Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 21:36:39 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (57) 285 Value Destroyed (2212) 2212 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8057 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 890/1000 Matter 130/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Weapon Cycler > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Light Deuterium Engine Fission Core Aluminum Leg Carbon-fiber Leg Large Matter Pod (98) Improved Signal Interpreter Kinecellerator Improved Light Armor Plating Enhanced Autogun Coil Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Target Analyzer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Fission Core Aluminum Leg Carbon-fiber Leg Large Matter Pod Improved Signal Interpreter Improved Light Armor Plating Enhanced Autogun Coil Gun [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Enhanced Autogun Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Slots Evolved 10 | . . 2 . . . 2 . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . Utility 7 | . . 2 . . . 1 . 1 . 1 2 . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 75 | 6 5 10 1 . 3 5 19 . 11 14 1 . Power 13 | 1 1 . . . . 2 4 . 1 4 . . Engine 9 | 1 1 . . . . 2 1 . . 4 . . Core 4 | . . . . . . . 3 . 1 . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 3 1 . . 1 . 3 . 4 6 . . Treads . | . . . . . . . . . . . . . Leg 20 | 2 3 1 . . 1 . 3 . 4 6 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 19 | 1 . 3 1 . 2 1 4 . 2 4 1 . Device 7 | . . 1 . . 1 . 1 . 1 3 . . Storage 3 | 1 . . 1 . . . . . . 1 . . Processor 3 | . . 1 . . . . 1 . . . 1 . Hackware . | . . . . . . . . . . . . . Protection 6 | . . 1 . . 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 1 6 . . . 2 8 . 4 . . . Energy Gun 12 | 2 . 6 . . . 1 3 . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 7 | . . . . . . . 3 . 4 . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . 2 4 . . . . . Parts Lost 15 | . 2 1 . . . 1 8 . 1 . . 2 Power 3 | . . . . . . . 2 . . . . 1 Propulsion 4 | . . 1 . . . . 2 . 1 . . . Utility 3 | . . . . . . 1 2 . . . . . Weapon 5 | . 2 . . . . . 2 . . . . 1 Highest Loss Streak 6 | . 1 1 . . . 1 6 . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 75 86 100 100 100 91 95 84 93 92 88 79 Engine 10 | . 14 11 11 11 11 16 8 7 7 12 11 11 Core 2 | . . . . . . . 8 7 7 . . . Leg 20 | . 28 21 22 22 22 18 17 15 14 19 17 16 Device 11 | . . 8 11 11 11 9 10 . 6 19 17 13 Storage 9 | . 14 11 11 11 11 9 9 7 7 6 5 5 Processor 11 | . . 10 11 11 11 9 16 15 15 6 11 11 Protection 8 | . . 8 11 11 11 14 7 15 10 6 5 2 Energy Gun 11 | . 14 14 22 22 22 14 8 . . . . . Ballistic Gun 6 | . . . . . . . 3 7 21 20 17 16 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 69 | 14 14 20 20 20 25 36 30 28 50 69 69 69 Greatest Support 48 | 20 26 26 26 26 28 28 28 23 33 48 48 48 Greatest Overweight (x) 3 | 3 . 1 . . . 1 3 1 2 1 1 2 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 10 10 Most Carried 10 | . 8 8 8 8 8 8 8 7 8 10 9 10 Average Carried 7 | . 3 7 8 8 8 7 6 7 7 7 9 9 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 Final Carried 10 | . 8 8 8 8 8 8 7 7 8 10 9 10 Class Distribution -------------------- 56% | Mutant 26% | Scavenger-Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Matter Collected 1546 | 200 95 110 10 . 30 85 193 . 439 384 . . Remotely . | . . . . . . . . . . . . . Salvage Created 2555 | . 223 393 . . 148 350 622 . 407 412 . . Parts 124 | . 10 22 . . 3 12 26 . 27 24 . . Haulers Intercepted 2 | . . . . . . . 2 . . . . . Recyclers Shooed 7 | . 1 3 . . 2 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Combat Hostiles Destroyed 47 | . 2 11 . . 3 8 9 . 8 6 . . Melee 2 | . . . . . . . 2 . . . . . Guns 37 | . . 11 . . 3 4 5 . 8 6 . . AOE 6 | . 1 . . . . 4 1 . . . . . Classes Destroyed 14 | . 4 3 . . . . 4 . 3 . . . Worker 1 | . . 1 . . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . Recycler 1 | . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 4 | . . . . . . . 2 . . 2 . . Swarmer 4 | . . 4 . . . . . . . . . . Grunt 30 | . 2 4 . . 3 7 6 . 5 3 . . Brawler 2 | . . . . . . . 1 . . 1 . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 6 | . . 3 . . . 1 1 . . 1 . . Specialist 1 | . . . . . . . . . 1 . . . Programmer 2 | . . . . . . . . . 1 1 . . Heavy 1 | . . . . . . . . . 1 . . . Best Kill Streak 4 | . 2 4 . . 3 4 3 . 3 3 . . Combat Bots Only 4 | . 1 4 . . 3 4 3 . 3 3 . . Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 . 2 1 . . Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 2 | . 1 . . . . 2 1 . . . . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Damage Taken 3674 | . 223 384 . . 174 417 900 . 799 549 . 228 Core 667 | . 21 73 . . 20 89 195 . 115 44 . 110 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 25 | . . . . . . . 15 . 10 . . . Core Remaining (%) 82 | 100 91 . . . 76 . 48 . 83 94 . . Volleys Fired 179 | . 17 37 . . 12 20 37 . 22 29 . 5 Largest 3 | . 2 2 . . 2 2 2 . 3 3 . 3 Hottest 130 | . 80 130 . . 112 106 121 . 80 75 . 75 Shots Fired 329 | . 18 42 . . 24 35 49 . 59 87 . 15 Gun 320 | . 18 42 . . 24 31 44 . 59 87 . 15 Cannon . | . . . . . . . . . . . . . Launcher 9 | . . . . . . 4 5 . . . . . Special . | . . . . . . . . . . . . . Kinetic 163 | . . . . . . . 2 . 59 87 . 15 Thermal 128 | . . 42 . . 24 20 42 . . . . . Explosive 4 | . . . . . . 4 . . . . . . Electromagnetic 34 | . 18 . . . . 11 5 . . . . . Robot Hit Streak 41 | . 10 10 . . 17 41 11 . 7 9 . 9 Robot Miss Streak 4 | . 3 3 . . 1 1 2 . 2 4 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 5 | . . . . . 1 1 . . 2 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . 1 1 . . Shots Hit Robots 255 | . 13 31 . . 23 32 50 . 37 56 . 13 Core Hits 111 | . 5 17 . . 7 21 20 . 18 22 . 1 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . Critical Strikes 10 | . . . . . 2 1 4 . . 1 . 2 Burn 7 | . . . . . 2 1 4 . . . . . Destroy 3 | . . . . . . . . . . 1 . 2 Melee Attacks 16 | . . . . . . . 13 . 3 . . . Impact . | . . . . . . . . . . . . . Slashing 16 | . . . . . . . 13 . 3 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5721 | . 323 512 . . 394 1027 1276 . 855 1112 . 222 Guns 4407 | . 190 512 . . 394 624 587 . 768 1112 . 220 Cannons . | . . . . . . . . . . . . . Explosions 802 | . 133 . . . . 403 266 . . . . . Melee 510 | . . . . . . . 423 . 87 . . . Ramming 2 | . . . . . . . . . . . . 2 Kinetic 2120 | . . . . . . . 20 . 768 1112 . 220 Thermal 1934 | . 133 512 . . 394 328 567 . . . . . Explosive 403 | . . . . . . 403 . . . . . . Electromagnetic 752 | . 190 . . . . 296 266 . . . . . Impact . | . . . . . . . . . . . . . Slashing 510 | . . . . . . . 423 . 87 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . 1 . . Average Corruption 1 | . . . . . . . 1 . . 1 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 5 | . . . . . . . 4 . . 1 . . Message Errors 4 | . . . . . . . 4 . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 76 | . 40 . . . . 21 15 . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 76 | . 40 . . . . 21 15 . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 194 | . 56 . . . . 48 90 . . . . . Shots 7 | . 1 . . . . 1 5 . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 419 | . 96 149 . . 198 178 69 . 135 419 . 66 Average Temperature 81 | . 66 52 . . 120 65 23 . 45 149 . 36 Received Heat Transfer 1236 | . 90 147 . . 99 198 378 . 144 180 . . Effects 2 | . . . . . . . . . . 2 . . Shutdowns 1 | . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Fried 3 | . 1 . . . . 1 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 8 | . . 2 . . 2 . 4 . . . . . Heat Transferred 4751 | . 200 1221 . . 999 777 1554 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Peak Influence 263 | . 78 232 69 . 70 214 201 2 201 263 . 20 Initial 105 | . . 32 69 . . . 