Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 16:48:10 Player: The Overplayer Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (2184) 2184 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5544 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 41/300 Energy 96/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Signal Interpreter Improved Terrain Scan Processor Target Analyzer Core Analyzer > --- WEAPON (4) ------- Great Maul > --- INVENTORY (15) --- Improved Deuterium Engine Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Core Analyzer Kinecellerator Improved Light Armor Plating Layered Light Armor Plating Autogun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Target Analyzer Core Analyzer Kinecellerator Layered Light Armor Plating > --- WEAPON ----------- Flak Gun Flak Gun Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Advanced Heat Sink Huge Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Core Analyzer Heavy Armor Plating Improved Light Armor Plating Autogun Flak Gun Assault Cannon Heavy Missile Launcher Great Maul [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 5 | . . . 1 2 2 Weapon 2 | . . 1 1 . . Parts Attached 59 | 4 7 8 5 8 27 Power 7 | . 1 3 . . 3 Engine 7 | . 1 3 . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 1 2 2 2 4 Treads 5 | . . . 2 2 1 Leg 6 | 2 1 2 . . 1 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 2 . 2 4 12 Device 8 | . 1 . 1 2 4 Storage 3 | . 1 . 1 . 1 Processor 5 | . . . . 1 4 Hackware . | . . . . . . Protection 4 | . . . . 1 3 Artifact . | . . . . . . Weapon 19 | 2 3 3 1 2 8 Energy Gun 3 | 2 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 10 | . 2 3 . 1 4 Ballistic Cannon 4 | . . . 1 1 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Parts Lost 21 | . . 1 . . 20 Power 2 | . . 1 . . 1 Propulsion 7 | . . . . . 7 Utility 5 | . . . . . 5 Weapon 7 | . . . . . 7 Highest Loss Streak 8 | . . 1 . . 8 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 3 5 7 9 14 13 Power 1 | . . . . . 1 Propulsion 1 | 1 2 1 2 2 . Utility 5 | . . 2 3 7 7 Weapon 3 | . 2 4 3 3 4 Tool/Special . | . . . . . . Unused Backups 15 | . 2 1 1 4 7 Power 2 | . . . . . 2 Propulsion 2 | . 2 . . . . Utility 8 | . . . . 3 5 Weapon 3 | . . 1 1 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 79 99 97 99 95 Engine 7 | . 7 10 9 7 5 Treads 13 | . . . 1 18 17 Leg 8 | . 28 32 25 4 . Device 13 | . 8 11 16 22 11 Storage 7 | . 5 11 9 7 6 Processor 11 | . . . . 3 20 Protection 3 | . . . . 3 5 Ballistic Gun 19 | . 14 33 31 24 12 Ballistic Cannon 7 | . . . 4 5 11 Peak Build Rating 60 | 4 7 12 21 44 60 Average Rating 37 | 2 5 9 16 33 52 On Entrance 14 | . 4 7 12 21 44 Avg Prop Armor Cover (%) 3 | . . . 4 3 4 Naked Turns . | . . . . . . Heaviest Build 67 | 4 18 25 41 52 67 Greatest Support 80 | 20 20 30 42 72 80 Greatest Overweight (x) 15 | . . . 1 1 15 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 10 10 15 15 25 Average Capacity 13 | 5 6 10 10 15 15 Most Carried 15 | 5 8 10 13 15 15 Average Carried 12 | 3 5 7 9 14 14 Final Capacity 15 | 5 10 10 15 15 15 Final Carried 15 | 5 8 10 13 15 9 Class Distribution -------------------- 79% | Gunner 8% | Mutant 7% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2259 | 240 . 475 26 411 1107 Remotely . | . . . . . . Salvage Created 2024 | 31 . 430 21 309 1233 Parts 122 | 1 . 30 3 26 62 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | 1 . 13 . 6 31 Guns 28 | 1 . 13 . 4 10 Cannons 19 | . . . . 2 17 AOE 3 | . . . . . 3 Classes Destroyed 11 | 1 . 5 1 2 2 Worker 4 | . . . . . 4 Builder 4 | . . . 1 1 2 Hauler 1 | . . 1 . . . Recycler 2 | . . 1 . . 1 Watcher 2 | . . 2 . . . Swarmer 18 | . . 9 . . 9 Grunt 15 | 1 . 2 . 2 10 Sentry 6 | . . 2 . 2 2 Specialist 1 | . . . . . 1 Hunter 4 | . . . . 1 3 Programmer 7 | . . . . 1 6 Best Kill Streak 6 | 1 . 4 1 2 6 Combat Bots Only 6 | 1 . 