Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 17:21:19 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (4920) 4920 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 9994 Bonus ------- High Alert Combat Kills 519 Entered DSFs 500 Cogmind --------- Core Integrity 781/850 Matter 104/300 Energy 58/100 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Medium Treads > --- UTILITY (6) ------ Enhanced Optical Array Targeting Computer Improved Hardlight Generator > --- WEAPON (6) ------- Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Medium Treads Drone Bay (2/2) Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System Enhanced Optical Array Targeting Computer Recoil Stabilizer Experimental Utility Shielding > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Medium Treads Medium Treads Improved Light Armor Plating Improved Hardlight Generator Advanced Assault Cannon [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . 2 2 . . Weapon 4 | . . 2 . . . 2 Parts Attached 140 | 6 16 47 43 2 6 20 Power 14 | 1 1 7 4 . . 1 Engine 10 | 1 . 7 2 . . . Core 4 | . 1 . 2 . . 1 Reactor . | . . . . . . . Propulsion 35 | 2 4 19 7 . 2 1 Treads 16 | . . 6 7 . 2 1 Leg 8 | . . 8 . . . . Wheel 11 | 2 4 5 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 34 | 1 3 4 13 2 2 9 Device 17 | . 2 1 6 1 2 5 Storage 2 | 1 1 . . . . . Processor 5 | . . 2 1 1 . 1 Hackware . | . . . . . . . Protection 10 | . . 1 6 . . 3 Artifact . | . . . . . . . Weapon 57 | 2 8 17 19 . 2 9 Energy Gun 8 | 2 4 1 1 . . . Energy Cannon 3 | . . . 3 . . . Ballistic Gun 25 | . 2 11 12 . . . Ballistic Cannon 15 | . 1 . 3 . 2 9 Launcher 2 | . . 2 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . 2 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . Unidentified Prototypes 5 | . . 1 3 . . 1 Parts Lost 34 | . 2 12 7 . 2 11 Power 5 | . . 3 1 . . 1 Propulsion 9 | . 2 2 3 . . 2 Utility 9 | . . 2 2 . 1 4 Weapon 11 | . . 5 1 . 1 4 Highest Loss Streak 8 | . 1 7 2 . 2 8 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 94 | . 98 92 94 92 94 96 Engine 5 | . 2 9 6 . . . Core 4 | . 11 . 2 7 7 5 Treads 11 | . . 9 17 15 15 13 Leg 1 | . . 5 . . . . Wheel 6 | . 27 5 . . . . Device 10 | . 13 . 11 23 25 20 Storage 7 | . 14 11 5 . . . Processor 7 | . . 6 9 15 15 13 Protection 5 | . . 3 9 7 . 3 Energy Gun 4 | . 22 . . . . . Ballistic Gun 18 | . 4 32 19 . . . Ballistic Cannon 8 | . . . 9 23 28 37 Slashing Weapon 1 | . . 3 . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 14 21 29 45 37 40 65 Greatest Support 56 | 26 32 46 44 40 56 56 Greatest Overweight (x) 7 | 1 1 7 1 . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 5 5 5 Average Capacity 8 | 6 8 10 8 5 5 5 Most Carried 10 | . 10 10 10 4 5 5 Average Carried 7 | . 6 9 7 3 2 3 Final Capacity 10 | 8 10 10 5 5 5 5 Final Carried 10 | . 10 10 5 3 5 3 Class Distribution -------------------- 24% | Scavenger-Gunner 24% | Gunner 14% | Scavenger-Mutant 10% | Mutant 10% | Tank 8% | Executioner 6% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/DSF Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 4673 | 198 238 1293 2092 . 452 400 Remotely 473 | . . . . . 418 55 Salvage Created 5996 | . 472 1975 2882 . 309 358 Parts 349 | . 18 135 156 . 10 30 Haulers Intercepted 14 | . 2 6 6 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 121 | . 6 41 50 . 10 14 Melee 3 | . . 1 . . . 2 Guns 72 | . 6 31 35 . . . Cannons 37 | . . . 15 . 10 12 AOE 9 | . . 9 . . . . Classes Destroyed 16 | . 4 7 3 . 1 1 Worker 3 | . . 1 2 . . . Builder 8 | . . 3 5 . . . Tunneler 1 | . . . 1 . . . Hauler 14 | . 2 6 6 . . . Recycler 1 | . 1 . . . . . Operator 3 | . . 1 2 . . . Watcher 12 | . 2 5 5 . . . Swarmer 14 | . . 7 3 . . 4 Grunt 72 | . 6 24 31 . 7 4 Brawler 3 | . . 1 2 . . . Duelist 3 | . . 1 2 . . . Sentry 19 | . . 8 9 . 1 1 Specialist 1 | . . . . . 1 . Hunter 5 | . . . 2 . . 3 Programmer 2 | . . . . . . 2 Heavy 2 | . . . 1 . 1 . Best Kill Streak 9 | . 3 8 9 . 5 3 Combat Bots Only 8 | . 2 8 6 . 5 3 Max Kills in Single Turn 4 | . 1 4 2 . 2 2 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 4 . . . . Melee 1 | . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 708 | . 37 199 207 . 59 206 Missed 198 | . 8 65 52 . 28 45 Damage Taken 7562 | . 347 1905 2578 . 642 2090 Core 934 | . 55 341 406 . 63 69 Absorbed by Shields 414 | . . . . . . 414 Core Remaining (%) 61 | 100 78 14 26 . 91 . Volleys Fired 326 | . 37 99 142 . 19 29 Largest 6 | . 2 4 4 . 4 6 Hottest 293 | . 100 96 218 . 192 293 Shots Fired 1015 | . 72 294 496 . 72 81 Gun 736 | . 72 281 383 . . . Cannon 270 | . . 4 113 . 72 81 Launcher 9 | . . 9 . . . . Special . | . . . . . . . Kinetic 901 | . 12 285 451 . 72 81 Thermal 105 | . 60 . 45 . . . Explosive 9 | . . 9 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . 16 16 21 . 11 7 Robot Miss Streak 5 | . 4 5 5 . 3 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 8 | . . 3 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 644 | . 55 184 317 . 44 44 Core Hits 277 | . 20 87 124 . 18 28 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 5 | . . . 5 . . . Critical Strikes 19 | . 7 . 10 . . 2 Burn 7 | . 7 . . . . . Destroy 6 | . . . 6 . . . Blast 6 | . . . 4 . . 2 Melee Attacks 11 | . . 11 . . . . Impact . | . . . . . . . Slashing 11 | . . 11 . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . 3 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12660 | . 752 3088 6112 . 1419 1289 Guns 7136 | . 752 2304 4080 . . . Cannons 4643 | . . . 2032 . 1419 1192 Explosions 466 | . . 466 . . . . Melee 314 | . . 314 . . . . Ramming 101 | . . 4 . . . 97 Kinetic 10379 | . 125 2304 5339 . 1419 1192 Thermal 1400 | . 627 . 773 . . . Explosive 466 | . . 466 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 314 | . . 314 . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 1 . . . 6 Average Corruption 1 | . . 1 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 27 . . . . Message Errors 7 | . . 7 . . . . Matter Fused 9 | . . 9 . . . . Heat Flow Errors 5 | . . 5 . . . . Energy Discharges 1 | . . 1 . . . . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 3 | . . 3 . . . . Data Loss (major) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 197 | . . 112 29 . . 56 Projectiles 85 | . . . 29 . . 56 Explosions 32 | . . 32 . . . . Melee 80 | . . 80 . . . . Knockbacks 22 | . . . 7 . 2 13 Impact 1 | . . . . . . 1 Kinetic 20 | . . . 7 . 2 11 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 104 | . . 104 . . . . Shots 4 | . . 4 . . . . Rammed 26 | . . . . . . 26 Targets Rammed 29 | . . 2 . . . 27 Kicked 2 | . . 2 . . . . Crushed 1 | . . . . . . 1 Highest Temperature 610 | . 394 265 419 . 610 3 Average Temperature 96 | . 128 42 108 . 160 3 Received Heat Transfer 2343 | . 213 795 1080 . 75 180 Effects 12 | . . . 8 . 4 . Shutdowns 2 | . . . 1 . 1 . Energy Bleed 4 | . . . 3 . 1 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . 1 . . . Damage (major) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Melted 10 | . 8 . 2 . . . Heat Transferred 3392 | . 2319 . 1073 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 937 | . 140 440 937 406 487 355 Initial 406 | . . 40 137 406 287 255 Average 322 | . 25 163 632 406 421 215 Maximum Alert Level 3 | . . 2 3 2 2 1 Low Security (%) 44 | 100 100 67 3 . . 38 Level 1 24 | . . 30 21 . 35 61 Level 2 14 | . . 2 30 100 64 . Level 3 16 | . . . 44 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 2 | . . . 1 . 1 . Squads Dispatched 29 | . 1 9 11 . 1 7 Investigation 15 | . 1 8 5 . . 1 Extermination 3 | . . . . . . 3 Reinforcement 9 | . . 1 4 . 1 3 Assault 1 | . . . 1 . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 12 | . 1 4 6 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 11 54 65 . 8 19 Peak Tracking Total 7 | . 3 7 6 . 4 6 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 3 | . . 1 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . . 2 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 8 | . . 3 4 . . 1 Max in Single Turn 2 | . . 2 1 . . 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 32 | . 6 12 9 1 . 4 Terminals 24 | . 5 10 7 1 . 1 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 5 | . 1 1 1 . . 2 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 115 | . 17 53 29 2 . 