Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 17:12:00 Player: QXander Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (136) 680 Value Destroyed (4319) 4319 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 12233 Bonus ------- Follower Combat Kills 620 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -46 Cogmind --------- Core Integrity 0/1000 Matter 158/300 Energy 100/100 System Corruption 1% Temperature Critical (549) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (8) ------ Advanced Terrain Scanner (fused) Improved Terrain Scan Processor Advanced Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Matter Compressor (71) Hardlight Generator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Kinecellerator Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Flak Gun Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Matter Compressor Hardlight Generator Long-range Tractor Beam Improved Field Recycling Unit [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Armored Treads Treads Armored Treads Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Flak Cannon Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 Utility 6 | . . . . . 2 . 2 . . . . 1 . . 1 Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 127 | 6 . 18 . 2 25 8 2 1 1 . 5 4 . 43 12 Power 16 | 1 . 1 . . 6 2 . . 1 . . . . 2 3 Engine 16 | 1 . 1 . . 6 2 . . 1 . . . . 2 3 Core . | . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 28 | 2 . 6 . . 8 . . . . . 1 . . 9 2 Treads 25 | 2 . 3 . . 8 . . . . . 1 . . 9 2 Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . . . . . Utility 54 | 1 . 5 . 2 7 3 2 1 . . 1 4 . 22 6 Device 16 | . . . . 2 2 1 . . . . . 1 . 7 3 Storage 6 | 1 . . . . 1 . . . . . . 1 . 2 1 Processor 12 | . . 2 . . 3 . 1 . . . . 1 . 5 . Hackware 4 | . . . . . 1 . 1 . . . . . . 2 . Protection 16 | . . 3 . . . 2 . 1 . . 1 1 . 6 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 29 | 2 . 6 . . 4 3 . . . . 3 . . 10 1 Energy Gun 3 | 2 . 1 . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . . . . . . . . . . . 3 . Ballistic Gun 12 | . . 4 . . 3 1 . . . . . . . 4 . Ballistic Cannon 7 | . . . . . . 2 . . . . 3 . . 1 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . . . . . . . Parts Lost 27 | . . 6 . . 5 . . . . . 1 . 4 2 9 Power 6 | . . 1 . . . . . . . . . . 2 1 2 Propulsion 8 | . . 2 . . 3 . . . . . . . . . 3 Utility 4 | . . 1 . . 1 . . . . . 1 . . 1 . Weapon 9 | . . 2 . . 1 . . . . . . . 2 . 4 Highest Loss Streak 7 | . . 5 . . 4 . . . . . 1 . 4 1 7 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . Average Backups 7 | . 1 7 8 7 7 9 8 9 8 9 9 8 7 4 3 Power 1 | . 1 1 1 1 1 2 2 1 1 2 2 2 1 . 1 Propulsion 1 | . . . 1 1 1 2 2 2 2 1 . . . . . Utility 3 | . . 4 4 4 3 3 2 4 3 4 5 4 4 2 2 Weapon 1 | . . 1 1 1 1 2 2 2 2 2 2 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 2 . . 2 . 1 1 . 1 1 . 4 . Power . | . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 8 | . . 1 1 . . . . . 1 . 1 1 . 3 . Weapon 4 | . . . . . . 2 . 1 . . . . . 1 . Tool/Special 1 | . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 94 100 99 96 99 98 100 100 100 99 99 58 91 93 Engine 14 | . 14 13 14 14 18 17 15 15 15 15 15 13 7 12 10 Treads 22 | . 28 25 28 28 25 27 23 23 23 23 23 20 11 17 21 Device 4 | . . . . . 4 1 4 4 . . . . 3 11 13 Storage 6 | . 14 12 14 14 9 9 7 7 7 7 7 6 3 1 . Processor 16 | . . 6 14 . 15 18 22 23 23 23 23 26 15 10 14 Hackware 2 | . . . . . 1 . 5 7 7 7 7 6 3 . . Protection 9 | . . 5 . 13 3 7 2 2 7 7 6 5 . 18 10 Energy Cannon 1 | . . . . . . . . . . . . . . 5 . Ballistic Gun 7 | . . 