Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 19:38:00 Player: Zach Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1916) 1916 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4516 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 137/350 Energy 95/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Small Matter Pod Advanced Weight Redist. System > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced Treads Aluminum Leg Aluminum Leg Heat Sink Structural Scanner Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Improved Power Shielding > --- WEAPON ----------- Particle Gun Assault Rifle Autogun Shotgun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Heat Sink Structural Scanner [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Particle Gun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 2 . . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 127 | 7 16 34 35 35 Power 31 | 1 3 13 9 5 Engine 27 | 1 3 13 8 2 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 24 | 2 5 5 4 8 Treads 4 | . . . . 4 Leg 18 | 2 5 5 4 2 Wheel . | . . . . . Hover 1 | . . . . 1 Flight 1 | . . . . 1 Utility 26 | 1 2 5 7 11 Device 15 | . 1 4 2 8 Storage 5 | 1 1 . 2 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 46 | 3 6 11 15 11 Energy Gun 17 | . 4 5 5 3 Energy Cannon . | . . . . . Ballistic Gun 24 | 3 2 3 8 8 Ballistic Cannon 4 | . . 2 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 60 | . 6 12 14 28 Power 14 | . . 3 6 5 Propulsion 13 | . 2 2 2 7 Utility 7 | . . 2 . 5 Weapon 26 | . 4 5 6 11 Highest Loss Streak 10 | . 5 5 7 10 Average Slot Usage (%) 79 | . 83 90 87 61 Engine 16 | . 14 30 21 1 Core 2 | . . . 2 5 Treads 2 | . . . . 6 Leg 12 | . 24 17 16 . Device 7 | . 8 3 4 12 Storage 10 | . 14 11 10 7 Processor 1 | . . . 4 . Protection 3 | . . 5 3 3 Energy Gun 6 | . 10 9 3 6 Ballistic Gun 12 | . 10 6 16 12 Ballistic Cannon 2 | . . 4 4 . Naked Turns . | . . . . . Heaviest Build 60 | 11 26 42 60 45 Greatest Support 53 | 20 20 20 20 53 Greatest Overweight (x) 12 | . 3 4 8 12 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 7 10 9 10 Most Carried 10 | 4 10 10 10 7 Average Carried 6 | 2 5 8 7 4 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 3 10 10 6 6 Class Distribution -------------------- 34% | Scavenger-Mutant 18% | Scavenger-Gunner 17% | Mutant 12% | Scavenger-Tank 10% | Tank 6% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1944 | 294 236 477 490 447 Remotely . | . . . . . Salvage Created 2106 | 68 452 796 490 300 Parts 101 | 1 16 40 30 14 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 11 18 13 6 Melee 1 | . . . 1 . Guns 40 | . 11 14 9 6 Cannons 6 | . . 3 3 . Classes Destroyed 8 | 1 1 4 1 1 Recycler 1 | 1 . . . . Watcher 3 | . . 2 . 1 Swarmer 4 | . . . 3 1 Grunt 33 | . 11 12 6 4 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 8 | . . 4 4 . Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 6 4 2 2 Combat Bots Only 6 | . 6 4 2 2 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7204 | . 1019 1441 1738 3006 Core 1639 | . 191 317 425 706 Absorbed by Shields 120 | . . . . 120 Core Remaining (%) 41 | 100 23 20 22 . Volleys Fired 205 | 4 43 62 56 40 Largest 4 | 2 2 2 3 4 Hottest 176 | 40 100 115 123 176 Shots Fired 412 | 8 66 114 134 90 Gun 380 | 8 66 97 119 90 Cannon 32 | . . 17 15 . Launcher . | . . . . . Special . | . . . . . Kinetic 269 | 8 38 54 113 56 Thermal 143 | . 28 60 21 34 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | 2 10 13 11 11 Robot Miss Streak 8 | 2 4 4 7 8 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 271 | 5 46 81 83 56 Core Hits 122 | 2 23 35 32 30 Critical Hits 4 | . . 2 1 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 1 . 1 Melee Attacks 5 | . . 5 . . Impact 5 | . . 5 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3932 | 57 603 1201 1186 885 Guns 3438 | 57 603 970 952 856 Cannons 340 | . . 172 168 . Explosions . | . . . . . Melee 59 | . . 59 . . Ramming 95 | . . . 66 29 Kinetic 2406 | 57 349 588 895 517 Thermal 1372 | . 254 554 225 339 Explosive . | . . . . . Electromagnetic . | . . . . . Impact 59 | . . 59 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 2 7 Average Corruption 4 | . . . 2 4 Corruption Purged . | . . . . . Effects 23 | . . . 2 21 Message Errors 2 | . . . . 2 Matter Fused 5 | . . . . 5 Heat Flow Errors 2 | . . . . 2 Energy Discharges 3 | . . . 2 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Targeting Errors 7 | . . . . 7 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . . 8 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 8 | . . 8 . . Knockbacks 6 | . . 4 2 . Impact . | . . . . . Kinetic 5 | . . 3 2 . Secondary 1 | . . 