Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.24 @ 21:44:36 Player: Burcsboon Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2041) 2041 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6241 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (75) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Hybrid Deuterium Engine Energy Filter Transmission Jammer EM Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Core Analyzer Layered Medium Armor Plating > --- WEAPON ----------- Thermic Laser Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Hybrid Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg VTOL Module Advanced Heat Sink Medium Storage Unit Improved Particle Charger Improved Particle Charger Transmission Jammer Advanced ECM Suite Reaction Control System Improved Light Armor Plating EM Shield Autogun [Rating: 69] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Hover Unit Airjet Flight Unit Flight Unit Utility Improved Signal Interpreter Device Transmission Jammer Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . 2 . . . . 2 . Utility 4 | . . . . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 86 | 6 9 . 10 14 20 1 2 23 1 Power 8 | 1 2 . . 1 1 . . 3 . Engine 6 | 1 2 . . 1 . . . 2 . Core 2 | . . . . . 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 38 | 2 3 . 6 6 7 1 1 11 1 Treads 3 | 2 . . . 1 . . . . . Leg 19 | . 2 . 6 3 . . . 7 1 Wheel . | . . . . . . . . . . Hover 4 | . . . . 1 3 . . . . Flight 12 | . 1 . . 1 4 1 1 4 . Utility 24 | 1 3 . 1 5 7 . . 7 . Device 9 | . 1 . 1 1 3 . . 3 . Storage 6 | 1 2 . . 1 . . . 2 . Processor 2 | . . . . 1 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . . 2 2 . . 2 . Artifact . | . . . . . . . . . . Weapon 16 | 2 1 . 3 2 5 . 1 2 . Energy Gun 2 | . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 . . 3 1 5 . 1 . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . 1 . 1 . . . . 1 . Parts Lost 39 | . . 1 4 9 4 8 1 4 8 Power 2 | . . . . 1 . 1 . . . Propulsion 21 | . . . 3 5 3 4 1 1 4 Utility 9 | . . 1 1 1 1 2 . 1 2 Weapon 7 | . . . . 2 . 1 . 2 2 Highest Loss Streak 8 | . . 1 2 3 3 5 1 2 8 To Critical Strikes 1 | . . . . 1 . . . . . Average Backups 10 | 4 7 10 10 14 9 4 4 12 15 Power 1 | . 1 1 1 . . 1 1 1 2 Propulsion 2 | 2 1 3 3 6 2 . . 2 2 Utility 4 | . 1 3 2 3 2 2 2 7 10 Weapon 2 | 1 3 3 4 3 2 1 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 30 | 1 5 . . 1 5 . . 3 15 Power 4 | . 2 . . . . . . . 2 Propulsion 5 | 1 1 . . . 1 . . . 2 Utility 16 | . 1 . . 1 2 . . 2 10 Weapon 5 | . 1 . . . 2 . . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 93 78 88 86 41 97 82 Engine 6 | . 14 14 11 7 2 . . 3 5 Core 2 | . . . . . 4 6 . 2 . Leg 23 | . 27 28 42 21 . . . 35 32 Hover 1 | . . . . . 11 . . . . Flight 6 | . . . . . 15 25 6 2 . Device 9 | . 13 13 6 6 7 12 7 10 11 Storage 6 | . 14 14 11 9 3 . . 4 5 Processor 9 | . . . . 8 14 15 15 13 11 Hackware 2 | . . . . . 3 7 7 2 . Protection 4 | . . . . 3 7 6 . 5 5 Energy Gun 1 | . . . . . . . . 5 8 Ballistic Gun 13 | . 27 28 22 10 13 9 3 6 . Peak Build Rating 69 | 6 10 10 17 25 38 40 23 69 69 Average Rating 33 | 4 7 9 14 20 32 34 17 64 54 On Entrance 20 | . 6 10 9 15 25 37 16 20 69 Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 115 | 12 30 21 36 42 39 18 7 115 102 Greatest Support 120 | 40 20 20 40 40 32 20 4 120 95 Greatest Overweight (x) 11 | 1 1 1 1 11 2 1 2 2 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 15 10 15 15 15 5 5 25 25 Average Capacity 12 | 6 8 10 14 15 9 5 5 16 21 Most Carried 17 | 5 10 10 15 15 15 5 5 17 17 Average Carried 10 | 4 7 10 10 14 9 4 4 12 14 Final Capacity 25 | 8 10 10 15 15 5 5 5 25 5 Final Carried 17 | 5 10 10 15 15 4 5 5 17 5 Class Distribution -------------------- 78% | Mutant 10% | Scavenger-Sprinter 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Matter Collected 2292 | 200 159 56 400 453 337 170 60 457 . Remotely . | . . . . . . . . . . Salvage Created 2275 | . 