Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 21:04:36 Player: Humbble Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1963) 1963 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5033 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 136/300 Energy 66/100 System Corruption 22% Temperature Cool (0) Movement Treading (145) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (6) ------ Transport Network Coupler Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Titanium Leg Titanium Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Transport Network Coupler Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Aluminum Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Hardened Light Armor Plating Improved Assault Rifle Flak Cannon Grenade Launcher [Rating: 38] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Transport Network Coupler Device Seismic Detector Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 2 . . Weapon . | . . . . . . . Parts Attached 68 | 8 4 25 6 21 1 3 Power 8 | 1 . 4 . 2 . 1 Engine 7 | 1 . 4 . 2 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 26 | 2 2 11 1 9 . 1 Treads 3 | 2 . . . . . 1 Leg 23 | . 2 11 1 9 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 2 5 4 7 . . Device 6 | 1 1 1 . 3 . . Storage 4 | 1 1 1 1 . . . Processor 3 | . . 1 . 2 . . Hackware 1 | . . . . 1 . . Protection 6 | . . 2 3 1 . . Artifact . | . . . . . . . Weapon 14 | 3 . 5 1 3 1 1 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 9 | 2 . 4 1 2 . . Ballistic Cannon 2 | . . . . 1 1 . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 28 | . . 8 . 15 4 1 Power 2 | . . 1 . . 1 . Propulsion 14 | . . 4 . 7 3 . Utility 7 | . . 2 . 5 . . Weapon 5 | . . 1 . 3 . 1 Highest Loss Streak 4 | . . 4 . 3 4 1 To Critical Strikes 1 | . . 1 . . . . Average Backups 8 | 3 7 9 9 8 7 4 Power 1 | . . 1 1 1 1 1 Propulsion 3 | 1 3 3 4 3 2 2 Utility . | . 1 . . . . 1 Weapon 3 | . 1 4 3 3 3 . Tool/Special . | . . . . . . . Unused Backups 18 | . 5 4 1 . 4 4 Power 3 | . 1 . . . 1 1 Propulsion 5 | . . 2 . . 1 2 Utility 5 | . 4 . . . . 1 Weapon 5 | . . 2 1 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 100 98 97 90 54 23 Engine 8 | . 14 10 9 7 3 . Leg 27 | . 18 32 35 26 12 . Device 3 | . 14 3 . 4 2 . Storage 8 | . 14 11 9 7 3 . Processor 12 | . . 10 9 17 23 23 Protection 8 | . . 7 16 7 2 . Energy Gun 2 | . 14 2 . . . . Ballistic Gun 14 | . 14 19 17 13 . . Peak Build Rating 38 | 7 7 23 30 38 30 15 Average Rating 20 | 5 6 15 28 29 14 6 On Entrance 14 | . 7 7 23 30 29 6 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 41 | 15 15 29 37 39 41 . Greatest Support 68 | 40 40 51 68 68 40 22 Greatest Overweight (x) 10 | 1 . 8 . 10 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 5 Average Capacity 9 | 7 8 9 10 10 6 5 Most Carried 10 | 6 8 10 10 10 10 5 Average Carried 8 | 3 7 9 9 8 6 4 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 6 8 10 10 10 5 4 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2064 | 312 153 652 318 626 3 . Remotely . | . . . . . . . Salvage Created 2372 | 117 140 924 385 776 . 30 Parts 136 | 8 6 72 18 30 . 2 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 57 | . 3 27 7 19 . 1 Guns 53 | . 2 25 7 18 . 1 Cannons 1 | . . . . 1 . . AOE 2 | . . 2 . . . . Classes Destroyed 9 | 3 1 3 1 1 . . Worker 4 | 1 . 2 1 . . . Tunneler 1 | 1 . . . . . . Hauler 3 | . . 3 . . . . Recycler 1 | 1 . . . . . . Swarmer 20 | . . 15 . 4 . 1 Grunt 25 | . 3 7 4 11 . . Sentry 8 | . . 5 2 1 . . Hunter 1 | . . . 1 . . . Programmer 3 | . . . . 3 . . Best Kill Streak 6 | 2 1 6 2 3 . 1 Combat Bots Only 5 | . 1 5 2 3 . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 628 | . 23 165 80 310 4 46 Missed 187 | . 1 46 26 97 1 16 Hits 441 | . 22 119 54 213 3 30 Melee 3 | . . . . . 3 . Projectile 438 | . 22 119 54 213 . 30 Critical Strikes 16 | . . 4 5 4 2 1 Damage Taken 5729 | . 246 1328 852 2770 119 414 Core 958 | . 55 150 43 375 30 305 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 260 | . . . 260 . . . Core Remaining (%) 83 | 100 78 62 92 . . . Volleys Fired 224 | 4 15 69 38 93 2 3 Largest 2 | 2 2 2 2 2 2 1 Hottest 77 | 70 70 73 46 60 77 65 Shots Fired 392 | 8 30 131 76 142 4 1 Gun 380 | 8 30 129 76 136 . 1 Cannon 10 | . . . . 6 4 . Launcher 2 | . . 2 . . . . Special . | . . . . . . . Kinetic 358 | 4 15 117 76 142 4 . Thermal 31 | 4 15 12 . . . . Explosive 2 | . . 2 . . . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 35 | 4 8 9 7 35 3 . Robot Miss Streak 6 | 2 3 5 2 6 2 1 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 6 1 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 294 | 4 19 88 53 126 4 . Core Hits 125 | 4 5 45 18 52 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 3 | . 1 . . 1 1 . Burn 1 | . 1 . . . . . Destroy 1 | . . . . 1 . . Blast 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4792 | 77 256 1471 810 2054 103 21 Guns 4409 | 77 256 1310 810 1935 . 21 Cannons 209 | . . . . 106 103 . Explosions 149 | . . 149 . . . . Melee . | . . . . . . . Ramming 25 | . . 12 . 13 . . Kinetic 4374 | 51 132 1237 810 2041 103 . Thermal 223 | 26 124 73 . . . . Explosive 149 | . . 149 . . . . Electromagnetic 21 | . . . . . . 21 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . 2 . 3 22 22 Average Corruption 6 | . . 2 . 1 15 22 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 34 | . . 4 . 6 13 11 Message Errors 10 | . . 1 . 2 4 3 Matter Fused 9 | . . 2 . 2 4 1 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 2 | . . . . 1 . 1 Data Loss (minor) 3 | . . . . 1 . 2 Misdirections 4 | . . . . . 3 1 Weapon Failures 3 | . . 1 . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . 1 . 4 . . Impact 1 | . . 1 . . . . Kinetic 2 | . . . . 2 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . 1 . 3 . . Kicked 4 | . . 1 . 3 . . Crushed . | . . . . . . . Highest Temperature 315 | 27 174 93 315 30 71 132 Average Temperature 68 | 12 82 28 121 5 37 81 Received Heat Transfer 1740 | . 132 420 477 711 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 740 | 74 444 222 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 79 | 100 100 30 100 100 100 100 Level 1 20 | . . 69 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 388 | 10 40 388 126 93 15 25 Initial 126 | . 3 16 126 15 15 . Average 90 | 1 8 236 44 36 2 1 Influence Increases 1645 | 15 92 781 195 527 . 35 Destroy 0b10 Robot/C 1140 | . 60 540 140 380 . 20 Destroy 0b10 Robot/NC 45 | 15 . 25 5 . . . Destroy Leader 286 | . 20 126 50 90 . . Successful Hack 40 | . 12 16 . 12 . . Destroy Structure 14 | . . 14 . . . . Lose Combat Pursuer 120 | . . 60 . 45 . 15 Influence Decreases 1630 | 10 57 520 462 516 45 20 Entered New Map 250 | . 2 24 175 19 30 . Time Decay 1170 | 10 55 416 287 377 15 10 Lost Part 210 | . . 80 . 120 . 10 Squads Dispatched 18 | . 2 5 3 7 . 1 Investigation 5 | . 2 2 1 . . . Extermination 3 | . . . . 3 . . Reinforcement 7 | . . 3 2 1 . 1 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . 1 5 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 6 41 8 25 5 7 Peak Tracking Total 8 | . 2 8 2 4 5 6 Tactical Retreats 6 | . . 4 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 1 1 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 15 | . 4 6 2 3 . . Terminals 10 | . 4 4 1 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . 1 . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . 10 14 8 5 . . Successful 18 | . 4 7 4 3 . . Failed 19 | . 6 7 4 2 . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 22 | . 10 8 3 1 . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 6 . 2 . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 10 | . 4 5 . 1 . . Robot Analysis 3 | . 2 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 5 | . 1 3 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 1 | . . . . 1 . . Retrieve Study 3 | . . 2 . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 4 4 1 1 . . Full Trace Events 5 | . 2 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . 2 . 1 . . Parts Repaired 2 | . . . 2 . . . Time 83 | . . . 83 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 42 | . . . . . 42 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Active Infowar (turns) 3574 | 35 318 1090 699 1105 172 155 Seismic 603 | 35 318 250 . . . . T.N.C. 3220 | . . 1089 699 1105 172 155 Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 3653 | 114 318 1090 699 1105 172 155 Spaces Moved 2460 | 57 178 678 373 662 226 286 Core 483 | 6 . 1 . 1 190 285 Treads 104 | 51 52 . . . . 1 Legs 1873 | . 126 677 373 661 36 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 105 130 105 50 50 Average Speed 109 | 151 131 119 130 119 67 50 Slowest Speed 550 | 160 160 450 130 550 245 145 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 4 39 59 24 10 77 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 21 | . . 21 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 21 | . . 21 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3025 | 73 239 836 511 830 241 295 Wait 163 | . 16 26 85 25 11 . Move 2455 | 56 177 677 372 662 225 286 Hop . | . . . . . . . Pick Up 47 | 5 13 16 2 9 1 1 Fast Attach 35 | 7 . 