Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 19:21:39 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (15) 75 Value Destroyed (612) 612 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3747 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 555/700 Matter 288/300 Energy 86/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Small Storage Unit Weight Redist. System Layered Light Armor Plating System Shield > --- WEAPON (4) ------- Light Assault Rifle Great Axe > --- INVENTORY (8) ---- Medium Matter Pod (100) High-capacity Matter Pod (75) Improved Sensor Array Advanced ECM Suite Shock Absorption System Supersonic Drone Bay (1/1) Sensor Drone Bay (20/20) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Terrain Scanner Supersonic Drone Bay > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Aluminum Leg Medium Matter Pod High-capacity Matter Pod Improved Light Armor Plating Shock Absorption System Sensor Drone Bay Great Axe [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Supersonic Drone Bay Storage Small Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 2 . Parts Attached 39 | . 2 5 4 4 16 8 Power 3 | . . 1 . . 2 . Engine 1 | . . 1 . . . . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 15 | . 1 2 . 1 7 4 Treads 3 | . . . . 1 2 . Leg 9 | . . 1 . . 5 3 Wheel 2 | . 1 . . . . 1 Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 13 | . 1 . 4 3 2 3 Device 9 | . . . 3 3 2 1 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 8 | . . 2 . . 5 1 Energy Gun 2 | . . . . . 2 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 3 | . . 2 . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Corrupted Parts 2 | . . . . . 2 . System Corruption 2 | . . . . . 2 . Parts Lost 11 | . . . . . . 11 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility 1 | . . . . . . 1 Weapon 3 | . . . . . . 3 Highest Loss Streak 10 | . . . . . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 99 99 100 94 93 Engine 8 | . 14 14 14 14 4 . Core 2 | . . . . . 4 6 Treads 1 | . . . . . 6 . Leg 17 | . 22 12 14 13 12 26 Wheel 7 | . 5 14 14 14 3 . Device 10 | . . . 1 14 17 18 Storage 14 | . 14 28 21 14 9 7 Protection 1 | . . . 5 . . 1 Energy Gun 6 | . 28 6 . . 4 10 Energy Cannon 3 | . . . . . 11 . Ballistic Gun 19 | . . 21 28 28 18 14 Naked Turns . | . . . . . . . Heaviest Build 37 | 11 13 14 15 26 37 26 Greatest Support 51 | 20 20 16 22 22 40 51 Greatest Overweight (x) 2 | . . . . 1 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 7 | . 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 7 Class Distribution -------------------- 40% | Mutant 33% | Scavenger-Skirmisher 12% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 942 | 200 . 176 80 10 276 200 Remotely . | . . . . . . . Salvage Created 740 | . . 19 . . 276 445 Parts 31 | . . 2 . . 13 16 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 12 | . . 1 . . 4 7 Guns 8 | . . 1 . . 1 6 Cannons 3 | . . . . . 3 . AOE 1 | . . . . . . 1 Classes Destroyed 8 | . . 1 . . 3 4 Hauler 1 | . . . . . 1 . Recycler 1 | . . . . . . 1 Watcher 1 | . . . . . . 1 Swarmer 1 | . . 1 . . . . Grunt 8 | . . . . . 3 5 Brawler 1 | . . . . . . 1 Sentry 1 | . . . . . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . . 1 . . 2 7 Combat Bots Only 5 | . . 1 . . 2 5 Max Kills in Single Turn 4 | . . 1 . . 1 4 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 1691 | . . 154 . . 185 1352 Core 244 | . . 55 . . 44 145 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 . . . 78 92 . Volleys Fired 58 | . 1 4 . . 21 32 Largest 4 | . 2 2 . . 4 3 Hottest 171 | . 90 90 . . 171 95 Shots Fired 139 | . 2 8 . . 56 73 Gun 125 | . 2 8 . . 42 73 Cannon 14 | . . . . . 14 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 104 | . . 6 . . 42 56 Thermal 11 | . 2 2 . . 7 . Explosive . | . . . . . . . Electromagnetic 24 | . . . . . 7 17 Robot Hit Streak 15 | . 1 2 . . 10 15 Robot Miss Streak 5 | . 