24 28 28 17 9 . . . . . . . 8 9 Ballistic Cannon 7 | . . . . . . 7 15 15 15 15 15 19 11 1 6 Peak Build Rating 80 | 6 6 10 9 17 37 35 41 41 39 39 40 49 48 64 80 Average Rating 39 | 4 6 8 8 11 26 31 37 39 38 39 38 46 26 56 74 On Entrance 25 | . 6 6 9 9 12 35 33 39 38 39 39 39 48 1 59 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . . . . . . 4 Naked Turns 64 | . . . . . . . . . . . . . 40 24 . Heaviest Build 95 | 13 13 15 12 15 40 42 48 46 52 52 52 61 58 69 95 Greatest Support 114 | 40 40 40 40 40 62 60 62 62 62 62 62 60 60 84 114 Greatest Overweight (x) 15 | . . 1 . . 1 . . . . . . 1 . 1 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 15 5 Average Capacity 8 | 7 8 7 8 8 8 10 10 10 10 10 10 10 7 5 5 Most Carried 10 | 1 2 8 8 8 10 10 10 10 10 10 10 10 9 5 5 Average Carried 7 | . 1 7 7 7 7 9 8 9 9 9 9 8 6 4 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 1 2 8 8 8 10 10 9 10 9 10 10 9 4 5 4 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Mutant 23% | Skirmisher 11% | Commander-Mutant 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Waste Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 4584 | 249 5 237 . . 656 517 236 292 22 . 329 213 . 1110 718 Remotely 592 | . . . . . . . . . . . . . . . 592 Salvage Created 4763 | . 76 185 . . 915 897 221 231 . . 334 13 . 1388 503 Parts 271 | . 13 13 . . 59 59 13 5 . . 5 1 . 77 26 Haulers Intercepted 6 | . . . . . 1 2 . . . . . . . 3 . Recyclers Shooed 3 | . 1 . . . . . . . . . . . . 2 . Parts Field Recycled 25 | . . . . . 6 . 15 . . . . . . . 4 Retrieved Matter 159 | . . . . . 51 . 78 . . . . . . . 30 Parts Self-Destructed 26 | . . . . . . . . 3 5 . 18 . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 96 | . 3 8 . . 21 16 3 10 . . 10 . . 14 11 Guns 58 | . 3 7 . . 21 15 . . . . . . . 8 4 Cannons 38 | . . 1 . . . 1 3 10 . . 10 . . 6 7 Classes Destroyed 18 | . 3 1 . . 5 3 2 1 . . 1 . . 2 . Worker 12 | . 1 . . . 3 3 1 . . . . . . 3 1 Builder 4 | . . . . . . 1 1 . . . . . . 2 . Tunneler 3 | . . . . . . . 1 . . . . . . 2 . Hauler 6 | . . . . . 1 2 . . . . . . . 3 . Recycler 7 | . . . . . 1 2 1 . . . . . . 3 . Operator 5 | . . . . . 1 1 . . . . . . . 1 2 Drone 2 | . . . . . . 2 . . . . . . . . . Watcher 3 | . 1 . . . . 1 . . . . . 1 . . . Swarmer 30 | . 3 6 . . 10 8 . 3 . . . . . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 21 | . . . . . 6 1 . 4 . . 5 . . . 5 Brawler 3 | . . . . . 1 . . . . . 2 . . . . Duelist 3 | . . . . . . 1 . . . . 1 . . . 1 Sentry 20 | . . 2 . . 4 6 2 1 . . 1 . . 3 1 Hunter 2 | . . . . . . . . . . . . . . 2 . Programmer 14 | . . . . . . . 1 1 . . . . . 8 4 Heavy 1 | . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 3 6 . . 10 6 2 4 . . 4 1 . 3 7 Combat Bots Only 8 | . 3 6 . . 8 3 2 4 . . 4 . . 2 5 Max Kills in Single Turn 2 | . 1 1 . . 2 2 1 1 . . 1 1 . 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Hostile Shots Fired 840 | . 11 132 . . 132 82 40 39 23 . 35 . 6 161 179 Missed 239 | . 6 34 . . 41 26 21 13 9 . 8 . . 52 29 Hits 601 | . 5 98 . . 91 56 19 26 14 . 27 . 6 109 150 Melee 13 | . . . . . . 3 . . . . . . 6 . 4 Projectile 588 | . 5 98 . . 91 53 19 26 14 . 27 . . 109 146 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 21 | . . 3 . . 4 2 . . . . 1 . 1 4 6 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . Damage Taken 9690 | . 46 862 . . 1093 717 162 329 62 . 549 . 229 2017 3624 Core 2046 | . . 213 . . 49 89 14 14 . . 77 . 170 378 1042 Absorbed by Shields 239 | . . . . . . . . . . . . . 31 180 28 Redirected to Shielding 131 | . . . . . . 22 . . . . . . . 