4 . 2 6 Max Kills in Single Turn 3 | 1 . 1 1 2 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 494 | 7 . 64 3 77 343 Missed 133 | . . 12 2 28 91 Hits 361 | 7 . 52 1 49 252 Melee 1 | . . . . . 1 Projectile 360 | 7 . 52 1 49 251 AOE 2 | . . . . 2 . Critical Strikes 13 | . . 3 . 2 8 Part Disruptions 3 | . . . . . 3 Damage Taken 5123 | 80 . 539 13 617 3874 Core 1023 | . . 39 13 108 863 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 153 | . . 48 105 . . Core Remaining (%) 94 | 100 100 90 97 84 . Volleys Fired 134 | 5 1 41 10 13 64 Largest 4 | 2 2 3 1 4 4 Hottest 133 | 100 40 60 37 122 133 Shots Fired 412 | 10 2 122 10 53 215 Gun 290 | 10 2 122 . 40 116 Cannon 117 | . . . 10 13 94 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 397 | . 2 122 10 53 210 Thermal 10 | 10 . . . . . Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 14 | 6 1 11 2 14 12 Robot Miss Streak 17 | 2 1 4 . 2 17 Penetration Max 1 | . . . . 1 1 Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 262 | 7 1 74 1 37 142 Core Hits 159 | 2 . 24 1 17 115 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 11 | . . . . 1 10 Destroy 3 | . . . . 1 2 Blast 6 | . . . . . 6 Smash 2 | . . . . . 2 Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5356 | 88 11 930 20 638 3669 Guns 2983 | 88 11 930 . 402 1552 Cannons 1522 | . . . 20 236 1266 Explosions 669 | . . . . . 669 Melee 178 | . . . . . 178 Ramming 4 | . . . . . 4 Kinetic 4417 | . 11 930 20 638 2818 Thermal 88 | 88 . . . . . Explosive 669 | . . . . . 669 Electromagnetic . | . . . . . . Impact 178 | . . . . . 178 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . 2 3 Average Corruption 2 | . . 5 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 19 | . . 6 . 7 6 Message Errors 3 | . . 1 . 2 . Matter Fused 3 | . . . . 1 2 Heat Flow Errors 2 | . . 1 . 1 . Energy Discharges 3 | . . 1 . 1 1 Data Loss (minor) 3 | . . 2 . . 1 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . 1 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 145 | . . . . . 145 Projectiles 8 | . . . . . 8 Explosions 71 | . . . . . 71 Melee 66 | . . . . . 66 Knockbacks 11 | . . . . . 11 Impact 1 | . . . . . 1 Kinetic 10 | . . . . . 10 Secondary . | . . . . . . Self-Inflicted Damage 46 | . . . . . 46 Shots 1 | . . . . . 1 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . . . . 2 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 229 | 156 . 135 . 195 229 Average Temperature 62 | 82 . 33 . 31 70 Received Heat Transfer 699 | 42 . 120 9 138 390 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 259 | 259 . . . . . Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 98 | 100 100 100 100 100 96 Level 1 1 | . . . . . 3 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 264 | 20 11 162 56 50 264 Initial 56 | . 6 . 56 6 7 Average 41 | 2 1 76 11 10 51 Influence Increases 1603 | 20 10 388 45 176 964 Destroy 0b10 Robot/C 1020 | 20 . 260 . 120 620 Destroy 0b10 Robot/NC 65 | . . 20 5 5 35 Destroy Leader 246 | . . 56 . 50 140 Successful Hack 54 | . 10 19 20 . 5 Disable Machine 45 | . . . . . 45 Destroy Structure 68 | . . 3 5 1 59 Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 90 | . . 15 15 . 60 Influence Decreases 1375 | 10 20 253 165 175 752 Entered New Map 101 | . 4 . 79 9 9 Time Decay 1064 | 10 16 243 86 166 543 Lost Part 210 | . . 10 . . 200 Squads Dispatched 12 | . 1 . . 2 9 Investigation . | . . . . . . Extermination 4 | . . . . 1 3 Reinforcement 8 | . 1 . . 1 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 1 | . . . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | 1 1 20 7 7 44 Peak Tracking Total 7 | 1 1 4 7 2 6 Tactical Retreats 5 | . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 2 4 3 . 6 Terminals 9 | . 2 2 2 . 3 Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 . 1 Recycling Units 2 | . . . . . 