Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.09 @ 13:30:26 // AFD2020/Player2 Player: Michael Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (147) 735 Value Destroyed (5704) 5704 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (6711) 6711 TOTAL SCORE: 20290 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2216 Follower Combat Kills 5323 Friendly Fire -1328 Cogmind --------- Core Integrity 0/1600 Matter 214/300 Energy 180/180 System Corruption 5% Temperature Cool (0) Movement Rolling (130) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- Light Particle Reactor > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (5) ------- Great Axe Great Axe Power Sword > --- INVENTORY (32) --- Cooled Ion Engine Light Quantum Reactor Light Quantum Reactor Armored Wheel Medium Storage Unit Large Matter Pod (0) High-capacity Matter Pod (0) Compact Matter Pod (140) Long-range Terrain Scanner Advanced Transmission Jammer Advanced Cloaking Device Insulated Plating Enhanced Nova Cannon Enhanced Nova Cannon Improved Assault Rifle Hardcell Cannon Linear Accelerator Rocket Launcher Mini Smartbomb Launcher Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Advanced Transmission Jammer Advanced Cloaking Device Advanced Thermal Shield Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Linear Accelerator Power Sword Power Sword > --- INVENTORY -------- Cooled Ion Engine Reinforced Fission Core Light Quantum Reactor Armored Wheel Armored Huge Wheel Centrium Wheel Medium Storage Unit Large Matter Pod High-capacity Matter Pod Compact Matter Pod Long-range Terrain Scanner Insulated Plating Advanced Force Field Enhanced Nova Cannon Improved Assault Rifle Hardcell Cannon Heavy Hardcell Cannon Rocket Launcher Mini Smartbomb Launcher Great Axe Great Axe [Rating: 136] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Long-range Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Power Sword Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Shock Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 Utility 12 | . . 1 . 1 . 1 2 1 2 2 2 . Weapon 3 | . . 1 . 1 . . . 1 . . . . Parts Attached 304 | 5 7 16 1 8 18 34 46 17 30 26 53 43 Power 18 | . 1 1 . . 1 2 2 1 2 2 3 3 Engine 5 | . . 1 . . 1 2 1 . . . . . Core 6 | . 1 . . . . . 1 1 1 . . 2 Reactor 7 | . . . . . . . . . 1 2 3 1 Propulsion 35 | 2 3 4 1 2 . 10 2 1 2 . 4 4 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel 33 | . 3 4 1 2 . 10 2 1 2 . 4 4 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 96 | 1 3 4 . 2 1 8 14 6 8 11 20 18 Device 45 | . . . . . . . 4 2 5 7 15 12 Storage 10 | 1 1 2 . . . 2 . . . . . 4 Processor 7 | . 1 1 . . . 1 2 . 1 . 1 . Hackware 3 | . . . . . . . . 1 1 . 1 . Protection 31 | . 1 1 . 2 1 5 8 3 1 4 3 2 Artifact . | . . . . . . . . . . . . . Weapon 155 | 2 . 7 . 4 16 14 28 9 18 13 26 18 Energy Gun 18 | . . 2 . . 2 1 6 . . . 5 2 Energy Cannon 14 | . . . . . . 4 2 3 3 . 1 1 Ballistic Gun 44 | 2 . 5 . 3 6 2 9 4 4 6 2 1 Ballistic Cannon 16 | . . . . . . 2 4 2 1 2 . 5 Launcher 31 | . . . . 1 5 4 7 . 4 . 7 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 1 . . . . . . Slashing Weapon 28 | . . . . . . . . . 6 5 11 6 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 5 . 1 . . 2 . . Parts Lost 29 | . . . . 1 . . 5 1 3 3 10 6 Power 1 | . . . . . . . . . . . 1 . Propulsion 5 | . . . . . . . 1 . . . 1 3 Utility 11 | . . . . . . . 2 . . 1 7 1 Weapon 12 | . . . . 1 . . 2 1 3 2 1 2 Highest Loss Streak 4 | . . . . 1 . . 3 1 2 2 4 3 Average Slot Usage (%) 93 | . 