Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 17:26:55 Player: Byrnorthil Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (204) 1020 Value Destroyed (6424) 6424 Prototype IDs (74) 1480 Alien Tech Used (0) 0 Bonus (2051) 2051 TOTAL SCORE: 16875 Bonus ------- High Alert Combat Kills 460 Follower Combat Kills 699 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -8 Cogmind --------- Core Integrity 0/1000 Matter 131/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Light Deuterium Engine Enhanced Flexi-carbon Leg Advanced Coolant Injector Experimental Thermal Shield Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine F-cell Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Utility Shielding Force Field > --- WEAPON ----------- Powered Hammer Power Maul Phasing Sabre > --- INVENTORY -------- Heavy Deuterium Engine Improved VSS Leg Improved Sensor Array Microactuators Microactuators Improved Actuator Array Transmission Jammer Hardened Medium Armor Plating Graphene Brace Precision Rocket Launcher Powered Hammer Powered Hammer Powered Hammer Powered Hammer Chainsword [Rating: 88] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Hover Unit Backup Propulsion I Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced System Shield Protection Light Armor Plating Weapon Powered Hammer Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . . . . . . Utility 5 | . . 1 . . . . 1 . . . . 2 . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 Parts Attached 272 | 7 16 30 6 5 3 43 36 7 14 13 7 22 6 8 2 20 27 Power 28 | 1 1 3 . . . 11 4 . 1 . . 4 . 1 . . 2 Engine 22 | 1 . 2 . . . 9 3 . 1 . . 4 . 1 . . 1 Core 5 | . 1 1 . . . 2 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 46 | 2 6 12 1 3 . 11 1 . . . . 4 . 2 . 3 1 Treads 29 | . 4 11 1 3 . 10 . . . . . . . . . . . Leg 14 | 2 2 . . . . . . . . . . 4 . 2 . 3 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . . . . . . . Flight 2 | . . . . . . 1 1 . . . . . . . . . . Utility 98 | 2 3 6 . . . 6 22 5 7 9 5 11 . . . 8 14 Device 66 | 1 . 2 . . . 4 18 4 6 7 5 7 . . . 3 9 Storage 5 | 1 1 2 . . . . 1 . . . . . . . . . . Processor 10 | . . . . . . 1 2 . . . . 3 . . . 2 2 Hackware 3 | . . . . . . . . . . 2 . . . . . . 1 Protection 14 | . 2 2 . . . 1 1 1 1 . . 1 . . . 3 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 100 | 2 6 9 5 2 3 15 9 2 6 4 2 3 6 5 2 9 10 Energy Gun 23 | . 3 5 . . . 12 1 . . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | 2 1 3 3 1 2 1 1 . . . . . . . . . . Ballistic Cannon 5 | . 2 . . . . . . . . . . . . . . . 3 Launcher 18 | . . 1 2 . 1 . . 1 3 2 1 1 2 1 . 3 . Special Weapon 4 | . . . . . . 1 . . . . . . . . 1 . 2 Impact Weapon 25 | . . . . . . 1 7 1 3 1 1 2 2 2 . 4 1 Slashing Weapon 7 | . . . . . . . . . . 1 . . 1 2 1 2 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 3 Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . . 4 1 . . 3 . 3 . . . 2 1 Corrupted Parts 3 | . . . . . . 3 . . . . . . . . . . . System Corruption 20 | . . . . . . 20 . . . . . . . . . . . Parts Lost 55 | . 7 4 . . 1 12 . . . . . . . 3 . 17 11 Power 11 | . 1 1 . . . 4 . . . . . . . 1 . 2 2 Propulsion 12 | . 2 . . . . 1 . . . . . . . 2 . 6 1 Utility 14 | . 1 1 . . . 1 . . . . . . . . . 6 5 Weapon 18 | . 3 2 . . 1 6 . . . . . . . . . 3 3 Highest Loss Streak 15 | . 6 2 . . 1 4 . . . . . . . 1 . 15 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 91 99 100 99 100 93 75 76 75 76 76 82 100 98 100 58 62 Engine 9 | . 4 6 11 11 11 11 13 7 6 7 7 11 13 13 13 6 . Core 2 | . 5 4 . . . 1 1 7 7 7 7 1 . . . . . Treads 11 | . 17 32 33 33 33 26 . . . . . . . . . . . Leg 5 | . 10 . . . . . . . . . . 3 26 26 26 12 5 Flight 2 | . . . . . . . 7 7 7 7 7 5 . . . . . Device 14 | . 3 11 11 11 11 10 14 15 14 15 15 21 26 26 26 12 18 Storage 7 | . 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 3 . Processor 5 | . . . . . . 