Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 15:37:39 Player: Exceptionally Mediocre Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (133) 665 Value Destroyed (3529) 3529 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 7017 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/700 Matter 175/300 Energy 40/100 System Corruption 27% Temperature Cool (34) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Advanced Weight Redist. System Bore Cannon Blade Saw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner System Shield System Shield > --- WEAPON ----------- Heavy Laser Precision Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Aluminum Leg Advanced Weight Redist. System Melee Analysis Suite Microactuators Shock Absorption System Heavy Assault Rifle Bore Cannon Bore Cannon Rocket Launcher Mini Grenade Launcher Blade Saw [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 4 | . . . . 2 2 . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 110 | 7 7 1 32 15 33 15 Power 10 | 1 2 . 3 1 2 1 Engine 7 | 1 . . 3 1 1 1 Core 3 | . 2 . . . 1 . Reactor . | . . . . . . . Propulsion 38 | 2 2 . 10 4 15 5 Treads 27 | 2 2 . 10 4 6 3 Leg 11 | . . . . . 9 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 1 6 3 6 1 Device 12 | 1 . 1 4 1 4 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware 2 | . . . . . 2 . Protection 4 | . . . 2 2 . . Artifact . | . . . . . . . Weapon 42 | 2 2 . 13 7 10 8 Energy Gun 8 | 1 1 . 2 1 1 2 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 26 | 1 1 . 10 4 6 4 Ballistic Cannon 3 | . . . 1 . 2 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 1 Parts Lost 46 | . 1 . 9 3 17 16 Power 5 | . 1 . 2 . 1 1 Propulsion 17 | . . . 1 . 9 7 Utility 13 | . . . 3 3 3 4 Weapon 11 | . . . 3 . 4 4 Highest Loss Streak 11 | . 1 . 4 2 8 11 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 91 | . 100 100 88 98 86 71 Engine 5 | . 4 . 8 9 6 4 Core 4 | . 9 14 . . . . Treads 22 | . 28 28 21 35 15 6 Leg 6 | . . . . . 26 13 Device 12 | . 14 14 16 15 6 7 Storage 10 | . 14 14 11 9 7 6 Hackware 1 | . . . . . 3 14 Protection 3 | . . . 7 10 3 . Energy Gun 1 | . 2 . 2 2 . 3 Ballistic Gun 19 | . 25 28 18 15 14 9 Naked Turns 1 | . . . . . . 1 Heaviest Build 44 | 14 29 29 39 40 44 42 Greatest Support 130 | 40 40 40 43 85 130 28 Greatest Overweight (x) 13 | . . . . . 1 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 14 Most Carried 15 | 6 8 15 15 15 15 15 Average Carried 13 | 3 7 12 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | 6 7 15 15 15 13 5 Class Distribution -------------------- 54% | Mutant 39% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Matter Collected 2954 | 300 333 130 653 411 637 490 Remotely . | . . . . . . . Salvage Created 4684 | 151 622 283 1195 874 874 685 Parts 276 | 11 26 21 95 48 48 27 Haulers Intercepted 9 | . 2 . 3 2 . 2 Recyclers Shooed 7 | . 1 1 3 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Combat Hostiles Destroyed 97 | . 10 7 28 20 21 11 Guns 83 | . 10 7 28 14 16 8 Cannons 3 | . . . . . . 3 AOE 11 | . . . . 6 5 . Classes Destroyed 13 | 2 5 2 1 . 2 1 Worker 6 | . 1 2 1 . 1 1 Builder 7 | . . 2 1 . 3 1 Tunneler 3 | 3 . . . . . . Hauler 9 | . 2 . 3 2 . 2 Recycler 5 | 1 . . 1 1 1 1 Operator 1 | . 1 . . . . . Watcher 5 | . 1 . 2 1 . 1 Swarmer 38 | . . 3 12 7 9 7 Grunt 41 | . 10 4 8 10 7 2 Duelist 1 | . . . . . . 1 Sentry 13 | . . . 8 3 1 1 Hunter 3 | . . . . . 3 . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | 2 3 3 5 5 5 6 Combat Bots Only 5 | . 3 2 5 4 5 3 Max Kills in Single Turn 5 | 1 1 1 1 3 5 1 Gunslinging . | . . . . . . . Exploded 5 | . . . . 3 5 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Hostile Shots Fired 791 | . 43 31 192 118 282 125 Missed 237 | . 14 7 48 39 96 33 Damage Taken 7814 | . 349 263 1642 949 2835 1776 Core 1216 | . 34 55 312 110 341 364 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 64 22 80 . . Volleys Fired 464 | 10 69 30 136 61 101 57 Largest 2 | 2 2 2 2 2 2 2 Hottest 103 | 60 70 40 79 84 97 103 Shots Fired 882 | 20 133 60 271 117 180 101 Gun 858 | 20 133 60 269 114 175 87 Cannon 21 | . . . 2 . 5 14 Launcher 3 | . . . . 3 . . Special . | . . . . . . . Kinetic 784 | 10 130 60 248 87 168 81 Thermal 94 | 10 3 . 