Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.15 @ 15:00:56 Player: Storm Mk9 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (4946) 4946 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2062) 2062 TOTAL SCORE: 14003 Bonus ------- High Alert Combat Kills 363 Follower Combat Kills 1420 Met Imprinter 300 Was Imprinted 300 Friendly Fire -321 Cogmind --------- Core Integrity 0/1150 Matter 296/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Medium Treads High-capacity Matter Pod (200) Improved Terrain Scanner Improved Core Shielding Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Precision Matter Filter Improved Particle Charger Heavy Reactive Plating Remote Shield > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Heavy Gatling Laser > --- INVENTORY -------- High-capacity Matter Pod Heavy Insulated Plating Improved Hardlight Generator Advanced System Restoration Module Coil Gun Heavy Rocket Launcher Makeshift Hammer [Rating: 104] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Linear Gravjet Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Powered Armor Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Hypervelocity Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . . . 2 2 2 . . Power 2 | . . . . . . 1 . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . . . . . . . . Utility 8 | . . . . . 2 1 . . . . 2 2 1 . . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 126 | 7 . 1 1 2 8 19 2 4 2 6 21 11 6 1 35 Power 19 | 1 . . . 1 . 3 1 . . 1 2 2 2 . 6 Engine 11 | 1 . . . 1 . 2 1 . . 1 1 1 . . 3 Core 2 | . . . . . . 1 . . . . . . . . 1 Reactor 6 | . . . . . . . . . . . 1 1 2 . 2 Propulsion 26 | 2 . . . 1 3 3 . . 1 4 5 2 1 . 4 Treads 16 | 2 . . . 1 . . . . . 3 4 2 1 . 3 Leg 8 | . . . . . 3 3 . . 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 1 . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 48 | 2 . . 1 . 2 5 . 3 . . 12 4 2 1 16 Device 24 | 1 . . . . 2 1 . 2 . . 5 3 1 . 9 Storage 4 | 1 . . 1 . . . . . . . 1 . . . 1 Processor 3 | . . . . . . 1 . . . . . 1 . . 1 Hackware 3 | . . . . . . . . . . . . . . . 3 Protection 14 | . . . . . . 3 . 1 . . 6 . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 33 | 2 . 1 . . 3 8 1 1 1 1 2 3 1 . 9 Energy Gun 12 | . . 1 . . 1 4 . . . . 2 2 . . 2 Energy Cannon 3 | . . . . . . . . . . . . . . . 3 Ballistic Gun 10 | 2 . . . . 1 3 . . 1 1 . 1 1 . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . 3 Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 1 1 . 1 . . 7 1 2 1 1 Parts Lost 47 | . . . . 3 1 1 . . . 3 4 2 4 10 19 Power 10 | . . . . 1 . . . . . 2 . . . 2 5 Propulsion 10 | . . . . 2 . . . . . 1 1 1 . 1 4 Utility 12 | . . . . . . . . . . . 3 . 2 3 4 Weapon 15 | . . . . . 1 1 . . . . . 1 2 4 6 Highest Loss Streak 13 | . . . . 3 1 1 . . . 2 3 1 1 9 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 8 | 1 3 7 8 9 6 9 10 10 10 9 9 8 7 6 6 Power . | . 1 1 1 1 1 . 1 1 1 . 1 1 . . . Propulsion 1 | . . 1 1 . . 2 3 3 3 2 1 . . . . Utility 3 | . 1 2 3 3 1 2 3 3 4 4 3 5 3 3 3 Weapon 2 | 1 1 3 3 3 3 4 3 2 2 2 3 2 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 19 | . . 1 . 1 1 1 . . . . 4 . . . 11 Power 3 | . . . . . . . . . . . 2 . . . 1 Propulsion 3 | . . . . . . 1 . . . . 1 . . . 1 Utility 10 | . . 1 . 1 . . . . . . . . . . 8 Weapon 3 | . . . . . 1 . . . . . 1 . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 99 100 96 94 99 100 99 100 96 90 91 92 62 66 Engine 9 | . 14 14 14 13 9 7 15 15 15 11 6 5 5 3 2 Reactor 1 | . . . . . . . . . . . 3 5 10 5 3 Treads 11 | . 28 28 28 25 9 . . . . 8 19 17 14 8 9 Leg 8 | . . . . . 13 22 23 23 23 14 . . . . . Device 17 | . 14 14 14 14 26 22 15 15 15 15 13 21 19 7 15 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 5 5 3 3 Processor 5 | . . . . . . 