88 100 100 100 100 94 92 93 93 93 86 90 Engine 3 | . . 3 11 9 9 6 5 . . . . . Core 1 | . 6 7 . . . . . 5 4 . . 1 Reactor 1 | . . . . . . . . . . 4 4 6 Wheel 13 | . 11 22 22 18 18 18 12 11 10 9 8 8 Device 4 | . . . . . . . 1 4 5 8 11 16 Storage 17 | . 14 13 22 18 18 23 20 17 15 14 13 14 Processor 13 | . 10 10 11 9 9 8 19 17 21 19 11 12 Hackware 4 | . . . . . . . . 4 9 9 13 12 Protection 3 | . . 9 . 9 9 5 5 1 . 3 5 . Energy Gun 4 | . . 6 11 9 12 5 2 2 . . 2 2 Energy Cannon 2 | . . . . . . 5 2 3 1 3 . 1 Ballistic Gun 13 | . 28 26 22 25 19 11 17 20 18 7 . . Ballistic Cannon 1 | . . . . . . 1 2 1 . . 3 2 Slashing Weapon 3 | . . . . . . . . . 4 9 10 12 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 181 | 8 41 64 64 69 71 101 103 102 109 129 142 181 Greatest Support 65 | 20 20 22 24 24 24 40 40 40 40 40 44 65 Greatest Overweight (x) 8 | . 2 2 2 2 2 8 2 2 2 3 3 5 Average Overweight (x) 2 | . . 1 2 2 2 2 2 2 2 2 2 2 Largest Inventory Capacity 32 | 6 12 18 18 18 18 24 24 24 24 24 24 32 Average Capacity 22 | 5 8 13 18 18 18 23 24 24 24 24 24 27 Most Carried 24 | 6 10 17 18 18 18 24 24 24 24 24 24 24 Average Carried 20 | 3 6 11 17 16 17 23 23 21 23 23 23 21 Final Capacity 32 | 6 12 18 18 18 18 24 24 24 24 24 24 32 Final Carried 24 | 6 10 17 18 18 18 24 21 24 24 24 19 19 Class Distribution -------------------- 26% | Hauler-Gunner 21% | Hacker-Mutant 13% | Mutant 11% | Gunner 11% | Hacker-Assassin 6% | Hauler-Mutant 6% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Skirmisher | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 7218 | 232 292 462 22 104 462 609 1549 340 604 595 1082 865 Remotely . | . . . . . . . . . . . . . Salvage Created 6723 | . 381 275 16 165 955 934 1304 308 213 273 1209 690 Parts 318 | . 24 19 3 11 65 45 50 21 12 7 26 35 Haulers Intercepted 7 | . . 1 . . 4 1 . . . . 1 . Recyclers Shooed 6 | . . . 1 . . . 1 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 95 | . 8 3 . 2 14 19 14 4 3 2 19 7 Melee 8 | . . . . . . . . . . 1 5 2 Guns 45 | . 8 3 . 2 10 3 8 4 3 . 2 2 Cannons 10 | . . . . . . 8 . . . . . 2 AOE 30 | . . . . . 4 7 6 . . . 12 1 Classes Destroyed 16 | . 5 2 . 2 1 1 1 . . . 4 . Worker 12 | . 1 2 . . 1 2 2 1 . . 1 2 Builder 7 | . 1 1 . . 2 . 1 . . . . 2 Tunneler 3 | . 1 . 1 . . 1 . . . . . . Hauler 7 | . . 1 . . 4 1 . . . . 1 . Recycler 14 | . . 1 . . 1 1 6 . . 1 1 3 Mechanic 1 | . . . . . . . . . . . 1 . Watcher 7 | . . . . 1 2 . . 3 1 . . . Swarmer 23 | . 1 1 . . 6 7 5 1 . . 2 . Saboteur 1 | . . . . . . . . . . . 1 . Grunt 38 | . 7 2 . 1 4 5 5 1 2 . 8 3 Brawler 1 | . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . 1 . . . 1 . Sentry 13 | . . . . 2 3 6 . 1 . . 1 . Hunter 8 | . . . . . 1 . 2 . . 2 3 . Programmer 9 | . . . . . . 1 1 1 1 . 1 4 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 8 | . 3 2 1 2 8 5 6 2 2 1 8 7 Combat Bots Only 7 | . 3 1 . 2 6 5 5 1 2 1 7 3 Max Kills in Single Turn 4 | . 1 2 1 1 4 2 3 1 1 1 2 2 Gunslinging 1 | . . 1 . . 1 . 1 . . . . . Exploded 3 | . . . . . 2 2 3 . . . 2 1 Melee 1 | . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 9461 | . 154 43 . 101 399 759 1683 286 1097 737 2309 1893 Core 1314 | . 24 11 . . 80 122 249 . 130 109 321 268 Absorbed by Shields 318 | . . . . . . . . . . 36 142 140 Core Remaining (%) 67 | 100 33 . 71 . 22 72 50 90 88 83 61 . Volleys Fired 292 | . 34 15 4 8 27 44 64 20 14 4 38 20 Largest 5 | . 2 3 1 4 4 4 4 5 5 4 3 4 Hottest 345 | . 40 88 20 114 159 203 181 218 192 202 233 345 Shots Fired 803 | . 68 44 4 19 104 136 173 72 65 16 53 49 Gun 574 | . 