1 4 . . 5 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 87 | . 1 3 . . 36 47 Core Hits 45 | . 1 1 . . 14 29 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 2 | . 1 . . . 1 . Burn 1 | . 1 . . . . . Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1452 | . 13 26 . . 459 954 Guns 1035 | . 13 26 . . 215 781 Cannons 244 | . . . . . 244 . Explosions 173 | . . . . . . 173 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 825 | . . 14 . . 215 596 Thermal 260 | . 13 12 . . 62 173 Explosive . | . . . . . . . Electromagnetic 367 | . . . . . 182 185 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 2 6 Average Corruption 2 | . . . . . 1 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . 3 4 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 20 | . . . . . . 20 Projectiles . | . . . . . . . Explosions 20 | . . . . . . 20 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 211 | . . . . . . 211 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 412 | . 30 30 . . 412 168 Average Temperature 105 | . 18 17 . . 155 73 Received Heat Transfer 549 | . . . . . 99 450 Effects 3 | . . . . . 3 . Shutdowns 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 447 | . 111 25 . . 111 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 294 | . 30 46 . . 117 294 Initial 53 | . . 11 . . . 53 Average 64 | . 13 25 . . 70 125 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 94 | . 100 100 . 100 100 79 Level 1 5 | . . . . . . 20 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . . 1 5 Investigation 4 | . 1 . . . 1 2 Extermination 1 | . . . . . . 1 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 4 7 . . 7 12 Peak Tracking Total 4 | . 3 3 . . 3 4 Tactical Retreats 4 | . 1 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . . . . 4 Max in Single Turn 4 | . . . . . . 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 8 | . 1 . 4 1 1 1 Terminals 3 | . 1 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 3 . 49 1 3 2 Successful 52 | . . . 49 1 2 . Failed 6 | . 3 . . . 1 2 Catastrophic 2 | . . . . . . 2 Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . . 1 Terminals 8 | . 3 . . . 3 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 52 | . . . 49 1 2 . Record 49 | . . . 49 . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Terminal Index 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . . . 1 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 8 | . . . 2 3 1 2 EXPLORE 4 | . . . 1 1 1 1 RETURN 4 | . . . 1 2 . 1 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . Drone Launches 10 | . . . 1 5 3 1 Drone Recoveries 10 | . . . 1 5 3 1 Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 1547 | . 113 197 285 182 397 373 Spaces Moved 1120 | 1 91 164 275 164 217 208 Core . | . . . . . . . Treads 22 | . . . . . 22 . Legs 382 | 1 60 . . . 115 206 Wheels 716 | . 31 164 275 164 80 2 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 100 | 120 100 100 100 100 115 100 Average Speed 110 | 120 113 100 100 100 129 120 Slowest Speed 260 | 120 120 100 100 115 260 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 2 27 39 92 97 15 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . . . . 30 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 30 | . . . . . . 30 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 1328 | . 98 191 286 180 297 276 Wait 73 | . 3 7 4 7 31 21 Move 1114 | . 90 163 274 163 216 208 Hop . | . . . . . . . Pick Up 13 | . 2 2 1 2 1 5 Fast Attach 21 | . 1 4 1 2 10 3 Attach 6 | . . . . . 2 4 Detach 2 | . . . 1 . 1 . Swap 12 | . 1 1 3 2 4 1 Drop 26 | . . 7 2 4 11 2 Fire 58 | . 1 4 . . 21 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . 3 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 9) 66 | -10/Materials | Met 8R-AWN 114 | -10/Materials | Entered Mines 115 | -10/Mines | Assembled infested the area 115 | -10/Mines | Followed 8R-AWN into the Mines 116 | -10/Mines | Learned 2 Materials zone layouts 118 | -10/Mines | Learned Materials security intel 120 | -10/Mines | Assisted by a Guerilla fighting off Assembled 307 | -10/Mines | Discovered new exit (range 5) 311 | -10/Mines | Entered Exiles 321 | -10/Exiles | Build established: Mutant 334 | -10/Exiles | Welcomed by 8R-AWN 353 | -10/Exiles | Met EX-HEX 380 | -10/Exiles | Met EX-BIN 403 | -10/Exiles | Aligned with FarCom system 404 | -10/Exiles | Given EX-Vault access code 450 | -10/Exiles | Opened EX-Vault 462 | -10/Exiles | Found Prototype Device 462 | -10/Exiles | Identified Supersonic Drone Bay 467 | -10/Exiles | Discovered new exit (range 57) 474 | -10/Exiles | Discovered new exit (range 65) 494 | -10/Exiles | Warned to stay clear of 0b10 Research branches 523 | -10/Exiles | Met EX-DEC 530 | -10/Exiles | Learned location of Zion (-7) 596 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 596 | -10/Exiles | Entered Mines 601 | -9/Mines | Discovered new exit (range 30) 607 | -9/Mines | Discovered new exit (range 46) 618 | -9/Mines | Learned Materials trap positions 635 | -9/Mines | Learned Materials garrison access intel 752 | -9/Mines | Found the Drone Emporium 758 | -9/Mines | Found Prototype Device 758 | -9/Mines | Identified Sensor Drone Bay 778 | -9/Mines | Entered Materials 778 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 779 | -8/Materials | Identified exit to Factory 780 | -8/Materials | Loaded intel: 23 trap records 782 | -8/Materials | Loaded intel: 1 garrison access location 1175 | -8/Materials | Entered Factory 1175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1216 | -7/Factory | Build established: Scavenger-Skirmisher 1537 | -7/Factory | Garrison activated, responded to threat 1548 | -7/Factory | Self-destructed Last Messages --------------- 01530_ Carbon-fiber Leg destroyed. 01533_ Penetrated by Slug. 01533_ Hpw. Shotgun destroyed. 01533_ R-06 Scavenger collects Imp. Heat Sink. 01533_ G-47 Trooper destroyed. 01534_ K-01 Serf collects debris. 01534_ Critical hit (Burn: +37). 01536_ Penetrated by Slug. 01536_ Acquired Aluminum Leg. 01537_ K-01 Serf collects debris. 01537_ G-47 Trooper calls for garrison reinforcements. 01537_ ALERT: Activating Garrison Access F004. 01538_ Critical hit (Burn: +37). 01539_ Penetrated by Slug. 01541_ K-01 Serf collects debris. 01544_ K-01 Serf destroyed. 01544_ K-01 Serf collects debris. 01545_ Penetrated by Slug. 01546_ Aluminum Leg destroyed. 01548_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????????????????#######+######?????????? | | # ###??????????????????# #???????????? | | #????????? ??? ???# #???????????? | | ""#??????? ?? ???# #???????????? | | T"#????? " " ????????# #???????????? | | ""#### " " " "???????# ??????????? | | + + " " " "???????# #####?????????? | | # ## " " " "???????# " #?????????????? | | # #??? 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""" *!# # !% + g?????????????? | | ????????""" ! ######### k # """g "???????????? | | ???????? ? ###?#???# kh #???"""?g????????????? | | ??????????" ???????? r#?????"??????????????? | | ??????????" ??????? + ???????? ?????????? | | ??????????" ?????? # [??????????????????? | | ??????????? ??????? # ??? ?????????????? | | ?????????????? ???%= #? "????????????????? | | ??????????????????#+#########? ???????????????? | | ??????????? ?????? ??????????? ??????????????? | | ?????????????????""????????????##+##?????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????"??????????????????????????? | | ??????????????????????? ???????????g?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 160 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMyomerSource Manual? 0 Play Time 00:24:40 Cumulative 87.5 hours Start 2023.03.24 @ 18:45:26 End 2023.03.24 @ 19:21:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 126 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8727a382-b3d0-4955-bbaf-ba7c17abeea4