Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.06 @ 20:06:52 Player: tourn Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (23) 4600 Robots Destroyed (258) 1290 Value Destroyed (11971) 11971 Prototype IDs (60) 1200 Alien Tech Used (1) 200 Bonus (5998) 5998 TOTAL SCORE: 28759 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3895 Follower Combat Kills 1094 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -691 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Target Analyzer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Greatsword Peak State ------------ > --- POWER ------------ Antimatter Reactor Reinforced Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Advanced Kinecellerator Layered Heavy Armor Plating Graphene Brace Experimental Thermal Shield > --- WEAPON ----------- Advanced Variable Charge Gun Railgun Railgun Railgun > --- INVENTORY -------- Light Antimatter Reactor Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Medium Storage Unit Advanced Energy Well Advanced Signal Interpreter High-powered Tractor Beam Transdimensional Reconstructor Latent Energy Streamer Enhanced Nova Cannon Gamma Bomb Array Neutron Missile Launcher Greatsword [Rating: 163] Favorites ----------- Power Light Antimatter Reactor Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Transmission Jammer Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Hypervelocity Railgun Energy Gun Cooled Pulse Rifle Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Railgun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . Utility 7 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 Parts Attached 322 | . 3 4 . . 27 42 7 4 8 8 12 2 3 . 4 4 10 14 10 4 62 39 55 Power 30 | . . 1 . . 1 2 1 . 1 . 1 . . . . . 1 2 3 1 10 4 2 Engine 7 | . . . . . 1 1 1 . 1 . 1 . . . . . 1 1 . . . . . Core 9 | . . 1 . . . 1 . . . . . . . . . . . 1 2 1 3 . . Reactor 14 | . . . . . . . . . . . . . . . . . . . 1 . 7 4 2 Propulsion 77 | . . 1 . . 11 9 . . . . 3 . . . . 1 1 3 3 . 25 9 11 Treads 11 | . . . . . 3 . . . . . . . . . . . . 1 . . 5 . 2 Leg 47 | . . 1 . . 8 8 . . . . 3 . . . . . 1 . . . 9 9 8 Wheel 7 | . . . . . . 1 . . . . . . . . . 1 . 1 . . 4 . . Hover 10 | . . . . . . . . . . . . . . . . . . . 3 . 7 . . Flight 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 Utility 97 | . 2 . . . 6 10 . 1 4 4 4 . 3 . 1 2 4 4 3 . 19 9 21 Device 45 | . . . . . 1 3 . 1 1 4 2 . 2 . 1 1 3 2 1 . 6 4 13 Storage 8 | . 1 . . . 1 . . . . . . . . . . . . 2 1 . 3 . . Processor 14 | . . . . . . 5 . . 1 . 2 . . . . . . . . . 4 1 1 Hackware 5 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . . 2 Protection 25 | . 1 . . . 4 1 . . 2 . . . 1 . . . 1 . . . 6 4 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 118 | . 1 2 . . 9 21 6 3 3 4 4 2 . . 3 1 4 5 1 3 8 17 21 Energy Gun 32 | . . . . . 1 3 2 2 1 2 3 1 . . 1 . 2 3 1 1 4 1 4 Energy Cannon 12 | . . . . . . 3 . . . . . . . . . . . . . 1 . 5 3 Ballistic Gun 39 | . 1 1 . . 4 8 . . 2 . . . . . 1 1 . . . 1 3 9 8 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . Launcher 24 | . . 1 . . 1 4 3 1 . 2 1 1 . . 1 . 2 1 . . . 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 3 3 . . . . . . . . . . . 1 . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . . 1 2 . . . . 1 . 1 . . . 1 1 2 . 1 2 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Lost 71 | . . . . . . 13 2 . . . 2 . . . 1 . 1 11 . 2 17 4 18 Power 13 | . . . . . . 2 1 . . . . . . . . . 1 2 . . 4 2 1 Propulsion 16 | . . . . . . 2 . . . . 1 . . . 1 . . 2 . . 6 . 4 Utility 21 | . . . . . . 5 . . . . 1 . . . . . . 3 . . 3 1 8 Weapon 21 | . . . . . . 4 1 . . . . . . . . . . 4 . 2 4 1 5 Highest Loss Streak 11 | . . . . . . 11 1 . . . 2 . . . 1 . 1 7 . 2 5 2 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 93 100 100 100 98 92 91 92 91 92 97 100 97 93 98 93 94 62 85 89 87 93 89 Engine 3 | . 14 2 . . 6 6 6 7 7 7 6 6 6 6 6 5 5 2 . . . . . Core 1 | . . 11 14 14 2 . . . . . . . . . . . . 1 5 5 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 4 9 8 Leg 20 | . 28 28 28 28 19 21 15 15 15 15 29 33 33 33 32 17 17 3 . . 6 31 26 Wheel 2 | . . . . . . 4 7 7 7 7 1 . . . . 4 5 4 5 2 5 . . Hover 1 | . . . . . . . . . . . . . . . . . . . 4 17 9 . . Device 10 | . . . . . 6 8 15 15 10 7 6 6 6 6 12 17 17 12 19 23 14 6 12 Storage 6 | . 