Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:40:11

Player: BrainTooSmol

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (230)     1150
Value Destroyed (11376)    11376
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (7083)               7083
              TOTAL SCORE: 27929

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    2923
Follower Combat Kills      1162
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Met R17 at Cetus           500
Friendly Fire              -202

 Cogmind 
---------
Core Integrity             0/1300
Matter                     194/300
Energy                     24/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Improved Target Analyzer
>          --- WEAPON (2) -------
           Tachyon Dispersion Ray
   Compact HERF Cannon
>          --- INVENTORY (5) ----
           Particle Reactor
     Light Particle Reactor
  Advanced Reaction Control System
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
>            --- PROPULSION -------
             Biometal Leg
    Enhanced Biometal Leg
    Enhanced Biometal Leg
    Enhanced Biometal Leg
    Enhanced Biometal Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Target Analyzer
    Advanced Target Analyzer
             Core Analyzer
             Weapon Cycler
    Advanced Reaction Control System
     Layered Light Armor Plating
             Hacking Suite
    Improved Hacking Suite
>            --- WEAPON -----------
       Heavy Linear Accelerator
>            --- INVENTORY --------
             Particle Reactor
       Light Particle Reactor
             Wheel
    Improved Particle Charger
             Transmission Jammer
    Advanced Reaction Control System
    Improved Medium Armor Plating
       Heavy Plasma Cannon
  Long-range Phase Cannon
  Long-range Phase Cannon
             Missile Launcher
       Heavy Rocket Launcher
    Improved Remote Datajack
             Powered Hammer
[Rating: 125]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Improved Treads
  Leg                      Advanced VSS Leg
  Wheel                    Armored Wheel
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Cannon         Heavy Linear Accelerator
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Utility                  10   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             260  | 6   13  2   .   .   28  31  7   21  .   .   .   2   11  4   16  24  10  22  45  1   17  
  Power                    19   | 1   1   .   .   .   2   2   .   1   .   .   .   .   1   .   1   2   1   1   5   1   .   
    Engine                 7    | 1   1   .   .   .   2   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   2   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   1   .   
  Propulsion               62   | 2   5   .   .   .   6   10  .   2   .   .   .   .   2   1   1   3   2   4   15  .   9   
    Treads                 8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   5   .   .   
    Leg                    19   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   4   1   .   9   
    Wheel                  35   | 2   3   .   .   .   6   7   .   2   .   .   .   .   2   1   1   1   1   .   9   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  93   | 1   3   .   .   .   13  13  .   15  .   .   .   .   4   1   4   9   4   13  12  .   1   
    Device                 37   | .   1   .   .   .   7   7   .   5   .   .   .   .   2   .   2   4   2   4   2   .   1   
    Storage                4    | 1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   3   2   .   1   .   .   .   .   1   .   .   .   1   1   3   .   .   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Protection             37   | .   .   .   .   .   3   3   .   8   .   .   .   .   1   1   2   5   1   7   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   4   2   .   .   7   6   7   3   .   .   .   2   4   2   10  10  3   4   13  .   7   
    Energy Gun             8    | 2   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
    Energy Cannon          44   | .   3   2   .   .   4   6   3   2   .   .   .   1   3   2   7   3   2   .   3   .   3   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   2   9   .   2   
    Launcher               10   | .   .   .   .   .   1   .   1   .   .   .   .   1   1   .   1   4   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   1   .   3   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   .   .   
    System Corruption      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  5   .   .   3   .   .   
Parts Lost                 77   | .   4   .   .   .   10  1   .   .   .   .   .   1   .   .   2   10  .   10  25  .   14  
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   1   
  Propulsion               27   | .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   1   3   .   3   12  .   2   
  Utility                  35   | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   1   5   .   6   8   .   10  
  Weapon                   9    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   3   .   1   
  Highest Loss Streak      14   | .   3   .   .   .   9   1   .   .   .   .   .   1   .   .   2   5   .   4   6   .   14  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Average Slot Usage (%)     89   | .   93  100 100 100 91  83  99  99  100 100 100 96  91  92  93  83  85  83  87  72  54  
  Engine                   3    | .   14  14  14  14  8   .   .   5   7   7   7   3   4   5   3   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   5   7   1   .   .   .   .   .   .   1   .   5   4   3   .   .   
  Treads                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   5   4   .   .   
  Leg                      1    | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   4   .   10  
  Wheel                    12   | .   23  28  28  28  17  9   15  15  15  15  15  15  13  17  17  7   2   4   6   4   .   