1 7 7 7 7 6 10 10 10 10 Protection 5 | . . . . . . 6 7 6 7 7 12 5 9 10 2 Energy Gun 8 | . . 12 14 14 10 13 7 6 7 7 10 7 12 3 3 Ballistic Gun 10 | . 28 15 14 14 12 5 13 14 15 14 8 7 2 4 . Peak Build Rating 104 | 7 7 9 9 9 25 46 47 52 50 51 79 90 104 104 104 Average Rating 48 | 4 7 8 9 8 18 38 46 48 49 47 67 84 101 69 66 On Entrance 36 | . 7 7 9 9 8 25 45 47 49 50 44 78 90 100 9 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 131 | 14 14 15 20 20 25 43 46 54 54 52 88 93 131 130 90 Greatest Support 88 | 40 40 40 40 40 30 53 53 53 58 76 88 88 85 85 87 Greatest Overweight (x) 2 | . . . . . 1 1 . 1 1 1 1 1 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 10 10 10 10 8 8 Most Carried 10 | 4 7 8 8 10 10 10 10 10 10 10 10 10 9 8 10 Average Carried 8 | 1 3 7 8 9 6 9 9 9 10 9 9 9 7 5 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 2 7 8 8 8 10 10 10 10 10 10 10 10 7 5 5 Class Distribution -------------------- 33% | Scavenger-Skirmisher 23% | Mutant 10% | Messiah-Tank 6% | Messiah-Gunner 6% | Scavenger-Tank 4% | Hacker-Tank 3% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Messiah-Tank | -6/Factory Messiah-Gunner | -5/Factory Messiah-Tank | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Matter Collected 3932 | 183 67 219 126 29 146 213 243 277 20 229 458 429 316 317 660 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5124 | 18 80 187 . 103 153 445 372 303 . 161 884 655 488 410 865 Parts 239 | 3 10 7 . 2 9 20 19 13 . 5 44 38 25 . 44 Haulers Intercepted 2 | . . . . . . . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . . . . . . . . . 2 1 2 . . Parts Field Recycled 8 | . . . . . . . . . . . . . . . 8 Retrieved Matter 189 | . . . . . . . . . . . . . . . 189 Parts Self-Destructed 50 | . . . . . . . 18 12 . 20 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Combat Hostiles Destroyed 100 | . 6 2 . 7 3 9 7 9 . 3 18 16 8 2 10 Guns 73 | . 6 2 . 7 3 8 7 2 . 1 15 11 7 1 3 Cannons 6 | . . . . . . . . . . . . . . . 6 AOE 19 | . . . . . . 1 . 7 . 2 2 5 1 1 . Classes Destroyed 20 | 1 1 2 . 1 2 3 . 1 . 2 2 3 1 1 . Worker 4 | . . . . . 1 . . . . . 1 1 1 . . Builder 3 | . . . . . . . . . . . . 1 1 . 1 Tunneler 2 | 1 . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . 1 . . . . 1 . . Recycler 3 | . . 1 . . . . . . . . . . . . 2 Mechanic 2 | . . . . . . 1 . . . . 1 . . . . Operator 2 | . . . . . . . . . . . 2 . . . . Watcher 1 | . . . . . . . . . . . . 1 . . . Swarmer 25 | . 6 . . 1 . 3 . 3 . 2 3 5 2 . . Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 27 | . . 2 . 1 2 . 6 5 . . 6 5 . . . Brawler 2 | . . . . . . . . . . 1 1 . . . . Duelist 2 | . . . . . . . . . . . 1 1 . . . Sentry 14 | . . . . . 1 2 1 . . . 5 1 2 . 2 Hunter 7 | . . . . . . 1 . 1 . . . 1 2 . 2 Programmer 14 | . . . . . . 3 . . . . 2 2 1 . 6 Heavy 1 | . . . . . . . . . . . . . 1 . . Compactor 2 | . . . . . . . . . . . . . . 2 . Assembled 5 | . . . . 5 . . . . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 8 | 1 3 2 . 2 2 3 4 8 . 2 4 6 6 1 4 Combat Bots Only 8 | . 3 2 . 2 2 3 4 8 . 2 4 6 2 1 3 Max Kills in Single Turn 3 | 1 2 1 . 1 1 1 2 3 . 1 2 3 2 1 1 Gunslinging 1 | . . . . . . . 1 . . . . 1 1 . . Exploded 3 | . . . . . . 1 . 3 . 1 2 2 1 1 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Hostile Shots Fired 979 | . 54 12 . 22 16 74 26 19 . 40 286 63 81 22 264 Missed 319 | . 15 1 . 4 5 23 7 5 . 8 112 22 30 . 87 Hits 660 | . 39 11 . 18 11 51 19 14 . 32 174 41 51 22 177 Melee 28 | . . . . 2 . . . . . . 4 . . 22 . Projectile 632 | . 39 11 . 16 11 51 19 14 . 32 170 41 51 . 177 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 33 | . . . . 1 1 . . 1 . 1 4 3 4 13 5 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . Damage Taken 10115 | . 313 158 . 228 419 741 259 277 . 637 1696 638 736 553 3460 Core 1788 | . 47 32 . 