Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 17:26:55

Player: Byrnorthil

Result: Destroyed by Fusion Bomb Trap

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (204)     1020
Value Destroyed (6424)     6424
Prototype IDs (74)         1480
Alien Tech Used (0)        0
Bonus (2051)               2051
              TOTAL SCORE: 16875

 Bonus
-------
High Alert Combat Kills    460
Follower Combat Kills      699
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/1000
Matter                     131/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (7) ------
                   (None)
>              --- WEAPON (4) -------
         Heavy Pick
>              --- INVENTORY (5) ----
         Light Deuterium Engine
      Enhanced Flexi-carbon Leg
      Advanced Coolant Injector
  Experimental Thermal Shield
      Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Heavy Deuterium Engine
               F-cell Engine
>              --- PROPULSION -------
               Flying Fortress v7
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Weight Redist. System
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Utility Shielding
               Force Field
>              --- WEAPON -----------
               Powered Hammer
               Power Maul
               Phasing Sabre
>              --- INVENTORY --------
         Heavy Deuterium Engine
      Improved VSS Leg
      Improved Sensor Array
               Microactuators
               Microactuators
      Improved Actuator Array
               Transmission Jammer
      Hardened Medium Armor Plating
               Graphene Brace
     Precision Rocket Launcher
               Powered Hammer
               Powered Hammer
               Powered Hammer
               Powered Hammer
               Chainsword
[Rating: 88]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VSS Leg
  Treads                   Light Treads
  Leg                      Improved VSS Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Flying Fortress v7
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced System Shield
  Protection               Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             272  | 7   16  30  6   5   3   43  36  7   14  13  7   22  6   8   2   20  27  
  Power                    28   | 1   1   3   .   .   .   11  4   .   1   .   .   4   .   1   .   .   2   
    Engine                 22   | 1   .   2   .   .   .   9   3   .   1   .   .   4   .   1   .   .   1   
    Core                   5    | .   1   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               46   | 2   6   12  1   3   .   11  1   .   .   .   .   4   .   2   .   3   1   
    Treads                 29   | .   4   11  1   3   .   10  .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   2   .   .   .   .   .   .   .   .   .   .   4   .   2   .   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  98   | 2   3   6   .   .   .   6   22  5   7   9   5   11  .   .   .   8   14  
    Device                 66   | 1   .   2   .   .   .   4   18  4   6   7   5   7   .   .   .   3   9   
    Storage                5    | 1   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   2   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
    Protection             14   | .   2   2   .   .   .   1   1   1   1   .   .   1   .   .   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   100  | 2   6   9   5   2   3   15  9   2   6   4   2   3   6   5   2   9   10  
    Energy Gun             23   | .   3   5   .   .   .   12  1   .   .   .   .   .   1   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   3   3   1   2   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Launcher               18   | .   .   1   2   .   1   .   .   1   3   2   1   1   2   1   .   3   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          25   | .   .   .   .   .   .   1   7   1   3   1   1   2   2   2   .   4   1   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   1   2   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   1   .   .   .   4   1   .   .   3   .   3   .   .   .   2   1   
  Corrupted Parts          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      20   | .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   7   4   .   .   1   12  .   .   .   .   .   .   .   3   .   17  11  
  Power                    11   | .   1   1   .   .   .   4   .   .   .   .   .   .   .   1   .   2   2   
  Propulsion               12   | .   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   6   1   
  Utility                  14   | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   6   5   
  Weapon                   18   | .   3   2   .   .   1   6   .   .   .   .   .   .   .   .   .   3   3   
  Highest Loss Streak      15   | .   6   2   .   .   1   4   .   .   .   .   .   .   .   1   .   15  3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   91  99  100 99  100 93  75  76  75  76  76  82  100 98  100 58  62  
  Engine                   9    | .   4   6   11  11  11  11  13  7   6   7   7   11  13  13  13  6   .   
  Core                     2    | .   5   4   .   .   .   1   1   7   7   7   7   1   .   .   .   .   .   
  Treads                   11   | .   17  32  33  33  33  26  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   10  .   .   .   .   .   .   .   .   .   .   3   26  26  26  12  5   
  Flight                   2    | .   .   .   .   .   .   .   7   7   7   7   7   5   .   .   .   .   .   
  Device                   14   | .   3   11  11  11  11  10  14  15  14  15  15  21  26  26  26  12  18  
  Storage                  7    | .   14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   3   .   
