Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 17:48:07 Player: spruce Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (93) 465 Value Destroyed (2650) 2650 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6715 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 160/160 System Corruption 10% Temperature Cool (27) Movement Walking (480) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (8) ------ Huge Storage Unit Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Transmission Jammer Thermal Shield > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (25) --- High-capacity Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Shield Generator Hacking Suite Battle Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Advanced Treads Titanium Leg High-capacity Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Improved Terrain Scanner Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Heavy Rocket Launcher [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved Surge Thruster Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 . 1 2 2 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 70 | 6 4 3 . 5 2 41 8 1 Power 8 | 1 1 . . . . 4 2 . Engine 6 | 1 1 . . . . 3 1 . Core 2 | . . . . . . 1 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . . . . 7 3 . Treads 2 | . . . . . . 2 . . Leg 3 | . . . . . . 1 2 . Wheel 6 | 2 . . . . . 3 1 . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 28 | 1 1 2 . 4 2 16 1 1 Device 13 | . . . . 1 1 9 1 1 Storage 2 | 1 1 . . . . . . . Processor 7 | . . . . 2 1 4 . . Hackware . | . . . . . . . . . Protection 6 | . . 2 . 1 . 3 . . Artifact . | . . . . . . . . . Weapon 22 | 2 2 1 . 1 . 14 2 . Energy Gun 2 | 1 . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 1 2 1 . 1 . 9 2 . Ballistic Cannon 3 | . . . . . . 3 . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 45 | . . . . . . 35 10 . Power 5 | . . . . . . 3 2 . Propulsion 8 | . . . . . . 5 3 . Utility 16 | . . . . . . 15 1 . Weapon 16 | . . . . . . 12 4 . Highest Loss Streak 12 | . . . . . . 12 7 . To Critical Strikes 3 | . . . . . . 3 . . Average Slot Usage (%) 77 | . 85 92 100 100 100 82 63 58 Engine 5 | . 14 11 11 9 7 4 2 . Core 1 | . . . . . . . 2 6 Treads 1 | . . . . . . 1 2 . Leg 3 | . . . . . . 2 5 6 Wheel 8 | . 28 22 22 18 15 7 . . Device 6 | . . . . 3 15 16 3 11 Storage 7 | . 14 11 11 9 7 6 6 6 Processor 13 | . . . . 7 15 16 20 20 Protection 5 | . . 15 22 16 7 2 . . Ballistic Gun 21 | . 27 33 33 36 30 19 15 6 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 14 93 106 106 116 108 120 106 93 Greatest Support 42 | 20 20 20 20 20 20 42 20 17 Greatest Overweight (x) 10 | 2 4 5 5 5 5 10 5 5 Average Overweight (x) 5 | . 1 4 5 5 5 7 4 5 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 Most Carried 25 | 3 9 13 14 25 24 24 9 6 Average Carried 10 | 1 8 12 13 20 23 15 5 5 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 3 9 13 14 25 23 9 4 6 Class Distribution -------------------- 33% | Mutant 33% | Skirmisher 22% | Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Matter Collected 3326 | 203 150 172 293 248 . 1432 755 73 Remotely 900 | . . . . . . 900 . . Salvage Created 3217 | 123 218 183 397 401 . 1475 394 26 Parts 183 | 11 14 21 33 23 . 67 14 . Haulers Intercepted 4 | . . . . 3 . 1 . . Recyclers Shooed 3 | 1 . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 16 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 58 | . 4 6 10 3 . 26 8 1 Guns 50 | . 4 6 10 3 . 18 8 1 Cannons 3 | . . . . . . 3 . . AOE 5 | . . . . . . 5 . . Classes Destroyed 15 | 2 2 3 . 4 . 3 1 . Worker 8 | . 1 1 3 . . 3 . . Builder 8 | . . . . 1 . 7 . . Tunneler 5 | 3 . . 2 . . . . . Hauler 4 | . . . . 3 . 1 . . Recycler 5 | 1 1 . 1 1 . 1 . . Minesweeper 1 | . . . . . . . 1 . Operator 2 | . . 1 . . . 1 . . Watcher 2 | . . . . 1 . 1 . . Swarmer 16 | . . 4 6 . . 4 2 . Grunt 17 | . 4 . 4 . . 5 4 . Brawler 3 | . . . . . . 2 1 . Duelist 1 | . . . . . . 1 . . Sentry 10 | . . 2 . 2 . 6 . . Hunter 6 | . . . . 1 . 4 1 . Programmer 5 | . . . . . . 4 . 1 Decomposer 1 | . . . . . . . 1 . Best Kill Streak 17 | 4 5 5 5 3 . 17 4 1 Combat Bots Only 5 | . 3 4 4 2 . 5 4 1 Max Kills in Single Turn 3 | 1 1 1 2 1 . 3 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . . . . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Damage Taken 5642 | . 83 156 136 15 . 3768 1279 205 Core 871 | . 10 9 . . . 473 284 95 Absorbed by Shields 80 | . . . . . . 80 . . Core Remaining (%) 98 | 100 96 . 97 100 100 . . . Volleys Fired 220 | 8 10 12 20 13 . 102 49 6 Largest 4 | 2 2 3 3 4 . 4 4 1 Hottest 117 | 70 46 69 69 92 . 117 112 28 Shots Fired 613 | 16 20 36 60 52 . 302 121 6 Gun 581 | 16 20 36 60 52 . 