19 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 9 5 6 5 3 Processor 10 | . . . . . . 10 15 15 10 7 12 13 13 13 13 11 11 11 11 11 8 15 11 Hackware 1 | . . . . . . 2 . . . . . . . . . 4 . . . 5 2 . 1 Protection 7 | . 3 14 14 14 19 4 . . 8 15 13 13 10 6 6 5 10 . . . 4 7 5 Energy Gun 4 | . 10 . . . 6 5 5 6 7 6 5 5 6 6 5 5 4 8 11 9 5 1 1 Ballistic Gun 12 | . 17 26 28 28 16 16 13 7 8 15 13 13 13 13 13 11 11 . . . 4 13 15 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 150 | 13 19 19 19 19 40 41 36 33 37 39 47 44 45 40 42 44 57 54 38 33 121 117 150 Greatest Support 171 | 20 20 20 20 20 60 64 28 28 28 28 84 84 84 84 84 66 28 28 33 33 112 144 171 Greatest Overweight (x) 4 | . . . . . . 1 1 1 1 1 1 . . . . 1 2 1 1 . 4 . 1 Average Overweight (x) . | . . . . . . . . 1 1 1 . . . . . . 1 . . . 1 . . Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 20 20 20 Average Capacity 13 | 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 19 20 19 Most Carried 20 | 6 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 20 20 20 Average Carried 13 | 6 7 8 7 8 9 9 9 9 9 10 9 10 10 10 9 9 9 8 4 5 17 19 18 Final Capacity 20 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 20 20 5 Final Carried 20 | 6 8 8 8 8 10 10 9 10 10 10 10 10 10 10 10 10 10 5 5 5 20 20 4 Class Distribution -------------------- 26% | Gunner 19% | Scavenger-Tank 16% | Mutant 12% | Scavenger-Gunner 10% | Tank 6% | Scavenger-Mutant 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Tank | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Mutant | -4/Proximity Caves Gunner | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Tank | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Matter Collected 8933 | 200 99 43 . 20 469 703 363 159 43 119 205 126 . . 115 . 309 170 . 14 1251 1748 2777 Remotely 1484 | . . . . . . 42 363 159 7 83 124 126 . . 115 . 174 . . . . . 291 Salvage Created 12525 | . 99 101 . . 549 894 241 151 . 77 125 212 . . 98 . 388 292 . 93 2217 2424 4564 Parts 578 | . 5 6 . . 24 55 17 9 . 5 4 6 . . 9 . 28 14 . 5 86 103 202 Haulers Intercepted 6 | . . . . . 1 . . . . . 1 . . . . . . . . . 3 . 1 Recyclers Shooed 6 | . . 1 . . 1 . . . . . 1 . . . . . . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 15 8 . 6 . 2 . . 13 . 29 8 . 3 . . . Prevented 8 | . . . . . . . . . . . . . . . . . . 3 . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Combat Hostiles Destroyed 210 | . 2 4 . . 9 21 13 5 . 5 4 4 . . 5 . 10 6 . 3 31 26 62 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Guns 82 | . 2 1 . . 6 9 . . . . . . . . 1 . 4 2 . 2 10 20 25 Cannons 23 | . . . . . . 2 . 3 . . . . . . . . . . . . 17 . 1 AOE 95 | . . 3 . . 2 10 13 2 . 5 4 4 . . 4 . 6 2 . . 1 3 36 Classes Destroyed 24 | . 2 2 . . 4 3 . . . . . . . . . . 2 . . 1 1 6 3 Worker 8 | . . . . . . 2 . . . . . . . . . . . . . . . . 6 Builder 8 | . . . . . . 1 . . . . . . . . . . . . . . 2 . 5 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hauler 6 | . . . . . 1 . . . . . 1 . . . . . . . . . 3 . 1 Recycler 9 | . . 1 . . 1 3 . . . . . . . . . . . . . . 2 . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 5 | . . . . . . . . . . . . . . . . . . . . . . 2 3 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 Swarmer 59 | . . 3 . . 2 10 8 . . 4 4 4 . . 4 . 4 4 . . 7 . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 62 | . 2 1 . . 1 1 4 4 . 1 . . . . . . 2 . . 1 6 14 25 Brawler 7 | . . . . . . . . . . . . . . . . . 1 . . . 1 . 5 Duelist 7 | . . . . . 1 1 . 1 . . . . . . . . . . . . . 2 2 Protector 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 Sentry 20 | . . . . . 4 3 1 . . . . . . . . . . 1 . . 4 2 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . 2 2 Hunter 12 | . . . . . 1 1 . . . . . . . . . . 3 1 . . 2 2 2 Programmer 29 | . . . . . . 5 . . . . . . . . 1 . . . . . 11 3 9 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . . Best Kill Streak 18 | . 2 4 . . 2 5 7 3 . 3 4 4 . . 4 . 4 2 . 2 4 8 18 Combat Bots Only 17 | . 2 3 . . 2 5 7 3 . 3 4 4 . . 4 . 4 2 . 2 4 6 17 Max Kills in Single Turn 5 | . 1 2 . . 2 2 3 1 . 2 3 3 . . 3 . 3 1 . 1 2 4 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . 2 2 3 1 . 2 3 3 . . 3 . 3 1 . . 1 3 5 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Damage Taken 19690 | . 64 201 . . 370 2380 491 87 . 120 126 122 . . 339 . 909 1078 . 296 4031 2221 6855 Core 2737 | . 10 59 . . 