  Processor                5    | .   .   .   .   .   .   4   7   7   7   7   7   10  6   6   6   9   8   
  Protection               3    | .   8   10  11  11  11  2   .   .   .   .   .   .   .   .   .   .   2   
  Energy Gun               4    | .   13  11  .   .   .   24  2   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            4    | .   11  9   16  14  21  1   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            8    | .   .   .   .   .   .   1   20  23  22  18  14  13  13  11  13  9   3   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   4   7   6   6   6   5   2   .   
Peak Build Rating          88   | 7   11  19  20  27  27  44  71  69  70  72  73  88  77  77  75  76  84  
  Average Rating           48   | 4   8   17  19  21  26  34  66  67  67  71  71  82  75  74  74  43  59  
  On Entrance              46   | .   7   7   19  20  27  27  44  69  68  70  71  72  75  75  75  75  30  
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             70   | 11  32  57  58  57  57  70  50  55  48  51  49  59  63  59  59  63  65  
  Greatest Support         69   | 20  40  60  63  63  60  67  50  50  50  50  50  69  60  60  60  60  48  
  Greatest Overweight (x)  6    | .   6   .   .   .   .   1   .   1   .   1   .   1   1   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  5   
  Average Capacity         15   | 6   12  19  20  20  20  20  15  15  15  15  15  15  15  15  15  10  5   
  Most Carried             20   | 5   15  20  20  20  20  20  20  15  15  15  15  15  15  15  15  15  5   
  Average Carried          15   | 2   10  19  19  19  19  19  14  15  15  14  15  14  15  14  15  9   4   
  Final Capacity           20   | 8   15  20  20  20  20  20  15  15  15  15  15  15  15  15  15  5   5   
  Final Carried            20   | 5   15  20  20  20  20  20  15  15  15  15  15  15  15  15  15  5   5   

 Class Distribution 
--------------------
 45% | Gladiator
 38% | Mutant
  9% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
     Mutant | -8/Mines
 Skirmisher | -8/Materials
  Gladiator | -7/Factory
  Gladiator | -7/Lower Caves
  Gladiator | -7/Lower Caves
  Gladiator | -7/Zion
  Gladiator | -6/Proximity Caves
  Gladiator | -6/Factory
  Gladiator | -6/Lower Caves
  Gladiator | -6/Lower Caves
  Gladiator | -6/Data Miner
     Mutant | -5/Proximity Caves
  Gladiator | -5/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           4106 | 243  335  266  311  .    248  478  366  92   230  120  70   256  90   220  .    271  510  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7879 | 25   687  1324 23   .    168  2723 737  110  112  .    210  620  153  443  .    432  112  
  Parts                    375  | 3    43   88   9    .    14   124  12   2    9    .    12   25   3    11   .    15   5    
Haulers Intercepted        20   | .    2    4    .    .    .    5    5    .    .    .    .    4    .    .    .    .    .    
Recyclers Shooed           8    | .    1    2    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Retrieved Matter         99   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Parts Self-Destructed      74   | .    .    .    .    .    .    .    .    2    6    .    15   .    26   12   .    13   .    
  Prevented                9    | .    .    .    .    .    .    .    .    1    2    .    2    .    1    .    .    3    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  155  | .   15  27  6   .   6   41  7   4   7   .   6   4   3   11  .   12  6   
  Melee                    17   | .   .   .   .   .   .   .   3   .   1   .   2   3   2   4   .   1   1   
  Guns                     76   | .   14  20  1   .   3   37  1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  AOE                      43   | .   .   7   5   .   3   2   .   3   5   .   4   .   1   3   .   10  .   
Classes Destroyed          17   | 1   4   6   .   .   .   4   1   .   1   .   .   .   .   .   .   .   .   
  Worker                   5    | .   .   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   2   4   .   .   .   5   5   .   .   .   .   4   .   .   .   .   .   