  Device                   18   | .   10  14  14  14  16  21  23  22  23  23  23  23  20  17  17  19  20  17  15  9   5   
  Storage                  7    | .   14  14  14  14  9   7   7   6   7   7   7   7   6   5   5   5   5   5   5   4   2   
  Processor                15   | .   .   .   .   .   17  10  15  15  15  15  15  15  20  17  17  17  20  22  27  28  21  
  Hackware                 4    | .   .   .   .   .   .   4   7   7   7   7   7   7   6   5   5   5   5   5   6   9   5   
  Protection               5    | .   .   .   .   .   3   4   7   6   7   7   7   7   6   9   10  7   9   8   3   4   2   
  Energy Cannon            10   | .   22  28  28  28  16  14  9   14  15  15  15  14  12  11  10  3   1   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   5   7   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 14  37  37  37  37  51  53  64  58  57  57  57  57  58  65  78  93  83  86  73  83  67  
  Greatest Support         148  | 26  26  20  20  20  26  30  24  24  24  24  24  24  24  36  36  80  103 103 92  10  148 
  Greatest Overweight (x)  17   | .   8   1   1   1   7   10  2   2   2   2   2   2   2   1   2   6   .   5   17  8   6   
  Average Overweight (x)   1    | .   1   1   1   1   1   2   1   1   2   2   2   1   1   1   1   1   .   1   1   6   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  11  
  Most Carried             15   | 1   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  15  
  Average Carried          13   | .   7   14  15  14  14  13  14  14  15  15  15  15  14  14  14  12  13  13  12  11  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   15  15  15  15  13  15  14  15  15  15  15  15  15  15  15  10  14  14  10  13  4   

 Class Distribution 
--------------------
 69% | Mutant
 24% | Scavenger-Mutant
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
       Skirmisher | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/Extension
           Mutant | -5/Cetus
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -4/Garrison
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
    Hacker-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Matter Collected           6618 | 226  140  29   .    .    208  394  149  260  162  13   7    67   70   .    315  883  632  1296 1699 .    68   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8915 | .    675  35   .    .    604  765  297  46   297  50   .    427  164  .    840  1249 737  980  1700 .    49   
  Parts                    416  | .    41   1    .    .    35   45   13   4    9    1    .    23   9    .    30   38   33   54   76   .    4    
Haulers Intercepted        5    | .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      25   | .    .    .    .    .    .    .    .    .    3    3    .    19   .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Combat Hostiles Destroyed  188  | .   13  1   .   .   10  12  6   1   5   1   .   11  1   .   12  37  12  29  36  .   1   
  Guns                     8    | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  141  | .   4   1   .   .   7   12  6   1   5   1   .   4   1   .   8   18  11  29  32  .   1   
  AOE                      32   | .   1   .   .   .   3   .   .   .   .   .   .   7   .   .   3   16  .   .   2   .   .   
Classes Destroyed          20   | .   5   .   .   .   2   3   .   .   1   1   .   1   1   .   1   .   1   1   3   .   .   
  Worker                   9    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Builder                  8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   .   .   
  Tunneler                 3    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   2   1   1   .   3   .   .   
  Swarmer                  30   | .   3   .   .   .   2   .   .   .   .   .   .   4   .   .   2   7   .   8   4   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    78   | .   10  1   .   .   6   3   5   .   2   .   .   5   .   .   6   18  2   4   16  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  12   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   2   6   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   3   .   1   4   .   .   .   
  Specialist               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   2   .   .   
  Programmer               26   | .   .   .   .   .   .   9   1   1   .   .   .   .   1   .   .   .   6   3   4   .   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   1   .   .   4   3   3   1   3   1   .   8   2   .   4   10  4   5   9   .   1   
  Combat Bots Only         10   | .   4   1   .   .   3   3   3   1   3   1   .   8   1   .   4   10  3   5   8   .   1   
Max Kills in Single Turn   4    | .   1   1   .   .   1   1   1   1   1   1   .   2   1   .   3   4   1   1   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   3   4   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Hostile Shots Fired        1116  | .    54   10   .    .    98   45   28   2    26   8    27   23   2    .    34   152  43   168  200  .    196  
  Missed                   350   | .    12   4    .    .    37   15   5    1    10   1    10   10   1    .    10   55   10   44   51   .    74   
Damage Taken               14289 | .    525  88   .    .    1061 462  326  119  225  77   172  244  15   .    715  1825 518  1746 3657 .    2514 
  Core                     2790  | .    110  26   .    .    342  78   59   14   5    22   23   .    .    .    .    153  34   159  461  .    1304 
  Absorbed by Shields      1011  | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    243  242  91   368  42   .    .    
  Reduced by Siege Mode    42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   20   .    .    .    
  Regen/Repaired (Parts)   600   | .    39   .    .    .    .    133  .    239  .    .    .    .    109  .    80   .    .    .    .    .    .    
Core Remaining (%)         68    | 100  .    .    .    45   37   .    .    .    .    .    .    71   100  .    .    84   .    .    43   .    .    
