Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 00:44:45 // Winter2019/RPGLIKE Player: Jack Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (366) 1830 Value Destroyed (17836) 17836 Prototype IDs (220) 4400 Alien Tech Used (3) 600 Bonus (18529) 18529 TOTAL SCORE: 53695 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3043 Follower Combat Kills 1554 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Pursued by Intercept 1000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -2268 Cogmind --------- Core Integrity 0/1250 Matter 270/300 Energy 58/600 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Command Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Gravmag Array (fused) > --- UTILITY (12) ----- Advanced Energy Well Experimental Core Analyzer Improved Armor Integrity Analyzer Microactuators Nanoactuators Actuator Array (fused) Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Graphene Brace Force Field > --- WEAPON (4) ------- Molecular Scythe Molecular Scythe Sigix Broadsword > --- INVENTORY (5) ---- Protomatter-56 Zionite Biocell (0) Transdimensional Reconstructor Core Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Gravmag Array Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Advanced Energy Well Zionite Biocell Experimental Core Analyzer Improved Armor Integrity Analyzer Microactuators Nanoactuators Actuator Array Light Regenerative Plating Light Regenerative Plating Light Regenerative Plating Graphene Brace Advanced Force Field > --- WEAPON ----------- Molecular Scythe Molecular Scythe Sigix Broadsword > --- INVENTORY -------- Force Field Improved Dynamic Insulation System Transdimensional Reconstructor Core Cannon [Rating: 157] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Zionite Glidesys I Hover Unit Zionite Glidesys I Flight Unit Improved Flight Unit Utility Microactuators Device Microactuators Storage Zionite Biocell Processor Experimental Core Analyzer Protection Light Regenerative Plating Weapon Katana Energy Gun Small Laser Energy Cannon Core Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Slots Evolved 17 | 4 . . . 2 . . . . . . 5 1 . . . 2 . . . . . . . . 1 1 . 1 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Utility 11 | . . . . 2 . . . . . . 4 1 . . . 1 . . . . . . . . 1 1 . 1 . . Weapon 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 67 | 3 8 2 1 12 1 1 . . . . 15 1 . 1 . 9 . . . 2 4 . . 1 1 1 1 1 . 2 Power 7 | . 2 1 . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Engine 4 | . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 15 | . 2 1 1 3 . . . . . . 5 . . . . 2 . . . 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 4 . . . . 2 . . . 1 . . . . . . . . . . Flight 8 | . 2 1 1 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility 23 | . . . . 3 . . . . . . 5 1 . 1 . 6 . . . 1 1 . . 1 1 1 . 1 . 1 Device 11 | . . . . 3 . . . . . . 2 1 . . . 1 . . . . 1 . . . . 1 . 1 . 1 Storage 4 | . . . . . . . . . . . 2 . . 1 . . . . . 1 . . . . . . . . . . Processor 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 22 | 3 4 . . 4 . 1 . . . . 4 . . . . 1 . . . . 3 . . . . . 1 . . 1 Energy Gun 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 4 . 1 . . . . 4 . . . . 1 . . . . 3 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . 1 . . . . 3 . . 1 1 . . . . . . 1 . . 1 Parts Lost 7 | . . . . 1 . . . . . . 1 1 . . 2 . . . . . . . . . . . . . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 2 Utility 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . 1 . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 1 | . . . . . . . . . . . . 2 2 2 2 . . . . 1 2 2 2 2 2 2 3 3 3 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 2 1 1 1 Weapon . | . . . . . . . . . . . . 2 2 2 2 . . . . . . . . . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 52 87 87 85 100 100 100 100 100 100 98 90 87 84 78 87 94 94 94 94 88 88 88 89 94 94 92 90 90 90 Engine 1 | . 4 12 12 8 7 . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 2 2 10 10 10 10 10 2 . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 Hover 11 | . . . . . . . . . . . 14 12 12 12 11 14 16 16 16 16 16 16 16 16 15 15 15 14 14 14 Flight 5 | . 9 25 25 23 20 20 20 20 20 20 4 . . . . . . . . . . . . . . . . . . . Device 23 | . . . . 5 30 30 30 30 30 30 29 28 31 31 29 26 27 27 27 27 23 22 22 22 21 21 25 23 23 24 Storage 4 | . . . . . . . . . . . 7 12 12 9 6 5 5 5 5 5 5 5 5 5 5 5 5 8 9 7 Processor 2 | . . . . . . . . . . . 3 3 . . . . . . . . . . . 1 7 10 10 9 9 9 Protection 6 | . . . . . . . . . . . . . . . . 9 16 16 16 16 16 16 16 16 15 15 15 14 14 14 Ballistic Gun 4 | . 28 50 50 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 23 | . . . . 14 40 40 40 40 40 40 29 25 25 25 25 23 22 22 22 22 21 22 22 22 21 20 17 14 14 13 Peak Build Rating 157 | 3 7 7 9 33 33 34 34 34 34 34 66 68 65 67 67 94 94 94 95 95 101 101 101 111 118 126 148 157 154 153 Average Rating 72 | 2 4 7 8 15 31 33 34 34 34 34 55 65 65 65 65 80 94 94 94 93 97 101 101 103 115 119 137 153 153 152 On Entrance 69 | . 3 7 7 9 31 33 34 34 34 34 34 65 65 65 67 58 94 94 94 95 94 101 101 101 111 118 126 146 154 153 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 5 9 9 9 19 19 20 20 20 20 20 37 42 42 43 43 55 55 55 55 55 54 52 52 52 52 53 59 60 60 62 Greatest Support 68 | 8 13 13 14 20 20 20 20 20 20 20 52 49 49 49 49 65 65 65 65 68 68 68 68 68 68 68 68 68 68 68 Greatest Overweight (x) 1 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | . . . . 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 Average Capacity 3 | . . . . . 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 1 2 2 2 2 2 3 2 2 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 Average Carried 2 | . . . . . . . 2 2 2 2 1 2 2 2 2 2 3 2 3 3 4 4 5 5 4 4 4 4 4 4 Final Capacity 5 | . . . . 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 4 4 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . 