Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 17:48:07

Player: spruce

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (93)      465
Value Destroyed (2650)     2650
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6715

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     276/300
Energy                     160/160
System Corruption          10%
Temperature                Cool (27)
Movement                   Walking (480) Ox5
Location                   -6/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Fission Core
>               --- PROPULSION (2) ---
                Titanium Leg
>               --- UTILITY (8) ------
                Huge Storage Unit
       Improved Terrain Scan Processor
       Advanced Terrain Scan Processor
                Targeting Computer
                Transmission Jammer
                Thermal Shield
>               --- WEAPON (4) -------
                Flak Gun
>               --- INVENTORY (25) ---
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Signal Interpreter
       Improved Shield Generator
                Hacking Suite
                Battle Rifle

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Wheel
>               --- UTILITY ----------
                Huge Storage Unit
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Terrain Scan Processor
                Targeting Computer
       Advanced Targeting Computer
       Improved Light Armor Plating
     Long-range Tractor Beam
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
        Armored Treads
       Advanced Treads
                Titanium Leg
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Signal Interpreter
       Improved Terrain Scanner
                Hacking Suite
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
          Heavy Rocket Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Flight Unit              Improved Surge Thruster
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   .   1   2   2   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   
Parts Attached             70   | 6   4   3   .   5   2   41  8   1   
  Power                    8    | 1   1   .   .   .   .   4   2   .   
    Engine                 6    | 1   1   .   .   .   .   3   1   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   .   .   .   7   3   .   
    Treads                 2    | .   .   .   .   .   .   2   .   .   
    Leg                    3    | .   .   .   .   .   .   1   2   .   
    Wheel                  6    | 2   .   .   .   .   .   3   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  28   | 1   1   2   .   4   2   16  1   1   
    Device                 13   | .   .   .   .   1   1   9   1   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   2   1   4   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   2   .   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   1   .   1   .   14  2   .   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 1   2   1   .   1   .   9   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   .   .   .   .   35  10  .   
  Power                    5    | .   .   .   .   .   .   3   2   .   
  Propulsion               8    | .   .   .   .   .   .   5   3   .   
  Utility                  16   | .   .   .   .   .   .   15  1   .   
  Weapon                   16   | .   .   .   .   .   .   12  4   .   
  Highest Loss Streak      12   | .   .   .   .   .   .   12  7   .   
  To Critical Strikes      3    | .   .   .   .   .   .   3   .   .   
Average Slot Usage (%)     77   | .   85  92  100 100 100 82  63  58  
  Engine                   5    | .   14  11  11  9   7   4   2   .   
  Core                     1    | .   .   .   .   .   .   .   2   6   
  Treads                   1    | .   .   .   .   .   .   1   2   .   
  Leg                      3    | .   .   .   .   .   .   2   5   6   
  Wheel                    8    | .   28  22  22  18  15  7   .   .   
  Device                   6    | .   .   .   .   3   15  16  3   11  
  Storage                  7    | .   14  11  11  9   7   6   6   6   
  Processor                13   | .   .   .   .   7   15  16  20  20  
  Protection               5    | .   .   15  22  16  7   2   .   .   
  Ballistic Gun            21   | .   27  33  33  36  30  19  15  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             120  | 14  93  106 106 116 108 120 106 93  
  Greatest Support         42   | 20  20  20  20  20  20  42  20  17  
  Greatest Overweight (x)  10   | 2   4   5   5   5   5   10  5   5   
  Average Overweight (x)   5    | .   1   4   5   5   5   7   4   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   18  25  25  25  25  25  25  25  
  Most Carried             25   | 3   9   13  14  25  24  24  9   6   
  Average Carried          10   | 1   8   12  13  20  23  15  5   5   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   9   13  14  25  23  9   4   6   

 Class Distribution 
--------------------
 33% | Mutant
 33% | Skirmisher
 22% | Tank
  9% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
       Tank | -9/Materials
       Tank | -9/Mines
       Tank | -8/Materials
 Skirmisher | -7/Factory
 Skirmisher | -6/Factory
     Mutant | -6/Lower Caves
     Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  
Matter Collected           3326 | 203  150  172  293  248  .    1432 755  73   
  Remotely                 900  | .    .    .    .    .    .    900  .    .    