Volleys Fired              548   | .    37   4    .    .    27   53   14   4    14   4    .    15   7    23   28   82   35   79   116  .    6    
  Largest                  2     | .    2    2    .    .    2    2    2    2    2    2    .    2    2    2    2    2    2    1    2    .    1    
  Hottest                  163   | .    112  112  .    .    126  130  130  130  130  130  .    130  130  130  163  163  155  83   130  .    94   
Shots Fired                860   | .    75   8    .    1    52   103  29   8    27   8    .    26   14   46   49   94   41   82   192  .    5    
  Gun                      46    | .    41   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   779   | .    34   8    .    1    45   103  29   8    27   8    .    22   14   46   48   69   41   82   189  .    5    
  Launcher                 32    | .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    1    25   .    .    .    .    .    
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  309   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   31   82   160  .    4    
  Thermal                  426   | .    41   .    .    .    5    102  29   8    27   8    .    22   14   46   48   37   10   .    29   .    .    
  Explosive                32    | .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    1    25   .    .    .    .    .    
  Electromagnetic          90    | .    34   8    .    1    45   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         47    | .    10   6    .    .    25   12   8    8    11   2    .    7    12   .    7    21   22   8    47   .    4    
  Robot Miss Streak        6     | .    2    1    .    .    2    3    2    .    1    1    .    2    2    .    2    2    1    6    3    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           565   | .    52   6    .    .    40   67   19   4    21   4    .    17   6    .    33   69   34   51   139  .    3    
  Core Hits                358   | .    26   2    .    .    24   25   12   1    9    2    .    20   3    .    27   61   13   29   103  .    1    
  Critical Kills           7     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    1    2    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         41    | .    4    .    .    .    1    1    .    .    .    .    .    .    1    .    1    5    3    4    21   .    .    
    Burn                   4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               7     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    1    2    .    1    .    .    
    Blast                  29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    4    20   .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              43    | .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    17   18   .    .    .    .    .    
  Impact                   43    | .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    17   18   .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27524 | .    1082 144  .    .    1245 1827 554  132  558  107  .    906  170  .    1379 5784 2353 4155 6876 .    252  
  Guns                     399   | .    341  .    .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  22756 | .    690  144  .    .    889  1827 554  132  558  107  .    380  170  .    1113 3230 2353 4155 6202 .    252  
  Explosions               4325  | .    46   .    .    .    298  .    .    .    .    .    .    526  .    .    232  2554 .    .    669  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44    | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    5    .    .    
  Kinetic                  14208 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2219 2055 4155 5527 .    252  
  Thermal                  7643  | .    387  .    .    .    211  1827 554  132  558  107  .    380  170  .    1113 1011 298  .    895  .    .    
  Explosive                3371  | .    .    .    .    .    59   .    .    .    .    .    .    526  .    .    232  2554 .    .    .    .    .    
  Electromagnetic          2258  | .    690  144  .    .    975  .    .    .    .    .    .    .    .    .    .    .    .    .    449  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    2    2    2    2    1    7    7    7    7    7    7    .    .    .    20   25   4    6    6    .    12   
  Average Corruption       6     | .    1    2    2    2    1    3    7    7    7    7    7    .    .    .    17   23   2    5    3    .    10   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  365   | .    6    6    1    4    1    40   39   44   26   6    4    .    .    .    33   47   7    67   26   .    8    
    Message Errors         78    | .    2    .    .    2    .    12   8    10   10   2    3    .    .    .    10   5    2    9    2    .    1    
    Matter Fused           98    | .    .    1    1    .    .    12   11   15   4    3    .    .    .    .    10   16   1    19   3    .    2    
    Heat Flow Errors       50    | .    2    3    .    .    .    2    7    8    2    1    .    .    .    .    3    6    2    9    5    .    .    
    Energy Discharges      40    | .    .    1    .    .    1    3    4    3    4    .    1    .    .    .    3    3    .    9    8    .    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      49    | .    .    .    .    1    .    5    6    6    5    .    .    .    .    .    2    5    .    14   3    .    2    
    Data Loss (major)      17    | .    .    1    .    .    .    4    2    .    .    .    .    .    .    .    1    3    .    4    2    .    .    
    Misfires               8     | .    2    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    1    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Weapon Failures        10    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    3    2    .    .    2    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1301  | .    25   .    .    .    28   55   .    .    4    .    .    8    .    .    3    84   453  339  302  .    .    
  Projectiles              1149  | .    25   .    .    .    27   55   .    .    4    .    .    8    .    .    3    21   453  321  232  .    .    
  Explosions               152   | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    63   .    18   70   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    14   19   45   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   17   39   .    .    
  Secondary                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    6    .    .    
Self-Inflicted Damage      341   | .    2    .    .    .    156  .    .    .    .    .    .    .    .    .    16   25   .    140  2    .    .    
  Shots                    7     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    
  Rammed                   6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    
Targets Rammed             6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        378   | .    378  235  .    18   189  233  231  240  172  161  .    280  152  20   65   85   34   181  304  .    71   
  Average Temperature      76    | .    98   84   .    13   78   44   72   77   50   65   .    147  54   15   17   32   34   110  89   .    35   
  Received Heat Transfer   2842  | .    219  51   .    .    468  108  180  .    81   .    .    108  .    .    65   400  39   327  517  .    279  
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    8    .    .    .    
