Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 00:19:28 Player: P9H Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (119) 595 Value Destroyed (3769) 3769 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (20) 20 TOTAL SCORE: 9484 Bonus ------- Follower Combat Kills 20 Cogmind --------- Core Integrity 0/1150 Matter 275/300 Energy 75/100 System Corruption 62% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Compact Battery (200) Improved Particle Charger Force Field Remote Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Aluminum Leg Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Visual Processing Unit Improved Sensor Array Transport Network Coupler Improved Targeting Computer Advanced Targeting Computer Energy Filter Improved Weapon Cycler Advanced ECM Suite > --- WEAPON ----------- Tesla Rifle Mass Driver Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Advanced Cooling System Coolant Injector Compact Battery Improved Target Analyzer Improved Particle Charger Improved Particle Charger Improved Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating Force Field Remote Shield Improved Recalibrator Wave Gun Proton Cannon Heavy Ion Cannon KE Penetrator Gauss Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Makeshift Hammer [Rating: 81] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Visual Processing Unit Device ECM Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . 1 . . . 1 . . Utility 8 | . . 1 . 1 1 . . 1 2 2 Weapon 1 | . . 1 . . . . . . . . Parts Attached 107 | 8 2 9 6 16 2 12 1 10 4 37 Power 16 | 2 . . 2 1 1 2 . 3 . 5 Engine 8 | 2 . . 2 1 1 2 . . . . Core 7 | . . . . . . . . 3 . 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 26 | 2 . 2 1 6 . 2 1 4 . 8 Treads 11 | . . 2 1 3 . 2 . 1 . 2 Leg 2 | . . . . . . . . 2 . . Wheel 13 | 2 . . . 3 . . 1 1 . 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 . 2 1 3 1 1 . 2 3 14 Device 15 | 1 . 1 . . . 1 . 2 2 8 Storage 3 | 1 . 1 . 1 . . . . . . Processor 8 | . . . 1 2 1 . . . 1 3 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . . . . . 3 Artifact . | . . . . . . . . . . . Weapon 36 | 2 2 5 2 6 . 7 . 1 1 10 Energy Gun 9 | 2 . 2 1 1 . 1 . . . 2 Energy Cannon 3 | . . . . . . 2 . . . 1 Ballistic Gun 13 | . 2 2 1 4 . 2 . . 1 1 Ballistic Cannon 8 | . . 1 . 1 . 2 . . . 4 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 1 . 1 . . . . Corrupted Parts 6 | . . . . . . . . . . 6 System Corruption 33 | . . . . . . . . . . 33 Parts Lost 78 | . . 5 3 6 . 8 . 9 4 43 Power 13 | . . . 1 . . 2 . 3 1 6 Propulsion 24 | . . 2 1 4 . 2 . 4 1 10 Utility 20 | . . . 1 1 . . . 2 1 15 Weapon 21 | . . 3 . 1 . 4 . . 1 12 Highest Loss Streak 21 | . . 2 1 3 . 5 . 6 3 21 To Critical Strikes 2 | . . . . . . . . . . 2 Average Backups 20 | 3 7 13 19 19 21 24 25 19 17 20 Power 2 | . 1 1 3 4 3 2 3 . . . Propulsion 3 | 2 4 5 7 4 3 4 3 . . . Utility 9 | . . 2 4 7 10 13 14 12 10 12 Weapon 5 | . 1 2 4 3 5 4 4 6 6 8 Tool/Special . | . . . . . . . . . . . Unused Backups 31 | . 1 2 6 7 1 2 2 . . 10 Power 4 | . . . 3 1 . . . . . . Propulsion 8 | . . 2 3 2 . . . . . 1 Utility 16 | . . . . 3 1 1 2 . . 9 Weapon 3 | . 1 . . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 98 99 97 99 89 100 83 88 86 Engine 8 | . 14 11 10 9 15 14 15 2 . . Core 2 | . . . . . . . . 10 9 7 Treads 7 | . . 7 21 17 . 2 15 4 . 4 Leg 1 | . . . . . . . . 9 9 4 Wheel 7 | . 28 13 . 8 23 9 7 1 5 4 Device 14 | . 14 21 13 9 7 7 7 7 16 26 Storage 7 | . 