Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.03 @ 15:20:58 Player: Ty Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1277) 1277 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 3101 Bonus ------- High Alert Combat Kills 79 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 63/100 System Corruption 0% Temperature Cool (14) Movement Core (250) Ox4 Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle > --- INVENTORY (10) --- Ion Engine Aluminum Leg Heat Sink Heat Sink Heat Sink Large Storage Unit Small Laser Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Medium Storage Unit Sensor Array Transport Network Coupler > --- WEAPON ----------- Spread Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Light Armor Plating EM Pulse Gun Light Assault Rifle Grenade Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 46 | 6 4 16 15 5 Power 7 | 1 1 2 2 1 Engine 7 | 1 1 2 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 2 4 1 Treads . | . . . . . Leg 5 | . . . 4 1 Wheel 4 | 2 . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 2 6 2 1 Device 5 | . 2 2 . 1 Storage 2 | 1 . 1 . . Processor 4 | . . 3 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 18 | 2 1 6 7 2 Energy Gun 8 | 1 . 2 3 2 Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 2 3 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 2 . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . . . 12 9 Power 4 | . . . 2 2 Propulsion 5 | . . . 3 2 Utility 5 | . . . 2 3 Weapon 7 | . . . 5 2 Highest Loss Streak 7 | . . . 7 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 91 92 91 95 Engine 11 | . 14 11 9 9 Leg 6 | . . . 14 22 Wheel 16 | . 28 21 5 . Device 14 | . 5 19 13 16 Storage 11 | . 14 11 11 11 Processor 8 | . . 6 13 14 Energy Gun 9 | . 9 7 11 11 Ballistic Gun 12 | . 14 13 9 10 Special Melee Weapon 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 21 | 14 15 20 21 19 Greatest Support 32 | 26 26 32 32 20 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 2 6 8 7 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | 4 8 10 9 10 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 835 | 51 291 228 249 16 Remotely . | . . . . . Salvage Created 1680 | . 190 438 879 173 Parts 119 | . 20 35 54 10 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 38 | . 3 10 21 4 Guns 36 | . 3 10 19 4 AOE 2 | . . . 2 . Classes Destroyed 9 | . 3 4 2 . Worker 1 | . . . 1 . Builder 3 | . . 1 2 . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Operator 1 | . 1 . . . Watcher 4 | . 2 2 . . Swarmer 10 | . . 4 6 . Grunt 20 | . 3 3 10 4 Sentry 8 | . . 3 5 . Best Kill Streak 7 | . 5 4 7 3 Combat Bots Only 5 | . 3 4 5 3 Max Kills in Single Turn 3 | . 1 1 3 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 249 | . 16 34 112 87 Missed 66 | . 6 6 25 29 Damage Taken 2197 | . 144 316 1140 597 Core 480 | . 75 62 271 72 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 12 | . . 12 . . Core Remaining (%) 85 | 100 70 . . . Volleys Fired 122 | 1 13 36 52 20 Largest 2 | 2 2 2 2 2 Hottest 105 | 60 60 85 105 96 Shots Fired 216 | 2 26 51 101 36 Gun 212 | 2 26 51 97 36 Cannon . | . . . . . Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 115 | 1 13 41 43 17 Thermal 80 | . . 10 51 19 Explosive 4 | . . . 4 . Electromagnetic 17 | 1 13 . 3 . Robot Hit Streak 14 | . 11 5 7 14 Robot Miss Streak 4 | . 2 4 4 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 165 | . 24 44 69 28 Core Hits 101 | . 8 32 52 9 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 3 | . . . 3 . Melee Attacks 13 | . 8 5 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 11 | . 8 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2098 | . 238 489 1075 296 Guns 1863 | . 238 489 840 296 Cannons . | . . . . . Explosions 235 | . . . 235 . Melee . | . . . . . Ramming . | . . . . . Kinetic 863 | . 103 370 278 112 Thermal 871 | . . 119 568 184 Explosive 184 | . . . 184 . Electromagnetic 180 | . 135 . 45 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | . . . 59 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 80 | . 80 10 54 12 Average Temperature 21 | . 61 5 11 7 Received Heat Transfer 759 | . 60 75 348 276 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2093 | . . 145 1501 447 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Peak Influence 624 | . 135 270 624 379 Initial 304 | . . 56 93 304 Average 206 | . 71 148 364 337 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 79 22 . Level 1 27 | . . 20 33 100 Level 2 12 | . . . 43 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 5 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 7 15 24 14 Peak Tracking Total 9 | . 4 4 4 9 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . 1 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 8 | . 1 3 4 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 2 6 12 . Successful 13 | . 1 6 6 . Failed 7 | . 1 . 