2 2 2 2 2 2 2 2 2 2 3 3 3 4 4 5 5 5 5 4 5 5 5 5 5 Class Distribution -------------------- 89% | Hacker-Gladiator 4% | Hacker-Sprinter 3% | Hacker-Gunner Dominant Class ---------------- Scavenger-Gunner | -10/Materials Scavenger-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Lower Caves Hacker-Gladiator | -7/Zion Hacker-Gladiator | -6/Proximity Caves Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Waste Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Lower Caves Hacker-Gladiator | -6/Data Miner Hacker-Gladiator | -5/Proximity Caves Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Upper Caves Hacker-Gladiator | -5/Zhirov Hacker-Gladiator | -4/Proximity Caves Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Warlord Hacker-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/Quarantine Hacker-Gladiator | -2/Research Hacker-Gladiator | -1/Access Hacker-Gladiator | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Matter Collected 1924 | 49 139 352 . 580 27 . 10 . . . 280 10 6 20 13 114 17 . 45 27 130 . . 10 10 . 55 30 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17077 | . 34 345 88 757 375 251 . . 30 . 3076 437 113 421 1735 1623 321 . 149 481 2599 527 315 . 483 1563 518 406 . 430 Parts 887 | . 5 33 13 67 27 19 . 2 2 . 190 13 . 12 70 74 9 6 2 13 122 22 20 . 32 56 26 18 4 30 Haulers Intercepted 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 217 | . . . . . 26 6 . 2 . . . 7 . . 70 . 11 6 2 21 . 21 17 . 28 . . . . . Prevented 20 | . . . . . . 4 . . . . . . . . . . 8 . . . . 4 . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Combat Hostiles Destroyed 325 | . 2 15 6 22 15 . . 1 1 . 72 5 . 4 36 28 2 1 . 7 46 6 6 1 10 20 7 3 1 8 Melee 283 | . . . . 11 15 . . 1 1 . 65 5 . 4 36 28 2 1 . 7 46 6 6 1 9 20 7 3 1 8 Guns 33 | . 2 15 6 10 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 9 | . . . . 1 . . . . . . 7 . . . . . . . . . . . . . 1 . . . . . Classes Destroyed 26 | . 1 3 . 4 . 2 . . . . 8 2 . . 1 1 . . . . . 1 . . . . 2 . . 1 Worker 11 | . . 1 . 3 . . . . . . 4 . . . . . . . . . 1 . . . . . . 1 . 1 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycler 6 | . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . 1 Swarmer 83 | . 2 9 2 7 8 . . . 1 . 13 3 . . 15 4 . . . . 12 1 . . 1 . . . . 5 Saboteur 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Grunt 116 | . . 4 4 8 6 . . . . . 26 . . . 8 12 1 . . 1 18 2 4 . 5 9 6 . 1 1 Brawler 9 | . . . . 1 . . . . . . 2 . . . 2 1 . . . 1 1 . . . 1 . . . . . Duelist 14 | . . . . . . . . . . . 2 . . . 8 . . . . 2 1 . . . 1 . . . . . Protector 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Sentry 29 | . . 2 . 2 1 . . . . . 5 . . . 2 3 1 . . 2 5 1 . . 1 1 . 2 . 1 Specialist 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Hunter 22 | . . . . . . . . . . . 8 . . . . 3 . . . 1 4 2 2 . . 2 . . . . Programmer 24 | . . . . 4 . . . 1 . . 7 . . . . 4 . . . . 2 . . . . 6 . . . . Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Behemoth 5 | . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . . . 1 . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Thief 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Savage 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Commander 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | . 2 6 5 6 8 . . 1 1 . 13 3 . 2 9 6 2 1 . 3 6 3 3 1 5 6 4 2 1 9 Combat Bots Only 13 | . 2 6 5 4 8 . . 1 1 . 13 3 . 2 9 6 2 1 . 3 6 3 3 1 5 6 4 2 1 4 Max Kills in Single Turn 6 | . 1 2 1 3 1 1 . 1 1 . 6 2 1 1 2 2 1 1 . 1 1 1 1 1 1 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 1 . . . . . . 6 . . . . . . . . . . . . . 1 . . . . . Melee 2 | . . . . 1 1 . . 1 1 . 2 2 . 1 2 2 1 1 . 1 1 1 1 1 1 2 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Hostile Shots Fired 1758 | . 6 54 41 241 56 . . . 3 . 433 28 . 10 63 121 3 11 . 38 187 23 24 38 68 132 38 11 8 121 Missed 655 | . 2 19 14 94 24 . . . 2 . 167 6 . 4 19 43 1 5 . 10 74 8 9 15 22 52 13 1 4 47 Hits 1103 | . 4 35 27 147 32 . . . 1 . 266 22 . 6 44 78 2 6 . 28 113 15 15 23 46 80 25 10 4 74 Melee 23 | . . . . . . . . . . . 6 3 . . 6 1 . . . 4 1 . . . 2 . . . . . Projectile 1080 | . 4 35 27 147 32 . . . 1 . 260 19 . 6 38 77 2 6 . 24 112 15 15 23 44 80 25 10 4 74 Critical Strikes 41 | . . . . 4 1 . . . . . 5 . . . 1 5 . . . 3 9 . 2 1 2 4 1 1 . 2 Actively Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 2 Part Disruptions 11 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . 7 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Damage Taken 14618 | . 33 396 299 1891 500 . . 59 13 . 3246 136 . 140 591 943 15 66 . 456 1136 96 112 227 615 1106 418 195 72 1857 Core 10601 | . 25 325 240 1568 433 . . 59 10 . 2679 107 . 125 467 565 11 26 . 251 655 56 62 129 420 674 282 104 52 1276 Absorbed by Shields 6217 | . . . . . . . . . . . 1398 146 . 143 285 411 16 68 . 302 1115 101 117 128 396 697 208 199 75 412 Redirected to Core 8176 | . 25 223 195 1068 239 . . . 10 . 1870 71 . 58 417 492 11 26 . 245 575 48 56 109 300 537 242 104 52 1203 Redirected to Shielding 28 | . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . Ignored by Resistances 2409 | . . . . . . . . . . . . . . . . 258 8 36 . 156 543 56 67 105 185 365 81 105 27 417 Regen/Repaired (Parts) 1344 | . . . . 10 . . . . . . 37 . . . . 29 23 10 . 85 236 93 32 6 185 111 229 86 23 149 Core Remaining (%) 97 | 100 95 100 100 . . . . 100 . . . . . . 85 . . . . 100 . . . . 100 . 100 90 . . Volleys Fired 89 | . 3 26 18 41 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Largest 4 | . 2 4 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hottest 300 | . 40 80 80 80 . . . . . . . . . . . . . . . . . . . . . . . . . 300 Shots Fired 321 | . 6 104 72 138 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gun 320 | . 6 104 72 138 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 320 | . 6 104 72 138 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 8 | . 