17 319 58 34 . . . 47 . . 88 . 98 153 . 81 353 118 1302 Absorbed by Shields 1343 | . . . . . . . . . . 30 15 . . . . . . . . . 436 . 862 Reduced by Siege Mode 166 | . . . . . . . . . . . . . . . . . . . . . . . 166 Ignored by Resistances 703 | . . . . . . 43 . . . . 13 . . . 54 . 117 227 . . . . 249 Regen/Repaired (Parts) 152 | . . . . . 152 . . . . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . . . 72 96 . . . . 41 . . . . 84 . . . . 66 . 59 . Volleys Fired 527 | . 18 7 . . 31 66 13 9 . 4 10 12 . . 7 . 15 15 . 5 109 88 118 Largest 4 | . 2 2 . . 3 3 1 3 . 1 3 3 . . 3 . 3 3 . 2 3 3 4 Hottest 267 | . 60 40 . . 108 163 39 87 . 39 86 86 . . 86 . 86 120 . 75 267 200 185 Shots Fired 1321 | . 34 10 . . 69 141 13 23 . 4 16 20 . . 12 . 34 23 . 8 285 259 370 Gun 1137 | . 34 6 . . 68 117 1 14 . . 12 17 . . 9 . 30 20 . 8 203 255 343 Cannon 109 | . . . . . . 11 . 7 . . . . . . . . . . . . 82 4 5 Launcher 75 | . . 4 . . 1 13 12 2 . 4 4 3 . . 3 . 4 3 . . . . 22 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 874 | . 20 6 . . 50 76 . 14 . . 6 8 . . 8 . 22 2 . . 110 237 315 Thermal 290 | . 14 . . . 18 52 1 7 . . 6 9 . . 1 . 8 1 . 3 134 3 33 Explosive 75 | . . 4 . . 1 13 12 2 . 4 4 3 . . 3 . 4 3 . . . . 22 Electromagnetic 82 | . . . . . . . . . . . . . . . . . . 17 . 5 41 19 . Robot Hit Streak 24 | . 9 3 . . 9 11 3 8 . 3 3 7 . . 11 . 8 24 . 3 21 17 21 Robot Miss Streak 8 | . 2 4 . . 2 8 3 5 . 1 5 2 . . 1 . 1 2 . 1 3 5 5 Penetration Max 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 3 1 Secondary Targets 6 | . . . . . . . . . . . . . . . . . . . . . 1 1 4 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 Shots Hit Robots 871 | . 20 5 . . 49 91 4 16 . 3 4 12 . . 10 . 26 21 . 4 202 148 256 Core Hits 537 | . 6 5 . . 21 53 21 15 . 9 9 9 . . 10 . 22 20 . 3 73 83 178 Critical Kills 50 | . . . . . . 1 . . . . . . . . . . 1 . . . 12 17 19 Critical Parts Destroyed 76 | . . . . . . 1 . . . . . . . . . . . . . . 16 37 22 Critical Strikes 153 | . . . . . 1 5 . . . . . . . . . . 1 . . . 37 58 51 Burn 5 | . . . . . 1 3 . . . . . . . . . . . . . . 1 . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Destroy 136 | . . . . . . 2 . . . . . . . . . . 1 . . . 27 55 51 Corrupt 9 | . . . . . . . . . . . . . . . . . . . . . 6 3 . Melee Attacks 16 | . . . . . 2 9 . . . . . . . . . . . 3 . . . 1 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . . . 2 9 . . . . . . . . . . . 3 . . . 1 1 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33388 | . 239 286 . . 800 2622 1020 523 . 412 555 561 . . 568 . 1100 882 . 92 6003 2925 14800 Guns 14471 | . 239 39 . . 688 1361 . 121 . . 82 240 . . 180 . 463 319 . 92 3622 2061 4964 Cannons 2507 | . . . . . . 231 . 135 . . . . . . . . . . . . 2010 . 131 Explosions 16244 | . . 247 . . 52 1030 1020 267 . 412 473 321 . . 388 . 637 497 . . 361 864 9675 Melee 126 | . . . . . 60 . . . . . . . . . . . . 66 . . . . . Ramming 40 | . . . . . . . . . . . . . . . . . . . . . 10 . 30 Kinetic 10713 | . 152 39 . . 432 821 . 200 . . 63 108 . . 158 . 348 38 . . 2005 1830 4519 Thermal 5410 | . 87 . . . 256 771 . 56 . . 19 132 . . 22 . 115 19 . 39 3068 . 826 Explosive 15099 | . . 247 . . 52 1030 1020 267 . 412 473 321 . . 388 . 637 497 . . 330 . 9425 Electromagnetic 2000 | . . . . . . . . . . . . . . . . . . 262 . 53 590 1095 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 126 | . . . . . 60 . . . . . . . . . . . . 66 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 1 1 . . . . . . . 3 5 5 5 9 7 14 Average Corruption 3 | . . . . . . 1 1 1 1 . . . . . . . 3 3 5 5 4 3 5 Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . . 10 . 5 Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . 19 . Effects 105 | . . . . . . 1 3 3 1 . . . . . . . 5 8 2 5 30 17 30 Message Errors 26 | . . . . . . . 1 . . . . . . . . . 2 . . 1 10 4 8 Matter Fused 16 | . . . . . . 1 . . 1 . . . . . . . 1 2 . 1 4 2 4 Heat Flow Errors 19 | . . . . . . . . . . . . . . . . . 2 3 . . 2 4 8 Energy Discharges 14 | . . . . . . . 1 1 . . . . . . . . . . 1 1 6 2 2 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . Data Loss (minor) 10 | . . . . . . . . 1 . . . . . . . . . 1 . . 2 3 3 Data Loss (major) 6 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 3 Misfires 3 | . . . . . . . . 1 . . . . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Overload Shots 6 | . . . . . . 