109 . Regen/Repaired (Parts) 67 | . . . . . . 67 . . . . . . . . . Core Remaining (%) 61 | 100 . . . 14 . 74 . . . . 85 . . 35 . Volleys Fired 317 | . 15 27 . . 63 53 10 16 1 . 22 2 6 72 30 Largest 3 | . 2 2 . . 2 2 2 2 2 . 2 3 3 3 3 Hottest 180 | . 90 90 . . 100 123 74 74 74 . 74 122 122 180 115 Shots Fired 672 | . 30 51 . . 123 103 20 32 2 . 44 6 11 173 77 Gun 428 | . 30 48 . . 122 90 . . . . . . . 97 41 Cannon 242 | . . 3 . . . 12 20 32 2 . 44 6 11 76 36 Launcher . | . . . . . . . . . . . . . . . . Special 2 | . . . . . 1 1 . . . . . . . . . Kinetic 548 | . . 20 . . 122 102 20 32 2 . 44 6 11 112 77 Thermal 124 | . 30 31 . . 1 1 . . . . . . . 61 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 22 | . 5 15 . . 21 22 12 12 6 . 16 3 22 12 15 Robot Miss Streak 11 | . 4 2 . . 2 4 5 5 2 . 6 8 3 6 11 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 15 | . . 5 . . 8 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . . . . . . Shots Hit Robots 483 | . 14 33 . . 95 80 17 28 2 . 36 3 11 110 54 Core Hits 399 | . 6 12 . . 43 47 28 47 4 . 52 5 9 90 56 Critical Kills 4 | . . . . . 1 1 . . . . . . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . Critical Strikes 14 | . 1 . . . 2 2 . . . . . . 2 3 4 Burn 1 | . 1 . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 2 . Destroy 6 | . . . . . 2 2 . . . . . . 2 . . Blast 4 | . . . . . . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . . . . . 1 . Melee Attacks 1 | . . . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 9810 | 6 188 339 . . 1427 1355 417 655 59 . 936 72 341 2561 1454 Guns 5145 | . 188 303 . . 1427 1150 . . . . . . . 1240 837 Cannons 4599 | . . 36 . . . 205 417 655 59 . 936 72 341 1261 617 Explosions . | . . . . . . . . . . . . . . . . Melee 60 | . . . . . . . . . . . . . . 60 . Ramming 6 | 6 . . . . . . . . . . . . . . . Kinetic 8423 | . . 152 . . 1427 1355 417 655 59 . 936 72 341 1555 1454 Thermal 1321 | . 188 187 . . . . . . . . . . . 946 . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . . . . . . . 60 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 1 . . . . . . 6 7 1 Average Corruption 4 | . . . . . . 1 . . . . . . 6 5 1 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 124 | . . . . . . 8 . . . . . . 3 112 1 Message Errors 32 | . . . . . . 2 . . . . . . 1 29 . Matter Fused 34 | . . . . . . 2 . . . . . . 1 31 . Heat Flow Errors 12 | . . . . . . 3 . . . . . . . 9 . Energy Discharges 16 | . . . . . . . . . . . . . . 15 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . . . . 1 . . . . . . 1 14 . Data Loss (major) 2 | . . . . . . . . . . . . . . 2 . Misfires 5 | . . . . . . . . . . . . . . 5 . Alerts 4 | . . . . . . . . . . . . . . 4 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 157 | . . . . . . . . . . . . . . 113 44 Projectiles 81 | . . . . . . . . . . . . . . 37 44 Explosions 76 | . . . . . . . . . . . . . . 76 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 40 | . . . . . . 6 8 10 . . 12 . . . 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 39 | . . . . . . 6 8 9 . . 12 . . . 4 Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 101 | . . . . . . . . . . . . . . 101 . Shots 1 | . . . . . . . . . . . . . . 1 . Rammed 4 | 2 . . . . . 1 . . . . . . . . 1 Targets Rammed 4 | 2 . . . . . 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 835 | . 156 330 . . 77 231 54 96 15 . 243 126 129 567 835 Average Temperature 105 | . 52 131 . . 27 35 17 36 10 . 88 65 82 110 190 Received Heat Transfer 1599 | . 6 54 . . 432 180 36 54 . . 207 . . 44 586 Effects 59 | . . . . . . 2 . . . . . . . 