2 6 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Miss Streak 6 | . 1 4 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 6 | . . 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1360 | . 3 52 31 114 47 14 . 4 3 . 277 21 5 30 91 107 5 12 4 56 203 26 17 1 32 95 37 16 3 54 Core Hits 570 | . 2 25 14 52 17 9 . . 1 . 114 6 1 17 49 44 4 4 1 16 82 8 10 . 16 35 14 8 1 20 Critical Kills 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 176 | . . . . 6 8 2 . . 2 . 47 2 1 4 14 16 . 4 . 4 41 4 . . 6 10 4 . . 1 Destroy 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 174 | . . . . 4 8 2 . . 2 . 47 2 1 4 14 16 . 4 . 4 41 4 . . 6 10 4 . . 1 Melee Attacks 1846 | . . . . 70 72 17 1 4 5 . 448 27 5 73 152 149 6 12 4 63 304 34 22 1 49 126 80 30 11 81 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1846 | . . . . 70 72 17 1 4 5 . 448 27 5 73 152 149 6 12 4 63 304 34 22 1 49 126 80 30 11 81 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 62 | . . . . 4 . 13 . . . . 12 3 5 1 5 4 . . . 1 7 1 . . . . 3 1 . 2 Combat Hostiles 3 | . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 449 | . . . . 10 19 2 . . 2 . 90 9 2 14 34 42 1 5 1 27 81 11 6 . 15 38 12 5 1 22 Damage Inflicted 57776 | . 48 564 322 2173 1498 779 . 162 111 . 11429 1007 387 1133 3600 4754 275 591 324 2185 9206 1527 905 57 1655 4739 3242 934 224 3945 Guns 1825 | . 48 564 322 891 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1562 | . . . . 176 . . . . . . 1386 . . . . . . . . . . . . . . . . . . . Melee 54389 | . . . . 1106 1498 779 . 162 111 . 10043 1007 387 1133 3600 4754 275 591 324 2185 9206 1527 905 57 1655 4739 3242 934 224 3945 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1825 | . 48 564 322 891 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1462 | . . . . 176 . . . . . . 1286 . . . . . . . . . . . . . . . . . . . Explosive 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 54389 | . . . . 1106 1498 779 . 162 111 . 10043 1007 387 1133 3600 4754 275 591 324 2185 9206 1527 905 57 1655 4739 3242 934 224 3945 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 2 1 1 1 1 . . . 3 3 3 3 3 9 9 9 9 9 1 1 1 1 . 3 5 . . 2 Average Corruption 3 | . . . 2 1 1 1 1 . . . 2 3 3 3 3 8 9 9 9 9 1 1 1 1 . 2 3 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 139 | . . . 2 8 2 2 . . . . 31 4 1 5 15 15 7 5 6 10 2 2 1 . . 9 11 . . 1 Message Errors 39 | . . . 1 1 . . . . . . 7 3 . 1 6 4 1 1 2 5 1 . . . . 4 2 . . . Matter Fused 26 | . . . . 3 2 . . . . . 8 . 1 . 2 2 1 3 2 . . . . . . . 2 . . . Heat Flow Errors 14 | . . . . 2 . . . . . . 4 1 . 1 2 1 2 . 1 . . . . . . . . . . . Energy Discharges 23 | . . . . 2 . 1 . . . . 5 . . 1 2 1 2 1 . 2 1 . . . . 3 2 . . . Parts Rejected 4 | . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Data Loss (minor) 20 | . . . . . . 1 . . . . 3 . . 1 2 4 . . 1 3 . . . . . 2 3 . . . Data Loss (major) 6 | . . . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . . 1 . . . Alerts 5 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2869 | . . . . 134 19 . . 65 . . 451 226 143 . 131 204 14 . 45 37 406 168 . 35 5 104 465 46 . 171 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 99 | . . . . 58 . . . . . . 41 . . . . . . . . . . . . . . . . . . . Melee 2770 | . . . . 76 19 . . 65 . . 410 226 143 . 131 204 14 . 45 37 406 168 . 35 5 104 465 46 . 171 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . 85 . . . . . . 225 . . . . . . . . . . . . . . . . . . . Shots 4 | . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 335 | . . 208 220 314 19 . . . . . 283 269 4 195 335 153 166 5 111 . . . . . . . . . . 236 Average Temperature 77 | . . 62 90 96 5 . . . . . 89 80 3 56 74 42 81 4 85 . . . . . . . . . . 125 Received Heat Transfer 2272 | . . 114 108 408 90 . . 12 . . 425 18 . . 74 254 8 12 . 75 169 4 34 85 115 135 36 8 12 76 Effects 9 | . . . . 6 . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Interference 4 | . . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . 2 Heat Transferred 950 | . . . . 150 . . . . . . 800 . . . . . . . . . . . . . . . . . . . Parts Sabotaged 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Maximum Alert Level 5 | . . 1 1 2 . . . . . . 5 . . . . 3 . . . . 4 . . . . 1 1 1 1 4 Low Security (%) 27 | 100 100 56 62 7 . . . . 100 100 20 . . . . . . . . . 20 . . . . 61 61 96 55 11 Level 1 29 | . . 43 37 70 . . . . . . 16 . . . . 27 . . . . 13 . . . . 38 38 3 44 21 Level 2 17 | . . . . 22 . . . . . . 14 . . . . 32 . . . . 37 . . . . . . . . 7 Level 3 11 | . . . . . . . . . . . 15 . . . . 39 . . . . 13 . . . . . . . . 16 Level 4 10 | . . . . . . . . . . . 23 . . . . . . . . . 15 . . . . . . . . 43 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security 3 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2024 | . 50 318 293 645 . . . . 70 24 2024 . . . . 1059 . . . . 1251 . . . . 348 270 200 245 1354 Initial 364 | . . 3 125 128 . . . . . 24 . . . . . 364 . . . . 87 . . . . 81 195 140 120 146 Average 500 | . 12 159 180 356 . . . . 4 8 759 . . . . 591 . . . . 555 . . . . 176 189 131 171 791 Influence Increases 12985 | . 50 405 228 1035 445 5 . 42 70 . 2750 115 . 20 950 1133 97 99 7 367 1744 170 130 . 270 547 285 170 169 1682 Destroy 0b10 Robot/C 7720 | . 40 300 120 440 300 . . 20 40 . 1520 60 . 20 700 700 60 40 . 240 1080 120 120 . 180 400 200 60 80 880 Destroy 0b10 Robot/NC 235 | . . 5 . 30 . 5 . . . . 45 10 . . 5 15 5 5 5 . 45 10 . . 5 5 . 5 . 35 Destroy Leader 1432 | . 10 70 20 110 10 . . 10 10 . 356 . . . 50 182 . 20 . 20 224 10 10 . 10 92 10 30 10 168 Allied During Kill 730 | . . . . . . . . 12 20 . 40 . . . . 127 32 34 2 107 61 . . . . . . . 27 268 Successful Hack 130 | . . . 11 57 . . . . . . 15 . . . . 18 . . . . 10 . . . . 15 . . 4 . Select Force Hacks 30 | . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . Disable Machine 405 | . . . . 30 . . . . . . 165 . . . . 30 . . . . 75 . . . . . 45 . 15 45 Destroy Structure 698 | . . . 