Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.07 @ 22:44:07 Player: albenzo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (99) 495 Value Destroyed (3896) 3896 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1998) 1998 TOTAL SCORE: 11849 Bonus ------- Follower Combat Kills 623 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 214 Friendly Fire -439 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Makeshift Salvage Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Fission Core Neutrino Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Large Storage Unit Large Matter Pod (150) Large Matter Pod (150) Advanced Sensor Array Advanced Sensor Array Matter Filter Transmission Jammer Improved Shield Generator Makeshift Shrapnel Gun Mass Driver Advanced EMP Blaster Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Layered Heavy Armor Plating > --- WEAPON ----------- KE Penetrator Mass Driver Advanced EMP Blaster > --- INVENTORY -------- Light Fission Core Neutrino Core Micro Fission Core Flexi-carbon Leg Flexi-carbon Leg Improved Cooling System Large Storage Unit Large Matter Pod Large Matter Pod Advanced Sensor Array Advanced Sensor Array Matter Filter Transmission Jammer Improved Shield Generator Autogun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Mass Driver Heavy Rocket Launcher Chainsword [Rating: 89] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Target Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Makeshift Armor Plating Weapon Gauss Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . 1 . . . Utility 5 | . . . . 1 1 . . . . 2 1 . . . Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 130 | 6 7 15 4 26 16 . 1 8 5 15 2 15 . 10 Power 17 | 1 3 2 . 4 1 . . . . 3 . 3 . . Engine 15 | 1 3 2 . 4 1 . . . . 2 . 2 . . Core 1 | . . . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . . . 1 . . Propulsion 50 | 2 2 10 2 8 4 . . 3 1 8 1 5 . 4 Treads 1 | . . 1 . . . . . . . . . . . . Leg 49 | 2 2 9 2 8 4 . . 3 1 8 1 5 . 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 33 | 1 2 1 2 5 10 . 1 3 . 4 1 1 . 2 Device 10 | . . . . 2 3 . . 1 . 3 . . . 1 Storage 5 | 1 2 1 . . . . 1 . . . . . . . Processor 3 | . . . . 1 1 . . . . . 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . . 2 2 6 . . 2 . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | 2 . 2 . 9 1 . . 2 4 . . 6 . 4 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 24 | 2 . 2 . 9 . . . 2 2 . . 4 . 3 Ballistic Cannon 2 | . . . . . 1 . . . . . . 1 . . Launcher 3 | . . . . . . . . . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 . . . . . . Corrupted Parts 5 | . . . . . . . . . 2 . . 2 . 1 System Corruption 31 | . . . . . . . . . 12 . . 11 . 8 Parts Lost 37 | . 1 8 . . 2 . . . 1 3 . 6 1 15 Power 4 | . 1 1 . . . . . . . . . 1 . 1 Propulsion 17 | . . 5 . . 1 . . . . 2 . 2 1 6 Utility 5 | . . . . . . . . . . 1 . 1 . 3 Weapon 11 | . . 2 . . 1 . . . 1 . . 2 . 5 Highest Loss Streak 14 | . 1 8 . . 1 . . . 1 2 . 2 1 14 To Critical Strikes 2 | . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 98 | . 99 88 100 98 100 100 100 100 100 100 100 99 97 94 Engine 6 | . 14 9 11 8 7 7 7 7 7 6 5 4 . . Leg 35 | . 28 33 44 36 38 38 38 38 38 33 35 35 32 34 Device 2 | . . . . 2 1 . . . . 8 5 5 5 4 Storage 8 | . 27 22 15 9 7 7 7 7 7 6 5 5 5 5 Processor 12 | . . . . 