  Recycler                 5    | .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   2   2   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  51   | .   1   8   6   .   3   4   1   4   7   .   5   .   2   4   .   5   1   
  Grunt                    70   | .   14  11  .   .   2   25  2   .   .   .   .   3   .   5   .   6   2   
  Brawler                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  5    | .   .   1   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   6   .   .   .   5   1   .   .   .   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   .   2   
  Heavy                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
Best Kill Streak           10   | 1   7   10  3   .   3   7   2   4   3   .   4   2   2   3   .   5   2   
  Combat Bots Only         8    | .   6   8   3   .   3   6   1   4   3   .   4   2   2   3   .   5   2   
Max Kills in Single Turn   5    | 1   1   4   2   .   1   2   1   3   3   .   3   1   1   1   .   5   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   2   2   .   1   1   .   3   3   .   3   .   1   1   .   5   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   1   1   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1021  | .    133  100  10   .    30   181  98   18   33   .    8    7    18   83   .    156  146  
  Missed                   299   | .    30   24   2    .    8    53   49   8    11   .    5    1    11   17   .    40   40   
Damage Taken               11989 | .    1233 1014 58   .    328  2536 449  118  353  .    73   91   142  833  .    2488 2273 
  Core                     2531  | .    244  111  23   .    34   204  42   12   56   .    8    19   12   114  .    642  1010 
  Absorbed by Shields      303   | .    .    .    .    .    .    .    181  47   40   .    27   8    .    .    .    .    .    
  Redirected to Shielding  137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    
  Ignored by Resistances   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Regen/Repaired (Parts)   12    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
Core Remaining (%)         52    | 100  2    .    .    .    58   62   .    .    .    .    83   .    .    .    .    7    .    
Volleys Fired              371   | 1    76   65   4    .    21   122  5    3    5    .    2    .    2    10   2    7    46   
  Largest                  3     | 2    2    2    2    .    2    3    3    1    1    .    1    .    1    1    1    1    3    
  Hottest                  186   | 40   105  90   46   .    46   186  171  39   39   .    36   .    43   43   5    43   171  
Shots Fired                769   | 2    137  129  5    .    39   337  15   3    5    .    2    .    2    10   2    7    74   
  Gun                      650   | 2    133  128  2    .    36   334  15   .    .    .    .    .    .    .    .    .    .    
  Cannon                   78    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   
  Launcher                 36    | .    .    1    3    .    3    .    .    3    5    .    2    .    2    10   .    7    .    
  Special                  5     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  278   | 2    85   72   2    .    36   7    .    .    .    .    .    .    .    .    .    .    74   
  Thermal                  247   | .    52   .    .    .    .    180  15   .    .    .    .    .    .    .    .    .    .    
  Explosive                36    | .    .    1    3    .    3    .    .    3    5    .    2    .    2    10   .    7    .    
  Electromagnetic          206   | .    .    56   .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 1    8    10   10   .    11   19   6    2    2    .    3    .    .    9    1    8    9    
  Robot Miss Streak        5     | .    4    4    .    .    4    5    2    2    3    .    .    .    .    .    1    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        13    | .    1    3    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           674   | 1    89   93   5    32   24   229  43   6    7    .    9    23   9    31   1    22   50   
  Core Hits                304   | 1    44   60   5    .    12   99   7    3    7    .    8    5    2    12   .    22   17   
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 22    | .    1    .    .    .    .    .    3    2    .    .    2    1    1    4    .    4    4    
  Critical Strikes         47    | .    1    .    .    .    .    12   8    2    .    .    2    2    2    7    .    4    7    
    Burn                   14    | .    .    .    .    .    .    11   3    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Corrupt                1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  19    | .    .    .    .    .    .    .    5    2    .    .    2    1    1    4    .    4    .    
    Sever                  5     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    .    .    
Melee Attacks              334   | .    .    .    .    32   .    4    107  6    34   4    18   46   20   36   .    20   7    
  Impact                   233   | .    .    .    .    .    .    4    107  6    34   4    5    22   14   21   .    16   .    
  Slashing                 62    | .    .    .    .    .    .    .    .    .    .    .    13   24   6    15   .    4    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Sneak Attacks            59    | .    .    .    .    32   .    1    6    3    1    .    1    9    4    2    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    
  Follow-up Attacks        22    | .    .    .    .    .    .    .    8    .    3    .    2    4    .    5    .    .    .    
Damage Inflicted           20361 | 10   925  2072 392  .    615  4740 2047 635  751  .    756  1542 649  1910 .    2052 1265 
  Guns                     7065  | 10   855  1359 34   .    392  4239 176  .    .    .    .    .    .    .    .    .    .    
  Cannons                  1182  | .    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1146 
  Explosions               4368  | .    .    691  325  .    209  266  .    267  436  .    298  .    .    553  .    1323 .    