  Total Turns              457   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    336  121  .    .    .    
  Longest Duration         200   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  42   .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    4    .    .    .    5    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              9     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    2    2    .    2    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    2    .    .    
  Parts Melted             42    | .    4    .    .    .    .    15   .    .    1    1    .    1    3    .    3    4    3    .    7    .    .    
  Heat Transferred         11004 | .    1272 .    .    .    248  2516 643  148  777  148  .    518  222  .    1521 1481 435  .    1075 .    .    
Parts Sabotaged            15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Peak Influence             1812 | .    176  129  .    .    140  258  244  122  .    .    .    .    905  169  547  876  558  1716 1777 888  1812 
  Initial                  900  | .    .    2    .    .    .    29   69   122  .    .    .    .    894  147  1    277  449  162  900  888  499  
  Average                  356  | .    74   31   .    .    58   125  132  36   .    .    .    .    700  148  211  507  395  762  1273 888  1602 
Maximum Alert Level        5    | .    .    .    .    .    .    1    1    .    .    .    .    .    3    .    2    3    2    5    5    3    5    
  Low Security (%)         55   | 100  100  100  .    100  100  71   90   100  .    .    .    .    .    100  51   .    9    11   .    .    .    
  Level 1                  15   | .    .    .    .    .    .    28   9    .    .    .    .    .    5    .    16   44   28   23   .    .    .    
  Level 2                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    32   19   62   16   .    .    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    35   .    18   37   100  .    
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   50   .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          61   | .    3    2    .    .    5    12   .    1    .    .    .    .    2    .    2    3    4    .    15   .    12   
  Investigation            13   | .    2    1    .    .    1    3    .    .    .    .    .    .    1    .    1    3    .    .    1    .    .    
  Extermination            18   | .    .    .    .    .    .    9    .    1    .    .    .    .    1    .    .    .    3    .    4    .    .    
  Reinforcement            12   | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    1    .    5    .    .    
  Assault                  18   | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    12   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Distress Signals           16   | .   .   .   .   .   8   .   .   .   .   .   .   1   .   .   1   2   1   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              350  | .   19  6   .   .   35  25  6   2   7   1   2   14  1   .   24  41  14  42  66  .   45  
  Peak Tracking Total      29   | .   4   4   .   .   10  3   4   1   4   1   2   8   1   .   4   6   3   5   10  .   29  
  Tactical Retreats        23   | .   1   .   .   .   6   .   1   .   1   .   .   .   .   .   .   1   1   3   6   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Traps Triggered            26   | .   4   .   .   .   6   4   3   2   1   .   .   .   .   .   3   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Machines Disabled          33   | .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   2   8   1   2   13  .   1   
  Max in Single Turn       4    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   1   2   1   2   4   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Machines Accessed          75   | .   7   2   1   .   4   21  .   10  1   .   .   .   4   1   10  3   5   2   4   .   .   
  Terminals                42   | .   5   .   .   .   2   9   .   3   .   .   .   .   1   1   9   3   4   2   3   .   .   
  Fabricators              4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Recycling Units          9    | .   1   .   .   .   2   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                180  | .   29  2   1   .   17  42  .   12  1   .   .   .   10  2   23  13  10  4   14  .   .   
  Successful               84   | .   12  2   1   .   9   21  .   7   1   .   .   .   7   1   7   5   5   1   5   .   .   
  Failed                   96   | .   17  .   .   .   8   21  .   5   .   .   .   .   3   1   16  8   5   3   9   .   .   
    Catastrophic           18   | .   2   .   .   .   1   4   .   2   .   .   .   .   1   .   4   2   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   57   | .   14  .   1   .   10  5   .   4   .   .   .   .   .   .   12  2   3   .   6   .   .   
  Terminals                111  | .   16  .   .   .   8   23  .   4   .   .   .   .   1   2   21  13  8   4   11  .   .   
  Fabricators              7    | .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          24   | .   9   .   .   .   .   5   .   2   .   .   .   .   3   .   2   .   .   .   3   .   .   
  Recycling Units          19   | .   4   .   .   .   9   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   .   3   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   
Terminal Hacks             33   | .   4   2   1   .   3   6   .   1   1   .   .   .   .   1   3   5   3   1   2   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Unit Index     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   5   .   .   .   .   4   .   2   .   .   .   .   2   .   2   .   .   .   1   .   .   
  Scan Component           9    | .   3   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   1   .   .   
  Repair                   7    | .   2   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   .   .   4   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   1   .   .   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         10   | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  Terminals                7    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         61   | .   7   .   .   .   3   18  .   6   .   .   .   .   3   1   9   3   5   2   4   .   .   
  Full Trace Events        13   | .   2   .   .   .   2   3   .   .   .   .   .   .   1   .   1   3   .   .   1   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   2   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Time                     219  | .   58  .   .   .   .   82  .   13  .   .   .   .   22  .   44  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_station             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   12  .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Total Allies               34   | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    20   .    .    12   .    .    .    
