Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.05 @ 17:26:45 Player: btracker Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (129) 645 Value Destroyed (4009) 4009 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 9341 Bonus ------- High Alert Combat Kills 527 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 21/300 Energy 315/315 System Corruption 0% Temperature Cool (12) Movement Core (750) Ox14 Location -5/Garrison Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (6) ------- Gauss Rifle KE Penetrator > --- INVENTORY (15) --- Improved Deuterium Engine Angular Momentum Engine Light Fission Core Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Signal Interpreter Launcher Guidance Computer Hacking Suite Recalibrator Heavy Flail Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Advanced ECM Suite > --- WEAPON ----------- Heavy Laser Wave Gun Gauss Rifle Flak Gun KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Light Fission Core Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Improved Signal Interpreter Launcher Guidance Computer Hacking Suite Recalibrator Gauss Rifle Heavy Flail Chainsword [Rating: 78] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Utility Improved Signal Interpreter Device Thermal Generator Storage Large Storage Unit Processor Improved Signal Interpreter Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 1 2 . 1 . Weapon 4 | . . 2 . . 1 1 . Parts Attached 132 | 7 6 15 27 44 12 2 19 Power 17 | 1 . 2 2 4 5 . 3 Engine 8 | 1 . . . 3 3 . 1 Core 9 | . . 2 2 1 2 . 2 Reactor . | . . . . . . . . Propulsion 31 | 2 2 3 10 9 2 . 3 Treads 7 | . . 2 5 . . . . Leg 24 | 2 2 1 5 9 2 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 1 3 7 . 1 1 Device 8 | . 1 . . 5 . 1 1 Storage 3 | 1 . . 1 1 . . . Processor 5 | . 1 1 2 1 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 68 | 3 2 9 12 24 5 1 12 Energy Gun 24 | 2 . 7 7 3 2 . 3 Energy Cannon 7 | . 1 2 1 3 . . . Ballistic Gun 12 | 1 1 . . 2 2 . 6 Ballistic Cannon 9 | . . . 2 5 . 1 1 Launcher 7 | . . . . 7 . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . 1 3 1 . 1 Slashing Weapon 3 | . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Corrupted Parts 2 | . . 1 . 1 . . . System Corruption 5 | . . 2 . 3 . . . Parts Lost 32 | . 1 3 1 10 2 . 15 Power 6 | . . 1 1 1 1 . 2 Propulsion 5 | . . . . 2 . . 3 Utility 5 | . . . . 3 . . 2 Weapon 16 | . 1 2 . 4 1 . 8 Highest Loss Streak 8 | . 1 2 1 3 2 . 8 To Critical Strikes 1 | . . 1 . . . . . Average Slot Usage (%) 97 | . 99 96 99 97 99 95 94 Engine 3 | . 14 . . 1 9 5 4 Core 5 | . . 10 9 4 2 5 5 Treads 3 | . . 15 7 . . . . Leg 18 | . 28 3 19 22 20 17 14 Device 9 | . 5 11 3 12 6 11 9 Storage 5 | . 8 . 5 7 6 5 5 Processor 15 | . 13 11 17 15 20 17 17 Energy Gun 15 | . 7 28 24 12 9 5 8 Energy Cannon 5 | . 13 10 3 3 6 5 1 Ballistic Gun 3 | . 7 5 . . 6 5 9 Ballistic Cannon 3 | . . . 5 5 . 1 4 Launcher 2 | . . . . 4 6 5 1 Impact Weapon 1 | . . . 2 1 2 5 4 Naked Turns . | . . . . . . . . Heaviest Build 85 | 13 15 22 33 57 69 76 85 Greatest Support 62 | 20 20 44 62 55 52 52 52 Greatest Overweight (x) 24 | . . 1 3 1 1 1 24 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 5 10 15 15 15 15 Average Capacity 10 | 7 6 5 8 12 15 15 15 Most Carried 15 | 6 8 5 10 15 15 14 15 Average Carried 9 | 3 6 4 7 11 10 14 14 Final Capacity 15 | 8 5 5 10 15 15 15 15 Final Carried 15 | 6 5 4 10 10 15 14 12 Class Distribution -------------------- 46% | Skirmisher 33% | Gunner 9% | Mutant 5% | Scavenger-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Executioner | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Matter Collected 2239 | 202 133 177 491 811 89 . 336 Remotely . | . . . . . . . . Salvage Created 4544 | . 334 803 821 2026 111 . 449 Parts 270 | . 23 57 36 118 11 . 25 Haulers Intercepted 9 | . 1 2 2 4 . . . Recyclers Shooed 5 | . 1 . 3 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 87 | . 6 20 10 39 2 . 10 Melee 1 | . . . . 1 . . . Guns 34 | . 1 13 7 8 1 . 4 Cannons 32 | . 5 5 3 15 1 . 