14 11 11 9 7 7 7 6 5 4 Processor 16 | . . . 7 17 22 23 23 20 21 16 Energy Gun 5 | . 16 16 12 8 7 1 7 4 . 2 Energy Cannon 1 | . . . . . . 5 . . . . Ballistic Gun 9 | . 11 8 20 16 7 7 7 6 10 4 Ballistic Cannon 4 | . . 7 . 1 7 7 7 6 . 4 Impact Weapon 1 | . . . . . . . . 1 5 3 Peak Build Rating 81 | 9 9 15 17 30 37 39 40 43 44 81 Average Rating 35 | 5 9 13 15 23 35 35 39 38 41 63 On Entrance 24 | . 9 9 15 17 30 37 39 39 36 38 Avg Prop Armor Cover (%) 11 | . . . . 9 . 13 15 17 9 9 Naked Turns 17 | . . . . . . . . . . 17 Heaviest Build 132 | 15 15 57 55 105 113 118 113 114 106 132 Greatest Support 63 | 26 26 40 40 63 42 43 16 20 10 56 Greatest Overweight (x) 39 | . . 5 2 5 2 7 7 10 10 39 Average Overweight (x) 4 | . . 1 1 . 2 5 7 5 9 9 Largest Inventory Capacity 25 | 8 8 20 20 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 16 20 20 25 25 25 25 25 24 Most Carried 25 | 6 8 19 20 23 25 25 25 24 20 25 Average Carried 20 | 3 7 13 19 19 21 24 24 19 17 20 Final Capacity 25 | 8 8 20 20 25 25 25 25 25 25 5 Final Carried 25 | 6 8 19 20 23 25 25 25 20 20 5 Class Distribution -------------------- 26% | Scavenger-Gunner 22% | Gunner 20% | Scavenger-Mutant 19% | Skirmisher 6% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Matter Collected 2751 | 280 27 227 87 444 40 470 . 62 68 1046 Remotely . | . . . . . . . . . . . Salvage Created 4580 | 103 46 543 492 868 66 491 . 277 81 1613 Parts 241 | 5 7 32 39 47 5 11 . 10 1 84 Haulers Intercepted 3 | . . 1 1 . . . . . . 1 Recyclers Shooed 8 | . . . . 2 . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . . . . Prevented 2 | . . . . . . 2 . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 80 | . 3 13 14 15 1 13 . 7 1 13 Guns 52 | . 3 10 14 14 1 2 . 3 1 4 Cannons 18 | . . 1 . . . 10 . 1 . 6 AOE 10 | . . 2 . 1 . 1 . 3 . 3 Classes Destroyed 16 | 2 1 3 2 6 . 1 . . . 1 Worker 9 | . . . 1 3 . . . . . 5 Builder 13 | . . . . 2 . . . 1 1 9 Tunneler 1 | 1 . . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . 1 Recycler 7 | 1 . . . 2 . . . . . 4 Mechanic 4 | . . . . 1 . . . 1 . 2 Watcher 2 | . . . 1 . . . . . . 1 Swarmer 24 | . 3 3 8 3 . 3 . 4 . . Grunt 23 | . . 8 3 4 . 7 . . . 1 Brawler 3 | . . . . 1 . 1 . 1 . . Duelist 3 | . . . . 2 . . . 1 . . Protector 1 | . . . . 1 . . . . . . Sentry 13 | . . 2 3 3 1 1 . 1 1 1 Hunter 3 | . . . . 1 . . . . . 2 Programmer 9 | . . . . . . . . . . 9 Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 12 | 2 3 3 3 7 1 7 . 4 1 12 Combat Bots Only 7 | . 3 3 3 3 1 7 . 4 1 4 Max Kills in Single Turn 5 | 1 1 2 1 5 1 1 . 3 1 4 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . 1 . 1 . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 766 | . 9 80 55 106 18 88 . 44 10 356 Missed 249 | . 2 30 17 25 7 17 . 13 3 135 Hits 517 | . 7 50 38 81 11 71 . 31 7 221 Melee 7 | . . . . 7 . . . . . . Projectile 510 | . 7 50 38 74 11 71 . 31 7 221 AOE 1 | . . . . 1 . . . . . . Critical Strikes 21 | . . 2 . 5 . 6 . . . 8 Part Disruptions 2 | . . . . . . . . 1 . 1 Damage Taken 10145 | . 56 665 441 1339 94 1354 . 650 340 5206 Core 1850 | . . 119 61 189 36 176 . 59 25 1185 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 100 . 55 65 . . 69 93 97 . Volleys Fired 233 | 3 4 35 30 47 2 41 . 11 4 56 Largest 3 | 2 2 3 3 3 3 3 . 3 2 3 Hottest 221 | 100 70 136 126 131 131 140 . 149 56 221 Shots Fired 597 | 6 8 99 90 127 6 89 . 33 8 131 Gun 424 | 6 8 71 90 123 4 35 . 22 8 57 Cannon 161 | . . 28 . 4 2 54 . 11 . 62 Launcher 12 | . . . . . . . . . . 