Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 16:15:37 Player: Shimmyarah Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (14) 70 Value Destroyed (62) 62 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3192) 3192 TOTAL SCORE: 10044 Bonus ------- Pacifist 3192 Cogmind --------- Core Integrity 0/1450 Matter 293/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (15) -- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Advanced Targeting Computer Improved Melee Analysis Suite Tesla Bomb Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Experimental Myomer Leg Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Advanced Datajack Makeshift Spear > --- INVENTORY -------- Myomer Leg Wheel Wheel Centrium Wheel Q-thruster [Rating: 125] Favorites ----------- Power Cold Fusion Reactor Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility Hacking Suite Device ECM Suite Processor Enhanced Optical Array Hackware Hacking Suite Weapon Makeshift Spear Energy Cannon Enhanced Nova Cannon Launcher Tesla Bomb Launcher Slashing Weapon Phasing Sabre Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . Propulsion 13 | . . 2 . 2 2 1 . . . . 2 2 2 Utility 3 | . . . 2 . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 108 | 2 . 4 7 9 10 9 4 5 . 6 16 27 9 Power 3 | . . . . . 1 1 . . . . . 1 . Engine . | . . . . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . Reactor 2 | . . . . . 1 . . . . . . 1 . Propulsion 78 | 2 . 2 4 8 8 3 1 5 . 5 13 23 4 Treads 12 | 2 . . 2 3 1 1 . 1 . . . 2 . Leg 13 | . . 2 1 2 3 . . 1 . . 2 2 . Wheel 22 | . . . 1 3 . . 1 . . 1 5 7 4 Hover 20 | . . . . . 3 . . 2 . 3 4 8 . Flight 11 | . . . . . 1 2 . 1 . 1 2 4 . Utility 18 | . . 2 3 1 1 5 2 . . 1 2 1 . Device 6 | . . . . . . 4 2 . . . . . . Storage . | . . . . . . . . . . . . . . Processor 6 | . . . 1 1 . 1 . . . 1 2 . . Hackware 6 | . . 2 2 . 1 . . . . . . 1 . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 9 | . . . . . . . 1 . . . 1 2 5 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon 5 | . . . . . . . . . . . 1 1 3 Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 6 | . . . . . 2 1 . . . . 1 1 1 Parts Lost 56 | . . . 2 1 1 . . 1 . 14 8 16 13 Power . | . . . . . . . . . . . . . . Propulsion 45 | . . . . 1 . . . 1 . 11 8 14 10 Utility 10 | . . . 2 . 1 . . . . 3 . 1 3 Weapon 1 | . . . . . . . . . . . . 1 . Highest Loss Streak 13 | . . . 2 1 1 . . 1 . 5 6 12 13 To Critical Strikes 2 | . . . . . . . . . . 2 . . . Average Slot Usage (%) 61 | . 28 49 63 69 67 65 70 69 . 61 44 70 45 Treads 7 | . 28 22 15 14 11 11 11 9 . . . 1 5 Leg 8 | . . 22 16 15 13 11 11 13 . 5 3 1 . Wheel 6 | . . . . 9 6 5 5 11 . 9 2 5 11 Hover 6 | . . . . . 8 3 . 3 . 16 5 21 2 Flight 2 | . . . . . . 7 10 . . . 1 9 2 Device 2 | . . . . . . 5 5 5 . 4 . . . Processor 10 | . . . . 14 12 1 5 5 . 5 20 18 12 Hackware 12 | . . 5 31 15 13 17 17 17 . 16 5 4 6 Piercing Weapon 1 | . . . . . . . . . . . 4 3 1 Peak Build Rating 125 | 2 2 10 16 33 47 52 54 51 51 52 77 125 110 Average Rating 49 | 1 2 5 13 25 40 47 51 47 51 45 38 96 70 On Entrance 32 | 6 2 2 10 13 32 42 52 48 51 51 11 52 87 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 10 | . . . . . . 2 2 2 2 2 2 10 8 Greatest Support 82 | 40 3 3 3 3 10 3 28 3 3 5 22 82 10 Greatest Overweight (x) 2 | . . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 4 4 5 5 5 Average Carried 4 | 4 5 4 3 4 4 4 4 4 4 2 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 4 5 5 5 5 4 4 1 5 1 5 Class Distribution -------------------- 64% | Hacker-Mutant 30% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 945 | 200 . . . . . . 