4 7 7 7 7 7 10 6 6 6 9 8 Protection 3 | . 8 10 11 11 11 2 . . . . . . . . . . 2 Energy Gun 4 | . 13 11 . . . 24 2 . . . . . . . . . . Ballistic Gun 4 | . 11 9 16 14 21 1 . . . . . . . . . . . Impact Weapon 8 | . . . . . . 1 20 23 22 18 14 13 13 11 13 9 3 Slashing Weapon 1 | . . . . . . . . . . 4 7 6 6 6 5 2 . Peak Build Rating 88 | 7 11 19 20 27 27 44 71 69 70 72 73 88 77 77 75 76 84 Average Rating 48 | 4 8 17 19 21 26 34 66 67 67 71 71 82 75 74 74 43 59 On Entrance 46 | . 7 7 19 20 27 27 44 69 68 70 71 72 75 75 75 75 30 Naked Turns 2 | . . . . . . . . . . . . . . . . . 2 Heaviest Build 70 | 11 32 57 58 57 57 70 50 55 48 51 49 59 63 59 59 63 65 Greatest Support 69 | 20 40 60 63 63 60 67 50 50 50 50 50 69 60 60 60 60 48 Greatest Overweight (x) 6 | . 6 . . . . 1 . 1 . 1 . 1 1 . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 Average Capacity 15 | 6 12 19 20 20 20 20 15 15 15 15 15 15 15 15 15 10 5 Most Carried 20 | 5 15 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 Average Carried 15 | 2 10 19 19 19 19 19 14 15 15 14 15 14 15 14 15 9 4 Final Capacity 20 | 8 15 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 5 Final Carried 20 | 5 15 20 20 20 20 20 15 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 45% | Gladiator 38% | Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Mutant | -5/Proximity Caves Gladiator | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 4106 | 243 335 266 311 . 248 478 366 92 230 120 70 256 90 220 . 271 510 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7879 | 25 687 1324 23 . 168 2723 737 110 112 . 210 620 153 443 . 432 112 Parts 375 | 3 43 88 9 . 14 124 12 2 9 . 12 25 3 11 . 15 5 Haulers Intercepted 20 | . 2 4 . . . 5 5 . . . . 4 . . . . . Recyclers Shooed 8 | . 1 2 . . . 4 1 . . . . . . . . . . Parts Field Recycled 9 | . . . . . . . . . . . . . . . . . 9 Retrieved Matter 99 | . . . . . . . . . . . . . . . . . 99 Parts Self-Destructed 74 | . . . . . . . . 2 6 . 15 . 26 12 . 13 . Prevented 9 | . . . . . . . . 1 2 . 2 . 1 . . 3 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 155 | . 15 27 6 . 6 41 7 4 7 . 6 4 3 11 . 12 6 Melee 17 | . . . . . . . 3 . 1 . 2 3 2 4 . 1 1 Guns 76 | . 14 20 1 . 3 37 1 . . . . . . . . . . Cannons 6 | . 1 . . . . . . . . . . . . . . . 5 AOE 43 | . . 7 5 . 3 2 . 3 5 . 4 . 1 3 . 10 . Classes Destroyed 17 | 1 4 6 . . . 4 1 . 1 . . . . . . . . Worker 5 | . . 2 . . 1 2 . . . . . . . . . . . Builder 2 | . . . . . . 1 . . . . . 1 . . . . . Tunneler 3 | 1 . . 1 . 1 . . . . . . . . . . . . Hauler 20 | . 2 4 . . . 5 5 . . . . 4 . . . . . Recycler 5 | . . 1 . . . 3 1 . . . . . . . . . . Minesweeper 4 | . . . . . . . . . 1 . . . 2 1 . . . Operator 2 | . . 1 . . . . 1 . . . . . . . . . . Watcher 11 | . 2 2 . . . 3 3 . . . . 1 . . . . . Swarmer 51 | . 1 8 6 . 3 4 1 4 7 . 5 . 2 4 . 5 1 Grunt 70 | . 14 11 . . 2 25 2 . . . . 3 . 5 . 6 2 Brawler 2 | . . 1 . . . . . . . . . . . . . 1 . Duelist 5 | . . 1 . . 1 2 . . . . . . 1 . . . . Sentry 13 | . . 6 . . . 5 1 . . . . . . 1 . . . Specialist 2 | . . . . . . 2 . . . . . . . . . . . Hunter 4 | . . . . . . 1 2 . . . . . . . . . 1 Programmer 6 | . . . . . . . 1 . . . 1 1 . 1 . . 2 Heavy 2 | . . . . . . 2 . . . . . . . . . . . Decomposer 5 | . . . . . . . . 3 . . . . 2 . . . . Best Kill Streak 10 | 1 7 10 3 . 3 7 2 4 3 . 4 2 2 3 . 5 2 Combat Bots Only 8 | . 6 8 3 . 3 6 1 4 3 . 4 2 2 3 . 5 2 Max Kills in Single Turn 5 | 1 1 4 2 . 1 2 1 3 3 . 3 1 1 1 . 5 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . Exploded 5 | . . 2 2 . 1 1 . 3 3 . 3 . 1 1 . 5 . Melee 1 | . . . . . . . 1 . 1 . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1021 | . 133 100 10 . 30 181 98 18 33 . 8 7 18 83 . 156 146 Missed 299 | . 30 24 2 . 8 53 49 8 11 . 5 1 11 17 . 40 40 Damage Taken 11989 | . 1233 1014 58 . 328 2536 449 118 353 . 