3 AOE 15 | . . 2 . 10 . . 3 Classes Destroyed 14 | . 6 3 . 5 . . . Worker 7 | . . 1 . 6 . . . Builder 4 | . . . . 4 . . . Tunneler 1 | . . 1 . . . . . Hauler 9 | . 1 2 2 4 . . . Recycler 4 | . 1 1 2 . . . . Mechanic 1 | . . . . 1 . . . Operator 2 | . 1 . 1 . . . . Watcher 14 | . 2 3 3 5 1 . . Swarmer 33 | . 3 13 . 13 . . 4 Grunt 29 | . 3 3 8 13 . . 2 Duelist 1 | . . . . 1 . . . Sentry 13 | . . 4 2 3 . . 4 Hunter 2 | . . . . 1 1 . . Programmer 9 | . . . . 8 1 . . Best Kill Streak 10 | . 4 4 4 10 1 . 4 Combat Bots Only 4 | . 3 4 3 4 1 . 4 Max Kills in Single Turn 5 | . 2 2 1 5 1 . 4 Gunslinging . | . . . . . . . . Exploded 3 | . . 1 . 2 . . 3 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Hostile Shots Fired 549 | . 30 71 32 265 35 . 116 Missed 160 | . 7 12 6 94 4 . 37 Damage Taken 7405 | . 332 663 598 2850 434 . 2528 Core 2116 | . 59 112 245 619 64 . 1017 Absorbed by Shields 61 | . . . . . . . 61 Core Remaining (%) 67 | 100 76 72 55 11 92 . . Volleys Fired 213 | . 34 35 36 80 6 . 22 Largest 6 | . 2 4 4 4 4 . 6 Hottest 296 | . 100 224 243 238 233 . 296 Shots Fired 601 | . 66 125 108 208 19 . 75 Gun 376 | . 32 90 87 99 13 . 55 Cannon 207 | . 34 35 21 92 6 . 19 Launcher 18 | . . . . 17 . . 1 Special . | . . . . . . . . Kinetic 122 | . 5 11 13 51 6 . 36 Thermal 339 | . 34 55 69 130 13 . 38 Explosive 12 | . . . . 11 . . 1 Electromagnetic 128 | . 27 59 26 16 . . . Robot Hit Streak 23 | . 4 23 10 14 7 . 12 Robot Miss Streak 9 | . 8 3 4 9 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 367 | . 27 68 70 132 13 . 57 Core Hits 205 | . 14 38 37 79 9 . 28 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . Critical Strikes 21 | . 1 4 5 9 . . 2 Burn 16 | . . 3 5 6 . . 2 Meltdown 1 | . 1 . . . . . . Corrupt 1 | . . 1 . . . . . Smash 3 | . . . . 3 . . . Melee Attacks 22 | . . . 8 12 1 . 1 Impact 19 | . . . 6 11 1 . 1 Slashing 3 | . . . 2 1 . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10024 | . 583 1274 1237 5179 283 . 1468 Guns 4111 | . 189 694 959 1222 127 . 920 Cannons 3008 | . 263 404 186 1611 156 . 388 Explosions 2425 | . 131 176 . 1958 . . 160 Melee 464 | . . . 92 372 . . . Ramming 16 | . . . . 16 . . . Kinetic 1653 | . 28 50 117 756 65 . 637 Thermal 5263 | . 394 542 824 2614 218 . 671 Explosive 1042 | . . . . 882 . . 160 Electromagnetic 1586 | . 161 682 204 539 . . . Impact 348 | . . . 56 292 . . . Slashing 116 | . . . 36 80 . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 4 . 6 1 . . Average Corruption 3 | . . 2 . 4 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 78 | . . 11 . 67 . . . Message Errors 17 | . . 2 . 15 . . . Matter Fused 14 | . . 2 . 12 . . . Heat Flow Errors 11 | . . 1 . 10 . . . Energy Discharges 9 | . . 1 . 8 . . . Parts Rejected 1 | . . . . 1 . . . Parts Fused 3 | . . . . 3 . . . Data Loss (minor) 7 | . . . . 7 . . . Data Loss (major) 7 | . . 2 . 5 . . . Misfires 4 | . . 1 . 3 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 4 | . . 2 . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 621 | . 22 27 21 551 . . . Projectiles 56 | . 14 19 . 23 . . . Explosions 275 | . 8 8 . 259 . . . Melee 290 | . . . 21 269 . . . Knockbacks 17 | . . . 6 10 . . 1 Impact 3 | . . . . 3 . . . Kinetic 14 | . . . 6 7 . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 283 | . 75 38 . 170 . . . Shots 9 | . 2 1 . 6 . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 827 | . 333 504 747 629 398 . 827 Average Temperature 177 | . 109 172 208 167 142 . 259 Received Heat Transfer 1764 | . 147 78 243 663 . . 633 Effects 107 | . . 11 34 27 2 . 33 Shutdowns 27 | . . 3 7 5 1 . 11 Energy Bleed 10 | . . 2 4 1 . . 3 Interference 30 | . . 2 7 14 1 . 6 Matter Decay 10 | . . . 4 4 . . 2 Short Circuit 7 | . . 1 2 2 . . 2 Damage (minor) 6 | . . 1 1 . . . 4 Damage (major) 10 | . . 2 7 . . . 1 Damage (core) 7 | . . . 2 1 . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 12 | . . 3 1 8 . . . Impact Corruptions 6 | . . . 1 5 . . . Robots Melted 4 | . 1 . . 3 . . . Combat Hostiles 3 | . . . . 3 . . . Parts Melted 15 | . 