Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 09:35:03 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (59) 295 Value Destroyed (1552) 1552 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3528 Bonus ------- High Alert Combat Kills 21 Cogmind --------- Core Integrity 486/550 Matter 249/300 Energy 73/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Improved Assault Rifle High-powered Shotgun > --- INVENTORY (15) --- Aluminum Leg Armored Wheel Huge Storage Unit High-capacity Matter Pod (200) Weight Redist. System Sensor Array Seismic Detector Heavy Armor Plating Hardlight Generator Beam Cannon Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Recoil Stabilizer Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Armored Wheel Huge Storage Unit High-capacity Matter Pod Weight Redist. System Sensor Array Seismic Detector Heavy Armor Plating Hardlight Generator Hardlight Generator Beam Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 44 | . 9 15 20 Power 5 | . 1 1 3 Engine 2 | . 1 . 1 Core 3 | . . 1 2 Reactor . | . . . . Propulsion 18 | . 1 11 6 Treads . | . . . . Leg 18 | . 1 11 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | . 3 1 5 Device 5 | . 2 . 3 Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 12 | . 4 2 6 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 11 | . 4 2 5 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 9 | . 1 1 7 Power 3 | . 1 . 2 Propulsion 1 | . . . 1 Utility 4 | . . 1 3 Weapon 1 | . . . 1 Highest Loss Streak 6 | . 1 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 96 97 98 Engine 5 | . 13 2 1 Core 5 | . . 8 6 Leg 35 | . 28 41 35 Device 7 | . 11 3 8 Storage 11 | . 14 11 9 Protection 5 | . . 7 8 Ballistic Gun 24 | . 25 22 26 Naked Turns . | . . . . Heaviest Build 40 | 12 32 36 40 Greatest Support 45 | 20 26 40 45 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 15 15 15 Average Capacity 14 | . 14 15 15 Most Carried 15 | . 15 15 15 Average Carried 14 | . 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 15 15 14 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Tank 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1907 | 175 447 617 668 Remotely . | . . . . Salvage Created 2155 | . 502 877 776 Parts 142 | . 40 60 42 Haulers Intercepted 3 | . 2 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 40 | . 6 17 17 Guns 39 | . 6 17 16 AOE 1 | . . . 1 Classes Destroyed 10 | . 6 4 . Worker 1 | . 1 . . Builder 1 | . . 1 . Tunneler 2 | . 1 . 1 Hauler 3 | . 2 1 . Recycler 3 | . . 1 2 Operator 3 | . 2 . 1 Watcher 6 | . 2 3 1 Swarmer 10 | . . 4 6 Grunt 24 | . 6 9 9 Sentry 6 | . . 4 2 Best Kill Streak 6 | . 6 5 5 Combat Bots Only 5 | . 2 5 4 Max Kills in Single Turn 3 | . 2 1 3 Gunslinging 2 | . . . 2 Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2318 | . 303 844 1171 Core 230 | . 64 102 64 Absorbed by Shields 44 | . . . 44 Core Remaining (%) 82 | 100 74 74 . Volleys Fired 162 | . 41 66 55 Largest 3 | . 2 2 3 Hottest 78 | . 70 46 78 Shots Fired 367 | . 78 132 157 Gun 366 | . 78 132 156 Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 360 | . 72 132 156 Thermal 6 | . 6 . . Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 27 | . 13 27 19 Robot Miss Streak 5 | . 2 5 4 Penetration Max . | . . . . Secondary Targets 9 | . 1 1 7 Max Gunslinging Chain 2 | . 1 1 2 Shots Hit Robots 249 | . 54 89 106 Core Hits 95 | . 22 32 41 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 2 | . 1 1 . Burn 1 | . 1 . . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3793 | . 783 1261 1749 Guns 3730 | . 783 1261 1686 Cannons . | . . . . Explosions 63 | . . . 63 Melee . | . . . . Ramming . | . . . . Kinetic 3694 | . 747 1261 1686 Thermal 36 | . 36 . . Explosive 63 | . . . 63 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | . 48 58 240 Average Temperature 58 | . 11 21 79 Received Heat Transfer 825 | . 165 300 360 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 185 | . 185 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 439 | . 218 400 439 Initial 169 | . . 11 169 Average 192 | . 59 229 300 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 54 | . 93 47 18 Level 1 34 | . 6 47 51 Level 2 10 | . . 5 29 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 4 3 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 8 | . 2 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 10 27 25 Peak Tracking Total 5 | . 3 5 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 11 | . 4 4 3 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 1 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 29 | . 8 13 8 Successful 19 | . 4 9 6 Failed 10 | . 4 4 2 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 16 | . 8 6 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 1 2 Scanalyzers 10 | . . 6 4 Garrison Access . | . . . . Terminal Hacks 8 | . 4 3 1 Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Alert Level 3 | . . 2 1 Locate Traps 2 | . 1 1 . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 1 1 Report Inventory 2 | . . 1 1 Scanalyzer 9 | . . 5 4 Insert Component 4 | . . 2 2 Analyze 5 | . . 3 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 2 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 2 2 Part Schematics Acquired 4 | . . 2 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1979 | . 673 712 594 Spaces Moved 996 | 1 296 385 314 Core . | . . . . Treads . | . . . . Legs 996 | 1 296 385 314 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 120 Average Speed 139 | 120 176 125 122 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 2 64 39 27 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1301 | . 381 490 430 Wait 18 | . 4 3 11 Move 993 | . 295 384 314 Hop . | . . . . Pick Up 31 | . 16 6 9 Fast Attach 8 | . 5 1 2 Attach 11 | . 2 3 6 Detach 8 | . 5 1 2 Swap 25 | . 2 11 12 Drop 45 | . 11 15 19 Fire 162 | . 41 66 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 15) 596 | -10/Materials | Discovered new exit (range 4) 674 | -10/Materials | Entered another Materials area 674 | -9/Materials | Evolved 2 slots: Propulsion x2 1077 | -9/Materials | Discovered new exit (range 10) 1244 | -9/Materials | Build established: Scavenger-Mutant 1386 | -9/Materials | Entered another Materials area 1386 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1659 | -8/Materials | Build established: Scavenger-Tank 1980 | -8/Materials | Self-destructed Last Messages --------------- 01952_ Acquired 8 matter. 01955_ U-05 Engineer builds a Wall. 01957_ Y-45 Defender destroyed. 01957_ T-07 Excavator destroyed. 01957_ U-05 Engineer builds a Wall. 01961_ Acquired 10 matter. 01964_ Slug penetrates Wall. 01964_ U-05 Engineer lays Concrete. 01965_ U-05 Engineer builds a Wall. 01965_ U-05 Engineer lays Concrete. 01975_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01975_ U-05 Engineer lays Concrete. 01976_ Penetrated by Slug. 01976_ Hardlight Generator destroyed. 01977_ U-05 Engineer lays Concrete. 01978_ Mni. Grenade Launcher destroyed. 01978_ Hrd. Light Armor Plating destroyed. 01978_ Knocked back. 01979_ Acquired 5 matter. 01979_ U-05 Engineer lays Concrete. 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Grenade Launcher | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ProtonBombCasing Manual? 0 Play Time 00:22:53 Cumulative 80.3 hours Start 2023.03.12 @ 09:14:34 End 2023.03.12 @ 09:35:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 112 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1596e0e7-b1d0-484b-a54f-c792e2395801