Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.20 @ 04:31:26 Player: Olexender Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (4963) 4963 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10123 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 100/100 System Corruption 23% Temperature Cool (18) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Cold Fusion Reactor Advanced Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Reinforced Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Structural Scanner Advanced Targeting Computer Advanced EM Disruption Field Force Field > --- WEAPON ----------- Advanced Plasma Cannon KE Penetrator KE Penetrator > --- INVENTORY -------- Improved Gravmag System Gravmag Array Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Phase Shifter Shield Generator System Restoration Module Particle Gun Gauss Rifle Gauss Rifle Katana Katana Axe [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 . 2 . . 4 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . . 2 1 Utility 4 | . . . 1 . . . . 2 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 114 | 6 4 5 9 3 15 8 1 16 47 Power 14 | 1 1 . 1 1 2 . . 3 5 Engine 8 | 1 1 . 1 1 2 . . 2 . Core 5 | . . . . . . . . . 5 Reactor 1 | . . . . . . . . 1 . Propulsion 43 | 2 . 2 4 . 5 2 1 4 23 Treads . | . . . . . . . . . . Leg 24 | 2 . 2 4 . 5 2 1 4 4 Wheel . | . . . . . . . . . . Hover 19 | . . . . . . . . . 19 Flight . | . . . . . . . . . . Utility 26 | 1 2 2 2 . 4 2 . 5 8 Device 17 | . 1 1 1 . 3 1 . 2 8 Storage 4 | 1 1 . 1 . . . . 1 . Processor 1 | . . . . . . . . 1 . Hackware . | . . . . . . . . . . Protection 4 | . . 1 . . 1 1 . 1 . Artifact . | . . . . . . . . . . Weapon 31 | 2 1 1 2 2 4 4 . 4 11 Energy Gun 7 | 2 . 1 1 1 1 . . 1 . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 18 | . 1 . 1 1 3 3 . 2 7 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . . 2 1 . 1 3 Parts Lost 53 | . . . 2 . 11 . . . 40 Power 8 | . . . 1 . 2 . . . 5 Propulsion 19 | . . . . . 4 . . . 15 Utility 13 | . . . 1 . 2 . . . 10 Weapon 13 | . . . . . 3 . . . 10 Highest Loss Streak 15 | . . . 1 . 6 . . . 15 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 11 | . 7 9 9 10 13 14 15 14 10 Power . | . 1 1 . . . . . . 1 Propulsion . | . . 1 1 1 . 1 1 . 1 Utility 5 | . 2 3 2 3 7 7 7 6 4 Weapon 5 | . 3 4 4 5 5 5 7 7 3 Tool/Special . | . . . . . . . . . . Unused Backups 17 | . 4 . . 1 1 2 . 4 5 Power 1 | . 1 . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . . . . 2 . 1 3 Weapon 10 | . 3 . . 1 1 . . 3 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 96 100 90 99 100 98 76 Engine 12 | . 14 14 11 11 16 18 18 12 . Core 1 | . . . . . . . . . 5 Leg 22 | . 28 28 32 33 23 27 27 31 2 Hover 4 | . . . . . . . . . 19 Device 14 | . 11 3 15 22 13 16 18 14 12 Storage 9 | . 14 14 11 11 9 9 9 6 5 Processor 1 | . . . . . . . . 4 5 Protection 2 | . . 10 4 . 4 1 . 5 . Energy Gun 10 | . 27 21 13 11 8 8 9 6 1 Ballistic Gun 10 | . . 6 8 11 14 15 17 10 8 Peak Build Rating 89 | 6 8 8 13 16 22 31 32 60 89 Average Rating 32 | 4 6 7 11 14 19 26 31 54 67 On Entrance 19 | . 6 7 8 13 16 22 30 32 60 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 12 20 22 31 35 48 52 48 68 97 Greatest Support 82 | 20 20 20 33 33 33 40 47 82 80 Greatest Overweight (x) 15 | 3 . 1 1 1 15 1 1 . 3 Average Overweight (x) . | . . . . . 1 1 . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 20 20 Average Capacity 13 | 7 9 10 10 15 15 15 15 15 15 Most Carried 15 | 1 10 10 10 15 15 15 15 15 15 Average Carried 11 | . 