1 2 3 7 1 . 1 Heat Transferred 9789 | . 705 1384 2146 4037 333 . 1184 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . 2 2 . 3 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Peak Influence 1195 | . 223 499 320 1195 615 219 423 Initial 585 | . . 21 163 125 585 219 153 Average 339 | . 98 173 216 457 512 219 322 Maximum Alert Level 4 | . 1 2 1 4 2 1 2 Low Security (%) 41 | 100 84 58 37 46 . . 9 Level 1 24 | . 15 29 62 4 2 100 73 Level 2 15 | . . 12 . 6 97 . 17 Level 3 16 | . . . . 39 . . . Level 4 1 | . . . . 2 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 2 2 2 11 1 . . Investigation 6 | . 1 1 1 3 . . . Extermination 7 | . . . . 6 1 . . Reinforcement 4 | . 1 1 1 1 . . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Distress Signals 3 | . 2 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 14 27 16 59 5 . 11 Peak Tracking Total 6 | . 5 4 3 5 1 . 6 Tactical Retreats 9 | . . 2 . 4 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Traps Triggered 15 | . 1 4 1 6 . . 3 Indirectly 3 | . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Disabled 24 | . . 1 . 23 . . . Max in Single Turn 7 | . . 1 . 7 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Accessed 15 | . . 2 1 8 2 1 1 Terminals 7 | . . 2 1 2 1 . 1 Fabricators 2 | . . . . 2 . . . Repair Stations 3 | . . . . 3 . . . Recycling Units 2 | . . . . 1 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 29 | . . 4 2 17 2 1 3 Successful 8 | . . 2 . 4 . 1 1 Failed 21 | . . 2 2 13 2 . 2 Catastrophic 10 | . . 1 . 6 2 . 1 Database Lockouts . | . . . . . . . . Manual 13 | . . 4 2 3 2 . 2 Terminals 13 | . . 4 2 3 1 . 3 Fabricators 4 | . . . . 4 . . . Repair Stations 8 | . . . . 8 . . . Recycling Units 3 | . . . . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 3 | . . 2 . . . . 1 Transport Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . Patrol Navigation 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . 1 . . . Network Status 1 | . . . . 1 . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 3 | . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . . 2 1 8 2 1 1 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Turns Passed 8044 | 88 584 1226 1033 3459 765 204 685 Spaces Moved 3473 | 63 361 495 461 1410 361 104 218 Core 10 | 5 . . . . . . 5 Treads 392 | . . 336 56 . . . . Legs 3071 | 58 361 159 405 1410 361 104 213 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 193 193 193 Average Speed 162 | 114 120 157 146 160 193 193 231 Slowest Speed 1250 | 120 120 190 330 200 193 193 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 5 42 47 39 46 12 3 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . . 3 . . 1 Terrain Destroyed 139 | . 7 8 1 118 . . 5 Melee 4 | . . . . 3 . . 1 Projectile 13 | . . . 1 11 . . 1 AOE 122 | . 7 8 . 104 . . 3 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total 5400 | 75 449 862 723 2427 411 106 347 Wait 1427 | . 37 300 161 835 26 . 68 Move 3467 | 62 360 494 460 1409 360 104 218 Hop . | . . . . . . . . Pick Up 49 | 6 4 5 13 17 4 . . Fast Attach 55 | 6 3 9 14 14 . 1 8 Attach 27 | . 1 4 5 9 4 1 3 Detach 1 | . . . . 1 . . . Swap 50 | 1 2 2 8 21 8 . 8 Drop 76 | . 8 13 18 27 2 . 8 Fire 213 | . 34 35 36 80 6 . 22 Melee 22 | . . . 8 12 1 . 1 Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . . 11 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Discovered new exit (range 8) 590 | -10/Materials | Identified exit to Mines 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Weapon x2 959 | -9/Materials | Build established: Skirmisher 1292 | -9/Materials | Discovered new exit (range 14) 1313 | -9/Materials | Identified exit to Mines 1745 | -9/Materials | Discovered new exit (range 16) 1771 | -9/Materials | Identified exit to Materials 1899 | -9/Materials | Entered another Materials area 1899 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -8/Materials | Build established: Gunner 2927 | -8/Materials | Discovered new exit (range 5) 2931 | -8/Materials | Identified exit to Factory 2932 | -8/Materials | Entered Factory 2932 | -7/Factory | Evolved 2 slots: Utility x2 3238 | -7/Factory | Build established: Skirmisher 3936 | -7/Factory | Discovered new exit (range 14) 4006 | -7/Factory | Identified exit to Lower Caves 4972 | -7/Factory | Build established: Gunner 5401 | -7/Factory | Build established: Skirmisher 5836 | -7/Factory | Build established: Gunner 6031 | -7/Factory | Core integrity fell below 50% 6090 | -7/Factory | Lost 3 parts (1n1u1w) 6132 | -7/Factory | First assault squad dispatched 6307 | -7/Factory | Core integrity fell below 20% 6357 | -7/Factory | Discovered new exit (range 15) 6389 | -7/Factory | Identified exit to Factory 6391 | -7/Factory | Entered another Factory area 6391 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7115 | -6/Factory | Discovered new exit (range 15) 7122 | -6/Factory | Discovered new exit (range 11) 7152 | -6/Factory | Identified exit to Factory 7156 | -6/Factory | Entered another Factory area 7156 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7360 | -5/Factory | Identified exit to Garrison 7360 | -5/Factory | Entered Garrison 7400 | -5/Garrison | Triggered checkpoint 7528 | -5/Garrison | Spotted B-75 Beast 7528 | -5/Garrison | Triggered checkpoint 7847 | -5/Garrison | Core integrity fell below 50% 7940 | -5/Garrison | Core integrity fell below 20% 7978 | -5/Garrison | Lost 4 parts (1p1n1u1w) 8045 | -5/Garrison | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 07980_ Slug penetrates B-75 Beast. 07982_ KE Penetrator blasted off. 07985_ Carbon-fiber Leg destroyed. 07987_ Acquired KE Penetrator. 07991_ Knocked back. 07992_ Acquired 6 matter. 07994_ Critical hit (Meltdown: +330). 07994_ Hvy. Laser destroyed. 07994_ Wave Gun destroyed. The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. 08011_ Acquired Enh. Gauss Cannon. 08023_ Angular Momentum Engine destroyed. 08023_ Knocked back. 08024_ Acquired 1 matter. 08028_ Chainsword destroyed. 08034_ Gauss Rifle destroyed. 08039_ Knocked back. 08039_ Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????#" #???????????????????? | | ????????????????????????#" #???????????????????? | | ???????????????####?????#"# #???????????????????? | | ???????????????#""#?????### #???????????????????? | | ???????????????#T #???????# #???????????????????? | | ???????????????#" #???????# #???????????????????? | | ???????????????## #?????### #???????????????????? | | ????????????????# #?????# #???????????????????? | | ????????????????# #?????# #???????????????????? | | ????????????????# #?????# * #??????????????????## | | ????????????????# #?????###*[#??????????????????# | | ????????????????# #########%[#################### | | ????????????????# ! | | ????????????????# !=!= | | ????????????????# = ! | | ????????????????# % #######""##################### | | ????????????????# #?????# #???????????????????? | | ????????????????# % #?????# #???????????????????? | | ????????????????#^ ^####### #???????????????????? | | ????????????????#^ " #???????????????????? | | ????????????????# %%####### #???????????????????? | | ??????????#?????#= #?????# #???????????????????? | | ??????????# # %= #?????#%%#???????????????????? | | ????????? =%*%* ####### %#???????????????????? | | ?????????? [[= BB #???????????????????? | | ?????????? *=^ + BB%@ %%#???????????????????? | | ??????????# ##########???????????????????? | | ??????????# ## #????????????????????????????? | | ????????? % ? "????????????????????????????? | | ???????? ? "????????????????????????????? | | ??????? ?? "????????????????????????????? | | ??????? ? "????????????????????????????? | | ?????????## ??#" #????????????????????????????? | | ??????????? ???## ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 55 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed AlertAntimissileSabre Manual? 0 Play Time 01:09:07 Cumulative 14.2 hours Start 2024.08.05 @ 10:51:14 End 2024.08.05 @ 17:26:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9fdb76ec-c1c5-4ad3-82c2-965a453dc6ee