78 76 116 19 49 . 31 144 46 43 62 1045 Absorbed by Shields 927 | . . . . . . . . . . . 339 249 279 60 . Redirected to Shielding 205 | . . . . . . . . . . . 81 . . . 124 Ignored by Resistances 1413 | . . . . . . . . . . . 55 144 543 386 285 Core Remaining (%) 78 | 100 . . . 37 86 . . . . 69 83 95 . . . Volleys Fired 312 | 3 15 9 . 19 29 25 11 14 . 19 52 24 26 23 43 Largest 3 | 2 2 2 . 2 3 3 3 3 . 3 3 3 3 3 3 Hottest 250 | 40 40 85 . 85 120 141 117 117 . 118 144 144 220 160 250 Shots Fired 728 | 6 30 18 . 37 55 75 33 29 . 49 153 63 56 37 87 Gun 630 | 6 30 18 . 37 41 75 33 22 . 46 152 59 49 25 37 Cannon 50 | . . . . . . . . . . . . . . . 50 Launcher 34 | . . . . . . . . 7 . 3 1 4 7 12 . Special 14 | . . . . . 14 . . . . . . . . . . Kinetic 375 | 6 30 17 . 19 25 28 22 15 . 30 75 35 18 16 39 Thermal 305 | . . 1 . 18 30 45 11 7 . 16 77 24 31 9 36 Explosive 34 | . . . . . . . . 7 . 3 1 4 7 12 . Electromagnetic 14 | . . . . . . 2 . . . . . . . . 12 Robot Hit Streak 30 | 2 3 12 . 6 5 8 10 10 . 6 12 29 10 28 30 Robot Miss Streak 8 | 1 4 2 . 6 3 8 3 2 . 7 4 3 5 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . Secondary Targets 13 | . 1 1 . 2 . . 2 . . 1 1 3 1 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . 1 1 1 1 1 . Shots Hit Robots 470 | 4 12 14 . 17 24 38 27 16 . 28 108 43 43 35 61 Core Hits 284 | 2 7 7 . 14 12 20 26 22 . 16 62 39 25 11 21 Critical Kills 4 | . . . . . . 1 . . . . . . . . 3 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 1 4 Critical Strikes 24 | . . . . 2 . 4 2 2 . 1 1 . . 1 11 Burn 13 | . . . . 2 . 3 2 2 . 1 1 . . . 2 Destroy 8 | . . . . . . 1 . . . . . . . . 7 Smash 1 | . . . . . . . . . . . . . . 1 . Sever 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 21 | . . . . . . 6 4 . . . 2 1 . 1 7 Impact 8 | . . . . . . . 4 . . . 2 1 . 1 . Slashing 13 | . . . . . . 6 . . . . . . . . 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 15379 | 31 168 160 . 258 317 728 484 941 . 932 3294 2021 1864 2493 1688 Guns 9667 | 31 168 160 . 258 317 681 484 279 . 655 2784 1236 1175 767 672 Cannons 936 | . . . . . . . . . . . . . . . 936 Explosions 4630 | . . . . . . 47 . 662 . 277 510 785 689 1660 . Melee 128 | . . . . . . . . . . . . . . 66 62 Ramming 18 | . . . . . . . . . . . . . . . 18 Kinetic 5011 | 31 168 144 . 101 144 146 292 208 . 471 1360 586 318 391 651 Thermal 5955 | . . 16 . 157 173 524 192 71 . 184 1781 917 857 376 707 Explosive 3959 | . . . . . . . . 662 . 277 153 518 689 1660 . Electromagnetic 308 | . . . . . . 58 . . . . . . . . 250 Impact 66 | . . . . . . . . . . . . . . 66 . Slashing 62 | . . . . . . . . . . . . . . . 62 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 2 2 2 2 . . 4 . . 13 14 Average Corruption 3 | . . . . . 2 1 2 1 . . 3 . . 9 5 Corruption Purged 19 | . . . . . . . . 2 . . . . . . 17 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 99 | . . . . . 8 7 12 10 . . 9 . . 7 46 Message Errors 22 | . . . . . 3 3 3 2 . . 2 . . 1 8 Matter Fused 28 | . . . . . 2 1 2 3 . . 2 . . 2 16 Heat Flow Errors 9 | . . . . . . 1 . 1 . . 1 . . . 6 Energy Discharges 15 | . . . . . 2 . 1 1 . . 1 . . 2 8 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . 1 1 1 . . . 2 . . . 2 Data Loss (major) 5 | . . . . . . 1 1 1 . . . . . . 2 Misfires 4 | . . . . . . . 1 1 . . . . . 1 1 Alerts 3 | . . . . . . . 2 . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 1 . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 312 | . . . . . . . . . . 52 24 89 52 69 26 Projectiles 20 | . . . . . . . . . . . . . . . 20 Explosions 220 | . . . . . . . . . . 52 24 89 52 3 . Melee 72 | . . . . . . . . . . . . . . 66 6 Knockbacks 7 | . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . 5 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 464 | . . . . . . 55 . 61 . . . 