Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.22 @ 14:57:31 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (4383) 4383 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 10760 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 279 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 964/1000 Matter 547/550 Energy 170/170 System Corruption 4% Temperature Cool (0) Movement Treading (180) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Improved Treads > --- UTILITY (8) ------ Large Storage Unit Matter Compressor Gravity Neutralizing Apparatus Advanced Signal Interpreter Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Coil Gun Coil Gun Molecular Deconstructor > --- INVENTORY (10) --- Advanced Cooling System High-capacity Battery (400) Component Analysis Suite Improved Field Recycling Unit (0) Wave Gun Smartbomb Launcher Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Matter Compressor Long-range Sensor Array Advanced Signal Interpreter Hacking Suite System Shield Component Analysis Suite > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Molecular Deconstructor > --- INVENTORY -------- Advanced Heat Sink Improved Cooling System High-capacity Battery Gravity Neutralizing Apparatus Long-range Tractor Beam Improved Field Recycling Unit Coil Gun Smartbomb Launcher Improved Datajack [Rating: 88] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Improved Heavy Machine Gun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Special Weapon Molecular Deconstructor Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Slots Evolved 11 | . 1 2 2 2 . . 2 . . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . . . . Utility 6 | . 1 . 2 1 . . . . . . 2 Weapon 2 | . . 1 . 1 . . . . . . . Parts Attached 129 | 6 3 27 19 1 1 20 25 . . 8 19 Power 12 | 1 1 2 1 . . 2 3 . . 1 1 Engine 4 | 1 . 2 . . . 1 . . . . . Core 6 | . 1 . 1 . . 1 2 . . . 1 Reactor 2 | . . . . . . . 1 . . 1 . Propulsion 28 | 2 1 14 1 . . 4 2 . . 3 1 Treads 18 | . . 7 1 . . 4 2 . . 3 1 Leg 7 | 2 1 4 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . Utility 43 | 1 1 5 6 . . 5 11 . . 4 10 Device 31 | . . 4 3 . . 4 10 . . 3 7 Storage 5 | 1 . . 2 . . . 1 . . 1 . Processor 3 | . 1 . 1 . . 1 . . . . . Hackware 3 | . . . . . . . . . . . 3 Protection 1 | . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 46 | 2 . 6 11 1 1 9 9 . . . 7 Energy Gun 5 | . . 5 . . . . . . . . . Energy Cannon 2 | . . . 2 . . . . . . . . Ballistic Gun 26 | 2 . . 8 1 . 7 5 . . . 3 Ballistic Cannon 4 | . . . . . . 1 3 . . . . Launcher 5 | . . 1 1 . 1 . 1 . . . 1 Special Weapon 2 | . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . . . . 1 Unidentified Prototypes 5 | . . 2 3 . . . . . . . . Parts Lost 16 | . . 6 . . 1 . 2 . . 1 6 Power 3 | . . 2 . . . . . . . . 1 Propulsion 5 | . . . . . . . 1 . . 1 3 Utility 2 | . . . . . . . . . . . 2 Weapon 6 | . . 4 . . 1 . 1 . . . . Highest Loss Streak 4 | . . 4 . . 1 . 1 . . 1 3 Average Slot Usage (%) 94 | . 86 94 99 92 83 98 95 93 93 99 86 Engine 1 | . 4 6 1 . . 3 1 . . . . Core 4 | . 7 3 6 7 7 3 4 6 6 6 2 Reactor 3 | . . . . . . . 4 6 6 6 5 Treads 20 | . . 13 25 21 21 20 23 18 18 24 18 Leg 1 | . 25 16 . . . . . . . . . Device 20 | . . 10 25 21 15 27 18 25 25 19 14 Storage 8 | . 12 8 8 7 7 7 8 6 6 10 11 Processor 7 | . 11 10 8 7 7 7 9 6 6 6 5 Hackware 1 | . . . . . . . . . . . 11 Ballistic Gun 15 | . 25 7 18 28 19 19 11 18 18 18 10 Ballistic Cannon 4 | . . . . . . 2 8 6 6 6 . Launcher 1 | . . 4 4 . 5 1 . . . . 2 Special Melee Weapon 1 | . . . . . . 2 1 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 79 | 16 16 23 38 36 38 62 79 60 60 65 65 Greatest Support 94 | 20 20 60 60 60 60 64 94 64 64 93 93 Greatest Overweight (x) 1 | . . . . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 2 8 10 10 10 10 10 9 9 10 10 Average Carried 8 | 1 1 5 8 9 9 9 8 9 9 9 8 Final Capacity 10 | 8 8 4 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 2 4 10 10 10 9 9 9 9 10 9 Class Distribution -------------------- 53% | Hacker-Skirmisher 34% | Hacker-Mutant 7% | Hacker-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Matter Collected 4180 | 260 110 495 543 . 