2 38 . . . . . . 129 . . . . 46 . . . . 114 . . . . 20 30 30 33 256 Partial Spotted 210 | . . . . 75 . . . . . . 60 . . . . . . . . . 30 . . . . 15 . 15 . 15 Lose Combat Pursuer 1395 | . . 30 75 255 135 . . . . . 390 45 . . 195 15 . . . . 105 30 . . 75 . . 30 . 15 Influence Decreases 11537 | . 40 117 243 679 407 189 493 42 . 70 726 870 312 977 372 652 523 201 538 228 640 674 221 648 148 321 383 220 140 463 Entered New Map 6216 | . . 7 173 155 237 129 493 . . 46 . 750 242 957 . 214 393 121 531 . 52 460 141 648 . 41 153 110 80 83 Time Decay 4681 | . 40 110 70 514 170 60 . 42 . 24 606 110 70 20 352 398 130 80 7 188 478 214 80 . 148 270 230 110 60 100 Lost Part 70 | . . . . 10 . . . . . . 10 10 . . 20 . . . . . . . . . . . . . . 20 Lost Ally 570 | . . . . . . . . . . . 110 . . . . 40 . . . 40 110 . . . . 10 . . . 260 Squads Dispatched 107 | . . 1 2 27 . . . . . . 35 . . . 1 8 . . . . 12 . . . 1 9 3 2 . 6 Investigation 32 | . . . 1 13 . . . . . . 4 . . . . 5 . . . . 2 . . . . 3 1 . . 3 Extermination 21 | . . . . 5 . . . . . . 8 . . . . 1 . . . . 2 . . . . 2 1 1 . 1 Reinforcement 25 | . . 1 1 5 . . . . . . 9 . . . . 1 . . . . 2 . . . . 2 1 1 . 2 Assault 19 | . . . . 1 . . . . . . 13 . . . 1 . . . . . 1 . . . 1 2 . . . . Garrison 7 | . . . . 3 . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Distress Signals 16 | . . 1 1 4 . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 567 | . 4 20 20 60 20 . . 1 4 6 120 18 . 4 48 43 4 2 . 12 70 9 6 13 20 23 11 5 4 20 Peak Tracking Total 13 | . 2 4 9 10 13 . . 1 4 6 10 10 . 2 11 6 2 1 . 5 9 4 4 12 7 6 6 6 4 11 Tactical Retreats 50 | . . 2 2 8 4 . . . . . 14 4 . . 4 1 . . . . 5 1 . . 3 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Traps Triggered 15 | . . . 1 6 . . . . 1 . 3 . . . . 1 . . . . 1 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Disabled 29 | . . . . 2 1 . . . . . 11 . . . . 2 . . . 1 5 . . . . . 3 . 1 3 Max in Single Turn 4 | . . . . 2 1 . . . . . 4 . . . . 1 . . . . 1 . . . . . 1 . 1 . Garrison Access 4 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Machines Accessed 50 | . . . 2 15 1 . 1 . . . 4 . . 4 . 4 . . . . 7 2 . 3 . 2 . . 3 2 Terminals 17 | . . . 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . 3 2 Fabricators 15 | . . . . 4 . . . . . . 2 . . . . 4 . . . . 3 . . . . 2 . . . . Repair Stations 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 146 | . . . 6 41 7 . 4 . . . 6 . . 28 . 10 . . . . 16 4 . 6 . 4 . . 6 8 Successful 98 | . . . 3 16 7 . 4 . . . 5 . . 28 . 8 . . . . 10 4 . 6 . 2 . . 3 2 Failed 47 | . . . 3 24 . . . . . . 1 . . . . 2 . . . . 6 . . . . 2 . . 3 6 Catastrophic 9 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . . . 6 22 . . . . . . 54 . . . . 17 . . . . 10 . . 1 . 2 1 2 2 1 Terminals 53 | . . . 6 26 7 . . . . . . . . . . . . . . . . . . . . . . . 6 8 Fabricators 36 | . . . . 11 . . . . . . 4 . . . . 10 . . . . 7 . . . . 4 . . . . Repair Stations 4 | . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . 1 . . . . . . . . . 5 . . . . . . . . . Garrison Access 5 | . . . . 3 . . . . . . . . . . . . . . . . 2 . . . . . . . . . Terminal Hacks 62 | . . . 3 5 7 . 4 . . . . . . 28 . . . . . . . 4 . 6 . . . . 3 2 Record 25 | . . . . . 7 . . . . . . . . 11 . . . . . . . 3 . 4 . . . . . . Part Schematic 20 | . . . 2 2 . . 4 . . . . . . 12 . . . . . . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 3 . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 23 | . . . . 8 . . . . . . 3 . . . . 8 . . . . 2 . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 11 | . . . . 4 . . . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . . Build 11 | . . . . 4 . . . . . . 1 . . . . 4 . . . . 1 . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . . . . 3 . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Terminals 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . 2 13 1 . . . . . 2 . . . . 4 . . . . 7 . . . . 2 . . . 2 Full Trace Events 23 | . . . 1 11 1 . . . . . 1 . . . . 4 . . . . 2 . . . . 1 . . . 2 Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . 4 . . . 12 . . 2 . . . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . 2 2 . . 17 . . . 12 . . 12 . . . . . . 1 . . . . . 6 . . . Parts Built 16 | . . . . 6 . . . . . . 2 . . . . 5 . . . . 1 . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 652 | . . . . 138 . . . . . . 31 . . . . 351 . . . . 93 . . . . 39 . . . . Total Part Build Rating 76 | . . . . 20 . . . . . . 10 . . . . 25 . . . . 7 . . . . 14 . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Programmers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total Allies 62 | . . . . . . . 4 . . 1 5 . . . . 10 . . . . 4 . . . . 1 . 1 2 34 Largest Group 28 | . . . . . . . 4 4 4 4 3 . . . . 7 6 6 6 6 5 . . . . 1 . 1 2 28 Highest-Rated Group 2638 | . . . . . . . 153 153 153 146 210 . . . . 322 294 294 294 294 288 . . . . 25 . 25 244 2638 Highest-Rated Ally 269 | . . . . . . . 39 39 39 39 70 . . . . 70 70 70 70 70 96 . . . . 25 . 25 122 269 Zionite Dispatches 11 | . . . . . . . . . . . 3 . . . . 3 . . . . 2 . . . . 1 . 1 1 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Light 4 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 9 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . 2 . 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . DROP 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . RETURN 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Ally Attacks 419 | . . . . . . . . 4 6 17 51 . . . . 70 6 9 . 59 32 . . . . . . . 7 158 Total Damage 15898 | . . . . . . . . 160 37 204 967 . . . . 1149 116 246 . 1196 2065 . . . . . . . 588 9170 Kills 81 | . . . . . . . . . 1 . 4 . . . . 8 1 1 . 5 13 . . . . . . . 3 45 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Active Infowar (turns) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 151 | . . . . . . . . . . . . . . 151 . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 1 1 . 