Salvage Created            3217 | 123  218  183  397  401  .    1475 394  26   
  Parts                    183  | 11   14   21   33   23   .    67   14   .    
Haulers Intercepted        4    | .    .    .    .    3    .    1    .    .    
Recyclers Shooed           3    | 1    .    .    .    1    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    16   .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Combat Hostiles Destroyed  58   | .   4   6   10  3   .   26  8   1   
  Guns                     50   | .   4   6   10  3   .   18  8   1   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   
  AOE                      5    | .   .   .   .   .   .   5   .   .   
Classes Destroyed          15   | 2   2   3   .   4   .   3   1   .   
  Worker                   8    | .   1   1   3   .   .   3   .   .   
  Builder                  8    | .   .   .   .   1   .   7   .   .   
  Tunneler                 5    | 3   .   .   2   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   3   .   1   .   .   
  Recycler                 5    | 1   1   .   1   1   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   1   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   1   .   1   .   .   
  Swarmer                  16   | .   .   4   6   .   .   4   2   .   
  Grunt                    17   | .   4   .   4   .   .   5   4   .   
  Brawler                  3    | .   .   .   .   .   .   2   1   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   2   .   2   .   6   .   .   
  Hunter                   6    | .   .   .   .   1   .   4   1   .   
  Programmer               5    | .   .   .   .   .   .   4   .   1   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           17   | 4   5   5   5   3   .   17  4   1   
  Combat Bots Only         5    | .   3   4   4   2   .   5   4   1   
Max Kills in Single Turn   3    | 1   1   1   2   1   .   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  
Damage Taken               5642 | .    83   156  136  15   .    3768 1279 205  
  Core                     871  | .    10   9    .    .    .    473  284  95   
  Absorbed by Shields      80   | .    .    .    .    .    .    80   .    .    
Core Remaining (%)         98   | 100  96   .    97   100  100  .    .    .    
Volleys Fired              220  | 8    10   12   20   13   .    102  49   6    
  Largest                  4    | 2    2    3    3    4    .    4    4    1    
  Hottest                  117  | 70   46   69   69   92   .    117  112  28   
Shots Fired                613  | 16   20   36   60   52   .    302  121  6    
  Gun                      581  | 16   20   36   60   52   .    270  121  6    
  Cannon                   26   | .    .    .    .    .    .    26   .    .    
  Launcher                 6    | .    .    .    .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  572  | 8    20   36   60   52   .    269  121  6    
  Thermal                  35   | 8    .    .    .    .    .    27   .    .    
  Explosive                6    | .    .    .    .    .    .    6    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | 8    10   5    7    11   .    27   11   5    
  Robot Miss Streak        12   | 1    2    5    5    3    .    5    12   3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        6    | .    1    1    2    .    .    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    1    .    
Shots Hit Robots           391  | 11   16   21   33   37   .    200  67   6    
  Core Hits                229  | 5    13   10   22   20   .    109  45   5    
  Critical Kills           3    | .    .    1    .    1    .    1    .    .    
  Critical Parts Destroyed 5    | .    .    1    .    2    .    2    .    .    
  Critical Strikes         13   | 1    .    2    .    3    .    7    .    .    
    Burn                   2    | 1    .    .    .    .    .    1    .    .    
    Destroy                8    | .    .    2    .    3    .    3    .    .    
    Blast                  3    | .    .    .    .    .    .    3    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7312 | 136  234  239  413  554  .    4554 1046 136  
  Guns                     6124 | 136  234  239  413  554  .    3366 1046 136  
  Cannons                  408  | .    .    .    .    .    .    408  .    .    
  Explosions               780  | .    .    .    .    .    .    780  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6245 | 74   234  239  413  554  .    3549 1046 136  
  Thermal                  287  | 62   .    .    .    .    .    225  .    .    