6 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 11 | . . . 11 . Fabricators . | . . . . . Repair Stations 4 | . 2 2 . . Recycling Units 2 | . . 2 . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . . . 5 . Emergency Access Points 1 | . . . 1 . Locate Traps 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 2 . . Scan Component 2 | . 1 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . 2 . . Process 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 4 | . . 1 3 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter 17 | . . 17 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked 6 | . 3 3 . . Non-combat 5 | . 3 2 . . Combat 1 | . . 1 . . Robot Hacks Applied 11 | . 7 4 . . parse_system 6 | . 3 3 . . no_distress 4 | . 3 1 . . check_alert 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1645 | 67 354 589 453 182 Spaces Moved 1140 | 54 314 445 227 100 Core 3 | 3 . . . . Treads . | . . . . . Legs 241 | . . . 141 100 Wheels 896 | 51 314 445 86 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 100 120 Average Speed 99 | 88 90 95 115 120 Slowest Speed 190 | 100 90 100 190 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 60 47 41 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . . 22 . Melee . | . . . . . Projectile . | . . . . . AOE 22 | . . . 22 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1435 | 70 355 554 325 131 Wait 55 | . 9 31 13 2 Move 1136 | 53 313 444 226 100 Hop . | . . . . . Pick Up 45 | 10 6 11 15 3 Fast Attach 7 | . 1 5 . 1 Attach 27 | 6 2 4 13 2 Detach . | . . . . . Swap 12 | . 1 7 2 2 Drop 18 | . 2 11 4 1 Fire 122 | 1 13 36 52 20 Melee 13 | . 8 5 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 340 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Utility x2 459 | -9/Materials | Repaired Wheel 602 | -9/Materials | Discovered new exit (range 11) 818 | -9/Materials | Build established: Scavenger-Mutant 852 | -9/Materials | Discovered new exit (range 13) 935 | -9/Materials | Discovered new exit (range 18) 982 | -9/Materials | Identified exit to Storage 1011 | -9/Materials | Entered Storage 1124 | -9/Storage | Core integrity fell below 50% 1159 | -9/Storage | Lost 7 parts (1p1n1u4w) 1274 | -9/Storage | Garrison activated, responded to threat 1420 | -9/Storage | Core integrity fell below 20% 1442 | -9/Storage | Lost 3 parts (2n1w) 1456 | -9/Storage | Identified exit to Garrison 1464 | -9/Storage | Entered Garrison 1510 | -9/Garrison | Triggered checkpoint 1554 | -9/Garrison | Lost 3 parts (1p1u1w) 1611 | -9/Garrison | Triggered checkpoint 1646 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 16 matter. Acquired Ion Engine. Acquired Aluminum Leg. Dropped Aluminum Leg. Acquired Heat Sink. Triggered Alarm Trap. An alarm sounds. Connecting with Garrison Terminal... Beams of light sweep through the air. An alarm sounds. G-34 Mercenary destroyed. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. Heat Sink destroyed. Ion Engine destroyed. G-34 Mercenary destroyed. Aluminum Leg destroyed. Heat Sink destroyed. Aluminum Leg destroyed. Sml. Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????# ##???"###??????????? | | ??????????????????????????# % ?? ??????????? | | ?????????????????????????? ?? ??????????? | | ?????????????????????????? ?? ???????????? | | ??????????????????????????# #? #??? ????????? | | ????????????????????????### ## ## ?????????? | | ????????????????????????? ???????????? | | ????????????????????????? ?????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????#[*s#??? #????????????? | | ????????????????###########ss ## ## #???????? | | ???????????????## =*s ^ ??????? | | ???????????????#T @ g! ??????? | | ???????????????## ######## ^%=g ??????? | | ????????????????# #??????###### ######???????? | | ????????????????# #????????????? #????????????? | | ????????????????# #??????????????###????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #???#######???????????????????? | | ????????????????# ##### """"#???????????????????? | | ????????????????# "#???????????????????? | | ???????########## ##### """"#???????????????????? | | ???????# #???#######???????????????????? | | ???????# #?????????????????????????????? | | ???????# ##### ###?????????????????????????????? | | ???????# #???# #???????????????????????????????? | | ???????#####???# #?????????######????????????????? | | ???????????????# #?????????"""""#????????????????? | | ?????????####### ########### ##????????????????? | | ?????????#" %! #????????????????? | | ?????????#"T"#########= %########????????????????? | | ?????????#####???????# %=#???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Troublemaker Challenges ------------ None Game ------ Seed ReflectiveAutogunNanovents Manual? 0 Play Time 00:30:59 Cumulative 2.7 hours Start 2024.06.02 @ 17:02:51 End 2024.06.03 @ 15:20:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ff496542-eb14-4e93-8014-76fc6da65874