Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.11 @ 11:37:45 Player: Kitrana Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (23) 115 Value Destroyed (813) 813 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3828 Bonus ------- None Cogmind --------- Core Integrity 641/700 Matter 298/300 Energy 193/290 System Corruption 0% Temperature Cool (18) Movement Treading (158) Location -7/Lower Caves Parts ------- > --- POWER (4) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY (9) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer ECM Suite Advanced ECM Suite Improved Light Armor Plating > --- WEAPON (5) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (15) --- Makeshift Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector Advanced Targeting Computer ECM Suite Advanced ECM Suite Makeshift Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Light Armor Plating [Rating: 48] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Slots Evolved 15 | . . 11 2 2 . . . Power 3 | . . 2 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 7 | . . 7 . . . . . Weapon 3 | . . 1 . 2 . . . Parts Attached 41 | 6 . 4 19 3 . 7 2 Power 6 | 1 . . 2 . . 3 . Engine 6 | 1 . . 2 . . 3 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . 1 4 . . 1 . Treads 5 | . . . 4 . . 1 . Leg . | . . . . . . . . Wheel 3 | 2 . 1 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 . . 10 1 . 3 2 Device 6 | 1 . . 4 1 . . . Storage 1 | . . . 1 . . . . Processor 6 | . . . 4 . . 2 . Hackware . | . . . . . . . . Protection 4 | . . . 1 . . 1 2 Artifact . | . . . . . . . . Weapon 10 | 2 . 3 3 2 . . . Energy Gun 2 | . . . 2 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 1 . 1 1 1 . . . Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . 1 . . . . . Special Weapon 2 | 1 . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 16 | . . . 12 . . 1 3 Power 6 | . . . 3 . . 1 2 Propulsion 3 | . . . 3 . . . . Utility 2 | . . . 2 . . . . Weapon 5 | . . . 4 . . . 1 Highest Loss Streak 5 | . . . 5 . . 1 3 To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 68 | . 85 39 63 70 72 72 80 Engine 6 | . 14 5 7 4 4 2 12 Treads 9 | . . . 3 18 18 18 18 Wheel 5 | . 28 15 7 . . . . Device 13 | . 14 5 12 17 18 14 13 Storage 3 | . . . 4 4 4 4 4 Processor 11 | . . . 13 9 9 15 13 Protection 1 | . . . 1 . . . 4 Energy Gun 4 | . . . 5 7 4 4 3 Ballistic Gun 6 | . 14 2 2 5 9 9 9 Special Weapon 3 | . 14 5 1 3 4 2 . Naked Turns . | . . . . . . . . Heaviest Build 63 | 8 8 14 63 39 39 62 62 Greatest Support 82 | 20 20 30 82 82 82 82 82 Greatest Overweight (x) 11 | . . . 11 . . . . Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 Average Capacity 13 | 5 5 5 14 15 15 15 15 Most Carried 3 | 3 . 1 2 2 . 1 1 Average Carried . | . . . . . . . . Final Capacity 15 | 5 5 5 15 15 15 15 15 Final Carried 1 | . . . 1 . . . 1 Class Distribution -------------------- 28% | Scavenger-Skirmisher 23% | Skirmisher 23% | Scavenger-Gunner 19% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Matter Collected 654 | 205 . 25 178 . 57 134 55 Remotely . | . . . . . . . . Salvage Created 892 | 139 . 35 442 . . 241 35 Parts 37 | 10 . 4 13 . . 10 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled 9 | . . . 9 . . . . Retrieved Matter 130 | . . . 130 . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 15 | . . 1 10 . . 3 1 Melee 1 | . . . . . . . 1 Guns 6 | . . . 3 . . 3 . Cannons 1 | . . 1 . . . . . AOE 4 | . . . 4 . . . . Classes Destroyed 9 | 2 . 2 3 . . 1 1 Builder 2 | . . 1 1 . . . . Tunneler 3 | 3 . . . . . . . Recycler 2 | 1 . . . . . 1 . Watcher 1 | . . . 1 . . . . Grunt 6 | . . . 6 . . . . Duelist 1 | . . . . . . . 1 Sentry 6 | . . 1 3 . . 2 . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | 2 . 2 5 . . 1 1 Combat Bots Only 4 | . . 1 4 . . 1 1 Max Kills in Single Turn 2 | 1 . 2 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Hostile Shots Fired 220 | . 1 6 88 . . 91 34 Missed 55 | . 1 2 11 . . 33 8 Damage Taken 1774 | . . 44 961 . . 380 389 Core 216 | . . 21 136 . . 45 14 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 523 | . . 12 281 . . 123 107 Regen/Repaired (Parts) 17 | . . . 