  Melee                    7517  | .    .    .    .    .    .    133  1860 368  315  .    458  1542 649  1357 .    729  106  
  Ramming                  196   | .    34   22   33   .    14   69   11   .    .    .    .    .    .    .    .    .    13   
  Kinetic                  2866  | 10   453  796  34   .    392  35   .    .    .    .    .    .    .    .    .    .    1146 
  Thermal                  3763  | .    438  449  .    .    .    2700 176  .    .    .    .    .    .    .    .    .    .    
  Explosive                3653  | .    .    242  325  .    209  .    .    267  436  .    298  .    .    553  .    1323 .    
  Electromagnetic          2366  | .    .    563  .    .    .    1803 .    .    .    .    .    .    .    .    .    .    .    
  Impact                   5258  | .    .    .    .    .    .    133  1860 368  315  .    113  696  525  714  .    534  .    
  Slashing                 2153  | .    .    .    .    .    .    .    .    .    .    .    345  846  124  643  .    195  .    
  Piercing                 106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
Highest Corruption         22    | .    2    .    .    .    .    22   .    .    .    .    .    .    .    1    1    6    2    
  Average Corruption       4     | .    2    .    .    .    .    6    .    .    .    .    .    .    .    1    1    3    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    3    .    .    .    .    35   .    .    .    .    .    .    .    1    .    17   2    
    Message Errors         14    | .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    .    6    .    
    Matter Fused           14    | .    1    .    .    .    .    6    .    .    .    .    .    .    .    .    .    6    1    
    Heat Flow Errors       6     | .    1    .    .    .    .    3    .    .    .    .    .    .    .    1    .    1    .    
    Energy Discharges      7     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2759  | .    .    .    12   .    .    40   555  327  113  .    171  418  414  369  .    278  62   
  Projectiles              62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Explosions               140   | .    .    .    12   .    .    36   .    14   33   .    5    .    .    26   .    14   .    
  Melee                    2557  | .    .    .    .    .    .    4    555  313  80   .    166  418  414  343  .    264  .    
Knockbacks                 46    | .    .    .    .    .    .    3    9    1    .    .    .    1    3    4    .    6    19   
  Impact                   27    | .    .    .    .    .    .    3    9    1    .    .    .    1    3    4    .    6    .    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      265   | .    .    51   .    .    .    .    5    21   80   .    11   .    .    21   .    72   4    
  Shots                    9     | .    .    2    .    .    .    .    .    1    2    .    1    .    .    1    .    2    .    
  Rammed                   26    | .    12   3    1    .    2    6    1    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             31    | .    12   4    2    .    3    6    1    .    .    .    .    .    .    .    .    .    3    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crushed                  3     | .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        584   | .    584  196  .    .    40   509  320  30   30   .    16   4    317  188  .    196  199  
  Average Temperature      99    | .    151  56   .    .    14   98   165  15   12   .    8    2    155  56   .    40   86   
  Received Heat Transfer   3635  | .    465  435  .    .    162  873  65   .    .    .    .    18   344  186  .    898  189  
  Effects                  24    | .    17   .    .    .    .    5    1    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              5     | .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           6     | .    3    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           4     | .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           25    | .    .    .    .    .    .    1    11   1    1    .    .    3    2    5    .    1    .    
  Combat Hostiles          12    | .    .    .    .    .    .    1    3    1    1    .    .    1    .    4    .    1    .    
  Parts Fried              44    | .    .    3    .    .    .    14   14   1    .    .    .    1    1    7    .    3    .    
  Impact Corruptions       67    | .    .    .    .    .    .    1    21   9    3    .    4    5    11   9    .    4    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             19    | .    1    1    .    .    .    16   1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         8042  | .    1021 500  .    .    .    5966 555  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    5    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Peak Influence             801  | 5   234 724 369 .   159 801 332 .   .   .   .   655 .   .   .   .   89  
  Initial                  282  | .   3   98  282 .   .   .   279 .   .   .   .   201 .   .   .   .   .   
  Average                  258  | .   68  371 291 .   46  418 253 .   .   .   .   488 .   .   .   .   27  
Maximum Alert Level        3    | .   1   3   1   .   .   3   1   .   .   .   .   2   .   .   .   .   .   
  Low Security (%)         43   | 100 87  40  35  .   100 13  11  .   .   .   .   .   .   .   .   .   100 
  Level 1                  30   | .   12  13  64  .   .   29  88  .   .   .   .   11  .   .   .   .   .   