73 91 142 833 . 2488 2273 Core 2531 | . 244 111 23 . 34 204 42 12 56 . 8 19 12 114 . 642 1010 Absorbed by Shields 303 | . . . . . . . 181 47 40 . 27 8 . . . . . Redirected to Shielding 137 | . . . . . . . . . . . . . . . . 137 . Ignored by Resistances 7 | . . . . . . . . . . . . . . . . 7 . Regen/Repaired (Parts) 12 | . . . . . . . . . . . . 12 . . . . . Core Remaining (%) 52 | 100 2 . . . 58 62 . . . . 83 . . . . 7 . Volleys Fired 371 | 1 76 65 4 . 21 122 5 3 5 . 2 . 2 10 2 7 46 Largest 3 | 2 2 2 2 . 2 3 3 1 1 . 1 . 1 1 1 1 3 Hottest 186 | 40 105 90 46 . 46 186 171 39 39 . 36 . 43 43 5 43 171 Shots Fired 769 | 2 137 129 5 . 39 337 15 3 5 . 2 . 2 10 2 7 74 Gun 650 | 2 133 128 2 . 36 334 15 . . . . . . . . . . Cannon 78 | . 4 . . . . . . . . . . . . . . . 74 Launcher 36 | . . 1 3 . 3 . . 3 5 . 2 . 2 10 . 7 . Special 5 | . . . . . . 3 . . . . . . . . 2 . . Kinetic 278 | 2 85 72 2 . 36 7 . . . . . . . . . . 74 Thermal 247 | . 52 . . . . 180 15 . . . . . . . . . . Explosive 36 | . . 1 3 . 3 . . 3 5 . 2 . 2 10 . 7 . Electromagnetic 206 | . . 56 . . . 150 . . . . . . . . . . . Robot Hit Streak 19 | 1 8 10 10 . 11 19 6 2 2 . 3 . . 9 1 8 9 Robot Miss Streak 5 | . 4 4 . . 4 5 2 2 3 . . . . . 1 . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 Secondary Targets 13 | . 1 3 . . . 9 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 674 | 1 89 93 5 32 24 229 43 6 7 . 9 23 9 31 1 22 50 Core Hits 304 | 1 44 60 5 . 12 99 7 3 7 . 8 5 2 12 . 22 17 Critical Kills 3 | . . . . . . . 2 . . . . . . . . . 1 Critical Parts Destroyed 22 | . 1 . . . . . 3 2 . . 2 1 1 4 . 4 4 Critical Strikes 47 | . 1 . . . . 12 8 2 . . 2 2 2 7 . 4 7 Burn 14 | . . . . . . 11 3 . . . . . . . . . . Destroy 6 | . 1 . . . . . . . . . . . . . . . 5 Blast 2 | . . . . . . . . . . . . . . . . . 2 Corrupt 1 | . . . . . . 1 . . . . . . . . . . . Smash 19 | . . . . . . . 5 2 . . 2 1 1 4 . 4 . Sever 5 | . . . . . . . . . . . . 1 1 3 . . . Melee Attacks 334 | . . . . 32 . 4 107 6 34 4 18 46 20 36 . 20 7 Impact 233 | . . . . . . 4 107 6 34 4 5 22 14 21 . 16 . Slashing 62 | . . . . . . . . . . . 13 24 6 15 . 4 . Piercing 7 | . . . . . . . . . . . . . . . . . 7 Sneak Attacks 59 | . . . . 32 . 1 6 3 1 . 1 9 4 2 . . . Combat Hostiles 4 | . . . . . . . . . . . 1 2 . 1 . . . Follow-up Attacks 22 | . . . . . . . 8 . 3 . 2 4 . 5 . . . Damage Inflicted 20361 | 10 925 2072 392 . 615 4740 2047 635 751 . 756 1542 649 1910 . 2052 1265 Guns 7065 | 10 855 1359 34 . 392 4239 176 . . . . . . . . . . Cannons 1182 | . 36 . . . . . . . . . . . . . . . 1146 Explosions 4368 | . . 691 325 . 209 266 . 267 436 . 298 . . 553 . 1323 . Melee 7517 | . . . . . . 133 1860 368 315 . 458 1542 649 1357 . 729 106 Ramming 196 | . 34 22 33 . 14 69 11 . . . . . . . . . 13 Kinetic 2866 | 10 453 796 34 . 392 35 . . . . . . . . . . 1146 Thermal 3763 | . 438 449 . . . 2700 176 . . . . . . . . . . Explosive 3653 | . . 242 325 . 209 . . 267 436 . 298 . . 553 . 1323 . Electromagnetic 2366 | . . 563 . . . 1803 . . . . . . . . . . . Impact 5258 | . . . . . . 133 1860 368 315 . 113 696 525 714 . 534 . Slashing 2153 | . . . . . . . . . . . 345 846 124 643 . 195 . Piercing 106 | . . . . . . . . . . . . . . . . . 106 Highest Corruption 22 | . 2 . . . . 22 . . . . . . . 1 1 6 2 Average Corruption 4 | . 2 . . . . 6 . . . . . . . 1 1 3 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 58 | . 3 . . . . 35 . . . . . . . 1 . 17 2 Message Errors 14 | . 1 . . . . 7 . . . . . . . . . 6 . Matter Fused 14 | . 1 . . . . 6 . . . . . . . . . 6 1 Heat Flow Errors 6 | . 1 . . . . 3 . . . . . . . 1 . 1 . Energy Discharges 7 | . . . . . . 4 . . . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . 3 . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . 3 . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 2 . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . Weapon Failures 6 | . . . . . . 