Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.13 @ 06:19:19 Player: Silvador Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (90) 450 Value Destroyed (3707) 3707 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 10413 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 475 Friendly Fire -239 Cogmind --------- Core Integrity 0/1300 Matter 187/300 Energy 180/180 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -3/Research Parts ------- > --- POWER (4) -------- Light Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- Gamma Bomb Array > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Impulse Thruster Array > --- UTILITY ---------- Compact Matter Pod Weight Redist. System Visual Processing Unit Phase Shifter Power Shielding Drone Bay > --- WEAPON ----------- Beamcaster Variable Charge Gun Proton Cannon Cooled Plasma Cannon > --- INVENTORY -------- Beamcaster Beamcaster Beamcaster [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Impulse Thruster Array Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Authchip [Weapon] Protection Power Shielding Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Slots Evolved 15 | . 1 . 2 2 . . 4 . . 2 2 2 Power 3 | . . . . . . . 1 . . 2 . . Propulsion 2 | . . . . . . . 2 . . . . . Utility 7 | . . . 2 2 . . . . . . 1 2 Weapon 3 | . 1 . . . . . 1 . . . 1 . Parts Attached 117 | 7 . 1 14 2 6 5 9 17 9 25 12 10 Power 22 | 2 . . 2 . . 1 3 . 2 4 3 5 Engine 6 | 2 . . 1 . . . 1 . 1 . 1 . Core 11 | . . . 1 . . 1 2 . 1 4 2 . Reactor 5 | . . . . . . . . . . . . 5 Propulsion 18 | 2 . . . 2 3 . 2 1 1 5 2 . Treads . | . . . . . . . . . . . . . Leg 10 | 2 . . . 2 3 . 2 . . . 1 . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . Flight 6 | . . . . . . . . 1 1 3 1 . Utility 31 | 2 . . 9 . 1 2 2 8 2 4 1 . Device 11 | 1 . . 3 . 1 1 1 1 2 . 1 . Storage 4 | . . . 2 . . . . 2 . . . . Processor 8 | . . . 3 . . . 1 . . 4 . . Hackware 2 | . . . 1 . . 1 . . . . . . Protection 6 | 1 . . . . . . . 5 . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 1 . 1 3 . 2 2 2 8 4 12 6 5 Energy Gun 23 | 1 . . . . . 1 . 5 3 12 1 . Energy Cannon 6 | . . . . . 1 . 1 1 1 . 1 1 Ballistic Gun 8 | . . . 1 . . 1 . . . . 3 3 Ballistic Cannon 4 | . . . 1 . . . 1 2 . . . . Launcher 3 | . . . 1 . . . . . . . 1 1 Special Weapon 2 | . . 1 . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . . . 1 . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . 2 . . . . . . Parts Lost 71 | . . . 1 1 8 . 10 3 9 10 22 7 Power 14 | . . . . . 1 . 2 . 2 1 5 3 Propulsion 13 | . . . 1 . 2 . 2 1 . 2 4 1 Utility 15 | . . . . . 1 . 4 . 4 2 4 . Weapon 29 | . . . . 1 4 . 2 2 3 5 9 3 Highest Loss Streak 17 | . . . 1 1 6 . 7 3 8 5 17 7 To Critical Strikes 4 | . . . . . . . . . . 1 3 . Average Slot Usage (%) 65 | . 75 75 91 78 64 80 65 48 75 41 38 11 Engine 4 | . 12 12 4 8 4 . 2 4 6 . . . Core 4 | . . . 5 . . 6 6 3 4 8 2 . Leg 10 | . 25 25 19 11 11 16 18 3 . . . . Flight 2 | . . . . . . . . 4 9 6 . 1 Device 5 | . 12 12 9 . 2 3 4 5 12 . . . Storage 4 | . . . 6 8 8 8 6 3 5 . . . Processor 13 | . . . 14 25 25 25 13 7 6 8 18 3 Protection 2 | . 12 12 3 . . . . 4 6 1 . . Energy Gun 6 | . 12 12 7 . . 6 2 5 10 14 4 . Energy Cannon 1 | . . . . . 1 . 2 1 10 . . . Ballistic Gun 3 | . . . 7 8 4 6 2 . . . 4 1 Ballistic Cannon 2 | . . . 7 8 4 . 2 3 . . . . Launcher 1 | . . . 2 7 . . . . . . 1 . Peak Build Rating 66 | 6 6 11 19 19 21 27 42 56 66 64 64 23 Average Rating 28 | 3 6 6 14 18 15 23 33 33 57 45 33 14 On Entrance 21 | . 6 6 11 18 16 13 27 36 48 29 64 7 Naked Turns 22 | . . . . . . . . . . . . 