Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.04 @ 14:38:14 Player: helixx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1117) 1117 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3682 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 264/300 Energy 315/315 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Ion Engine Improved Ion Engine (fused) > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON (4) ------- Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Flight Unit Flight Unit Flight Unit Improved VTOL Module Core Shielding Core Shielding Utility Shielding Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Signal Interpreter Advanced Targeting Computer Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Improved Treads Flight Unit Flight Unit Flight Unit Core Shielding Core Shielding Utility Shielding Assault Rifle Assault Rifle Katana [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 2 | . 1 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 43 | 8 6 14 14 1 Power 9 | 1 2 3 3 . Engine 9 | 1 2 3 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 4 5 . Treads 7 | 2 1 2 2 . Leg . | . . . . . Wheel . | . . . . . Hover 2 | . . 2 . . Flight 3 | . . . 3 . Utility 11 | 3 2 4 2 . Device 1 | . . 1 . . Storage 2 | . 1 1 . . Processor 3 | 1 . 1 1 . Hackware . | . . . . . Protection 5 | 2 1 1 1 . Artifact . | . . . . . Weapon 11 | 2 1 3 4 1 Energy Gun 2 | 1 1 . . . Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Corrupted Parts 7 | . . . 7 . System Corruption 12 | . . . 12 . Parts Lost 6 | . . 2 4 . Power 3 | . . 1 2 . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Highest Loss Streak 2 | . . 2 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 98 93 87 92 Engine 23 | . 23 26 17 21 Treads 14 | . 24 16 2 14 Hover 3 | . . 3 7 . Flight 1 | . . . 5 . Device 2 | . . 3 2 . Storage 9 | . 10 10 8 7 Processor 5 | . . 1 16 14 Protection 9 | . 12 11 3 7 Energy Gun 2 | . 12 . . . Ballistic Gun 17 | . 12 17 17 28 Launcher 1 | . . 1 4 . Naked Turns . | . . . . . Heaviest Build 50 | 10 24 47 50 47 Greatest Support 43 | 40 40 43 43 43 Greatest Overweight (x) 11 | 3 . 3 11 1 Average Overweight (x) . | . . . 3 1 Largest Inventory Capacity 15 | 5 10 15 15 15 Average Capacity 13 | 5 9 14 15 15 Most Carried 15 | 5 7 15 13 10 Average Carried 9 | 2 5 10 10 8 Final Capacity 15 | 5 10 15 15 15 Final Carried 12 | 5 7 12 11 9 Class Distribution -------------------- 73% | Hacker-Mutant 11% | Scavenger-Gunner 9% | Hacker-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1161 | 243 87 395 436 . Remotely . | . . . . . Salvage Created 1619 | . 25 804 790 . Parts 114 | . 1 68 45 . Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 27 | . 2 14 11 . Guns 19 | . 2 12 5 . Cannons 1 | . . . 1 . AOE 7 | . . 2 5 . Classes Destroyed 13 | . 1 7 5 . Worker 6 | . . 3 3 . Builder 5 | . . 3 2 . Tunneler 1 | . . 1 . . Hauler 2 | . . . 2 . Recycler 2 | . . . 2 . Mechanic 1 | . . . 1 . Watcher 5 | . . 4 1 . Swarmer 8 | . 2 3 3 . Grunt 9 | . . 5 4 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 7 | . . 5 2 . Hunter 1 | . . . 1 . Best Kill Streak 7 | . 2 7 7 . Combat Bots Only 5 | . 2 4 5 . Max Kills in Single Turn 3 | . 1 2 3 . Gunslinging 1 | . . 1 . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 155 | . 28 76 51 . Missed 41 | . 4 28 9 . Damage Taken 1074 | . 106 460 508 . Core 93 | . 21 21 51 . Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . . 3 . . Ignored by Resistances 677 | . 81 288 308 . Core Remaining (%) 93 | 100 91 94 90 . Volleys Fired 85 | . 6 57 22 . Largest 3 | . 2 2 3 . Hottest 94 | . 60 59 94 . Shots Fired 189 | . 12 113 64 . Gun 158 | . 12 109 37 . Cannon 12 | . . . 12 . Launcher 19 | . . 4 15 . Special . | . . . . . Kinetic 164 | . 6 109 49 . Thermal 6 | . 6 . . . Explosive . | . . . . . Electromagnetic 19 | . . 4 15 . Robot Hit Streak 24 | . 10 16 24 . Robot Miss Streak 2 | . 1 2 1 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 135 | . 11 83 41 . Core Hits 66 | . 2 33 31 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2997 | . 136 1366 1495 . Guns 1554 | . 130 1016 408 . Cannons 120 | . . . 120 . Explosions 1307 | . . 350 957 . Melee . | . . . . . Ramming 16 | . 6 . 10 . Kinetic 1621 | . 77 1016 528 . Thermal 355 | . 53 270 32 . Explosive 200 | . . . 200 . Electromagnetic 805 | . . 80 725 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 1 3 14 . Average Corruption 3 | . 1 2 9 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . 3 21 13 . Message Errors 14 | . 2 7 5 . Matter Fused 5 | . . 