  Level 2                  24   | .   .   41  .   .   .   52  .   .   .   .   .   88  .   .   .   .   .   
  Level 3                  1    | .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          33   | .   5   2   .   .   .   9   5   .   .   .   .   9   .   .   .   1   2   
  Investigation            12   | .   2   .   .   .   .   3   4   .   .   .   .   3   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            16   | .   3   1   .   .   .   6   .   .   .   .   .   5   .   .   .   .   1   
  Assault                  2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Distress Signals           14   | .   1   5   .   .   .   5   1   .   .   .   .   1   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Times Spotted              263  | .   26  41  6   .   6   63  28  4   9   .   7   13  12  15  .   22  11  
  Peak Tracking Total      11   | .   6   11  3   .   3   5   4   4   4   .   3   4   4   5   .   9   5   
  Tactical Retreats        25   | .   1   3   .   .   .   5   4   .   1   .   .   .   2   4   .   5   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Traps Triggered            8    | .   2   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   1   .   2   1   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Disabled          13   | .   .   3   2   .   .   3   .   .   .   .   .   4   .   .   .   1   .   
  Max in Single Turn       2    | .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Machines Accessed          65   | .   6   7   1   2   .   7   21  .   1   .   .   12  1   .   3   .   4   
  Terminals                42   | .   4   7   1   .   .   5   14  .   1   .   .   6   1   .   .   .   3   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          8    | .   2   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Total Hacks                198  | .   24  34  5   2   .   23  48  .   1   .   .   28  1   .   19  .   13  
  Successful               108  | .   17  19  1   2   .   13  16  .   1   .   .   12  1   .   19  .   7   
  Failed                   90   | .   7   15  4   .   .   10  32  .   .   .   .   16  .   .   .   .   6   
    Catastrophic           11   | .   .   1   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   102  | .   21  23  5   1   .   15  18  .   .   2   .   7   .   .   .   .   10  
  Terminals                134  | .   17  34  5   .   .   18  33  .   1   .   .   16  1   .   .   .   9   
  Fabricators              7    | .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   .   
  Recycling Units          22   | .   7   .   .   .   .   5   4   .   .   .   .   2   .   .   .   .   4   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             50   | .   3   10  1   2   .   5   3   .   1   .   .   4   1   .   19  .   1   
  Record                   5    | .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   2   .   .   
  Part Schematic           11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       9    | .   2   .   .   .   .   3   1   .   .   .   .   1   .   .   .   .   2   
  Report Inventory         7    | .   2   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   12  9   .   .   .   5   7   .   .   .   .   3   .   .   .   .   4   
  Terminals                29   | .   7   9   .   .   .   3   6   .   .   .   .   2   .   .   .   .   2   
    Assimilate             5    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Botnet                 14   | .   2   3   .   .   .   3   2   .   .   .   .   2   .   .   .   .   2   
    Skim                   10   | .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   5   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   
    Reject                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Recyclers              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         51   | .   4   7   1   .   .   6   19  .   .   .   .   9   1   .   .   .   4   
  Full Trace Events        7    | .   .   .   .   .   .   1   4   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   10  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        33   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             33   | .   .   .   .   32  .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total Allies               13   | .    1    .    2    .    .    .    1    .    .    2    .    5    .    .    .    1    1    
  Largest Group            7    | .    1    .    2    2    .    .    1    .    .    2    2    7    1    .    .    1    1    
  Highest-Rated Group      327  | .    10   .    45   45   .    .    16   .    .    192  192  327  91   .    .    96   49   
  Highest-Rated Ally       96   | .    10   .    31   31   .    .    16   .    .    96   96   96   91   .    .    96   49   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               112  | .    .    .    .    .    .    .    7    .    .    .    7    70   14   .    .    11   3    
  Total Damage             3544 | .    .    .    .    .    .    .    113  .    .    .    240  1891 599  .    .    376  325  
  Kills                    35   | .    .    .    .    .    .    .    1    .    .    .    3    20   7    .    .    3    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       7    | .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   1   .   .   .   .   1   1   2   1   .   1   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               15995 | 83   1110 992  690  969  976  1921 1695 498  624  930  326  1002 1181 1038 79   925  956  
Spaces Moved               14697 | 57   573  433  415  571  531  745  2433 912  1025 1445 546  1530 1223 1025 82   624  527  
  Core                     302   | 7    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    215  79   
  Treads                   3036  | .    341  433  415  571  531  745  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3585  | 50   231  .    .    .    .    .    .    .    .    .    .    117  1223 1025 82   409  448  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7774  | .    .    .    .    .    .    .    2433 912  1025 1445 546  1413 .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  160  170  150  50   50   50   50   50   50   90   90   90   50   50   
  Average Speed            86    | 111  144  160  160  162  170  183  50   50   50   50   50   53   90   90   90   87   132  
  Slowest Speed            350   | 120  350  160  160  170  170  250  50   150  50   150  50   180  180  90   90   270  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32    | .    .    .    .    .    .    .    18   .    1    .    .    13   .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       67    | 5    81   49   94   72   90   70   58   80   85   85   72   43   98   84   70   64   16   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     14    | .    2    1    1    1    .    2    .    1    .    .    1    1    .    2    1    1    .    