11 46 Shutdowns 14 | . . . . . . . . . . . . . . 3 11 Energy Bleed 6 | . . . . . . . . . . . . . . 1 5 Interference 10 | . . . . . . 2 . . . . . . . 3 5 Matter Decay 4 | . . . . . . . . . . . . . . . 4 Short Circuit 7 | . . . . . . . . . . . . . . 1 6 Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Damage (major) 10 | . . . . . . . . . . . . . . . 10 Damage (core) 7 | . . . . . . . . . . . . . . 2 5 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . 2 . . . . . . . . 1 . . 5 . Heat Transferred 2591 | . 558 483 . . . . . . . . . . . 1550 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Maximum Alert Level 1 | . . . . . 1 1 . . . . . . . 1 1 Low Security (%) 92 | 100 100 100 . 100 55 87 100 . . . . 100 100 98 87 Level 1 7 | . . . . . 44 12 . . . . . . . 1 12 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 310 | . 70 65 . . 310 300 76 . . . . 150 20 230 289 Initial 150 | . . 2 . . . 62 39 . . . . 150 20 . 112 Average 66 | . 31 15 . . 169 90 13 . . . . 108 5 59 92 Influence Increases 4239 | . 87 285 . . 563 1053 231 230 . . 411 159 . 615 605 Destroy 0b10 Robot/C 2320 | . 60 240 . . 420 480 100 200 . . 320 . . 280 220 Destroy 0b10 Robot/NC 220 | . 10 . . . 30 55 25 . . . 10 5 . 70 15 Destroy Leader 550 | . 12 20 . . 82 148 50 30 . . 20 2 . 136 50 Allied During Kill 253 | . . 10 . . . 155 42 . . . 46 . . . . Successful Hack 65 | . 5 . . . . 33 14 . . . . . . 6 7 Disable Machine 165 | . . . . . 15 30 . . . . . . . 90 30 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . 150 Destroy Structure 126 | . . . . . 1 2 . . . . . 2 . 33 88 Advance Influence 150 | . . . . . . . . . . . . 150 . . . Partial Spotted 15 | . . . . . 15 . . . . . . . . . . Lose Combat Pursuer 225 | . . 15 . . . 150 . . . . 15 . . . 45 Influence Decreases 3992 | . 80 269 23 . 415 1112 276 238 36 . 411 100 59 386 587 Entered New Map 345 | . . 5 23 . . 86 50 17 8 . . . 39 . 117 Time Decay 2807 | . 80 204 . . 365 577 166 211 28 . 310 100 20 366 380 Lost Part 221 | . . 60 . . 50 . . . . . 1 . . 20 90 Lost Ally 327 | . . . . . . 157 60 10 . . 100 . . . . Purge Threat 292 | . . . . . . 292 . . . . . . . . . Squads Dispatched 22 | . . . . . 1 . 3 . . . 1 . . 10 7 Investigation 1 | . . . . . . . . . . . . . . . 1 Extermination 12 | . . . . . . . 2 . . . . . . 8 2 Reinforcement 5 | . . . . . 1 . 1 . . . . . . 2 1 Assault 3 | . . . . . . . . . . . 1 . . . 2 Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 9 | . 1 . . . 4 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 181 | . 8 14 . . 39 37 5 10 1 . 18 1 6 18 24 Peak Tracking Total 8 | . 3 7 . . 8 4 2 4 1 . 5 1 6 2 8 Tactical Retreats 9 | . . 1 . . . 5 . . . . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 3 | . . . . . . 2 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 12 | . . . . . 1 2 . . . . . . . 6 3 Max in Single Turn 2 | . . . . . 1 1 . . . . . . . 1 2 Garrison Access 3 | . . . . . . 1 . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 39 | . 1 . 2 . 1 13 5 . . 1 . 1 . 12 3 Terminals 22 | . 1 . . . . 11 4 . . . . . . 4 2 Fabricators 2 | . . . . . . . . . . . . . . 2 . Repair Stations 2 | . . . . . . 1 . . . . . . . 1 . Recycling Units 4 | . . . . . . . 1 . . . . . . 3 . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . Garrison Access 4 | . . . . . . 1 . . . . . 1 . 1 1 Total Hacks 96 | . 2 . 4 . 7 33 13 . . 5 . 1 . 27 4 Successful 49 | . 2 . 4 . 5 17 7 . . 5 . 1 . 7 1 Failed 45 | . . . . . 1 16 6 . . . . . . 19 3 Catastrophic 10 | . . . . . . 4 1 . . . . . . 4 1 Database Lockouts 2 | . . . . . 1 . . . . . . . . 1 . Manual 7 | . . . 1 . . 