292 41 15 . Shots 11 | . . . . . . 2 . 1 . . . 4 3 1 . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . . . . . . 1 Kicked 1 | . . . . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 708 | . . 44 . 171 22 283 426 235 . 247 459 182 474 363 708 Average Temperature 147 | . . 12 . 67 9 83 155 94 . 106 124 61 176 136 264 Received Heat Transfer 1248 | . . 90 . 169 90 54 129 81 . 36 338 120 6 . 135 Effects 63 | . . . . . . . . . . . 7 . 18 . 38 Shutdowns 18 | . . . . . . . . . . . 2 . 7 . 9 Energy Bleed 9 | . . . . . . . . . . . 1 . 3 . 5 Interference 17 | . . . . . . . . . . . 4 . 6 . 7 Matter Decay 2 | . . . . . . . . . . . . . . . 2 Short Circuit 5 | . . . . . . . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . . . . . 1 . 3 Damage (major) 7 | . . . . . . . . . . . . . 1 . 6 Damage (core) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . . . . . . 5 Impact Corruptions 2 | . . . . . . . . . . . . . . 1 1 Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 16 | . . . . . . 7 3 1 . . 3 . 1 . 1 Heat Transferred 9561 | . . 37 . 518 407 1258 555 296 . 481 2272 853 1223 625 1036 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Maximum Alert Level 3 | . . . . . . . . . . . 2 3 3 1 . Low Security (%) 70 | 100 100 100 . 100 100 100 . . . . 19 28 . 27 100 Level 1 11 | . . . . . . . . . . . 39 5 37 72 . Level 2 15 | . . . . . . . . . . . 40 45 57 . . Level 3 2 | . . . . . . . . . . . . 19 5 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 783 | 5 120 45 . 126 34 136 . . . . 483 783 729 313 139 Initial 365 | . . 5 . . . . . . . . . 223 365 255 112 Average 151 | . 45 5 . 23 4 38 . . . . 298 467 455 251 33 Influence Increases 5200 | 5 145 55 . 156 186 352 160 205 . 352 1055 992 926 86 525 Destroy 0b10 Robot/C 2700 | . 120 40 . 120 100 180 140 180 . 180 540 400 500 . 200 Destroy 0b10 Robot/NC 135 | 5 . 5 . . 10 5 . 5 . . 35 20 30 . 20 Destroy Leader 612 | . 20 10 . 20 32 70 20 20 . 30 132 84 114 . 60 Allied During Kill 478 | . . . . 16 6 . . . . 142 128 70 116 . . Successful Hack 27 | . 5 . . . 4 14 . . . . . 4 . . . Disable Machine 285 | . . . . . 15 30 . . . . 135 90 15 . . Anti-Garrison Action 150 | . . . . . . . . . . . . 150 . . . Destroy Structure 438 | . . . . . 4 8 . . . . 70 144 106 86 20 Partial Spotted 15 | . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 360 | . . . . . 15 45 . . . . 15 30 45 . 210 Influence Decreases 5123 | 5 130 70 . 156 186 337 109 271 . 352 599 701 944 654 609 Entered New Map 1167 | . . 10 . . . . 6 13 . . . 233 382 474 49 Time Decay 3173 | 5 130 60 . 156 161 337 103 258 . 292 419 428 342 80 402 Lost Part 358 | . . . . . . . . . . . 40 20 40 100 158 Lost Ally 425 | . . . . . 25 . . . . 60 140 20 180 . . Squads Dispatched 40 | . . . . . 1 7 . . . . 7 10 9 . 6 Investigation 4 | . . . . . . 2 . . . . . 1 . . 1 Extermination 14 | . . . . . . 3 . . . . 3 2 1 . 5 Reinforcement 10 | . . . . . 1 2 . . . . 2 2 3 . . Assault 5 | . . . . . . . . . . . 1 3 1 . . Garrison 7 | . . . . . . . . . . . 1 2 4 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . . 2 . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Distress Signals 3 | . . . . 1 . . . . . . . 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 203 | . 8 2 . 11 16 11 7 8 . 9 33 23 35 6 34 Peak Tracking Total 6 | . 3 2 . 3 5 3 4 5 . 3 5 6 6 4 6 Tactical Retreats 13 | . . . . . 1 1 . . . . 1 1 2 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Traps Triggered 13 | . . . . . . 1 . . . . 4 1 1 . 6 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Disabled 20 | . . . . . 1 2 . . . . 9 7 1 . . Max in Single Turn 5 | . . . . . . 1 . . . . 5 5 1 . . Garrison Access 2 | . . . . . . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Machines Accessed 31 | . 3 . 4 . 6 8 1 . . . 3 1 1 . 