  Known Exits Taken        4     | .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      13    | 1    1    .    1    1    .    1    1    1    1    .    1    1    1    1    1    .    .    
Scrap Searched             31    | .    .    .    2    .    1    .    .    4    5    4    3    .    5    4    .    3    .    
Spaces Dug                 119   | .    .    .    .    .    .    3    39   .    14   .    6    12   43   2    .    .    .    
Terrain Destroyed          482   | .    .    29   18   .    21   17   39   24   102  .    28   12   43   80   .    56   13   
  Melee                    83    | .    .    .    .    .    .    3    39   .    14   .    6    12   7    2    .    .    .    
  Projectile               13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  AOE                      386   | .    .    29   18   .    21   14   .    24   88   .    22   .    36   78   .    56   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      16796 | 71   718  612  434  613  562  1033 2737 937  1075 1640 570  1666 1274 1102 85   964  703  
  Wait                     836   | 2    16   21   3    .    4    52   87   11   4    172  3    68   26   29   .    282  56   
  Move                     14620 | 56   572  432  414  570  530  744  2400 911  1022 1444 545  1503 1222 1024 81   623  527  
  Hop                      28    | .    .    .    .    .    .    .    14   .    1    .    .    13   .    .    .    .    .    
  Pick Up                  148   | 5    18   28   2    1    1    32   25   .    2    3    .    14   .    1    .    6    10   
  Fast Attach              58    | 7    2    2    .    .    .    8    7    .    1    2    .    4    1    3    .    5    16   
  Attach                   64    | .    5    7    .    1    1    19   3    .    .    2    .    6    .    3    .    9    8    
  Detach                   22    | .    .    2    .    1    .    3    4    .    .    2    .    1    .    1    .    .    8    
  Swap                     151   | .    9    21   6    4    2    16   26   7    13   9    7    12   5    2    2    6    4    
  Drop                     147   | .    8    30   3    4    .    27   32   .    3    3    .    11   1    2    .    8    15   
  Fire                     371   | 1    76   65   4    .    21   122  5    3    5    .    2    .    2    10   2    7    46   
  Melee                    260   | .    .    .    .    32   .    4    76   5    24   3    13   34   17   27   .    18   7    
  Ram                      3     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Crush                    26    | .    11   4    2    .    3    6    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Rewire                   42    | .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    3    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
    84 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Discovered new exit (range 10)
   308 | -10/Materials      | Build established: Mutant
   442 | -10/Materials      | Discovered new exit (range 14)
   587 | -10/Materials      | Discovered new exit (range 5)
   802 | -10/Materials      | Core integrity fell below 50%
   826 | -10/Materials      | Core integrity fell below 20%
   864 | -10/Materials      | Lost 6 parts (1p2n1u2w)
  1134 | -10/Materials      | Discovered new exit (range 8)
  1194 | -10/Materials      | Entered another Materials area
  1194 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1668 | -9/Materials       | Destroyed 8 combat bots
  1954 | -9/Materials       | Discovered new exit (range 9)
  1994 | -9/Materials       | First assault squad dispatched
  2007 | -9/Materials       | Learned 4 Recycling zone layouts
  2046 | -9/Materials       | Identified exit to Mines
  2074 | -9/Materials       | Identified exit to Materials
  2123 | -9/Materials       | Learned location of Storage (-7)
  2186 | -9/Materials       | Entered Mines