7 9 9 10 13 14 15 14 10 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 20 Final Carried 15 | 1 9 10 9 15 13 15 15 15 3 Class Distribution -------------------- 23% | Mutant 22% | Scavenger-Mutant 15% | Skirmisher 12% | Gunner 9% | Scavenger-Tank 7% | Tank 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Storage Skirmisher | -8/Recycling Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Matter Collected 3715 | 194 296 82 134 45 542 399 69 491 1463 Remotely . | . . . . . . . . . . Salvage Created 6483 | . 156 149 541 115 1078 647 109 389 3299 Parts 320 | . 14 12 30 6 46 38 8 20 146 Haulers Intercepted 2 | . . . 1 . . . . . 1 Recyclers Shooed 7 | . 1 . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 106 | . 7 5 12 2 21 12 2 7 38 Melee 6 | . . . . . . . . . 6 Guns 86 | . 7 5 12 2 21 12 2 5 20 Cannons 12 | . . . . . . . . 1 11 Classes Destroyed 14 | . 3 . 3 . 2 1 1 2 2 Worker 4 | . . . . . . . . . 4 Builder 5 | . . . . . . . . . 5 Hauler 2 | . . . 1 . . . . . 1 Recycler 10 | . . . . . 3 . . . 7 Operator 2 | . . . . . . 1 . . 1 Watcher 7 | . 2 . 1 . 1 1 . . 2 Swarmer 25 | . 6 3 3 . 6 . 1 . 6 Grunt 40 | . 1 2 5 . 12 7 . 4 9 Brawler 3 | . . . . . . . 1 . 2 Duelist 3 | . . . 1 . . . . . 2 Sentry 13 | . . . 3 2 1 5 . 1 1 Hunter 11 | . . . . . 2 . . . 9 Programmer 10 | . . . . . . . . 1 9 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 13 | . 3 3 9 2 13 2 2 2 10 Combat Bots Only 9 | . 3 3 5 2 9 2 2 2 6 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 1101 | . 19 47 57 14 162 42 1 134 625 Missed 332 | . 4 12 18 4 46 10 . 62 176 Hits 769 | . 15 35 39 10 116 32 1 72 449 Melee 12 | . . . 1 . . . . . 11 Projectile 757 | . 15 35 38 10 116 32 1 72 438 Critical Strikes 30 | . . . 1 2 5 1 . 1 20 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 8864 | . 94 269 370 115 1285 368 5 760 5598 Core 1412 | . 5 52 58 11 116 68 . 100 1002 Absorbed by Shields 496 | . . . . . 39 . . 175 282 Ignored by Resistances 2696 | . 30 86 111 31 387 105 2 265 1679 Regen/Repaired (Parts) 52 | . . . . . . 52 . . . Core Remaining (%) 82 | 100 . 77 . 82 . . 66 88 . Volleys Fired 365 | . 21 24 39 5 83 40 2 35 116 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 164 | . 100 100 83 83 111 115 115 133 164 Shots Fired 832 | . 42 32 67 10 165 116 6 104 290 Gun 738 | . 42 32 67 10 165 116 6 97 203 Cannon 94 | . . . . . . . . 7 87 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 537 | . . 22 39 5 123 78 4 70 196 Thermal 295 | . 42 10 28 5 42 38 2 34 94 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 55 | . 8 9 14 14 35 23 5 55 20 Robot Miss Streak 3 | . 3 2 2 . 1 2 . 2 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 14 | . . 1 3 1 4 3 . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . 1 . Shots Hit Robots 690 | . 26 25 51 9 143 92 3 93 248 Core Hits 280 | . 11 11 27 4 54 29 3 25 116 Critical Kills 4 | . . . . . . . . . 4 Critical Parts Destroyed 6 | . . . . . . . . . 6 Critical Strikes 24 | . 2 . 1 1 2 3 . . 15 Burn 11 | . 2 . 1 1 2 3 . . 2 Meltdown 2 | . . . . . . . . . 2 Destroy 8 | . . . . . . . . . 8 Sever 3 | . . . . . . . . . 3 Melee Attacks 36 | . . . . . . 2 1 1 32 Impact . | . . . . . . . . . . Slashing 36 | . . . . . . 2 1 1 32 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 13317 | . 338 227 634 113 2110 1465 72 1645 6713 Guns 10091 | . 338 227 634 113 2109 1465 72 1490 3643 Cannons 2237 | . . . . . . . . 155 2082 Explosions . | . . . . . . . . . . Melee 988 | . . . . . . . . . 988 Ramming 1 | . . . . . 1 . . . . Kinetic 7764 | . . 153 219 26 1523 989 39 1155 3660 Thermal 4564 | . 338 74 415 87 586 476 33 490 2065 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 988 | . . . . . . . . . 988 Piercing . | . . . . . . . . . . Highest Corruption 23 | . . . 1 1 . . . . 23 Average Corruption 3 | . . . 1 1 . . . . 6 Corruption Purged 5 | . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . 1 . . . . 