  Largest Group            13   | .    .    1    1    1    1    1    1    .    .    .    .    .    .    .    13   10   .    12   12   .    .    
  Highest-Rated Group      496  | .    .    31   31   31   31   26   26   .    .    .    .    .    .    .    496  417  .    464  461  .    .    
  Highest-Rated Ally       159  | .    .    31   31   31   31   26   26   .    .    .    .    .    .    .    159  159  .    56   56   .    .    
Total Orders               26   | .    .    .    .    .    .    13   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     14   | .    .    .    .    .    .    7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   12   | .    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               221  | .    .    9    .    .    8    .    .    .    .    .    .    .    .    .    86   48   .    9    61   .    .    
  Total Damage             5821 | .    .    146  .    .    106  .    .    .    .    .    .    .    .    .    2021 859  .    361  2328 .    .    
  Kills                    34   | .    .    4    .    .    1    .    .    .    .    .    .    .    .    .    13   2    .    1    13   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Gar Fac Low Low Zio Pro Fac Fac Ext Cet Fac Gar Fac Res Tes 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Turns Passed               23059 | 41   1300 519  219  263  1743 4766 1167 1761 801  247  302  399  847  409  1365 1012 1378 2588 1627 69   236  
Spaces Moved               12190 | 36   623  493  214  261  682  2194 478  1271 632  189  252  318  551  221  561  506  394  1249 790  38   237  
  Core                     293   | 3    2    .    .    .    3    141  .    .    .    .    .    .    .    .    .    .    .    .    1    .    143  
  Treads                   1408  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    227  394  640  147  .    .    
  Legs                     699   | .    61   .    .    .    .    227  .    .    .    .    .    .    .    .    .    .    .    133  194  .    84   
  Wheels                   9790  | 33   560  493  214  261  679  1826 478  1271 632  189  252  318  551  221  561  279  .    476  448  38   10   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   95   95   95   95   110  105  105  120  120  120  105  105  105  105  105  160  97   80   170  50   
  Average Speed            125   | 86   106  95   95   95   107  143  116  119  120  120  120  111  118  105  112  140  160  158  121  174  74   
  Slowest Speed            900   | 90   450  95   95   95   400  550  120  120  120  120  120  120  120  105  120  240  160  185  900  200  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    91   79   60   48   56   50   33   24   67   47   14   54   10   5    71   96   9    95   19   1    47   
  Regions Visited          21
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    1    .    1    1    1    .    .    .    1    .    .    1    .    1    1    .    
  Unknown Exits Taken      11    | 1    1    1    1    1    1    .    .    .    .    .    1    1    1    .    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    1    .    1    .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 73    | .    .    .    .    .    15   .    .    1    .    .    .    10   3    13   2    20   2    5    1    .    1    
Terrain Destroyed          433   | .    2    .    .    .    25   3    .    1    1    2    .    31   5    13   27   164  8    102  48   .    1    
  Melee                    4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    .    .    .    
  Projectile               101   | .    .    .    .    .    .    3    .    .    1    2    .    2    5    13   2    4    8    29   31   .    1    
  AOE                      328   | .    2    .    .    .    25   .    .    .    .    .    .    29   .    .    23   159  .    73   17   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Fac  Ext  Cet  Fac  Gar  Fac  Res  Tes  
Total                      19166 | 42   1182 536  229  276  1640 3759 1065 1504 659  205  251  346  736  361  1219 688  1097 1760 1284 41   286  
  Wait                     5696  | .    485  32   16   14   870  1432 527  168  14   13   .    12   157  111  478  47   651  348  307  .    14   
  Move                     12171 | 35   622  492  213  260  681  2194 477  1270 631  188  251  317  550  220  560  505  394  1248 789  37   237  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110   | 1    17   3    .    1    15   17   7    18   .    .    .    .    3    1    1    3    3    8    8    2    2    
  Fast Attach              157   | 6    10   .    .    .    16   17   1    12   .    .    .    .    8    3    7    9    6    13   32   1    16   
  Attach                   57    | .    3    .    .    .    6    6    3    1    .    .    .    .    1    1    3    10   2    9    11   .    1    
  Detach                   21    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    3    3    3    3    4    1    2    
  Swap                     46    | .    .    2    .    .    6    8    3    8    .    .    .    2    2    .    6    5    2    .    2    .    .    
  Drop                     134   | .    6    3    .    1    19   24   11   22   .    .    .    .    8    2    4    6    1    5    14   .    8    
  Fire                     548   | .    37   4    .    .    27   53   14   4    14   4    .    15   7    23   28   82   35   79   116  .    6    
  Melee                    43    | .    .    .    .    .    .    .    7    1    .    .    .    .    .    .    17   18   .    .    .    .    .    
