Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.11 @ 22:58:34 Player: Smie Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (68) 340 Value Destroyed (2114) 2114 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (2411) 2411 TOTAL SCORE: 9225 Bonus ------- Follower Combat Kills 111 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 104/300 Energy 1068/1100 System Corruption 17% Temperature Cool (12) Movement Walking (180) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Assembled Nanovents Assembled Nanovents Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Improved Targeting Computer GOLEM Unit Powered Hammer Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array Advanced Visual Processing Unit GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Improved Targeting Computer GOLEM Unit Powered Hammer [Rating: 110] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Assembled Flux Generator Propulsion Armored Huge Wheel Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Heavy Armor Plating Weapon AWS/Gauss Energy Gun Heavy EM Pulse Gun Energy Cannon Assembled Focal Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . Utility 4 | . . . . . 3 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 71 | 6 14 2 . 4 9 14 2 2 2 15 1 Power 10 | 1 4 . . 1 1 2 . . . 1 . Engine 8 | 1 4 . . 1 1 1 . . . . . Core 1 | . . . . . . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 7 | 2 1 . . . 2 1 . . . 1 . Treads 2 | . . . . . 2 . . . . . . Leg . | . . . . . . . . . . . . Wheel 5 | 2 1 . . . . 1 . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 15 | 1 2 . . . 4 3 . . . 4 1 Device 3 | . . . . . 1 . . . . 1 1 Storage 2 | 1 1 . . . . . . . . . . Processor 4 | . 1 . . . 1 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . 2 1 . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 7 2 . 3 2 8 2 2 2 9 . Energy Gun 7 | 1 1 . . . . 2 . . . 3 . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 10 | 1 3 2 . 2 2 . . . . . . Ballistic Cannon 5 | . . . . . . 1 1 1 1 1 . Launcher 6 | . . . . . . 1 1 1 . 3 . Special Weapon 3 | . 3 . . . . . . . . . . Impact Weapon 8 | . . . . 1 . 4 . . 1 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . 2 . Parts Lost 18 | . 3 . . 3 . . . . . 12 . Power 5 | . 2 . . 1 . . . . . 2 . Propulsion 4 | . 1 . . 1 . . . . . 2 . Utility 7 | . . . . 1 . . . . . 6 . Weapon 2 | . . . . . . . . . . 2 . Highest Loss Streak 8 | . 2 . . 3 . . . . . 8 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 95 100 100 88 79 75 76 76 74 68 61 Engine 7 | . 13 14 14 12 9 8 7 7 7 1 . Core 3 | . . . . . . 3 7 7 7 5 . Reactor 1 | . . . . . . . . . . 4 5 Treads 2 | . . . . . 17 4 . . . . . Leg 1 | . . . . . . . . . . . 12 Wheel 9 | . 27 28 28 21 . 5 7 7 7 6 . Device 3 | . . . . . 8 2 . . . . 15 Storage 8 | . 14 14 14 14 9 7 7 7 7 6 3 Processor 16 | . 10 14 14 10 8 19 23 23 23 16 7 Protection 4 | . . . . . 9 7 7 7 7 8 . Energy Gun 1 | . 3 . . . . 1 . . . 3 . Energy Cannon 1 | . . . . . . . . . . . 10 Ballistic Gun 10 | . 21 28 28 28 18 9 7 7 7 1 . Ballistic Cannon 2 | . . . . . . . 5 6 5 4 . Impact Weapon 1 | . . . . . . 2 . . . 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 89 | 13 28 29 29 34 63 73 73 73 73 75 89 Greatest Support 60 | 20 26 26 26 26 40 40 28 28 28 28 60 Greatest Overweight (x) 2 | 1 2 1 1 2 1 2 2 2 2 2 1 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 8 15 14 15 15 15 15 15 15 15 15 4 Average Carried 12 | 4 13 14 14 14 14 14 15 14 15 11 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 8 14 14 15 15 15 15 15 15 15 5 4 Class Distribution -------------------- 40% | Mutant 24% | Gunner 21% | Skirmisher 9% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 1706 | 257 544 60 . 103 113 161 58 65 27 244 74 Remotely 163 | . . . . . 113 50 . . . . . Salvage Created 2787 | 57 491 60 . 