6 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2759 | . . . 12 . . 40 555 327 113 . 171 418 414 369 . 278 62 Projectiles 62 | . . . . . . . . . . . . . . . . . 62 Explosions 140 | . . . 12 . . 36 . 14 33 . 5 . . 26 . 14 . Melee 2557 | . . . . . . 4 555 313 80 . 166 418 414 343 . 264 . Knockbacks 46 | . . . . . . 3 9 1 . . . 1 3 4 . 6 19 Impact 27 | . . . . . . 3 9 1 . . . 1 3 4 . 6 . Kinetic 17 | . . . . . . . . . . . . . . . . . 17 Secondary 2 | . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 265 | . . 51 . . . . 5 21 80 . 11 . . 21 . 72 4 Shots 9 | . . 2 . . . . . 1 2 . 1 . . 1 . 2 . Rammed 26 | . 12 3 1 . 2 6 1 . . . . . . . . . 1 Targets Rammed 31 | . 12 4 2 . 3 6 1 . . . . . . . . . 3 Kicked 2 | . . . . . . . . . . . . . . . . . 2 Crushed 3 | . . 1 1 . 1 . . . . . . . . . . . . Highest Temperature 584 | . 584 196 . . 40 509 320 30 30 . 16 4 317 188 . 196 199 Average Temperature 99 | . 151 56 . . 14 98 165 15 12 . 8 2 155 56 . 40 86 Received Heat Transfer 3635 | . 465 435 . . 162 873 65 . . . . 18 344 186 . 898 189 Effects 24 | . 17 . . . . 5 1 . . . . . 1 . . . . Shutdowns 5 | . 4 . . . . 1 . . . . . . . . . . . Energy Bleed 4 | . 3 . . . . . . . . . . . 1 . . . . Interference 6 | . 3 . . . . 2 1 . . . . . . . . . . Matter Decay 4 | . 3 . . . . 1 . . . . . . . . . . . Short Circuit 2 | . 1 . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . . . . . . . . Damage (core) 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 25 | . . . . . . 1 11 1 1 . . 3 2 5 . 1 . Combat Hostiles 12 | . . . . . . 1 3 1 1 . . 1 . 4 . 1 . Parts Fried 44 | . . 3 . . . 14 14 1 . . . 1 1 7 . 3 . Impact Corruptions 67 | . . . . . . 1 21 9 3 . 4 5 11 9 . 4 . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Parts Melted 19 | . 1 1 . . . 16 1 . . . . . . . . . . Heat Transferred 8042 | . 1021 500 . . . 5966 555 . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . 5 . . . 5 . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 801 | 5 234 724 369 . 159 801 332 . . . . 655 . . . . 89 Initial 282 | . 3 98 282 . . . 279 . . . . 201 . . . . . Average 258 | . 68 371 291 . 46 418 253 . . . . 488 . . . . 27 Maximum Alert Level 3 | . 1 3 1 . . 3 1 . . . . 2 . . . . . Low Security (%) 43 | 100 87 40 35 . 100 13 11 . . . . . . . . . 100 Level 1 30 | . 12 13 64 . . 29 88 . . . . 11 . . . . . Level 2 24 | . . 41 . . . 52 . . . . . 88 . . . . . Level 3 1 | . . 5 . . . 4 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 5 2 . . . 9 5 . . . . 9 . . . 1 2 Investigation 12 | . 2 . . . . 3 4 . . . . 3 . . . . . Extermination 3 | . . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 16 | . 3 1 . . . 6 . . . . . 5 . . . . 1 Assault 2 | . . 1 . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . . . 4 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 14 | . 1 5 . . . 5 1 . . . . 1 . . . . 1 Communications Jammed 1 | . . . . . . . 1 . . . . . . . . . . Distress Signals 1 | . . . . . . . 1 . . . . . . . . . . Times Spotted 263 | . 26 41 6 . 6 63 28 4 9 . 7 13 12 15 . 22 11 Peak Tracking Total 11 | . 6 11 3 . 3 5 4 4 4 . 3 4 4 5 . 9 5 Tactical Retreats 25 | . 1 3 . . . 5 4 . 1 . . . 2 4 . 5 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 8 | . 2 1 . . . 1 1 . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 4 | . . 4 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 2 1 . . . 1 . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 13 | . . 3 2 . . 3 . . . . . 4 . . . 1 . Max in Single Turn 2 | . . 1 2 . . 1 . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 65 | . 6 7 1 2 . 7 21 . 1 . . 12 1 . 3 . 4 Terminals 42 | . 4 7 1 . . 5 14 . 1 . . 6 1 . . . 3 Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . Repair Stations 4 | . . . . . . . 2 . . . . 2 . . . . . Recycling Units 8 | . 2 . . . . 2 2 . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . Total Hacks 198 | . 24 34 5 2 . 23 48 . 1 . . 28 1 . 19 . 13 Successful 108 | . 17 19 1 2 . 13 16 . 1 . . 12 1 . 19 . 7 Failed 90 | . 7 15 4 . . 10 32 . . . . 16 . . . . 6 Catastrophic 11 | . . 1 . . . . 6 . . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 102 | . 21 23 5 1 . 15 18 . . 2 . 7 . . . . 10 Terminals 134 | . 17 34 5 . . 18 33 . 1 . . 16 1 . . . 9 Fabricators 7 | . . . . . . . 6 . . . . 1 . . . . . Repair Stations 9 | . . . . . . . 3 . . . . 6 . . . . . Recycling Units 22 | . 7 . . . . 5 4 . . . . 2 . . . . 4 Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . . . Terminal Hacks 50 | . 3 10 1 2 . 5 3 . 1 . . 4 1 . 19 . 1 Record 5 | . . . . 1 . . . . 1 . . . 1 . 2 . . Part Schematic 11 | . . . 1 . . . . . . . . . . . 10 . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . Robot Analysis 7 | . 3 4 . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . 3 . . . 1 1 . . . . . . . 3 . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Terminal Index 3 | . . 1 . . . . 1 . . . . . . . . . 1 Alert Level 3 | . . 1 . . . 1 . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . 2 . . . . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . . 1 . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . 1 . . . . . Network Status 2 | . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . 1 . . . . 3 . . . . . Scan Component 3 | . . . . . . . 1 . . . . 2 . . . . . Repair 1 | . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 9 | . 2 . . . . 3 1 . . . . 1 . . . . 2 Report Inventory 7 | . 2 . . . . 2 1 . . . . 1 . . . . 1 Retrieve Components 2 | . . . . . . 1 . . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 40 | . 12 9 . . . 5 7 . . . . 3 . . . . 4 Terminals 29 | . 7 9 . . . 3 6 . . . . 2 . . . . 2 Assimilate 5 | . 1 . . . . . 4 . . . . . . . . . . Botnet 14 | . 2 3 . . . 3 2 . . . . 2 . . . . 2 Skim 10 | . 4 6 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 5 . . . . 2 1 . . . . 1 . . . . 2 Reject 2 | . 1 . . . . . . . . . . . . . . . 1 Recyclers 3 | . 1 . . . . . 1 . . . . . . . . . 1 Mask 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . . . . 2 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . Hacking Detections 51 | . 4 7 1 . . 6 19 . . . . 9 1 . . . 4 Full Trace Events 7 | . . . . . . 1 4 . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . Robots Built 2 | . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . . 116 . . . . . Total Robot Build Rating 6 | . . . . . . . . . . . . 6 . . . . . Part Schematics Acquired 11 | . . . 1 . . . . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . . . Time 44 | . . . . . . . . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . 9 . . . . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . 4 . . . . . . . . . . 1 . . Non-combat 3 | . . . . 3 . . . . . . . . . . . . . Combat 2 | . . . . 1 . . . . . . . . . . 1 . . Robot Hacks Applied 33 | . . . . 32 . . . . . . . . . . 1 . . parse_system 33 | . . . . 32 . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 1 . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 13 | . 1 . 2 . . . 1 . . 2 . 5 . . . 1 1 Largest Group 7 | . 1 . 2 2 . . 1 . . 2 2 7 1 . . 1 1 Highest-Rated Group 327 | . 10 . 45 45 . . 16 . . 192 192 327 91 . . 96 49 Highest-Rated Ally 96 | . 10 . 31 31 . . 16 . . 96 96 96 91 . . 96 49 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 112 | . . . . . . . 7 . . . 7 70 14 . . 11 3 Total Damage 3544 | . . . . . . . 113 . . . 240 1891 599 . . 376 325 Kills 35 | . . . . . . . 1 . . . 3 20 7 . . 3 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 7 | . 3 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . . 1 1 2 1 . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 15995 | 83 1110 992 690 969 976 1921 1695 498 624 930 326 1002 1181 1038 79 925 956 Spaces Moved 14697 | 57 573 433 415 571 531 745 2433 912 1025 1445 546 1530 1223 1025 82 624 527 Core 302 | 7 1 . . . . . . . . . . . . . . 