6 15 15 15 15 15 13 17 17 17 16 Protection 7 | . . . 6 9 5 7 7 7 7 10 11 11 11 6 Ballistic Gun 16 | . 28 20 22 26 19 15 15 15 14 13 11 13 11 10 Ballistic Cannon 4 | . . . . . 3 7 7 7 7 6 5 2 5 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 93 | 13 19 32 34 46 50 49 69 69 67 79 78 80 79 93 Greatest Support 116 | 20 20 40 58 68 77 76 76 90 90 90 102 102 99 116 Greatest Overweight (x) 7 | 4 . 7 . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 14 15 15 15 15 19 20 20 20 20 20 20 20 Most Carried 20 | 6 10 15 15 15 15 15 17 20 20 20 19 20 20 20 Average Carried 17 | 3 9 10 14 14 14 14 16 19 19 19 18 19 19 19 Final Capacity 20 | 8 10 15 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 6 10 15 15 15 15 15 17 20 20 20 19 19 20 19 Class Distribution -------------------- 64% | Scavenger-Gunner 11% | Derelict-Gunner 7% | Mutant 6% | Gunner 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Matter Collected 4316 | 178 724 232 20 756 528 121 23 67 282 416 . 629 60 280 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4471 | . 485 412 . 969 419 135 . . 234 407 . 1111 60 239 Parts 239 | . 30 23 . 54 21 5 . . 10 34 . 38 5 19 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 2 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . 5 . . 6 . . 28 4 66 Prevented 18 | . . . . . . . . . 2 . . 8 . 8 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Combat Hostiles Destroyed 83 | . 14 9 . 16 9 3 . . 5 8 . 16 1 2 Guns 67 | . 14 9 . 16 8 2 . . 3 3 . 10 1 1 Cannons 10 | . . . . . 1 1 . . 2 2 . 3 . 1 AOE 4 | . . . . . . . . . . 3 . 1 . . Classes Destroyed 14 | . 3 1 . 4 1 . . . 2 1 . . . 2 Worker 2 | . . . . 1 1 . . . . . . . . . Builder 4 | . . . . . . . . . . 4 . . . . Recycler 5 | . 1 . . 4 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 Operator 2 | . . . . 1 . . . . . 1 . . . . Swarmer 14 | . 6 . . 5 . . . . 2 . . . . 1 Grunt 46 | . 8 7 . 6 5 3 . . . 5 . 12 . . Brawler 1 | . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . . . . 1 Sentry 5 | . . 2 . 1 1 . . . . . . 1 . . Specialist 4 | . . . . 2 . . . . . 2 . . . . Hunter 6 | . . . . 2 . . . . 1 . . 3 . . Programmer 6 | . . . . . 3 . . . 1 1 . . 1 . Decomposer 1 | . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . Commander 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 3 3 . 5 4 2 . . 2 7 . 6 1 3 Combat Bots Only 6 | . 3 3 . 3 4 2 . . 2 3 . 6 1 2 Max Kills in Single Turn 4 | . 1 1 . 1 1 1 . . 1 4 . 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . 1 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Damage Taken 8418 | . 591 665 45 863 477 69 . . 423 765 . 1122 97 3301 Core 1559 | . 135 200 . 110 14 . . . 42 57 . 67 . 934 Absorbed by Shields 373 | . . . . . . . . . . . . . . 373 Regen/Repaired (Parts) 166 | . . . . 162 . . . . . 4 . . . . Core Remaining (%) 76 | 100 46 . 50 80 . . . . 92 93 . . . . Volleys Fired 285 | . 51 49 . 50 35 7 1 1 16 23 . 37 3 12 Largest 3 | . 2 2 . 3 3 3 3 1 3 3 . 3 3 3 Hottest 115 | . 40 43 . 76 97 97 97 44 105 105 . 115 115 115 Shots Fired 712 | . 102 88 . 150 93 21 3 1 41 69 . 104 10 30 Gun 599 | . 102 88 . 150 73 14 2 . 23 46 . 77 6 18 Cannon 104 | . . . . . 20 7 1 1 16 23 . 23 4 9 Launcher 9 | . . . . . . . . . 2 . . 4 . 3 Special . | . . . . . . . . . . . . . . . Kinetic 703 | . 102 88 . 150 93 21 3 1 39 69 . 100 10 27 Thermal . | . . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . 2 . . . . . Electromagnetic 7 | . . . . . . . . . . . . 4 . 3 Robot Hit Streak 23 | . 12 23 . 8 19 8 3 . 10 7 . 12 8 3 Robot Miss Streak 5 | . 5 4 . 5 2 4 1 . 3 2 . 4 2 3 Penetration Max 2 | . . . . 1 1 1 . . . . . 2 . 2 Secondary Targets 7 | . 4 . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . Shots Hit Robots 437 | . 73 66 . 82 55 11 2 . 28 34 . 69 5 12 Core Hits 195 | . 25 21 . 39 20 6 . . 13 20 . 37 2 12 Critical Kills 9 | . . . . . . . . . 1 . . 5 1 2 Critical Parts Destroyed 15 | . 2 . . 1 4 . . . . 1 . 7 . . Critical Strikes 28 | . 2 . . 1 4 1 . . 1 2 . 14 1 2 Destroy 24 | . 2 . . 1 4 . . . 1 1 . 12 1 2 Blast 4 | . . . . . . 1 . . . 1 . 2 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8803 | . 762 603 . 1375 1174 231 . . 849 1531 . 1704 110 464 Guns 5590 | . 762 603 . 1375 866 155 . . 327 476 . 854 64 108 Cannons 1624 | . . . . . 255 76 . . 282 338 . 442 46 185 Explosions 1589 | . . . . . 53 . . . 240 717 . 408 . 171 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 7214 | . 762 603 . 1375 1121 231 . . 609 814 . 1296 110 293 Thermal . | . . . . . . . . . . . . . . . Explosive 1010 | . . . . . 53 . . . 240 717 . . . . Electromagnetic 579 | . . . . . . . . . . . . 408 . 171 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 4 . . . 13 1 . 11 13 21 Average Corruption 8 | . . . . . 2 . . . 12 1 . 10 11 12 Corruption Purged 8 | . . . . . 8 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 42 | . . . . . 4 . . . 18 3 . 5 7 5 Message Errors 6 | . . . . . . . . . 4 . . . 1 1 Matter Fused 10 | . . . . . 2 . . . 2 1 . 1 2 2 Heat Flow Errors 6 | . . . . . 1 . . . 3 1 . 1 . . Energy Discharges 8 | . . . . . 1 . . . 3 1 . 1 1 1 Data Loss (minor) 4 | . . . . . . . . . 3 . . 1 . . Data Loss (major) 4 | . . . . . . . . . 2 . . . 1 1 Misfires 3 | . . . . . . . . . 1 . . 1 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 137 | . . . . . 23 . . . 4 85 . 15 6 4 Projectiles 57 | . . . . . 23 . . . 4 9 . 15 6 . Explosions 80 | . . . . . . . . . . 76 . . . 4 Melee . | . . . . . . . . . . . . . . . Knockbacks 18 | . . . . . 5 . . . 2 5 . 4 1 1 Impact . | . . . . . . . . . . . . . . . Kinetic 18 | . . . . . 5 . . . 2 5 . 4 1 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 293 | . 36 24 . 135 251 90 21 . 168 261 . 115 . 293 Average Temperature 50 | . 13 5 . 42 85 35 11 . 53 59 . 20 . 71 Received Heat Transfer 2098 | . 294 354 . 162 135 36 . . 36 234 . 348 . 499 Effects 2 | . . . . . 1 . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Interference 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Parts Fried 4 | . . . . . . . . . 1 . . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Peak Influence 392 | . 250 278 39 392 264 . . . . 373 127 . . . Initial 177 | . . 105 39 14 177 . . . . . 127 . . . Average 119 | . 140 172 39 145 96 . . . . 107 127 . . . Maximum Alert Level 1 | . 1 1 . 1 1 . . . . 1 . . . . Low Security (%) 80 | 100 68 70 100 75 87 . . . . 83 100 . . . Level 1 19 | . 31 29 . 24 12 . . . . 16 . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 1 . 7 2 . . . . 3 . . . . Investigation 2 | . 1 . . 1 . . . . . . . . . . Extermination 3 | . . . . . 2 . . . . 1 . . . . Reinforcement 7 | . 1 1 . 3 . . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Distress Signals 11 | . 3 1 . 