197 56 494 425 341 47 53 662 . Parts 154 | . 17 6 28 38 27 1 5 32 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 1 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Combat Hostiles Destroyed 55 | . 6 3 14 10 7 1 2 12 . Guns 48 | . 6 3 14 4 7 1 2 11 . Cannons 3 | . . . . 3 . . . . . AOE 3 | . . . . 3 . . . . . Classes Destroyed 10 | . 3 . 3 3 1 . . . . Worker 4 | . 1 . . 2 . . . 1 . Builder 6 | . . . . 3 2 . . 1 . Operator 1 | . . . 1 . . . . . . Watcher 2 | . . . 2 . . . . . . Swarmer 21 | . 3 3 6 2 2 . 2 3 . Grunt 21 | . 3 . 6 3 3 . . 6 . Sentry 6 | . . . 2 3 . . . 1 . Hunter 1 | . . . . 1 . . . . . Programmer 5 | . . . . . 2 1 . 2 . Heavy 1 | . . . . 1 . . . . . Best Kill Streak 12 | . 6 3 12 5 5 1 2 4 . Combat Bots Only 11 | . 5 3 11 4 3 1 2 3 . Max Kills in Single Turn 3 | . 1 1 1 3 1 1 1 1 . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Hostile Shots Fired 543 | . 18 30 80 97 102 75 24 97 20 Missed 180 | . 6 8 27 22 34 41 11 31 . Hits 363 | . 12 22 53 75 68 34 13 66 20 Melee 20 | . . . . . . . . . 20 Projectile 343 | . 12 22 53 75 68 34 13 66 . Critical Strikes 17 | . . . . 2 1 1 . 2 11 Damage Taken 5460 | . 120 209 495 1259 866 535 127 949 900 Core 1517 | . 22 34 55 296 114 99 44 78 775 Absorbed by Shields 133 | . . . 68 . 65 . . . . Ignored by Resistances 15 | . . . . . . . . 15 . Core Remaining (%) 74 | 100 . 77 86 46 . . 63 . . Volleys Fired 239 | . 22 10 52 47 45 16 5 42 . Largest 2 | . 2 2 2 2 2 2 2 2 . Hottest 154 | . 40 40 46 53 45 45 48 154 . Shots Fired 436 | . 39 20 103 70 84 28 10 82 . Gun 416 | . 39 20 103 50 84 28 10 82 . Cannon 17 | . . . . 17 . . . . . Launcher 3 | . . . . 3 . . . . . Special . | . . . . . . . . . . Kinetic 401 | . 39 20 103 67 84 28 10 50 . Thermal 32 | . . . . . . . . 32 . Explosive 3 | . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 3 1 14 15 9 6 2 16 . Robot Miss Streak 8 | . 4 4 8 2 5 4 3 3 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 . 1 . . 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 . Shots Hit Robots 276 | . 20 6 67 52 49 16 4 62 . Core Hits 135 | . 12 4 25 27 25 3 4 35 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 12 | . . . . 6 . . . 6 . Burn 6 | . . . . . . . . 6 . Destroy 1 | . . . . 1 . . . . . Blast 5 | . . . . 5 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4423 | . 188 50 975 1248 604 223 77 1058 . Guns 3690 | . 188 50 975 515 604 223 77 1058 . Cannons 523 | . . . . 523 . . . . . Explosions 210 | . . . . 210 . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3800 | . 188 50 975 1038 604 223 77 645 . Thermal 413 | . . . . . . . . 413 . Explosive 210 | . . . . 210 . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . 4 4 4 . 7 Average Corruption 3 | . . . . . 3 4 4 . 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . . . . 8 11 3 . 3 Message Errors 7 | . . . . . 2 2 2 . 1 Matter Fused 5 | . . . . . 2 3 . . . Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . 1 2 . . . Parts Rejected 2 | . . . . . . 1 . . 1 Data Loss (minor) 3 | . . . . . 1 1 1 . . Alerts 2 | . . . . . . 2 . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 16 | . . . . 16 . . . . . Projectiles 16 | . . . . 16 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 6 | . . . . 6 . . . . . Shots 1 | . . . . 1 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 321 | . 6 . 2 11 60 16 . 321 223 Average Temperature 48 | . 6 . 2 4 19 6 . 102 149 Received Heat Transfer 1051 | . 30 18 114 279 169 90 . 351 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 8 | . . . . . . . . 8 . Heat Transferred 1687 | . . . . . . . . 1687 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 98 | 100 100 100 87 100 100 . . 100 100 Level 1 1 | . . . 12 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 218 | . 117 70 218 124 87 . . 105 2 Initial 74 | . . 20 3 74 3 . . 32 2 Average 37 | . 32 41 63 71 15 . . 