27 558 904 101 30 587 565 Remotely 3331 | . . 60 543 . 27 558 904 101 30 543 565 Salvage Created 4516 | . 172 779 1032 . . 600 586 . . 510 837 Parts 244 | . 7 47 63 . . 33 36 . . 19 39 Haulers Intercepted 5 | . . 3 2 . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . 2 Parts Field Recycled 18 | . . . . . . 4 14 . . . . Retrieved Matter 258 | . . . . . . 64 194 . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 87 | . 4 13 16 . . 12 17 . . 11 14 Guns 74 | . 4 13 16 . . 12 10 . . 9 10 Cannons 9 | . . . . . . . 7 . . 2 . AOE 3 | . . . . . . . . . . . 3 Classes Destroyed 14 | . 1 3 5 . . 2 1 . . 1 1 Worker 7 | . . . 1 . . 2 1 . . . 3 Builder 3 | . . . 2 . . 1 . . . . . Tunneler 1 | . . . . . . . . . . . 1 Hauler 5 | . . 3 2 . . . . . . . . Recycler 3 | . . . 1 . . 1 . . . . 1 Operator 1 | . . . . . . . 1 . . . . Watcher 11 | . . 4 3 . . 2 1 . . . 1 Swarmer 18 | . . . 3 . . 6 3 . . 3 3 Grunt 45 | . 4 12 12 . . 2 6 . . 4 5 Brawler 2 | . . . . . . . . . . 2 . Duelist 1 | . . 1 . . . . . . . . . Sentry 4 | . . . 1 . . 1 1 . . 1 . Hunter 8 | . . . . . . 2 3 . . 1 2 Programmer 9 | . . . . . . 1 4 . . . 4 Best Kill Streak 15 | . 2 4 15 . . 7 3 . . 5 11 Combat Bots Only 11 | . 2 4 11 . . 4 3 . . 5 7 Max Kills in Single Turn 3 | . 1 1 2 . . 3 1 . . 2 2 Gunslinging 1 | . . . 1 . . 1 . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Damage Taken 3554 | . 149 663 244 . 36 160 914 . . 688 700 Core 322 | . 48 75 8 . . . 81 . . 74 36 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 80 81 98 . . 100 . . . 81 . Volleys Fired 269 | . 21 58 34 . 1 24 66 . . 21 44 Largest 4 | . 2 3 3 . 4 4 4 . . 4 3 Hottest 151 | . 40 136 92 . 111 103 151 . . 113 60 Shots Fired 689 | . 42 115 92 . 4 90 186 . . 81 79 Gun 555 | . 42 115 90 . 3 86 88 . . 63 68 Cannon 118 | . . . . . . 4 96 . . 18 . Launcher 11 | . . . 2 . 1 . 2 . . . 6 Special 5 | . . . . . . . . . . . 5 Kinetic 626 | . 42 68 90 . 3 90 184 . . 81 68 Thermal 47 | . . 47 . . . . . . . . . Explosive 8 | . . . . . . . 2 . . . 6 Electromagnetic 3 | . . . 2 . 1 . . . . . . Robot Hit Streak 66 | . 16 33 27 . 5 16 29 . . 32 66 Robot Miss Streak 4 | . 1 2 1 . . 2 4 . . 3 1 Penetration Max 1 | . . . 1 . . 1 1 . . . 1 Secondary Targets 9 | . . 2 3 . . 2 . . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . . 1 Shots Hit Robots 528 | . 36 103 68 . 4 60 140 . . 56 61 Core Hits 231 | . 11 38 40 . . 39 46 . . 23 34 Critical Hits 16 | . . . . . . 3 11 . . . 2 Critical Kills 5 | . . . . . . 1 3 . . . 1 Critical Parts Destroyed 11 | . . . . . . 2 8 . . . 1 Melee Attacks 2 | . . . . . . 1 1 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12219 | . 380 1160 1930 . 55 1143 3509 . . 1310 2732 Guns 8587 | . 380 1160 1765 . 53 1087 1282 . . 1083 1777 Cannons 2097 | . . . . . . 56 1814 . . 227 . Explosions 1535 | . . . 165 . 2 . 413 . . . 955 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 10141 | . 380 617 1765 . 53 1143 3096 . . 1310 1777 Thermal 708 | . . 543 . . . . 165 . . . . Explosive 1203 | . . . . . . . 248 . . . 955 Electromagnetic 167 | . . . 165 . 2 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . . . 11 11 . . . 2 4 Average Corruption 4 | . . . . . 7 6 . . . 2 3 Corruption Purged 11 | . . . . . . 11 . . . . . Effects 49 | . . . . . 7 17 . . . 9 16 Message Errors 15 | . . . . . 1 9 . . . 2 3 Matter Fused 4 | . . . . . 1 3 . . . . . Heat Flow Errors 7 | . . . . . 1 . . . . 2 4 Energy Discharges 7 | . . . . . 1 2 . . . 2 2 Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 8 | . . . . . 1 3 . . . 2 2 Data Loss (major) 1 | . . . . . 1 . . . . . . Targeting Errors 6 | . . . . . . . . . . 1 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 329 | . . . 42 . . 7 138 . . . 142 Projectiles 60 | . . . . . . 7 53 . . . . Explosions 269 | . . . 42 . . . 85 . . . 142 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . 11 . . . . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . 11 . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . 13 . . . . . 33 Shots 2 | . . . . . 