4 Terminals 15 | . 3 . . . 6 5 . . . . 1 . . . . Fabricators 5 | . . . . . . 1 . . . . 1 1 1 . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . 1 Total Hacks 70 | . 8 . 4 . 24 18 1 . . . 3 3 1 . 8 Successful 24 | . 1 . 4 . 10 3 1 . . . 2 1 . . 2 Failed 46 | . 7 . . . 14 15 . . . . 1 2 1 . 6 Catastrophic 10 | . 1 . . . 1 4 . . . . 1 . 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 79 | . 5 . 2 . 12 6 . . . . 22 14 6 . 12 Terminals 45 | . 8 . . . 24 12 . . . . 1 . . . . Fabricators 8 | . . . . . . 1 . . . . 1 3 1 . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . 2 . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . 1 . . . 2 Terminal Hacks 15 | . 1 . 4 . 8 . 1 . . . 1 . . . . Record 4 | . . . 4 . . . . . . . . . . . . Robot Analysis 4 | . 1 . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . . . . . . . 1 Report Inventory 1 | . . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . 1 . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . . 2 1 . . . . . 1 . . 1 Terminals 3 | . . . . . 2 1 . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . 1 Report 2 | . . . . . . . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 2 . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 . . . 6 7 . . . . 1 1 1 . 4 Full Trace Events 3 | . . . . . . 2 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . 2 . . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . 3 . . . Machine Destruction 3 | . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 1 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total Allies 29 | . . . . 2 . . . . 11 . 5 5 5 . 1 Largest Group 11 | . . . . 2 2 . . . 11 11 6 5 5 . 1 Highest-Rated Group 380 | . . . . 49 49 . . . 318 318 230 380 288 . 28 Highest-Rated Ally 85 | . . . . 31 31 . . . 40 40 70 85 85 . 28 Zionite Dispatches 9 | . . . . . . . . . . . 4 2 2 . 1 Heavy 1 | . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . 1 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . 1 . . . 1 Total Orders 5 | . . . . . . . . . . . 3 . . . 2 ROAM 1 | . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . 1 . . . . DROP 3 | . . . . . . . . . . . 2 . . . 1 Ally Attacks 218 | . . . . 21 16 . . . . 50 58 22 51 . . Total Damage 7071 | . . . . 252 186 . . . . 857 2334 672 2770 . . Kills 54 | . . . . 6 3 . . . . 6 14 5 20 . . Allies Corrupted 3 | . . . . . . . . . . . 3 . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Active Infowar (turns) 11550 | 26 367 462 790 796 1488 1260 751 676 1038 1341 854 516 728 99 358 Terrain 8853 | . . . . . 1404 1260 751 676 1038 1341 854 516 728 99 186 Seismic 9636 | 26 367 462 790 796 1488 1260 751 662 1038 1341 655 . . . . ECM 178 | . . . . . . . . . . . . . . . 178 Robot Analysis Total 4 | . 1 . . . 3 . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . 3 1 . . 1 Branch Access 2 | . . . . . . . . . . . . 1 . . 1 Emergency Access 1 | . . . . . . . . . . . 1 . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Turns Passed 14795 | 87 367 462 790 796 1488 1260 751 676 1038 1341 1663 1048 775 173 2080 Spaces Moved 7997 | 42 192 264 494 446 445 864 498 352 635 796 824 432 264 106 1343 Core 567 | 3 . . . . . . . . . . . . . 83 481 Treads 3872 | 39 192 264 494 446 89 . . . . 273 824 432 264 23 532 Legs 3228 | . . . . . 356 864 498 352 635 523 . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 330 | . . . . . . . . . . . . . . . 330 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 160 160 120 120 123 123 130 130 160 160 243 50 40 Average Speed 144 | 152 160 160 160 160 144 122 123 166 132 141 160 210 243 92 102 Slowest Speed 325 | 160 160 160 160 160 240 190 123 193 193 200 240 243 325 245 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . 6 . 2 . . . . . . 3 . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . Exploration Rate (%) 47 | 3 42 63 89 72 50 24 56 47 65 95 33 14 9 76 28 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . . . . 1 . . . . 1 . 5 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 16 | . . 1 . 2 . . 1 4 4 4 . . . . . Spaces Dug 22 | . . . . . 9 6 4 . . . 2 1 . . . Terrain Destroyed 379 | . . . . . 14 6 4 79 . 38 41 74 31 84 8 Melee 13 | . . . . . . 6 4 . . . 2 1 . . . Projectile 44 | . . . . . 14 . . . . . 13 4 3 2 8 AOE 322 | . . . . . . . . 79 . 38 26 69 28 82 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Was Fac Total 10621 | 60 225 288 495 496 1219 1001 607 418 830 972 1050 517 346 145 1952 Wait 1947 | . 14 11 . 24 722 63 87 37 192 147 104 37 35 . 474 Move 7983 | 41 191 263 493 445 444 863 497 351 634 795 823 431 264 105 1343 Hop . | . . . . . . . . . . . . . . . . Pick Up 95 | 9 5 2 . 4 11 8 1 2 . 1 13 3 6 5 25 Fast Attach 46 | . . 1 . . . 4 1 4 1 . 13 4 . . 18 Attach 68 | 7 . . . 2 7 4 . . . 2 9 2 9 7 19 Detach 5 | . . . . . . . . . . . 2 . 1 . 2 Swap 56 | . . . 1 . 2 13 3 4 1 6 9 10 3 2 2 Drop 86 | . . 2 1 2 3 15 3 6 2 2 23 5 2 2 18 Fire 312 | 3 15 9 . 19 29 25 11 14 . 19 52 24 26 23 43 Melee 21 | . . . . . . 6 4 . . . 2 1 . 1 7 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . . 1 . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: [Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 88 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 11) 455 | -10/Materials | Entered Mines 463 | -10/Mines | Met a Derelict bent on vengeance 848 | -10/Mines | Found a hidden stash of uninstalled traps 856 | -10/Mines | Discovered new exit (range 15) 866 | -10/Mines | Discovered new exit (range 14) 869 | -10/Mines | Learned Materials terminal intel 901 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 901 | -10/Mines | Discovered new exit (range 5) 917 | -10/Mines | Entered Exiles 917 | -10/Exiles | Found Exiles lab abandoned 1687 | -10/Exiles | Discovered new exit (range 14) 1707 | -10/Exiles | Entered Mines 1872 | -9/Mines | Assembled infested the area 2124 | -9/Mines | Learned location of Storage (-9) 2233 | -9/Mines | Core integrity fell below 50% 2366 | -9/Mines | Lost 3 parts (1p2n) 2472 | -9/Mines | Discovered new exit (range 9) 2503 | -9/Mines | Entered Materials 2503 | -8/Materials | Accompanied by 2 allies 2503 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2504 | -8/Materials | Loaded intel: 11 terminal locations 2508 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2895 | -8/Materials | Build established: Scavenger-Skirmisher 3561 | -8/Materials | Crushed by falling debris 3979 | -8/Materials | Discovered new exit (range 11) 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4499 | -7/Factory | Build established: Scavenger-Tank 5170 | -7/Factory | Discovered new exit (range 13) 5251 | -7/Factory | Entered Lower Caves 5344 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5379 | -7/Lower Caves | Learned Factory garrison access intel 5387 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5546 | -7/Lower Caves | Spotted B-75 Beast 5932 | -7/Lower Caves | Discovered new exit (range 15) 6002 | -7/Lower Caves | Entered another Lower Caves area 6002 | -7/Lower Caves | Discovered new exit (range 9) 6171 | -7/Lower Caves | Destroyed 8 combat bots 6204 | -7/Lower Caves | Found Imp. Powered Armor 6208 | -7/Lower Caves | Found Imp. Powered Armor 6405 | -7/Lower Caves | Encountered a Warlord checkpoint 6497 | -7/Lower Caves | Discovered new exit (range 14) 6556 | -7/Lower Caves | Learned Factory stockpile data 6678 | -7/Lower Caves | Entered Zion 6861 | -7/Zion | Learned Factory emergency access door positions 6991 | -7/Zion | Learned location of Data Miner (-6) 7121 | -7/Zion | Gained Derelict followers 7152 | -7/Zion | Discovered new exit (range 13) 7257 | -7/Zion | Met Imprinter 7277 | -7/Zion | Imprinted 7279 | -7/Zion | Declared Zion's savior 7563 | -7/Zion | Given A8's code to call for help 7575 | -7/Zion | Discovered new exit (range 11) 7716 | -7/Zion | Entered Proximity Caves 7716 | -6/Proximity Caves | Accompanied by 11 allies 7829 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8033 | -6/Proximity Caves | Lost 3 allies 8349 | -6/Proximity Caves | Learned Factory interactive machine intel 8518 | -6/Proximity Caves | Spotted B-75 Beast 8541 | -6/Proximity Caves | Allies destroyed B-75 Beast 8737 | -6/Proximity Caves | Discovered new exit (range 14) 8839 | -6/Proximity Caves | Build established: Skirmisher 9057 | -6/Proximity Caves | Entered Factory 9057 | -6/Factory | Accompanied by 6 allies 9057 | -6/Factory | Evolved 2 slots: Utility x2 9060 | -6/Factory | Loaded intel: 54 interactive machine locations 9061 | -6/Factory | Loaded intel: 4 garrison access locations 9123 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 9359 | -6/Factory | Discovered new exit (range 15) 9361 | -6/Factory | Garrison activated, responded to threat 9363 | -6/Factory | Build established: Tank 9484 | -6/Factory | Lost 4 allies 9557 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9569 | -6/Factory | Zion Light squad teleported in 9722 | -6/Factory | Lost 3 allies 9732 | -6/Factory | Found Prototype Protection 9732 | -6/Factory | Identified Zio. Weapon Casing 9902 | -6/Factory | Spotted B-75 Beast 9992 | -6/Factory | Zion Infowar Resupply teleported in 10008 | -6/Factory | Zion Recon squad teleported in 10086 | -6/Factory | Lost 3 parts (1n2u) 10107 | -6/Factory | First assault squad dispatched 10223 | -6/Factory | Build established: Messiah-Tank 10323 | -6/Factory | Retrieved Zion intel report: Emergency Access 10324 | -6/Factory | Zion Heavy Resupply teleported in 10337 | -6/Factory | Found Hvy. Reactive Plating 10429 | -6/Factory | Found Hvy. Insulated Plating 10450 | -6/Factory | Terminal network hard line cut 10714 | -6/Factory | Discovered new exit (range 4) 10720 | -6/Factory | Entered another Factory area 10720 | -5/Factory | Evolved 2 slots: Utility x2 10976 | -5/Factory | Garrison activated, responded to threat 11061 | -5/Factory | Build established: Messiah-Gunner 11343 | -5/Factory | Retrieved Zion intel report: Branch Access 11343 | -5/Factory | Identified exit to Upper Caves 11344 | -5/Factory | Zion Heavy squad teleported in 11466 | -5/Factory | Zion Light squad teleported in 11620 | -5/Factory | First assault squad dispatched 11707 | -5/Factory | Discovered new exit (range 19) 11768 | -5/Factory | Entered another Factory area 11768 | -4/Factory | Accompanied by 4 allies 11768 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12080 | -4/Factory | Build established: Messiah-Tank 12147 | -4/Factory | Zion Fire squad teleported in 12193 | -4/Factory | Garrison activated, responded to threat 12223 | -4/Factory | Lost 3 allies 12324 | -4/Factory | Zion Hacker squad teleported in 12518 | -4/Factory | First assault squad dispatched 12532 | -4/Factory | Garrison activated, responded to threat 12543 | -4/Factory | Sucked down chute 12543 | -4/Factory | Entered Waste 12553 | -4/Waste | Spotted C-40 Crusher 12558 | -4/Waste | EMP discharged 12569 | -4/Waste | Destroyed C-40 Crusher 12596 | -4/Waste | Spotted C-40 Crusher 12599 | -4/Waste | Spotted C-40 Crusher 12605 | -4/Waste | Spotted C-40 Crusher 12612 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12618 | -4/Waste | Spotted C-40 Crusher 12619 | -4/Waste | Destroyed C-40 Crusher 12626 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12642 | -4/Waste | Crushed by Compactor (1 part destroyed) 12645 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12648 