13 Message Errors 4 | . . . . . . . . . 4 Matter Fused 6 | . . . . . . . . . 6 Data Loss (minor) 1 | . . . . 1 . . . . . Misfires 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 78 | . . . . . . . . . 78 Projectiles 71 | . . . . . . . . . 71 Explosions . | . . . . . . . . . . Melee 7 | . . . . . . . . . 7 Knockbacks 6 | . . . . . . . . 2 4 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 389 | . 123 118 293 79 389 361 63 242 123 Average Temperature 77 | . 53 63 95 39 109 112 32 92 22 Received Heat Transfer 2233 | . 6 117 192 90 702 252 . 243 631 Effects 8 | . . . . . 8 . . . . Interference 8 | . . . . . 8 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 2 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Melted 21 | . 2 . 1 1 . 2 . 2 13 Heat Transferred 10135 | . 1147 222 962 259 1517 1369 74 1147 3438 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Maximum Alert Level 1 | . . . . . 1 . . . 1 Low Security (%) 92 | 100 100 100 100 100 78 100 100 100 76 Level 1 7 | . . . . . 21 . . . 23 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 395 | . 71 70 198 58 230 162 45 61 395 Initial 58 | . . 16 . 58 3 13 38 50 . Average 60 | . 18 21 64 28 100 48 5 22 135 Influence Increases 3045 | . 193 120 334 40 573 333 53 223 1176 Destroy 0b10 Robot/C 2120 | . 140 100 240 40 420 240 40 140 760 Destroy 0b10 Robot/NC 155 | . 10 . 10 . 20 10 5 . 100 Destroy Leader 418 | . 34 20 54 . 82 72 . 30 126 Trap Triggered on 0b10 10 | . . . . . 10 . . . . Successful Hack 40 | . 8 . 15 . 10 . 7 . . Disable Machine 54 | . . . . . . 9 . . 45 Destroy Structure 78 | . 1 . . . 1 2 1 3 70 Advance Influence 50 | . . . . . . . . 50 . Lose Combat Pursuer 120 | . . . 15 . 30 . . . 75 Influence Decreases 2790 | . 142 171 156 208 546 253 170 223 921 Entered New Map 265 | . . 35 . 120 7 24 79 . . Time Decay 1847 | . 142 136 136 88 279 229 91 223 523 Lost Part 528 | . . . 20 . 110 . . . 398 Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 27 | . 1 . 2 . 5 6 . 1 12 Investigation 8 | . 1 . 1 . 1 1 . 1 3 Extermination 2 | . . . . . . . . . 2 Reinforcement 8 | . . . 1 . 1 2 . . 4 Assault . | . . . . . . . . . . Garrison 9 | . . . . . 3 3 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Distress Signals 7 | . . . 2 . 2 . . . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 166 | . 14 5 18 2 33 15 2 9 68 Peak Tracking Total 10 | . 3 3 4 2 9 3 2 2 10 Tactical Retreats 6 | . . . 1 . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Traps Triggered 6 | . 2 . 2 . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed 6 | . . . . . 6 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Disabled 6 | . . . . . . 1 . . 5 Max in Single Turn 1 | . . . . . . 1 . . 1 Garrison Access 3 | . . . . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Machines Accessed 32 | . 6 . 3 . 4 5 7 3 4 Terminals 17 | . 5 . 3 . 2 2 4 . 1 Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 9 | . 1 . . . 1 2 3 . 2 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 1 1 Total Hacks 90 | . 20 . 15 . 11 10 16 8 10 Successful 56 | . 12 . 11 . 8 8 11 3 3 Failed 34 | . 8 . 4 . 3 2 5 5 7 Catastrophic 7 | . . . 2 . . . 1 2 2 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . . 3 . . . Terminals 58 | . 17 . 15 . 9 2 13 . 2 Fabricators 5 | . . . . . . . . 5 . Repair Stations 4 | . . . . . . 4 . . . Recycling Units 17 | . 3 . . . 1 4 3 . 6 Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . 3 2 Terminal Hacks 37 | . 10 . 11 . 6 2 8 . . Record 13 | . 4 . 6 . 2 . 1 . . Part Schematic 1 | . . . . . . . 1 . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 3 | . . . 1 . . . 2 . . Security Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 5 | . 3 . . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . 3 . . . Scan Component 2 | . . . . . . 2 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 11 | . 2 . . . 1 3 3 . 2 Report Inventory 8 | . 1 . . . 1 2 3 . 1 Retrieve Matter 1 | . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 1 Seal Access 3 | . . . . . 1 . . 1 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 4 . 2 . 2 3 3 3 3 Full Trace Events 9 | . 1 . 1 . 1 1 1 1 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 44 | . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 403 | . . . . . . . . . 403 Retrieved Components 16 | . 7 . . . . 9 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Active Infowar (turns) 3892 | . 467 91 419 190 150 497 718 403 957 Structural 3892 | . 467 91 419 190 150 497 718 403 957 Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Turns Passed 5458 | 48 555 381 419 190 759 669 718 569 1150 Spaces Moved 2716 | 29 383 192 235 124 235 218 374 339 587 Core 11 | 9 . . . . 2 . . . . Treads . | . . . . . . . . . . Legs 2145 | 20 383 192 235 124 233 218 374 339 27 Wheels . | . . . . . . . . . . Hover 560 | . . . . . . . . . 560 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 190 190 126 122 40 Average Speed 137 | 133 120 167 120 129 201 192 187 122 79 Slowest Speed 800 | 200 120 190 190 190 800 193 196 125 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 77 57 29 32 23 39 78 12 20 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . Spaces Dug 2 | . . . . . . . 1 1 . Terrain Destroyed 24 | . . . . . . . 1 1 22 Melee 2 | . . . . . . . 1 1 . Projectile 22 | . . . . . . . . . 22 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Total 3741 | 35 439 223 311 145 378 396 387 437 990 Wait 277 | . 11 . 13 2 14 108 7 12 110 Move 2707 | 28 382 191 234 123 234 217 373 338 587 Hop . | . . . . . . . . . . Pick Up 104 | 1 14 1 7 9 14 8 . 11 39 Fast Attach 21 | 6 1 . . . 1 2 . 2 9 Attach 66 | . 1 . 5 . 16 1 . 3 40 Detach 8 | . . . . . 4 . . . 4 Swap 81 | . 2 5 8 3 7 10 3 18 25 Drop 79 | . 7 2 5 3 4 8 1 17 32 Fire 365 | . 21 24 39 5 83 40 2 35 116 Melee 32 | . . . . . . 2 1 1 28 Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 9) 128 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 19) 562 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Entered Mines 933 | -10/Mines | Found a hidden stash of uninstalled traps 964 | -10/Mines | Learned Materials stockpile data 964 | -10/Mines | Discovered new exit (range 11) 985 | -10/Mines | Entered Materials 985 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -9/Materials | Build established: Scavenger-Mutant 1386 | -9/Materials | Discovered new exit (range 7) 1404 | -9/Materials | Entered Mines 1478 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1519 | -9/Mines | Discovered new exit (range 10) 1594 | -9/Mines | Entered Materials 1594 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1739 | -8/Materials | Garrison activated, responded to threat 1755 | -8/Materials | Discovered new exit (range 14) 1959 | -8/Materials | Destroyed 9 combat bots 2058 | -8/Materials | Lost 6 parts (1p3n1u1w) 2103 | -8/Materials | Lost 3 parts (1p1u1w) 2216 | -8/Materials | Discovered new exit (range 16) 2218 | -8/Materials | Identified exit to Storage 2353 | -8/Materials | Entered Storage 2484 | -8/Storage | Repaired Broken Particle Gun 2816 | -8/Storage | Garrison activated, responded to threat 3014 | -8/Storage | Used back door to open Recycling access 3014 | -8/Storage | Discovered new exit (range 5) 3022 | -8/Storage | Entered Recycling 3172 | -8/Recycling | Build established: Skirmisher 3658 | -8/Recycling | Discovered new exit (range 16) 3740 | -8/Recycling | Entered Factory 3740 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3826 | -6/Factory | Spotted B-75 Beast 3890 | -6/Factory | Destroyed B-75 Beast 3994 | -6/Factory | Discovered new exit (range 15) 4305 | -6/Factory | Discovered new exit (range 4) 4309 | -6/Factory | Entered another Factory area 4309 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4719 | -5/Factory | Garrison activated, responded to threat 4791 | -5/Factory | Lost 7 parts (2n3u2w) 5077 | -5/Factory | Build established: Gunner 5146 | -5/Factory | Lost 3 parts (1n1u1w) 5322 | -5/Factory | Core integrity fell below 50% 5339 | -5/Factory | System corruption reached 10% 5361 | -5/Factory | Lost 12 parts (2p4n3u3w) 5402 | -5/Factory | Cargo convoy interrupted 5444 | -5/Factory | Core integrity fell below 20% 5459 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05452_ K-01 Serf collects debris. 05452_ U-05 Engineer builds a Wall. 05453_ K-01 Serf collects debris. 05453_ U-05 Engineer lays Concrete. 05454_ R-10 Processor collects Med. Matter Pod. 05454_ U-05 Engineer lays Concrete. 05454_ U-05 Engineer builds a Wall. 05454_ K-01 Serf collects debris. 05455_ U-05 Engineer lays Concrete. 05456_ P-70 Sage destroyed. 05457_ K-01 Serf collects debris. 05457_ R-10 Processor collects Antigrav System. 05457_ U-05 Engineer lays Concrete. 05457_ K-01 Serf collects debris. 05457_ U-05 Engineer lays Concrete. 05457_ Axe destroyed. 05458_ U-05 Engineer lays Concrete. 05458_ K-01 Serf collects debris. 05458_ U-05 Engineer lays Concrete. 05459_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????? ???????????????????????????? | | ?????????????? ##?????????????????????????? | | ?????????????? ######?????????????????????? | | ??????????????? ######?????????????????????? | | ??????????????? # ! # ?? # ???????????????? | | ???????????????? # # ?? # ? ????????????? | | ??????????????? % # =# ?? # "????????????? | | ???????????????## # ! # ? R# ?????????????? | | ######?????????## # + + ??????????????? | | ######?????????## # ! # w # ???????????????? | | ##?????????## # # % # ???????????????? | | #######??#### # # # ?????????????? | | ############# # # # ??????????????? | | # ## " ### ######g##/###??????????????? | | # ##"G"### %# %% g ####?????????????? | | # ##" "### # =% u####?????????????? | | # # = # [=x ##?????????????? | | # # ! % #!u%%%k= ##?????????????? | | # *! # """%%%# R@ kk # ##?????????????? | | # % # """" %+ !=! k ###?????????????? | | + = + " "" !# *u k ##??????????????? | | # # *#! p k ##??????????????? | | ########## % % #############??????????????? | | % ??????????????? | | ???????????? | | """ "" "" """ "" ????????????? | | """ """ "%" ""% """=% """ "????????????? | | """ """ "% "%" F" """??????????????? | | """ """ " " %"" """ ###### "????????????????? | | "" ###### ????????????????? | | ##????? ????????????????? | | ##????? ????????????????? | | #??????? ????????????????? | | #??????????????????????????? | | % #??????????????????????????? | | ### #??????????????????????????? | | ### #??????????????????????????? | | ?## """" ???????????????????????????? | | ?## """" ??????????????????????????????? | | ?## """" ??????????????????????????????? | | ?## """" ??????????????????????????????? | | ?## """" ???????????????????????????????? | | ?## """" ##????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 30% | -8/Storage | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanHackingArchive Manual? 0 Play Time 01:37:17 Cumulative 317.7 hours Start 2025.08.20 @ 01:14:39 End 2025.08.20 @ 04:31:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 259 Rogue 0 Adventurer 196 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 59 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ac101ea-e81a-452e-8d42-b5ce1d3fcc8c