2 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 36 | . 6 10 11 . 9 Successful 17 | . 2 7 7 . 1 Failed 18 | . 4 2 4 . 8 Catastrophic 6 | . . . 1 . 5 Database Lockouts 1 | . . 1 . . . Manual 9 | . 2 2 3 . 2 Terminals 20 | . 6 3 6 . 5 Fabricators . | . . . . . . Repair Stations 11 | . . 4 5 . 2 Recycling Units 2 | . . . . . 2 Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 2 . 1 Terminal Index 2 | . 1 . 1 . . Scanalyzer Index 1 | . . 1 . . . Zone Layout 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 3 4 . . Scan Component 4 | . . 2 2 . . Repair 3 | . . 1 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . Terminals 3 | . 1 1 1 . . Botnet 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 3 3 . 5 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired 3 | . . 1 2 . . Time 88 | . . 36 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 4182 | . 113 607 371 811 2280 Sensors 2028 | . . . . . 2028 Terrain 1378 | . . . 298 811 269 Seismic 1159 | . 113 607 371 68 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4485 | 123 169 607 371 811 2404 Spaces Moved 1926 | 104 122 343 200 382 775 Core 46 | 39 . . . . 7 Treads 1135 | . . . 13 382 740 Legs 742 | 65 122 343 187 . 25 Wheels 3 | . . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 150 110 Average Speed 151 | 93 120 108 129 190 169 Slowest Speed 800 | 120 120 120 175 232 800 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 8 22 33 19 12 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 5 . 2 Terrain Destroyed 67 | . . . 5 1 61 Melee . | . . . . . . Projectile 20 | . . . 5 1 14 AOE 47 | . . . . . 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3198 | 117 142 485 301 435 1718 Wait 964 | . . 83 75 1 805 Move 1921 | 103 121 342 199 381 775 Hop . | . . . . . . Pick Up 49 | 5 8 5 7 13 11 Fast Attach 27 | 4 2 3 1 5 12 Attach 20 | . 1 2 2 2 13 Detach 5 | . . . . 2 3 Swap 27 | . 4 5 5 4 9 Drop 44 | . 5 4 2 14 19 Fire 134 | 5 1 41 10 13 64 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 124 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 14) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 393 | -9/Materials | Repaired Broken Aluminum Leg 446 | -9/Materials | Central database locked down 591 | -9/Materials | Build established: Gunner 891 | -9/Materials | Discovered new exit (range 5) 900 | -9/Materials | Entered another Materials area 900 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -8/Materials | Repaired Aluminum Leg+ 1029 | -8/Materials | Repaired Aluminum Leg+ 1238 | -8/Materials | Discovered new exit (range 5) 1271 | -8/Materials | Build established: Skirmisher 1271 | -8/Materials | Entered Factory 1271 | -7/Factory | Evolved 2 slots: Utility x2 1641 | -7/Factory | Build established: Gunner 2041 | -7/Factory | Discovered new exit (range 16) 2082 | -7/Factory | Entered another Factory area 2082 | -6/Factory | Evolved 2 slots: Utility x2 2936 | -6/Factory | Cargo convoy interrupted 4252 | -6/Factory | Lost 8 parts (3n2u3w) 4437 | -6/Factory | Lost 3 parts (1u2w) 4438 | -6/Factory | Core integrity fell below 50% 4469 | -6/Factory | Core integrity fell below 20% 4486 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04474_ Destroyed Targeting Computer. 04474_ H-66 Slayer system corrupted by crushing effect. 04474_ Wheel destroyed. 04474_ Slug penetrates Earth. 04475_ H-66 Slayer system terminally corrupted. 04475_ Targeting Computer fried. 04475_ Flexi-carbon Leg fried. 04475_ Hvy. Assault Rifle fried. 04475_ Penetrated by Slug. 04475_ K-01 Serf collects debris. 04478_ Penetrated by Slug. 04478_ K-01 Serf collects debris. 04481_ Acquired Wheel. 04481_ Penetrated by Slug. 04482_ K-01 Serf collects debris. 04485_ H-66 Slayer knocked back. 04486_ Penetrated by Slug. 04486_ Wheel destroyed. 04486_ Penetrated by Slug. 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