22 Heaviest Build 47 | 9 9 12 35 26 23 21 36 35 47 31 31 26 Greatest Support 65 | 20 20 20 20 20 34 34 65 33 28 29 22 6 Greatest Overweight (x) 10 | . . . 2 2 2 . 1 1 2 2 10 8 Average Overweight (x) . | . . . . 1 . . . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 5 5 5 6 8 8 8 8 5 5 5 5 5 Most Carried 8 | 2 1 3 8 8 8 8 8 8 5 5 5 1 Average Carried 4 | . . 1 6 8 7 6 7 3 3 1 2 . Final Capacity 8 | 5 5 5 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 . 2 8 8 7 6 8 3 1 3 . . Class Distribution -------------------- 59% | Hacker-Mutant 21% | Hacker-Gunner 9% | Hacker-Tank 5% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Skirmisher | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Matter Collected 2338 | 270 . . 220 220 431 82 108 335 109 42 373 148 Remotely . | . . . . . . . . . . . . . Salvage Created 3303 | 30 . 20 564 377 246 163 399 40 366 204 780 114 Parts 166 | 2 . 1 38 18 13 5 26 2 17 10 25 9 Haulers Intercepted 2 | . . . . . 1 . . . . . 1 . Recyclers Shooed 3 | . . . . . . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Combat Hostiles Destroyed 68 | 1 . 1 12 10 7 3 10 . 6 6 10 2 Melee 3 | . . . . . . . 3 . . . . . Guns 42 | 1 . 1 7 2 3 3 5 . 4 5 9 2 Cannons 13 | . . . 4 2 4 . 2 . 1 . . . AOE 9 | . . . 1 6 . . . . 1 . 1 . Classes Destroyed 15 | 1 . 1 4 3 2 1 . . 2 1 . . Worker 3 | . . . . 1 . . 1 . 1 . . . Builder 4 | . . . . 1 . . 2 . 1 . . . Tunneler 2 | . . . . 1 . . 1 . . . . . Hauler 2 | . . . . . 1 . . . . . 1 . Operator 3 | . . . 1 1 . . 1 . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 8 | . . . 3 2 . . 1 . 2 . . . Swarmer 10 | . . 1 . . 3 . 4 . 2 . . . Grunt 30 | 1 . . 9 7 2 . 3 . 1 1 5 1 Brawler 3 | . . . . . 1 1 1 . . . . . Duelist 2 | . . . 1 1 . . . . . . . . Sentry 9 | . . . 2 2 1 1 1 . 1 . 1 . Hunter 8 | . . . . . . 1 1 . . 2 3 1 Programmer 4 | . . . . . . . . . 1 2 1 . Behemoth 1 | . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | 1 . 1 5 6 3 3 7 . 2 2 3 2 Combat Bots Only 4 | 1 . 1 2 4 3 3 3 . 1 2 3 2 Max Kills in Single Turn 2 | 1 . 1 1 2 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 1 2 . . . . 1 . 1 . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Hostile Shots Fired 1407 | 2 . 5 45 22 170 8 149 4 247 123 364 268 Missed 489 | 2 . 3 10 6 47 . 35 . 101 48 153 84 Damage Taken 10230 | . . 12 334 191 1089 73 1064 113 1431 1112 2672 2139 Core 3981 | . . . 52 26 386 7 95 60 533 430 1089 1303 Absorbed by Shields 24 | . . . . . . . 24 . . . . . Redirected to Shielding 57 | . . . 9 . . . . . 44 4 . . Ignored by Resistances 5927 | . . 8 210 117 666 43 669 64 734 647 1482 1287 Regen/Repaired (Parts) 220 | . . . . 58 . . . . 162 . . . Core Remaining (%) 55 | 100 . 100 87 . . 23 . . 19 57 5 . Volleys Fired 277 | 4 . 2 37 20 34 5 47 6 35 28 38 21 Largest 4 | 1 . 1 3 3 2 2 2 1 4 3 3 2 Hottest 260 | 50 . 50 150 94 100 81 134 53 260 199 214 88 Shots Fired 535 | 4 . 2 79 57 59 10 68 6 88 47 91 24 Gun 347 | 4 . 2 53 20 25 10 37 . 42 47 85 22 Cannon 157 | . . . 20 20 32 . 31 6 46 . 1 1 Launcher 26 | . . . 3 17 . . . . . . 5 1 Special 5 | . . . 3 . 2 . . . . . . . Kinetic 254 | . . . 40 40 50 5 47 6 . . 44 22 Thermal 206 | 4 . 2 36 . 2 5 21 . 68 34 34 . Explosive 25 | . . . 3 17 . . . . . . 5 . Electromagnetic 50 | . . . . . 7 . . . 20 13 8 2 Robot Hit Streak 24 | 4 . 1 13 24 20 14 21 5 12 16 21 16 Robot Miss Streak 6 | . . 1 2 2 3 . 3 1 6 2 3 1 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 5 | . . . . . . 1 1 . . 1 2 . Max Gunslinging Chain 1 | . . . . . . 1 1 . . 1 1 . Shots Hit Robots 410 | 4 . 