1 . . . 1 1 . 1 . 1 1 . 1 . . 1 . . . . . . . Drone Launches 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . 11 . . . . 1 . . . . 1 . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unaware Schematics 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Turns Passed 14065 | 17 173 222 154 1401 359 130 401 245 27 95 2848 231 148 234 825 945 264 163 160 404 1237 451 167 362 713 599 491 229 134 236 Spaces Moved 15840 | 26 345 263 173 1975 619 240 452 248 39 167 3309 367 257 234 764 1010 224 180 142 291 1109 336 232 679 456 599 393 274 188 249 Core 199 | 26 173 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10487 | . . . . . . . . . . . 2503 367 257 234 764 1010 224 180 142 291 1109 336 232 679 456 599 393 274 188 249 Flight 5154 | . 172 263 173 1975 619 240 452 248 39 167 806 . . . . . . . . . . . . . . . . . . . Fastest Speed 32 | 50 37 37 34 32 37 37 37 37 37 37 32 56 56 56 56 52 52 52 52 52 52 52 52 52 52 52 52 52 52 52 Average Speed 48 | 50 43 37 35 34 37 37 37 37 37 37 52 56 56 56 56 54 52 52 52 52 54 52 52 52 52 58 52 52 52 52 Slowest Speed 150 | 50 50 37 37 110 37 37 37 37 37 37 150 56 56 56 60 60 52 52 52 52 110 52 52 52 52 126 52 52 126 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . 1 4 2 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 . 3 . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Exploration Rate (%) 44 | 3 36 31 24 52 55 47 51 49 3 81 71 64 50 81 80 25 40 41 60 50 34 58 39 78 71 22 58 11 6 17 Regions Visited 30 Branch Regions 18 Pre-discovered Areas 40 | . . . . . 1 . . . . . 10 . . 29 . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 . . . 1 . . 1 . . . 1 1 . . . 1 1 . . . 1 1 1 . . . Unknown Exits Taken 17 | 1 1 1 . . 1 1 1 . . . . 1 1 1 . . 1 1 1 . . 1 1 1 . . . 1 1 . Scrap Searched 9 | . . . . . . . 1 1 . . . . 3 . . . 1 . . . . 1 1 . 1 . . . . . Spaces Dug 226 | . . . . 9 1 1 . . . . 76 1 . . 26 10 . . . . 37 . 2 . 6 10 18 10 4 15 Terrain Destroyed 299 | . . . . 39 1 1 . . . . 119 1 . . 26 10 . . . . 37 . 2 . 6 10 18 10 4 15 Melee 222 | . . . . 9 1 1 . . . . 76 1 . . 26 10 . . . . 37 . 2 . 6 10 18 10 4 11 Projectile 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 AOE 73 | . . . . 30 . . . . . . 43 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Total 21545 | 28 358 329 226 2548 734 276 684 399 50 199 4309 386 259 322 1126 1376 369 247 226 532 1708 606 273 686 923 823 652 347 218 326 Wait 3660 | . . 18 21 374 48 . 232 145 8 33 486 3 . 32 234 199 141 47 78 178 356 233 23 6 396 119 165 50 14 21 Move 15773 | 25 342 254 168 1950 618 239 451 247 39 166 3308 366 256 233 763 1009 223 179 141 290 1108 335 231 678 455 598 392 273 187 249 Hop 19 | . 1 4 2 12 . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 59 | . . . . 3 1 2 . . . . 14 . . 1 5 4 . 2 1 4 5 3 . . 5 5 3 . 1 . Fast Attach 70 | 3 7 . . 13 . 1 . . . . 16 1 . 2 . 9 1 . 1 3 8 . . 1 1 1 1 . . 1 Attach 7 | . . . . . . . . . . . 1 . . . . . . . 1 . 3 . . . . . . 1 . 1 Detach 5 | . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . 1 Swap 20 | . 1 2 1 1 1 . . . . . 6 . . . . 1 . . . . 1 . . . . . 2 2 . 2 Drop 97 | . 4 2 1 11 2 1 . . . . 23 . . 3 5 6 . 2 . 6 10 3 . . 6 4 6 . 1 1 Fire 89 | . 3 26 18 41 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1104 | . . . . 50 44 13 1 4 3 . 290 16 3 40 87 86 4 7 3 33 170 16 13 1 25 70 50 21 7 47 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 68 | . . . . 36 . . . . . . 32 . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Miscellaneous 569 | . . 23 15 57 20 20 . 3 . . 133 . . 11 32 62 . 10 . 18 44 11 6 . 35 26 33 . 8 2 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / *Arm / *Qua) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 8 | -11/Scrapyard | Discovered new exit (range 14) 18 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 11) 191 | -10/Materials | Entered another Materials area 193 | -9/Materials | Reached level 2 316 | -9/Materials | Reached level 3 408 | -9/Materials | Discovered new exit (range 10) 413 | -9/Materials | Entered another Materials area 413 | -8/Materials | Discovered new exit (range 8) 415 | -8/Materials | Reached level 4 416 | -8/Materials | Build established: Scavenger-Gunner 482 | -8/Materials | Identified exit to Factory 567 | -8/Materials | Entered Factory 569 | -7/Factory | Reached level 5 624 | -7/Factory | Discovered new exit (range 8) 663 | -7/Factory | Garrison activated, responded to threat 669 | -7/Factory | Reached level 6 727 | -7/Factory | Build established: Hacker-Gunner 784 | -7/Factory | Discovered new exit (range 10) 877 | -7/Factory | Core integrity fell below 50% 903 | -7/Factory | Core integrity fell below 20% 998 | -7/Factory | Central database locked down 1137 | -7/Factory | Fabricated Katana? 1202 | -7/Factory | Build established: Hacker-Sprinter 1407 | -7/Factory | Reached level 7 1564 | -7/Factory | Fabricated Katana? 1606 | -7/Factory | Upgraded with Utility slot (x2) 1716 | -7/Factory | Fabricated Microactuators? 1741 | -7/Factory | Build established: Hacker-Gladiator 1767 | -7/Factory | First assault squad dispatched 1931 | -7/Factory | Identified exit to Lower Caves 1931 | -7/Factory | Reached level 8 1968 | -7/Factory | Entered Lower Caves 2010 | -7/Lower Caves | Attracted the attention of an 0b10 base 2069 | -7/Lower Caves | Destroyed 8 combat bots 2108 | -7/Lower Caves | Reached level 9 2162 | -7/Lower Caves | Learned Armory emergency access door positions 2162 | -7/Lower Caves | Learned Factory emergency access door positions 2162 | -7/Lower Caves | Learned Extension trap positions 2162 | -7/Lower Caves | Learned 6 Proximity Caves zone layouts 2162 | -7/Lower Caves | Learned location of 1 exit from Research 2261 | -7/Lower Caves | Learned 4 Factory zone layouts 2322 | -7/Lower Caves | Discovered new exit (range 15) 2327 | -7/Lower Caves | Entered another Lower Caves area 2329 | -7/Lower Caves | Learned