68 44 4 15 99 74 115 59 52 8 23 13 Cannon 158 | . . . . . . 44 45 13 8 8 12 28 Launcher 71 | . . . . 4 5 18 13 . 5 . 18 8 Special . | . . . . . . . . . . . . . Kinetic 533 | . 68 36 4 11 56 66 135 53 53 12 14 25 Thermal 71 | . . . . . . 8 15 11 . . 21 16 Explosive 54 | . . . . 4 3 5 11 . 5 . 18 8 Electromagnetic 145 | . . 8 . 4 45 57 12 8 7 4 . . Robot Hit Streak 15 | . 7 13 4 3 7 15 15 8 12 4 9 13 Robot Miss Streak 6 | . 4 4 1 3 4 5 3 6 4 1 5 3 Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 7 | . 1 1 . . 3 . 2 . . . . . Max Gunslinging Chain 2 | . 1 1 . . 2 . 2 . . . . . Shots Hit Robots 465 | . 34 25 3 6 55 76 88 36 36 23 40 43 Core Hits 300 | . 17 13 1 6 41 42 66 16 13 8 50 27 Critical Hits 7 | . . . 1 . 1 . 1 . 2 1 1 . Critical Kills 2 | . . . . . 1 . . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . . . 1 . . 1 . . Melee Attacks 166 | . . . . . 8 18 . . 9 17 45 69 Impact 26 | . . . . . 8 18 . . . . . . Slashing 140 | . . . . . . . . . 9 17 45 69 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . 1 . . . . 4 3 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . 4 11 5 Damage Inflicted 17550 | . 493 379 35 158 1305 2314 3038 741 849 1134 4441 2663 Guns 5351 | . 493 314 35 112 743 772 1130 597 582 90 245 238 Cannons 2482 | . . . . . . 725 450 144 94 258 257 554 Explosions 6668 | . . 65 . 46 437 817 1458 . 173 . 2770 902 Melee 3049 | . . . . . 125 . . . . 786 1169 969 Ramming . | . . . . . . . . . . . . . Kinetic 5027 | . 493 206 35 48 344 677 1226 525 582 201 283 407 Thermal 1363 | . . 65 . . 114 209 171 125 75 . 219 385 Explosive 5452 | . . . . 46 94 192 1350 . 98 . 2770 902 Electromagnetic 2659 | . . 108 . 64 628 1236 291 91 94 147 . . Impact 125 | . . . . . 125 . . . . . . . Slashing 2924 | . . . . . . . . . . 786 1169 969 Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 1 2 11 2 . 6 5 Average Corruption 3 | . . . . . 1 1 2 7 1 . 4 3 Corruption Purged . | . . . . . . . . . . . . . Effects 45 | . . . . . . 1 2 11 4 . 22 5 Message Errors 9 | . . . . . . 1 2 2 . . 4 . Matter Fused 12 | . . . . . . . . 1 . . 11 . Heat Flow Errors 6 | . . . . . . . . 3 1 . 1 1 Energy Discharges 6 | . . . . . . . . 2 1 . 1 2 Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Misdirections 1 | . . . . . . . . 1 . . . . Targeting Errors 8 | . . . . . . . . 1 1 . 4 2 Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 607 | . . . . 12 . 76 25 . . 97 188 209 Projectiles 74 | . . . . . . 36 14 . . . 8 16 Explosions 268 | . . . . 12 . 40 11 . . . 12 193 Melee 265 | . . . . . . . . . . 97 168 . Knockbacks 12 | . . . . . . 1 6 . . 2 1 2 Impact . | . . . . . . . . . . . . . Kinetic 11 | . . . . . . 1 6 . . 1 1 2 Secondary 1 | . . . . . . . . . . 1 . . Self-Inflicted Damage 284 | . . 4 . 87 40 55 44 . . . 54 . Shots 11 | . . 1 . 1 1 3 2 . . . 3 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 483 | . 9 48 . 39 125 216 246 223 285 288 196 483 Average Temperature 76 | . 2 12 . 20 42 67 50 86 82 157 52 200 Received Heat Transfer 1194 | . 72 9 . 9 81 153 345 . 105 21 300 99 Effects 6 | . . . . . . . 1 . . . . 5 Shutdowns 4 | . . . . . . . . . . . . 4 Interference 1 | . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . . 1 . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . Parts Fried 10 | . . . . 1 1 3 3 . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 2 1 . . . . . Heat Transferred 1881 | . . 150 . . 112 409 346 185 50 . 259 370 Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 11 | . . 1 . . 2 6 1 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 2463 | . 