  Ram                      6     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            46    | .    .    .    .    .    .    8    14   .    .    .    .    .    .    .    16   .    .    8    .    .    .    
  Rewire                   131   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    39   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Garrison
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 3 exits: *Fac x2 / [*Arc])
-4/Factory
-4/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-3/Research
-3/Testing (discovered 1 exit: [*Res])

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 16)
    42 | -11/Scrapyard      | Entered Materials
   148 | -10/Materials      | Discovered new exit (range 14)
   245 | -10/Materials      | Lost 3 parts (1n2w)
   311 | -10/Materials      | Build established: Mutant
   518 | -10/Materials      | Discovered new exit (range 3)
   522 | -10/Materials      | Discovered new exit (range 16)
   620 | -10/Materials      | Discovered new exit (range 9)
   707 | -10/Materials      | Repaired Wheel
   740 | -10/Materials      | Repaired Lgt. EM Pulse Cannon
  1257 | -10/Materials      | Discovered new exit (range 15)
  1342 | -10/Materials      | Entered Mines
  1370 | -10/Mines          | Discovered new exit (range 3)
  1408 | -10/Mines          | Learned location of Zion (-7)
  1491 | -10/Mines          | Met a Derelict testing a Signal Generator
  1575 | -10/Mines          | Core integrity fell below 50%
  1629 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1698 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1783 | -10/Mines          | Discovered new exit (range 5)
  1851 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1851 | -10/Mines          | Discovered new exit (range 5)
  1861 | -10/Mines          | Entered Exiles
  1861 | -10/Exiles         | Accompanied by 1 ally
  1885 | -10/Exiles         | Met 8R-AWN
  1900 | -10/Exiles         | Met EX-HEX
  1931 | -10/Exiles         | Met EX-BIN
  1941 | -10/Exiles         | Aligned with FarCom system
  1942 | -10/Exiles         | Given EX-Vault access code
  1966 | -10/Exiles         | Opened EX-Vault
  1994 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2020 | -10/Exiles         | Met EX-DEC
  2054 | -10/Exiles         | Discovered new exit (range 10)
  2080 | -10/Exiles         | Entered Mines
  2080 | -9/Mines           | Accompanied by 1 ally
  2245 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2290 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2293 | -9/Mines           | Found Prototype Device
  2329 | -9/Mines           | Discovered new exit (range 9)
  2343 | -9/Mines           | Entered Materials
  2343 | -8/Materials       | Accompanied by 1 ally
  2343 | -8/Materials       | Evolved 4 slots: Utility x4
  4063 | -8/Materials       | Discovered new exit (range 15)
  4071 | -8/Materials       | Core integrity fell below 50%
  4086 | -8/Materials       | Entered Factory
  4086 | -7/Factory         | Evolved 2 slots: Utility x2
  4113 | -7/Factory         | Lost 9 parts (1p3n4u1w)
  5141 | -7/Factory         | Cargo convoy interrupted
  6711 | -7/Factory         | Repaired Ion Cannon
  6756 | -7/Factory         | Repaired Imp. Cooling System
  8054 | -7/Factory         | Fabricated Arm. Wheel?
  8852 | -7/Factory         | Identified exit to Garrison
  8852 | -7/Factory         | Entered Garrison
  8852 | -7/Garrison        | Accompanied by 1 ally
  9490 | -7/Garrison        | Triggered checkpoint
  9904 | -7/Garrison        | Triggered checkpoint
  9990 | -7/Garrison        | Discovered new exit (range 13)
 10002 | -7/Garrison        | Installed Relay Interface Framework
 10019 | -7/Garrison        | Entered Factory
 10322 | -7/Factory         | Discovered new exit (range 4)
 10477 | -7/Factory         | Discovered new exit (range 15)
 10885 | -7/Factory         | Repaired Lrg. Storage Unit
 11577 | -7/Factory         | Identified exit to Lower Caves
 11780 | -7/Factory         | Entered Lower Caves
 12138 | -7/Lower Caves     | Identified exit to Lower Caves
 12504 | -7/Lower Caves     | Learned 8 Factory zone layouts
 12544 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12581 | -7/Lower Caves     | Entered another Lower Caves area
 12586 | -7/Lower Caves     | Identified exit to Zion
 12729 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12828 | -7/Lower Caves     | Entered Zion
 12942 | -7/Zion            | System corruption cleaned by Quarantine Array
 12960 | -7/Zion            | Discovered new exit (range 16)
 12977 | -7/Zion            | Learned location of Warlord (-5)
 13091 | -7/Zion            | RIF detected upon attempting to enter Zion
 13091 | -7/Zion            | Attacked by Zionites
 13091 | -7/Zion            | Spotted UE-8UJ(B)
 13091 | -7/Zion            | Spotted AP-01A(B)