1 . . . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 418 | . 26 201 6 . 152 216 402 . . 418 235 Average Temperature 102 | . 8 51 4 . 64 71 142 . . 142 86 Received Heat Transfer 1353 | . 135 495 189 . . 27 165 . . 261 81 Effects 13 | . . . . . . . 9 . . 4 . Shutdowns 4 | . . . . . . . 3 . . 1 . Energy Bleed 3 | . . . . . . . 2 . . 1 . Interference 5 | . . . . . . . 3 . . 2 . Short Circuit 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . 1 . . . . Heat Transferred 1294 | . . 1194 . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Peak Influence 476 | . 135 338 476 75 48 279 160 . . . 304 Initial 75 | . . 40 17 75 18 20 . . . . 62 Average 91 | . 69 136 259 75 30 41 65 . . . 130 Maximum Alert Level 2 | . . 1 2 . . 1 . . . . 1 Low Security (%) 82 | 100 100 68 25 100 100 91 100 . . . 61 Level 1 15 | . . 31 49 . . 8 . . . . 38 Level 2 2 | . . . 24 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 1 3 . . 2 6 . . . 4 Investigation . | . . . . . . . . . . . . Extermination 8 | . . . . . . 2 4 . . . 2 Reinforcement 8 | . . 1 3 . . . 2 . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Distress Signals 5 | . . 3 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 129 | . 6 22 27 . 6 14 24 . . 15 15 Peak Tracking Total 8 | . 3 6 8 . 6 4 3 . . 6 3 Tactical Retreats 5 | . . 1 2 . . . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Traps Triggered 4 | . . . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts 84 | . . . . . . 30 27 . . . 27 Triggered . | . . . . . . . . . . . . Disarmed 7 | . . . . . . 1 . . . . 6 Reprogrammed 13 | . 6 . . . . 3 4 . . . . Reused 1 | . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Machines Disabled 13 | . . . 1 . . 3 3 . . 1 5 Max in Single Turn 4 | . . . 1 . . 1 2 . . 1 4 Garrison Access 2 | . . . 1 . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Machines Accessed 17 | . 4 . 2 . . 3 4 . . 1 3 Terminals 7 | . 4 . . . . 2 . . . 1 . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers 6 | . . . 1 . . . 3 . . . 2 Garrison Access 2 | . . . 1 . . 1 . . . . . Total Hacks 49 | . 11 . 6 . . 8 8 . . 2 14 Successful 32 | . 10 . 4 . . 3 2 . . 2 11 Failed 17 | . 1 . 2 . . 5 6 . . . 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 1 . . . . 3 . . . 1 9 Terminals 19 | . 11 . . . . 6 . . . 2 . Fabricators 2 | . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers 20 | . . . 3 . . . 6 . . . 11 Garrison Access 5 | . . . 3 . . 2 . . . . . Terminal Hacks 14 | . 10 . . . . 2 . . . 2 . Record 2 | . . . . . . . . . . 2 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 2 | . 1 . . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . 1 Scanalyzer 14 | . . . 3 . . . 1 . . . 10 Insert Component 7 | . . . 1 . . . 1 . . . 5 Analyze 7 | . . . 2 . . . . . . . 5 Garrison Access Hacks 2 | . . . 1 . . 1 . . . . . Seal Access 2 | . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 2 . 1 . . 3 4 . . 1 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . . . Matter 219 | . . . . . . . 219 . . . . Time 58 | . . . . . . . 58 . . . . Total Robot Build Rating 9 | . . . . . . . 9 . . . . Part Schematics Acquired 4 | . . . 1 . . . . . . . 3 Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 1 . . . 4 Part Schematics Acquired 4 | . . . 1 . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . Non-combat 1 | . . . . . . 1 . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . no_distress 1 | . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Total Allies 8 | . . . . . . . 4 . 4 . . Largest Group 4 | . . . . . . . 3 . 4 4 . Highest-Rated Group 151 | . . . . . . . 48 . 151 151 . Highest-Rated Ally 40 | . . . . . . . 29 . 40 40 . Total Orders . | . . . . . . . . . . . . Ally Attacks 63 | . . . . . . . 38 . . 25 . Total Damage 1257 | . . . . . . . 442 . . 815 . Kills 8 | . . . . . . . 4 . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 Guard Positions 1 | . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Turns Passed 9064 | 46 277 607 684 82 198 1939 2083 283 1242 774 849 Spaces Moved 4877 | 34 176 265 314 48 114 1109 1009 187 802 421 398 Core 6 | 6 . . . . . . . . . . . Treads 4520 | . . 