3 . . . . 3 . . . . . . . . . . . . Overflow Damage 551 | . . . . . . 67 10 . . 26 39 27 . . 18 . . 32 . . 86 29 217 Projectiles 60 | . . . . . . . . . . . . . . . . . . . . . 60 . . Explosions 491 | . . . . . . 67 10 . . 26 39 27 . . 18 . . 32 . . 26 29 217 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 8 . . . . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . . 6 . . . . . . . . . . . . 2 . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 1602 | . . 90 . . . 239 122 9 . 9 15 78 . . 61 . 59 77 . . 126 147 570 Shots 35 | . . 4 . . . 7 4 1 . 1 1 2 . . 1 . 1 3 . . 2 2 6 Rammed 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 7 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | . 24 16 . . 84 252 10 72 . 20 54 89 . . 12 . 252 153 . . 374 325 380 Average Temperature 74 | . 14 8 . . 28 87 6 30 . 9 19 52 . . 7 . 63 38 . . 71 54 110 Received Heat Transfer 2041 | . 36 15 . . 144 438 45 63 . 10 . . . . 24 . 36 81 . 81 289 315 464 Effects 7 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 5 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Total Turns 75 | . . . . . . . . . . . . . . . . . . . . . . . 75 Longest Duration 47 | . . . . . . . . . . . . . . . . . . . . . . . 47 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . . . 1 1 4 . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . 1 1 3 . Parts Fried 19 | . . . . . . . . . . . . . . . . . . 2 . 2 2 13 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . . . . . . . . . . . . . . 4 . . Combat Hostiles 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . . Parts Melted 27 | . . . . . 3 1 . . . . . . . . . . . . . . 16 5 2 Heat Transferred 7680 | . 200 . . . 592 1641 . 111 . . 37 259 . . 37 . 222 37 . 74 3602 . 868 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 192 | . . . . . . . . . . . . . . . . . . . . . . 192 . LE Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Peak Influence 3054 | . 69 158 . . 262 410 . . . . 206 . . . . 172 . . . . 500 971 3054 Initial 509 | . . 26 . . . 50 . . . . 103 . . . . 110 . . . . 334 245 509 Average 487 | . 38 65 . . 106 96 . . . . 116 . . . . 132 . . . . 259 626 1216 Maximum Alert Level 5 | . . . . . 1 2 . . . . 1 . . . . . . . . . 2 3 5 Low Security (%) 39 | 100 100 100 . 100 85 81 . . . . 67 . . . . 100 . . . . 26 . . Level 1 22 | . . . . . 14 14 . . . . 32 . . . . . . . . . 66 27 . Level 2 11 | . . . . . . 3 . . . . . . . . . . . . . . 6 15 26 Level 3 13 | . . . . . . . . . . . . . . . . . . . . . . 57 18 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . . . 33 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . 9 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . . . . . 1 10 . . . . 1 . . . . 2 . . . . 5 9 29 Investigation 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 2 Extermination 15 | . . . . . . 5 . . . . . . . . . . . . . . 5 2 3 Reinforcement 12 | . . . . . . 2 . . . . . . . . . 2 . . . . . 4 4 Assault 19 | . . . . . . . . . . . . . . . . . . . . . . 3 16 Garrison 7 | . . . . . . 3 . . . . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . 1 6 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Distress Signals 10 | . . . . . 2 . . . . . . . . . . . . . . . 1 6 1 Communications Jammed 19 | . . . . . . . . . . . . . . . . . . . . . 1 17 1 Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . 1 17 . Times Spotted 388 | . 3 5 . . 18 34 15 5 . 9 7 4 . . 5 . 14 17 . 13 39 61 139 Peak Tracking Total 28 | . 3 3 . . 5 7 6 3 . 5 6 4 . . 4 1 4 7 . 7 5 6 28 Tactical Retreats 21 | . . . . . . 4 1 . . . . . . . . . . 2 . 2 2 1 9 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Traps Triggered 10 | . . . . . 1 3 . . . . 1 . . . . . . . . . 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . 1 . . . . 2 . 3 . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Machines Disabled 22 | . . 1 . . 1 3 3 . . . 1 . . . . . . . . . 4 4 5 Max in Single Turn 2 | . . 1 . . . 2 1 . . . 1 . . . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Machines Accessed 52 | . 2 . 2 . 7 6 1 . . . 1 . 1 4 1 5 . . 9 . 6 2 5 Terminals 32 | . 2 . . . 6 5 1 . . . 1 . . . 1 5 . . . . 5 2 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Total Hacks 167 | . 3 . 2 . 15 15 6 . . . 4 . 1 29 1 13 . . 48 . 17 6 7 Successful 123 | . 2 . 2 . 6 5 6 . . . 2 . 1 29 1 6 . . 48 . 11 3 1 Failed 44 | . 