124 585 714 155 163 . 364 74 Parts 157 | 4 34 9 . 7 31 50 4 8 . 4 6 Haulers Intercepted 6 | . 2 . . . 1 3 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 4 6 1 . 6 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 94 | . 13 3 . 3 10 9 4 6 . 43 3 Melee 4 | . . . . . . . . . . 4 . Guns 44 | . 13 3 . 3 10 9 . 4 . 2 . Cannons 5 | . . . . . . . 1 . . 1 3 AOE 40 | . . . . . . . 3 2 . 35 . Classes Destroyed 17 | 1 4 1 . 1 2 3 1 . . 4 . Worker 2 | . . . . . . 2 . . . . . Builder 2 | . 1 . . . . 1 . . . . . Tunneler 1 | . . 1 . . . . . . . . . Hauler 6 | . 2 . . . 1 3 . . . . . Recycler 2 | 1 . . . . 1 . . . . . . Watcher 2 | . . . . . 1 1 . . . . . Swarmer 20 | . 6 3 . . 4 . 1 3 . . 3 Grunt 19 | . 7 . . 2 2 4 1 3 . . . Brawler 2 | . . . . 1 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 5 | . . . . . 3 1 1 . . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 3 | . . . . . . 3 . . . . . Z-Technician 3 | . . . . . . . . . . 3 . Assembler 1 | . . . . . . . . . . 1 . Assembled 42 | . . . . . . . . . . 42 . Golem 1 | . . . . . . . . . . 1 . Best Kill Streak 35 | 1 3 3 . 3 5 5 3 3 . 35 3 Combat Bots Only 34 | . 3 3 . 3 3 4 3 3 . 34 3 Max Kills in Single Turn 21 | 1 1 1 . 1 1 1 3 2 . 21 1 Gunslinging . | . . . . . . . . . . . . Exploded 21 | . . . . . . . 3 1 . 21 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 3705 | . 384 27 . 172 146 188 78 125 . 2454 131 Core 855 | . 98 . . 38 14 15 5 . . 655 30 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 248 | . . . . . . . . . . 248 . Core Remaining (%) 80 | 100 . . . 45 97 . . . . . . Volleys Fired 123 | 2 55 4 . 8 11 6 3 5 . 26 3 Largest 3 | 1 2 2 . 2 1 1 1 1 . 3 3 Hottest 135 | 20 120 40 . 40 20 48 48 48 . 135 75 Shots Fired 322 | 2 102 8 . 16 45 39 9 28 2 61 10 Gun 263 | 2 93 8 . 16 45 38 5 23 2 31 . Cannon 31 | . . . . . . 1 3 2 . 15 10 Launcher 19 | . . . . . . . 1 3 . 15 . Special 9 | . 9 . . . . . . . . . . Kinetic 247 | 2 82 8 . 16 45 34 8 25 2 25 . Thermal 30 | . 20 . . . . . . . . . 10 Explosive 19 | . . . . . . . 1 3 . 15 . Electromagnetic 26 | . . . . . . 5 . . . 21 . Robot Hit Streak 17 | 2 17 5 . 11 12 8 16 9 . 9 5 Robot Miss Streak 4 | . 2 . . 1 2 2 . 3 2 4 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Autonomous 108 | . . . . . 34 33 5 23 2 11 . Shots Hit Robots 216 | 2 62 4 . 14 34 34 8 19 . 36 3 Core Hits 165 | 2 27 4 . 5 14 17 6 8 . 80 2 Critical Kills 3 | . . . . . 1 . . . . 2 . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . Critical Strikes 6 | . . . . . 2 2 . . . 2 . Destroy 3 | . . . . . 2 1 . . . . . Smash 3 | . . . . . . 1 . . . 2 . Melee Attacks 49 | . . . . 1 . 9 . . 18 21 . Impact 49 | . . . . 1 . 9 . . 18 21 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7802 | 19 662 53 . 174 865 1260 287 749 . 3604 129 Guns 3773 | 19 614 53 . 174 865 1013 122 510 . 403 . Cannons 341 | . . . . . . 28 39 57 . 88 129 Explosions 3196 | . . . . . . . 126 182 . 2888 . Melee 444 | . . . . . . 219 . . . 225 . Ramming . | . . . . . . . . . . . . Kinetic 3702 | 19 528 53 . 174 865 994 161 567 . 341 . Thermal 404 | . 134 . . . . . . . . 141 129 Explosive 3055 | . . . . . . . 126 182 . 2747 . Electromagnetic 197 | . . . . . . 47 . . . 150 . Impact 444 | . . . . . . 219 . . . 225 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . . . 4 4 4 4 17 17 Average Corruption 8 | . . . . . . 3 4 4 4 6 17 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . . . . . . 12 13 4 1 12 38 Message Errors 24 | . . . . . . 3 4 1 . 3 13 Matter Fused 19 | . . . . . . 1 1 1 1 4 11 Heat Flow Errors 6 | . . . . . . 2 2 . . . 2 Energy Discharges 10 | . . . . . . 4 1 . . 1 4 Parts Fused 2 | . . . . . . . . 2 . . . Data Loss (minor) 8 | . . . . . . . 3 . . 1 4 Data Loss (major) 4 | . . . . . . . . . . 1 3 Misfires 2 | . . . . . . . 1 . . . 1 Alerts 3 | . . . . . . 