1 53 41 47 8 52 6 57 41 78 22 Core Hits 233 | 2 . 1 29 34 19 5 48 3 19 15 48 10 Critical Kills 7 | . . . . 1 . . . . . . 5 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 3 1 Critical Strikes 22 | 1 . . . 1 3 . 2 . 5 . 8 2 Burn 8 | 1 . . . . 1 . 1 . 5 . . . Destroy 11 | . . . . 1 . . . . . . 8 2 Blast 3 | . . . . . 2 . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10167 | 50 . 15 759 1559 1052 111 1068 172 1806 1347 1703 525 Guns 5060 | 50 . 12 499 253 341 111 547 . 788 837 1172 450 Cannons 2474 | . . . 200 244 459 . 428 172 964 . 7 . Explosions 2433 | . . . 16 1062 218 . . . 54 510 498 75 Melee . | . . . . . . . . . . . . . Ramming 136 | . . 3 6 . 8 . 93 . . . 26 . Kinetic 3386 | . . . 385 497 639 40 723 172 . . 480 450 Thermal 3965 | 50 . 12 352 . 26 71 252 . 1375 1198 629 . Explosive 1794 | . . . 16 1062 218 . . . . . 498 . Electromagnetic 886 | . . . . . 161 . . . 431 149 70 75 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 2 3 3 4 3 8 . Average Corruption 3 | . . . . . . 2 2 3 3 2 3 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . . . . 2 6 6 11 1 1 . Message Errors 8 | . . . . . . . 4 2 2 . . . Matter Fused 6 | . . . . . . 1 2 . 2 1 . . Heat Flow Errors 5 | . . . . . . 1 . 2 2 . . . Energy Discharges 2 | . . . . . . . . 1 1 . . . Parts Rejected 2 | . . . . . . . . . 2 . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 1 1 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 242 | . . . 8 22 19 . . . 36 134 23 . Projectiles 36 | . . . . . . . . . 36 . . . Explosions 206 | . . . 8 22 19 . . . . 134 23 . Melee . | . . . . . . . . . . . . . Knockbacks 8 | . . . 1 1 2 . 2 2 . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . 1 1 2 . 1 2 . . . . Secondary 1 | . . . . . . . 1 . . . . . Self-Inflicted Damage 316 | . . . 39 41 . . . . . 150 75 11 Shots 12 | . . . 2 3 . . . . . 3 2 2 Rammed 9 | . . . . . . . . . . . 9 . Targets Rammed 59 | . . 1 1 . 5 . 43 . . . 9 . Kicked 50 | . . 1 1 . 5 . 43 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 672 | 40 . 20 274 60 99 100 390 256 596 335 672 15 Average Temperature 136 | 20 . 10 79 24 18 47 133 70 213 123 205 10 Received Heat Transfer 2962 | . . . 222 135 936 45 258 . 747 54 295 270 Effects 45 | . . . 2 . . . 2 . 30 4 7 . Shutdowns 14 | . . . . . . . . . 12 . 2 . Energy Bleed 7 | . . . . . . . 1 . 6 . . . Interference 16 | . . . 2 . . . . . 7 4 3 . Short Circuit 2 | . . . . . . . 1 . 1 . . . Damage (minor) 3 | . . . . . . . . . 2 . 1 . Damage (core) 3 | . . . . . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Parts Melted 8 | . . . . . . . 1 . 1 4 2 . Heat Transferred 7978 | 222 . 37 1165 . 320 185 655 . 2552 1539 1303 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Peak Influence 645 | 20 9 22 228 431 314 146 183 42 645 345 380 129 Initial 170 | . 9 2 6 65 70 86 43 3 . 170 16 124 Average 154 | 7 9 10 137 207 170 114 80 7 396 197 211 117 Maximum Alert Level 2 | . . . 1 2 1 . . . 2 1 1 . Low Security (%) 68 | 100 100 100 70 45 58 100 100 100 8 45 39 100 Level 1 24 | . . . 29 52 41 . . . 28 54 60 . Level 2 7 | . . . . 1 . . . . 62 . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . . . 2 3 3 . 3 . 2 1 8 . Investigation 5 | . . . 2 . . . 2 . . . 1 . Extermination 3 | . . . . . . . 1 . . 1 1 . Reinforcement 8 | . . . . 2 3 . . . . . 3 . Assault 1 | . . . . . . . . . 1 . . . Garrison 5 | . . . . 1 . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 1 . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Distress Signals 9 | . . . 2 . 2 . 1 . 