1 . . . 9 10 . . . . 2 . . . . 7 . . . . 6 3 6 Catastrophic 15 | . . . . . 6 4 . . . . . . . . . 2 . . . . . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 58 | . 3 . 1 . 11 12 . . . . 4 . . . . 12 . . . . 6 4 5 Terminals 79 | . 3 . . . 13 13 6 . . . 4 . . . 1 13 . . . . 14 6 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 Terminal Hacks 106 | . 1 . 2 . 2 3 6 . . . 1 . 1 29 1 3 . . 48 . 6 3 . Record 59 | . . . 1 . 1 . 6 . . . . . . 11 1 . . . 36 . 1 2 . Part Schematic 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 7 | . 1 . . . 1 1 . . . . 1 . . . . 1 . . . . 1 1 . Unreport Threat 4 | . . . . . . 2 . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . 1 . . . 2 2 . . . . 1 . . . . 3 . . . . 3 . 1 Terminals 12 | . 1 . . . 2 2 . . . . 1 . . . . 3 . . . . 3 . . Track 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 10 | . 1 . . . 2 2 . . . . 1 . . . . 2 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 29 | . 1 . . . 6 6 . . . . 1 . . . . 3 . . . . 5 2 5 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . . . 11 . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Time 32 | . . . . . 32 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Total Allies 23 | . . . . 5 . . . . 2 . . . . . 1 . . . . . 1 12 2 Largest Group 10 | . . . . 5 5 . . . 2 2 1 . . . 1 1 1 . . . 1 10 2 Highest-Rated Group 481 | . . . . 85 85 . . . 67 65 39 . . . 96 96 96 . . . 10 481 192 Highest-Rated Ally 96 | . . . . 31 31 . . . 39 39 39 . . . 96 96 96 . . . 10 58 96 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 180 | . . . . . 24 . . . . 9 1 . . . 2 4 12 . . . . 102 26 Total Damage 4845 | . . . . . 345 . . . . 151 . . . . 99 90 470 . . . . 2918 772 Kills 33 | . . . . . 3 . . . . 3 . . . . 1 1 4 . . . . 16 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . Derelict Logs Recovered 7 | . . . . 1 . . 1 1 . 1 . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Turns Passed 16082 | 5 222 103 270 160 1089 1900 480 462 1043 348 581 419 385 96 392 426 503 346 202 189 1975 1823 2663 Spaces Moved 11589 | 5 127 67 224 134 640 1232 408 367 881 285 338 323 299 81 306 352 377 234 186 351 1215 1311 1846 Core 53 | . . . . . . . . . . . . . . . . . . . . . . . 53 Treads 209 | . . . . . 168 . . . . . . . . . . . . 7 . . 20 . 14 Legs 5955 | 5 127 67 224 134 472 446 . . . . 217 323 299 81 306 27 . . . . 269 1311 1647 Wheels 4577 | . . . . . . 786 408 367 881 285 121 . . . . 325 377 227 133 . 667 . . Hover 663 | . . . . . . . . . . . . . . . . . . . 53 351 259 . . Flight 132 | . . . . . . . . . . . . . . . . . . . . . . . 132 Fastest Speed 40 | 120 120 120 120 120 110 112 100 115 115 115 115 120 120 120 120 115 115 100 52 42 42 100 40 Average Speed 110 | 120 120 120 120 120 129 114 104 115 115 115 118 120 120 120 120 115 115 104 96 47 110 102 106 Slowest Speed 250 | 120 120 120 120 120 160 117 115 115 115 115 120 120 120 120 120 120 130 160 115 52 240 105 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 44 | 2 26 24 60 37 55 35 59 54 82 52 10 52 51 69 60 9 56 35 62 60 24 59 44 Regions Visited 23 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . 1 1 . . . 3 . . . . Known Exits Taken 7 | . 1 . . . . 1 1 . . . 1 . . . . 1 . . . . 1 1 . Unknown Exits Taken 16 | 1 . 1 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 18 | . . . . 1 . . 3 2 2 1 . 1 2 . 2 . 2 1 . 1 . . . Spaces Dug 78 | . . . . . . 11 29 . . . 14 9 . . . . . . . . 2 10 3 Terrain Destroyed 1198 | . . 36 . . 11 152 156 38 . 49 26 29 . . 25 . 62 46 . . 97 31 440 Melee 9 | . . . . . . 8 . . . . . . . . . . . . . . . . 1 Projectile 73 | . . . . . . 4 . . . . 4 . . . 1 . 3 2 . . 42 . 17 AOE 1103 | . . 36 . . 11 140 156 38 . 49 22 29 . . 24 . 59 44 . . 55 27 413 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Res Total 13806 | 4 164 79 225 133 838 1593 443 389 912 296 502 336 325 80 318 374 416 304 205 364 1624 1601 2281 Wait 1018 | . 6 . . . 107 201 15 7 13 . 135 . 20 . . 11 5 30 . 4 172 86 206 Move 11566 | 4 126 66 223 133 639 1231 407 366 880 284 337 322 298 80 305 351 376 233 185 350 1214 1310 1846 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 111 | . 6 . 1 . 11 18 1 2 1 . 5 . . . 1 3 5 6 2 . 26 17 6 Fast Attach 139 | . 2 1 . . 8 14 . . 7 . 3 . 3 . . 3 1 7 8 4 35 16 27 Attach 61 | . 1 . . . 5 8 2 . . . 4 . . . 1 1 2 5 1 . 16 5 10 Detach 40 | . . . . . 