23 27 12 19 Explosive 3 | . . . . 3 . . Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 17 | 3 9 10 17 15 10 17 Robot Miss Streak 7 | 3 5 3 6 3 7 6 Penetration Max . | . . . . . . . Secondary Targets 11 | . 1 2 3 4 1 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 561 | 9 77 40 179 81 114 61 Core Hits 237 | 5 30 19 72 41 43 27 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 4 | . 1 . . . 2 1 Critical Strikes 10 | . 1 1 2 2 2 2 Burn 4 | . . . 2 2 . . Destroy 6 | . 1 1 . . 2 2 Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing 1 | . . . . . 1 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8640 | 104 797 399 1834 1710 2571 1225 Guns 7258 | 104 797 399 1834 1297 1856 971 Cannons 307 | . . . . . 53 254 Explosions 1038 | . . . . 413 625 . Melee . | . . . . . . . Ramming 37 | . . . . . 37 . Kinetic 6280 | 36 772 399 1509 875 1776 913 Thermal 1910 | 68 25 . 325 422 758 312 Explosive 413 | . . . . 413 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 27 | . . . . . 4 27 Average Corruption 5 | . . . . . 3 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 12 18 Message Errors 6 | . . . . . 3 3 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 4 Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 21 | . . . . . 21 . Projectiles . | . . . . . . . Explosions 21 | . . . . . 21 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 210 | . . . . . 210 . Shots 2 | . . . . . 2 . Rammed . | . . . . . . . Targets Rammed 11 | . . . . . 11 . Kicked 11 | . . . . . 11 . Crushed . | . . . . . . . Highest Temperature 352 | . 37 39 352 17 37 223 Average Temperature 41 | . 6 8 65 4 9 79 Received Heat Transfer 1668 | . 210 108 564 369 297 120 Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 2 2 . . Heat Transferred 3368 | 150 74 . 851 1073 609 611 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Peak Influence 428 | 20 170 174 288 428 401 347 Initial 175 | . 13 49 . 94 175 105 Average 155 | 12 65 57 142 250 272 168 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 68 | 100 100 100 79 32 20 75 Level 1 29 | . . . 20 63 72 24 Level 2 2 | . . . . 3 7 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 4 . 3 1 7 3 Investigation 5 | . 2 . 1 . 2 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 2 . 2 1 1 . Assault . | . . . . . . . Garrison 6 | . . . . . 3 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Distress Signals 6 | . 2 . 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 143 | . 19 9 41 29 29 16 Peak Tracking Total 6 | . 6 3 5 5 6 4 Tactical Retreats 4 | . . 1 1 . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Traps Triggered 5 | . 2 . 1 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Disabled 6 | . 1 . . 1 2 2 Max in Single Turn 2 | . 1 . . 1 2 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Machines Accessed 18 | . 3 . 7 4 4 . Terminals 14 | . 2 . 6 4 2 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 44 | . 7 . 17 7 13 . Successful 24 | . 4 . 8 4 8 . Failed 20 | . 3 . 9 3 5 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 33 | . 6 . 15 7 5 . Terminals 32 | . 6 . 14 7 5 . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . 3 . . . Scanalyzers 4 | . . . . . 4 . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 1 . . Terminal Index 2 | . . . 2 . . . Unreport Threat 2 | . . . 1 1 . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . 2 . 5 3 2 . Terminals 12 | . 2 . 5 3 2 . Botnet 12 | . 2 . 5 3 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 . 5 4 4 . Full Trace Events 3 | . . . 1 . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 95 | . . . . . 95 . Total Part Build Rating 5 | . . . . . 5 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Sto Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Turns Passed 5830 | 138 752 1096 1451 687 1244 462 Spaces Moved 2675 | 58 330 620 620 287 617 143 Core 4 | 2 . . . . . 2 Treads 2107 | 56 330 620 620 287 194 . Legs 564 | . . . . . 423 141 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 156 120 50 Average Speed 156 | 156 160 160 160 158 139 196 Slowest Speed 700 | 160 160 160 160 160 190 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 63 95 68 31 17 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 2 | . . . . . 