Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.26 @ 14:22:15 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1136) 1136 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3952 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 154/160 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Beam Rifle Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY (15) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Huge Storage Unit Advanced Targeting Computer Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Beam Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Beam Rifle Beam Rifle Beam Rifle Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Huge Storage Unit Advanced Targeting Computer Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Beam Rifle Heavy Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . . . . 2 Weapon 2 | . . . 2 . . Parts Attached 35 | . 4 . 15 15 1 Power 4 | . 1 . 2 1 . Engine 3 | . 1 . 2 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 9 | . . . 3 6 . Treads . | . . . . . . Leg 9 | . . . 3 6 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 2 . 4 . 1 Device 2 | . 1 . . . 1 Storage 4 | . 1 . 3 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | . 1 . 6 8 . Energy Gun 10 | . 1 . 3 6 . Energy Cannon 2 | . . . 2 . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 3 | . . . 1 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 1 | . . . 1 . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . 1 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 90 100 99 99 92 Engine 9 | . 14 14 10 2 . Core 1 | . . . . 6 7 Leg 27 | . 28 28 22 35 30 Device 5 | . 4 14 4 . 7 Storage 11 | . 14 14 11 9 7 Processor 4 | . . . 6 9 7 Energy Gun 20 | . 14 14 18 31 30 Energy Cannon 3 | . . . 7 1 . Ballistic Gun 12 | . 14 14 18 1 . Naked Turns . | . . . . . . Heaviest Build 96 | 10 19 19 96 38 38 Greatest Support 80 | 20 20 20 20 80 80 Greatest Overweight (x) 4 | . . . 4 1 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 10 10 25 15 15 Average Capacity 12 | 8 8 10 12 15 15 Most Carried 15 | 6 7 10 15 15 14 Average Carried 11 | 6 6 9 11 14 14 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 7 10 15 15 14 Class Distribution -------------------- 42% | Scavenger-Gunner 32% | Mutant 25% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 784 | 200 53 24 260 247 . Remotely 152 | . 10 24 118 . . Salvage Created 1861 | . 336 205 757 563 . Parts 108 | . 14 6 47 41 . Haulers Intercepted 2 | . . . 1 1 . Recyclers Shooed 5 | . 1 1 1 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 33 | . 5 2 13 13 . Guns 19 | . 5 2 8 4 . Cannons 6 | . . . 5 1 . AOE 7 | . . . . 7 . Classes Destroyed 9 | . 3 1 3 2 . Worker 6 | . . 1 4 1 . Builder 2 | . . . . 2 . Hauler 2 | . . . 1 1 . Recycler 7 | . 3 1 2 1 . Operator 2 | . . . 1 1 . Watcher 1 | . . . . 1 . Swarmer 11 | . 3 . 4 4 . Grunt 17 | . 2 2 8 5 . Sentry 5 | . . . 1 4 . Best Kill Streak 10 | . 5 2 6 10 . Combat Bots Only 7 | . 3 1 4 7 . Max Kills in Single Turn 4 | . 1 1 2 4 . Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 1143 | . 148 123 387 485 . Core 233 | . 23 41 61 108 . Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 . 74 84 80 . Volleys Fired 85 | . 23 14 29 19 . Largest 4 | . 2 2 4 4 . Hottest 224 | . 70 70 196 224 . Shots Fired 259 | . 46 28 116 69 . Gun 227 | . 46 28 93 60 . Cannon 27 | . . . 23 4 . Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 98 | . 23 14 56 5 . Thermal 156 | . 23 14 60 59 . Explosive 5 | . . . . 5 . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 6 7 18 21 . Robot Miss Streak 4 | . 4 1 2 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 159 | . 30 22 59 48 . Core Hits 93 | . 12 10 32 39 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 1 2 1 3 . Burn 7 | . 1 2 1 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2825 | . 296 220 821 1488 . Guns 1714 | . 296 220 557 641 . Cannons 305 | . . . 264 41 . Explosions 806 | . . . . 806 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 503 | . 125 72 278 28 . Thermal 1516 | . 171 148 543 654 . Explosive 806 | . . . . 806 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 3 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 16 | . . . 2 14 . Projectiles 2 | . . . 2 . . Explosions 14 | . . . . 14 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 582 | . 118 142 391 582 . Average Temperature 111 | . 34 47 119 154 . Received Heat Transfer 420 | . 18 69 135 198 . Effects 9 | . . . 1 8 . Shutdowns 2 | . . . . 2 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | . . 3 2 5 . Heat Transferred 4178 | . 508 592 1252 1826 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 424 | . 210 151 259 424 147 Initial 147 | . . 81 1 61 147 Average 155 | . 143 88 124 274 147 Maximum Alert Level 2 | . 1 . 