Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.21 @ 15:58:13 Player: Olexender Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (2541) 2541 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (707) 707 TOTAL SCORE: 5553 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 191 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/400 Matter 282/300 Energy 84/100 System Corruption 0% Temperature Warm (108) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (3) ------ Medium Storage Unit Core Shielding Utility Shielding > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (10) --- Cooling System Advanced Weight Redist. System Structural Scanner Targeting Computer Hardened Light Armor Plating Makeshift Hacking Suite Field Recycling Unit (0) Hacking Drone Bay (1/1) Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Core Shielding Hacking Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Heavy Battle Rifle > --- INVENTORY -------- Cooling System Advanced Weight Redist. System Structural Scanner Sensor Array Targeting Computer Utility Shielding Makeshift Hacking Suite Field Recycling Unit Mining Laser Katana [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Utility Shielding Device Sensor Array Storage Medium Storage Unit Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 73 | 6 12 1 35 5 3 11 Power 7 | 1 2 . 3 . . 1 Engine 5 | 1 . . 3 . . 1 Core 2 | . 2 . . . . . Reactor . | . . . . . . . Propulsion 24 | 2 2 . 15 1 2 2 Treads . | . . . . . . . Leg 24 | 2 2 . 15 1 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 5 . 9 . 1 6 Device 9 | 1 3 . 1 . 1 3 Storage 2 | . . . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 11 | . 2 . 6 . . 3 Artifact . | . . . . . . . Weapon 20 | 2 3 1 8 4 . 2 Energy Gun 6 | 1 2 . 3 . . . Energy Cannon 3 | . . . 2 1 . . Ballistic Gun 9 | 1 1 1 3 1 . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 11 | . . 1 6 1 . 3 Power 2 | . . . 1 . . 1 Propulsion 5 | . . . 3 1 . 1 Utility 2 | . . . 2 . . . Weapon 2 | . . 1 . . . 1 Highest Loss Streak 3 | . . 1 2 1 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 99 96 98 100 99 Engine 7 | . 1 . 8 11 11 10 Core 4 | . 11 14 2 . . . Leg 30 | . 28 28 31 31 33 32 Device 10 | . 17 28 5 . 1 10 Storage 6 | . . . 6 11 11 11 Protection 14 | . 6 . 20 22 20 11 Energy Gun 4 | . 14 14 3 . . . Energy Cannon 6 | . . . 7 6 11 11 Ballistic Gun 11 | . 14 13 11 6 11 11 Naked Turns . | . . . . . . . Heaviest Build 30 | 9 14 12 27 26 26 30 Greatest Support 55 | 20 20 20 36 33 53 55 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 Average Capacity 7 | 5 5 5 7 10 10 10 Most Carried 10 | 5 5 5 10 10 10 10 Average Carried 7 | . 3 5 6 10 9 9 Final Capacity 10 | 5 5 5 10 10 10 10 Final Carried 10 | . 5 5 10 10 10 10 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1682 | 284 209 101 776 61 18 233 Remotely . | . . . . . . . Salvage Created 3841 | 115 497 169 2227 127 . 706 Parts 206 | 7 35 4 128 9 . 23 Haulers Intercepted 7 | . 1 . 6 . . . Recyclers Shooed 6 | . . 1 3 . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 38 | . . . . . 4 34 Prevented 9 | . . . . . . 9 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 64 | . 10 8 36 3 . 7 Melee 3 | . . . . 3 . . Guns 38 | . 10 8 19 . . 1 Cannons 21 | . . . 16 . . 5 Classes Destroyed 14 | 2 6 . 3 . . 3 Worker 3 | . 1 . 2 . . . Builder 1 | . 1 . . . . . Tunneler 2 | 2 . . . . . . Hauler 7 | . 1 . 6 . . . Recycler 5 | 1 . . 2 . . 2 Operator 1 | . . . 1 . . . Watcher 10 | . 3 . 5 . . 2 Swarmer 11 | . 2 6 3 . . . Grunt 34 | . 8 2 20 3 . 1 Brawler 2 | . . . . . . 2 Duelist 3 | . . . 3 . . . Protector 1 | . . . . . . 1 Sentry 12 | . . . 10 . . 