Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.04 @ 14:38:14

Player: helixx

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1117)     1117
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3682

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             700/700
Matter                     264/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine (fused)
>          --- PROPULSION (3) ---
     Light Treads
  Improved Treads
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON (4) -------
           Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (15) ---
           Flight Unit
           Flight Unit
           Flight Unit
  Improved VTOL Module
           Core Shielding
           Core Shielding
           Utility Shielding
           Assault Rifle
           Katana

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Treads
           Flight Unit
           Flight Unit
           Flight Unit
           Core Shielding
           Core Shielding
           Utility Shielding
           Assault Rifle
           Assault Rifle
           Katana
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              7    | .   1   2   2   2   
  Power                    2    | .   1   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   1   .   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             43   | 8   6   14  14  1   
  Power                    9    | 1   2   3   3   .   
    Engine                 9    | 1   2   3   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   4   5   .   
    Treads                 7    | 2   1   2   2   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   2   .   .   
    Flight                 3    | .   .   .   3   .   
  Utility                  11   | 3   2   4   2   .   
    Device                 1    | .   .   1   .   .   
    Storage                2    | .   1   1   .   .   
    Processor              3    | 1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | 2   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   3   4   1   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 1   .   2   3   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
  Corrupted Parts          7    | .   .   .   7   .   
    System Corruption      12   | .   .   .   12  .   
Parts Lost                 6    | .   .   2   4   .   
  Power                    3    | .   .   1   2   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  93  87  92  
  Engine                   23   | .   23  26  17  21  
  Treads                   14   | .   24  16  2   14  
  Hover                    3    | .   .   3   7   .   
  Flight                   1    | .   .   .   5   .   
  Device                   2    | .   .   3   2   .   
  Storage                  9    | .   10  10  8   7   
  Processor                5    | .   .   1   16  14  
  Protection               9    | .   12  11  3   7   
  Energy Gun               2    | .   12  .   .   .   
  Ballistic Gun            17   | .   12  17  17  28  
  Launcher                 1    | .   .   1   4   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 10  24  47  50  47  
  Greatest Support         43   | 40  40  43  43  43  
  Greatest Overweight (x)  11   | 3   .   3   11  1   
  Average Overweight (x)   .    | .   .   .   3   1   
Largest Inventory Capacity 15   | 5   10  15  15  15  
  Average Capacity         13   | 5   9   14  15  15  
  Most Carried             15   | 5   7   15  13  10  
  Average Carried          9    | 2   5   10  10  8   
  Final Capacity           15   | 5   10  15  15  15  
  Final Carried            12   | 5   7   12  11  9   