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 159 | 1 . 2 17 11 24 3 16 6 35 11 25 8 Peak Tracking Total 11 | 1 . 1 3 2 6 3 4 6 10 4 11 6 Tactical Retreats 9 | . . . . . 2 . . 1 3 1 2 . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Traps Triggered 8 | . . . . . 1 . 4 . . 2 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Machines Disabled 21 | . . . 3 3 1 . . . 8 5 1 . Max in Single Turn 5 | . . . 2 1 1 . . . 1 5 1 . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Machines Accessed 11 | . 1 . 4 2 . . 4 . . . . . Terminals 6 | . 1 . 4 . . . 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 2 | . . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 30 | . 1 . 17 3 . . 9 . . . . . Successful 17 | . . . 10 3 . . 4 . . . . . Failed 13 | . 1 . 7 . . . 5 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 20 | . 1 . 17 . . . 2 . . . . . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 5 | . . . . 2 . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Terminal Hacks 11 | . . . 10 . . . 1 . . . . . Record 7 | . . . 7 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . Alert Level 2 | . . . 2 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 6 | . . . 3 . . . 3 . . . . . Full Trace Events 3 | . . . 2 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 64 | . . . . . . . 64 . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 26 | . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Total Allies 20 | . . . . . . . . 20 . . . . Largest Group 19 | . . . . . . . . 19 6 . . . Highest-Rated Group 702 | . . . . . . . . 702 203 . . . Highest-Rated Ally 50 | . . . . . . . . 50 50 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 140 | . . . . . . . . 78 62 . . . Total Damage 5173 | . . . . . . . . 2993 2180 . . . Kills 28 | . . . . . . . . 8 20 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Turns Passed 5227 | 101 117 313 720 453 382 263 878 302 586 534 366 212 Spaces Moved 3605 | 76 98 254 429 178 194 185 446 341 400 620 285 99 Core 226 | 19 . . . . 68 . . 25 . . 53 61 Treads . | . . . . . . . . . . . . . Legs 1817 | 57 98 254 429 178 126 185 446 39 . . 5 . Wheels . | . . . . . . . . . . . . . Hover 257 | . . . . . . . . . . 62 195 . Flight 1305 | . . . . . . . . 277 400 558 32 38 Fastest Speed 37 | 50 120 120 120 120 100 130 125 45 39 37 40 40 Average Speed 111 | 102 120 120 136 215 140 130 143 66 102 66 73 147 Slowest Speed 550 | 120 120 120 260 260 190 130 195 200 205 180 550 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 1 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 6 21 69 41 24 36 57 13 96 18 14 7 4 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 340 | . . . 26 147 6 . 6 . 6 62 87 . Melee . | . . . . . . . . . . . . . Projectile 15 | . . . . . . . 6 . 6 . 3 . AOE 325 | . . . 26 147 6 . . . . 62 84 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Was Fac Fac Fac Res Total 4316 | 94 98 260 493 199 242 198 607 416 509 696 363 141 Wait 160 | 1 . . . . . . 58 31 57 . 12 1 Move 3590 | 75 97 253 428 177 193 184 446 340 399 617 282 99 Hop 2 | . . . . . . . . . . 1 1 . Pick Up 88 | 7 . 3 11 . 3 4 4 10 6 21 9 10 Fast Attach 11 | . . . 1 2 1 . 6 . . 1 . . Attach 90 | 6 . 1 2 . 4 5 3 17 7 23 12 10 Detach 13 | . . . . . . . . 8 1 4 . . Swap 16 | 1 . . 11 . 1 . . . 2 1 . . Drop 10 | . 1 . 2 . 1 . . 4 2 . . . Fire 277 | 4 . 2 37 20 34 5 47 6 35 28 38 21 Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . 9 . Kick 50 | . . 1 1 . 5 . 