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12651 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12654 | -4/Waste | Crushed by Compactor (1 part destroyed) 12657 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12658 | -4/Waste | EMP discharged 12658 | -4/Waste | System corruption reached 10% 12663 | -4/Waste | Crushed by Compactor (1 part destroyed) 12666 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12668 | -4/Waste | Spotted C-40 Crusher 12669 | -4/Waste | Crushed by Compactor (1 part destroyed) 12669 | -4/Waste | Crushed by Compactor (1 part destroyed) 12673 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12704 | -4/Waste | Lost 9 parts (2p1n3u3w) 12707 | -4/Waste | Discovered new exit (range 12) 12716 | -4/Waste | Entered Factory 12951 | -4/Factory | Build established: Mutant 13182 | -4/Factory | Retrieved Zion intel report: Branch Access 13182 | -4/Factory | Identified exit to Upper Caves 13183 | -4/Factory | Zion Infowar Resupply teleported in 13917 | -4/Factory | Build established: Hacker-Tank 14087 | -4/Factory | Terminal network hard line cut 14383 | -4/Factory | Core integrity fell below 50% 14428 | -4/Factory | Lost 13 parts (3p3n2u5w) 14781 | -4/Factory | Core integrity fell below 20% 14796 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 14771_ Penetrated by Slug. 14774_ Slug penetrates Wall. 14774_ U-05 Engineer builds a Door. 14774_ U-05 Engineer works on Construction Platform. 14778_ Triggered Tesla Bomb Trap. 14778_ A bubble of electromagnetic force engulfs the area. 14778_ Terminal disabled. 14779_ System corrupted: Matter fused (-9). 14781_ Penetrated by Slug. 14788_ U-05 Engineer lays Concrete. 14788_ Hacking Suite destroyed. 14791_ U-05 Engineer lays Concrete. 14793_ Slug penetrates Door. 14793_ Adv. ECM Suite destroyed. 14794_ U-05 Engineer lays Concrete. 14795_ Slug penetrates Wall. 14796_ U-05 Engineer lays Concrete. 14796_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#+#???????????????? ? | | ??????????????????????#??#???# #???"???????????? ? | | ???????????????????????????#?# #? ???????? ????? ? | | ??????????########???????????# # ??????? ? #?? ? | | ??????????# ############# ##########?#???? ?? | | ??????????# ;p @ #????##??? | | ??????????# #p !%u #???#???? | | ??????????# # p <<<<< ###??? | | ??????????# #" p <<<<< + ""? | | ??????????# #"" <<<< ######## ""? | | ??????????# + <<<< ##?#??#?? "?? | | ??????????# # #??#####? ? | | ??????????# + ! #??#??????#?? | | ??????????# ######## Y ############# | | ??????????# #?????# + | | ??????????# #??#??#T ######+#### """" | | ??????????# #??#??## #??? ??# """" | | ??????????# #?????## k #?? ??# """" ! | | ??????????#########???#?# #?# """" ?# """ ! | | ????????????????????????# wk#?# """" ?# | | ?????????????#????#?????# #?# """" ########## | | ???????????????#??#?????# #?# """" ??#? ###?? | | ????????????????????????# #?# """" ##?? ? | | ?????????????#??????????# #?#??"?? #??#??###? | | ??????????????#?????#?### ##???"??? #?????#??# | | ???????????????######???# #?#??? ??!##???#???# | | ???????????##??# ??# #?????????#??##?#??? | | ?????????????#?# ? # ##?#??#?#???##????## | | ???????????#???# # #?#???##???#?#?#??#? | | ???????????????# ?# #??##?##??#?????#?#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 60 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1425 Resistance: KI 40 Resistance: TH 30 Resistance: EM 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalResetRipper Manual? 0 Play Time 02:08:55 Cumulative 50.0 hours Start 2025.06.15 @ 12:50:15 End 2025.06.15 @ 15:00:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 21 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 37 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 1bb12f18-6044-4407-a665-13fd29b211ee