6 . . . . . . . . . Terminals 51 | . 2 . . . . 29 9 . . . . . . 9 2 Fabricators 7 | . . . . . . . . . . . . . . 7 . Repair Stations 4 | . . . . . . 2 . . . . . . . 2 . Recycling Units 10 | . . . . . . . 4 . . . . . . 6 . Scanalyzers 9 | . . . . . 7 . . . . . . . . 2 . Garrison Access 6 | . . . . . . 2 . . . . . 1 . 1 2 Terminal Hacks 31 | . 2 . 4 . . 14 5 . . 5 . . . . 1 Record 5 | . . . 3 . . 2 . . . . . . . . . Part Schematic 5 | . . . . . . . . . . 5 . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open Door 2 | . . . . . . 2 . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . Dispatch Records 2 | . . . . . . 2 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Zone Layout 4 | . 1 . . . . 2 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 4 . Load Schematic 3 | . . . . . . . . . . . . . . 3 . Build 1 | . . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . 2 . . . . . . . 1 . Scan Component 1 | . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . . 2 . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . . 1 . Scanalyzer 6 | . . . . . 5 . . . . . . . . 1 . Insert Component 2 | . . . . . 2 . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Retrieve Study 3 | . . . . . 2 . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . 1 . . . . . 1 . . . Seal Access 2 | . . . . . . 1 . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . 1 1 . . . . . . 1 2 Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . . . . . 1 6 3 . . . . . . 10 2 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 1 . . . . 20 . . . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . . . . . 1 . Time 42 | . . . . . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . . . . . 8 . Part Studies Acquired 3 | . . . . . 2 . . . . . . . . 1 . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . Time 51 | . . . . . . 51 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . . . . 10 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 18 | . . 2 . . . 10 . . . 4 1 . 1 . . Largest Group 10 | . . 2 2 . . 10 5 . . 4 4 . 1 . . Highest-Rated Group 173 | . . 46 46 . . 173 93 . . 115 115 . 31 . . Highest-Rated Ally 32 | . . 31 31 . . 29 29 . . 31 32 . 31 . . Total Orders 10 | . . . . . . 3 4 3 . . . . . . . ROAM 1 | . . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . EXPLORE 5 | . . . . . . 1 1 3 . . . . . . . RETURN 3 | . . . . . . 2 1 . . . . . . . . Ally Attacks 141 | . . 13 . . . 53 22 . . . 42 . 11 . . Total Damage 2212 | . . 145 . . . 684 303 . . . 931 . 149 . . Kills 24 | . . 4 . . . 9 3 . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Active Infowar (turns) 5483 | . . . . 9 258 21 . . . . . 211 57 3989 938 Sensors 8 | . . . . 8 . . . . . . . . . . . IFF 2 | . . . . . . . . . . . . . . 2 . Terrain 4927 | . . . . . . . . . . . . . . 3989 938 Decoding 268 | . . . . . . . . . . . . 211 57 . . T.N.C. 145 | . . . . . . . . . . . . . . 145 . Cloaking 373 | . . . . 1 258 21 . . . . . . . 93 . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 . 1 2 . . . . Drone Launches 23 | . . . . . . 17 2 4 . . . . . . . Drone Recoveries 7 | . . . . . . 3 2 2 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 16803 | 89 198 1000 674 407 880 1932 778 968 629 1484 2281 211 97 4174 1001 Spaces Moved 9328 | 53 93 587 420 248 385 992 459 555 379 920 1353 118 104 2197 465 Core 136 | 7 . 3 . . . . . . . . . . 80 45 1 Treads 9099 | 46 93 491 420 248 385 992 459 555 379 920 1353 118 24 2152 464 Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 93 | . . 