280 527 147 221 667 1041 2215 1674 1263 963 1455 2463 Average Influence 717 | . 130 278 92 103 350 527 997 1289 880 653 664 1287 Maximum Alert Level 5 | . 1 2 . 1 2 3 5 5 4 3 4 5 Low Security (%) 15 | 100 81 37 100 83 25 . . . . . . . Level 1 12 | . 18 50 . 16 37 36 1 . . . 1 . Level 2 28 | . . 12 . . 37 35 42 . 35 74 63 . Level 3 25 | . . . . . . 27 31 29 48 25 22 43 Level 4 11 | . . . . . . . 1 65 16 . 12 37 Level 5 3 | . . . . . . . 22 5 . . . 1 High Security 2 | . . . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . . . Squads Dispatched 57 | . 2 3 . . 5 8 8 3 4 3 9 12 Investigation 4 | . . 1 . . . 1 2 . . . . . Extermination 12 | . . . . . . 4 2 1 1 . 2 2 Reinforcement 21 | . 2 2 . . 2 2 2 . 3 3 3 2 Assault 15 | . . . . . . . 2 2 . . 3 8 Garrison 5 | . . . . . 3 1 . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 6 | . . 1 . . . . 1 . 2 . 1 1 Haulers Reinforced 6 | . . . . . . 1 1 . . 2 1 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 1 . . 1 . 1 . . 1 . 2 Communications Jammed 3 | . . . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . . . 3 Times Spotted 258 | . 14 14 . 3 25 26 38 14 13 20 32 59 Peak Tracking Total 26 | . 4 5 . 2 7 3 9 7 4 7 8 26 Tactical Retreats 5 | . 1 . . . . 1 1 . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 21 | . . 1 . 1 5 5 2 4 1 . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 48 | . . 1 . 2 4 2 15 4 10 1 2 7 Max in Single Turn 9 | . . 1 . 2 1 1 9 1 . . . 1 Garrison Access 5 | . . . . . . . 1 1 . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 77 | . 3 7 . 5 4 16 8 7 10 3 6 8 Terminals 34 | . 2 3 . 2 3 7 3 1 6 1 4 2 Fabricators 9 | . . . . . . 2 3 1 2 . . 1 Repair Stations 9 | . . . . 1 1 4 . 1 . . . 2 Recycling Units 8 | . 1 2 . 1 . . . 1 1 1 . 1 Scanalyzers 9 | . . 2 . 1 . 2 1 1 . . 1 1 Garrison Access 8 | . . . . . . 1 1 2 1 1 1 1 Total Hacks 207 | . 7 19 . 11 12 35 36 17 29 5 16 20 Successful 116 | . 5 12 . 9 8 17 21 5 19 2 8 10 Failed 91 | . 2 7 . 2 4 18 15 12 10 3 8 10 Catastrophic 10 | . . 1 . 1 1 1 1 1 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . . 5 . . 5 6 3 . 5 . 6 4 Terminals 92 | . 6 8 . 3 10 14 11 4 15 3 12 6 Fabricators 35 | . . . . . . 6 11 4 11 . . 3 Repair Stations 22 | . . . . 2 2 9 . 4 . . . 5 Recycling Units 14 | . 1 4 . 2 . . . 2 2 1 . 2 Scanalyzers 33 | . . 7 . 4 . 4 11 1 . . 3 3 Garrison Access 11 | . . . . . . 2 3 2 1 1 1 1 Terminal Hacks 33 | . 4 3 . 1 5 4 1 1 8 1 4 1 Part Schematic 1 | . . . . . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . . . . . Level Access Points 4 | . . . . . 1 1 . . 1 1 . . Branch Access Points 3 | . . 1 . . . . . 1 . . 1 . Emergency Access Points 4 | . 1 1 . . . 1 . . . . 1 . Machine Index 1 | . . . . . . . . . . . . 1 Terminal Index 3 | . 1 . . . 1 1 . . . . . . Fabricator Index 1 | . . . . . . . . . . . 1 . Unreport Threat 4 | . . . . . 1 . . . 2 . 1 . Locate Traps 5 | . 1 . . 1 . 1 . . 2 . . . Patrol Status 2 | . . . . . . . 1 . 1 . . . Registered Components 2 | . . 1 . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 22 | . . . . . . 4 7 2 7 . . 2 Load Schematic 10 | . . . . . . 2 3 1 3 . . 1 Build 12 | . . . . . . 2 4 1 4 . . 1 Repair Station Hacks 14 | . . . . 2 2 6 . 1 . . . 3 Scan Component 10 | . . . . 1 1 5 . 1 . . . 2 Repair 4 | . . . . 1 1 1 . . . . . 1 Recycling Unit Hacks 7 | . 1 2 . 2 . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . . . . . . Process 1 | . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 4 | . 1 2 . 1 . . . . . . . . Scanalyzer 27 | . . 7 . 4 . 2 11 . . . 