5 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 206 | . 29 13 . 34 16 4 . . 8 21 . 25 1 55 Peak Tracking Total 45 | . 7 6 . 5 4 4 . . 3 4 . 5 1 45 Tactical Retreats 10 | . 3 . . . . . . . . 3 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Traps Triggered 8 | . 1 . 1 . 4 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . Triggered 22 | . . . . . . 1 . . . . . . . 21 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Disabled 12 | . . . . . 4 . . . . 8 . . . . Max in Single Turn 5 | . . . . . 3 . . . . 5 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Machines Accessed 36 | . 4 3 1 7 6 . . . . 3 . 1 1 10 Terminals 12 | . 3 2 . 3 3 . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 4 | . . . . 2 1 . . . . 1 . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . Total Hacks 78 | . 8 9 1 28 14 . . . . 5 . 1 1 11 Successful 56 | . 6 8 1 17 8 . . . . 3 . 1 1 11 Failed 22 | . 2 1 . 11 6 . . . . 2 . . . . Catastrophic 3 | . . . . 1 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 27 | . 2 3 . 9 5 . . . . 8 . . . . Terminals 38 | . 6 5 . 15 11 . . . . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations 10 | . . . . 7 1 . . . . 2 . . . . Recycling Units 6 | . 2 . . 4 . . . . . . . . . . Scanalyzers 6 | . . 4 . . 1 . . . . 1 . . . . Garrison Access 4 | . . . . 2 . . . . . 2 . . . . Terminal Hacks 34 | . 4 4 1 6 6 . . . . . . 1 1 11 Record 11 | . . . . . . . . . . . . . 1 10 Prototype ID Bank 3 | . . . . 2 1 . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . Alert Level 5 | . 1 1 . 2 1 . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . Locate Traps 4 | . 2 1 . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 8 | . . . . 6 . . . . . 2 . . . . Scan Component 5 | . . . . 4 . . . . . 1 . . . . Repair 3 | . . . . 2 . . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . 3 . . . . . . . . . . Process 2 | . 1 . . 1 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . 2 1 . . . . 1 . . . . Terminals 1 | . . . . . 1 . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . Watchers 2 | . . . . 1 . . . . . 1 . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 3 3 . 7 5 . . . . 3 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 44 | . . . . . 44 . . . . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . . . . Part Schematics Acquired 17 | . . 2 . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 2 . . . . . 1 . . . . Time 133 | . . . . 95 . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 146 | . 129 . . 17 . . . . . . . . . . Retrieved Matter 146 | . 129 . . 17 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . 4 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total Allies 18 | . . . . 3 3 . . 4 . 4 . . . 4 Largest Group 5 | . . . . 3 3 3 1 5 5 4 4 4 . 4 Highest-Rated Group 222 | . . . . 48 60 60 20 180 180 112 112 112 . 222 Highest-Rated Ally 65 | . . . . 16 20 20 20 40 40 40 28 28 . 65 Zionite Dispatches 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 149 | . . . . 70 9 10 . . 22 16 . 17 . 5 Total Damage 2389 | . . . . 678 209 226 . . 514 357 . 202 . 203 Kills 23 | . . . . 6 4 1 . . 3 4 . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 2 3 . . 3 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Turns Passed 10690 | 88 692 445 195 1093 1220 444 365 1303 842 1219 38 1268 270 1208 Spaces Moved 7314 | 51 404 179 155 606 854 344 300 985 598 818 29 859 211 921 Core 15 | 13 . 