2 1 . . . . Misdirections 2 | . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 310 | . 4 . . . . 61 . . . 214 31 Projectiles 45 | . 4 . . . . . . . . 10 31 Explosions 204 | . . . . . . . . . . 204 . Melee 61 | . . . . . . 61 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 125 | . . . . . . . . . . 125 . Shots 2 | . . . . . . . . . . 2 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 469 | . 90 . . . 11 255 149 73 . 469 139 Average Temperature 101 | . 25 . . . 5 99 53 28 . 173 75 Received Heat Transfer 647 | . 159 . . 36 36 42 18 18 . 326 12 Effects 13 | . . . . . . 4 . . . 9 . Shutdowns 2 | . . . . . . . . . . 2 . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 9 | . . . . . . 3 . . . 6 . Damage (minor) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 3 | . . . . . . 3 . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 534 | . 359 . . . . . . . . 100 75 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 274 | 5 274 148 . 60 212 222 . . . . . Initial 73 | . 3 73 . . 23 63 . . . . . Average 97 | 1 128 103 . 17 130 77 . . . . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . . . Low Security (%) 85 | 100 76 100 . 100 67 94 . . . . . Level 1 14 | . 23 . . . 32 5 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 2 . . 1 . 5 . . . . . Investigation 2 | . 1 . . 1 . . . . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 3 | . 1 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 2 | . 2 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 118 | . 22 3 . 3 9 9 4 8 1 54 5 Peak Tracking Total 37 | . 4 3 . 3 4 3 3 4 1 37 4 Tactical Retreats 10 | . 3 . . . . . . 1 . 5 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 7 | . 2 . . . . 5 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 5 | . . . . . . 2 . . . 3 . Max in Single Turn 1 | . . . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 9 | . 4 . 2 1 2 . . . . . . Terminals 6 | . 4 . . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 19 | . 7 . 5 1 6 . . . . . . Successful 12 | . 2 . 5 1 4 . . . . . . Failed 7 | . 5 . . . 2 . . . . . . Catastrophic 4 | . 3 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 2 . 1 . 2 . . . . . . Terminals 13 | . 7 . . . 6 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 12 | . 2 . 5 1 4 . . . . . . Record 4 | . . . 4 . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 4 . . . 1 . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 3 | . . 2 . . . . . . . 1 . Largest Group 2 | . . 2 2 . . . . . . 1 . Highest-Rated Group 119 | . . 38 38 . . . . . . 119 . Highest-Rated Ally 119 | . . 31 31 . . . . . . 119 . Total Orders . | . . . . . . . . . . . . Ally Attacks 23 | . . . . . . . . . . 23 . Total Damage 842 | . . . . . . . . . . 842 . Kills 7 | . . . . . . . . . . 7 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 7223 | 65 933 264 231 162 573 1486 452 195 1195 838 829 Spaces Moved 4287 | 55 634 232 219 73 219 836 324 139 868 548 140 Core 91 | 2 . . . . . . . . . 89 . Treads 380 | . . . . . 219 161 . . . . . Legs 140 | . . . . . . . . . . . 140 Wheels 3676 | 53 634 232 219 73 . 675 324 139 868 459 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 105 105 105 240 115 130 130 130 50 180 Average Speed 130 | 81 96 105 105 115 240 151 130 130 130 108 180 Slowest Speed 240 | 95 110 105 105 130 240 240 130 130 130 130 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 47 | 4 99 45 59 18 25 26 61 28 84 82 39 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 4 | . . 1 1 . . . . . 2 . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched 4 | . . . . . . . 2 1 1 . . Spaces Dug 43 | . 4 . . 1 . 4 . . 3 31 . Terrain Destroyed 147 | . 5 . . 1 18 15 5 35 3 58 7 Melee 10 | . . . . 1 . 4 . . 3 2 . Projectile 77 | . 5 . . . 18 11 2 19 . 15 7 AOE 60 | . . . . . . . 3 16 . 