27 . Influence Increases 1968 | . 147 70 397 358 285 300 50 361 . Destroy 0b10 Robot/C 1100 | . 120 60 280 200 140 20 40 240 . Destroy 0b10 Robot/NC 65 | . 5 . 15 25 10 . . 10 . Destroy Leader 244 | . 20 10 54 60 30 10 10 50 . Successful Hack 2 | . 2 . . . . . . . . Destroy Structure 32 | . . . 3 28 . . . 1 . Partial Spotted 75 | . . . . . 75 . . . . Lose Combat Pursuer 450 | . . . 45 45 30 270 . 60 . Influence Decreases 1968 | . 94 113 230 527 208 281 101 408 6 Entered New Map 226 | . . 33 7 103 5 32 21 21 4 Time Decay 1516 | . 94 70 192 334 188 199 70 367 2 Lost Part 226 | . . 10 31 90 15 50 10 20 . Squads Dispatched 10 | . 1 . 1 2 4 . . 2 . Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 2 . . 2 . Reinforcement 6 | . 1 . 1 2 2 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Distress Signals 4 | . . . 1 1 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 114 | . 11 5 20 13 13 24 4 18 6 Peak Tracking Total 12 | . 4 3 12 5 3 10 4 3 6 Tactical Retreats 17 | . . . 2 3 2 8 . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Traps Triggered 4 | . . . . . 2 . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Machines Accessed 3 | . 1 . 1 . . . 1 . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 6 | . 3 . 2 . . . 1 . . Successful 4 | . 1 . 2 . . . 1 . . Failed 2 | . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . 1 . . . . . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . 1 . . Record 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Active Infowar (turns) 1724 | . 533 147 . . 204 91 30 655 64 Sensors 684 | . . . . . . . . 620 64 Structural 680 | . 533 147 . . . . . . . Jamming 360 | . . . . . 204 91 30 35 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Turns Passed 5077 | 91 569 154 568 756 711 536 159 1457 76 Spaces Moved 5096 | 57 350 70 304 336 1215 1525 338 869 32 Core 26 | 17 . . . 1 . . 8 . . Treads 60 | 40 . . . 20 . . . . . Legs 1931 | . 350 70 304 315 . . . 860 32 Wheels . | . . . . . . . . . . Hover 320 | . . . . . 320 . . . . Flight 2759 | . . . . . 895 1525 330 9 . Fastest Speed 29 | 50 120 120 120 120 29 29 35 35 190 Average Speed 78 | 128 127 184 121 176 41 32 41 138 200 Slowest Speed 600 | 160 190 190 190 600 176 117 150 206 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 50 25 29 24 26 82 40 16 44 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 31 | . . . . 31 . . . . . Melee . | . . . . . . . . . . Projectile 9 | . . . . 9 . . . . . AOE 22 | . . . . 22 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Total 5752 | 73 444 79 401 422 1352 1544 348 1045 44 Wait 141 | 3 33 . 17 1 20 1 . 55 11 Move 5083 | 56 349 69 303 335 1214 1519 337 869 32 Hop 2 | . . . . . . 2 . . . Pick Up 93 | 7 14 . 12 8 18 2 2 30 . Fast Attach 40 | 5 5 . 3 10 6 1 . 10 . Attach 44 | 1 3 . 6 7 12 1 3 10 1 Detach 14 | . 1 . . 3 7 1 1 1 . Swap 27 | . 4 . 4 3 5 . . 11 . Drop 63 | 1 13 . 4 8 19 1 . 17 . Fire 239 | . 22 10 52 47 45 16 5 42 . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . 6 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 521 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Entered Mines 756 | -10/Mines | Learned location of Storage (-7) 779 | -10/Mines | Learned location of Zion (-7) 792 | -10/Mines | Discovered new exit (range 10) 815 | -10/Mines | Entered Materials 815 | -9/Materials | Evolved 2 slots: Propulsion x2 1275 | -9/Materials | Destroyed 11 combat bots 1338 | -9/Materials | Discovered new exit (range 16) 1383 | -9/Materials | Entered another Materials area 1383 | -8/Materials | Evolved 2 slots: Utility x2 1532 | -8/Materials | Lost 3 parts (1p1n1u) 1668 | -8/Materials | Core integrity fell below 50% 1992 | -8/Materials | Met 7R-MNS 2019 | -8/Materials | Discovered new exit (range 5) 2137 | -8/Materials | Identified exit to Factory 2139 | -8/Materials | Entered Factory 2139 | -7/Factory | Evolved 2 slots: Utility x2 2140 | -7/Factory | Caught up to 