Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.08 @ 07:59:47 Player: Jamuson Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (279) 1395 Value Destroyed (9143) 9143 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (5532) 5532 TOTAL SCORE: 22030 Bonus ------- High Alert Combat Kills 1142 Follower Combat Kills 850 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2432 Friendly Fire -492 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 128/150 System Corruption 8% Temperature Warm (190) Movement Flying (39) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (6) ------ Large Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Centrium Light Armor Plating > --- WEAPON (4) ------- Advanced Plasma Cannon Helical Railgun Helical Railgun Plasma Lance > --- INVENTORY (15) --- Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg Coolant Network Matter Compressor (250) Experimental Targeting Computer Centrium Light Armor Plating Centrium Medium Armor Plating Force Field Helical Railgun Helical Railgun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Centrium Light Armor Plating Centrium Medium Armor Plating > --- WEAPON ----------- Helical Railgun Helical Railgun Lance > --- INVENTORY -------- Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Enhanced Biometal Leg Coolant Network Matter Compressor Experimental Targeting Computer Centrium Light Armor Plating Force Field Advanced Plasma Cannon Helical Railgun Plasma Lance [Rating: 122] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Slashing Weapon Phasing Sabre Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . 1 2 . . . . Utility 4 | . . . . 2 1 . . . . 1 . . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 250 | . 15 6 26 25 37 5 1 1 . 43 49 2 5 35 . Power 23 | . 2 1 3 2 3 . . . . 4 6 . . 2 . Engine 19 | . 2 1 3 1 2 . . . . 4 4 . . 2 . Core 4 | . . . . 1 1 . . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 55 | . 5 1 4 4 10 . . . . 11 13 . 2 5 . Treads 19 | . . . 2 1 9 . . . . 3 3 . . 1 . Leg 15 | . 3 . . . . . . . . 8 4 . . . . Wheel 9 | . 2 1 2 3 1 . . . . . . . . . . Hover 8 | . . . . . . . . . . . 6 . 2 . . Flight 4 | . . . . . . . . . . . . . . 4 . Utility 73 | . 3 2 4 8 8 3 . 1 . 14 18 1 1 10 . Device 32 | . . 1 2 1 2 1 . 1 . 7 10 1 . 6 . Storage 7 | . 1 . 1 . . . . . . 2 3 . . . . Processor 11 | . . . . 3 . 1 . . . . 5 . 1 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 23 | . 2 1 1 4 6 1 . . . 5 . . . 3 . Artifact . | . . . . . . . . . . . . . . . . Weapon 99 | . 5 2 15 11 16 2 1 . . 14 12 1 2 18 . Energy Gun 25 | . 3 1 4 1 6 1 1 . . 5 2 . . 1 . Energy Cannon 11 | . . . 3 1 . . . . . 4 . . 1 2 . Ballistic Gun 43 | . 1 . 6 7 9 . . . . 2 10 . . 8 . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 12 | . 1 1 2 2 1 1 . . . 2 . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . Piercing Weapon 7 | . . . . . . . . . . . . 1 . 6 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 3 2 2 . . . . 7 4 . . 5 . Corrupted Parts 11 | . . . . . . . . . . 10 . . . 1 . System Corruption 81 | . . . . . . . . . . 80 . . . 1 . Parts Lost 79 | . 4 2 . 6 11 2 . . . 32 4 . 1 17 . Power 7 | . 2 . . 1 . . . . . 3 . . . 1 . Propulsion 28 | . . 2 . 2 5 . . . . 10 2 . 1 6 . Utility 25 | . 1 . . 2 2 . . . . 15 1 . . 4 . Weapon 19 | . 1 . . 1 4 2 . . . 4 1 . . 6 . Highest Loss Streak 16 | . 2 2 . 2 4 1 . . . 12 3 . 1 16 . To Critical Strikes 1 | . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 92 | . 89 79 97 95 93 98 100 100 100 85 82 94 93 88 . Engine 5 | . 8 14 10 8 4 7 7 7 7 5 1 . . . . Core 1 | . . . . . 2 . . . . . 