2 1 Insert Component 15 | . . 3 . 2 . 2 5 . . . 2 1 Analyze 12 | . . 4 . 2 . . 6 . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 1 1 1 Seal Access 4 | . . . . . . . . 1 . 1 1 1 Unauthorized Hacks 9 | . . . . . 1 1 2 . 2 . 1 2 Terminals 6 | . . . . . 1 1 1 . . . 1 2 Assimilate 1 | . . . . . . . . . . . . 1 Botnet 5 | . . . . . 1 1 1 . . . 1 1 Fabricators 2 | . . . . . . . . . 2 . . . Prioritize 2 | . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Jam 1 | . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 61 | . 2 5 . 3 2 15 7 6 7 2 5 7 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . 3 . 1 . . 5 . 1 . . . Parts Built 17 | . . . . . . 4 4 2 5 . . 2 Matter 1886 | . . . . . . 248 744 168 558 . . 168 Time 732 | . . . . . . 93 396 42 173 . . 28 Total Part Build Rating 42 | . . . . . . 8 8 8 10 . . 8 Parts Repaired 4 | . . . . 1 1 1 . . . . . 1 Time 114 | . . . . 38 26 32 . . . . . 18 Parts Recycled 1 | . . . . 1 . . . . . . . . Recycled Matter 25 | . . . . . . . . . 25 . . . Retrieved Matter 25 | . . . . . . . . . 25 . . . Retrieved Components 10 | . 7 3 . . . . . . . . . . Parts Scanalyzed 11 | . . 3 . 2 . 1 4 . . . 1 . Part Schematics Acquired 9 | . . 3 . 1 . . 5 . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 7 | . 1 . 3 . . . . 3 . . . . Largest Group 4 | . 1 1 4 4 2 1 1 4 1 1 1 1 Highest-Rated Group 227 | . 57 64 104 107 81 94 121 227 161 177 206 227 Highest-Rated Ally 227 | . 57 64 64 68 81 94 121 143 161 177 206 227 Total Orders . | . . . . . . . . . . . . . Ally Attacks 460 | . 10 31 7 1 63 79 69 46 21 22 53 58 Total Damage 27113 | . 153 618 98 . 923 1395 3723 2367 1835 2047 4044 9910 Kills 195 | . 6 14 3 . 13 11 41 19 13 16 18 41 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 10960 | 67 459 525 714 238 661 2000 1672 654 998 455 1044 1473 Spaces Moved 7766 | 51 296 408 652 137 431 1487 1200 485 747 295 609 968 Core 10 | 10 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 220 | 41 179 . . . . . . . . . . . Wheels 7536 | . 117 408 652 137 431 1487 1200 485 747 295 609 968 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 95 105 110 110 106 115 115 115 115 115 103 Average Speed 114 | 106 112 104 107 110 110 112 115 115 115 116 123 120 Slowest Speed 180 | 120 180 105 110 110 110 170 115 115 115 125 125 140 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 4 54 38 97 16 57 37 28 16 19 14 18 27 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 9 | . . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . Scrap Searched 1 | . . . 1 . . . . . . . . . Spaces Dug 180 | . . . . 42 1 15 10 1 10 4 70 27 Terrain Destroyed 618 | . . 3 . 68 30 69 115 2 57 4 186 84 Melee 67 | . . . . . 1 15 . . 9 4 14 24 Projectile 51 | . . . . . . 3 14 2 5 . 14 13 AOE 500 | . . 3 . 68 29 51 101 . 43 . 158 47 Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Total 9011 | 61 353 478 664 208 535 1692 1369 534 831 370 780 1136 Wait 255 | . 2 11 4 50 24 57 30 . 3 19 24 31 Move 7754 | 50 295 407 651 136 430 1486 1199 484 746 294 608 968 Hop . | . . . . . . . . . . . . . Pick Up 107 | 6 7 14 2 5 2 17 14 6 10 4 10 10 Fast Attach 55 | 5 4 4 . 1 5 9 2 3 2 5 6 9 Attach 51 | . . 3 . 3 . 6 7 3 5 4 13 7 Detach 31 | . 2 2 . . 3 5 2 2 2 4 4 5 Swap 198 | . 3 9 1 4 13 19 37 11 23 17 34 27 Drop 107 | . 6 13 2 1 7 23 14 5 9 7 11 9 Fire 292 | . 34 15 4 8 27 44 64 20 14 4 38 20 Melee 129 | . . . . . 8 18 . . 9 12 32 50 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 16 8 . . 