270 121 6 Cannon 26 | . . . . . . 26 . . Launcher 6 | . . . . . . 6 . . Special . | . . . . . . . . . Kinetic 572 | 8 20 36 60 52 . 269 121 6 Thermal 35 | 8 . . . . . 27 . . Explosive 6 | . . . . . . 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | 8 10 5 7 11 . 27 11 5 Robot Miss Streak 12 | 1 2 5 5 3 . 5 12 3 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 6 | . 1 1 2 . . 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 . Shots Hit Robots 391 | 11 16 21 33 37 . 200 67 6 Core Hits 229 | 5 13 10 22 20 . 109 45 5 Critical Kills 3 | . . 1 . 1 . 1 . . Critical Parts Destroyed 5 | . . 1 . 2 . 2 . . Critical Strikes 13 | 1 . 2 . 3 . 7 . . Burn 2 | 1 . . . . . 1 . . Destroy 8 | . . 2 . 3 . 3 . . Blast 3 | . . . . . . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7312 | 136 234 239 413 554 . 4554 1046 136 Guns 6124 | 136 234 239 413 554 . 3366 1046 136 Cannons 408 | . . . . . . 408 . . Explosions 780 | . . . . . . 780 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 6245 | 74 234 239 413 554 . 3549 1046 136 Thermal 287 | 62 . . . . . 225 . . Explosive 780 | . . . . . . 780 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 9 9 10 Average Corruption 9 | . . . . . . 8 9 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 138 | . . . . . . 40 84 14 Message Errors 32 | . . . . . . 9 19 4 Matter Fused 31 | . . . . . . 7 19 5 Heat Flow Errors 18 | . . . . . . 4 13 1 Energy Discharges 17 | . . . . . . 3 13 1 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 11 | . . . . . . 3 6 2 Data Loss (major) 11 | . . . . . . 2 8 1 Misfires 6 | . . . . . . 2 4 . Alerts 4 | . . . . . . 3 1 . Weapon Failures 7 | . . . . . . 6 1 . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . . . 23 . . Projectiles . | . . . . . . . . . Explosions 23 | . . . . . . 23 . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . . 4 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . 24 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 397 | 27 2 68 96 89 . 217 397 201 Average Temperature 60 | 12 2 25 28 30 . 33 144 114 Received Heat Transfer 1356 | . 36 45 27 9 . 762 414 63 Effects 4 | . . . . . . . 4 . Energy Bleed 1 | . . . . . . . 1 . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 999 | 259 . . . . . 740 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Peak Influence 342 | 20 128 288 310 256 29 342 . . Initial 112 | . 13 53 112 78 29 14 . . Average 122 | 4 40 146 218 124 29 89 . . Maximum Alert Level 1 | . . 1 1 1 . 1 . . Low Security (%) 79 | 100 100 78 34 92 100 91 . . Level 1 20 | . . 21 65 7 . 8 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 2 . 1 . . 11 . . Investigation 3 | . 2 . 1 . . . . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . . . . . . 3 . . Assault . | . . . . . . . . . Garrison 7 | . . . . . . 7 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 5 8 10 7 . 31 9 9 Peak Tracking Total 10 | . 6 4 3 3 . 5 4 10 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . 4 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Accessed 11 | . 3 1 1 4 . 2 . . Terminals 11 | . 3 1 1 4 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 27 | . 8 2 4 8 . 5 . . Successful 7 | . 2 . 2 2 . 1 . . Failed 20 | . 6 2 2 6 . 4 . . Catastrophic 10 | . 4 2 . 3 . 1 . . Database Lockouts . | . . . . . . . . . Manual 17 | . 5 2 3 4 . 3 . . Terminals 27 | . 8 2 4 8 . 5 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 . 1 2 . 1 . . Robot Analysis 1 | . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . Zone Layout 3 | . 1 . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Track 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 11 | . 3 1 1 4 . 2 . . Full Trace Events 2 | . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Turns Passed 6369 | 85 181 365 699 590 46 1457 2567 379 Spaces Moved 2245 | 70 123 208 401 319 29 521 498 76 Core 31 | 31 . . . . . . . . Treads 234 | . . . . . . 27 207 . Legs 321 | . . . . . . . 245 76 Wheels 1659 | 39 123 208 401 319 29 494 46 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 140 155 155 155 140 175 480 Average Speed 242 | 71 106 145 155 155 155 197 483 480 Slowest Speed 570 | 150 140 155 155 155 155 570 570 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 26 17 83 30 2 14 64 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . 1 . 1 . Scrap Searched 5 | . . . 1 . . . 3 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . . . . 48 5 . Melee . | . . . . . . . . . Projectile 6 | . . . . . . 2 4 . AOE 46 | . . . . . . 46 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total 2714 | 86 154 243 434 384 30 723 575 85 Wait 123 | . 7 15 13 27 . 