215 79 Treads 3036 | . 341 433 415 571 531 745 . . . . . . . . . . . Legs 3585 | 50 231 . . . . . . . . . . 117 1223 1025 82 409 448 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7774 | . . . . . . . 2433 912 1025 1445 546 1413 . . . . . Fastest Speed 50 | 50 120 160 160 160 170 150 50 50 50 50 50 50 90 90 90 50 50 Average Speed 86 | 111 144 160 160 162 170 183 50 50 50 50 50 53 90 90 90 87 132 Slowest Speed 350 | 120 350 160 160 170 170 250 50 150 50 150 50 180 180 90 90 270 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . 18 . 1 . . 13 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 67 | 5 81 49 94 72 90 70 58 80 85 85 72 43 98 84 70 64 16 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 14 | . 2 1 1 1 . 2 . 1 . . 1 1 . 2 1 1 . Known Exits Taken 4 | . . 1 . . 1 . . . . 1 . . . . . 1 . Unknown Exits Taken 13 | 1 1 . 1 1 . 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 31 | . . . 2 . 1 . . 4 5 4 3 . 5 4 . 3 . Spaces Dug 119 | . . . . . . 3 39 . 14 . 6 12 43 2 . . . Terrain Destroyed 482 | . . 29 18 . 21 17 39 24 102 . 28 12 43 80 . 56 13 Melee 83 | . . . . . . 3 39 . 14 . 6 12 7 2 . . . Projectile 13 | . . . . . . . . . . . . . . . . . 13 AOE 386 | . . 29 18 . 21 14 . 24 88 . 22 . 36 78 . 56 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 16796 | 71 718 612 434 613 562 1033 2737 937 1075 1640 570 1666 1274 1102 85 964 703 Wait 836 | 2 16 21 3 . 4 52 87 11 4 172 3 68 26 29 . 282 56 Move 14620 | 56 572 432 414 570 530 744 2400 911 1022 1444 545 1503 1222 1024 81 623 527 Hop 28 | . . . . . . . 14 . 1 . . 13 . . . . . Pick Up 148 | 5 18 28 2 1 1 32 25 . 2 3 . 14 . 1 . 6 10 Fast Attach 58 | 7 2 2 . . . 8 7 . 1 2 . 4 1 3 . 5 16 Attach 64 | . 5 7 . 1 1 19 3 . . 2 . 6 . 3 . 9 8 Detach 22 | . . 2 . 1 . 3 4 . . 2 . 1 . 1 . . 8 Swap 151 | . 9 21 6 4 2 16 26 7 13 9 7 12 5 2 2 6 4 Drop 147 | . 8 30 3 4 . 27 32 . 3 3 . 11 1 2 . 8 15 Fire 371 | 1 76 65 4 . 21 122 5 3 5 . 2 . 2 10 2 7 46 Melee 260 | . . . . 32 . 4 76 5 24 3 13 34 17 27 . 18 7 Ram 3 | . 1 . . . . . 1 . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . . . . . . 2 Crush 26 | . 11 4 2 . 3 6 . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 18 . . . . . . . . . . Rewire 42 | . . . . . . . 39 . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 14) 587 | -10/Materials | Discovered new exit (range 5) 802 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Core integrity fell below 20% 864 | -10/Materials | Lost 6 parts (1p2n1u2w) 1134 | -10/Materials | Discovered new exit (range 8) 1194 | -10/Materials | Entered another Materials area 1194 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1668 | -9/Materials | Destroyed 8 combat bots 1954 | -9/Materials | Discovered new exit (range 9) 1994 | -9/Materials | First assault squad dispatched 2007 | -9/Materials | Learned 4 Recycling zone layouts 2046 | -9/Materials | Identified exit to Mines 2074 | -9/Materials | Identified exit to Materials 2123 | -9/Materials | Learned location of Storage (-7) 2186 | -9/Materials | Entered Mines 2256 | -9/Mines | Learned location of Zion (-7) 2513 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2561 | -9/Mines | Discovered exit to Materials (range 9) 2863 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2865 | -9/Mines | Discovered new exit (range 5) 2876 | -9/Mines | Entered Exiles 2876 | -9/Exiles | Accompanied by 2 allies 2906 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2915 | -9/Exiles | Met 8R-AWN 2964 | -9/Exiles | Met EX-HEX 3024 | -9/Exiles | Met EX-DEC 3132 | -9/Exiles | Met EX-BIN 3347 | -9/Exiles | Discovered new exit (range 14) 3540 | -9/Exiles | Aligned with FarCom system 3542 | -9/Exiles | Given EX-Vault access