8 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 441 | -10/Materials | Core integrity fell below 50% 496 | -10/Materials | Discovered new exit (range 14) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Accompanied by 1 ally 527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 804 | -9/Materials | Discovered new exit (range 5) 885 | -9/Materials | Build established: Gunner 957 | -9/Materials | Discovered new exit (range 3) 980 | -9/Materials | Identified exit to Mines 1052 | -9/Materials | Entered Mines 1052 | -9/Mines | Accompanied by 1 ally 1094 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1114 | -9/Mines | Met a Derelict bent on vengeance 1227 | -9/Mines | Learned 4 Materials zone layouts 1281 | -9/Mines | Discovered new exit (range 14) 1296 | -9/Mines | Found a hidden stash of uninstalled traps 1333 | -9/Mines | Discovered new exit (range 7) 1388 | -9/Mines | Build established: Mutant 1766 | -9/Mines | Entered Materials 1766 | -8/Materials | Accompanied by 4 allies 1766 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1767 | -8/Materials | Identified exit to Factory 1767 | -8/Materials | Identified exit to Storage 1851 | -8/Materials | Repaired Insulated Plating 2004 | -8/Materials | Entered Storage 2004 | -8/Storage | Accompanied by 2 allies 2012 | -8/Storage | Learned location of Armory (-3) 2143 | -8/Storage | Garrison activated, responded to threat 2226 | -8/Storage | Repaired Weapon Shielding 2514 | -8/Storage | Core integrity fell below 50% 2665 | -8/Storage | Entered Factory 2665 | -7/Factory | Accompanied by 1 ally 2665 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2933 | -7/Factory | Fabricated Arm. Wheel? 3244 | -7/Factory | Discovered new exit (range 7) 3379 | -7/Factory | Discovered new exit (range 16) 3425 | -7/Factory | Build established: Hauler-Gunner 3608 | -7/Factory | Fabricated Arm. Wheel (x2) 4097 | -7/Factory | Discovered new exit (range 15) 4169 | -7/Factory | Repaired Broken Cld. Ion Engine 4196 | -7/Factory | Identified exit to Lower Caves 4275 | -7/Factory | Identified exit to Factory 4568 | -7/Factory | Garrison activated, responded to threat 4665 | -7/Factory | Entered another Factory area 4665 | -6/Factory | Accompanied by 1 ally 4665 | -6/Factory | Evolved 2 slots: Utility x2 4942 | -6/Factory | Discovered new exit (range 17) 4961 | -6/Factory | Identified exit to Lower Caves 5137 | -6/Factory | Discovered new exit (range 19) 5176 | -6/Factory | Identified exit to Extension 5445 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 5544 | -6/Factory | Fabricated Imp. Assault Rifle (x1) 5647 | -6/Factory | Fabricated Imp. Assault Rifle? 5787 | -6/Factory | Fabricated Imp. Assault Rifle? 5960 | -6/Factory | Local fabrication network quarantined 6065 | -6/Factory | First assault squad dispatched 6102 | -6/Factory | Discovered new exit (range 6) 6107 | -6/Factory | Identified exit to Factory 6245 | -6/Factory | Lost 3 parts (1n1u1w) 6337 | -6/Factory | Entered another Factory area 6337 | -5/Factory | Accompanied by 1 ally 6337 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6491 | -5/Factory | Build established: Hauler-Skirmisher 6597 | -5/Factory | Fabricated Arm. Huge Wheel? 6637 | -5/Factory | First assault squad dispatched 6750 | -5/Factory | Discovered new exit (range 16) 6795 | -5/Factory | System corruption reached 10% 6872 | -5/Factory | Identified exit to Upper Caves 6990 | -5/Factory | Identified exit to Factory 6991 | -5/Factory | Entered another Factory area 6991 | -4/Factory | Accompanied by 1 ally 6991 | -4/Factory | Evolved 2 slots: Utility x2 6996 | -4/Factory | Discovered new exit (range 19) 7034 | -4/Factory | Identified exit to Research 7428 | -4/Factory | Fabricated Rocket Launcher? 