1 2 . Low Security (%) 69 | 100 53 100 81 25 100 Level 1 25 | . 46 . 18 57 . Level 2 4 | . . . . 17 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 3 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 4 | . . . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 9 3 25 19 . Peak Tracking Total 6 | . 5 2 4 6 . Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 5 | . . 1 2 2 . Terminals 5 | . . 1 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . . 4 5 3 . Successful 5 | . . 2 2 1 . Failed 5 | . . 2 2 1 . Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . . . 1 1 . Manual 14 | . 2 3 6 3 . Terminals 12 | . . 4 5 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 2 2 1 . Record 1 | . . 1 . . . Part Schematic 1 | . . 1 . . . Robot Analysis 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 4 | . 1 1 1 1 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 31 | . . 31 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . . . 2 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2391 | 3 183 586 1011 603 5 Spaces Moved 1318 | 3 83 445 430 354 3 Core . | . . . . . . Treads . | . . . . . . Legs 1318 | 3 83 445 430 354 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 130 Average Speed 145 | 120 120 120 194 123 130 Slowest Speed 400 | 120 120 120 400 190 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 1 16 79 28 34 1 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . . . . 30 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . . . . 30 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1626 | 2 124 473 544 479 4 Wait 114 | . 9 8 35 62 . Move 1313 | 2 82 444 429 353 3 Hop . | . . . . . . Pick Up 42 | . 4 5 19 14 . Fast Attach 4 | . . . 1 3 . Attach 8 | . 1 . 3 3 1 Detach . | . . . . . . Swap 23 | . 3 . 11 9 . Drop 37 | . 2 2 17 16 . Fire 85 | . 23 14 29 19 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 6) 187 | -10/Materials | Entered Mines 231 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 275 | -10/Mines | Discovered new exit (range 3) 304 | -10/Mines | Build established: Mutant 412 | -10/Mines | Learned location of Zion (-7) 483 | -10/Mines | Received a Mining Laser from a helpful Derelict 547 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 754 | -10/Mines | Discovered new exit (range 2) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Weapon x2 1063 | -9/Materials | Build established: Gunner 1536 | -9/Materials | Build established: Scavenger-Gunner 1678 | -9/Materials | Central database locked down 1775 | -9/Materials | Discovered new exit (range 7) 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x2 1959 | -8/Materials | Destroyed 7 combat bots 2216 | -8/Materials | Central database locked down 2383 | -8/Materials | Discovered new exit (range 4) 2387 | -8/Materials | Entered Factory 2387 | -7/Factory | Evolved 2 slots: Utility x2 2392 | -7/Factory | Self-destructed Last Messages --------------- 02340_ Aluminum Leg melted. 02340_ K-01 Serf cleans the Atomic Centrifuge. 02345_ Overheating: Energy bleed (-19). 02346_ Power failure, Lgt. Nuclear Core shutdown. 02347_ K-01 Serf cleans the Atomic Centrifuge. 02351_ K-01 Serf cleans the Repair Station. 02353_ Particle Gun melted. 02353_ G-47 Trooper destroyed. 02357_ Power failure, Lgt. Nuclear Core shutdown. 02357_ Acquired 43 matter. 02357_ K-01 Serf cleans the Repair Station. 02358_ Overheating: Core damaged (-66). 02359_ Acquired 28 matter. 02366_ Overheating: System interference. 02366_ Beam Rifle temporarily disabled. 02371_ W-25 Informer sends out distress signal. 02383_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????#??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????????????????????? #??????????????? | | ?????????????#####+########### #####??????????? | | ????????????? #??????????? | | ???????????? #??????????? | | ???????????? ???????????? | | ???????????? ?????????????? | | ????????????? ??????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# @ #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????# #???????????????? | | ???????????????######## ###???????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# +?????????????????? | | ?????????????????????? #?????????????????? | | ????????????????????? #?????????????????? | | ???????????????????? #?????????????????? | | ??????????????????? #?????????????????? | | ??????????????????### #?????????????????? | | ????????????????????#g +?????????????????? | | ????????????????????#k#######?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Grenade Launcher | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ActiveHardcellDriver Manual? 0 Play Time 00:21:18 Cumulative 19.7 hours Start 2022.04.23 @ 03:25:56 End 2022.08.26 @ 14:22:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d09e462-d8d9-4f01-88c4-b993063cd480