Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.27 @ 14:52:58 Player: SnailSD Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (22) 110 Value Destroyed (573) 573 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 4838 Bonus ------- Follower Combat Kills 227 Met Imprinter 300 Was Imprinted 300 Friendly Fire -132 Cogmind --------- Core Integrity 0/850 Matter 257/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Cooling System Medium Storage Unit Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads High-density Centrium Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array 0b10 Decoder Chip [Generic] Improved Targeting Computer Improved Targeting Computer Hacking Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Assault Rifle Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Improved Cooling System Medium Storage Unit Medium Storage Unit Energy Well Targeting Computer Heavy Riot Gun Gatling Laser Heavy Assault Rifle Gauss Rifle Slug Cannon Antimatter Cannon Rocket Launcher Great Maul [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Medium Treads Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . . 4 . Weapon 2 | . . 2 . . . . . Parts Attached 39 | 7 2 8 1 3 8 9 1 Power 3 | 1 . 2 . . . . . Engine 3 | 1 . 2 . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 1 . 4 2 1 Treads 6 | . . . . . 4 2 . Leg . | . . . . . . . . Wheel 4 | 2 . . 1 . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 2 . . 1 . 4 . Device 3 | 1 1 . . . . 1 . Storage 3 | 1 1 . . . . 1 . Processor 3 | . . . . 1 . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 . 6 . 2 4 3 . Energy Gun 6 | 2 . 2 . 1 . 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 6 | . . 4 . . 2 . . Ballistic Cannon 2 | . . . . . 1 1 . Launcher 1 | . . . . . 1 . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 1 Parts Lost 11 | . . . . . 2 4 5 Power . | . . . . . . . . Propulsion 6 | . . . . . 2 1 3 Utility 1 | . . . . . . . 1 Weapon 4 | . . . . . . 3 1 Highest Loss Streak 4 | . . . . . 1 4 4 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 9 9 10 10 9 11 12 Power 1 | . 1 1 1 1 1 1 . Propulsion 1 | 2 3 2 2 1 . . 1 Utility 4 | . 1 2 4 4 5 4 4 Weapon 3 | . 3 2 3 3 3 5 6 Tool/Special . | . . . . . . . . Unused Backups 20 | . 3 3 . 2 1 . 11 Power 3 | . . 2 . . . . 1 Propulsion 5 | . 2 1 . 1 1 . . Utility 5 | . . . . 1 . . 4 Weapon 7 | . 1 . . . . . 6 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 99 98 91 68 Engine 10 | . 14 11 11 11 11 6 4 Treads 8 | . . . . . 14 19 12 Wheel 12 | . 28 22 22 22 6 . . Device 6 | . 14 11 11 5 . 12 10 Storage 10 | . 14 11 11 11 11 6 4 Processor 9 | . . . . 5 11 19 16 Energy Gun 15 | . 28 26 22 22 11 5 4 Ballistic Gun 19 | . . 16 22 22 27 14 2 Ballistic Cannon 1 | . . . . . 4 2 4 Peak Build Rating 56 | 9 10 12 12 20 33 48 56 Average Rating 24 | 5 9 11 12 15 28 44 36 On Entrance 17 | . 9 8 12 12 20 29 48 Naked Turns 35 | . . . . . . . 35 Heaviest Build 49 | 13 18 27 27 29 37 49 49 Greatest Support 68 | 20 20 20 26 26 56 68 68 Greatest Overweight (x) 2 | . . 1 1 1 2 1 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 10 | 7 9 10 10 10 10 14 12 Most Carried 15 | 8 10 10 10 10 10 15 15 Average Carried 10 | 4 9 9 10 9 9 11 12 Final Capacity 15 | 8 10 10 10 10 10 15 5 Final Carried 15 | 7 10 10 10 10 10 15 4 Class Distribution -------------------- 55% | Gunner 23% | Skirmisher 12% | Derelict-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 897 | 270 20 110 10 40 268 179 . Remotely . | . . . . . . . . Salvage Created 980 | 130 173 206 . . 85 386 . Parts 56 | 5 15 14 . . 9 13 . Haulers Intercepted 3 | . . 2 . . . 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . . . . 22 . . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 15 | . 6 1 . . 4 4 . Guns 9 | . 4 1 . . 1 3 . Cannons 1 | . . . . . . 1 . AOE 5 | . 2 . . . 3 . . Classes Destroyed 10 | 2 2 3 . . 1 2 . Tunneler 1 | 1 . . . . . . . Hauler 3 | . . 2 . . . 1 . Recycler 1 | 1 . . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 7 | . 3 . . . 4 . . Grunt 3 | . 3 . . . . . . Sentry 3 | . . 1 . . . 2 . Hunter 2 | . . . . . . 2 . Samaritan 1 | . . . . . 1 . . Mutant 1 | . . . . . . 1 . Best Kill Streak 3 | 2 3 2 . . 2 3 . Combat Bots Only 3 | . 3 1 . . 2 3 . Max Kills in Single Turn 2 | 1 2 1 . . 1 2 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 157 | . 10 10 . . 76 41 20 Missed 41 | . 3 3 . . 25 8 2 Hits 116 | . 7 7 . . 51 33 18 Melee 18 | . . . . . . . 18 Projectile 98 | . 7 7 . . 51 33 . Critical Strikes 10 | . . . . . . . 10 Damage Taken 2392 | . 87 147 . . 655 533 970 Core 1073 | . 22 46 . . 136 88 781 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 126 | . . . . 126 . . . Core Remaining (%) 81 | 100 91 . . . 54 . . Volleys Fired 59 | 5 12 12 . 1 15 12 2 Largest 4 | 2 2 4 . 1 4 4 4 Hottest 186 | 80 80 140 . 100 162 186 186 Shots Fired 172 | 10 24 48 . 1 37 47 5 Gun 148 | 10 24 48 . . 28 36 2 Cannon 15 | . . . . . 2 11 2 Launcher 8 | . . . . . 7 . 1 Special 1 | . . . . 1 . . . Kinetic 72 | . . 18 . . 23 29 2 Thermal 24 | . . 12 . 1 7 4 . Explosive 8 | . . . . . 7 . 1 Electromagnetic 68 | 10 24 18 . . . 14 2 Robot Hit Streak 11 | 2 3 9 . . 5 11 1 Robot Miss Streak 4 | 1 4 2 . . 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 100 | 5 11 32 . . 18 32 2 Core Hits 47 | 3 7 7 . . 14 15 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 5 | . 2 1 . . . 2 . Burn 1 | . . 1 . . . . . Destroy 1 | . . . . . . 1 . Blast 1 | . . . . . . 1 . Corrupt 2 | . 2 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2086 | 77 237 355 . . 620 538 259 Guns 1179 | 77 172 355 . . 219 356 . Cannons 243 | . . . . . 33 182 28 Explosions 631 | . 65 . . . 368 . 198 Melee . | . . . . . . . . Ramming 33 | . . . . . . . 33 Kinetic 552 | . . 118 . . 175 233 26 Thermal 326 | . 65 110 . . 77 74 . Explosive 566 | . . . . . 368 . 198 Electromagnetic 609 | 77 172 127 . . . 231 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . . . . . 19 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . . 7 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 88 | . 17 . . . 30 . 41 Shots 3 | . 1 . . . 1 . 1 Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 406 | 56 108 406 . 12 233 258 93 Average Temperature 88 | 25 37 141 . 7 85 93 47 Received Heat Transfer 144 | . 24 27 . . 81 12 . Effects 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | 1 . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 1 . . . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 755 | . 100 359 . . 148 148 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level 2 | . . . . . . 2 . Low Security (%) 57 | 100 100 100 100 . . . 100 Level 1 27 | . . . . . . 64 . Level 2 15 | . . . . . . 35 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 478 | 10 86 30 . . . 478 92 Initial 478 | . . 27 . . . 478 92 Average 167 | 1 51 11 . . . 361 34 Influence Increases 1220 | 10 146 51 . . 436 573 4 Destroy 0b10 Robot/C 460 | . 120 20 . . 240 80 . Destroy 0b10 Robot/NC 40 | 10 . 15 . . 10 5 . Destroy Leader 98 | . 20 16 . . 30 32 . Allied During Kill 146 | . . . . . 141 5 . Destroy Structure 11 | . 6 . . . . 1 4 Advance Influence 450 | . . . . . . 450 . Lose Combat Pursuer 15 | . . . . . 15 . . Influence Decreases 1220 | 10 80 117 . . 390 356 267 Entered New Map 228 | . . 39 . . . 18 171 Time Decay 742 | 10 80 78 . . 