 13130 | -7/Zion            | Entered Proximity Caves
 13132 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13265 | -6/Proximity Caves | Spotter reported a threat
 13317 | -6/Proximity Caves | Spotter reported a threat
 13366 | -6/Proximity Caves | Destroyed 8 combat bots
 13410 | -6/Proximity Caves | Spotter reported a threat
 13410 | -6/Proximity Caves | Spotter reported a threat
 13459 | -6/Proximity Caves | Spotted B-75 Beast
 13463 | -6/Proximity Caves | Spotter reported a threat
 13510 | -6/Proximity Caves | Discovered new exit (range 10)
 13529 | -6/Proximity Caves | Entered Factory
 13529 | -6/Factory         | Evolved 2 slots: Utility x2
 13740 | -6/Factory         | Discovered new exit (range 7)
 13879 | -6/Factory         | Search patrols dispatched
 13954 | -6/Factory         | Repaired Hvy. Ion Cannon
 14229 | -6/Factory         | Search patrols dispatched
 14376 | -6/Factory         | Entered another Factory area
 14376 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14377 | -5/Factory         | Identified exit to Extension
 14785 | -5/Factory         | Entered Extension
 14839 | -5/Extension       | Rescued a captive Derelict
 14839 | -5/Extension       | Rescued a captive Derelict
 14912 | -5/Extension       | Repaired Hvy. Ion Cannon
 15381 | -5/Extension       | Rescued A7
 15483 | -5/Extension       | Crushed by falling debris
 15506 | -5/Extension       | Rescued a captive Derelict
 15507 | -5/Extension       | Rescued a captive Derelict
 15543 | -5/Extension       | Rescued a captive Derelict
 15545 | -5/Extension       | Rescued a captive Derelict
 15624 | -5/Extension       | System corruption reached 10%
 15670 | -5/Extension       | Spotted B-75 Beast
 15686 | -5/Extension       | Spotted B-75 Beast
 15702 | -5/Extension       | Destroyed B-75 Beast
 15714 | -5/Extension       | Allies destroyed B-75 Beast
 15738 | -5/Extension       | Lost 4 allies
 16128 | -5/Extension       | Discovered new exit (range 10)
 16130 | -5/Extension       | Discovered new exit (range 6)
 16150 | -5/Extension       | Entered Cetus
 16150 | -5/Cetus           | Accompanied by 10 allies (A7)
 16155 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 16163 | -5/Cetus           | Build established: Commander-Mutant
 16167 | -5/Cetus           | Spotted Cetus Guard
 16167 | -5/Cetus           | Spotted Cetus Guard
 16170 | -5/Cetus           | Spotted Cetus Guard
 16171 | -5/Cetus           | Spotted Cetus Guard
 16172 | -5/Cetus           | Destroyed Cetus Guard
 16188 | -5/Cetus           | Allies destroyed Cetus Guard
 16190 | -5/Cetus           | Destroyed Cetus Guard
 16195 | -5/Cetus           | Destroyed Cetus Guard
 16205 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 16219 | -5/Cetus           | Lost 8 allies
 16255 | -5/Cetus           | Discovered new exit (range 16)
 16370 | -5/Cetus           | Cetus Manufacturing Module disabled
 16403 | -5/Cetus           | Failed to start Cetus Manufacturing Module
 16419 | -5/Cetus           | Discovered new exit (range 16)
 16441 | -5/Cetus           | Spotted Cetus Guard
 16441 | -5/Cetus           | Spotted Cetus Guard
 16464 | -5/Cetus           | Build established: Mutant
 16511 | -5/Cetus           | Spotted Cetus Guard
 16511 | -5/Cetus           | Spotted Cetus Guard
 16530 | -5/Cetus           | Destroyed Cetus Guard
 16540 | -5/Cetus           | Destroyed Cetus Guard
 16547 | -5/Cetus           | Destroyed Cetus Guard
 16564 | -5/Cetus           | Destroyed Cetus Guard
 16594 | -5/Cetus           | Destroyed 8 combat bots
 16594 | -5/Cetus           | Lost 5 parts (2n3u)
 16822 | -5/Cetus           | Destroyed 10 combat bots
 16954 | -5/Cetus           | Build established: Scavenger-Mutant
 17133 | -5/Cetus           | Discovered new exit (range 15)
 17141 | -5/Cetus           | Met Revision 17
 17162 | -5/Cetus           | Entered Factory
 17162 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18540 | -4/Factory         | Identified exit to Garrison
 18540 | -4/Factory         | Entered Garrison
 18946 | -4/Garrison        | Triggered checkpoint
 18994 | -4/Garrison        | Discovered new exit (range 19)
 19208 | -4/Garrison        | Triggered checkpoint
 19335 | -4/Garrison        | Discovered new exit (range 19)
 19462 | -4/Garrison        | Triggered checkpoint
 19616 | -4/Garrison        | Triggered checkpoint
 19747 | -4/Garrison        | Discovered new exit (range 17)
 19786 | -4/Garrison        | Expanded RIF knowledge: Command Fork
 19942 | -4/Garrison        | Phase Generator disabled
 20915 | -4/Garrison        | Lost 4 parts (1n2u1w)
 21050 | -4/Garrison        | Triggered checkpoint
 21128 | -4/Garrison        | Entered Factory
 21128 | -4/Factory         | Accompanied by 12 allies
 21242 | -4/Factory         | Build established: Commander-Mutant