3 2 . Heat Flow Errors 5 | . 1 3 1 . Energy Discharges 5 | . . 2 3 . Parts Fused 1 | . . 1 . . Data Loss (minor) 6 | . . 4 2 . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 92 | . . 42 50 . Projectiles . | . . . . . Explosions 92 | . . 42 50 . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 183 | . . 77 106 . Shots 12 | . . 2 10 . Rammed 11 | . 6 . 5 . Targets Rammed 11 | . 6 . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 315 | . 144 281 315 . Average Temperature 76 | . 69 56 104 . Received Heat Transfer 432 | . . 144 288 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 325 | . 125 150 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . 1 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 331 | . 50 239 331 30 Initial 30 | . . 1 . 30 Average 53 | . 17 65 84 30 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 91 | 100 100 89 83 100 Level 1 8 | . . 10 16 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 6 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 2 25 18 . Peak Tracking Total 6 | . 2 4 6 . Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 2 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . . 5 2 . Max in Single Turn 3 | . . 3 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 3 1 1 1 Terminals 5 | . 2 1 1 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 17 | . 9 3 3 2 Successful 10 | . 5 1 3 1 Failed 7 | . 4 2 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 13 | . 5 3 3 2 Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 1 3 1 Record 2 | . 1 1 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Security Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4205 | 207 767 2066 788 377 Spaces Moved 2079 | 183 455 1077 211 153 Core 137 | 134 . . 3 . Treads 1626 | 49 455 922 47 153 Legs . | . . . . . Wheels . | . . . . . Hover 265 | . . 155 110 . Flight 51 | . . . 51 . Fastest Speed 50 | 50 160 160 236 240 Average Speed 182 | 103 160 171 319 240 Slowest Speed 600 | 200 160 240 600 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 6 35 53 15 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 85 | . . 39 46 . Melee . | . . . . . Projectile . | . . . . . AOE 85 | . . 39 46 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2287 | 200 480 1186 256 165 Wait 12 | . . 11 1 . Move 2075 | 182 454 1076 210 153 Hop . | . . . . . Pick Up 36 | 9 4 17 2 4 Fast Attach 16 | 3 1 3 9 . Attach 17 | 5 4 4 3 1 Detach 6 | 1 3 1 1 . Swap 10 | . 1 7 2 . Drop 17 | . 1 10 1 5 Fire 85 | . 6 57 22 . Melee . | . . . . . Ram 5 | . . . 5 . Kick . | . . . . . Crush 6 | . 6 . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 1 exit: DSF) History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 16) 208 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Evolved 1 slot: Power x1 320 | -10/Materials | Build established: Hacker-Mutant 416 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Discovered exit to Materials (range 15) 626 | -10/Materials | Identified exit to Mines 626 | -10/Materials | Discovered exit to Mines (range 16) 975 | -10/Materials | Entered another Materials area 975 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2082 | -9/Materials | Identified exit to Storage 2082 | -9/Materials | Discovered exit to Storage (range 12) 2716 | -9/Materials | Identified exit to Materials 2716 | -9/Materials | Discovered exit to Materials (range 15) 3041 | -9/Materials | Entered another Materials area 3041 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3590 | -8/Materials | System corruption reached 10% 3764 | -8/Materials | Identified exit to Factory 3764 | -8/Materials | Discovered exit to Factory (range 13) 3829 | -8/Materials | Entered Factory 3829 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4024 | -7/Factory | Build established: Scavenger-Gunner 4039 | -7/Factory | Identified exit to DSF 4206 | -7/Factory | Self-destructed Last Messages --------------- 03831_ Dropped Utility Shielding. 03832_ Dropped Lgt. Treads. 03832_ Dropped Katana. 03835_ Acquired Core Shielding. 03841_ Acquired Utility Shielding. 03845_ Acquired Imp. VTOL Module. 03848_ Acquired Katana. 03852_ R-06 Scavenger collects Lgt. Treads. 04039_ Connecting with DSF Access... >>Open(DSF) DSF access unlocked. 04039_ EXIT=UNLOCKED: DSF 04079_ Triggered Stasis Trap. 04079_ A bubble of rippling energy engulfs the area. 04079_ Field strength at 70. 04082_ Field strength at 40. 04083_ Field strength at 10. 04084_ Stasis field depleted. 04087_ K-01 Serf collects debris. 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