43 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Identified exit to Materials 52 | -11/Scrapyard | Discovered exit to Materials (range 8) 102 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Evolved 1 slot: Weapon x1 166 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Discovered exit to Mines (range 8) 219 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Hacker-Mutant 506 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 526 | -10/Mines | Identified exit to Materials 526 | -10/Mines | Discovered exit to Materials (range 6) 532 | -10/Mines | Entered Materials 532 | -9/Materials | Evolved 2 slots: Utility x2 1216 | -9/Materials | Identified exit to Materials 1216 | -9/Materials | Discovered exit to Materials (range 15) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Utility x2 1282 | -8/Materials | Build established: Hacker-Gunner 1618 | -8/Materials | Repaired Aluminum Leg 1648 | -8/Materials | Garrison activated, responded to threat 1662 | -8/Materials | Identified exit to Storage 1662 | -8/Materials | Discovered exit to Storage (range 10) 1705 | -8/Materials | Entered Storage 1975 | -8/Storage | Build established: Hacker-Mutant 1978 | -8/Storage | Lost 6 parts (1p2n3w) 2023 | -8/Storage | Core integrity fell below 50% 2051 | -8/Storage | Met 01-MTF 2078 | -8/Storage | Identified exit to Recycling 2078 | -8/Storage | Discovered exit to Recycling (range 7) 2087 | -8/Storage | Entered Recycling 2087 | -8/Recycling | Accompanied by 1 ally (01-MTF) 2088 | -8/Recycling | Met a Zionite searching for Scraptown 2313 | -8/Recycling | Identified exit to Factory 2313 | -8/Recycling | Discovered exit to Factory (range 18) 2350 | -8/Recycling | Entered Factory 2350 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 2674 | -6/Factory | Fabricated Impulse Thruster Array (x1) 2813 | -6/Factory | Lost 7 parts (1p4u2w) 3002 | -6/Factory | Lost 3 parts (1p2n) 3228 | -6/Factory | Sucked down chute 3228 | -6/Factory | Entered Waste 3229 | -6/Waste | Met a frightened Derelict 3266 | -6/Waste | Spotted C-40 Crusher 3281 | -6/Waste | Spotted C-40 Crusher 3289 | -6/Waste | Spotted C-40 Crusher 3293 | -6/Waste | Spotted C-40 Crusher 3300 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3309 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3312 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3324 | -6/Waste | Spotted C-40 Crusher 3332 | -6/Waste | Spotted C-40 Crusher 3343 | -6/Waste | Lost 3 parts (1n2w) 3347 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3383 | -6/Waste | Warlord forces began an assault 3411 | -6/Waste | Allies destroyed C-40 Crusher 3418 | -6/Waste | Allies destroyed C-40 Crusher 3418 | -6/Waste | Allies destroyed C-40 Crusher 3505 | -6/Waste | Identified exit to Factory 3505 | -6/Waste | Discovered exit to Factory (range 13) 3530 | -6/Waste | Entered Factory 3530 | -6/Factory | Accompanied by 6 allies 3720 | -6/Factory | Garrison activated, responded to threat 3770 | -6/Factory | Identified exit to Lower Caves 3770 | -6/Factory | Discovered exit to Lower Caves (range 17) 3840 | -6/Factory | Spotted B-75 Beast 3859 | -6/Factory | Destroyed B-75 Beast 3879 | -6/Factory | Build established: Hacker-Tank 3880 | -6/Factory | First assault squad dispatched 4055 | -6/Factory | Core integrity fell below 50% 4110 | -6/Factory | Core integrity fell below 20% 4113 | -6/Factory | Identified exit to Factory 4113 | -6/Factory | Discovered exit to Factory (range 8) 4116 | -6/Factory | Entered another Factory area 4116 | -5/Factory | Evolved 2 slots: Power x2 4127 | -5/Factory | Lost 8 parts (2p3u3w) 4272 | -5/Factory | Lost 5 parts (1n2u2w) 4645 | -5/Factory | Identified exit to Factory 4645 | -5/Factory | Discovered exit to Factory (range 4) 4650 | -5/Factory | Entered another Factory area 4650 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4683 | -4/Factory | Garrison activated, responded to threat 4740 | -4/Factory | Lost 3 parts (1p1n1w) 4956 | -4/Factory | Core integrity fell below 50% 4984 | -4/Factory | Core integrity fell below 20% 4984 | -4/Factory | Identified exit to Research 4984 | -4/Factory | Discovered exit to Research (range 15) 5016 | -4/Factory | Entered Research 5016 | -3/Research | Evolved 2 slots: Utility x2 5045 | -3/Research | Lost 17 parts (3p3n4u7w) 5175 | -3/Research | Core integrity fell below 50% 5193 | -3/Research | Core integrity fell below 20% 5200 | -3/Research | Identified exit to Research 5200 | -3/Research | Discovered exit to Research (range 5) 5204 | -3/Research | Build established: Hacker-Mutant 5214 | -3/Research | Found Gamma Bomb Array 5219 | -3/Research | Lost 7 parts (3p1n3w) 5228 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates L-61 Swordsman. Penetrated by Slug. EXIT=FOUND: RESEARCH Penetrated by Slug. Slug penetrates Wall. Acquired Lgt. Particle Reactor. Acquired Gamma Bomb Array. Door malfunctions. Slug penetrates Wall. Slug penetrates G-67 Veteran. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????? | | #???????????????????????????????? | | +???????????????????????????????? | | #???????????????????????????????? | | #######/### #???????????????????????????????? | | ## # #???????????????????????????????? | | ## ! # #???????????????????????????????? | | ## %! # #???????????????????????????????? | | ## # ##########??????????????????????? | | ## == = # # #??????????????????????? | | ## = # + % #??????????????????????? | | ##!! # # "" #??????????????????????? | | ## [ # # """#??????????????????????? | | ## %== # # * T"#??????????????????????? | | ##+#####/####### """#??????????????????????? | | ![#???# #?????# "" #??????????????????????? | | ! #???# #?????# #??????????????????????? | | % #???# #?????# #??????????????????????? | | ##### #?????##########??????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?###############?????????????????????? | | ##### #?# # #?????????????????????? | | ##????# ### # #?????????????????????? | | ??????# hh < hY @ #?????????????????????? | | ??????######## #lg #?????????????????????? | | ?????????????# # #?????????????????????? | | ?????????????###############?????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 475 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 35 Resistance: TH 55 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 11 Core Analysis 6 Particle Charging 15 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Power Shielding | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Impulse Thruster Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Close Call Crack Shot Dangerous Findings First Step to Greatness It's Just You Just What I Needed Knowing Is Half The Battle Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Remodeling Risk Taker Serviceable Loadout Significant Disruption Storm Trooper The More The Merrier Tourist Troublemaker Uninvited Guest \\IAMDERELICT Challenges ------------ None Game ------ Seed DisassembledDroneBarrier Manual? 0 Play Time 02:33:58 Cumulative 2.5 hours Start 2024.11.12 @ 03:37:38 End 2024.11.13 @ 06:19:19 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1 Rogue 0 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eb53e03d-94d4-43bd-a484-8022ed3c7bdf