 5) 9147 | -4/Upper Caves | Learned 4 Research zone layouts 9149 | -4/Upper Caves | Identified exit to Warlord 9150 | -4/Upper Caves | Entered Warlord 9160 | -4/Warlord | System corruption cleaned by Quarantine Array 9209 | -4/Warlord | Learned 4 Armory zone layouts 9209 | -4/Warlord | Learned 4 Research zone layouts 9209 | -4/Warlord | Learned Factory scanalyzer intel 9210 | -4/Warlord | Learned Research trap positions 9210 | -4/Warlord | Learned Testing trap positions 9210 | -4/Warlord | Learned Research emergency access door positions 9210 | -4/Warlord | Learned Quarantine stockpile data 9230 | -4/Warlord | Found Prototype Special Weapon 9230 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 9235 | -4/Warlord | Found RU-N14's Throwing Claymores v3 9237 | -4/Warlord | Found RU-N14's Throwing Claymores v3 9246 | -4/Warlord | Visited the Vortex Lab 9248 | -4/Warlord | Found Prototype Piercing Weapon 9248 | -4/Warlord | Identified Vortex Lance 9251 | -4/Warlord | Found Vortex Lance 9255 | -4/Warlord | Found Prototype Energy Cannon 9255 | -4/Warlord | Identified Vortex Cannon 9260 | -4/Warlord | Found Vortex Cannon 9268 | -4/Warlord | Warlord's base attacked by MAIN.C 9279 | -4/Warlord | Met Warlord 9284 | -4/Warlord | Opened Warlord's prototype stash 9292 | -4/Warlord | Found Prototype Hackware 9292 | -4/Warlord | Identified System Mapper 9300 | -4/Warlord | Found Prototype Device 9300 | -4/Warlord | Identified Thermal Barrier 9305 | -4/Warlord | Found Prototype Processor 9305 | -4/Warlord | Identified Spectral Analyzer 9365 | -4/Warlord | Opened side exit 9371 | -4/Warlord | Discovered new exit (range 9) 9373 | -4/Warlord | Identified exit to Proximity Caves 9373 | -4/Warlord | Entered Proximity Caves 9401 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 9446 | -3/Proximity Caves | Spotted B-86 Titan 9540 | -3/Proximity Caves | Entered Research 9540 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9541 | -3/Research | Identified exit to Research 9542 | -3/Research | Loaded intel: 91 trap records 9544 | -3/Research | Loaded intel: 22 terminal locations 9598 | -3/Research | Spotted B-86 Titan 9614 | -3/Research | Build established: Hacker-Ninja 9727 | -3/Research | Found Prototype Slashing Weapon 9727 | -3/Research | Identified Molecular Scythe 9834 | -3/Research | Identified exit to Quarantine 9857 | -3/Research | Incoming investigation squad redirected 9866 | -3/Research | Entered Quarantine 9936 | -3/Quarantine | Found Prototype Processor 9936 | -3/Quarantine | Identified Exp. Terrain Scan Processor 9984 | -3/Quarantine | Found Alien Artifact 9984 | -3/Quarantine | Identified Core Reset Matrix 9984 | -3/Quarantine | Identified Transdimensional Reconstructor 9984 | -3/Quarantine | Used Core Reset Matrix 9988 | -3/Quarantine | Detected hypermatrix surge 9988 | -3/Quarantine | Sensed 11 artifacts in vicinity 10005 | -3/Quarantine | Found Dimensional Node Initializer 10007 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 10044 | -3/Quarantine | Found Phase Redirector 10053 | -3/Quarantine | Found Subatomic Replicator 10081 | -3/Quarantine | Found Core Cannon 10093 | -3/Quarantine | Entered Research 10093 | -2/Research | Warlord forces began assault on 0b10 10093 | -2/Research | Evolved 2 slots: Utility x2 10097 | -2/Research | Identified exit to Testing 10203 | -2/Research | Research machine network offline 10215 | -2/Research | Met up with Warlord 10273 | -2/Research | Spotted B-90 Cyclops 10280 | -2/Research | Entered Testing 10306 | -2/Testing | Found Prototype Hackware 10307 | -2/Testing | Lost 3 parts (3u) 10307 | -2/Testing | Identified Ghost Barrier 10360 | -2/Testing | Identified exit to Access 10369 | -2/Testing | Found Prototype Energy Gun 10369 | -2/Testing | Identified Hyp. EM Gauss Rifle 10405 | -2/Testing | Found Prototype Energy Cannon 10405 | -2/Testing | Identified Null Cannon 10406 | -2/Testing | Unstable Terrabomb Derivative detonated 10424 | -2/Testing | Spotted Fortress 10441 | -2/Testing | Discovered new exit (range 6) 10442 | -2/Testing | Identified exit to Section 7 10442 | -2/Testing | Entered Section 7 10443 | -2/Section 7 | Sensed 16 artifacts in vicinity 10474 | -2/Section 7 | Spotted B-90 Cyclops 10477 | -2/Section 7 | Lost 5 parts (1p4u) 10488 | -2/Section 7 | Found Unknown Device 10488 | -2/Section 7 | Identified Antimissile System 10587 | -2/Section 7 | Spotted Alpha 7 10587 | -2/Section 7 | Spotted Alpha 7 10661 | -2/Section 7 | Spotted S7 Guard 10662 | -2/Section 7 | Initialized slip node 10712 | -2/Section 7 | Lost 8 parts (1p4n3u) 10714 | -2/Section 7 | Spotted Executioner 10714 | -2/Section 7 | Spotted Executioner 10724 | -2/Section 7 | Spotted B-99 Colossus 10754 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 10755 | -2/Section 7 | Found LRC Storage 10755 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10756 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 10790 | -2/Section 7 | Spotted Executioner 10790 | -2/Section 7 | Spotted Executioner 10797 | -2/Section 7 | Integrated with Sigix Exoskeleton 10812 | -2/Section 7 | Spotted Striker 10812 | -2/Section 7 | Spotted Striker 10851 | -2/Section 7 | Found Sigix Sheargun 10853 | -2/Section 7 | Found Sigix Sheargun 10895 | -2/Section 7 | Warped through subspace to slip node 10900 | -2/Section 7 | Entered Access 10900 | -1/Access | Evolved 2 slots: Utility x2 10905 | -1/Access | Emitted hypermatrix ping 10910 | -1/Access | Assembled emerged from beneath the floor 10931 | -1/Access | Identified exit to Surface 10967 | -1/Access | Assembled emerged from beneath the floor 11007 | -1/Access | Spotted Striker 11029 | -1/Access | Spotted B-99 Colossus 11039 | -1/Access | Assembled emerged from beneath the floor 11100 | -1/Access | Assembled emerged from beneath the floor 11106 | -1/Access | Build established: Alien-Sigix 11133 | -1/Access | Assembled emerged from beneath the floor 11148 | -1/Access | Found Unknown Device 11148 | -1/Access | Identified Launcher Loader 11176 | -1/Access | Assembled emerged from beneath the floor 11193 | -1/Access | Assembled emerged from beneath the floor 11207 | -1/Access | Assembled emerged from beneath the floor 11219 | -1/Access | Assembled emerged from beneath the floor 11227 | -1/Access | Spotted Investigator 11254 | -1/Access | Assembled emerged from beneath the floor 11280 | -1/Access | Assembled emerged from beneath the floor 11388 | -1/Access | Garrison activated, responded to threat 11463 | -1/Access | Spotted B-99 Colossus 11498 | -1/Access | Assembled emerged from beneath the floor 11577 | -1/Access | Assembled emerged from beneath the floor 11593 | -1/Access | Discovered new exit (range 16) 11605 | -1/Access | Entered Command 11610 | -1/Command | Emitted hypermatrix ping 11615 | -1/Command | Assembled emerged from beneath the floor 11643 | -1/Command | Assembled emerged from beneath the floor 11685 | -1/Command | Met MAIN.C 11688 | -1/Command | 0b10 Conduit disabled 11706 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 11706 | -1/Command | Destroyed MAIN.C Shell 11706 | -1/Command | Spotted M Shell/Def 11706 | -1/Command | Spotted M Shell/Atk 11706 | -1/Command | Spotted M Shell/Def 11706 | -1/Command | Spotted M Shell/Atk 11706 | -1/Command | Spotted M Shell/Atk 11706 | -1/Command | Spotted M Shell/Def 11706 | -1/Command | Spotted M Shell/Atk 11706 | -1/Command | Spotted M Shell/Def 11708 | -1/Command | MAIN.C activated Command garrisons 11715 | -1/Command | Discovered exit to Surface (range 16) 11753 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 11783 | -1/Command | Core integrity fell below 50% 11789 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 11818 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 11882 | -1/Command | Warped through subspace to slip node 11882 | -1/Command | Discovered new exit (range 4) 11883 | -1/Command | Core integrity fell below 20% 11888 | -1/Command | Entered Access_0 11889 | -1/Access_0 | Sensed 2 artifacts in vicinity 11889 | -1/Access_0 | Met Architect 11905 | -1/Access_0 | Destroyed Architect 11906 | -1/Access_0 | Architect triggered a singularity event 11908 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 11908 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 11910 | -1/Access_0 | Found Prototype Hackware 11910 | -1/Access_0 | Identified Architect God Chip A 11911 | -1/Access_0 | Warped through subspace to slip node 11911 | -1/Access_0 | Discovered exit to Surface (range 8) 11915 | *** | Escaped singularity! Last Messages --------------- 11905_ Beam penetrates Wall. 11906_ A0_COM: Initiating irreversible singularity event. Goodbye. 11907_ A0_COM: 10. 11907_ Adv. System Restoration Module purges 1% system corruption (3%). 11908_ A0_COM: 9. 11908_ Acquired data core, extracted unknown sensor trigger ID. 11908_ Acquired Hpw. Transdimensional Reconstructor. 11909_ A0_COM: 8. 11909_ Acquired 154 matter. 11910_ A0_COM: 7. 11910_ Adv. System Restoration Module purges 1% system corruption (2%). 11910_ Acquired Prototype Hackware. 11910_ Identified Architect God Chip A. 11911_ A0_COM: 6. 11911_ Warped through subspace, drawn to slip node. 11911_ EXIT=FOUND: SURFACE 11912_ A0_COM: 5. 11913_ A0_COM: 4. 11914_ A0_COM: 3. 11915_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 77 Energy Capacity 550 Matter Stores 300 Matter Capacity 450 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 900 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Weapon Shielding 90 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 54 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Cld. Impulse Thruster | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Dimensional Node Initializer Subatomic Replicator LRC Storage Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftTeslaDiverter Manual? 0 Play Time 02:33:46 Cumulative 297.7 hours Start 2022.05.15 @ 15:24:07 End 2022.05.15 @ 18:01:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 217 Rogue 189 Adventurer 10 Explorer 18 Win Type 6 Total 37 Types 17/1/3/9/1/0/2/1/3 Lore% 78 Gallery% 86 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52abab4e-0133-4691-be7a-6a8fd30d2105