Factory stockpile data 2385 | -7/Lower Caves | Destroyed QN-L2G(g) 2431 | -7/Lower Caves | Murdered 6 allies 2454 | -7/Lower Caves | Discovered new exit (range 5) 2457 | -7/Lower Caves | Entered Zion 2459 | -7/Zion | Reached level 10 2474 | -7/Zion | System corruption cleaned by Quarantine Array 2543 | -7/Zion | Met Imprinter 2549 | -7/Zion | Imprinted 2551 | -7/Zion | Declared Zion's savior 2646 | -7/Zion | Discovered new exit (range 14) 2858 | -7/Zion | Entered Proximity Caves 2858 | -6/Proximity Caves | Accompanied by 4 allies 2863 | -6/Proximity Caves | Reached level 11 2893 | -6/Proximity Caves | Identified exit to Factory 3103 | -6/Proximity Caves | Entered Factory 3103 | -6/Factory | Accompanied by 4 allies 3104 | -6/Factory | Identified exit to Lower Caves 3105 | -6/Factory | Reached level 12 3130 | -6/Factory | Sucked down chute 3130 | -6/Factory | Entered Waste 3131 | -6/Waste | Met a frightened Derelict 3141 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Spotted C-40 Crusher 3143 | -6/Waste | Spotted C-40 Crusher 3189 | -6/Waste | Spotted C-40 Crusher 3198 | -6/Waste | Spotted C-40 Crusher 3211 | -6/Waste | Discovered new exit (range 11) 3225 | -6/Waste | Entered Factory 3245 | -6/Factory | 4 allies followed down the chute 3407 | -6/Factory | Retrieved Zion intel report: Active Terminals 3408 | -6/Factory | Zion Light squad teleported in 3425 | -6/Factory | Zion Recon squad teleported in 3426 | -6/Factory | Upgraded with Utility slot (x1) 3569 | -6/Factory | Spotted B-75 Beast 3587 | -6/Factory | Destroyed B-75 Beast 3632 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3653 | -6/Factory | Reached level 13 3687 | -6/Factory | Fabricated Force Field? 3699 | -6/Factory | Upgraded with Propulsion slot (x1) 3727 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3840 | -6/Factory | Retrieved Zion intel report: Trap Installations 3879 | -6/Factory | Upgraded with Utility slot (x1) 3900 | -6/Factory | Reached level 14 3945 | -6/Factory | Retrieved Zion intel report: Guard Positions 3983 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4022 | -6/Factory | Retrieved Zion intel report: Emergency Access 4052 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4157 | -6/Factory | Discovered new exit (range 6) 4159 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4173 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 4195 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4221 | -6/Factory | Zion Hacker squad teleported in 4294 | -6/Factory | Discovered new exit (range 5) 4338 | -6/Factory | Upgraded with Utility slot (x1) 4363 | -6/Factory | Cargo convoy interrupted 4413 | -6/Factory | Reached level 15 4427 | -6/Factory | Upgraded with Utility slot (x1) 4480 | -6/Factory | Terminal network hard line cut 4587 | -6/Factory | Identified exit to Factory 4625 | -6/Factory | First assault squad dispatched 4727 | -6/Factory | Destroyed 9 combat bots 4729 | -6/Factory | Garrison activated, responded to threat 4739 | -6/Factory | Reached level 16 4760 | -6/Factory | Noticed a derelict Sapper rigging charges 4884 | -6/Factory | Discovered exit to Factory (range 14) 5224 | -6/Factory | Reached level 17 5771 | -6/Factory | Reached level 18 5771 | -6/Factory | High security lockdown imminent 5772 | -6/Factory | Core integrity fell below 50% 5800 | -6/Factory | Destroyed 13 combat bots 5851 | -6/Factory | High security lockdown engaged 6070 | -6/Factory | Discovered exit to Lower Caves (range 5) 6073 | -6/Factory | Entered Lower Caves 6075 | -6/Lower Caves | Reached level 19 6196 | -6/Lower Caves | Upgraded with Utility slot (x1) 6242 | -6/Lower Caves | Learned Factory terminal intel 6257 | -6/Lower Caves | Encountered an infested base 6299 | -6/Lower Caves | Discovered new exit (range 11) 6304 | -6/Lower Caves | Entered another Lower Caves area 6330 | -6/Lower Caves | Learned 8 Factory zone layouts 6355 | -6/Lower Caves | Encountered a Warlord checkpoint 6445 | -6/Lower Caves | Discovered new exit (range 12) 6452 | -6/Lower Caves | Entered Data Miner 6452 | -6/Data Miner | Discovered new exit (range 6) 6463 | -6/Data Miner | Met Data Miner 6473 | -6/Data Miner | Learned location of Section 7 (-3) 6473 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6483 | -6/Data Miner | Received God Mode back door access code from Data Miner 6487 | -6/Data Miner | Destroyed Data Miner 6488 | -6/Data Miner | Interfaced with the Data Conduit 6686 | -6/Data Miner | Entered Proximity Caves 6688 | -5/Proximity Caves | Reached level 20 6747 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6976 | -5/Proximity Caves | Learned 8 Factory zone layouts 7113 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7120 | -5/Proximity Caves | Reached level 21 7487 | -5/Proximity Caves | Destroyed 9 combat bots 7503 | -5/Proximity Caves | Discovered exit to Factory (range 9) 7511 | -5/Proximity Caves | Entered Factory 7512 | -5/Factory | Identified exit to Factory 7513 | -5/Factory | Loaded intel: 292 machine locations 7513 | -5/Factory | Reached level 22 7514 | -5/Factory | Loaded intel: 26 terminal locations 7542 | -5/Factory | Zion Light squad teleported in 7727 | -5/Factory | Found Prototype Protection 7727 | -5/Factory | Identified Zio. Weapon Casing 7757 | -5/Factory | Retrieved Zion intel report: Branch Access 7757 | -5/Factory | Identified exit to Upper Caves 7793 | -5/Factory | Upgraded with Propulsion slot (x1) 7871 | -5/Factory | Spotted B-75 Beast 7878 | -5/Factory | Destroyed B-75 Beast 7966 | -5/Factory | Fabricated Force Field? 8098 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8161 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8200 | -5/Factory | Reached level 23 8350 | -5/Factory | Fabricated Lgt. Regenerative Plating? 