2 . Terrain Destroyed 65 | . . . 1 30 30 4 Melee . | . . . . . . . Projectile 7 | . . . 1 . 2 4 AOE 58 | . . . . 30 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Sto Total 3518 | 83 445 672 860 404 824 230 Wait 86 | . 4 8 26 21 21 6 Move 2669 | 57 329 619 619 286 616 143 Hop . | . . . . . . . Pick Up 88 | 9 16 11 20 10 18 4 Fast Attach 33 | 4 1 . 5 2 14 7 Attach 31 | 3 1 . 8 3 12 4 Detach 3 | . 1 . . . 2 . Swap 46 | . 5 1 19 10 7 4 Drop 86 | . 19 3 27 11 21 5 Fire 464 | 10 69 30 136 61 101 57 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick 11 | . . . . . 11 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 10) 646 | -10/Materials | Discovered new exit (range 13) 766 | -10/Materials | Discovered new exit (range 8) 839 | -10/Materials | Derelicts attacked the area 891 | -10/Materials | Entered Mines 1075 | -10/Mines | Learned Materials stockpile data 1186 | -10/Mines | Identified exit to Materials 1247 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1444 | -10/Mines | Discovered exit to Materials (range 9) 1567 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1570 | -10/Mines | Found Prototype Device 1575 | -10/Mines | Identified Exp. Sensor Array 1987 | -10/Mines | Entered Materials 1987 | -9/Materials | Evolved 2 slots: Utility x2 2353 | -9/Materials | Build established: Scavenger-Mutant 2662 | -9/Materials | Lost 4 parts (1p1u2w) 2893 | -9/Materials | Core integrity fell below 50% 2898 | -9/Materials | Build established: Mutant 3046 | -9/Materials | Discovered new exit (range 16) 3213 | -9/Materials | Build established: Scavenger-Mutant 3362 | -9/Materials | Discovered new exit (range 16) 3438 | -9/Materials | Entered another Materials area 3438 | -8/Materials | Evolved 2 slots: Propulsion x2 4084 | -8/Materials | Discovered new exit (range 15) 4125 | -8/Materials | Entered Factory 4125 | -7/Factory | Evolved 2 slots: Propulsion x2 4245 | -7/Factory | Lost 3 parts (1n2u) 4608 | -7/Factory | Garrison activated, responded to threat 4649 | -7/Factory | Lost 3 parts (1u2w) 4790 | -7/Factory | Fabricated Bore Cannon? 4877 | -7/Factory | Build established: Mutant 5343 | -7/Factory | Lost 8 parts (1p5n2w) 5356 | -7/Factory | Discovered new exit (range 8) 5369 | -7/Factory | Entered Storage 5393 | -7/Storage | Core integrity fell below 50% 5559 | -7/Storage | Garrison activated, responded to threat 5596 | -7/Storage | Lost 3 parts (2n1w) 5817 | -7/Storage | Core integrity fell below 20% 5823 | -7/Storage | System corruption reached 10% 5831 | -7/Storage | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05815_ Knocked back. 05816_ Destroyed Imp. Deuterium Engine. 05816_ Autogun severed. 05817_ K-01 Serf collects debris. 05819_ K-01 Serf cleans the Holding Depot. 05822_ Lrg. Storage Unit destroyed. 05822_ System corrupted by crushing effect (+4). 05825_ L-41 Fighter destroyed. 05826_ K-01 Serf collects debris. 05828_ System Shield destroyed. 05828_ System corrupted by crushing effect (+4). 05828_ System corrupted by crushing effect (+5). 05828_ K-01 Serf destroyed. 05830_ K-01 Serf collects debris. 05830_ Structural Scanner destroyed. 05830_ Autogun destroyed. 05830_ Plasma Cannon destroyed. 05830_ System corrupted by crushing effect (+3). 05830_ System corrupted by crushing effect (+1). 05830_ System corrupted by crushing effect (+3). 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""" # ????????????? | | ?????## ##??## """ # ????????????? | | ?????## ##??## """ # ????????????? | | ?????## ##??## # ????????????? | | ?????###?###########??###############????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 6 Defensive Hacking 20 Item Schematics ----------------- Bore Cannon | -7/Factory | Scanalyzed Blade Saw | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Bore Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalRiotWheel Manual? 0 Play Time 00:48:21 Cumulative 130.2 hours Start 2024.04.28 @ 14:29:19 End 2024.04.28 @ 15:37:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 58 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f7a260d-dd18-4981-aba5-4b32b781e341