2 . . . . . . . . . . . . Treads 16 | . . 16 . . . . . . . . . . . . Legs 7283 | 38 404 161 155 606 854 344 300 985 598 818 29 859 211 921 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 110 112 112 112 126 120 120 120 120 120 Average Speed 120 | 145 120 137 120 120 110 112 112 122 126 122 120 120 120 120 Slowest Speed 400 | 250 120 400 122 122 112 112 112 128 126 126 120 120 120 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 55 17 43 53 24 52 49 90 76 19 1 92 48 94 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 10 | . . . . . . 1 . 3 . 6 . . . . Known Exits Taken 2 | . . . . . 1 . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . Scrap Searched 18 | . . . 1 . . 3 3 3 5 . . 3 . . Spaces Dug 4 | . . . . . 4 . . . . . . . . . Terrain Destroyed 95 | . . . . 1 12 . . . 31 30 . 12 3 6 Melee . | . . . . . . . . . . . . . . . Projectile 30 | . . . . 1 6 . . . . 2 . 12 3 6 AOE 65 | . . . . . 6 . . . 31 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Total 8734 | 62 527 305 165 888 1068 390 326 1081 656 984 32 1027 221 1002 Wait 761 | . 40 45 . 154 143 36 23 77 26 113 1 95 7 1 Move 7300 | 50 403 178 154 605 853 343 299 984 597 817 28 858 210 921 Hop . | . . . . . . . . . . . . . . . Pick Up 94 | 6 13 11 2 18 10 2 2 3 5 6 1 12 1 2 Fast Attach 32 | 6 2 7 . 4 1 . . 4 . 4 . 2 . 2 Attach 30 | . 1 4 . 3 4 . . . 1 5 2 7 . 3 Detach 1 | . . 1 . . . . . . . . . . . . Swap 68 | . 4 4 4 19 11 . 1 4 4 6 . 6 . 5 Drop 112 | . 13 6 5 35 11 2 . 8 6 10 . 10 . 6 Fire 285 | . 51 49 . 50 35 7 1 1 16 23 . 37 3 12 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 50 | . . . . . . . . . . . . . . 50 Trap 1 | . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 13) 327 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 6) 728 | -10/Materials | Core integrity fell below 50% 781 | -10/Materials | Entered another Materials area 781 | -9/Materials | Evolved 2 slots: Propulsion x2 957 | -9/Materials | Lost 8 parts (1p5n2w) 1206 | -9/Materials | Discovered new exit (range 16) 1226 | -9/Materials | Entered Mines 1242 | -9/Mines | Build established: Scavenger-Mutant 1383 | -9/Mines | Discovered new exit (range 7) 1396 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1421 | -9/Mines | Entered Materials 1421 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1698 | -8/Materials | Build established: Scavenger-Tank 2021 | -8/Materials | Build established: Scavenger-Gunner 2127 | -8/Materials | Repaired Hvy. Ion Engine 2209 | -8/Materials | Garrison activated, responded to threat 2327 | -8/Materials | Repaired Gauss Rifle 2426 | -8/Materials | Discovered new exit (range 7) 2514 | -8/Materials | Entered Factory 2514 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2762 | -7/Factory | Identified exit to Lower Caves 3559 | -7/Factory | Fabricated B-48 Gladiator? 