  2256 | -9/Mines           | Learned location of Zion (-7)
  2513 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2561 | -9/Mines           | Discovered exit to Materials (range 9)
  2863 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2865 | -9/Mines           | Discovered new exit (range 5)
  2876 | -9/Mines           | Entered Exiles
  2876 | -9/Exiles          | Accompanied by 2 allies
  2906 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  2915 | -9/Exiles          | Met 8R-AWN
  2964 | -9/Exiles          | Met EX-HEX
  3024 | -9/Exiles          | Met EX-DEC
  3132 | -9/Exiles          | Met EX-BIN
  3347 | -9/Exiles          | Discovered new exit (range 14)
  3540 | -9/Exiles          | Aligned with FarCom system
  3542 | -9/Exiles          | Given EX-Vault access code
  3584 | -9/Exiles          | Opened EX-Vault
  3601 | -9/Exiles          | Found Flying Fortress v7
  3641 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  3832 | -9/Exiles          | Discovered new exit (range 10)
  3845 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  3845 | -9/Exiles          | Entered Mines
  4175 | -8/Mines           | Discovered exit to Materials (range 6)
  4821 | -8/Mines           | Entered Materials
  4821 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
  5154 | -8/Materials       | Build established: Skirmisher
  5159 | -8/Materials       | Lost 4 parts (2p2w)
  5388 | -8/Materials       | Lost 3 parts (1p1u1w)
  5477 | -8/Materials       | Lost 3 parts (3w)
  6093 | -8/Materials       | Discovered new exit (range 14)
  6289 | -8/Materials       | System corruption reached 10%
  6695 | -8/Materials       | Discovered new exit (range 16)
  6742 | -8/Materials       | Entered Factory
  6742 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6771 | -7/Factory         | Build established: Mutant
  7215 | -7/Factory         | Discovered new exit (range 7)
  7749 | -7/Factory         | Build established: Gladiator
  7994 | -7/Factory         | Discovered new exit (range 13)
  8437 | -7/Factory         | Entered Lower Caves
  8707 | -7/Lower Caves     | Discovered new exit (range 6)
  8935 | -7/Lower Caves     | Entered another Lower Caves area
  8955 | -7/Lower Caves     | Discovered new exit (range 16)
  9422 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9445 | -7/Lower Caves     | Discovered new exit (range 10)
  9559 | -7/Lower Caves     | Entered Zion
  9562 | -7/Zion            | Identified exit to Proximity Caves
  9602 | -7/Zion            | Found Prototype Device
  9602 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  9673 | -7/Zion            | Found Prototype Launcher
  9673 | -7/Zion            | Identified Rocket Array
  9852 | -7/Zion            | Given A8's code to call for help
  9877 | -7/Zion            | Learned Factory emergency access door positions
  9885 | -7/Zion            | Received a visual enhancement algorithm
  9966 | -7/Zion            | Learned 8 Factory zone layouts
 10236 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10252 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10317 | -7/Zion            | Rebuked by Imprinter
 10489 | -7/Zion            | Entered Proximity Caves
 10489 | -6/Proximity Caves | Accompanied by 2 allies
 10804 | -6/Proximity Caves | Discovered new exit (range 10)
 10815 | -6/Proximity Caves | Entered Factory
 10815 | -6/Factory         | Accompanied by 2 allies
 10815 | -6/Factory         | Evolved 2 slots: Utility x2
 10816 | -6/Factory         | Identified exit to Extension
 10816 | -6/Factory         | Identified exit to Factory
 10904 | -6/Factory         | Discovered new exit (range 6)
 10980 | -6/Factory         | Discovered exit to Extension (range 10)
 11095 | -6/Factory         | Repaired Microactuators
 11226 | -6/Factory         | Discovered new exit (range 8)
 11258 | -6/Factory         | Fabricated H-55 Commando?