90 2 1 105 . . Average 71 | . 56 103 36 . 6 141 93 2 78 107 . 11 Maximum Alert Level 1 | . . 1 . . . 1 1 . 1 1 . . Low Security (%) 92 | 100 100 94 100 . 100 80 97 100 97 73 100 100 Level 1 7 | . . 5 . . . 19 2 . 2 26 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . Squads Dispatched 6 | . 1 1 . . . 1 . . 1 2 . . Investigation 1 | . . 1 . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 . . Reinforcement 4 | . 1 . . . . 1 . . 1 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 68 | . 4 14 . . 3 10 14 . 9 10 . 4 Peak Tracking Total 5 | . 3 4 . . 3 5 4 . 4 4 . 4 Tactical Retreats 5 | . . . . . . . 2 . 2 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Traps Triggered 3 | . . 1 . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Machines Disabled 1 | . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Machines Accessed 8 | . . 4 . . . . 2 1 . 1 . . Terminals 7 | . . 4 . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 13 | . . 8 . . . . 3 1 . 1 . . Successful 10 | . . 6 . . . . 2 1 . 1 . . Failed 3 | . . 2 . . . . 1 . . . . . Catastrophic 1 | . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . 3 . . . . . . . . . . Terminals 12 | . . 8 . . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Terminal Hacks 6 | . . 3 . . . . 2 1 . . . . Open Door 2 | . . . . . . . 2 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 3 | . . 3 . . . . . . . . . . Terminals 3 | . . 3 . . . . . . . . . . Track 2 | . . 2 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 2 | . . 1 . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Turns Passed 5316 | 63 180 628 751 294 753 181 1015 4 350 943 36 118 Spaces Moved 3062 | 42 106 394 531 245 548 56 461 3 137 452 19 68 Core 19 | 9 . . . . . . 10 . . . . . Treads . | . . . . . . . . . . . . . Legs 3043 | 33 106 394 531 245 548 56 451 3 137 452 19 68 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 190 120 190 190 120 Average Speed 145 | 130 120 121 120 120 120 172 183 190 191 190 190 155 Slowest Speed 260 | 200 120 190 120 120 120 190 200 190 260 190 190 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 23 36 91 68 97 9 57 . 81 13 1 37 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . . Scrap Searched 6 | . . . 3 . 3 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 53 | . 5 . . . . 37 11 . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE 53 | . 5 . . . . 37 11 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac DSF Fac Fac Was Total 3693 | 47 140 504 645 245 621 106 568 2 203 516 20 76 Wait 267 | . 3 48 113 1 54 18 6 . 17 7 . . Move 3051 | 41 105 393 530 244 547 55 460 2 136 451 19 68 Hop . | . . . . . . . . . . . . . Pick Up 43 | . 7 7 . . 1 4 14 . 5 5 . . Fast Attach 33 | 6 1 6 . . . 2 12 . 4 2 . . Attach 13 | . . 2 . . . 2 3 . 2 3 1 . Detach 2 | . . 1 . . . . . . . . . 1 Swap 29 | . 4 2 1 . 3 1 4 . 5 9 . . Drop 59 | . 3 8 1 . 4 4 19 . 9 10 . 1 Fire 179 | . 17 37 . . 12 20 37 . 22 29 . 5 Melee 16 | . . . . . . . 13 . 3 . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -5/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 6) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 557 | -9/Materials | Discovered new exit (range 4) 847 | -9/Materials | Discovered new exit (range 12) 872 | -9/Materials | Entered Mines 922 | -9/Mines | Learned Materials trap positions 969 | -9/Mines | Found a hidden stash of uninstalled traps 995 | -9/Mines | Discovered new exit (range 11) 1126 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1126 | -9/Mines | Discovered new exit (range 5) 1211 | -9/Mines | Discovered new exit (range 8) 1379 | -9/Mines | Learned location of Storage (-8) 1623 | -9/Mines | Entered Exiles 1623 | -9/Exiles | Found Exiles lab abandoned 1908 | -9/Exiles | Discovered new exit (range 10) 1917 | -9/Exiles | Entered Mines 2354 | -8/Mines | Discovered new exit (range 10) 2579 | -8/Mines | Discovered new exit (range 13) 2670 | -8/Mines | Entered Materials 2670 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2671 | -8/Materials | Loaded intel: 8 trap records 2678 | -8/Materials | Discovered new exit (range 15) 2851 | -8/Materials | Entered Storage 3036 | -8/Storage | Learned location of Armory (-3) 3278 | -8/Storage | Build established: Scavenger-Mutant 3413 | -8/Storage | Core integrity fell below 50% 3447 | -8/Storage | Lost 6 parts (2p2n1u1w) 3853 | -8/Storage | Discovered new exit (range 6) 3861 | -8/Storage | Identified exit to Factory 3866 | -8/Storage | Entered Factory 3866 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3870 | -7/Factory | Identified exit to DSF 3870 | -7/Factory | Entered DSF 3982 | -7/DSF | Additional patrols routed to DSF 4158 | -7/DSF | Discovered new exit (range 15) 4193 | -7/DSF | Sterilization system engaged 4211 | -7/DSF | Build established: Scavenger-Gunner 4213 | -7/DSF | Ambient heat levels rising (+10) 4218 | -7/DSF | Identified exit to Factory 4220 | -7/DSF | Entered Factory 4220 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4453 | -6/Factory | Discovered new exit (range 7) 4675 | -6/Factory | Discovered new exit (range 16) 5163 | -6/Factory | Entered another Factory area 5163 | -5/Factory | Evolved 2 slots: Utility x2 5199 | -5/Factory | Sucked down chute 5199 | -5/Factory | Entered Waste 5228 | -5/Waste | Spotted C-40 Crusher 5288 | -5/Waste | Spotted C-40 Crusher 5300 | -5/Waste | Spotted C-40 Crusher 5301 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5304 | -5/Waste | Spotted C-40 Crusher 5312 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5317 | -5/Waste | Self-destructed Last Messages --------------- 05053_ System corrupted: Component data lost. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 05192_ K-01 Serf cleans the Nuclear Reactor. 05199_ Triggered Chute Trap. 05199_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 05241_ Prototype Ballistic Gun crushed. 05245_ C-40 Crusher suffers critical hit (Destroy). 05247_ Dropped Hrd. Heavy Armor Plating. 05250_ C-40 Crusher suffers critical hit (Destroy). 05257_ Hrd. Heavy Armor Plating crushed. 05267_ Broken Adv. Cooling System crushed. 05301_ Enh. Autogun crushed. 05301_ Arm. Leg crushed. 05312_ Rnf. Deuterium Engine crushed. 05312_ Lgt. Angular Momentum Engine crushed. 05315_ Kicked C-40 Crusher out of the way. Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #??????????????????????????????? | | ?????????# #????######????????????????????? | | ?????????### ###????# #????????????????????? | | #########??# #??????# #????????????????????? | | = #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | #????????????????????? | | #????????????????????? | | ]#????????????????????? | | #????????????????????? | | #### ######## #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | ??????????## ######## #????????????????????? | | ?????????# CC[#????????????????????? | | ?????????# CC #????????????????????? | | ?????????# / CC #????????????????????? | | ?????????# ! CC #????????????????????? | | ?????????### ######## @CC#????????????????????? | | ???????????# #??????#CCCC#????????????????????? | | ???????????# #??????#CC #????????????????????? | | ???????????# ]#??????# #????????????????????? | | ???????????? #??????# #????????????????????? | | ???????????? ?????? ????????????????????? | | ???????????? ???????? ???????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????## ####?????????????????? | | ???????????????????????# ] #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegBackupLeg Manual? 0 Play Time 00:28:17 Cumulative 257.1 hours Start 2022.05.03 @ 12:40:24 End 2022.05.03 @ 21:36:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 330 Adventurer 148 Explorer 7 Win Type - Total 10 Types 8/0/1/1/0/0/0/0/0 Lore% 70 Gallery% 82 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4bfa50ce-dffa-41fe-a8e7-16fcc262d997