41 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 5645 | 70 848 244 220 134 260 1044 351 148 902 712 712 Wait 991 | . 109 5 . 42 5 140 23 1 14 85 567 Move 4276 | 54 633 231 218 72 218 835 323 138 867 547 140 Hop . | . . . . . . . . . . . . Pick Up 61 | 8 21 1 1 3 8 13 . 1 . 5 . Fast Attach 21 | 6 5 . . 1 2 5 . . 1 1 . Attach 21 | . 3 . . 1 5 3 . . . 8 1 Detach 5 | . 1 . . . 2 . . . . 1 1 Swap 29 | . 6 2 . 2 2 6 2 2 1 6 . Drop 61 | . 15 1 1 4 7 19 . 1 1 12 . Fire 123 | 2 55 4 . 8 11 6 3 5 . 26 3 Melee 49 | . . . . 1 . 9 . . 18 21 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 13) 358 | -10/Materials | Discovered new exit (range 14) 387 | -10/Materials | Discovered new exit (range 14) 698 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 16) 999 | -10/Materials | Entered Mines 1009 | -10/Mines | Learned Materials emergency access door positions 1041 | -10/Mines | Learned location of Storage (-9) 1041 | -10/Mines | Discovered new exit (range 8) 1189 | -10/Mines | Found a hidden stash of uninstalled traps 1258 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1258 | -10/Mines | Discovered new exit (range 5) 1263 | -10/Mines | Entered Exiles 1263 | -10/Exiles | Accompanied by 2 allies 1289 | -10/Exiles | Met 8R-AWN 1293 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1308 | -10/Exiles | Met EX-HEX 1336 | -10/Exiles | Met EX-BIN 1347 | -10/Exiles | Aligned with FarCom system 1349 | -10/Exiles | Given EX-Vault access code 1373 | -10/Exiles | Opened EX-Vault 1381 | -10/Exiles | Found AWS/Gauss 1404 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1442 | -10/Exiles | Learned location of Zion (-7) 1481 | -10/Exiles | Discovered new exit (range 14) 1494 | -10/Exiles | Left Exiles lab with AWS/Gauss 1494 | -10/Exiles | Entered Mines 1508 | -9/Mines | Met a Derelict shopkeep closing up shop 1610 | -9/Mines | Core integrity fell below 50% 1642 | -9/Mines | Lost 3 parts (1p1n1u) 1650 | -9/Mines | Discovered new exit (range 6) 1656 | -9/Mines | Entered Materials 1656 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1943 | -8/Materials | Build established: Skirmisher 2224 | -8/Materials | Discovered new exit (range 3) 2229 | -8/Materials | Entered Factory 2229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3460 | -7/Factory | Build established: Mutant 3694 | -7/Factory | Discovered new exit (range 16) 3714 | -7/Factory | Identified exit to Lower Caves 3715 | -7/Factory | Entered Lower Caves 3957 | -7/Lower Caves | Encountered a Warlord checkpoint 3968 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4005 | -7/Lower Caves | Build established: Gunner 4161 | -7/Lower Caves | Discovered new exit (range 6) 4166 | -7/Lower Caves | Identified exit to Lower Caves 4167 | -7/Lower Caves | Entered another Lower Caves area 4168 | -7/Lower Caves | Encountered a Warlord checkpoint 4295 | -7/Lower Caves | Learned Factory trap positions 4355 | -7/Lower Caves | Discovered new exit (range 6) 4361 | -7/Lower Caves | Identified exit to Zion 4362 | -7/Lower Caves | Entered Zion 4427 | -7/Zion | Discovered new exit (range 19) 4450 | -7/Zion | System corruption cleaned by Quarantine Array 4690 | -7/Zion | Given A8's code to call for help 4919 | -7/Zion | Received a visual enhancement algorithm 5166 | -7/Zion | Given the Hacking Drone Bay 5551 | -7/Zion | Discovered new exit (range 5) 5553 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5555 | -7/Zion | Identified exit to Deep Caves 5557 | -7/Zion | Entered Deep Caves 5559 | -7/Deep Caves | Met 5H-AD0 5679 | -7/Deep Caves | Z-Facility disabled 5699 | -7/Deep Caves | Attacked by Z-Imprinter 5711 | -7/Deep Caves | Allies destroyed Z-Imprinter 5743 | -7/Deep Caves | Found Prototype Protection 5744 | -7/Deep Caves | Identified Zio. Weapon Casing 5747 | -7/Deep Caves | Found Zio. Weapon