14 Successful 61 | . 9 23 19 1 . 9 Failed 54 | . 8 30 10 1 . 5 Catastrophic 7 | . 2 4 1 . . . Database Lockouts . | . . . . . . . Manual 73 | . 16 35 18 . . 4 Terminals 98 | . 16 49 27 2 . 4 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 13 | . 1 3 1 . . 8 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 28 | . 5 11 9 1 . 2 Record 2 | . . . 2 . . . Robot Analysis 4 | . 3 1 . . . . Open DSF 1 | . . . . 1 . . Terminal Index 2 | . . 1 1 . . . Alert Level 6 | . . 3 2 . . 1 Unreport Threat 4 | . . 3 1 . . . Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . . 1 . . . . Dispatch Records 2 | . 1 1 . . . . Surveillance Status 2 | . 1 . 1 . . . Patrol Status 1 | . . . 1 . . . Reinforcement Status 1 | . . . 1 . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 7 | . 1 1 1 . . 4 Report Inventory 4 | . 1 1 1 . . 1 Retrieve Matter 2 | . . . . . . 2 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 24 | . 3 11 8 . . 2 Terminals 22 | . 3 10 8 . . 1 Track 2 | . . . 2 . . . Botnet 20 | . 3 10 6 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Scanalyzers 1 | . . 1 . . . . Extract 1 | . . 1 . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 5 9 4 1 . 4 Full Trace Events 17 | . 3 9 4 . . 1 Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 7 | . . . . . 5 2 ROAM 2 | . . . . . 2 . EXPLORE 4 | . . . . . 3 1 RETURN 1 | . . . . . . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total 4 | . 3 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 2 2 Drone Recoveries 2 | . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 10465 | 60 1944 3172 3816 53 327 1093 Spaces Moved 4892 | 59 716 1851 1722 31 148 365 Core 18 | 16 . 2 . . . . Treads 3090 | . . 824 1722 31 148 365 Legs 354 | . . 354 . . . . Wheels 1430 | 43 716 671 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 145 170 160 160 Average Speed 147 | 86 92 142 163 170 167 205 Slowest Speed 400 | 100 100 400 240 170 170 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 5 84 93 88 2 96 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 7 | . . 3 3 . . 1 Terrain Destroyed 114 | . . 53 41 . . 20 Melee 3 | . . 3 . . . . Projectile 61 | . . . 41 . . 20 AOE 50 | . . 50 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 7395 | 64 1924 2183 2395 32 182 615 Wait 1833 | . 1131 109 434 . 3 156 Move 4886 | 58 715 1850 1721 30 147 365 Hop . | . . . . . . . Pick Up 54 | . 9 22 17 . 3 3 Fast Attach 67 | 6 9 24 20 . 1 7 Attach 30 | . . 11 9 2 3 5 Detach 21 | . 5 7 3 . 2 4 Swap 43 | . 7 12 14 . 2 8 Drop 95 | . 11 36 35 . 2 11 Fire 326 | . 37 99 142 . 19 29 Melee 11 | . . 11 . . . . Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush 27 | . . . . . . 27 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 732 | -10/Materials | Build established: Scavenger-Mutant 1920 | -10/Materials | Build established: Mutant 1975 | -10/Materials | Discovered new exit (range 15) 2005 | -10/Materials | Entered another Materials area 2005 | -9/Materials | Evolved 2 slots: Weapon x2 2185 | -9/Materials | Destroyed 8 combat bots 2305 | -9/Materials | Build established: Gunner 2621 | -9/Materials | Discovered new exit (range 15) 3007 | -9/Materials | Discovered new exit (range 14) 3719 | -9/Materials | Core integrity fell below 50% 3777 | -9/Materials | Lost 7 parts (2n1u4w) 3817 | -9/Materials | Discovered new exit (range 7) 4742 | -9/Materials | Core integrity fell below 20% 4979 | -9/Materials | Discovered new exit (range 3) 4999 | -9/Materials | Build established: Scavenger-Tank 5177 | -9/Materials | Entered another Materials area 5177 | -8/Materials | Evolved 2 slots: Utility x2 5284 | -8/Materials | Garrison activated, responded to threat 5580 | -8/Materials | Discovered new exit (range 8) 5893 | -8/Materials | Build established: Tank 6437 | -8/Materials | Discovered new exit (range 15) 6723 | -8/Materials | Build established: Gunner 7145 | -8/Materials | Build established: Scavenger-Gunner 7498 | -8/Materials | Discovered new exit (range 15) 7500 | -8/Materials | Core integrity fell below 50% 7977 | -8/Materials | First assault squad dispatched 8293 | -8/Materials | Sterilization system engaged 8293 | -8/Materials | Non-combat units ordered to evacuate 8393 | -8/Materials | Combat units ordered to evacuate 8593 | -8/Materials | Ambient heat levels rising (+10) 8743 | -8/Materials | Ambient heat levels rising (+10) 8893 | -8/Materials | Ambient heat levels rising (+10) 8993 | -8/Materials | Entered Factory 8993 | -7/Factory | Evolved 2 slots: Utility x2 9046 | -7/Factory | Identified exit to DSF 9046 | -7/Factory | Entered DSF 9078 | -7/DSF | Additional patrols routed to DSF 9184 | -7/DSF | Sterilization system engaged 9198 | -7/DSF | Discovered new exit (range 20) 9204 | -7/DSF | Ambient heat levels rising (+10) 9219 | -7/DSF | Ambient heat levels rising (+10) 9234 | -7/DSF | Ambient heat levels rising (+10) 9249 | -7/DSF | Ambient heat levels rising (+10) 9264 | -7/DSF | Ambient heat levels rising (+10) 9279 | -7/DSF | Ambient heat levels rising (+10) 9294 | -7/DSF | Ambient heat levels rising (+10) 9309 | -7/DSF | Ambient heat levels rising (+10) 9324 | -7/DSF | Ambient heat levels rising (+10) 9339 | -7/DSF | Ambient heat levels rising (+10) 9354 | -7/DSF | Ambient heat levels rising (+10) 9369 | -7/DSF | Ambient heat levels rising (+10) 9373 | -7/DSF | Entered Factory 9373 | -6/Factory | Evolved 2 slots: Weapon x2 9406 | -6/Factory | Build established: Gunner 9867 | -6/Factory | Build established: Executioner 10417 | -6/Factory | Lost 3 parts (3u) 10466 | -6/Factory | Self-destructed Last Messages --------------- 10438_ H-66 Slayer destroyed. 10441_ Slug penetrates Wall. 10441_ Slammed into G-50 Soldier. 10444_ Penetrated by Slug. 10447_ G-50 Soldier destroyed. 10447_ Slug penetrates Wall. 10447_ Fission Core destroyed. 10450_ Acquired 23 matter. 10450_ Penetrated by Slug. 10450_ Adv. Assault Cannon destroyed. 10454_ Penetrated by Slug. 10455_ Slammed into H-66 Slayer. 10457_ Slug penetrates Wall. 10457_ Magnetic Acceleration Cannon destroyed. 10460_ Penetrated by Slug. 10460_ Med. Treads destroyed. 10460_ Imp. Cooling System destroyed. 10463_ Penetrated by Slug. 10463_ Magnetic Acceleration Cannon destroyed. 10463_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?#""" +==""""" #######?# #??? | | ?#"F" ########### """"" #???????# #??? | | ?#" * #?????????# *""" #???????# #??? | | ?#""" = #????????##[ ! = #???????# #??? | | ?#""" "Y" ###??????#" #???????# #??? | | ?#### """ ###########"######???????# #??? | | ????# ???? #??? | | ????# ############"##??????????### ##??? | | ????# ###+############# #????????????# #???? | | ????# # #???###????????????# #???? | | ????# # #??????????????????# #???? | | ????# # #??????????????????# #???? | | ????+ + ! #??????????????????# #???? | | ????# # #??????????????????? #???? | | ????# # #######????????????? #???? | | ????# # # #????????????? ????? | | ????# # # ! #????????????? ????? | | ????# # + #??????????????????? | | ????# # / # #??????????????????? | | ????# # # ! #??????????????????? | | ????# # # #######+##?????????? | | ????# ########+##### """ # ####??????? | | ????# #?# #%""" + #???? | | ?????+#+########## #??#;%""" #"" #????????? | | ?????????????????# #???#p "=#"F #????????? | | ?????????????????# #???#u@h"%#""" #????????? | | ?????????????????# #???# !!%%#""" #????????? | | ?????????????????# ########+## #????????? | | ?????????????????# %[[= " # | | ???????????????###+###########"### # ?????? | | ???????????????# [#???## #? #?! ?????? | | ???????????????# !! #?????# #?#?###????????? | | ???????????????# =! #??????##??????????????? | | ???????????????# !! #??????????????????????? | | ???????????????###########??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 6 Particle Charging 15 Item Schematics ----------------- Particle Cannon | -9/Materials | Extracted Lrg. Matter Pod | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Challenges ------------ None Game ------ Seed NullPulseMeganuke Manual? 0 Play Time 01:21:35 Cumulative 40.4 hours Start 2024.04.11 @ 13:28:48 End 2024.04.11 @ 17:21:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 39 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d125fdeb-5729-40b3-88b8-a762a9d0ecff