3 4 . . 3 . 1 . . . . 1 1 1 . . 12 6 8 Swap 124 | . . 3 . . 14 21 5 4 1 8 5 2 . . 3 . 7 2 2 . 11 18 18 Drop 173 | . 5 2 1 . 18 21 . 1 7 . 2 . 4 . 1 4 4 2 7 1 28 36 29 Fire 527 | . 18 7 . . 31 66 13 9 . 4 10 12 . . 7 . 15 15 . 5 109 88 118 Melee 16 | . . . . . 2 9 . . . . . . . . . . . 3 . . . 1 1 Ram 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 7 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Rewire 18 | . . . . . . . . . . . . . . . . . . . . . . 18 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm) -4/Armory -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 6 | -11/Junkyard | Entered Materials 157 | -10/Materials | Identified exit to Mines 186 | -10/Materials | Met 8R-AWN 228 | -10/Materials | Entered Mines 229 | -10/Mines | Assembled infested the area 231 | -10/Mines | Followed 8R-AWN into the Mines 234 | -10/Mines | Assisted by a Guerilla fighting off Assembled 305 | -10/Mines | Discovered new exit (range 4) 308 | -10/Mines | Build established: Mutant 326 | -10/Mines | Discovered new exit (range 5) 331 | -10/Mines | Entered Exiles 360 | -10/Exiles | Welcomed by 8R-AWN 388 | -10/Exiles | Met EX-HEX 426 | -10/Exiles | Met EX-BIN 444 | -10/Exiles | Aligned with FarCom system 445 | -10/Exiles | Given EX-Vault access code 474 | -10/Exiles | Opened EX-Vault 487 | -10/Exiles | Found Latent Energy Streamer 512 | -10/Exiles | Warned to stay clear of 0b10 Research branches 548 | -10/Exiles | Met EX-DEC 589 | -10/Exiles | Discovered new exit (range 12) 601 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 601 | -10/Exiles | Entered Mines 628 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 654 | -9/Mines | Learned 2 Materials zone layouts 732 | -9/Mines | Discovered new exit (range 11) 761 | -9/Mines | Entered Materials 761 | -8/Materials | Accompanied by 5 allies 761 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 766 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1282 | -8/Materials | Repaired Hrd. Light Armor Plating 1302 | -8/Materials | Discovered new exit (range 14) 1678 | -8/Materials | Build established: Tank 1843 | -8/Materials | Discovered new exit (range 3) 1850 | -8/Materials | Entered Factory 1850 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2450 | -7/Factory | Garrison activated, responded to threat 2553 | -7/Factory | Lost 11 parts (2p2n5u2w) 3551 | -7/Factory | Identified exit to Lower Caves 3717 | -7/Factory | Build established: Gunner 3750 | -7/Factory | Entered Lower Caves 3818 | -7/Lower Caves | Attracted the attention of an 0b10 base 3841 | -7/Lower Caves | Learned Factory emergency access door positions 3841 | -7/Lower Caves | Learned Research emergency access door positions 3841 | -7/Lower Caves | Learned Extension garrison access intel 3849 | -7/Lower Caves | Destroyed 7 combat bots 3996 | -7/Lower Caves | Encountered a Warlord checkpoint 4056 | -7/Lower Caves | Identified exit to Lower Caves 4142 | -7/Lower Caves | Core integrity fell below 50% 4230 | -7/Lower Caves | Entered another Lower Caves area 4254 | -7/Lower Caves | Learned Factory security intel 4677 | -7/Lower Caves | Discovered new exit (range 12) 4692 | -7/Lower Caves | Entered Zion 4730 | -7/Zion | Discovered new exit (range 12) 4783 | -7/Zion | System corruption cleaned by Quarantine Array 4816 | -7/Zion | Learned location of Warlord (-4) 4919 | -7/Zion | Gained Derelict followers 4980 | -7/Zion | Learned Factory emergency access door positions 4996 | -7/Zion | Received a hallucinogenic algorithm 5295 | -7/Zion | Given A8's code to call for help 5351 | -7/Zion | Rebuked by Imprinter 5430 | -7/Zion | Build established: Tank 5735 | -7/Zion | Entered Proximity Caves 5735 | -6/Proximity Caves | Accompanied by 2 allies 5856 | -6/Proximity Caves | Build established: Derelict-Tank 5978 | -6/Proximity Caves | Learned Factory emergency access door positions 6070 | -6/Proximity Caves | Discovered new exit (range 10) 6083 | -6/Proximity Caves | Entered Factory 6083 | -6/Factory | Accompanied by 1 ally 6083 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6096 | -6/Factory | Identified exit to Lower Caves 6096 | -6/Factory | Identified exit to Extension 6664 | -6/Factory | Entered Lower Caves 6919 | -6/Lower Caves | Discovered new exit (range 14) 6934 | -6/Lower Caves | Build established: Gunner 7083 | -6/Lower