 Class Distribution 
--------------------
 73% | Hacker-Mutant
 11% | Scavenger-Gunner
  9% | Hacker-Gunner
  5% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1161 | 243 87  395 436 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1619 | .   25  804 790 .   
  Parts                    114  | .   1   68  45  .   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  27   | .   2   14  11  .   
  Guns                     19   | .   2   12  5   .   
  Cannons                  1    | .   .   .   1   .   
  AOE                      7    | .   .   2   5   .   
Classes Destroyed          13   | .   1   7   5   .   
  Worker                   6    | .   .   3   3   .   
  Builder                  5    | .   .   3   2   .   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  5    | .   .   4   1   .   
  Swarmer                  8    | .   2   3   3   .   
  Grunt                    9    | .   .   5   4   .   
  Brawler                  1    | .   .   1   .   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   5   2   .   
  Hunter                   1    | .   .   .   1   .   
Best Kill Streak           7    | .   2   7   7   .   
  Combat Bots Only         5    | .   2   4   5   .   
Max Kills in Single Turn   3    | .   1   2   3   .   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        155  | .    28   76   51   .    
  Missed                   41   | .    4    28   9    .    
Damage Taken               1074 | .    106  460  508  .    
  Core                     93   | .    21   21   51   .    
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  3    | .    .    3    .    .    
  Ignored by Resistances   677  | .    81   288  308  .    
Core Remaining (%)         93   | 100  91   94   90   .    
Volleys Fired              85   | .    6    57   22   .    
  Largest                  3    | .    2    2    3    .    
  Hottest                  94   | .    60   59   94   .    
Shots Fired                189  | .    12   113  64   .    
  Gun                      158  | .    12   109  37   .    
  Cannon                   12   | .    .    .    12   .    
  Launcher                 19   | .    .    4    15   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  164  | .    6    109  49   .    
  Thermal                  6    | .    6    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          19   | .    .    4    15   .    
  Robot Hit Streak         24   | .    10   16   24   .    
  Robot Miss Streak        2    | .    1    2    1    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           135  | .    11   83   41   .    
  Core Hits                66   | .    2    33   31   .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2997 | .    136  1366 1495 .    
  Guns                     1554 | .    130  1016 408  .    
  Cannons                  120  | .    .    .    120  .    
  Explosions               1307 | .    .    350  957  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  16   | .    6    .    10   .    
  Kinetic                  1621 | .    77   1016 528  .    
  Thermal                  355  | .    53   270  32   .    
  Explosive                200  | .    .    .    200  .    
  Electromagnetic          805  | .    .    80   725  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    1    3    14   .    
  Average Corruption       3    | .    1    2    9    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  37   | .    3    21   13   .    
    Message Errors         14   | .    2    7    5    .    
    Matter Fused           5    | .    .    3    2    .    
    Heat Flow Errors       5    | .    1    3    1    .    
    Energy Discharges      5    | .    .    2    3    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      6    | .    .    4    2    .    
    Weapon Failures        1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            92   | .    .    42   50   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               92   | .    .    42   50   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  1    | .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      183  | .    .    77   106  .    
  Shots                    12   | .    .    2    10   .    
  Rammed                   11   | .    6    .    5    .    
Targets Rammed             11   | .    6    .    5    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        315  | .    144  281  315  .    
  Average Temperature      76   | .    69   56   104  .    
  Received Heat Transfer   432  | .    .    144  288  .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         325  | .    125  150  50   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             331  | .   50  239 331 30  
  Initial                  30   | .   .   1   .   30  
  Average                  53   | .   17  65  84  30  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         91   | 100 100 89  83  100 
  Level 1                  8    | .   .   10  16  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   2   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   .   6   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   2   25  18  .   
  Peak Tracking Total      6    | .   2   4   6   .   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   2   3   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          7    | .   .   5   2   .   
  Max in Single Turn       3    | .   .   3   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          6    | .   3   1   1   1   
  Terminals                5    | .   2   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                17   | .   9   3   3   2   
  Successful               10   | .   5   1   3   1   
  Failed                   7    | .   4   2   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   5   3   3   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   1   3   1   
  Record                   2    | .   1   1   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   1   .   .   
  Full Trace Events        2    | .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4205 | 207  767  2066 788  377  
Spaces Moved               2079 | 183  455  1077 211  153  
  Core                     137  | 134  .    .    3    .    
  Treads                   1626 | 49   455  922  47   153  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    265  | .    .    155  110  .    
  Flight                   51   | .    .    .    51   .    
  Fastest Speed            50   | 50   160  160  236  240  
  Average Speed            182  | 103  160  171  319  240  
  Slowest Speed            600  | 200  160  240  600  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 6    35   53   15   4    
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          85   | .    .    39   46   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      85   | .    .    39   46   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      2287 | 200  480  1186 256  165  
  Wait                     12   | .    .    11   1    .    
  Move                     2075 | 182  454  1076 210  153  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  36   | 9    4    17   2    4    
  Fast Attach              16   | 3    1    3    9    .    
  Attach                   17   | 5    4    4    3    1    
  Detach                   6    | 1    3    1    1    .    
  Swap                     10   | .    1    7    2    .    
  Drop                     17   | .    1    10   1    5    
  Fire                     85   | .    6    57   22   .    
  Melee                    .    | .    .    .    .    .    
  Ram                      5    | .    .    .    5    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    6    | .    6    .    .    .    
  Escape Stasis            2    | .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials
-7/Factory (discovered 1 exit: DSF)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Identified exit to Materials
   18 | -11/Scrapyard | Discovered exit to Materials (range 16)
  208 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Evolved 1 slot: Power x1
  320 | -10/Materials | Build established: Hacker-Mutant
  416 | -10/Materials | Identified exit to Materials
  416 | -10/Materials | Discovered exit to Materials (range 15)
  626 | -10/Materials | Identified exit to Mines
  626 | -10/Materials | Discovered exit to Mines (range 16)
  975 | -10/Materials | Entered another Materials area
  975 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2082 | -9/Materials  | Identified exit to Storage
 2082 | -9/Materials  | Discovered exit to Storage (range 12)
 2716 | -9/Materials  | Identified exit to Materials
 2716 | -9/Materials  | Discovered exit to Materials (range 15)
 3041 | -9/Materials  | Entered another Materials area
 3041 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3590 | -8/Materials  | System corruption reached 10%
 3764 | -8/Materials  | Identified exit to Factory
 3764 | -8/Materials  | Discovered exit to Factory (range 13)
 3829 | -8/Materials  | Entered Factory
 3829 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4024 | -7/Factory    | Build established: Scavenger-Gunner
 4039 | -7/Factory    | Identified exit to DSF
 4206 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03831_ Dropped Utility Shielding.
03832_ Dropped Lgt. Treads.
03832_ Dropped Katana.
03835_ Acquired Core Shielding.
03841_ Acquired Utility Shielding.
03845_ Acquired Imp. VTOL Module.
03848_ Acquired Katana.
03852_ R-06 Scavenger collects Lgt. Treads.
04039_ Connecting with DSF Access...
>>Open(DSF)
DSF access unlocked.
04039_ EXIT=UNLOCKED: DSF
04079_ Triggered Stasis Trap.
04079_ A bubble of rippling energy engulfs the
  area.
04079_ Field strength at 70.
04082_ Field strength at 40.
04083_ Field strength at 10.
04084_ Stasis field depleted.
04087_ K-01 Serf collects debris. <x*>

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????##########???????????? |
| ??????????????????########??         #???????????? |
| ??????????????????# """  !?#!        #???????????? |
| ??????????????????# "T"   ?#         #???????????? |
| ??????????????????#       ##        [#???????????? |
| ??????????????????#   !!! ##+###+################# |
| ??????????????????#   !!! ##                   +   |
| ??????????????????#   !!! ##              ######   |
| ??????????????????#       #               #????#   |
| ??????????????????#   """@/               #????#   |
| ??????????????????#   """ #               #????#   |
| ??????????????????#   """ #   #############????#   |
| ??????????????????#       #   #????????????????#   |
| ??????????????????#########   #????????????????#   |
| ?????????????????????????      ????????????????#   |
| ????????????????????????#######+???????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????####### |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ????????????????????????????????????????           |
| ????????????????????????????????????????           |
| ????????????????????????????????????????? ######## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          22
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CombatMediumReplicator
  Manual?         0
Play Time         01:12:54
  Cumulative      20.7 hours
  Start           2024.04.04 @ 10:21:12
  End             2024.04.04 @ 14:38:14
Sessions          6
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          29
  Rogue           28
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          21%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ecaba361-045c-4429-a23e-8aa08f7d941a