Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.12 @ 22:57:56 Player: APerTAS Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (1) 5 Value Destroyed (7) 7 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2032 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 167/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Sensor Array > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 9] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Xenon Bombardment Thruster Flight Unit Xenon Bombardment Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 4 | . . . . . 4 Parts Attached 6 | . . . . 6 . Power 1 | . . . . 1 . Engine 1 | . . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . . 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 1 | . . . . 1 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 2 | . . . . 2 . Energy Gun 1 | . . . . 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 2 | . . . . 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . . . 2 . Highest Loss Streak 2 | . . . . 2 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 7 | . . . . 15 . Energy Gun 3 | . . . . 7 . Energy Cannon 3 | . . . . 7 . Peak Build Rating 9 | . . . . 9 . Average Rating 2 | . . . . 4 . On Entrance . | . . . . . . Naked Turns 342 | . 40 64 111 88 39 Heaviest Build 11 | . . . . 11 . Greatest Support 6 | 3 3 3 3 6 3 Greatest Overweight (x) 3 | . . . . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried . | . . . . . . Average Carried . | . . . . . . Final Capacity 5 | 5 5 5 5 5 5 Final Carried . | . . . . . . Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 110 | . . 44 . 66 . Remotely . | . . . . . . Salvage Created 28 | . . . . 28 . Parts 2 | . . . . 2 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed . | . . . . . . Classes Destroyed 1 | . . . . 1 . Tunneler 1 | . . . . 1 . Best Kill Streak 1 | . . . . 1 . Combat Bots Only . | . . . . . . Max Kills in Single Turn 1 | . . . . 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 86 | . 21 8 . 20 37 Missed 32 | . 13 5 . 3 11 Damage Taken 936 | . 68 40 . 273 555 Core 781 | . 68 40 . 118 555 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . . . 9 . Volleys Fired 1 | . . . . 1 . Largest 2 | . . . . 2 . Hottest 124 | . . . . 124 . Shots Fired 2 | . . . . 2 . Gun 1 | . . . . 1 . Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 2 | . . . . 2 . Robot Hit Streak 1 | . . . . 1 . Robot Miss Streak 1 | . . . . 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 1 | . . . . 1 . Core Hits 1 | . . . . 1 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 163 | . . 3 . 28 132 Guns . | . . . . . . Cannons 28 | . . . . 28 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 135 | . . 3 . . 132 Kinetic . | . . . . . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 28 | . . . . 28 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 7 | . . . . . 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 133 | . . 1 . . 132 Shots . | . . . . . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 48 | . . . . 48 . Average Temperature 26 | . . . . 26 . Received Heat Transfer 138 | . . 21 . 81 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 75 | . 15 52 . 5 75 Initial 5 | . . 5 . . . Average 8 | . . 32 . . 23 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 16 | . 3 3 . 3 7 Peak Tracking Total 6 | . 3 2 . 2 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . . . . 1 . Successful 1 | . . . . 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 14 | . . 14 . . . Total Damage 138 | . . 138 . . . Kills 2 | . . 2 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 476 | 10 40 64 111 212 39 Spaces Moved 707 | 21 79 124 223 223 37 Core 704 | 21 79 124 223 220 37 Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 40 | 50 50 50 50 40 50 Average Speed 60 | 50 50 50 50 84 50 Slowest Speed 200 | 50 50 50 50 200 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 18 37 63 70 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed 20 | . . . . . 20 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 744 | 20 78 125 222 242 57 Wait 11 | . . . . 11 . Move 702 | 20 78 123 222 222 37 Hop . | . . . . . . Pick Up . | . . . . . . Fast Attach 6 | . . . . 6 . Attach . | . . . . . . Detach . | . . . . . . Swap . | . . . . . . Drop 2 | . . . . 2 . Fire 1 | . . . . 1 . Melee . | . . . . . . Ram 22 | . . 2 . . 20 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 11 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Discovered new exit (range 15) 51 | -10/Materials | Entered Mines 53 | -10/Mines | Learned location of 1 exit from Materials 62 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 73 | -10/Mines | Learned location of Storage (-9) 103 | -10/Mines | Discovered new exit (range 5) 113 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 113 | -10/Mines | Discovered new exit (range 5) 115 | -10/Mines | Entered Exiles 115 | -10/Exiles | Found Exiles lab abandoned 219 | -10/Exiles | Discovered new exit (range 15) 226 | -10/Exiles | Entered Mines 237 | -9/Mines | Learned location of 1 exit from Materials 241 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 243 | -9/Mines | Found Prototype Device 243 | -9/Mines | Identified Exp. Sensor Array 272 | -9/Mines | Met a Derelict shopkeep closing up shop 285 | -9/Mines | Released all parts (2) 315 | -9/Mines | Build established: Mutant 401 | -9/Mines | Core integrity fell below 50% 429 | -9/Mines | Core integrity fell below 20% 430 | -9/Mines | Discovered new exit (range 16) 438 | -9/Mines | Entered Materials 438 | -8/Materials | Evolved 4 slots: Weapon x4 439 | -8/Materials | Identified exit to Factory 470 | -8/Materials | Core integrity fell below 50% 470 | -8/Materials | System corruption reached 10% 474 | -8/Materials | Core integrity fell below 20% 477 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00468_ Slammed into Wall. 00468_ Destabilizing: Core damaged (-16). 00469_ Slammed into Wall. 00469_ Destabilizing: Core damaged (-11). 00469_ Destabilizing: System corrupted (+2). 00470_ Slammed into Wall. 00470_ Destabilizing: Core damaged (-27). 00471_ Slammed into Wall. 00471_ Destabilizing: System corrupted (+1). 00471_ Destabilizing: Core damaged (-16). 00472_ Slammed into Wall. 00472_ Destabilizing: Core damaged (-16). 00472_ Destabilizing: System corrupted (+1). 00473_ Slammed into Wall. 00474_ Destabilizing: Core damaged (-11). 00475_ Slammed into Wall. 00475_ Destabilizing: System corrupted (+1). 00476_ Slammed into Wall. 00476_ Destabilizing: System corrupted (+2). 00476_ Destabilizing: Core damaged (-27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????#######??????????????????? | | ????????# ########???????????? | | ????????# #???????????? | | ????????# #???????????? | | ????????# #???????????? | | ????????# ########???????????? | | ????????## ##??????????????????? | | ?????????# #???????????????????? | | ?????????# #?????#######???????? | | ######+### ####### #???????? | | #???????? | | #???????? | | #???????? | | ###########+######## ###?????? | | ????????# ### ## ####### | | ????????# #?# # # | | ????????# #?# #Y""" !# | | ????????# #?# # "R ] # | | ????????# = #?# # """ # | | ????????# = #?# s # | | ????????# ! #?# #@ """ # | | ????????# = #?### # """ # | | ????????###########???# # """ # | | ??????????????????????# # s ? | | ??????????????????????# ###/#####? | | ??????????????????????# #?? #????? | | ??????????????????????# #?? #????? | | ??????????????????????? ????#????? | | ???????????????????????T?????????? | | ??????????????????????? ?????????? | | ???????????????????????+?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 5 Energy Capacity 100 Matter Stores 167 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointTacticalArray Manual? 0 Play Time 00:03:55 Cumulative 33.6 hours Start 2024.10.12 @ 22:54:18 End 2024.10.12 @ 22:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 30 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 64x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08c28048-990e-489b-8db4-e515bf766252