17 . . . . Core Remaining (%) 92 | 100 100 94 75 . . . . Volleys Fired 93 | 17 . 2 47 1 3 23 . Largest 3 | 2 . 2 3 3 1 3 . Hottest 151 | 120 . 69 151 107 100 107 . Shots Fired 144 | 19 . 4 69 3 3 46 . Gun 124 | 17 . . 58 3 . 46 . Cannon 2 | . . 2 . . . . . Launcher 6 | . . 2 4 . . . . Special 12 | 2 . . 7 . 3 . . Kinetic 65 | 17 . 2 6 2 . 38 . Thermal 73 | 2 . . 59 1 3 8 . Explosive 6 | . . 2 4 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 15 . 6 26 1 . 23 . Robot Miss Streak 2 | 1 . . 2 2 . 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 118 | 18 . 3 57 1 . 39 . Core Hits 47 | 8 . 4 25 1 . 9 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 3 . . 1 . Burn 4 | . . . 3 . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2090 | 175 . 118 1054 16 . 710 17 Guns 1533 | 127 . . 680 16 . 710 . Cannons 39 | . . 39 . . . . . Explosions 422 | . . 72 350 . . . . Melee . | . . . . . . . . Ramming 24 | . . 7 . . . . 17 Kinetic 811 | 127 . 39 47 16 . 582 . Thermal 833 | 48 . . 657 . . 128 . Explosive 422 | . . 72 350 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 77 | . . 3 74 . . . . Shots 4 | . . . 4 . . . . Rammed 3 | . . 1 . . . . 2 Targets Rammed 4 | . . 1 . . . . 3 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 512 | 80 . 27 512 12 . 39 25 Average Temperature 151 | 44 . 20 193 8 . 8 15 Received Heat Transfer 921 | . . 60 504 . . 141 216 Effects 13 | . . . 13 . . . . Shutdowns 9 | . . . 9 . . . . Interference 1 | . . . 1 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 4 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Melted 9 | . . . 5 . . 4 . Heat Transferred 2555 | 100 . . 2085 . . 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Peak Influence 185 | 20 41 80 185 65 18 80 . Initial 28 | . 11 14 28 20 18 11 . Average 45 | 7 14 36 68 34 18 36 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 . 2 2 . 2 . Investigation 4 | . 1 . 2 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . . . 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 47 | . 2 8 11 3 . 5 18 Peak Tracking Total 7 | . 2 7 4 2 . 2 7 Tactical Retreats 4 | . 1 . . . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Traps Triggered 3 | . . . 2 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Machines Accessed 11 | . 2 2 3 1 . 3 . Terminals 6 | . 1 2 1 . . 2 . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 1 . 1 . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 5 8 7 1 . 7 . Successful 15 | . 2 4 5 1 . 3 . Failed 13 | . 3 4 2 . . 4 . Catastrophic 3 | . . 3 . . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 6 . . . . . Terminals 19 | . 3 8 3 . . 5 . Fabricators 1 | . . . . 1 . . . Repair Stations 3 | . . . 3 . . . . Recycling Units 5 | . 2 . 1 . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 4 1 . . 1 . Open DSF 1 | . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 2 | . 1 1 . . . . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . 3 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Refit 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . 1 . 1 . . 2 . Report Inventory 3 | . 1 . 1 . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 2 2 1 . 2 . Full Trace Events 3 | . 1 . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 . Highest-Rated Group 31 | . . . . . 31 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . . . 4 . Total Damage 62 | . . . . . . 62 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Turns Passed 2950 | 89 194 209 1126 242 191 640 259 Spaces Moved 1364 | 53 94 218 326 87 111 317 158 Core 32 | 5 . . 27 . . . . Treads 792 | . . . 119 87 111 317 158 Legs . | . . . . . . . . Wheels 540 | 48 94 218 180 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 158 158 158 158 Average Speed 139 | 77 80 80 166 158 158 161 158 Slowest Speed 600 | 80 80 80 600 158 158 163 158 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 21 20 22 2 69 9 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 4 | . . . 4 . . . . Terrain Destroyed 36 | . . 8 28 . . . . Melee . | . . . . . . . . Projectile 5 | . . . 5 . . . . AOE 31 | . . 8 23 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Total 2248 | 81 212 248 827 190 118 407 165 Wait 699 | . 