Caves | Entered another Lower Caves area 7249 | -6/Lower Caves | Learned Factory terminal intel 7335 | -6/Lower Caves | Found Prototype Device 7335 | -6/Lower Caves | Identified Heart of Steel 7373 | -6/Lower Caves | Discovered new exit (range 4) 7468 | -6/Lower Caves | Entered Data Miner 7468 | -6/Data Miner | Discovered new exit (range 6) 7491 | -6/Data Miner | Met Data Miner 7515 | -6/Data Miner | Learned location of Section 7 (-2) 7515 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7536 | -6/Data Miner | Received God Mode back door access code from Data Miner 7564 | -6/Data Miner | Entered Proximity Caves 7595 | -5/Proximity Caves | Spotted B-75 Beast 7597 | -5/Proximity Caves | Escorted by Enhanced Grunt 7604 | -5/Proximity Caves | Allies destroyed B-75 Beast 7661 | -5/Proximity Caves | Learned location of Armory (-4) 7741 | -5/Proximity Caves | Learned Factory security intel 7946 | -5/Proximity Caves | Discovered new exit (range 7) 7956 | -5/Proximity Caves | Entered Factory 7956 | -5/Factory | Accompanied by 1 ally 7956 | -5/Factory | Evolved 2 slots: Utility x2 7959 | -5/Factory | Loaded intel: 26 terminal locations 8036 | -5/Factory | Discovered new exit (range 5) 8077 | -5/Factory | Identified exit to Upper Caves 8382 | -5/Factory | Entered Upper Caves 8382 | -5/Upper Caves | Accompanied by 1 ally 8519 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8644 | -5/Upper Caves | Crushed by falling debris 8874 | -5/Upper Caves | Discovered new exit (range 11) 8885 | -5/Upper Caves | Entered another Upper Caves area 8894 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8936 | -5/Upper Caves | Lost 7 parts (1p1n2u3w) 9046 | -5/Upper Caves | Encountered a Warlord checkpoint 9155 | -5/Upper Caves | Lost 3 parts (1p1n1w) 9202 | -5/Upper Caves | Discovered new exit (range 10) 9231 | -5/Upper Caves | Entered Zhirov 9231 | -5/Zhirov | Discovered new exit (range 3) 9275 | -5/Zhirov | Met Zhirov 9302 | -5/Zhirov | Learned location of Quarantine (-2) 9302 | -5/Zhirov | Learned location of Testing (-3) 9302 | -5/Zhirov | Learned location of Command (-1) 9321 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9343 | -5/Zhirov | Found Alien Artifact 9343 | -5/Zhirov | Identified Integrated Dissipator 9343 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9363 | -5/Zhirov | Found Alien Artifact 9433 | -5/Zhirov | Entered Proximity Caves 9435 | -4/Proximity Caves | Spotter reported a threat 9436 | -4/Proximity Caves | Spotter reported a threat 9590 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9618 | -4/Proximity Caves | Discovered new exit (range 10) 9622 | -4/Proximity Caves | Entered Factory 9622 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9643 | -4/Factory | Discovered new exit (range 11) 10282 | -4/Factory | Identified exit to Upper Caves 10282 | -4/Factory | Identified exit to Armory 10434 | -4/Factory | Lost 5 parts (1p2n2w) 10687 | -4/Factory | Build established: Scavenger-Mutant 10928 | -4/Factory | Lost 4 parts (2n2u) 11424 | -4/Factory | Build established: Scavenger-Gunner 11597 | -4/Factory | Entered Armory 11598 | -4/Armory | Met VL-GR5, who suggested a friendly competition 11810 | -4/Armory | Found Gamma Bomb Array 11832 | -4/Armory | Lost the competition with VL-GR5 11844 | -4/Armory | Spotted B-86 Titan 11853 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 11869 | -4/Armory | Destroyed B-86 Titan 12087 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 12263 | -4/Armory | Discovered new exit (range 4) 12486 | -4/Armory | Identified exit to Research 12891 | -4/Armory | P-70 Sage assimilated allied Veteran 7e 12899 | -4/Armory | Build established: Scavenger-Tank 13097 | -4/Armory | First assault squad dispatched 13184 | -4/Armory | Incoming assault squad redirected 13420 | -4/Armory | Entered Research 13420 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 13590 | -3/Research | Incoming investigation squad redirected 13670 | -3/Research | First assault squad dispatched 13689 | -3/Research | Incoming assault squad redirected 13756 | -3/Research | Incoming assault squad redirected 13871 | -3/Research | Spotted B-86 Titan 13942 | -3/Research | Destroyed B-86 Titan 13964 | -3/Research | Found Hvy. Reflective Plating 13972 | -3/Research | Lost 5 parts (3u2w) 14089 | -3/Research | Garrison