2 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 2 3 3 8 3 . 3 Combat Bots Only 4 | . 2 3 4 3 . 2 Max Kills in Single Turn 2 | 2 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2967 | . 311 279 1167 306 . 904 Core 491 | . 37 54 150 47 . 203 Absorbed by Shields . | . . . . . . . Redirected to Shielding 53 | . . . 10 12 . 31 Regen/Repaired (Parts) 386 | . 42 . . . 344 . Core Remaining (%) 81 | 100 . 63 . . . . Volleys Fired 248 | 8 36 33 123 4 . 44 Largest 2 | 2 2 2 2 2 . 2 Hottest 101 | 60 85 85 91 91 . 101 Shots Fired 468 | 16 71 58 227 8 . 88 Gun 358 | 16 71 58 165 4 . 44 Cannon 110 | . . . 62 4 . 44 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 244 | 8 36 31 121 4 . 44 Thermal 223 | 8 35 27 105 4 . 44 Explosive . | . . . . . . . Electromagnetic 1 | . . . 1 . . . Robot Hit Streak 28 | 7 28 6 26 8 . 14 Robot Miss Streak 6 | 1 2 6 2 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 342 | 12 52 32 172 13 . 61 Core Hits 135 | 4 22 11 72 3 . 23 Critical Kills 2 | . . . 1 . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 1 3 1 . 2 Burn 3 | . . 1 2 . . . Meltdown 2 | . . . 1 . . 1 Destroy 1 | . . . . . . 1 Sever 1 | . . . . 1 . . Melee Attacks 7 | . . . . 7 . . Impact . | . . . . . . . Slashing 7 | . . . . 7 . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5808 | 146 686 435 2903 343 . 1295 Guns 3727 | 146 686 422 1870 29 . 574 Cannons 1825 | . . . 1021 83 . 721 Explosions . | . . . . . . . Melee 231 | . . . . 231 . . Ramming 25 | . . 13 12 . . . Kinetic 2533 | 79 285 239 1327 29 . 574 Thermal 3008 | 67 401 183 1553 83 . 721 Explosive . | . . . . . . . Electromagnetic 11 | . . . 11 . . . Impact . | . . . . . . . Slashing 231 | . . . . 231 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . 15 . . . Projectiles 15 | . . . 15 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 8 | . . 3 5 . . . Kicked 8 | . . 3 5 . . . Crushed . | . . . . . . . Highest Temperature 358 | . 117 248 349 196 . 358 Average Temperature 92 | . 44 121 98 93 . 102 Received Heat Transfer 1460 | . 219 27 621 222 . 371 Effects 6 | . . 2 2 . . 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 2 | . . 1 . . . 1 Interference 2 | . . 1 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 . . 2 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 13 | . . . 5 . . 8 Heat Transferred 6378 | 150 918 518 3367 148 . 1277 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 452 | 15 268 138 452 148 . . Initial 84 | . 8 . 19 84 . . Average 184 | 5 127 89 256 121 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 60 | 100 87 100 30 100 . . Level 1 34 | . 12 . 59 . . . Level 2 5 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 15 8 43 3 . 17 Peak Tracking Total 5 | . 2 3 5 3 . 5 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . 1 . . . . . Reused 1 | . 1 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 4 | . . 2 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 25 | . 10 . 12 1 . 2 Terminals 17 | . 7 . 9 1 . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 5 | . 2 . 2 . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 70 | . 24 . 38 2 . 6 Successful 50 | . 18 . 30 2 . . Failed 20 | . 6 . 8 . . 6 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 46 | . 19 . 25 2 . . Fabricators 2 | . . . . . . 2 Repair Stations 2 | . 2 . . . . . Recycling Units 9 | . 3 . 2 . . 4 Scanalyzers 11 | . . . 11 . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 13 . 17 2 . . Record 4 | . 1 . 3 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 2 | . . . 2 . . . Scanalyzer Index 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . Security Status 1 | . . . 