7474 | -4/Factory | Fabricated Rocket Launcher? 7551 | -4/Factory | Spotted B-86 Titan 7581 | -4/Factory | Allies destroyed B-86 Titan 7750 | -4/Factory | Fabricated Arm. Wheel (x2) 7806 | -4/Factory | Fabricated Imp. Assault Rifle? 7929 | -4/Factory | Build established: Hacker-Assassin 7989 | -4/Factory | Entered Research 7989 | -3/Research | Accompanied by 1 ally 7989 | -3/Research | Evolved 2 slots: Utility x2 8065 | -3/Research | Discovered new exit (range 23) 8104 | -3/Research | Identified exit to Armory 8296 | -3/Research | Identified exit to Research 8444 | -3/Research | Entered another Research area 8444 | -2/Research | Accompanied by 1 ally 8444 | -2/Research | Evolved 2 slots: Utility x2 8670 | -2/Research | Crushed by falling debris 8818 | -2/Research | Spotted B-90 Cyclops 8844 | -2/Research | Destroyed B-90 Cyclops 8927 | -2/Research | Identified exit to Quarantine 8974 | -2/Research | Found Prototype Launcher 9121 | -2/Research | Build established: Hacker-Mutant 9194 | -2/Research | First assault squad dispatched 9203 | -2/Research | Identified Mni. Smartbomb Launcher 9217 | -2/Research | Discovered new exit (range 21) 9370 | -2/Research | Lost 3 parts (1n2u) 9377 | -2/Research | Destroyed 7 combat bots 9388 | -2/Research | Identified exit to Access 9453 | -2/Research | Garrison activated, responded to threat 9488 | -2/Research | Entered Access 9488 | -1/Access | Accompanied by 1 ally 9488 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9504 | -1/Access | Lost 4 parts (1p2u1w) 9685 | -1/Access | Fabricated Arm. Huge Wheel (x2) 10416 | -1/Access | Repaired Rnf. Fission Core 10707 | -1/Access | High security lockdown imminent 10769 | -1/Access | Discovered new exit (range 20) 10787 | -1/Access | High security lockdown engaged 10941 | -1/Access | Spotted Executioner 10941 | -1/Access | Spotted Executioner 10943 | -1/Access | Core integrity fell below 50% 10957 | -1/Access | Core integrity fell below 20% 10961 | -1/Access | Core destroyed Last Messages --------------- 10934_ U-05 Engineer lays Concrete. 10934_ K-01 Serf collects debris. 10934_ U-05 Engineer lays Concrete. 10938_ Slug penetrates Player 2. 10939_ U-05 Engineer builds a Wall. 10941_ Slug penetrates Wall. 10942_ C-30 ARC bursts open, deploying its payload. 10942_ G-73 Enforcer unfolds itself. 10943_ Power Sword follow-up attack on L-61 Swordsman. Player 2: "I suddenly have a craving for... 97 Matter!" 10948_ E-15 Imp sneak attacks. 10948_ E-15 Imp destroyed. 10949_ Penetrated by Slug. 10950_ L-61 Swordsman suffers critical hit. 10950_ P-80 Master resets L-61 Swordsman, system corruption cleaned. 10952_ Penetrated by Slug. 10953_ Slug penetrates Wall. 10955_ Arm. Huge Wheel destroyed. 10956_ Slug penetrates Wall. 10957_ Hvy. Hardcell Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????#???#????????????????? | | ??????????????????????????????#??????????????????? | | ????????????????????"??????#?#???????????????????? | | ????????????????#????G?????###?##????????????????? | | ??????????????? ? ??? ???#?##?##? ?? ?????????? | | ?????????????? ????? ?? ? ?#??????????? ?????????? | | ???????? ?????? #????#?#????????## ? ?? ?????????? | | ????????#????#? ?????#?##?#?##??#? ? ? ?????????? | | ????????#??#?? ?#?##?#?#????????##????? ? ??????? | | ????????????## ?##?##??#?#?#??#?# ? ????? ?? ???? | | ??????#?????## "??##?##?