code 3584 | -9/Exiles | Opened EX-Vault 3601 | -9/Exiles | Found Flying Fortress v7 3641 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3832 | -9/Exiles | Discovered new exit (range 10) 3845 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3845 | -9/Exiles | Entered Mines 4175 | -8/Mines | Discovered exit to Materials (range 6) 4821 | -8/Mines | Entered Materials 4821 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5154 | -8/Materials | Build established: Skirmisher 5159 | -8/Materials | Lost 4 parts (2p2w) 5388 | -8/Materials | Lost 3 parts (1p1u1w) 5477 | -8/Materials | Lost 3 parts (3w) 6093 | -8/Materials | Discovered new exit (range 14) 6289 | -8/Materials | System corruption reached 10% 6695 | -8/Materials | Discovered new exit (range 16) 6742 | -8/Materials | Entered Factory 6742 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6771 | -7/Factory | Build established: Mutant 7215 | -7/Factory | Discovered new exit (range 7) 7749 | -7/Factory | Build established: Gladiator 7994 | -7/Factory | Discovered new exit (range 13) 8437 | -7/Factory | Entered Lower Caves 8707 | -7/Lower Caves | Discovered new exit (range 6) 8935 | -7/Lower Caves | Entered another Lower Caves area 8955 | -7/Lower Caves | Discovered new exit (range 16) 9422 | -7/Lower Caves | Encountered a Warlord checkpoint 9445 | -7/Lower Caves | Discovered new exit (range 10) 9559 | -7/Lower Caves | Entered Zion 9562 | -7/Zion | Identified exit to Proximity Caves 9602 | -7/Zion | Found Prototype Device 9602 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 9673 | -7/Zion | Found Prototype Launcher 9673 | -7/Zion | Identified Rocket Array 9852 | -7/Zion | Given A8's code to call for help 9877 | -7/Zion | Learned Factory emergency access door positions 9885 | -7/Zion | Received a visual enhancement algorithm 9966 | -7/Zion | Learned 8 Factory zone layouts 10236 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10252 | -7/Zion | Enhanced Grunt warped into view, answering call for help 10317 | -7/Zion | Rebuked by Imprinter 10489 | -7/Zion | Entered Proximity Caves 10489 | -6/Proximity Caves | Accompanied by 2 allies 10804 | -6/Proximity Caves | Discovered new exit (range 10) 10815 | -6/Proximity Caves | Entered Factory 10815 | -6/Factory | Accompanied by 2 allies 10815 | -6/Factory | Evolved 2 slots: Utility x2 10816 | -6/Factory | Identified exit to Extension 10816 | -6/Factory | Identified exit to Factory 10904 | -6/Factory | Discovered new exit (range 6) 10980 | -6/Factory | Discovered exit to Extension (range 10) 11095 | -6/Factory | Repaired Microactuators 11226 | -6/Factory | Discovered new exit (range 8) 11258 | -6/Factory | Fabricated H-55 Commando? 11620 | -6/Factory | Lost 3 allies 11817 | -6/Factory | Entered Lower Caves 11817 | -6/Lower Caves | Accompanied by 1 ally 12374 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12432 | -6/Lower Caves | Spotted B-75 Beast 12737 | -6/Lower Caves | Encountered a Warlord checkpoint 12746 | -6/Lower Caves | Discovered new exit (range 9) 12998 | -6/Lower Caves | Entered another Lower Caves area 13159 | -6/Lower Caves | Encountered a Warlord checkpoint 13341 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14029 | -6/Lower Caves | Discovered new exit (range 8) 14036 | -6/Lower Caves | Entered Data Miner 14036 | -6/Data Miner | Discovered new exit (range 6) 14054 | -6/Data Miner | Met Data Miner 14079 | -6/Data Miner | Learned location of Section 7 (-2) 14079 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14092 | -6/Data Miner | Received God Mode back door access code from Data Miner 14115 | -6/Data Miner | Entered Proximity Caves 14228 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14575 | -5/Proximity Caves | Core integrity fell below 50% 14594 | -5/Proximity Caves | Escorted by Enhanced Grunt 