8365 | -5/Factory | Upgraded with Utility slot (x1) 8399 | -5/Factory | Zion Fire squad teleported in 8424 | -5/Factory | Zion Light squad teleported in 8441 | -5/Factory | Intercept squad dispatched 8456 | -5/Factory | Entered Upper Caves 8456 | -5/Upper Caves | Accompanied by 6 allies 8471 | -5/Upper Caves | Learned Factory terminal intel 8471 | -5/Upper Caves | Spotted B-75 Beast 8472 | -5/Upper Caves | Encountered a Warlord checkpoint 8621 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8686 | -5/Upper Caves | Discovered new exit (range 9) 8720 | -5/Upper Caves | Entered another Upper Caves area 8720 | -5/Upper Caves | Accompanied by 6 allies 8742 | -5/Upper Caves | Spotted B-75 Beast 8751 | -5/Upper Caves | Destroyed B-75 Beast 8816 | -5/Upper Caves | Learned 12 Factory zone layouts 8832 | -5/Upper Caves | Discovered new exit (range 6) 8883 | -5/Upper Caves | Entered Zhirov 8883 | -5/Zhirov | Accompanied by 6 allies 8883 | -5/Zhirov | Discovered new exit (range 3) 8893 | -5/Zhirov | Met Zhirov 8943 | -5/Zhirov | Found Alien Artifact 8943 | -5/Zhirov | Identified Integrated Dissipator 8943 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8951 | -5/Zhirov | Found Alien Artifact 8980 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9043 | -5/Zhirov | Entered Proximity Caves 9043 | -4/Proximity Caves | Accompanied by 6 allies 9045 | -4/Proximity Caves | Reached level 24 9071 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9190 | -4/Proximity Caves | Spotted B-86 Titan 9212 | -4/Proximity Caves | Allies destroyed B-86 Titan 9313 | -4/Proximity Caves | Discovered exit to Factory (range 10) 9325 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9447 | -4/Proximity Caves | Entered Factory 9447 | -4/Factory | Accompanied by 4 allies 9448 | -4/Factory | Identified exit to Research 9448 | -4/Factory | Identified exit to Upper Caves 9449 | -4/Factory | Loaded intel: 299 machine locations 9449 | -4/Factory | Reached level 25 9450 | -4/Factory | Loaded intel: 26 terminal locations 9487 | -4/Factory | Zion Melee Resupply teleported in 9604 | -4/Factory | Retrieved Zion intel report: Branch Access 9605 | -4/Factory | Spotted B-86 Titan 9619 | -4/Factory | Destroyed B-86 Titan 9792 | -4/Factory | Discovered exit to Research (range 16) 9861 | -4/Factory | Intercept squad dispatched 9883 | -4/Factory | Spotted Tracker 9885 | -4/Factory | Destroyed Tracker 9944 | -4/Factory | Spotted Combat Programmer 9951 | -4/Factory | Destroyed Combat Programmer 9951 | -4/Factory | Reached level 26 10199 | -4/Factory | Repaired Broken Molecular Scythe? 10208 | -4/Factory | Garrison activated, responded to threat 10317 | -4/Factory | Zion Light squad teleported in 10434 | -4/Factory | Fabricated Molecular Scythe (x1) 10447 | -4/Factory | First assault squad dispatched 10508 | -4/Factory | Discovered exit to Research (range 15) 10684 | -4/Factory | Entered Upper Caves 10942 | -4/Upper Caves | Entered an active Warlord outpost 10950 | -4/Upper Caves | Learned location of 1 exit from Research 11116 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11133 | -4/Upper Caves | Discovered new exit (range 3) 11135 | -4/Upper Caves | Entered another Upper Caves area 11175 | -4/Upper Caves | Attracted the attention of an 0b10 base 11210 | -4/Upper Caves | Reached level 27 11278 | -4/Upper Caves | Learned Research security intel 11298 | -4/Upper Caves | Discovered new exit (range 10) 11302 | -4/Upper Caves | Entered Warlord 11334 | -4/Warlord | System corruption cleaned by Quarantine Array 11486 | -4/Warlord | Visited the Vortex Lab 11500 | -4/Warlord | Warlord's base attacked by MAIN.C 11576 | -4/Warlord | Opened Warlord's prototype stash 11580 | -4/Warlord | Found Exp. Core Analyzer 11639 | -4/Warlord | Opened side exit 11658 | -4/Warlord | Discovered new exit (range 12) 11664 | -4/Warlord | Entered Proximity Caves 11968 | -3/Proximity Caves | Upgraded with Utility slot (x1) 11998 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12346 | -3/Proximity Caves | Crushed by falling debris 12371 | -3/Proximity Caves | Discovered exit to Research (range 12) 12377 | -3/Proximity Caves | Entered Research 12378 | -3/Research | Identified exit to Armory 12379 | -3/Research | Identified exit to Quarantine 12379 | -3/Research | Identified exit to Research 12379 | -3/Research | Reached level 28 12381 | -3/Research | Loaded intel: 121 machine locations 12547 | -3/Research | Zion Resource Resupply teleported in 12826 | -3/Research | Fabricated Graphene Brace? 12881 | -3/Research | Upgraded with Utility slot (x1) 12903 | -3/Research | Spotted B-86 Titan 12917 | -3/Research | Destroyed B-86 Titan 12953 | -3/Research | Spotted B-90 Cyclops 12976 | -3/Research | Entered Quarantine 12977 | -3/Quarantine | Loaded intel: 98 machine locations 12978 | -3/Quarantine | Reached level 29 13164 | -3/Quarantine | Found Alien Slashing Weapon 13164 | -3/Quarantine | Identified Sigix Broadsword 13219 | -3/Quarantine | Crushed by falling debris 13238 | -3/Quarantine | Spotted Alpha 7 13263 | -3/Quarantine | Destroyed Alpha 7 13306 | -3/Quarantine | Found Alien Energy Cannon 13460 | -3/Quarantine | Discovered exit to Research (range 16) 13467 | -3/Quarantine | Entered Research 13468 | -2/Research | Loaded intel: 135 machine locations 13469 | -2/Research | Reached level 30 13470 | -2/Research | Upgraded with Utility slot (x1) 13523 | -2/Research | Zion Defense Resupply teleported in 13561 | -2/Research | Spotted B-90 Cyclops 13690 | -2/Research | Discovered new exit (range 12) 13696 | -2/Research | Entered Access 13697 | -1/Access | Loaded intel: 103 machine locations 13698 | -1/Access | Reached level 31 13759 | -1/Access | Zion Heavy squad teleported in 13762 | -1/Access | Reached level 32 13824 | -1/Access | Discovered new exit (range 8) 13830 | -1/Access | Entered Command 13830 | -1/Command | Accompanied by 1 ally 13831 | -1/Command | Loaded intel: 63 machine locations 13832 | -1/Command | Reached level 33 13874 | -1/Command | Disengaged cave seal 13874 | -1/Command | Zionites emerged from the dark tunnel 13904 | -1/Command | Reached level 34 13906 | -1/Command | Disengaged cave seal 13906 | -1/Command | Zionites emerged from the dark tunnel 13970 | -1/Command | Spotted Combat Programmer 13987 | -1/Command | Identified Core Cannon 14002 | -1/Command | Reached level 35 14012 | -1/Command | Met MAIN.C 14029 | -1/Command | 0b10 Conduit disabled 14042 | -1/Command | Destroyed MAIN.C Shell 14044 | -1/Command | MAIN.C activated Command garrisons 14049 | -1/Command | Core integrity fell below 50% 14063 | -1/Command | Core integrity fell below 20% 14066 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- ALERT: All Command garrisons activated. [Achievement: Generalissimo] Knocked back. Destroyed Exp. Matter Compressor. Molecular Scythe follow-up attack on MAIN.C. Knocked back. Combat Programmer resets P-80 Master, system corruption cleaned. Molecular Scythe follow-up attack on MAIN.C. Knocked back. Protomatter-76 decays. Penetrated by EMDS Slug. Molecular Scythe follow-up attack on MAIN.C. Knocked back. Molecular Scythe follow-up attack on MAIN.C. Combat Programmer resets P-80 Master, system corruption cleaned. System corrupted: Imp. Dynamic Insulation System rejected. Molecular Scythe follow-up attack on MAIN.C. Zio. Glidesys I destroyed. Knocked back. Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####################????????????? | | ???????????????""""""" 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" " " " #????????????? | | ??????????????# " """""""" "????????????????? | | ??????????????# " """ " """"""""?????????????? | | ??????????????# """ " " " ???????????????? | | ??????????????##?###??##########?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 67 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Weapon Shielding 100 Melee Speed Boost 50 Evasion (%) 63 Core Analysis 8 Armor Integrity Analysis 40 Offensive Hacking 30 Item Schematics ----------------- Katana | -8/Materials | Hacked Actuator Array | -8/Materials | Hacked Microactuators | -7/Factory | Hacked Force Field | -7/Factory | Hacked Thermic Laser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Cold Fusion Reactor | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Extracted Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Coolant Injector | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Molecular Scythe | -4/Factory | Scanalyzed Adv. Remote Shield | -3/Quarantine | Archive Adv. Energy Well | -3/Quarantine | Archive Fusion Reactor | -3/Quarantine | Archive Adv. Matter Compressor | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Hvy. Gatling Laser | -3/Quarantine | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive M-28 Smith | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel R-10 Processor | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel B-48 Gladiator | -6/Factory | Z-intel A-02 Transporter | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel S-27 Virus | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel O-24 Administrator | -6/Factory | Z-intel Y-64 Sentinel | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free O-32 Director | -3/Quarantine | Archive S-43 Plague | -3/Quarantine | Archive Fabricated ------------ Katana | x2 | -7/Factory Katana | x2 | -7/Factory Microactuators | x2 | -7/Factory Force Field | x2 | -6/Factory Force Field | x2 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -5/Factory Molecular Scythe | x1 | -4/Factory Graphene Brace | x2 | -3/Research Repaired ---------- Molecular Scythe | 99% | -4/Factory | Broken Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Cannon Achievements -------------- Generalissimo Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Com Levels Raised 34 | . . 2 1 4 1 . 1 1 1 . 6 1 . . 2 2 . . . 1 2 . 1 . . 1 1 1 2 3 XP Earned 55472 | 3000 250 3350 2230 4702 2050 500 800 1210 1860 200 9604 343 170 766 3090 2372 223 226 152 1625 2810 267 249 122 944 1808 805 1612 2561 5571 XP Spent 53975 | 3000 . . 4200 3430 1400 . . . . . 10605 2300 . . . 8920 . . 1000 . 1250 . . . 2900 3200 . 3500 2350 5920 Upgrades 69 | 5 . . 6 14 4 . . . . . 10 1 . . . 15 . . 1 . 1 . . . 1 1 . 1 2 7 Propulsion Slot 3 | 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Utility Slot 11 | . . . . 2 . . . . . . 4 1 . . . 1 . . . . . . . . 1 1 . 1 . . Weapon Slot 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 13 | . . . . 8 . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Heat Dissipation 4 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . Energy Generation 8 | . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . 2 3 Mass Support 4 | 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | . . . . 2 . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . Melee Accuracy 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . TH Resistance % 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Protomatter Created 5984 | . . 152 155 466 249 220 . 28 . . 1300 . . 87 355 475 . 134 . 126 997 69 170 50 278 356 121 . 72 124 Integrity Restored 11450 | . . 447 299 1254 459 421 . 59 . . 2713 . . 261 650 1211 . 159 . 375 811 200 80 . 667 507 677 . 158 42 Core 9367 | . . 350 240 1254 459 288 . 59 . . 2370 . . 261 606 639 . 114 . 251 540 171 62 . 549 345 611 . 156 42 Parts 2083 | . . 97 59 . . 133 . . . . 343 . . . 44 572 . 45 . 124 271 29 18 . 118 162 66 . 2 . Protomatter Decayed 2694 | . . . 42 . 22 . . 8 . . 316 . . . . 54 36 53 . 142 630 67 79 226 101 71 28 . 19 800 Game ------ Seed TripodGravjetBallwheel Manual? 0 Play Time 03:15:06 Cumulative 278.4 hours Start 2025.06.09 @ 12:42:03 End 2025.06.10 @ 00:44:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 275 Rogue 86 Adventurer 177 Explorer 12 Win Type - Total 65 Types 19/1/16/2/12/0/4/5/0/6 Lore% 56 Gallery% 54 Achievement% 72 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e29a0f3e-b200-49f6-aeba-5055195d3987