142 239 . 36 130 150 48 Remotely . | . . . . . . . . . . . . . . Salvage Created 570 | . . . . . . . . . . 52 209 261 48 Parts 38 | . . . . . . . . . . 1 14 15 8 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 4 . . . . . Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed 5 | . . . . . . . . . . 1 3 1 . Worker 5 | . . . . . . . . . . . 2 3 . Builder 6 | . . . . . . . . . . . 1 2 3 Tunneler 1 | . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . 1 1 . Samaritan 1 | . . . . . . . . . . 1 . . . Best Kill Streak 3 | . . . . . . . . . . . 2 3 2 Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . . . . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 817 | . 3 43 6 53 10 9 3 29 . 140 132 230 159 Missed 352 | . 2 20 . 24 6 2 2 11 . 53 67 91 74 Damage Taken 9388 | . 14 299 94 480 133 160 12 260 . 1587 1146 3097 2106 Core 3466 | . 4 53 . 94 63 46 12 76 . 671 318 666 1463 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 215 | . . . 215 . . . . . . . . . . Core Remaining (%) 77 | 100 98 86 100 86 92 . . . . 19 72 48 . Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 19 | . . . . . . . . . . . 5 11 3 Core Hits 17 | . . . . . . 1 . 1 . 1 3 7 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . . 1 1 . Impale 2 | . . . . . . . . . . . 1 1 . Melee Attacks 67 | . . . . . . . . . . . 31 20 16 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 67 | . . . . . . . . . . . 31 20 16 Sneak Attacks 17 | . . . . . . . . . . . 5 9 3 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1497 | . 10 27 4 36 5 5 . 7 . 43 328 622 410 Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1197 | . . . . . . . . . . . 328 578 291 Ramming 300 | . 10 27 4 36 5 5 . 7 . 43 . 44 119 Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1197 | . . . . . . . . . . . 328 578 291 Highest Corruption 26 | . . 2 . 3 . 1 1 1 1 3 2 24 26 Average Corruption 3 | . . 2 . 2 . 1 1 1 1 2 1 14 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 41 | . . 1 . 1 . 1 3 9 . 3 . 17 6 Message Errors 11 | . . 1 . 1 . 1 1 2 . 1 . 2 2 Matter Fused 9 | . . . . . . . 1 1 . 2 . 3 2 Heat Flow Errors 2 | . . . . . . . . 1 . . . 1 . Energy Discharges 5 | . . . . . . . . 3 . . . 2 . Data Loss (minor) 5 | . . . . . . . 1 2 . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misdirections 8 | . . . . . . . . . . . . 6 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 121 | . . . . . . . . . . 14 25 82 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 121 | . . . . . . . . . . 14 25 82 . Knockbacks 2 | . . 1 . . . . . . . 1 . . . Impact 2 | . . 1 . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 131 | . 4 12 2 16 . 2 . 3 . 21 . 18 53 Shots . | . . . . . . . . . . . . . . Rammed 71 | . 2 8 1 11 2 2 . 3 . 6 . 10 26 Targets Rammed 72 | . 2 8 1 11 3 2 . 3 . 6 . 10 26 Kicked 1 | . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 378 | . . . . 11 378 . . 230 . . . 73 . Average Temperature 106 | . . . . 6 193 . . 130 . . . 31 . Received Heat Transfer 921 | . 6 42 36 186 . 54 . 18 . 228 123 75 153 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 399 | . 30 274 176 244 164 116 . . . . 399 210 156 Initial 130 | . . 12 115 79 119 74 . . . . . 130 114 Average 121 | . 6 153 122 157 152 83 . . . . 104 138 108 Maximum Alert Level 1 | . . 1 . 1 . . . . . . 1 1 . Low Security (%) 88 | 100 100 57 100 91 100 100 . . . . 74 93 100 Level 1 11 | . . 42 . 8 . . . . . . 