3734 | -7/Factory | Entered Lower Caves 3734 | -7/Lower Caves | Accompanied by 3 allies 4105 | -7/Lower Caves | Encountered a Warlord checkpoint 4161 | -7/Lower Caves | Discovered new exit (range 11) 4178 | -7/Lower Caves | Entered another Lower Caves area 4178 | -7/Lower Caves | Accompanied by 1 ally 4179 | -7/Lower Caves | Encountered a Warlord checkpoint 4486 | -7/Lower Caves | Learned 8 Factory zone layouts 4524 | -7/Lower Caves | Discovered new exit (range 5) 4543 | -7/Lower Caves | Entered Zion 4543 | -7/Zion | Accompanied by 1 ally 4576 | -7/Zion | Learned 8 Factory zone layouts 4687 | -7/Zion | Discovered new exit (range 16) 4824 | -7/Zion | Found Prototype Device 4824 | -7/Zion | Identified Phasing AFG 4942 | -7/Zion | Build established: Gunner 5024 | -7/Zion | Learned location of Data Miner (-6) 5132 | -7/Zion | Learned Factory terminal intel 5146 | -7/Zion | Learned location of Extension (-4) 5278 | -7/Zion | Given the Hacking Drone Bay 5523 | -7/Zion | Imprinted 5525 | -7/Zion | Declared Zion's savior 5626 | -7/Zion | Build established: Derelict-Gunner 5846 | -7/Zion | Entered Proximity Caves 5846 | -6/Proximity Caves | Accompanied by 5 allies 5908 | -6/Proximity Caves | Learned location of 1 exit from Factory 6074 | -6/Proximity Caves | Spotted B-75 Beast 6131 | -6/Proximity Caves | Allies destroyed B-75 Beast 6220 | -6/Proximity Caves | System corruption reached 10% 6511 | -6/Proximity Caves | Learned Factory emergency access door positions 6517 | -6/Proximity Caves | Build established: Scavenger-Gunner 6543 | -6/Proximity Caves | Learned Factory security intel 6582 | -6/Proximity Caves | P-60 Hacker assimilated allied SI-5UD(M) 6676 | -6/Proximity Caves | Discovered new exit (range 6) 6688 | -6/Proximity Caves | Entered Factory 6688 | -6/Factory | Accompanied by 1 ally 6688 | -6/Factory | Evolved 2 slots: Utility x2 6689 | -6/Factory | Identified exit to Factory 6693 | -6/Factory | Loaded intel: 26 terminal locations 6757 | -6/Factory | Repaired Imp. Sensor Array 6985 | -6/Factory | Build established: Derelict-Gunner 7416 | -6/Factory | Build established: Scavenger-Gunner 7821 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7822 | -6/Factory | Zion Fire squad teleported in 7907 | -6/Factory | Entered another Factory area 7907 | -5/Factory | Accompanied by 4 allies 7907 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7926 | -5/Factory | Discovered new exit (range 5) 7945 | -5/Factory | Entered Upper Caves 7945 | -5/Upper Caves | Accompanied by 4 allies 8170 | -5/Upper Caves | Learned Factory emergency access door positions 8184 | -5/Upper Caves | Spotted B-75 Beast 8185 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8315 | -5/Upper Caves | Learned location of 1 exit from Factory 9020 | -5/Upper Caves | System corruption reached 10% 9150 | -5/Upper Caves | Learned Factory security intel 9185 | -5/Upper Caves | Encountered a Warlord checkpoint 9198 | -5/Upper Caves | Discovered new exit (range 14) 9213 | -5/Upper Caves | Entered another Upper Caves area 9472 | -5/Upper Caves | Discovered new exit (range 10) 9483 | -5/Upper Caves | Entered Warlord 9558 | -5/Warlord | Discovered new exit (range 9) 9610 | -5/Warlord | System corruption cleaned by Quarantine Array 10000 | -5/Warlord | Visited the Vortex Lab 10008 | -5/Warlord | Warlord's base attacked by MAIN.C 10015 | -5/Warlord | Met EX-DEC 10358 | -5/Warlord | Warlord forces counterattacked 10406 | -5/Warlord | Rebuked by Warlord 10486 | -5/Warlord | Learned Armory fabricator intel 10486 | -5/Warlord | Learned 4 Testing zone layouts 10486 | -5/Warlord | Learned Armory emergency access door positions 10510 | -5/Warlord | Spotted P0-EP2(g) 10535 | -5/Warlord | Destroyed P0-EP2(g) 10650 | -5/Warlord | Spotted Executioner 10661 | -5/Warlord | Spotted Executioner 10674 | -5/Warlord | Spotted Executioner 10677 | -5/Warlord | Spotted Executioner 10683 | -5/Warlord | Warlord base infiltrated, sounded retreat 10686 | -5/Warlord | Core integrity fell below 50% 10690 | -5/Warlord | Core integrity fell below 20% 10691 | -5/Warlord | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10686_ Flexi-carbon Leg destroyed. 