118 314 48 114 1109 1009 187 802 421 398 Legs 351 | 28 176 147 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 170 153 150 152 152 152 160 Average Speed 154 | 107 120 142 170 170 170 156 156 152 152 157 160 Slowest Speed 177 | 120 120 170 170 170 170 177 172 152 152 160 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 4 35 24 32 3 75 32 24 35 83 57 12 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . 1 1 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 137 | . . . 1 . . 1 42 . . 7 86 Melee . | . . . . . . . . . . . . Projectile 25 | . . . 1 . . 1 14 . . 7 2 AOE 112 | . . . . . . . 28 . . . 84 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Zio Pro Fac Total 5874 | 41 203 385 387 50 117 1273 1390 186 825 489 528 Wait 388 | . . 5 . . . 72 228 . 24 37 22 Move 4867 | 33 175 264 313 48 113 1108 1008 186 801 420 398 Hop . | . . . . . . . . . . . . Pick Up 61 | 2 2 13 11 1 1 7 17 . . 1 6 Fast Attach 40 | 5 1 10 8 . . 9 4 . . 3 . Attach 27 | 1 . 4 2 1 . 4 4 . . . 11 Detach 7 | . . 1 . . . . . . . . 6 Swap 63 | . 2 14 9 . 1 7 17 . . 5 8 Drop 66 | . 2 16 10 . 1 11 18 . . 2 6 Fire 269 | . 21 58 34 . 1 24 66 . . 21 44 Melee 2 | . . . . . . 1 1 . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 84 | . . . . . . 30 27 . . . 27 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 47 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Evolved 1 slot: Utility x1 120 | -10/Materials | Identified exit to Mines 260 | -10/Materials | Identified exit to Materials 260 | -10/Materials | Discovered exit to Materials (range 14) 311 | -10/Materials | Build established: Hacker-Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 606 | -9/Materials | Lost 4 parts (1p3w) 888 | -9/Materials | Identified exit to Materials 888 | -9/Materials | Discovered exit to Materials (range 14) 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Utility x2 1082 | -8/Materials | Build established: Hacker-Skirmisher 1091 | -8/Materials | Destroyed 11 combat bots 1127 | -8/Materials | Identified exit to Storage 1127 | -8/Materials | Discovered exit to Storage (range 16) 1518 | -8/Materials | Identified exit to Factory 1518 | -8/Materials | Discovered exit to Factory (range 15) 1547 | -8/Materials | Build established: Hacker-Mutant 1615 | -8/Materials | Entered Factory 1615 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1697 | -7/Factory | Sucked down chute 1697 | -7/Factory | Entered Waste 1709 | -7/Waste | Spotted C-40 Crusher 1712 | -7/Waste | EMP discharged 1721 | -7/Waste | Spotted C-40 Crusher 1743 | -7/Waste | Spotted C-40 Crusher 1756 | -7/Waste | Spotted C-40 Crusher 1780 | -7/Waste | Spotted C-40 Crusher 1803 | -7/Waste | Spotted C-40 Crusher 1812 | -7/Waste | EMP discharged 1812 | -7/Waste | System corruption reached 10% 1848 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1868 | -7/Waste | Identified exit to Factory 1868 | -7/Waste | Discovered exit to Factory (range 16) 1895 | -7/Waste | Entered Factory 2222 | -7/Factory | Build established: Hacker-Skirmisher 3716 | -7/Factory | Identified exit to Factory 3716 | -7/Factory | Discovered exit to Factory (range 21) 3834 | -7/Factory | Entered another Factory area 3834 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3988 | -6/Factory | Build established: Hacker-Assassin 4239 | -6/Factory | P-60 Hacker assimilated allied Soldier 5a 4601 | -6/Factory | Fabricated G-47 Trooper (x3) 4690 | -6/Factory | Build established: Hacker-Skirmisher 5739 | -6/Factory | Identified exit to Lower Caves 5739 | -6/Factory | Discovered exit to Lower Caves (range 15) 5917 | -6/Factory | Entered Lower Caves 6077 | -6/Lower Caves | Encountered a Warlord checkpoint 6189 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6199 | -6/Lower Caves | Identified exit to Zion 6200 | -6/Lower Caves | Entered Zion 6514 | -6/Zion | Learned Factory emergency access door positions 6677 | -6/Zion | Build established: Hacker-Mutant 7017 | -6/Zion | Imprinted 7020 | -6/Zion | Declared Zion's savior 