119 18 415 96 . 51 . Move 1358 | 52 93 217 325 87 110 316 158 Hop . | . . . . . . . . Pick Up 40 | 6 . 4 20 2 . 7 1 Fast Attach . | . . . . . . . . Attach 35 | 6 . 3 19 2 . 5 . Detach . | . . . . . . . . Swap 6 | . . 1 . 1 . 2 2 Drop 8 | . . 2 1 1 . 3 1 Fire 93 | 17 . 2 47 1 3 23 . Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . . . 3 Escape Stasis . | . . . . . . . . Rewire 5 | . . . . . 5 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 5) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 11 slots: Power x2, Propulsion x1, Utility x7, Weapon x1 311 | -9/Materials | Build established: Mutant 335 | -9/Materials | Identified exit to Mines 335 | -9/Materials | Identified exit to Storage 482 | -9/Materials | Discovered new exit (range 14) 493 | -9/Materials | Entered another Materials area 493 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 885 | -8/Materials | Build established: Skirmisher 997 | -8/Materials | Lost 5 parts (1p1n1u2w) 1037 | -8/Materials | Repaired Seismic Detector 1128 | -8/Materials | Lost 3 parts (1p1n1w) 1375 | -8/Materials | Discovered new exit (range 13) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Weapon x2 1726 | -7/Factory | Build established: Scavenger-Skirmisher 1861 | -7/Factory | Sucked down chute 1861 | -7/Factory | Entered Waste 1861 | -7/Waste | The area was eerily silent 1862 | -7/Waste | Met a frightened Derelict 2026 | -7/Waste | Discovered new exit (range 16) 2052 | -7/Waste | Entered Factory 2052 | -7/Factory | Accompanied by 1 ally 2561 | -7/Factory | Build established: Scavenger-Gunner 2632 | -7/Factory | Discovered new exit (range 4) 2692 | -7/Factory | Entered Lower Caves 2951 | -7/Lower Caves | Self-destructed Last Messages --------------- 02697_ Found Hvy. Ion Cannon. 02697_ Found Actuator Array. 02697_ Found 15 Matter. 02698_ Acquired 15 matter. 02700_ Acquired Mak. Light Armor Plating. 02704_ Discarded Terrain Scan Processor. 02709_ BX-1DI(k) breaks down the debris. 02739_ A3-NTH(k) breaks down the debris. 02775_ 0D-4P6(k) breaks down the debris. 02781_ Acquired 1 matter. 02790_ Acquired 4 matter. 02791_ 0D-4P6(k) breaks down the debris. 02939_ Slammed into L-41 Fighter. 02943_ Imp. Deuterium Engine destroyed. 02943_ Critical hit (Burn: +37). 02944_ Lgt. Ion Engine destroyed. 02946_ Beam Rifle destroyed. 02950_ Crushed L-41 Fighter. 02950_ L-41 Fighter destroyed. 02951_ Acquired 35 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ????????? " ??????????????????????????????????? | | ??????????? 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" ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ???????????????? ?????????????????????????????? | | ????????????????? ????????????????????????????? | | ??????????????????? ###?????????????????????????? | | ????????????????????# ##???????????????????????? | | ????????????????????# #???###?????????????????? | | ?????????????????????# ##?## #????##???????????? | | ?????????????????????# @### #???? ###??? ???? | | ?????????????????????# gg ##???? ### ??? | | ?????????????????????## gg #????? ??? | | ??????????????????????## g #???## ????? | | ???????????????????###?## g #??## #??????? | | ??????????????###### ?## #?## ##?????? | | ??????????????# ## ## #?????? | | ??????????????# #???????????? | | ??????????????# #???????????? | | ????????????# ## ######??????? | | ??????????? ?????# ### ???? | | ????????????????????# ## ##?# ??? | | ????????????????????## #?## ##?# ### ?? | | ?????????????????????###???## ### #???? ??? | | ????????????????????????????# ## #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????## ##??????????? | | ?????????????????????????????## #####???????? | | ??????????????????????????????# ##??????? | | ??????????????????????????????# ##?????? | | ??????????????????????????????## ####### | | ???????????????????????????????# ## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 3 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeSlugCasing Manual? 0 Play Time 00:37:53 Cumulative 8.8 hours Start 2024.04.11 @ 10:47:55 End 2024.04.11 @ 11:37:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49376087-e51e-4eba-9aa3-2aff2c788632