93 . . . . . . . . . . . . . Fastest Speed 37 | 50 160 37 160 160 155 170 161 161 161 161 161 163 50 50 160 Average Speed 161 | 145 160 141 160 160 164 170 161 161 161 161 162 166 76 165 164 Slowest Speed 800 | 160 160 160 160 160 240 170 170 161 161 161 163 216 163 240 800 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 21 87 66 53 30 88 7 85 41 75 86 2 75 33 9 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 7 | . . 1 . 1 . . . . . 4 1 . . . . Known Exits Taken 5 | . . 1 1 . 1 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 1 . . 1 . . . 1 1 1 1 . . 1 . Scrap Searched 13 | . . 1 . . . . . 5 1 2 4 . . . . Spaces Dug 6 | . . . . . 1 . . . . . . . . 5 . Terrain Destroyed 87 | . . . . . 1 . . . . . . 2 1 32 51 Melee . | . . . . . . . . . . . . . . . . Projectile 39 | . . . . . 1 . . . . . . 2 1 13 22 AOE 48 | . . . . . . . . . . . . . . 19 29 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Fac Total 10485 | 61 112 706 423 260 510 1140 478 600 397 923 1390 131 112 2606 636 Wait 500 | . 4 52 . 4 8 68 . 13 9 . 4 . . 237 101 Move 9314 | 52 92 586 419 247 384 991 458 554 378 919 1352 118 103 2196 465 Hop . | . . . . . . . . . . . . . . . . Pick Up 58 | 1 1 7 2 1 6 3 1 6 2 2 1 2 . 18 5 Fast Attach 49 | 6 . 8 . 1 3 2 . . . . 2 . . 24 3 Attach 50 | . . 3 . 3 11 2 5 4 . . 1 4 2 7 8 Detach 27 | . . 4 . 3 3 1 3 1 . . . 2 . 4 6 Swap 72 | . . 11 . . 20 6 1 1 1 1 3 1 . 18 9 Drop 80 | . . 7 2 1 12 5 . 5 4 1 3 2 1 29 8 Fire 317 | . 15 27 . . 63 53 10 16 1 . 22 2 6 72 30 Melee 1 | . . . . . . . . . . . . . . 1 . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 3 | 2 . . . . . 1 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . 1 . . . 1 . . 1 . 2 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . 7 . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 17) 288 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 325 | -10/Mines | Core integrity fell below 50% 361 | -10/Mines | Lost 5 parts (1p2n2w) 405 | -10/Mines | Core integrity fell below 20% 600 | -10/Mines | Assembled infested the area 633 | -10/Mines | Build established: Scavenger-Mutant 653 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 740 | -10/Mines | Learned 8 Materials zone layouts 740 | -10/Mines | Discovered new exit (range 5) 766 | -10/Mines | Discovered new exit (range 14) 866 | -10/Mines | Identified exit to Materials 936 | -10/Mines | Learned location of Storage (-8) 1236 | -10/Mines | Discovered new exit (range 5) 1243 | -10/Mines | Identified exit to Exiles 1288 | -10/Mines | Entered Exiles 1288 | -10/Exiles | Accompanied by 2 allies 1318 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1341 | -10/Exiles | Discovered new exit (range 15) 1376 | -10/Exiles | Identified exit to Mines 1413 | -10/Exiles | Met 8R-AWN 1442 | -10/Exiles | Met EX-HEX 1508 | -10/Exiles | Met EX-BIN 1541 | -10/Exiles | Aligned with FarCom system 1543 | -10/Exiles | Given EX-Vault access code 1594 | -10/Exiles | Opened EX-Vault 1702 | -10/Exiles | Found Skeleton Box 1713 | -10/Exiles | Found Cloak of Protection 1746 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1800 | -10/Exiles | Met EX-DEC 1933 | -10/Exiles | Discovered exit to Mines (range 14) 1962 | -10/Exiles | Left Exiles lab with Cloak of Protection 1962 | -10/Exiles | Entered Mines 2059 | -9/Mines | Learned location of Zion (-7) 2065 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2069 | -9/Mines | Found Prototype Device 2073 | -9/Mines | Identified Exp. Sensor Array 2361 | -9/Mines | Discovered new exit (range 5) 2369 | -9/Mines | Entered Materials 2369 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2370 | -8/Materials | Identified exit to Storage 2370 | -8/Materials | Identified exit to Factory 2655 | -8/Materials | Destroyed 8 combat bots 2761 | -8/Materials | Lost 4 parts (2n1u1w) 2844 | -8/Materials | Central database locked down 3249 | -8/Materials | Entered Storage 3258 | -8/Storage | Build established: Mutant 3400 | -8/Storage | Lost 4 allies 3458 | -8/Storage | Lost 5 allies 3627 | -8/Storage | Lost 3 allies 3627 | -8/Storage | Discovered exit to Factory (range 15) 3936 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4235 | -8/Storage | Build established: Commander-Mutant 4656 | -8/Storage | Repaired Hvy. Ion Engine 5181 | -8/Storage | Entered Factory 5181 | -7/Factory | Accompanied by 5 allies 5181 | -7/Factory | Evolved 2 slots: Utility x2 5188 | -7/Factory | Discovered new exit (range 10) 5901 | -7/Factory | Identified exit to Lower Caves 5959 | -7/Factory | Entered Lower Caves 5986 | -7/Lower Caves | Lost 3 allies 6248 | -7/Lower Caves | Build established: Mutant 6457 | -7/Lower Caves | Learned Factory garrison access intel 6529 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6845 | -7/Lower Caves | Discovered new exit (range 3) 6927 | -7/Lower Caves | Entered another Lower Caves area 7294 | -7/Lower Caves | Found DRS Beacon 7321 | -7/Lower Caves | Spotted B-75 Beast 7332 | -7/Lower Caves | Activated DRS Beacon 7541 | -7/Lower Caves | Discovered new exit (range 7) 7556 | -7/Lower Caves | Entered Zion 7884 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 8076 | -7/Zion | Gained Derelict followers 8201 | -7/Zion | Learned location of Warlord (-4) 8420 | -7/Zion | Rebuked by Imprinter 8943 | -7/Zion | Discovered new exit (range 16) 9040 | -7/Zion | Entered Proximity Caves 9040 | -6/Proximity Caves | Accompanied by 4 allies 9042 | -6/Proximity Caves | Spotter reported a threat 9254 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9297 | -6/Proximity Caves | Lost 3 allies 9693 | -6/Proximity Caves | Learned Factory terminal intel 9919 | -6/Proximity Caves | Build established: Scavenger-Mutant 11291 | -6/Proximity Caves | Discovered new exit (range 12) 11321 | -6/Proximity Caves | Entered Factory 11321 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11322 | -6/Factory | Loaded intel: 26 terminal locations 11323 | -6/Factory | Loaded intel: 4 garrison access locations 11532 | -6/Factory | Sucked down chute 11532 | -6/Factory | Entered Waste 11533 | -6/Waste | Met a frightened Derelict 11547 | -6/Waste | EMP discharged 11547 | -6/Waste | Spotted C-40 Crusher 11561 | -6/Waste | Spotted C-40 Crusher 11568 | -6/Waste | Spotted C-40 Crusher 11577 | -6/Waste | Spotted C-40 Crusher 11577 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11580 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11583 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11586 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11588 | -6/Waste | Spotted C-40 Crusher 11589 | -6/Waste | Released all parts (7) 11614 | -6/Waste | Spotted C-40 Crusher 11617 | -6/Waste | Lost 4 parts (2p2w) 11621 | -6/Waste | Discovered new exit (range 16) 11629 | -6/Waste | Entered Factory 12085 | -6/Factory | Build established: Assassin 12389 | -6/Factory | Core integrity fell below 50% 12699 | -6/Factory | Central database locked down 13205 | -6/Factory | Build established: Skirmisher 13519 | -6/Factory | Fabricated Flak Gun (x2) 15715 | -6/Factory | Discovered new exit (range 16) 15803 | -6/Factory | Entered another Factory area 15803 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15832 | -5/Factory | Identified exit to Upper Caves 16306 | -5/Factory | Garrison activated, responded to threat 16768 | -5/Factory | Core integrity fell below 50% 16793 | -5/Factory | Core integrity fell below 20% 16805 | -5/Factory | Core destroyed Last Messages --------------- 16796_ Angular Momentum Engine destroyed. 