2 5 5 4 . Treads 8 | . . . 5 . 15 15 15 15 15 11 6 . . . . Leg 2 | . 21 . . . . . . . . 7 5 . . . . Wheel 6 | . 6 17 15 17 4 7 7 7 7 3 . . . . . Hover 4 | . . . . . . . . . . . 13 29 28 24 . Device 7 | . . 1 9 3 6 7 7 8 15 7 13 11 6 6 . Storage 7 | . 14 14 11 9 7 7 7 7 7 8 4 5 5 5 . Processor 9 | . . . . 6 10 14 15 13 7 5 10 17 21 20 . Protection 6 | . 9 3 1 14 7 7 7 7 7 9 . . . . . Energy Gun 9 | . 16 26 29 . 3 6 9 15 15 9 3 . . . . Ballistic Gun 17 | . 10 . 9 35 26 19 15 15 15 9 15 17 17 15 . Naked Turns 41 | . . . . . . . . . . 4 37 . . . . Heaviest Build 98 | 12 34 36 65 78 87 87 74 75 75 98 60 55 59 58 57 Greatest Support 150 | 20 20 20 20 26 68 40 12 12 12 150 70 70 70 60 60 Greatest Overweight (x) 7 | . 1 3 6 7 7 7 6 6 6 7 1 . 1 3 . Average Overweight (x) 2 | . . 2 3 3 4 4 5 5 6 4 . . . . . Largest Inventory Capacity 20 | . 15 15 20 20 20 20 20 20 20 20 15 15 15 15 15 Average Capacity 17 | . 14 15 17 20 20 20 20 20 20 19 12 15 15 15 15 Most Carried 20 | . 15 15 20 20 20 20 20 20 20 20 15 15 15 15 15 Average Carried 16 | . 9 14 17 18 19 18 19 19 20 16 11 14 14 14 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 5 15 15 15 15 15 Final Carried 20 | 6 15 14 19 19 20 19 20 20 20 5 15 15 14 15 15 Class Distribution -------------------- 24% | Scavenger-Skirmisher 21% | Gunner 16% | Scavenger-Gunner 14% | Mutant 13% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Matter Collected 8006 | 178 328 107 570 1351 1738 261 34 10 16 656 894 414 426 1023 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 10958 | . 396 211 1526 1796 2150 362 . . . 1902 1094 247 449 825 . Parts 612 | . 34 15 106 101 112 25 . . . 115 48 12 23 21 . Haulers Intercepted 13 | . . . 5 5 . . . . . . 3 . . . . Recyclers Shooed 8 | . . . . . 1 . . . . 6 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 19 . . 2 . . 12 18 . . Prevented 10 | . . . . . . 4 . . 5 . . 1 . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Combat Hostiles Destroyed 194 | . 13 7 34 27 33 10 . . . 24 12 3 13 18 . Melee 9 | . . . . . . . . . . 7 . . . 2 . Guns 137 | . 10 4 24 24 29 5 . . . 6 12 3 6 14 . Cannons 6 | . . . 6 . . . . . . . . . . . . AOE 40 | . 3 3 4 3 4 5 . . . 9 . . 7 2 . Classes Destroyed 24 | . 4 . 4 5 3 . . . . 2 . 1 1 4 . Worker 25 | . . . 2 4 5 . . . . 13 1 . . . . Builder 15 | . 1 . . 3 3 . . . . 8 . . . . . Tunneler 2 | . . . . 1 1 . . . . . . . . . . Hauler 13 | . . . 5 5 . . . . . . 3 . . . . Recycler 9 | . . . . 1 8 . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . Mechanic 3 | . . . . 1 1 . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 14 | . 3 . 4 4 1 . . . . . 2 . . . . Swarmer 48 | . 6 3 13 3 8 4 . . . 1 3 . 5 2 . Grunt 71 | . 7 4 12 10 7 4 . . . 12 3 2 4 6 . Brawler 4 | . . . 1 2 . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . 1 . Protector 2 | . . . . . . . . . . 2 . . . . . Sentry 33 | . . . 8 9 11 . . . . . 3 1 1 . . Demolisher 2 | . . . . . . . . . . . . . . 2 . Specialist 1 | . . . . . 1 . . . . . . . . . . Hunter 13 | . . . . 3 2 . . . . 6 . . 1 1 . Programmer 13 | . . . . . 3 2 . . . 3 3 . 2 . . Heavy 1 | . . . . . 1 . . . . . . . . . . Striker 4 | . . . . . . . . . . . . . . 4 . Executioner 1 | . . . . . . . . . . . . . . 1 . Samaritan 1 | . . . . . . . . . . . . . 1 . . Mutant 2 | . . . . . . . . . . 2 . . . . . Best Kill Streak 16 | . 4 3 6 14 16 4 . . . 16 4 2 7 5 . Combat Bots Only 8 | . 3 3 5 7 7 4 . . . 8 3 2 7 5 . Max Kills in Single Turn 5 | . 2 2 3 4 4 4 . . . 4 2 1 5 2 . Gunslinging 1 | . . 1 1 . . . . . . . . . . 1 . Exploded 4 | . 2 2 2 2 3 4 . . . 3 . . 4 2 . Melee 1 | . . . . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Damage Taken 16489 | . 694 290 452 1046 2927 523 . . 173 5449 1029 251 571 2985 99 Core 2931 | . 128 96 56 151 539 84 . . 66 811 164 64 40 713 19 Absorbed by Shields 1155 | . . . . . . . . . . 264 . . . 891 . Reduced by Siege Mode 78 | . . . . . . . . . . 78 . . . . . Redirected to Shielding 465 | . . . . 219 130 . . . . 116 . . . . . Regen/Repaired (Parts) 370 | . . . . . . . . . . . . . . 370 . Core Remaining (%) 45 | 100 . 10 86 72 . . . . 1 4 . . . . . Volleys Fired 549 | . 52 18 54 91 98 16 . . 2 62 72 11 22 50 1 Largest 4 | . 2 2 4 4 4 4 . . 3 4 4 4 4 4 3 Hottest 224 | . 112 112 224 100 213 134 . . 106 224 159 129 179 164 174 Shots Fired 1596 | . 100 32 210 327 348 56 . 1 6 106 149 39 62 157 3 Gun 1495 | . 96 30 184 315 346 55 . 1 6 71 149 39 45 156 2 Cannon 57 | . . . 23 9 . . . . . 17 . . 7 . 1 Launcher 44 | . 4 2 3 3 2 1 . . . 18 . . 10 1 . Special . | . . . . . . . . . . . . . . . . Kinetic 1163 | . 45 . 50 315 297 44 . . 4 43 131 39 45 148 2 Thermal 345 | . 51 30 157 9 49 . . . . 23 18 . 7 . 1 Explosive 29 | . 4 2 3 3 2 1 . . . 3 . . 10 1 . Electromagnetic 59 | . . . . . . 11 . 1 2 37 . . . 8 . Robot Hit Streak 31 | . 24 5 13 10 31 4 . . 4 15 8 6 9 11 2 Robot Miss Streak 6 | . 3 1 5 6 4 4 . . 1 3 4 3 3 5 2 Penetration Max 1 | . . . . . 1 1 . . . 1 1 . . 1 . Secondary Targets 25 | . 1 2 3 3 3 2 . . . . 2 1 1 7 . Max Gunslinging Chain 2 | . 1 1 2 1 1 1 . . . . 1 1 1 1 . Shots Hit Robots 980 | . 73 21 107 165 233 27 . . 5 107 82 26 28 104 2 Core Hits 520 | . 29 10 56 74 108 16 . . 2 99 40 9 31 46 . Critical Kills 6 | . . . . . 2 . . . . . 1 1 . 2 . Critical Parts Destroyed 17 | . . . . . 3 . . . . . 2 2 2 8 . Critical Strikes 36 | . . 2 5 . 5 . . . . 4 3 3 2 12 . Burn 7 | . . 2 5 . . . . . . . . . . . . Destroy 23 | . . . . . 5 . . . . . 3 3 2 10 . Sever 4 | . . . . . . . . . . 4 . . . . . Sunder 2 | . . . . . . . . . . . . . . 2 . Melee Attacks 44 | . . . . . . . . . . 34 . 2 . 8 . Impact . | . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . . . . . 34 . . . . . Piercing 2 | . . . . . . . . . . . . 2 . . . Entropic 8 | . . . . . . . . . . . . . . 8 . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27117 | . 1041 447 2053 3758 5620 902 . . 95 5657 2113 684 1271 3406 70 Guns 18180 | . 839 296 1530 2844 4857 571 . . 95 1076 2113 628 598 2663 70 Cannons 940 | . . . 279 176 . . . . . 411 . . 74 . . Explosions 6183 | . 202 151 244 738 763 331 . . . 2897 . . 599 258 . Melee 1814 | . . . . . . . . . . 1273 . 56 . 485 . Ramming . | . . . . . . . . . . . . . . . . Kinetic 14518 | . 292 . 333 2844 4021 462 . . 83 745 1904 628 598 2538 70 Thermal 4672 | . 547 296 1476 176 836 127 . . . 931 209 . 74 . . Explosive 4045 | . 202 151 244 738 763 204 . . . 886 . . 599 258 . Electromagnetic 2068 | . . . . . . 109 . . 12 1822 . . . 125 . Impact . | . . . . . . . . . . . . . . . . Slashing 1273 | . . . . . . . . . . 1273 . . . . . Piercing 56 | . . . . . . . . . . . . 56 . . . Entropic 485 | . . . . . . . . . . . . . . 485 . Highest Corruption 88 | . 5 5 . . 2 2 2 2 . 88 3 3 3 13 7 Average Corruption 8 | . 4 5 . . 2 2 2 2 . 35 2 3 3 8 7 Corruption Purged 7 | . . . . . . . . . . . . . . 7 . Corruption Blocked 12 | . . . . . . . . . . . . . . 12 . Effects 130 | . 15 6 . . 9 9 7 3 . 50 4 14 7 5 1 Message Errors 23 | . 4 1 . . . 2 4 . . 7 . 3 1 1 . Matter Fused 31 | . 4 1 . . . 4 2 . . 12 1 3 2 2 . Heat Flow Errors 10 | . 1 . . . . 1 . . . 4 1 . 2 . 1 Energy Discharges 14 | . 2 1 . . 2 . 1 1 . 3 . 3 1 . . Parts Rejected 4 | . . . . . . . . . . 2 . . 