12 Special . | . . . . . . . . . . . Kinetic 410 | . 4 53 47 101 4 76 . 22 8 95 Thermal 108 | 6 4 26 26 19 2 6 . 11 . 8 Explosive . | . . . . . . . . . . . Electromagnetic 79 | . . 20 17 7 . 7 . . . 28 Robot Hit Streak 16 | 2 3 12 11 13 10 16 . 10 14 9 Robot Miss Streak 5 | 1 1 3 4 4 . 3 . 5 2 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . 1 . 3 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 399 | 4 5 66 43 94 4 59 . 26 9 89 Core Hits 224 | 3 3 22 30 43 2 27 . 27 9 58 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 1 . . . 4 Critical Strikes 24 | . . 2 1 1 . 8 . . . 12 Burn 5 | . . 2 1 1 . . . . . 1 Destroy 2 | . . . . . . 1 . . . 1 Blast 13 | . . . . . . 7 . . . 6 Corrupt 1 | . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . 3 Melee Attacks 77 | . . . . . . . . 9 3 65 Impact 77 | . . . . . . . . 9 3 65 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . . 3 1 14 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11279 | 51 59 939 542 1732 82 1585 . 1033 361 4895 Guns 4464 | 51 59 596 517 1268 52 405 . 379 176 961 Cannons 3059 | . . 250 . 26 30 1078 . 172 . 1503 Explosions 2699 | . . 91 . 427 . 102 . 294 113 1672 Melee 1017 | . . . . . . . . 186 72 759 Ramming 40 | . . 2 25 11 . . . 2 . . Kinetic 5280 | . 34 359 128 977 48 1253 . 359 176 1946 Thermal 2920 | 51 25 395 184 661 34 213 . 398 113 846 Explosive 49 | . . . . . . . . . . 49 Electromagnetic 1973 | . . 183 205 83 . 119 . 88 . 1295 Impact 1017 | . . . . . . . . 186 72 759 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 62 | . . . . . . . . 1 . 62 Average Corruption 9 | . . . . . . . . 1 . 12 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 45 | . . . . . . . . 2 . 43 Message Errors 11 | . . . . . . . . 1 . 10 Matter Fused 11 | . . . . . . . . 1 . 10 Heat Flow Errors 2 | . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . . . 4 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 4 | . . . . . . . . . . 4 Alerts 1 | . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . 5 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 929 | . . . . 143 . . . 157 115 514 Projectiles 32 | . . . . . . . . . . 32 Explosions 551 | . . . . 143 . . . 119 83 206 Melee 346 | . . . . . . . . 38 32 276 Knockbacks 30 | . . 2 . . . 5 . 1 1 21 Impact 6 | . . . . . . . . . 1 5 Kinetic 24 | . . 2 . . . 5 . 1 . 16 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 895 | . . 51 . 4 . 49 . 256 167 368 Shots 20 | . . 1 . . . 1 . 5 2 11 Rammed 8 | . . 1 5 2 . . . . . . Targets Rammed 9 | . . 1 5 2 . . . 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 468 | 98 36 279 246 256 150 456 . 36 . 468 Average Temperature 112 | 44 19 92 82 75 76 235 . 15 . 94 Received Heat Transfer 1750 | . . 285 78 324 36 799 . 36 45 147 Effects 12 | . . . . . . 12 . . . . Shutdowns 2 | . . . . . . 2 . . . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 8 | . . . . . . 8 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . 2 . . Robots Corrupted 5 | . . . . . . . . 1 . 4 Combat Hostiles . | . . . . . . . . . . . Parts Fried 14 | . . . . . . . . 3 1 10 Impact Corruptions 17 | . . . . . . . . 2 1 14 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 1 2 3 2 1 . . . . . Heat Transferred 4465 | 148 74 938 518 923 74 248 . 396 50 1096 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . . 1 . . . 1 . 1 . 8 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 92 | 100 100 100 100 40 100 . . 100 100 100 Level 1 7 | . . . . 