  Explosive                780  | .    .    .    .    .    .    780  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    9    9    10   
  Average Corruption       9    | .    .    .    .    .    .    8    9    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  138  | .    .    .    .    .    .    40   84   14   
    Message Errors         32   | .    .    .    .    .    .    9    19   4    
    Matter Fused           31   | .    .    .    .    .    .    7    19   5    
    Heat Flow Errors       18   | .    .    .    .    .    .    4    13   1    
    Energy Discharges      17   | .    .    .    .    .    .    3    13   1    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      11   | .    .    .    .    .    .    3    6    2    
    Data Loss (major)      11   | .    .    .    .    .    .    2    8    1    
    Misfires               6    | .    .    .    .    .    .    2    4    .    
    Alerts                 4    | .    .    .    .    .    .    3    1    .    
    Weapon Failures        7    | .    .    .    .    .    .    6    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            23   | .    .    .    .    .    .    23   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               23   | .    .    .    .    .    .    23   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    .    .    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    4    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      24   | .    .    .    .    .    .    24   .    .    
  Shots                    1    | .    .    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        397  | 27   2    68   96   89   .    217  397  201  
  Average Temperature      60   | 12   2    25   28   30   .    33   144  114  
  Received Heat Transfer   1356 | .    36   45   27   9    .    762  414  63   
  Effects                  4    | .    .    .    .    .    .    .    4    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         999  | 259  .    .    .    .    .    740  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Peak Influence             342  | 20  128 288 310 256 29  342 .   .   
  Initial                  112  | .   13  53  112 78  29  14  .   .   
  Average                  122  | 4   40  146 218 124 29  89  .   .   
Maximum Alert Level        1    | .   .   1   1   1   .   1   .   .   
  Low Security (%)         79   | 100 100 78  34  92  100 91  .   .   
  Level 1                  20   | .   .   21  65  7   .   8   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   .   .   11  .   .   
  Investigation            3    | .   2   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            3    | .   .   .   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   .   .   7   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              79   | .   5   8   10  7   .   31  9   9   
  Peak Tracking Total      10   | .   6   4   3   3   .   5   4   10  
  Tactical Retreats        1    | .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   4   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Machines Disabled          2    | .   .   .   .   .   .   2   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Machines Accessed          11   | .   3   1   1   4   .   2   .   .   
  Terminals                11   | .   3   1   1   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                27   | .   8   2   4   8   .   5   .   .   
  Successful               7    | .   2   .   2   2   .   1   .   .   
  Failed                   20   | .   6   2   2   6   .   4   .   .   
    Catastrophic           10   | .   4   2   .   3   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   5   2   3   4   .   3   .   .   
  Terminals                27   | .   8   2   4   8   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   2   .   1   2   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   
    Track                  1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   
Hacking Detections         11   | .   3   1   1   4   .   2   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  
Turns Passed               6369 | 85   181  365  699  590  46   1457 2567 379  
Spaces Moved               2245 | 70   123  208  401  319  29   521  498  76   
  Core                     31   | 31   .    .    .    .    .    .    .    .    
  Treads                   234  | .    .    .    .    .    .    27   207  .    
  Legs                     321  | .    .    .    .    .    .    .    245  76   
  Wheels                   1659 | 39   123  208  401  319  29   494  46   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   140  155  155  155  140  175  480  
  Average Speed            242  | 71   106  145  155  155  155  197  483  480  
  Slowest Speed            570  | 150  140  155  155  155  155  570  570  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    26   17   83   30   2    14   64   14   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    .    1    .    
Scrap Searched             5    | .    .    .    1    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          53   | .    .    .    .    .    .    48   5    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    2    4    .    
  AOE                      46   | .    .    .    .    .    .    46   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Low 
Total                      2714 | 86  154 243 434 384 30  723 575 85  
  Wait                     123  | .   7   15  13  27  .   41  20  .   
  Move                     2237 | 69  122 207 400 318 28  520 497 76  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 3   6   6   1   16  .   14  1   2   
  Fast Attach              26   | 6   4   1   .   2   .   10  2   1   
  Attach                   41   | .   .   2   .   2   2   29  6   .   