1 1 . Parts Fused 2 | . . . . . 1 . . . . 1 . . . . . Data Loss (minor) 17 | . 3 2 . . 2 . . 1 . 5 1 3 . . . Data Loss (major) 3 | . . . . . 2 . . . . . . . . 1 . Misfires 6 | . . . . . 1 2 . 1 . 1 . 1 . . . Alerts 3 | . 1 . . . . . . . . . 1 1 . . . Misdirections 9 | . . . . . . . . . . 9 . . . . . Weapon Failures 8 | . . 1 . . 1 . . . . 6 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 427 | . 16 . 15 155 35 . . . . 84 . . 62 60 . Projectiles 104 | . . . 5 10 . . . . . 27 . . 62 . . Explosions 238 | . 16 . 10 145 35 . . . . 32 . . . . . Melee 85 | . . . . . . . . . . 25 . . . 60 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 146 | . . . . . 13 . . . . 94 . . 39 . . Shots 4 | . . . . . 1 . . . . 2 . . 1 . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 668 | . 341 520 438 471 668 595 . 6 102 546 153 262 292 352 108 Average Temperature 148 | . 109 296 119 135 193 210 . 4 56 186 59 98 128 107 74 Received Heat Transfer 3050 | . 333 162 126 351 510 216 . . 24 863 108 63 90 204 . Effects 89 | . 2 6 1 12 36 13 . . . 16 . . 2 1 . Shutdowns 20 | . 1 1 1 3 8 2 . . . 3 . . . 1 . Energy Bleed 13 | . . 1 . 4 2 3 . . . 1 . . 2 . . Interference 16 | . . 2 . 2 3 6 . . . 3 . . . . . Matter Decay 7 | . . . . . 6 . . . . 1 . . . . . Short Circuit 9 | . . 2 . 1 2 1 . . . 3 . . . . . Damage (minor) 8 | . 1 . . 2 4 . . . . 1 . . . . . Damage (major) 14 | . . . . . 10 . . . . 4 . . . . . Damage (core) 2 | . . . . . 1 1 . . . . . . . . . Siege Activations 1 | . . . . . . . . . . 1 . . . . . Total Turns 27 | . . . . . . . . . . 27 . . . . . Longest Duration 27 | . . . . . . . . . . 27 . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . . Parts Fried 12 | . . . . . . . . . . 12 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 17 | . 5 . 7 1 3 . . . . . . . 1 . . Heat Transferred 10323 | . 1517 888 3774 350 1826 150 . . . 1261 407 . 150 . . Parts Sabotaged 1 | . . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . 1 . . . 11 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Peak Influence 994 | . 189 245 745 994 903 . . . . 664 391 . . . . Initial 423 | . . 73 95 312 423 . . . . . 266 . . . . Average 372 | . 67 157 392 580 567 . . . . 228 278 . . . . Maximum Alert Level 3 | . . 1 3 3 3 . . . . 2 1 . . . . Low Security (%) 28 | . 100 83 9 . . . . . . 61 19 . . . . Level 1 27 | . . 16 47 23 13 . . . . 4 80 . . . . Level 2 31 | . . . 39 37 60 . . . . 33 . . . . . Level 3 12 | . . . 3 38 26 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 2 . 4 7 18 . . . . 10 3 . . . . Investigation 7 | . 1 . 2 1 2 . . . . 1 . . . . . Extermination 9 | . . . . . 4 . . . . 3 2 . . . . Reinforcement 13 | . 1 . 2 1 4 . . . . 4 1 . . . . Assault 4 | . . . . 1 2 . . . . 1 . . . . . Garrison 11 | . . . . 4 6 . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 1 2 . . . . 3 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Distress Signals 9 | . 1 . 2 5 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 283 | . 21 7 38 40 38 10 . . 1 49 19 3 12 43 2 Peak Tracking Total 11 | . 7 3 5 5 6 4 . . 1 11 5 2 7 8 2 Tactical Retreats 17 | . 2 . 1 4 . . . . . 7 2 . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Traps Triggered 21 | . 4 . 3 1 4 . . . . 2 7 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 18 | . . 1 . . . . . . 1 . . . . 16 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Disabled 11 | . 1 . 1 2 1 . . . . 2 2 . 2 . . Max in Single Turn 2 | . 1 . 1 1 1 . . . . . 2 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Machines Accessed 31 | . 7 . 9 5 1 . . . . 2 1 . . 6 . Terminals 25 | . 7 . 9 5 1 . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 81 | . 20 . 23 18 3 . . . . 4 1 . . 12 . Successful 43 | . 11 . 10 7 1 . . . . 1 1 . . 12 . Failed 37 | . 8 . 13 11 2 . . . . 3 . . . . . Catastrophic 4 | . 2 . 1 1 . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 71 | . 17 . 25 15 3 . . . . 3 8 . . . . Terminals 69 | . 20 . 23 18 3 . . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 6 . 3 1 . . . . . 1 1 . . 12 . Record 11 | . . . . . . . . . . . . . . 11 . Robot Analysis 4 | . 2 . 1 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . Open DSF 2 | . . . . . . . . . . 1 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 5 . 7 6 1 . . . . . . . . . . Terminals 19 | . 5 . 7 6 1 . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . Botnet 14 | . 4 . 4 5 1 . . . . . . . . . . Operators 4 | . 1 . 2 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 6 . 9 5 1 . . . . 2 . . . . . Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . 5 . Allies Hacked 2 | . . . . . 1 . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total Allies 11 | . . . . . 2 . . 4 . . . . . 5 . Largest Group 5 | . . . . . 2 . . 4 4 4 . . . 5 . Highest-Rated Group 269 | . . . . . 62 . . 158 158 158 . . . 269 . Highest-Rated Ally 65 | . . . . . 31 . . 41 41 41 . . . 65 . Total Orders 3 | . . . . . . . . . . . . 3 . . . RETURN 3 | . . . . . . . . . . . . 3 . . . Ally Attacks 146 | . . . . . 14 . . . 8 47 . . . 77 . Total Damage 3843 | . . . . . 172 . . . 231 871 . . . 2569 . Kills 24 | . . . . . 1 . . . 1 10 . . . 12 . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Robot Analysis Total 4 | . 2 . 1 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . 1 2 2 . . 1 1 . . Drone Launches 9 | . . . . . . . . . . . . 3 6 . . Drone Recoveries 6 | . . . . . . . . . . . . 3 3 . . Zionite Intel Received 3 | . . . . . . . . . . 1 2 . . . . Main Access 1 | . . . . . . . . . . 1 . . . . . Branch Access 1 | . . . . . . . . . . . 1 . . . . Unaware Schematics 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Turns Passed 14035 | . 1028 217 1343 1218 2116 917 552 1357 620 1442 1282 557 339 1042 5 Spaces Moved 8736 | 1 596 119 706 610 942 448 316 797 338 627 885 744 407 1196 4 Core 80 | . . . . . . . . . . 7 72 . . 1 . Treads 413 | . . . 4 . 271 116 . . . 21 1 . . . . Legs 667 | 1 359 . . . . . . . . 162 145 . . . . Wheels 4559 | . 237 119 702 610 671 332 316 797 338 437 . . . . . Hover 2919 | . . . . . . . . . . . 667 744 407 1101 . Flight 98 | . . . . . . . . . . . . . . 94 4 Fastest Speed 39 | 120 95 95 110 110 110 165 165 165 180 50 50 63 59 39 39 Average Speed 126 | 120 139 122 130 131 179 191 174 168 180 168 95 63 61 60 39 Slowest Speed 330 | 120 190 125 320 185 330 250 180 180 180 195 240 63 141 275 39 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . 2 . Exploration Rate (%) 52 | 2 98 35 76 61 28 69 50 85 58 20 24 90 54 92 4 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . 2 2 3 1 . . 2 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 315 | . 21 17 29 27 38 18 . . . 34 2 2 92 34 1 Melee . | . . . . . . . . . . . . . . . . Projectile 50 | . . . 9 1 2 1 . . . 2 2 2 4 26 1 AOE 263 | . 21 17 20 26 36 16 . . . 31 . . 88 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Upp Upp War Pro Total 10597 | . 697 156 998 881 1188 474 317 815 345 864 1208 803 447 1399 5 Wait 684 | . 14 9 178 123 73 2 . 9 6 62 125 41 11 31 . Move 8721 | . 595 118 705 609 941 447 315 796 337 626 884 743 406 1195 4 Hop . | . . . . . . . . . . . . . . . . Pick Up 114 | . 13 2 13 13 11 2 . 4 . 17 25 1 . 13 . Fast Attach 125 | . 5 . 