7R-MNS 2212 | -7/Factory | Discovered new exit (range 15) 2228 | -7/Factory | Identified exit to Lower Caves 2291 | -7/Factory | Discovered new exit (range 14) 2312 | -7/Factory | Identified exit to Factory 2413 | -7/Factory | Lost 3 parts (2n1u) 2850 | -7/Factory | Entered Lower Caves 2908 | -7/Lower Caves | Learned 4 Factory zone layouts 3173 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3384 | -7/Lower Caves | Discovered new exit (range 8) 3386 | -7/Lower Caves | Identified exit to Lower Caves 3386 | -7/Lower Caves | Entered another Lower Caves area 3409 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 3464 | -7/Lower Caves | Spotted B-75 Beast 3540 | -7/Lower Caves | Discovered exit to Factory (range 5) 3545 | -7/Lower Caves | Entered Factory 3545 | -6/Factory | Evolved 2 slots: Propulsion x2 3989 | -6/Factory | Discovered new exit (range 4) 3993 | -6/Factory | Identified exit to Lower Caves 5002 | -6/Factory | Sucked down chute 5002 | -6/Factory | Entered Waste 5017 | -6/Waste | EMP discharged 5017 | -6/Waste | Spotted C-40 Crusher 5040 | -6/Waste | Spotted C-40 Crusher 5044 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5052 | -6/Waste | Spotted C-40 Crusher 5055 | -6/Waste | Spotted C-40 Crusher 5058 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5059 | -6/Waste | Spotted C-40 Crusher 5063 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5066 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5066 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5066 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5072 | -6/Waste | Core integrity fell below 50% 5075 | -6/Waste | Spotted C-40 Crusher 5076 | -6/Waste | Core integrity fell below 20% 5078 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 05063_ Carbon-fiber Leg crushed. 05063_ Adv. Heat Sink crushed. 05063_ Flexi-carbon Leg destroyed. 05066_ Imp. Light Armor Plating crushed. 05066_ Lgt. Angular Momentum Engine crushed. 05066_ Flexi-carbon Leg crushed. 05066_ Adv. Sensor Array crushed. 05066_ Imp. Signal Interpreter crushed. 05066_ Huge Storage Unit crushed. 05066_ Core Analyzer crushed. 05067_ Reaction Control System crushed. 05067_ Adv. Heat Sink crushed. 05068_ Med. Storage Unit crushed. 05068_ Adv. Heat Sink crushed. 05069_ Adv. Signal Interpreter crushed. 05069_ Carbon-fiber Leg crushed. 05069_ Huge Storage Unit crushed. 05069_ Imp. Particle Charger crushed. 05069_ Adv. ECM Suite crushed. 05073_ System corrupted: Heat flow error (+260). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ???????? ??????????????????????????????? | | ??# #??????# #?????????????????????????????? | | ??#" #??????# #?????????????????????????????? | | ### ! #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | | # #??????# #?????????????????????????????? | | ? #??????# #???????????#?????????????????? | | ?? #??????# #?????????? #?????????????????? | | ??# #??????# #?????????? #?????????????????? | | ??# #??????# #????????? #?????????????????? | | ??# #??????# #???????? #?????????????????? | | ??# #??????# #??????? CC #?????????????????? | | ### ######## CC######## CC #######???????????? | | CC CC[CC ????????? | | / CC@CC ????????? | | CCCC ????????? | | ! CCCC ????????? | | ### ######## ######## ######## ?????????? | | ??# #??????# #??????? #?????????????????? | | ??# #??????# #???????? #?????????????????? | | ??# #??????# #???????? #?????????????????? | | ??# #??????# #????????? #?????????????????? | | ??######??????######????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 450 Resistance: TH 20 Evasion (%) 64 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Slippery One Challenges ------------ None Game ------ Seed DisassembledAlloyFragment Manual? 0 Play Time 01:30:44 Cumulative 9.9 hours Start 2025.06.24 @ 19:28:55 End 2025.06.24 @ 21:44:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3408cda6-01ec-4afa-88d4-fd09e814925f