  Detach                   1    | .   1   .   .   .   .   .   .   .   
  Swap                     3    | .   .   .   .   1   .   2   .   .   
  Drop                     14   | .   4   .   .   5   .   5   .   .   
  Fire                     220  | 8   10  12  20  13  .   102 49  6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 14)
   86 | -11/Scrapyard  | Entered Materials
  259 | -10/Materials  | Discovered new exit (range 5)
  267 | -10/Materials  | Entered another Materials area
  267 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  570 | -9/Materials   | Build established: Tank
  618 | -9/Materials   | Discovered new exit (range 9)
  632 | -9/Materials   | Entered Mines
 1045 | -9/Mines       | Learned Materials garrison access intel
 1266 | -9/Mines       | Discovered new exit (range 5)
 1331 | -9/Mines       | Entered Materials
 1331 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1332 | -8/Materials   | Loaded intel: 1 garrison access location
 1779 | -8/Materials   | Identified exit to Factory
 1921 | -8/Materials   | Entered Factory
 1921 | -7/Factory     | Evolved 2 slots: Utility x2
 1958 | -7/Factory     | Discovered new exit (range 7)
 1967 | -7/Factory     | Entered another Factory area
 1967 | -6/Factory     | Evolved 2 slots: Utility x2
 2266 | -6/Factory     | Garrison activated, responded to threat
 2308 | -6/Factory     | Build established: Skirmisher
 2377 | -6/Factory     | Lost 12 parts (1p2n5u4w)
 2430 | -6/Factory     | Garrison activated, responded to threat
 2522 | -6/Factory     | Lost 8 parts (2p1n4u1w)
 2883 | -6/Factory     | Identified exit to Lower Caves
 3301 | -6/Factory     | Core integrity fell below 50%
 3306 | -6/Factory     | Lost 7 parts (1n3u3w)
 3424 | -6/Factory     | Entered Lower Caves
 3788 | -6/Lower Caves | Learned location of 1 exit from Factory
 4641 | -6/Lower Caves | Build established: Gunner
 4726 | -6/Lower Caves | Lost 7 parts (1p2n4w)
 4863 | -6/Lower Caves | Core integrity fell below 20%
 4986 | -6/Lower Caves | Build established: Mutant
 5294 | -6/Lower Caves | Discovered new exit (range 12)
 5991 | -6/Lower Caves | Entered another Lower Caves area
 6001 | -6/Lower Caves | Discovered new exit (range 14)
 6008 | -6/Lower Caves | System corruption reached 10%
 6368 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 6370 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
06090_ Acquired Unknown Device.
06090_ Identified Thermal Shield.
06096_ System corrupted: Matter fused (-6).
06096_ Acquired Imp. Shield Generator.
06102_ Acquired Battle Rifle.
06103_ Acquired 16 matter.
06111_ System corrupted: Matter fused (-9).
06113_ Acquired 9 matter.
06161_ System corrupted: Heat flow error (+228).
06185_ |K29&4T#>PKKRDL0HO/Y>S,TSC0>3
06212_ WA#CKSBEWSHRYKAH2YJWP2XSOWJCMP
06251_ #S%:T=RNZPTCYKAZT2TG,ZP%5A/ ZT
06282_ System corrupted: Matter fused (-5).
06297_ System corrupted: Substantial component data lost.
06320_ System corrupted: Matter fused (-10).
06338_ System corrupted: Component data lost.
06354_ System corrupted: Matter fused (-9).
06367_ Penetrated by Slug.
06368_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
06370_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       310
Armor Coverage             600
Resistance: TH             20
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnhancedComponentBiocell
  Manual?         0
Play Time         00:31:18
  Cumulative      212.7 hours
  Start           2022.03.28 @ 17:17:22
  End             2022.03.28 @ 17:48:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          265
  Rogue           265
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           3/3/0/1/1/3/0/0/0
Lore%             89
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fad7a9e4-d5b7-4906-92c2-e73309a09c37