15 12 23 1 1 1 . 16 32 1 2 16 . Attach 76 | . 2 2 4 8 6 4 . . . 22 11 . 1 16 . Detach 25 | . 1 . 3 3 . . 1 . . 3 5 . . 9 . Swap 49 | . 8 4 7 5 8 . . . . 5 6 1 2 3 . Drop 135 | . 7 3 19 17 28 2 . 5 . 17 22 2 1 12 . Fire 549 | . 52 18 54 91 98 16 . . 2 62 72 11 22 50 1 Melee 44 | . . . . . . . . . . 34 . 2 . 8 . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . 26 . . . . Rewire 49 | . . . . . . . . . . . . 1 2 46 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 124 | -10/Materials | Central database locked down 151 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 594 | -10/Materials | Discovered new exit (range 16) 727 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Core integrity fell below 50% 908 | -10/Materials | Discovered new exit (range 15) 1029 | -10/Materials | Entered Mines 1072 | -10/Mines | Core integrity fell below 20% 1182 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1207 | -10/Mines | Discovered new exit (range 14) 1227 | -10/Mines | Learned location of Storage (-7) 1228 | -10/Mines | Discovered new exit (range 13) 1235 | -10/Mines | Learned 2 Materials zone layouts 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Weapon x2 1608 | -9/Materials | Build established: Gunner 1650 | -9/Materials | Discovered new exit (range 11) 2152 | -9/Materials | Build established: Scavenger-Gunner 2166 | -9/Materials | Discovered new exit (range 6) 2306 | -9/Materials | Discovered new exit (range 16) 2551 | -9/Materials | Discovered new exit (range 10) 2589 | -9/Materials | Entered another Materials area 2589 | -8/Materials | Evolved 2 slots: Utility x2 2757 | -8/Materials | Build established: Tank 2867 | -8/Materials | Garrison activated, responded to threat 2956 | -8/Materials | Discovered new exit (range 16) 3281 | -8/Materials | Garrison activated, responded to threat 3322 | -8/Materials | Destroyed 7 combat bots 3738 | -8/Materials | Discovered new exit (range 8) 3789 | -8/Materials | First assault squad dispatched 3807 | -8/Materials | Entered Factory 3807 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3924 | -7/Factory | Allied Derelicts emerged from ambush trap array 4149 | -7/Factory | Build established: Gunner 4278 | -7/Factory | Discovered new exit (range 7) 4392 | -7/Factory | Discovered new exit (range 8) 4563 | -7/Factory | Garrison activated, responded to threat 4745 | -7/Factory | Lost 4 parts (2n2w) 5027 | -7/Factory | Build established: Scavenger-Gunner 5280 | -7/Factory | Core integrity fell below 50% 5284 | -7/Factory | Garrison activated, responded to threat 5314 | -7/Factory | Lost 3 parts (1n2u) 5347 | -7/Factory | Build established: Gunner 5357 | -7/Factory | Destroyed 7 combat bots 5807 | -7/Factory | First assault squad dispatched 5834 | -7/Factory | Discovered new exit (range 8) 5923 | -7/Factory | Entered Lower Caves 6247 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6481 | -7/Lower Caves | Core integrity fell below 20% 6750 | -7/Lower Caves | Discovered new exit (range 11) 6840 | -7/Lower Caves | Entered another Lower Caves area 6934 | -7/Lower Caves | Build established: Scavenger-Mutant 7020 | -7/Lower Caves | Learned location of 1 exit from Factory 7372 | -7/Lower Caves | Discovered new exit (range 11) 7390 | -7/Lower Caves | Identified exit to Zion 7392 | -7/Lower Caves | Entered Zion 7432 | -7/Zion | Given the Hacking Drone Bay 7433 | -7/Zion | Found Prototype Device 7480 | -7/Zion | Discovered new exit (range 10) 7492 | -7/Zion | Build established: Scavenger-Skirmisher 7642 | -7/Zion | System corruption cleaned by Quarantine Array 7832 | -7/Zion | Learned 8 Factory zone layouts 7876 | -7/Zion | Learned Factory stockpile data 8158 | -7/Zion | Imprinted 8160 | -7/Zion | Declared Zion's savior 8284 | -7/Zion | Found Prototype Device 8739 | -7/Zion | Identified exit to Proximity Caves 8749 | -7/Zion | Entered Proximity Caves 8749 | -6/Proximity Caves | Accompanied by 4 allies 8753 | -6/Proximity Caves | Learned Factory garrison access intel 8776 | -6/Proximity Caves | Identified exit to Factory 9019 | -6/Proximity Caves | Spotted B-75 Beast 9037 | -6/Proximity Caves | Allies destroyed B-75 Beast 9369 | -6/Proximity Caves | Entered Factory 9369 | -6/Factory | Accompanied by 4 allies 9369 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9370 | -6/Factory | Identified exit to Factory 9373 | -6/Factory | Loaded intel: 4 garrison access locations 9742 | -6/Factory | Garrison activated, responded to threat 9780 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 9781 | -6/Factory | Identified Hacking Drone Bay 10005 | -6/Factory | Retrieved Zion intel report: Main Access 10089 | -6/Factory | Build established: Scavenger-Tank 10255 | -6/Factory | Cargo convoy interrupted 10288 | -6/Factory | Destroyed 8 combat bots 10296 | -6/Factory | Lost 4 parts (2n1u1w) 10311 | -6/Factory | System corruption reached 10% 10364 | -6/Factory | System corruption reached 30% 10537 | -6/Factory | Lost 9 parts (1p2n3u3w) 10744 | -6/Factory | Lost 4 parts (1p1n2u) 10769 | -6/Factory | First assault squad dispatched 10778 | -6/Factory | Core integrity fell below 50% 10806 | -6/Factory | Core integrity fell below 20% 10811 | -6/Factory | Entered another Factory area 10811 | -5/Factory | Evolved 2 slots: Propulsion x2 10815 | -5/Factory | Build established: Mutant 10838 | -5/Factory | Lost 12 parts (1p5n6u) 10933 | -5/Factory | Found Prototype Processor 10933 | -5/Factory | Identified Exp. Targeting Computer 11250 | -5/Factory | Retrieved Zion intel report: Branch Access 11250 | -5/Factory | Identified exit to Upper Caves 11250 | -5/Factory | Identified exit to Extension 11393 | -5/Factory | Build established: Scavenger-Gunner 11432 | -5/Factory | Spotted B-75 Beast 11982 | -5/Factory | Lost 3 parts (1n1u1w) 12043 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 12093 | -5/Factory | Entered Upper Caves 12447 | -5/Upper Caves | Build established: Scavenger-Mutant 12466 | -5/Upper Caves | Encountered a Warlord checkpoint 12491 | -5/Upper Caves | Identified exit to Upper Caves 12572 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12650 | -5/Upper Caves | Entered another Upper Caves area 12671 | -5/Upper Caves | Attracted the attention of an 0b10 base 12713 | -5/Upper Caves | Destroyed 7 combat bots 12725 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12814 | -5/Upper Caves | Identified exit to Warlord 12989 | -5/Upper Caves | Entered Warlord 13010 | -5/Warlord | System corruption cleaned by Quarantine Array 13139 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13150 | -5/Warlord | Visited the Vortex Lab 13151 | -5/Warlord | Warlord's base attacked by MAIN.C 13420 | -5/Warlord | Found Prototype Piercing Weapon 13420 | -5/Warlord | Identified Vortex Lance 13501 | -5/Warlord | Warlord forces counterattacked 13555 | -5/Warlord | Rebuked by Warlord 13633 | -5/Warlord | Spotted Striker 13653 | -5/Warlord | Destroyed Striker 13695 | -5/Warlord | Spotted Executioner 13703 | -5/Warlord | Destroyed Executioner 13711 | -5/Warlord | Found Exp. Targeting Computer 13739 | -5/Warlord | Spotted Striker 13750 | -5/Warlord | Destroyed Striker 13777 | -5/Warlord | Build established: Scavenger-Gunner 13807 | -5/Warlord | Spotted Striker 13820 | -5/Warlord | Spotted Striker 13826 | -5/Warlord | Warlord base infiltrated, sounded retreat 13835 | -5/Warlord | Crushed by falling debris 13849 | -5/Warlord | Destroyed Striker 13855 | -5/Warlord | Crushed by falling debris 13870 | -5/Warlord | Core integrity fell below 50% 13871 | -5/Warlord | Spotted Executioner 13879 | -5/Warlord | P-80 Master assimilated allied Archangel 6b 13886 | -5/Warlord | System corruption reached 10% 13889 | -5/Warlord | Core integrity fell below 20% 13889 | -5/Warlord | Destroyed Striker 13901 | -5/Warlord | Spotted Striker 13926 | -5/Warlord | Lost 16 parts (1p6n4u5w) 13962 | -5/Warlord | Found Corrupted Exp. Targeting Computer 13980 | -5/Warlord | Discovered new exit (range 14) 14023 | -5/Warlord | Identified exit to Proximity Caves 14031 | -5/Warlord | Entered Proximity Caves 14035 | -4/Proximity Caves | Spotted B-86 Titan 14036 | -4/Proximity Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 14004_ SF-DEX(B) exits level. 14006_ The unstable cave ceiling collapses. 14008_ NH-CGU(M) exits level. 14011_ The unstable cave ceiling collapses. 14014_ Dropped Recalibrator. 14015_ Acquired Prototype Protection. 14015_ Identified Centrium Medium Armor Plating. 14018_ Acquired 6 matter. 14020_ Acquired Corrupted Helical Railgun. 14022_ Acquired 64 matter. 14023_ EXIT=IDENTIFIED: PROXIMITY CAVES 14023_ Dropped Lance. 14029_ Acquired Corrupted Prototype Leg. 14030_ The unstable cave ceiling collapses. 14030_ 10 Matter crushed. 14030_ Acquired 10 matter. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 14031_ Slug penetrates P-70 Sage. 14036_ System corrupted: Heat flow error (+114). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ????###???????????????????? | | ?????????????????????# ??# #???????????????????? | | ??????????????##?????# ?? #???????????????????? | | ??????????????? ????# ?? ##??????????????????? | | ???????????????# ???# ?? ???????????????????? | | ???????????????# #### ?? ???????????????????? | | ???????????????# ## ????????????????????? | | ???????????????# ????????????????????? | | ???????????????# ?????????????????????? | | ????????????????? Y ?????????????????????? | | ??????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ??????????????????????? #??????????????????????? | | ????????????????????????#@#??##??????????????????? | | ????????????????????????# ###"#??????????????????? | | ????????????????????????# p #??????????????????? | | ????????????????????????# p #?????BB???????????? | | ????????????????????????# BB???????????? | | ????????????????????????# #???????? | | ????????????????????????## #### #???????? | | ?????????????????????????### #???? #???????? | | ????????????????????????????##?????? ####????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 700 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 1200 Resistance: TH 25 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Item Schematics ----------------- Mak. Laser | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Microactuators | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive E-15 Imp | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SurgeScrapShockpuncher Manual? 0 Play Time 03:47:58 Cumulative 254.8 hours Start 2023.03.07 @ 11:10:38 End 2023.03.08 @ 07:59:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 108 Adventurer 0 Explorer 7 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 64 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bee1e26f-0bf5-4e71-9f0f-a5bdd315ce3d