Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.10 @ 10:43:49 Player: Beholder Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (729) 729 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1804 Bonus ------- None Cogmind --------- Core Integrity 164/400 Matter 295/300 Energy 15/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (3) ------- Spread Laser Welding Torch > --- INVENTORY (5) ---- Heat Sink Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Targeting Computer > --- WEAPON ----------- Particle Gun Light Assault Rifle Grenade Launcher > --- INVENTORY -------- Heat Sink Small Laser Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 14 | 7 4 3 Power 2 | 2 . . Engine 2 | 2 . . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device 2 | 1 1 . Storage . | . . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 4 | 1 1 2 Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 6 | . . 6 To Critical Strikes 1 | . . 1 Average Backups 3 | 3 4 1 Power . | . . . Propulsion 1 | 2 2 . Utility . | . . 1 Weapon 1 | . 1 . Tool/Special . | . . . Unused Backups 7 | . 5 2 Power 1 | . 1 . Propulsion 4 | . 4 . Utility . | . . . Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 78 | . 85 69 Engine 10 | . 12 7 Leg 22 | . 28 14 Device 12 | . 14 10 Processor 5 | . 1 11 Energy Gun 9 | . 8 10 Ballistic Gun 11 | . 14 7 Launcher 5 | . 5 5 Peak Build Rating 11 | 6 9 11 Average Rating 7 | 4 7 8 On Entrance 5 | . 6 9 Naked Turns . | . . . Heaviest Build 13 | 8 10 13 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 4 Average Carried 3 | 3 4 1 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 4 1 Class Distribution -------------------- 77% | Mutant 15% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 470 | 283 122 65 Remotely . | . . . Salvage Created 788 | 66 265 457 Parts 53 | 4 21 28 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 20 | 1 6 13 Guns 13 | 1 4 8 Cannons 2 | . . 2 AOE 5 | . 2 3 Classes Destroyed 7 | 2 2 3 Worker 2 | 1 . 1 Builder 2 | . 1 1 Watcher 3 | . 2 1 Swarmer 4 | . . 4 Grunt 12 | 1 6 5 Duelist 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 9 | 1 4 9 Combat Bots Only 8 | 1 2 8 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 3 | . 2 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 158 | 11 31 116 Missed 55 | 4 12 39 Hits 103 | 7 19 77 Projectile 103 | 7 19 77 Critical Strikes 1 | . . 1 Damage Taken 964 | 56 221 687 Core 299 | 24 39 236 Absorbed by Shields . | . . . Ignored by Resistances 285 | 17 65 203 Regen/Repaired (Parts) 19 | . 19 . Core Remaining (%) 82 | 90 74 . Volleys Fired 70 | 13 22 35 Largest 3 | 2 2 3 Hottest 125 | 60 60 125 Shots Fired 141 | 26 36 79 Gun 121 | 26 31 64 Cannon . | . . . Launcher 11 | . 5 6 Special 9 | . . 9 Kinetic 54 | 13 22 19 Thermal 76 | 13 9 54 Explosive 11 | . 5 6 Electromagnetic . | . . . Robot Hit Streak 38 | 10 12 38 Robot Miss Streak 2 | 2 1 2 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 101 | 15 28 58 Core Hits 59 | 4 18 37 Critical Kills 1 | . 1 . Critical Parts Destroyed . | . . . Critical Strikes 4 | . 1 3 Burn 3 | . . 3 Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1492 | 159 461 872 Guns 967 | 159 206 602 Cannons . | . . . Explosions 499 | . 255 244 Melee . | . . . Ramming 3 | . . 3 Kinetic 278 | 58 127 93 Thermal 712 | 101 79 532 Explosive 499 | . 255 244 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 36 | . 31 5 Shots 2 | . 1 1 Rammed 1 | . . 1 Targets Rammed 1 | . . 1 Kicked . | . . . Crushed . | . . . Highest Temperature 90 | 90 21 63 Average Temperature 28 | 36 13 26 Received Heat Transfer 423 | 42 135 246 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 1909 | 225 175 1509 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 84 Level 1 5 | . . 15 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 231 | 20 123 231 Initial 36 | . . 36 Average 51 | 3 34 103 Influence Increases 613 | 26 211 376 Destroy 0b10 Robot/C 400 | 20 120 260 Destroy 0b10 Robot/NC 35 | 5 15 15 Destroy Leader 106 | . 34 72 Successful Hack 5 | . 1 4 Destroy Structure 67 | 1 41 25 Influence Decreases 407 | 26 110 271 Entered New Map 65 | . . 65 Time Decay 262 | 26 110 126 Lost Part 80 | . . 