1 . . . Patrol Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . 1 . . . Registered Components 2 | . 1 . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 8 | . 4 . 3 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 11 | . . . 11 . . . Insert Component 5 | . . . 5 . . . Analyze 6 | . . . 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 . 8 . . 2 Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . 5 . 13 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 38 | . 38 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed 5 | . . . 5 . . . Part Schematics Acquired 5 | . . . 5 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . . 7 . Largest Group 7 | . . . . . 7 7 Highest-Rated Group 240 | . . . . . 240 240 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 50 | . . . . . 5 45 Total Damage 1235 | . . . . . 92 1143 Kills 7 | . . . . . . 7 Allies Corrupted 1 | . . . . . . 1 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 5579 | 81 808 729 1886 76 1160 839 Spaces Moved 3778 | 46 543 524 1182 34 938 511 Core 13 | 13 . . . . . . Treads . | . . . . . . . Legs 3765 | 33 543 524 1182 34 938 511 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 133 Average Speed 121 | 100 120 120 120 120 121 133 Slowest Speed 190 | 120 120 120 190 120 133 133 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 64 | 3 94 98 95 6 90 67 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 4296 | 65 628 566 1441 49 962 585 Wait 89 | . 10 6 49 . 14 10 Move 3772 | 45 542 523 1181 33 937 511 Hop . | . . . . . . . Pick Up 50 | 6 17 . 22 . 3 2 Fast Attach 15 | . 1 1 8 1 2 2 Attach 9 | 6 1 . 2 . . . Detach . | . . . . . . . Swap 49 | . 10 . 25 4 1 9 Drop 49 | . 11 . 26 . 5 7 Fire 248 | 8 36 33 123 4 . 44 Melee 7 | . . . . 7 . . Ram . | . . . . . . . Kick 8 | . . 3 5 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 344 | -10/Materials | Identified exit to Mines 411 | -10/Materials | Repaired Lgt. Nuclear Core 502 | -10/Materials | Discovered new exit (range 4) 533 | -10/Materials | Discovered new exit (range 17) 700 | -10/Materials | Build established: Scavenger-Mutant 754 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Entered Mines 1108 | -10/Mines | Discovered new exit (range 6) 1323 | -10/Mines | Learned Materials interactive machine intel 1334 | -10/Mines | Discovered new exit (range 12) 1512 | -10/Mines | Learned location of Zion (-7) 1619 | -10/Mines | Entered Materials 1619 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1620 | -9/Materials | Loaded intel: 18 interactive machine locations 1790 | -9/Materials | Discovered new exit (range 6) 2165 | -9/Materials | Discovered new exit (range 16) 2641 | -9/Materials | Discovered new exit (range 16) 2718 | -9/Materials | Discovered new exit (range 6) 2903 | -9/Materials | Identified exit to Mines 2903 | -9/Materials | Identified exit to Storage 3068 | -9/Materials | Discovered new exit (range 6) 3444 | -9/Materials | Build established: Mutant 3505 | -9/Materials | Entered Mines 3575 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3575 | -9/Mines | Learned Materials garrison access intel 3581 | -9/Mines | Entered Zion 3806 | -7/Zion | Visited the Megawrench Repair Shop 3806 | -7/Zion | Megawrench repaired 9 parts 3874 | -7/Zion | Given A8's code to call for help 4096 | -7/Zion | Imprinted 4098 | -7/Zion | Declared Zion's savior 4359 | -7/Zion | Learned Factory stockpile data 4394 | -7/Zion | Gained Derelict followers 4412 | -7/Zion | Learned location of Armory (-4) 4427 | -7/Zion | Learned location of Warlord (-5) 4621 | -7/Zion | Given the Hacking Drone Bay 4621 | -7/Zion | Found Prototype Device 4622 | -7/Zion | Identified Hacking Drone Bay 4716 | -7/Zion | Discovered new exit (range 14) 4741 | -7/Zion | Entered Proximity Caves 4741 | -6/Proximity Caves | Accompanied by 7 allies 4758 | -6/Proximity Caves | Core integrity fell below 50% 4801 | -6/Proximity Caves | Spotted B-75 Beast 4951 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5065 | -6/Proximity Caves | Build established: Scavenger-Mutant 5073 | -6/Proximity Caves | Identified exit to Factory 5101 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5114 | -6/Proximity Caves | Spotted B-75 Beast 5119 | -6/Proximity Caves | Core integrity fell below 20% 5127 | -6/Proximity Caves | Destroyed B-75 Beast 5253 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base 5580 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05446_ Storage Shell breached. 05475_ Acquired 6 matter. 05538_ Hacking Drone attempts to hack Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 05539_ Hacking Drone unable to find more targets on Door Terminal. 05545_ Lgt. Angular Momentum Engine destroyed. 05557_ U-05 Engineer destroyed. 05559_ W-25 Informer destroyed. 05561_ Terrain Scan Processor fries itself beyond repair. 05562_ Hacking Drone retrieved by Hacking Drone Bay. 05564_ W-25 Informer critical meltdown. 05568_ Imp. Signal Interpreter fries itself beyond repair. 05568_ G8-ALD(l) destroyed. 05570_ Imp. Hover Unit fries itself beyond repair. 05575_ Welding Torch fries itself beyond repair. 05575_ Mak. Leg destroyed. 05576_ Lgt. Deuterium Engine fries itself beyond repair. 05577_ Y-54 Guardian destroyed. 05580_ Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ###################################??????????????? | | #! ////#! !!!!#% "[[#??????????????? | | #! #! #% "[[#??????????????? | | #! !!!!#! !!!!# "[[#??????????????? | | ## #####+######+#####% % ""#??????????????? | | | ! #??????????????? | | % [ % %%%==% < #??????????????? | | ! %= % %=*= [ #??????????????? | | ## ###### ###+###### """#??????????????? | | # # # "[[#??????????????? | | # # # # "[[#??????????????? | | # # # # [[#??????????????? | | + # # # #### #####??????????????? | | # " "# # # #??# T#?????????????????? | | # "Y"# # # #??# #??????????????????? | | # """# # # #??# #??????????????????? | | ###########% ############### #??????????????????? | | """ # # # #??????????????????? | | ""F""# # # #??????????????????? | | "" ""# # # #??????????????????? | | # # # #??????????????????? | | ###### ###++##### #??????????????????? | | !Y[#??????????????????? | | %Y[#??????????????????? | | ###### #######@ ##/#??????????????????? | | #????# #?????# # | ?????????????????? | | #???# #?????# # % ????????????????? | | ##??## #?????# # ! ???????????????? | | #???# % #?????# # #??????????????? | | ##???###### ## ###?????# # #??????????????? | | #?????????# ?###???????# # #??????????????? | | #####?????# ???????????# %# #??????????????? | | ?? ???????????#% ########??????????????? | | ? ???????????#% #?????????????????????? | | #######?###+#???????????# i#?????????????????????? | | #???????????????????????# #?????????????????????? | | #???????????????????????# #?????????????????????? | | #??????????????????????? ?????????????????????? | | ????????????????????????#i #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Lgt. Fission Core | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteNodeNanoactuators Manual? 0 Play Time 01:11:05 Cumulative 76.1 hours Start 2022.09.21 @ 14:04:38 End 2022.09.21 @ 15:58:13 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 83 Rogue 0 Adventurer 83 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 48 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d6d02ab5-6664-4d30-ac7e-bddf582a24f4