Casing 6033 | -7/Deep Caves | Spotted as-00471 6103 | -7/Deep Caves | Destroyed as-00471 6165 | -7/Deep Caves | Triggered Deep Caves wall 6165 | -7/Deep Caves | Spotted AS-03343 6165 | -7/Deep Caves | Spotted AS-52907 6168 | -7/Deep Caves | Spotted as-28912 6184 | -7/Deep Caves | Destroyed AS-52907 6197 | -7/Deep Caves | Exposed GOLEM chamber 6201 | -7/Deep Caves | Destroyed 34 combat bots 6201 | -7/Deep Caves | Found GOLEM Unit 6206 | -7/Deep Caves | Found GOLEM Unit 6249 | -7/Deep Caves | System corruption reached 10% 6262 | -7/Deep Caves | Core integrity fell below 50% 6297 | -7/Deep Caves | Lost 8 parts (2p1n3u2w) 6383 | -7/Deep Caves | Core integrity fell below 20% 6393 | -7/Deep Caves | Discovered new exit (range 6) 6395 | -7/Deep Caves | Entered Proximity Caves 6492 | -6/Proximity Caves | Build established: Mutant 6815 | -6/Proximity Caves | Build established: Golem 7224 | -6/Proximity Caves | Spotted B-75 Beast 7224 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 07083_ C,L5RB33JPIOFQ:A,J8XS5R 07134_ YL &#OK7K%AQHD#PBIGY>FZXE/2OF5BWQA 07145_ S-27 Virus destroyed. 07148_ Destroyed VTOL Module. 07148_ S-27 Virus destroyed. 07151_ System corrupted: Energy discharge (-130). 07151_ S-27 Virus destroyed. 07155_ VTOL Module fries itself beyond repair. 07156_ Autogun fries itself beyond repair. 07158_ VTOL Module fries itself beyond repair. 07166_ G &CCRBI#GCV,=49FOZD2WAFV62 A%0JO:L 07166_ Autogun fries itself beyond repair. 07166_ Acquired 29 matter. 07168_ Acquired 23 matter. 07169_ Autogun fries itself beyond repair. 07170_ Acquired 22 matter. 07182_ System corrupted: Matter fused (-9). 07200_ System corrupted: FCS attempts to trigger Asb. Focal Cannon. 07200_ System corrupted: Asb. Focal Cannon misfires. 07217_ System corrupted: Energy discharge (-297). Map ----- +----------------------------------------------------+ | ## #??????? ??????????????????????????? | | ## ""#???????? ??????????????????????????? | | #" #?????### ???????????????????????????? | | [ #???????# #???????????????????????????? | | ""## #???????# ##??????????????????????????? | | # #### #??????## ##?????????????????????????? | | ## #??# #??????# #?????????????????????????? | | ?####??# #????### #?????????????????????????? | | ???????# ###### #???##????????????????????? | | ???????# #??? #????#???????????????? | | ???????######## #??# ##?? #???????????????? | | ??????????????## ### ## #???????????????? | | ?????????????## #???????????????? | | ?????????????#" # #???????????????? | | ?????????????## ""#### # #???????????????? | | ?????????????## " "### #???????????????? | | ?????????????# " "" ### ##???????????????? | | #?????????? """"" ##????????????????????? | | #??????? """""" #????????????????????? | | #????? """""" #????????????????????? | | #????? ## " """ ##???????????????????? | | ??#???????## """ #???????????????????? | | ???????????### """""" ## #??????????????????? | | ?????????????## ###"" #?###??????????????????? | | ??????????????# $####" %#??????????????????????? | | ??????????????# $ @#??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????######## #??????????????????????? | | ?????????????????????# ??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????#### ??????????????????????? | | ???????????????????????# ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#### ?????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? B????????????????????? | | ??????????????????????????? B????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageDataChainsword Manual? 0 Play Time 02:29:39 Cumulative 155.5 hours Start 2023.06.10 @ 21:41:23 End 2023.06.11 @ 22:58:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 81 Adventurer 16 Explorer 3 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 29b208f3-9510-41fc-acd7-569d1d8e86a8