14610 | -5/Proximity Caves | Core integrity fell below 20% 14646 | -5/Proximity Caves | Lost 15 parts (2p5n5u3w) 14653 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14834 | -5/Proximity Caves | Build established: Mutant 14834 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 15013 | -5/Proximity Caves | Found Prototype Device 15013 | -5/Proximity Caves | Identified Exp. Thermal Shield 15014 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15040 | -5/Proximity Caves | Entered Factory 15040 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15041 | -5/Factory | Identified exit to Upper Caves 15954 | -5/Factory | Core integrity fell below 50% 15957 | -5/Factory | Lost 3 parts (2u1w) 15969 | -5/Factory | Core integrity fell below 20% 15996 | -5/Factory | Destroyed by Fusion Bomb Trap Last Messages --------------- 15971_ Penetrated by Slug. 15971_ K-01 Serf collects debris. 15972_ Acquired Hvy. Pick. 15972_ K-01 Serf collects debris. 15979_ Adv. System Shield destroyed. 15980_ K-01 Serf collects debris. 15982_ Slug penetrates L-41 Fighter. 15982_ S-27 Virus destroyed. 15983_ R-10 Processor collects VTOL Module. 15984_ Hvy. Pick severed. 15985_ K-01 Serf collects debris. 15986_ Acquired Hvy. Pick. 15987_ R-10 Processor collects VTOL Module. 15988_ Penetrated by Slug. 15992_ Slug penetrates L-41 Fighter. 15992_ U-05 Engineer destroyed. 15993_ U-05 Engineer builds a Wall. 15995_ K-01 Serf cleans the Fusion Modulator. 15996_ Triggered Fusion Bomb Trap. 15996_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#####???##????????????????????????????????? | | ???????# ??? ????????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | ???????# """ """ #????????????????????????????? | | #+?????# "" #????????????????????????????? | | ??????+ "" #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #????????????????????????????? | | ???????# #??????????????? ????????????? | | #??????# ! #?????????????? ???????????? | | #??????# #????????????? ???????????? | | #??????# ! #???????????? #??????????? | | ???????#######+######??????????? #??????????? | | ########## *%! #??????????? #??????????? | | R R l = ########### #??????????? | | /! % R lm R #??????????? | | Y R #??????????? | | !!????????? | | @ !!????????? | | A !!????????? | | ####### k ????????? | | ## #?????? """ """ """ ?????????? | | " """ ############?????? """ """??????????R???? | | " """ #! #????????? """ ""???????????????? | | " """ # #?????????? ???????????????? | | " "" + """ #?????????? """ ?????????????????? | | " "" # """ #?????????? """ ?????????????????? | | # """ #?????????? ""???????????????????? | | # #??????????? ????????????????????? | | # #???????????"????????????????????? | | # # #???????????"????????????????????? | | # # #????????????????????????????????? | | # # "" #????????????????????????????????? | | # # """#????????????????????????????????? | | # # S"#????????????????????????????????? | | # # """#????????????????????????????????? | | # #] """#????????????????????????????????? | | # # #????????????????????????????????? | | ? ? #########????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | R????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 100 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 300 Resistance: TH 30 Utility Shielding 90 Melee Speed Boost 40 Evasion (%) 68 Targeting Accuracy 6 Melee Accuracy 16 Target Analysis 6 Recoil Reduction 6 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -9/Mines | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ H-55 Commando | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed SniperMassSuperbattery Manual? 0 Play Time 04:24:35 Cumulative 200.7 hours Start 2025.01.14 @ 20:33:53 End 2025.01.17 @ 17:26:55 Sessions 22 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff407e5f-ca66-4e32-a8de-dfaf3fdd23ea