59 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 372 | 10 70 105 91 372 165 . . 171 109 175 Initial 165 | . . 12 16 16 165 . . . 2 . Average 66 | 1 20 55 30 200 146 . . 69 44 48 Influence Increases 2968 | 10 100 345 364 630 31 365 . 303 151 669 Destroy 0b10 Robot/C 1600 | . 60 260 280 280 20 280 . 140 20 260 Destroy 0b10 Robot/NC 200 | 10 . 5 15 45 . . . 10 5 110 Destroy Leader 350 | . 10 52 64 70 10 30 . 30 10 74 Allied During Kill 10 | . . . . . . 10 . . . . Successful Hack 12 | . . 8 4 . . . . . . . Disable Machine 240 | . . 15 . 60 . . . 90 30 45 Anti-Garrison Action 150 | . . . . 150 . . . . . . Destroy Structure 301 | . . 5 1 25 1 . . 33 86 150 Lose Combat Pursuer 105 | . 30 . . . . 45 . . . 30 Influence Decreases 2954 | 10 70 334 365 306 259 501 . 298 156 655 Entered New Map 320 | . . 18 25 24 199 51 . . 3 . Time Decay 1997 | 10 70 276 323 222 60 397 . 218 123 298 Lost Part 634 | . . 40 17 60 . 50 . 80 30 357 Lost Ally 3 | . . . . . . 3 . . . . Squads Dispatched 17 | . . . 1 3 . . . 4 . 9 Investigation 1 | . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . 3 Reinforcement 7 | . . . 1 . . . . 1 . 5 Assault 2 | . . . . 2 . . . . . . Garrison 4 | . . . . 1 . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Distress Signals 13 | . . 1 6 4 . . . . . 2 Communications Jammed 25 | . . . . . . . . . . 25 Distress Signals 25 | . . . . . . . . . . 25 Times Spotted 146 | . 6 16 24 45 1 16 . 9 1 28 Peak Tracking Total 7 | . 3 4 5 7 1 7 . 5 1 6 Tactical Retreats 28 | . 1 5 8 10 . 2 . . . 2 ECM-based Alert Blocks 38 | . . 5 14 18 . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Traps Triggered 5 | . . . 3 . 1 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Disabled 18 | . . 1 . 5 . 1 . 6 2 3 Max in Single Turn 5 | . . 1 . 5 . 1 . 4 2 2 Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Machines Accessed 9 | . 1 3 3 . . 1 . . 1 . Terminals 8 | . 1 3 3 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 9 | . 1 3 3 . . 1 . . 1 . Successful 6 | . . 2 3 . . 1 . . . . Failed 3 | . 1 1 . . . . . . 1 . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 2 . . . . . . 1 . Terminals 8 | . 1 3 3 . . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . . 2 3 . . 1 . . . . Open Door 4 | . . . 3 . . 1 . . . . Registered Components 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . 1 1 . . . . . 1 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 36 | . . . . . . 36 . . . . Highest-Rated Ally 20 | . . . . . . 20 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . . . Total Damage 149 | . . . . . . 149 . . . . Kills 1 | . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 7632 | 13 248 645 998 637 122 2327 104 553 282 1703 Optics 6314 | . . . 680 637 122 2233 104 553 282 1703 Sensors 1825 | . . . . . . . . . 281 1544 Terrain 1166 | 13 248 645 260 . . . . . . . T.N.C. 5069 | . . . . 255 122 2327 104 553 282 1426 Jamming 1252 | . . . . . . . . . 280 972 ECM 3398 | . . 644 998 637 122 391 . . . 606 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Turns Passed 7738 | 70 248 645 998 637 122 2327 104 553 282 1752 Spaces Moved 3377 | 50 254 348 342 306 81 1153 49 133 100 561 Core 42 | 1 . . . . . . . . . 41 Treads 645 | . . 78 342 184 . 13 . . . 28 Legs 77 | . . . . . . . . 77 . . Wheels 2613 | 49 254 270 . 122 81 1140 49 56 100 492 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 240 108 123 123 205 190 215 50 Average Speed 188 | 87 90 137 240 141 123 185 205 356 226 231 Slowest Speed 2000 | 90 90 240 320 320 123 320 205 470 230 2000 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 34 | . . . . . . . . . . 