7399 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7424 | -6/Zion | Identified exit to Proximity Caves 7424 | -6/Zion | Discovered exit to Proximity Caves (range 7) 7442 | -6/Zion | Entered Proximity Caves 7442 | -5/Proximity Caves | Accompanied by 4 allies 7692 | -5/Proximity Caves | Learned Factory emergency access door positions 7698 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7768 | -5/Proximity Caves | Build established: Hacker-Skirmisher 7877 | -5/Proximity Caves | Learned Factory trap positions 7902 | -5/Proximity Caves | Attracted the attention of an 0b10 base 8119 | -5/Proximity Caves | Identified exit to Factory 8119 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8153 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 8162 | -5/Proximity Caves | Found Prototype Special Weapon 8212 | -5/Proximity Caves | Identified Molecular Deconstructor 8216 | -5/Proximity Caves | Entered Factory 8216 | -5/Factory | Evolved 2 slots: Utility x2 8217 | -5/Factory | Identified exit to Upper Caves 8218 | -5/Factory | Loaded intel: 121 trap records 8488 | -5/Factory | Retrieved Zion intel report: Guard Positions 8514 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8577 | -5/Factory | Build established: Hacker-Mutant 8890 | -5/Factory | Destroyed 7 combat bots 9065 | -5/Factory | Self-destructed Last Messages --------------- 09053_ Slug penetrates G-50 Soldier. 09053_ Slug penetrates A-15 Conveyor. 09053_ Destroyed Adv. Weight Redist. System. 09054_ Acquired 56 matter. 09054_ A-15 Conveyor calls for reinforcements. 09054_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09055_ Imp. Medium Treads destroyed. 09056_ Slug penetrates G-50 Soldier. 09056_ G-50 Soldier destroyed. 09056_ Slug penetrates A-15 Conveyor. 09057_ Acquired 4 matter. 09059_ Slug penetrates A-15 Conveyor. 09059_ System corrupted: Coil Gun targeting data glitched. 09059_ Slug penetrates A-15 Conveyor. 09059_ Slug penetrates Wall. 09060_ Acquired 8 matter. 09061_ Lrn. Tractor Beam destroyed. 09062_ Slug penetrates A-15 Conveyor. 09064_ Lrn. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????+???????+????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##???????????????????????????????????????? | | ????????+ ?????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????# #############??????????????????????? | | ?????????# #??????????????????????? | | ?????????####+## ######## #??????????????????????? | | ???????????????# #??????#p#??????????????????????? | | ???????????????# #??????#p#??????????????????????? | | ???????????????# #??????# #??????????????????????? | | ???????????????# #??????# #??????????????????????? | | ???????????????# #??????# #??????????????????????? | | ???????????????# #??????# #??????????????????????? | | ???????????????# #?????## ##?????????????????????? | | ####+#???????### ###???# #?????????????????????? | | # ######### #???# #????### #????????? | | # ^^ #???# # ==% #????????? | | + ^^ #???##@ A ! ;????????? | | # #????# = #????????? | | ########+## #????# #????????? | | ## ###+###????# ?????????? | | ## """" # ?????#+####+#########?????????? | | ## """" !#! #????????????????????????????? | | ## """" # != #????????????????????????????? | | ## """" # !! #????????????????????????????? | | ## """" # #???????????????????????????+? | | ##### """" # #????????????????????????????? | | ????# """" ]########????????????????????????????? | | ????# #???????????????????????????????????? | | ????##########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 650 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Lrn. Tractor Beam | -5/Factory | Scanalyzed Imp. Medium Treads | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deconstruction Dramatic Entrance Challenges ------------ None Game ------ Seed IonAluminumRipper Manual? 0 Play Time 01:44:13 Cumulative 24.1 hours Start 2020.10.22 @ 13:10:58 End 2020.10.22 @ 14:57:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 6 Adventurer 2 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6913e7a2-2c64-4842-982b-e93a03868a17