 11620 | -6/Factory         | Lost 3 allies
 11817 | -6/Factory         | Entered Lower Caves
 11817 | -6/Lower Caves     | Accompanied by 1 ally
 12374 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12432 | -6/Lower Caves     | Spotted B-75 Beast
 12737 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12746 | -6/Lower Caves     | Discovered new exit (range 9)
 12998 | -6/Lower Caves     | Entered another Lower Caves area
 13159 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13341 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14029 | -6/Lower Caves     | Discovered new exit (range 8)
 14036 | -6/Lower Caves     | Entered Data Miner
 14036 | -6/Data Miner      | Discovered new exit (range 6)
 14054 | -6/Data Miner      | Met Data Miner
 14079 | -6/Data Miner      | Learned location of Section 7 (-2)
 14079 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 14092 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 14115 | -6/Data Miner      | Entered Proximity Caves
 14228 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 14575 | -5/Proximity Caves | Core integrity fell below 50%
 14594 | -5/Proximity Caves | Escorted by Enhanced Grunt
 14610 | -5/Proximity Caves | Core integrity fell below 20%
 14646 | -5/Proximity Caves | Lost 15 parts (2p5n5u3w)
 14653 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 14834 | -5/Proximity Caves | Build established: Mutant
 14834 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 15013 | -5/Proximity Caves | Found Prototype Device
 15013 | -5/Proximity Caves | Identified Exp. Thermal Shield
 15014 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 15040 | -5/Proximity Caves | Entered Factory
 15040 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 15041 | -5/Factory         | Identified exit to Upper Caves
 15954 | -5/Factory         | Core integrity fell below 50%
 15957 | -5/Factory         | Lost 3 parts (2u1w)
 15969 | -5/Factory         | Core integrity fell below 20%
 15996 | -5/Factory         | Destroyed by Fusion Bomb Trap

 Last Messages 
---------------
15971_ Penetrated by Slug.
15971_ K-01 Serf collects debris.
15972_ Acquired Hvy. Pick.
15972_ K-01 Serf collects debris. <x3>
15979_ Adv. System Shield destroyed.
15980_ K-01 Serf collects debris.
15982_ Slug penetrates L-41 Fighter.
15982_ S-27 Virus destroyed.
15983_ R-10 Processor collects VTOL Module.
15984_ Hvy. Pick severed.
15985_ K-01 Serf collects debris.
15986_ Acquired Hvy. Pick.
15987_ R-10 Processor collects VTOL Module.
15988_ Penetrated by Slug.
15992_ Slug penetrates L-41 Fighter.
15992_ U-05 Engineer destroyed.
15993_ U-05 Engineer builds a Wall.
15995_ K-01 Serf cleans the Fusion Modulator.
15996_ Triggered Fusion Bomb Trap.
15996_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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| #+?????#     ""     #????????????????????????????? |
|  ??????+     ""     #????????????????????????????? |
| ???????#            #????????????????????????????? |
| ???????#            #????????????????????????????? |
| ???????#            #??????????????? ????????????? |
| #??????#      !     #??????????????   ???????????? |
| #??????#            #?????????????    ???????????? |
| #??????#         !  #????????????     #??????????? |
| ???????#######+######???????????      #??????????? |
| ##########    *%!  #???????????       #??????????? |
|        R  R  l =   ###########        #??????????? |
|  /!   %  R  lm           R            #??????????? |
|         Y           R                 #??????????? |
|                                        !!????????? |
|                          @             !!????????? |
|                          A             !!????????? |
|                    #######         k     ????????? |
|         ##         #??????  """ """ """ ?????????? |
| " """   ############??????  """ """??????????R???? |
| " """   #!      #?????????  """ ""???????????????? |
| " """   #       #??????????       ???????????????? |
| "  ""   +  """  #?????????? """ ?????????????????? |
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| R????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          100
Energy Generation          32
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    9
Corruption Containment     8
Armor Coverage             300
Resistance: TH             30
Utility Shielding          90
Melee Speed Boost          40
Evasion (%)                68
Targeting Accuracy         6
Melee Accuracy             16
Target Analysis            6
Recoil Reduction           6
Defensive Hacking          14

 Item Schematics 
-----------------
          Hcp. Storage Unit | -9/Mines      | Hacked
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
        Cld. Gravmag System | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
             Thunder Hammer | -6/Data Miner | Free
           Impulse Thruster | -6/Data Miner | Free
       Adv. Power Amplifier | -6/Data Miner | Free
                HERF Cannon | -6/Data Miner | Free
                  Phase Gun | -6/Data Miner | Free
    Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
 H-55 Commando | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              SniperMassSuperbattery
  Manual?         0
Play Time         04:24:35
  Cumulative      200.7 hours
  Start           2025.01.14 @ 20:33:53
  End             2025.01.17 @ 17:26:55
Sessions          22
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          63
  Rogue           63
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             65
Gallery%          74
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          1
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff407e5f-ca66-4e32-a8de-dfaf3fdd23ea