##????####? ? ? ?? ?????? | | ?????????????#"%#????##???####??#?? ??? ?? ? ???? | | ??????????##?# ?##?#??#???##???##???#?##?#???#??? | | ??????##?#?#?# ##??#???#?#????#????#?#??#?###???? | | ????????#??### ######?"#####??#???#?#?#?##?#?# ?? | | ???????#??#?## """T"""" ? ? "?""? ????### ? | | ?????#???????# """ """" ? ??"" ? ?#???? | | ??##??#####?## " """"?" "?"" ? ### ? | | ???????????#?# " " ? ?" "??? ? ? ? | | ?????###?##### " " ""?" ""?" ?? ?? | | ??????##??##?# " " <" " "?""? ? ? ?? | | ????#??##?#### " " " """" ? ? | | ?????##??###?# " @"""""" """" ###?+? | | ?#??#?###?#### " """" ? ?# ? | | ???###??###### " l """" ? | | #?#?########## #######"####E########?####### | | ##?#####?##### ######?###! ###########?#? | | ?##?#?######## ##########*#################? ??? | | ?############# ## !=/ % #####?######? | | ############## ## ==/ ###########?# | | ############## ## ! ############# ? | | ########?##### ## #####?##?##?# | | ############## ## ###########?#? | | ############## ## %% !! ############# ? | | ############# =###+##+## # ######## | | ############# ""=!*!!*= # # ## # ## ##?# | | ############# T" ^^!= ]# ! = #### | | ###?######### ###"# = %= + + | | ###?################ # # ### | | ################## # # #= #### | | ################# # # = """ ###?##?## | | ######?##"###### #### = ###?##?# | | ?######## # # #####?### | | ######### # ###?##### | | ######## # ######### | | ### ##### # "##################?###?## | | ### # # # " ##########? ?""" ##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 43 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Resistance: EM 15 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 6 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Assault Rifle | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Weapon Shielding | -6/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Lgt. Fission Core | -6/Factory | Scanalyzed Hcp. Storage Unit | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -7/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Imp. Assault Rifle | x1 | -6/Factory Arm. Huge Wheel | x2 | -5/Factory Rocket Launcher | x1 | -4/Factory Rocket Launcher | x1 | -4/Factory Arm. Wheel | x2 | -4/Factory Imp. Assault Rifle | x1 | -4/Factory Arm. Huge Wheel | x2 | -1/Access Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . 2 . 2 . 2 2 2 2 2 2 2 . Power 2 | . . . . . . . 2 . . . . . Propulsion 4 | . 1 . 1 . 1 . . . 1 . . . Utility 9 | . 1 . 1 . 1 1 . 1 1 2 1 . Weapon 3 | . . . . . . 1 . 1 . . 1 . Parts Attached 244 | . 16 23 . 4 30 17 46 15 12 10 23 48 Parts Lost 72 | . 4 1 . . 10 2 9 3 . 2 5 36 Damage Taken 14655 | . 483 348 . 250 1385 812 1758 1077 271 668 2196 5407 Core 2620 | . 143 103 . 52 296 74 169 99 . 110 238 1336 Player 2/Cogmind (%) 66 | . 85 90 . 100 78 37 40 100 . 50 42 83 Absorbed by Shields 2103 | . . . . . 37 313 145 . . 150 323 1135 Damage Inflicted 26751 | . 153 618 10 . 923 1395 3723 2093 1835 2047 4044 9910 Player 2/Cogmind (%) 60 | . 23 61 22 . 41 37 55 73 68 64 47 78 Combat Hostiles Destroyed 136 | . 2 10 . . 11 10 26 13 8 11 15 30 Player 2/Cogmind (%) 58 | . 20 76 . . 44 34 65 76 72 84 44 81 Game ------ Seed NeutronDirtyWings Manual? 0 Play Time 05:33:14 Cumulative 171.7 hours Start 2020.08.02 @ 23:27:27 End 2020.08.09 @ 13:30:26 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 62 Rogue 26 Adventurer 36 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0 Lore% 33 Gallery% 51 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e99e7d59-2cf9-414d-8748-bf1f53970327