80 Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | 1 9 15 Peak Tracking Total 5 | 1 3 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 3 9 Successful 11 | . 3 8 Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . . 4 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 5 | . . 5 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Prototype ID Bank 1 | . . 1 Maintenance Status 1 | . . 1 Zone Layout 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 5 | . . 5 Recycle Component 1 | . . 1 Process 1 | . . 1 Report Inventory 2 | . . 2 Retrieve Matter 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 2 | . 1 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . . 1 Recycled Matter 40 | . . 40 Retrieved Matter 40 | . . 40 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 786 | 162 354 270 Spaces Moved 510 | 114 238 158 Core 101 | 40 . 61 Treads . | . . . Legs 409 | 74 238 97 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 50 Average Speed 107 | 95 120 95 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 14 | 6 28 9 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 78 | . 40 38 Melee . | . . . Projectile . | . . . AOE 78 | . 40 38 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 634 | 144 277 213 Wait 11 | . . 11 Move 508 | 113 237 158 Hop . | . . . Pick Up 19 | 10 6 3 Fast Attach 2 | 1 1 . Attach 10 | 5 1 4 Detach . | . . . Swap 4 | 1 3 . Drop 9 | 1 7 1 Fire 70 | 13 22 35 Melee . | . . . Ram 1 | . . 1 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 99 | -11/Scrapyard | Discovered new exit (range 8) 163 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Repaired Ion Engine 305 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 10) 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 608 | -9/Materials | Discovered new exit (range 14) 732 | -9/Materials | Destroyed 8 combat bots 742 | -9/Materials | Core integrity fell below 50% 743 | -9/Materials | Lost 6 parts (1p2n3w) 787 | -9/Materials | Self-destructed Last Messages --------------- Overweight warning: You are carrying more than your current propulsion can efficiently support, which slows movement; see status page ('s') or the top of the parts list for the specific mass vs. support values. R-06 Scavenger suffers critical hit (Burn). R-06 Scavenger inserts Lgt. Treads into recycling unit. Imp. Heat Sink destroyed. Y-45 Defender destroyed. R-06 Scavenger inserts Lgt. Treads into recycling unit. R-06 Scavenger inserts Aluminum Leg into recycling unit. R-06 Scavenger collects Flight Unit. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Map ----- +----------------------------------------------------+ | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????#####??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# #??????????? | | ????????????????????# ###########? | | ????????????????????# # #? | | ????????????????????# # #? | | ????????????????????# # #? | | ????????????????????# #@"""% #? | | ????????????????????# %Y!""" r% #? | | ????????????????????# a # """r"Y" #? | | ????????????????????# # """ #? | | ?????????# #"" #???# # #? | | ?????????# # #???# ###########? | | ????###### # #???# #??????????? | | ???? / #???# #??????????? | | ??? #### #???# #??????????? | | ???? #### ######## ########???? | | ???####/###### """ # # #???? | | ???# # %= ## """ # # #???? | | ???# # *=% ## """ # # #???? | | ??## # *% ## / + #???? | | ?## # % ## # # #???? | | ?# # #=*[=% ## # # #???? | | ?# #%=*=[!######### ########???? | | ?## ####+########## #?????????? | | ??# ## !!%== #?????????? | | ??####% =%% T #?????????? | | #?????????? | | ###### #####%##### = #?????????? | | ?????# #####+###########?????????? | | ?????# #?# #??????????? | | ?????# #?# """ """ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 68% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Crack Shot One Hack Too Far Part-time Mechanic Challenges ------------ None Game ------ Seed ZioniteCoolingStatue Manual? 0 Play Time 00:28:28 Cumulative 0.4 hours Start 2025.08.10 @ 10:00:07 End 2025.08.10 @ 10:43:49 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 1 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 076700c9-ee91-4cc1-9031-97d254550520