270 238 66 Lost Part 70 | . . . . . 20 40 10 Lost Ally 180 | . . . . . 100 60 20 Squads Dispatched 4 | . 1 1 . . . 2 . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 1 . . . 1 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . 9 4 . . 14 4 5 Peak Tracking Total 5 | . 5 1 . . 4 2 5 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 2 | . . 1 . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 3 . . . . . . Successful 1 | . 1 . . . . . . Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 12 | . . . . 11 . . 1 Largest Group 11 | . . . . 11 11 4 1 Highest-Rated Group 339 | . . . . 339 339 133 31 Highest-Rated Ally 40 | . . . . 40 40 39 31 Total Orders . | . . . . . . . . Ally Attacks 90 | . . . . . 82 3 5 Total Damage 1237 | . . . . . 1124 9 104 Kills 10 | . . . . . 10 . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 3164 | 6 176 201 53 1110 966 503 149 Sensors 1471 | . 42 201 53 526 . 500 149 Terrain 140 | 6 134 . . . . . . Decoding 2202 | . . . . 584 966 503 149 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . 14 5 Traps 1 | . . . . . . 1 . Items 17 | . . . . . . 12 5 Machines 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 3269 | 70 178 201 53 1111 966 503 187 Spaces Moved 2310 | 46 162 151 50 974 533 264 130 Core 50 | 1 . . . . . . 49 Treads 725 | . . . . . 380 264 81 Legs . | . . . . . . . . Wheels 1535 | 45 162 151 50 974 153 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 105 90 90 163 50 Average Speed 123 | 79 80 93 105 104 164 166 124 Slowest Speed 250 | 80 80 95 105 105 240 245 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 3 28 19 15 90 63 7 59 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 2 . . Spaces Dug 13 | . . . . . 8 . 5 Terrain Destroyed 45 | . 5 . . . 34 1 5 Melee . | . . . . . . . . Projectile 2 | . . . . . 1 1 . AOE 43 | . 5 . . . 33 . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 2596 | 66 187 186 50 1059 598 298 152 Wait 110 | . . . . 75 30 . 5 Move 2304 | 45 161 150 49 973 532 264 130 Hop . | . . . . . . . . Pick Up 37 | 8 7 7 . 1 3 11 . Fast Attach 22 | 7 1 4 . 2 4 2 2 Attach 13 | . . 4 . . 1 7 1 Detach 1 | . . . . 1 . . . Swap 12 | . 1 . 1 2 6 2 . Drop 27 | 1 5 9 . 3 7 . 2 Fire 59 | 5 12 12 . 1 15 12 2 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 3) 249 | -10/Materials | Entered another Materials area 249 | -9/Materials | Evolved 2 slots: Weapon x2 443 | -9/Materials | Discovered new exit (range 7) 450 | -9/Materials | Entered Mines 496 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 503 | -9/Mines | Entered Zion 547 | -7/Zion | Build established: Skirmisher 569 | -7/Zion | Gained Derelict followers 704 | -7/Zion | Learned Factory garrison access intel 705 | -7/Zion | Visited the Megawrench Repair Shop 705 | -7/Zion | Megawrench repaired 6 parts 788 | -7/Zion | Gained Derelict followers 954 | -7/Zion | Learned Factory stockpile data 1286 | -7/Zion | Met Imprinter 1306 | -7/Zion | Imprinted 1309 | -7/Zion | Declared Zion's savior 1320 | -7/Zion | Build established: Gunner 1549 | -7/Zion | Discovered new exit (range 11) 1561 | -7/Zion | Given the Hacking Drone Bay 1563 | -7/Zion | Found Prototype Device 1614 | -7/Zion | Entered Proximity Caves 1614 | -6/Proximity Caves | Accompanied by 11 allies 1631 | -6/Proximity Caves | Learned Factory emergency access door positions 1687 | -6/Proximity Caves | Spotter reported a threat 1725 | -6/Proximity Caves | Spotter reported a threat 1740 | -6/Proximity Caves | Spotter reported a threat 1740 | -6/Proximity Caves | Spotted B-75 Beast 1806 | -6/Proximity Caves | Lost 3 allies 2024 | -6/Proximity Caves | Build established: Derelict-Gunner 2423 | -6/Proximity Caves | Build established: Gunner 2478 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2554 | -6/Proximity Caves | Discovered new exit (range 9) 2580 | -6/Proximity Caves | Entered Factory 2580 | -6/Factory | Accompanied by 4 allies 2580 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2583 | -6/Factory | Loaded intel: 4 garrison access locations 2585 | -6/Factory | Identified Hacking Drone Bay 2832 | -6/Factory | Garrison activated, responded to threat 2905 | -6/Factory | Lost 4 allies 2921 | -6/Factory | Lost 4 parts (1n3w) 3083 | -6/Factory | Sucked down chute 3083 | -6/Factory | Entered Waste 3084 | -6/Waste | Met a frightened Derelict 3098 | -6/Waste | EMP discharged 3140 | -6/Waste | Spotted C-40 Crusher 3142 | -6/Waste | Spotted C-40 Crusher 3147 | -6/Waste | Spotted C-40 Crusher 3155 | -6/Waste | Spotted C-40 Crusher 3157 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3198 | -6/Waste | EMP discharged 3198 | -6/Waste | System corruption reached 10% 3215 | -6/Waste | Spotted C-40 Crusher 3216 | -6/Waste | Spotted C-40 Crusher 3223 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3230 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3232 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3232 | -6/Waste | Released all parts (5) 3243 | -6/Waste | Crushed by Compactor (1 part destroyed) 3260 | -6/Waste | Core integrity fell below 50% 3266 | -6/Waste | Core integrity fell below 20% 3270 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03233_ Prototype Ballistic Cannon crushed. 03233_ Energy Well crushed. 03233_ Slammed into C-40 Crusher. 03233_ Destabilizing: System corrupted (+1). 03234_ Slammed into C-40 Crusher. 03235_ Hvy. Ion Engine crushed. 03235_ Hvy. Riot Gun crushed. 03235_ Sensor Array crushed. 03235_ Med. Storage Unit crushed. 03236_ Hvy. Ion Engine crushed. 03236_ Great Maul crushed. 03239_ System corrupted: Matter fused (-5). 03239_ Hpw. Shock Rifle crushed. 03239_ Gatling Laser crushed. 03243_ Rocket Launcher crushed. 03251_ Corrupted Imp. Heavy Treads crushed. 03259_ System corrupted: Matter fused (-5). 03263_ Slammed into C-40 Crusher. 03265_ Destabilizing: Core damaged (-42). 03266_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | #???????????????????? ???????????????????????? | | #??????????????????# ???????????????????????? | | #????????? ?#??????# ???????????????????????? | | #??????? #??????# #??????????????????????? | | ######## #??????# #####??????????????????? | | [#??????# ???????????????????? | | #??????# ????????????????????? | | #??????# ?????????????????????? | | #??????# ??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | CC #??????????????????????? | | CC #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## ####### ##?????????????????????? | | #??????# #????# #?????????????????????? | | #??????# #????## CC##?????????????????????? | | #??????# #?????## CC#??????????????????????? | | ######## #??????#CCCC#??????????????????????? | | #??????#CCCC#??????????????????????? | | #??????# CC #??????????????????????? | | #??????# CC@#??????????????????????? | | #??????# CC#??????????????????????? | | ######## #??????# CC#??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ###??????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 3 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Microactuators | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterPoweredDatajack Manual? 0 Play Time 00:33:15 Cumulative 17.2 hours Start 2025.07.27 @ 14:20:11 End 2025.07.27 @ 14:52:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 737c4d29-1dcb-42a1-b078-4336cd6310ef