41 20 . Move 2237 | 69 122 207 400 318 28 520 497 76 Hop . | . . . . . . . . . Pick Up 49 | 3 6 6 1 16 . 14 1 2 Fast Attach 26 | 6 4 1 . 2 . 10 2 1 Attach 41 | . . 2 . 2 2 29 6 . Detach 1 | . 1 . . . . . . . Swap 3 | . . . . 1 . 2 . . Drop 14 | . 4 . . 5 . 5 . . Fire 220 | 8 10 12 20 13 . 102 49 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 5) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 570 | -9/Materials | Build established: Tank 618 | -9/Materials | Discovered new exit (range 9) 632 | -9/Materials | Entered Mines 1045 | -9/Mines | Learned Materials garrison access intel 1266 | -9/Mines | Discovered new exit (range 5) 1331 | -9/Mines | Entered Materials 1331 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1332 | -8/Materials | Loaded intel: 1 garrison access location 1779 | -8/Materials | Identified exit to Factory 1921 | -8/Materials | Entered Factory 1921 | -7/Factory | Evolved 2 slots: Utility x2 1958 | -7/Factory | Discovered new exit (range 7) 1967 | -7/Factory | Entered another Factory area 1967 | -6/Factory | Evolved 2 slots: Utility x2 2266 | -6/Factory | Garrison activated, responded to threat 2308 | -6/Factory | Build established: Skirmisher 2377 | -6/Factory | Lost 12 parts (1p2n5u4w) 2430 | -6/Factory | Garrison activated, responded to threat 2522 | -6/Factory | Lost 8 parts (2p1n4u1w) 2883 | -6/Factory | Identified exit to Lower Caves 3301 | -6/Factory | Core integrity fell below 50% 3306 | -6/Factory | Lost 7 parts (1n3u3w) 3424 | -6/Factory | Entered Lower Caves 3788 | -6/Lower Caves | Learned location of 1 exit from Factory 4641 | -6/Lower Caves | Build established: Gunner 4726 | -6/Lower Caves | Lost 7 parts (1p2n4w) 4863 | -6/Lower Caves | Core integrity fell below 20% 4986 | -6/Lower Caves | Build established: Mutant 5294 | -6/Lower Caves | Discovered new exit (range 12) 5991 | -6/Lower Caves | Entered another Lower Caves area 6001 | -6/Lower Caves | Discovered new exit (range 14) 6008 | -6/Lower Caves | System corruption reached 10% 6368 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6370 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 06090_ Acquired Unknown Device. 06090_ Identified Thermal Shield. 06096_ System corrupted: Matter fused (-6). 06096_ Acquired Imp. Shield Generator. 06102_ Acquired Battle Rifle. 06103_ Acquired 16 matter. 06111_ System corrupted: Matter fused (-9). 06113_ Acquired 9 matter. 06161_ System corrupted: Heat flow error (+228). 06185_ |K29&4T#>PKKRDL0HO/Y>S,TSC0>3 06212_ WA#CKSBEWSHRYKAH2YJWP2XSOWJCMP 06251_ #S%:T=RNZPTCYKAZT2TG,ZP%5A/ ZT 06282_ System corrupted: Matter fused (-5). 06297_ System corrupted: Substantial component data lost. 06320_ System corrupted: Matter fused (-10). 06338_ System corrupted: Component data lost. 06354_ System corrupted: Matter fused (-9). 06367_ Penetrated by Slug. 06368_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 06370_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ????????????????????????????#???## ##???????????? | | ???????????????????????????? ?### #???????????? | | ????????????????????#####???$## #???????????? | | ?????????????????????""""??? # ##??????????? | | ?????????????????????g g ??# # #??????????? | | ??????????????????????g g??# # #### #??????????? | | ????????????????????###/g### # ##?# #????#####?? | | ????????????????????#g lY # # ### #????# ##? | | ?????????????# ???#g # # ## #???## ## | | ?????????????# ##% ## ## ## ##### | | ??????????????# g ! @ ## ## | | ???????????????# ### | | ???????????????## ##?###### # | | ????????????????## #;########???????# ## | | ?????????????????## # *####??????????????# #### | | ??????????????????#?# %?????????????????? ??### | | ????????????????????# ?????????????????? ???# | | ???????????????????? ????????????????? ??? | | ???????????????????# ????????????????? ?? | | ???????????????????#????????????????? ? | | ????????????????????????????????????? ##? | | ???????????????????????????????????? # #?? | | ???????????????????????????????????####### #? | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????? ### | | ???????????????????????????????????????????# ? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? #### | | ???????????????????????????????????????????#????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 310 Armor Coverage 600 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedComponentBiocell Manual? 0 Play Time 00:31:18 Cumulative 212.7 hours Start 2022.03.28 @ 17:17:22 End 2022.03.28 @ 17:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 265 Rogue 265 Adventurer 0 Explorer 0 Win Type - Total 11 Types 3/3/0/1/1/3/0/0/0 Lore% 89 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fad7a9e4-d5b7-4906-92c2-e73309a09c37