 21469 | -4/Factory         | Lost 3 allies
 21667 | -4/Factory         | First assault squad dispatched
 21712 | -4/Factory         | Lost 5 allies
 21730 | -4/Factory         | Build established: Scavenger-Mutant
 21787 | -4/Factory         | Lost 3 parts (1n2u)
 21852 | -4/Factory         | Lost 5 parts (2n2u1w)
 21994 | -4/Factory         | Destroyed 8 combat bots
 22295 | -4/Factory         | Lost 6 parts (2n3u1w)
 22342 | -4/Factory         | Lost 3 parts (1n1u1w)
 22343 | -4/Factory         | Core integrity fell below 50%
 22415 | -4/Factory         | Discovered new exit (range 12)
 22753 | -4/Factory         | Identified exit to Research
 22755 | -4/Factory         | Entered Research
 22755 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 22800 | -3/Research        | Discovered new exit (range 13)
 22821 | -3/Research        | Identified exit to Testing
 22824 | -3/Research        | Entered Testing
 22825 | -3/Testing         | Maximum security lockdown engaged
 22898 | -3/Testing         | Found Unknown Launcher
 22898 | -3/Testing         | Identified Gamma Bomb Array
 22978 | -3/Testing         | Discovered new exit (range 20)
 22979 | -3/Testing         | System corruption reached 10%
 22983 | -3/Testing         | Core integrity fell below 50%
 23012 | -3/Testing         | Core integrity fell below 20%
 23016 | -3/Testing         | Lost 14 parts (1p2n10u1w)
 23057 | -3/Testing         | Found Prototype Energy Gun
 23057 | -3/Testing         | Identified Tachyon Dispersion Ray
 23060 | -3/Testing         | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
22985_ P-80 Master resets B-74 Champion, system corruption cleaned.
22985_ Adv. Target Analyzer destroyed.
22985_ Penetrated by Slug.
22985_ Slug penetrates B-74 Champion.
22987_ P-80 Master resets B-74 Champion, system corruption cleaned.
22996_ System corrupted: Component data lost.
22999_ Triggered Ambush Trap.
22999_ B-74 Champion emerges from a hatch in the floor.
22999_ S-43 Plague emerges from a hatch in the floor.
22999_ G-67 Veteran emerges from a hatch in the floor.
23011_ System corrupted: Matter fused (-10).
23015_ P-80 Master resets B-74 Champion, system corruption cleaned.
23025_ ALERT: Assault forces dispatched.
23026_ HP9AMCFS0HW#Y C8XLQP
23051_ Reinforced Shell breached.
23057_ Acquired Prototype Energy Gun.
23057_ Identified Tachyon Dispersion Ray.
[Achievement: 20k Club]
[Achievement: This Is Interesting...]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?   #?????????####? ?????????????????????????????? |
|     #?????????#   ? #????????????????????????????? |
|     #?????????#   ?  ????????????????????????????? |
|     +?????????#   #  ????????????????????????????? |
|     #??????????      ????????????????????????????? |
|     #??????????#     ????????????????????????????? |
|   ?????????????#     ????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ???????????????#    #????????????????????????????? |
| ############???#    #####????????????????????????? |
|            #???#   g# ""###??????????????????????? |
|            #???#   g#   "@#??????????????????????? |
|            #####   g# p p"##?????????????????????? |
|             ^^    ppp  "  "#?????????????????????? |
| #+######+##########+# """""#?????????????????????? |
| ???# !              # """""#?????????????????????? |
| ???#                ########?????????????????????? |
| ???#        !       #????????????????????????????? |
| ???#   """          #????????????????????????????? |
| ???#   """          #????????????????????????????? |
| ???#   """    "" "" #????????????????????????????? |
| ???#   """    ""R"" #????????????????????????????? |
| ???#   """     """" #????????????????????????????? |
| ???#                #????????????????????????????? |
| ???##################????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Coolant Potential          100
Energy Generation          39
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             1350
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                61
Targeting Accuracy         16
Target Analysis            11
Core Analysis              9
Recoil Reduction           4
Offensive Hacking          22

 Item Schematics 
-----------------
         Arm. Wheel | -7/Factory | Scanalyzed
 Adv. Cryofiber Web | -4/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Hey, That's Mine!
Hunted
Just Browsing
Oh No You Don't!
Project G-00
Revising The Future
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ColdImprinterFlightbrick
  Manual?         0
Play Time         03:44:07
  Cumulative      29.7 hours
  Start           2024.04.04 @ 11:19:57
  End             2024.04.06 @ 19:40:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          27
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 64cf342a-18b9-4a24-94ac-f16dfddaea43