1 . . Self-Inflicted Damage 29 | . . . 20 9 Shots . | . . . . . Rammed 32 | . . . 10 22 Targets Rammed 41 | . . . 18 23 Kicked 9 | . . . 8 1 Crushed . | . . . . . Highest Temperature 483 | . 84 483 337 198 Average Temperature 104 | . 22 128 109 49 Received Heat Transfer 2554 | . 561 426 630 937 Effects 6 | . . 5 1 . Shutdowns 2 | . . 2 . . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 1 1 . Heat Transferred 3353 | . 658 1386 518 791 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 397 | 5 281 397 344 109 Initial 167 | . 3 118 167 94 Average 148 | 1 133 234 203 42 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 72 | 100 75 31 71 100 Level 1 27 | . 24 68 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 4 2 3 6 Investigation 13 | . 4 1 3 5 Extermination 1 | . . . . 1 Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . . 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 13 27 28 16 Peak Tracking Total 6 | . 6 5 5 5 Tactical Retreats 9 | . 1 3 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 3 2 5 5 Terminals 7 | . 3 1 2 1 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . 2 1 Recycling Units 2 | . . 1 . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 52 | . 11 10 14 17 Successful 35 | . 8 9 12 6 Failed 17 | . 3 1 2 11 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 11 3 4 3 Fabricators 8 | . . . . 8 Repair Stations 10 | . . . 7 3 Recycling Units 10 | . . 7 . 3 Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 16 | . 8 3 3 2 Record 7 | . 4 2 1 . Robot Analysis 1 | . . . . 1 Alert Level 2 | . 1 . . 1 Locate Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Transport Status 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Repair Station Hacks 8 | . . . 6 2 Scan Component 5 | . . . 4 1 Repair 3 | . . . 2 1 Recycling Unit Hacks 6 | . . 6 . . Recycle Component 3 | . . 3 . . Process 3 | . . 3 . . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 1 4 5 Full Trace Events 13 | . 3 1 4 5 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 80 | . . . 58 22 Parts Recycled 3 | . . 3 . . Recycled Matter 160 | . . 160 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3236 | 86 360 748 1053 989 Spaces Moved 1311 | 61 148 266 445 391 Core 62 | 18 7 . 10 27 Treads 245 | . . . . 245 Legs 947 | 43 141 266 435 62 Wheels . | . . . . . Hover 56 | . . . . 56 Flight 1 | . . . . 1 Fastest Speed 50 | 50 120 150 150 100 Average Speed 171 | 99 138 177 175 184 Slowest Speed 760 | 120 200 240 450 760 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 16 | 4 24 18 25 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1874 | 76 231 422 611 534 Wait 90 | . 20 24 24 22 Move 1307 | 60 147 265 444 391 Hop . | . . . . . Pick Up 60 | 5 4 16 18 17 Fast Attach 35 | 4 5 6 3 17 Attach 44 | 2 2 9 15 16 Detach 3 | . . . 2 1 Swap 48 | 1 9 19 17 2 Drop 36 | . 1 16 14 5 Fire 205 | 4 43 62 56 40 Melee 5 | . . 5 . . Ram 18 | . . . . 18 Kick 23 | . . . 18 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Core integrity fell below 50% 258 | -10/Materials | Lost 5 parts (2n3w) 372 | -10/Materials | Discovered new exit (range 16) 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Power x2 623 | -9/Materials | Lost 5 parts (1n1u3w) 722 | -9/Materials | Build established: Scavenger-Mutant 823 | -9/Materials | Core integrity fell below 50% 860 | -9/Materials | Lost 5 parts (1p1n1u2w) 1142 | -9/Materials | Discovered new exit (range 15) 1195 | -9/Materials | Entered another Materials area 1195 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1260 | -8/Materials | Repaired Lrg. Storage Unit 1334 | -8/Materials | Repaired Imp. Ion Engine 2165 | -8/Materials | Lost 4 parts (2p1n1w) 2200 | -8/Materials | Core integrity fell below 50% 2209 | -8/Materials | Discovered new exit (range 7) 2247 | -8/Materials | Lost 7 parts (2p1n4w) 2248 | -8/Materials | Entered Factory 2248 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2414 | -7/Factory | Lost 7 parts (1p1n2u3w) 2543 | -7/Factory | Lost 6 parts (1p2n3w) 2551 | -7/Factory | Core integrity fell below 50% 3017 | -7/Factory | Repaired Broken Shotgun 3092 | -7/Factory | Lost 3 parts (1n1u1w) 3206 | -7/Factory | Core integrity fell below 20% 3237 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 03191_ Autogun destroyed. 03191_ Particle Gun destroyed. 03197_ Connecting with Fabricator... 03197_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 03201_ System corrupted: Assault Rifle targeting data glitched. 03209_ Nuclear Reactor explodes. 03209_ Assault Rifle destroyed. 03209_ P-60 Hacker destroyed. 03211_ Adv. Treads destroyed. 03213_ Acquired Shock Rifle. 03214_ Acquired 29 matter. 03216_ BHTB &GVA