activated, responded to threat 14169 | -3/Research | Enhanced Grunt warped into view, answering call for help 14177 | -3/Research | Enhanced Grunt warped into view, answering call for help 14193 | -3/Research | Incoming assault squad redirected 14233 | -3/Research | Garrison activated, responded to threat 14275 | -3/Research | Found Prototype Device 14275 | -3/Research | Identified Exp. Thermal Shield 14423 | -3/Research | Found Prototype Device 14423 | -3/Research | Identified Adv. Kinecellerator 14726 | -3/Research | Build established: Scavenger-Gunner 14939 | -3/Research | Incoming assault squad redirected 14940 | -3/Research | Incoming assault squad redirected 15067 | -3/Research | Build established: Scavenger-Tank 15250 | -3/Research | Found Prototype Processor 15250 | -3/Research | Identified Spectral Analyzer 15475 | -3/Research | Found Prototype Hackware 15560 | -3/Research | Destroyed 8 combat bots 15734 | -3/Research | Identified Exp. System Shield 15762 | -3/Research | High security lockdown imminent 15842 | -3/Research | High security lockdown engaged 15928 | -3/Research | Destroyed 17 combat bots 16025 | -3/Research | System corruption reached 10% 16026 | -3/Research | Lost 8 parts (1p3n2u2w) 16063 | -3/Research | Core integrity fell below 50% 16077 | -3/Research | Core integrity fell below 20% 16083 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16070_ Slammed into H-77 Assassin. 16070_ Adv. Target Analyzer broken. 16070_ Destabilizing: Short circuit. 16070_ Penetrated by Slug. 16071_ Slammed into H-77 Assassin. 16072_ Penetrated by Slug. 16072_ Graphene Brace destroyed. 16072_ Penetrated by Slug. 16072_ C-30 ARC bursts open, deploying its payload. 16072_ G-73 Enforcer unfolds itself. 16072_ B-74 Champion unfolds itself. 16072_ G-67 Veteran unfolds itself. 16072_ I-47 Archangel unfolds itself. 16073_ Slammed into H-77 Assassin. 16073_ Slug penetrates Wall. 16074_ Slammed into H-77 Assassin. 16075_ Destabilizing: System corrupted (+2). 16078_ Exp. System Shield destroyed. 16081_ Slug penetrates Wall. 16081_ Slug penetrates B-74 Champion. Map ----- +----------------------------------------------------+ | ########### #????????????????????????????????? | | #########???#????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????????? | | ""T?" ????????????????????????????????? | | """"" #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | "############ ##############????#?????????????? | | """" #??# ??? ???????????? | | ""S"" #??# ? ???????????? | | "" "" #??# ???????????? | | * #??# """ """ """ ????????????? | | ! #??# """ """ """ #?????????????? | | #??# """ """ """ #?????????????? | | #??# #?????????????? | | #??#! #?????????????? | | # #####??# ##????????????? | | #= #??????# p g #????????????? | | ############# h bg @ +???????+????? | | *%%% %%%%%%h p ib% ###???????????????? | | ####/###################### #?????????????????? | | % ! #????????????????? #?????????????????? | | #?????????????????? #?????????????????? | | #?????????????????? ????????????????? | | #??????????????????? ???????????????? | | ########???????????????????? ?????????????? | | """ ???????????????????????? ????????????? | | """ ????????????????????????#### ???????????? | | """ ?????????????????????????? #??????????? | | #?????????????????????????? ???????????? | | #??????????????????????????? ???????????? | | #????????????????????????????????????????? | | #?????????????????+??????????????????????? | | ! #????????????????????????????????????????? | | #????????????????????????????????????????? | | #########??????????+?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 45 Energy Capacity 1015 Matter Stores 349 Matter Capacity 400 Sight Range 22 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 30 Evasion (%) 62 Targeting Accuracy 28 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 16 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Weapon Cycler | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- The Science Guy Challenges ------------ None Game ------ Seed PulseWeightCore Manual? 0 Play Time 04:03:31 Cumulative 206.3 hours Start 2023.06.24 @ 16:22:39 End 2023.07.06 @ 20:06:52 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 55 Gallery% 68 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a1f061e-acd0-4399-8eaf-d4df34df34e2