34 Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 25 | 4 48 20 47 27 2 96 13 7 3 12 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 4 | . . . . . . 3 1 . . . Spaces Dug 47 | . . . . . . . . 2 1 44 Terrain Destroyed 245 | . . 4 . 27 1 17 . 32 41 123 Melee 47 | . . . . . . . . 2 1 44 Projectile 38 | . . . . 3 1 11 . 1 . 22 AOE 160 | . . 4 . 24 . 6 . 29 40 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Fac Fac Total 4213 | 66 264 443 464 416 101 1272 56 170 144 817 Wait 220 | . 1 25 57 14 1 25 . 4 30 63 Move 3365 | 49 253 347 341 305 80 1152 48 132 99 559 Hop . | . . . . . . . . . . . Pick Up 110 | 6 3 20 14 19 6 12 3 3 4 20 Fast Attach 25 | 6 . . 1 2 . 1 . 1 . 14 Attach 66 | 1 . 7 2 7 2 8 . 8 4 27 Detach 1 | . . . . . . . . . . 1 Swap 28 | 1 2 4 3 8 . 3 1 1 . 5 Drop 44 | . 1 4 11 12 2 5 4 . . 5 Fire 233 | 3 4 35 30 47 2 41 . 11 4 56 Melee 77 | . . . . . . . . 9 3 65 Ram 1 | . . . . 1 . . . . . . Kick 1 | . . . . . . . . 1 . . Crush 7 | . . 1 5 1 . . . . . . Escape Stasis 10 | . . . . . 8 . . . . 2 Rewire 25 | . . . . . . 25 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 12) 249 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 364 | -9/Materials | Discovered new exit (range 8) 612 | -9/Materials | Build established: Skirmisher 964 | -9/Materials | Entered Storage 1320 | -9/Storage | Learned location of Armory (-3) 1845 | -9/Storage | Discovered new exit (range 18) 1962 | -9/Storage | Entered Materials 1962 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2219 | -8/Materials | Garrison activated, responded to threat 2257 | -8/Materials | Lost 3 parts (2n1w) 2395 | -8/Materials | Lost 3 parts (2n1u) 2560 | -8/Materials | Discovered new exit (range 12) 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2688 | -7/Factory | Discovered new exit (range 9) 2721 | -7/Factory | Entered Lower Caves 2898 | -7/Lower Caves | Build established: Scavenger-Gunner 3034 | -7/Lower Caves | Spotted B-75 Beast 3102 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3165 | -7/Lower Caves | Lost 5 parts (1p2n2w) 3200 | -7/Lower Caves | Destroyed 7 combat bots 3502 | -7/Lower Caves | Build established: Gunner 4632 | -7/Lower Caves | Destroyed B-75 Beast 4662 | -7/Lower Caves | Learned location of Extension (-4) 4953 | -7/Lower Caves | Build established: Scavenger-Gunner 5036 | -7/Lower Caves | Discovered new exit (range 4) 5048 | -7/Lower Caves | Entered another Lower Caves area 5055 | -7/Lower Caves | Learned location of 1 exit from Factory 5124 | -7/Lower Caves | Discovered new exit (range 8) 5152 | -7/Lower Caves | Entered Factory 5152 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5153 | -6/Factory | Identified exit to Factory 5161 | -6/Factory | Discovered new exit (range 14) 5262 | -6/Factory | Lost 3 parts (1p1n1u) 5282 | -6/Factory | Garrison activated, responded to threat 5326 | -6/Factory | Lost 6 parts (2p3n1u) 5705 | -6/Factory | Entered another Factory area 5705 | -5/Factory | Evolved 2 slots: Utility x2 5828 | -5/Factory | Discovered new exit (range 11) 5869 | -5/Factory | Build established: Scavenger-Mutant 5941 | -5/Factory | Lost 3 parts (1p1n1u) 5987 | -5/Factory | Entered another Factory area 5987 | -4/Factory | Evolved 2 slots: Utility x2 6874 | -4/Factory | Spotted B-86 Titan 7120 | -4/Factory | Build established: Scavenger-Gunner 