5 3 18 . 2 Attach 19 | . 2 7 2 7 . 1 Detach 3 | . . 1 . 2 . . Swap 29 | 1 3 16 4 4 1 . Drop 46 | . 13 18 5 7 1 2 Fire 224 | 4 15 69 38 93 2 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . 1 . 3 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 6) 325 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 6) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1010 | -9/Materials | Build established: Scavenger-Mutant 1049 | -9/Materials | Discovered new exit (range 12) 1391 | -9/Materials | Lost 4 parts (3n1w) 1445 | -9/Materials | Discovered new exit (range 15) 1523 | -9/Materials | Entered another Materials area 1523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1647 | -8/Materials | Build established: Mutant 1817 | -8/Materials | Repaired Imp. Assault Rifle 1851 | -8/Materials | Repaired Hrd. Light Armor Plating 2119 | -8/Materials | Discovered new exit (range 8) 2222 | -8/Materials | Entered Factory 2222 | -7/Factory | Evolved 2 slots: Utility x2 2346 | -7/Factory | Garrison activated, responded to threat 2521 | -7/Factory | Lost 3 parts (2n1u) 3156 | -7/Factory | Core integrity fell below 50% 3327 | -7/Factory | Sucked down chute 3327 | -7/Factory | Entered Waste 3328 | -7/Waste | Met a frightened Derelict 3337 | -7/Waste | Spotted C-40 Crusher 3342 | -7/Waste | EMP discharged 3342 | -7/Waste | System corruption reached 10% 3358 | -7/Waste | Build established: Scavenger-Mutant 3366 | -7/Waste | Spotted C-40 Crusher 3374 | -7/Waste | Spotted C-40 Crusher 3383 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3388 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3389 | -7/Waste | Spotted C-40 Crusher 3391 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3422 | -7/Waste | Lost 4 parts (1p3n) 3442 | -7/Waste | EMP discharged 3464 | -7/Waste | Spotted C-40 Crusher 3487 | -7/Waste | Discovered new exit (range 13) 3499 | -7/Waste | Entered Factory 3637 | -7/Factory | Core integrity fell below 20% 3654 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03550_ System corrupted: Component data lost. 03557_ Connecting with Garrison Access... 03569_ 6QA9NV9QPARK5GD|MJDYAM6KRE 03585_ System corrupted: Component data lost. 03604_ System corrupted: Heat flow error (+166). 03604_ Dropped Corrupted Med. Storage Unit. 03604_ Acquired Med. Storage Unit. 03622_ ALERT: All DSF locations entering lockdown mode. 03622_ O-16 Technician uses terminal to summon reinforcements. 03622_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F002. 03622_ O-16 Technician locks terminal. 03627_ >Q&%B,N UCDQJ52ZV,MEQQTZLYOJGB TIE 03633_ Acquired Nuclear Core. 03634_ Dropped Nuclear Core. 03643_ System corrupted: Matter fused (-6). 03645_ Acquired Adv. Treads. 03647_ System corrupted: Tesla Rifle failed to cycle. 03651_ S-27 Virus destroyed. 03652_ Tesla Rifle destroyed. Map ----- +----------------------------------------------------+ | ??????# # """ #??????????# ##?????????? | | ??????# # """ #??????????? #??????????? | | ??????# ### #??????????? #??????????? | | ??????# #?#! #??????????? ??????????? | | ??????# #?#######??????????? ??????????? | | ??????# ######??????????????????? ??????????? | | ??????# #????????????????????????? ??????????? | | # ##### #????????????????????????????????????? | | #??????????????????#?????????????????? | | #########/#######????????????? #####?????????????? | | ???# #????????????? ?????????????? | | ???# #???????????? ??????????????? | | ???# * #??????????? ????????????????? | | ???# * #??????????? #?????????????????? | | ???# #?????????? #??????????????????? | | ???# == #????###### #??????????????????? | | ???# =[ ###### #??????????????????? | | ???# ! / #??????????????????? | | ???# ###### #??????????????????? | | ???# ########+## #??????????????????? | | ???# ## s#??? ???????????????? | | ???# ## * #??????? ?????????????? | | ???############### %ss#??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# @#??????????????????????? | | ?????????????????#! #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# [#??????????????????????? | | ?????????????????##########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 17% | -8/Materials Hrd. Light Armor Plating | 19% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed BlastLaserReconfigurator Manual? 0 Play Time 00:56:22 Cumulative 53.4 hours Start 2025.11.09 @ 12:56:44 End 2025.11.10 @ 21:04:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 46 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b79f53f-395a-4543-8de6-6c1c4496ee56