16798_ Overheating: Matter decay (-22). 16799_ Overheating: System interference. 16799_ Adv. Targeting Computer temporarily disabled. 16799_ Broken Imp. Treads destroyed. 16799_ Critical hit (Destroy). 16801_ Overheating: Broken Enh. Gauss Cannon damaged (-30). 16801_ Overheating: Broken Imp. Kinecellerator damaged (-18). 16801_ Overheating: Lyr. Heavy Armor Plating damaged (-44). 16801_ Overheating: Adv. Targeting Computer damaged (-9). 16802_ Broken Enh. Gauss Cannon destroyed. 16802_ M-28 Smith repairs S-27 Virus. 16804_ M-28 Smith repairs S-27 Virus VTOL Module. 16805_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ###?#??# # ? ???????????????????????????????????? | | ####?### ?#?????????????????????????????????????? | | ##??##?? ???????????????????????????????????? | | ####### ?? ??+??????????????#?????????????????? | | # ? #??? ????#???"???????##???? ????????????? | | #? ? # ####?????????? ?? ? # ?????????? | | # # ?###?????? "?#? ?? ? ? ? ?? ???????? | | # # ?#?# ? ? ? ?? ? ? ?# "?? ??? | | #? # ###?+#####?### ? ?? ? ? ? ? ?? ?? | | # # ## ? ? ?? #? ??????? | | # # ##?"" # ???# #?? ??? ?? | | # ? # ##"? ?? # ###?? #?#????+###?? | | # # #?"""? ?? ?# ### ? ?? ?? ? ???? | | # ? # #? "" + ### ? ? ? ?##? | | #? + ## ? # #?#? ? ? ? ###? | | # # ## # ####?######## ?##?? | | ####### ## """"""" # ######?######? #### | | ####### # """"""" # # # | | " # "??"""" # # """ """ ? | | "T # """"""" # # ""??""" # ?? ? | | # # + """ """ ######?? | | #####"# # #^^^^t# ##?##?## | | ### #####+##+###### ###############?###? | | = ""#s##### ###### #= ##?## ?? | | " ^ ^ = # ####? ?? ? | | [ " ^ ^ @u!= # ####? ? ? ? | | ! *#= ^ ^ s """! # ##?#? """ | | ! = *! ms"G ! +!! ##### """ | | [ [######### !! g " = # ##### | | ######## g !% ;= =#?#?# ? " | | ######### g [[%# ##### ? "?" | | ########+####+######+### #####? "?? | | ####### !! ############### ? | | ####### !! ## ##############?##? | | ########## [ ! ####?##############?? | | #######?##### ###################?? | | ############# [ #############?####?#? | | ############# #################???? | | ############# ##################??? | | ############# ! #######?###?##??????? | | ??########### #############????#??? | | ######?####################################????#?? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 850 Matter Stores 435 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 5 Armor Coverage 1200 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Lrn. Tractor Beam | -7/Zion | Archive Flak Gun | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Fission Core | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ W-25 Informer | -8/Storage | Hacked B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Flak Gun | x2 | -6/Factory | Authchip Repaired ---------- Hvy. Ion Engine | 39% | -8/Storage Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Official Business Oh No You Don't! Omniscient Cartographer Release The Drones! Challenges ------------ None Game ------ Seed MassAerolevNukerbomber Manual? 0 Play Time 01:50:19 Cumulative 36.7 hours Start 2025.11.04 @ 20:55:55 End 2025.11.07 @ 17:12:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 29 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6eaccf34-d4a7-42f9-a076-00f487a1948b