10686_ Penetrated by Slug. 10686_ Slug penetrates Earth. 10687_ Adv. Targeting Computer destroyed. 10687_ Knocked back. 10688_ Penetrated by Slug. 10688_ Mak. Shrapnel Gun destroyed. 10688_ Flexi-carbon Leg destroyed. 10689_ Adv. Heat Sink destroyed. 10689_ Arm. Leg destroyed. 10689_ Penetrated by Slug. 10689_ Slug penetrates G-50 Soldier. 10689_ G-50 Soldier destroyed. 10689_ Slug penetrates H-66 Slayer. 10689_ Slug penetrates X-82 Rainmaker. 10689_ Slug penetrates L-41 Fighter. 10689_ Penetrated by Slug. 10690_ Slug penetrates Executioner. 10690_ Penetrated by Slug. 10690_ Knocked back. Map ----- +----------------------------------------------------+ | ^ ^ #??????????????????####? | | ######^ """ """ #+##+########???????????## ## | | ####X# """ " #??????????## ? | | """ "" !! #??????????# ? | | [ ! #??????????# ## | | [ #??????????# # | | ########## # #??????????# # | | #####????###/###% # #???????????# | | """"#????# # !=%" #???????????### | | """"#????#! #?" %!/""+#########?????????????## | | """"#????# ! 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[ E! ;[ #??????""???????????????? | | """"### # m [[gg %%=g%#?????#""#??????????????? | | ###### ## g% %*g%##????#""#??????????????? | | #####"##########g##g% [[!!######""#####??????????? | | "########?## ;; %===%%%[= "" "############ | | " #"""""#?#; # %%*!%=s%%#%h "" """"""""""""# | | "##"""""#### %!%[ilsbE[%[% "% """"""""""""# | | ###"" " # !%=%==%%%g%h=%% # | | #?#"" % ; bb*l bl%sg%%!% h % + | | #?#"" " # %% %=%@[=x%%[% + | | #?#"""""## i%bi= % =%%hE=% # | | #?#"""""## g %*%%!%!%%% %"" """"""""""# | | #####?######;; g%! % ] ; "" """""""""""# | | ############## g%*# =% ; s "" "############ | | %=## # / % # b!% ###;;""#####??????????? | | !### *= =# ==%[%!*[ ##??#;""#??????????????? | | [%%%%! !%! %%![*=![%=! ????%""#??????????????? | | ### [[ =!%%%!*%[ ##?????""#??????????????? | | ##?######+#+# [*%[ #???????"???????????????? | | #???????# % [% pp#???????????????????????? | | ????????# #???????????????????????? | | ????????# #???????????????????????? | | ????????+ #???????????????????????# | | ???????## #??????????????????????## | | ????????# #??????????????????????# | | ????????# #??????????????????##### | | ????????###+########## ##????????????????## # | | ????????# #??????# #????????????????# | | ????????# #??????# ##????????????????# | | ????????# #??????# #?????????????????# ## | | ????????# #??????# #?????????????????###### | | ????????# #??????# #?????????????????????? | | ????????# #??????# #??????????????????????## | | ????????# #?????## ##??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Imp. Deuterium Engine | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleMediumBlade Manual? 0 Play Time 01:34:25 Cumulative 48.1 hours Start 2022.04.07 @ 20:21:52 End 2022.04.07 @ 22:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 51 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d6224be-2685-43cb-8744-f6152c0af30f