25 6 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . 4 . 5 1 1 . . . 1 4 3 1 Investigation 5 | . . 1 . 1 . 1 . . . . 1 1 . Extermination 4 | . . . . 1 . . . . . . 1 1 1 Reinforcement 10 | . . 3 . 3 1 . . . . . 2 1 . Assault 1 | . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 5 | . . 3 . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 176 | . 5 13 5 19 5 4 1 11 . 39 34 28 12 Peak Tracking Total 16 | . 3 15 5 10 3 5 1 5 . 16 10 14 11 Tactical Retreats 44 | . 2 2 1 4 1 . 1 7 . 10 8 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 6 | . . . . 1 1 . . . . . 1 1 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 12 | . . 1 2 3 . 1 . 2 . . 2 1 . Terminals 10 | . . 1 1 3 . 1 . 1 . . 2 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 37 | . . 2 9 6 . 4 . 2 . . 8 6 . Successful 23 | . . 1 7 3 . 2 . 2 . . 5 3 . Failed 14 | . . 1 2 3 . 2 . . . . 3 3 . Catastrophic 3 | . . 1 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 6 | . . 2 3 . . 1 . . . . . . . Terminals 30 | . . 2 3 6 . 4 . 1 . . 8 6 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 17 | . . 1 1 3 . 2 . 2 . . 5 3 . Record 11 | . . . . 1 . 1 . 1 . . 5 3 . Open Door 1 | . . . . . . . . 1 . . . . . Level Access Points 3 | . . 1 1 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 2 2 . 1 . 1 . . 2 1 . Full Trace Events 5 | . . 1 1 1 . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . Time 78 | . . . 78 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 5101 | 11 95 150 177 335 285 99 531 1148 4 422 801 615 428 Spaces Moved 7799 | 5 183 265 170 601 428 152 972 2170 8 735 808 843 459 Core 7394 | 1 183 265 170 601 365 152 958 2170 8 731 626 709 455 Treads 4 | 4 . . . . . . . . . . . . . Legs 63 | . . . . . 63 . . . . . . . . Wheels 34 | . . . . . . . 14 . . . 12 4 4 Hover 295 | . . . . . . . . . . . 170 125 . Flight 9 | . . . . . . . . . . 4 . 5 . Fastest Speed 20 | 50 50 50 50 50 50 50 50 50 50 40 40 20 50 Average Speed 51 | 138 50 50 50 50 60 50 50 50 50 49 48 48 69 Slowest Speed 160 | 160 50 50 50 50 120 50 100 50 50 50 100 110 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 39 27 22 19 13 5 76 96 7 72 25 27 14 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 . . . 1 1 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 . . . Spaces Dug 36 | . . . . . . . . . . . 23 1 12 Terrain Destroyed 36 | . . . . . . . . . . . 23 1 12 Melee 36 | . . . . . . . . . . . 23 1 12 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac Res Res Total 8787 | 8 186 282 261 637 455 176 1010 2234 7 789 1177 1026 539 Wait 611 | . . . 78 . . . 28 43 . 39 309 100 14 Move 7787 | 4 182 264 169 600 428 151 971 2169 7 734 807 842 459 Hop . | . . . . . . . . . . . . . . Pick Up 81 | 2 1 5 5 10 9 6 2 5 . 4 10 14 8 Fast Attach 35 | . . . . . 1 3 3 2 . . 13 10 3 Attach 59 | 2 . 4 7 6 6 5 1 3 . 6 3 10 6 Detach 8 | . . . 1 . . 1 . . . . . 1 5 Swap 14 | . . . . 3 3 1 . . . . . 7 . Drop 52 | . 1 1 . 7 6 7 5 6 . . 4 12 3 Fire . | . . . . . . . . . . . . . . Melee 67 | . . . . . . . . . . . 31 20 16 Ram 69 | . 2 8 1 11 1 2 . 3 . 6 . 10 25 Kick 1 | . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 3 exits: [*Res] / *Arm / [*Tes]) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 3 | -11/Scrapyard | Discovered new exit (range 1) 12 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 98 | -10/Materials | Discovered new exit (range 16) 107 | -10/Materials | Entered another Materials area 107 | -9/Materials | Evolved 2 slots: Propulsion x2 134 | -9/Materials | Discovered new exit (range 8) 198 | -9/Materials | Discovered new exit (range 15) 225 | -9/Materials | Identified exit to Materials 257 | -9/Materials | Entered another Materials area 257 | -8/Materials | Evolved 2 slots: Utility x2 293 | -8/Materials | Repaired Aluminum Leg 322 | -8/Materials | Repaired Lgt. Treads 350 | -8/Materials | Repaired Lgt. Treads 383 | -8/Materials | Identified exit to Factory 434 | -8/Materials | Entered Factory 434 | -7/Factory | Evolved 2 slots: Propulsion x2 510 | -7/Factory | Build established: Hacker-Mutant 724 | -7/Factory | Identified exit to Factory 769 | -7/Factory | Entered another Factory area 769 | -6/Factory | Evolved 2 slots: Propulsion x2 1051 | -6/Factory | Discovered new exit (range 4) 1054 | -6/Factory | Entered another Factory area 1054 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -5/Factory | Discovered new exit (range 16) 1153 | -5/Factory | Entered Upper Caves 1159 | -5/Upper Caves | Learned Factory stockpile data 1301 | -5/Upper Caves | Encountered a Warlord checkpoint 1659 | -5/Upper Caves | Discovered new exit (range 7) 1663 | -5/Upper Caves | Spotted B-75 Beast 1684 | -5/Upper Caves | Entered another Upper Caves area 1688 | -5/Upper Caves | Learned Factory security intel 1689 | -5/Upper Caves | Encountered a Warlord checkpoint 1945 | -5/Upper Caves | Discovered new exit (range 12) 1980 | -5/Upper Caves | Spotted B-75 Beast 2131 | -5/Upper Caves | Discovered new exit (range 3) 2177 | -5/Upper Caves | Learned Factory security intel 2253 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2832 | -5/Upper Caves | Entered Zhirov 2832 | -5/Zhirov | Discovered new exit (range 3) 2836 | -5/Zhirov | Entered Proximity Caves 3141 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 3171 | -4/Proximity Caves | Lost 3 parts (3n) 3213 | -4/Proximity Caves | Spotted B-86 Titan 3226 | -4/Proximity Caves | Lost 4 parts (3n1u) 3229 | -4/Proximity Caves | Core integrity fell below 50% 3252 | -4/Proximity Caves | Discovered new exit (range 12) 3257 | -4/Proximity Caves | Core integrity fell below 20% 3258 | -4/Proximity Caves | Entered Factory 3258 | -4/Factory | Evolved 2 slots: Propulsion x2 3283 | -4/Factory | Lost 5 parts (3n2u) 3565 | -4/Factory | Build established: Mutant 3977 | -4/Factory | Spotted B-86 Titan 4018 | -4/Factory | Discovered new exit (range 7) 4020 | -4/Factory | Identified exit to Upper Caves 4050 | -4/Factory | Discovered new exit (range 14) 4058 | -4/Factory | Identified exit to Research 4059 | -4/Factory | Entered Research 4059 | -3/Research | Evolved 2 slots: Propulsion x2 4060 | -3/Research | Identified exit to Armory 4067 | -3/Research | Lost 6 parts (6n) 4452 | -3/Research | System corruption reached 10% 4512 | -3/Research | Discovered new exit (range 22) 4536 | -3/Research | Lost 12 parts (12n) 4666 | -3/Research | Discovered new exit (range 15) 4669 | -3/Research | Core integrity fell below 50% 4673 | -3/Research | Lost 4 parts (2n1u1w) 4674 | -3/Research | Entered another Research area 4674 | -2/Research | Evolved 2 slots: Propulsion x2 4768 | -2/Research | Found Prototype Launcher 4768 | -2/Research | Identified Tesla Bomb Launcher 5023 | -2/Research | System corruption reached 10% 5025 | -2/Research | Core integrity fell below 50% 5047 | -2/Research | Core integrity fell below 20% 5091 | -2/Research | Lost 13 parts (10n3u) 5102 | -2/Research | Core destroyed Last Messages --------------- 05051_ The floor emits a surge of raw power. 05051_ System corrupted (+5). 05053_ XU8