7148 | -4/Factory | Discovered new exit (range 15) 7332 | -4/Factory | Crushed by falling debris 7333 | -4/Factory | System corruption reached 10% 7363 | -4/Factory | Lost 3 parts (1n2u) 7413 | -4/Factory | Crushed by falling debris 7416 | -4/Factory | Crushed by falling debris 7421 | -4/Factory | Build established: Scavenger-Mutant 7447 | -4/Factory | Lost 3 parts (1p2u) 7523 | -4/Factory | Lost 3 parts (1n1u1w) 7563 | -4/Factory | System corruption reached 30% 7616 | -4/Factory | Lost 9 parts (2p3n2u2w) 7714 | -4/Factory | Released all parts (4) 7720 | -4/Factory | Core integrity fell below 50% 7732 | -4/Factory | Core integrity fell below 20% 7739 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 07730_ Slug penetrates Wall. 07731_ Penetrated by Slug. 07731_ R-10 Processor collects Imp. Treads. 07732_ R-10 Processor collects Corrupted Imp. Target Analyzer. 07733_ System corrupted: Component data lost. 07733_ Penetrated by Slug. 07733_ Slug penetrates Wall. 07733_ R-10 Processor collects Corrupted Wheel. 07734_ Penetrated by Slug. 07734_ Slug penetrates Wall. 07735_ R-10 Processor collects Corrupted Imp. Remote Datajack. 07737_ R-10 Processor collects Adv. Heat Sink. 07737_ TF Node disabled. 07737_ Adv. Signal Interpreter tumbles out of TF Node. 07737_ Acquired 38 matter. 07738_ Penetrated by Slug. 07738_ Slug penetrates A-15 Conveyor. Map ----- +----------------------------------------------------+ | ???????????????## ##### ##?## """" # ## | | ????????????????# #???## #??# """" # ###### ## | | ????????????????###????# #?## """" # #????# ## | | ????????????????# #??### #?#" # #????# #? | | ????????????????# #??# ##?##"######## #????# #? | | ????????????????###?########## #?????# #????# #? | | ??????????? ????# #? # # """#?????# #????#+#? | | ??????????? ????# ## ####### # #???????? | | ??????????? ????# ## ??????# !! # #???????? | | ??????????? ????### ??????# !! # #???????? | | ??????????? ???#####"##????? !! # #???????? | | ??????????? ####" #?????# + +???????? | | ??????????? # # # !! #?????#""" """ # #???????? | | ??????????# ## #???#?#"Y """ # #???????? | | ??????????# ### ! [=[#?? #?#""" """ # ????????? | | ??????????# #?## !=|[!## #??# # ????????? | | ??????????# #?# !%==#! #???#######?? ????????? | | ?????????? #?##!!* !]! #????????????????????????? | | ??????????# #?# = #[##????????????????????????? | | ??????????# #?##[*R # #?????????????????????????? | | ??????????# #??#*# ###?????????????????????????? | | ??????????# #?# ## % #%########??????????????????? | | ??????????# #####;h % ### ###T ## ?????????? | | ??????????# h h %= R R ????????? | | ??????????# w *% % H ????????? | | ??????????# = A@ ????????? | | ??????????######### ##### #######????????????? | | ??????????????????####??##Rk ##??????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? +???????????????????? | | ??????????????????????????? # ??????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 65 Energy Generation 31 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 6 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Fancy Inventory Infodabbler Insider Info This Is My Hole Challenges ------------ None Game ------ Seed DeliveryCentriumCharger Manual? 0 Play Time 01:15:04 Cumulative 80.5 hours Start 2026.08.04 @ 22:56:17 End 2026.08.05 @ 00:19:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 146 Rogue 146 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f82478-ae3c-4641-9d11-eb6ba6a0db99