Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 14:46:55 Player: amhuman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1220) 1220 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4505 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 65/300 Energy 100/100 System Corruption 5% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Xenon Bombardment Thruster > --- UTILITY (5) ------ Coolant Injector Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Plasma Cannon Phase Cannon Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced System Restoration Module > --- WEAPON ----------- Gauss Cannon Gauss Cannon Precision Rocket Launcher > --- INVENTORY -------- Coolant Injector Phase Cannon Coil Gun Heavy Machine Gun Gauss Cannon [Rating: 69] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Flight Unit Flight Unit Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 4 | . . 2 1 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 69 | 6 1 7 10 6 39 Power 9 | 1 . 1 1 1 5 Engine 5 | 1 . 1 1 1 1 Core 3 | . . . . . 3 Reactor 1 | . . . . . 1 Propulsion 24 | 2 . 4 4 2 12 Treads . | . . . . . . Leg 10 | 2 . . . . 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 14 | . . 4 4 2 4 Utility 16 | 1 . 1 2 1 11 Device 7 | . . 1 . . 6 Storage 1 | 1 . . . . . Processor 6 | . . . 1 1 4 Hackware 1 | . . . 1 . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 20 | 2 1 1 3 2 11 Energy Gun 7 | 1 . . 3 1 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 5 | 1 1 . . 1 2 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . 2 . 2 Corrupted Parts 2 | . . . . 1 1 System Corruption 4 | . . . . 2 2 Parts Lost 45 | . 2 3 9 9 22 Power 4 | . 1 1 . . 2 Propulsion 21 | . . 2 5 4 10 Utility 9 | . . . 1 3 5 Weapon 11 | . 1 . 3 2 5 Highest Loss Streak 16 | . 2 2 7 16 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 66 | . 79 69 72 38 65 Engine 2 | . 10 4 4 1 . Core 2 | . . . . . 3 Leg 17 | . 28 4 . . 20 Flight 7 | . . 22 35 15 4 Device 6 | . . 5 2 . 8 Storage 3 | . 14 11 9 3 . Processor 10 | . . . 8 7 14 Energy Gun 2 | . 14 2 3 2 . Ballistic Gun 3 | . 12 11 6 2 . Ballistic Cannon 5 | . . . . . 7 Launcher 1 | . . 8 2 . . Special Melee Weapon 1 | . . . . . 1 Peak Build Rating 69 | 6 6 10 18 19 69 Average Rating 30 | 4 5 6 12 10 42 On Entrance 6 | . 6 5 9 11 6 Naked Turns . | . . . . . . Heaviest Build 39 | 13 13 16 18 14 39 Greatest Support 83 | 20 20 20 20 12 83 Greatest Overweight (x) 8 | 3 . 3 . 2 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 5 | 7 8 8 8 6 5 Most Carried 8 | . 1 8 8 7 5 Average Carried 4 | . . 3 6 4 4 Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | . 1 8 6 5 5 Class Distribution -------------------- 55% | Mutant 20% | Skirmisher 16% | Scavenger-Sprinter 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1040 | 237 83 75 99 . 546 Remotely . | . . . . . . Salvage Created 1099 | . 167 166 60 59 647 Parts 54 | . 9 11 6 5 23 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 36 | . 6 6 4 3 17 Guns 17 | . 6 1 4 3 3 Cannons 6 | . . . . . 6 AOE 13 | . . 5 . . 8 Classes Destroyed 6 | . 2 1 . . 3 Builder 2 | . . . . . 2 Hauler 2 | . . . . . 2 Recycler 1 | . . 1 . . . Swarmer 20 | . 3 3 4 3 7 Grunt 15 | . 3 3 . . 9 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 3 7 4 3 8 Combat Bots Only 8 | . 3 6 4 3 8 Max Kills in Single Turn 3 | . 1 3 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 844 | . 56 31 63 84 610 Missed 323 | . 11 10 21 29 252 Damage Taken 6095 | . 467 272 543 613 4200 Core 1385 | . 121 36 159 218 851 Absorbed by Shields 34 | . . . . . 34 Core Remaining (%) 76 | 100 51 91 71 68 . Volleys Fired 111 | . 28 7 12 8 56 Largest 3 | . 2 2 2 2 3 Hottest 144 | . 60 60 81 70 144 Shots Fired 197 | . 48 14 18 16 101 Gun 111 | . 48 9 18 16 20 Cannon 73 | . . . . . 73 Launcher 13 | . . 5 . . 8 Special . | . . . . . . Kinetic 109 | . 20 7 6 8 68 Thermal 55 | . 28 2 12 . 13 Explosive 13 | . . 5 . . 8 Electromagnetic 20 | . . . . 8 12 Robot Hit Streak 12 | . 7 7 6 4 12 Robot Miss Streak 8 | . 3 1 1 8 4 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . 2 . . 1 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 128 | . 30 9 14 11 64 Core Hits 77 | . 9 12 5 6 45 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . . . 3 . 6 Burn 3 | . . . 3 . . Blast 6 | . . . . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4602 | . 355 440 240 216 3351 Guns 1134 | . 355 74 240 216 249 Cannons 1390 | . . . . . 1390 Explosions 2037 | . . 366 . . 1671 Melee . | . . . . . . Ramming 41 | . . . . . 41 Kinetic 1612 | . 140 74 60 151 1187 Thermal 1018 | . 215 . 180 . 623 Explosive 1533 | . . 366 . . 1167 Electromagnetic 398 | . . . . 65 333 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 . 1 2 5 Average Corruption 1 | . 1 . 1 2 1 Corruption Purged 3 | . . . . . 3 Corruption Blocked . | . . . . . . Effects 10 | . . . . . 10 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 136 | . . 19 . . 117 Projectiles 23 | . . . . . 23 Explosions 113 | . . 19 . . 94 Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 157 | . . 52 . . 105 Shots 6 | . . 3 . . 3 Rammed . | . . . . . . Targets Rammed 32 | . . . . . 32 Kicked 32 | . . . . . 32 Crushed . | . . . . . . Highest Temperature 370 | . 127 1 268 41 370 Average Temperature 108 | . 57 1 116 16 143 Received Heat Transfer 1641 | . 204 72 171 150 1044 Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1625 | . 500 . 555 . 570 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 364 | . 175 364 349 208 287 Initial 158 | . . 73 153 158 81 Average 101 | . 102 230 243 159 72 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 84 | 100 100 33 26 97 92 Level 1 15 | . . 66 73 2 7 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 1 1 2 7 Investigation 1 | . . 1 . . . Extermination 2 | . . . . . 2 Reinforcement 6 | . 1 . 1 1 3 Assault . | . . . . . . Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 11 12 24 9 29 Peak Tracking Total 16 | . 3 4 16 7 8 Tactical Retreats 9 | . 2 1 3 . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 6 | . . . . . 6 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 1 5 2 2 3 Terminals 11 | . 1 5 2 2 1 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 2 13 5 6 8 Successful 11 | . 1 5 2 1 2 Failed 23 | . 1 8 3 5 6 Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 28 | . 2 12 5 6 3 Terminals 29 | . 2 13 5 6 3 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 2 | . . . . . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 1 4 2 1 1 Terminals 9 | . 1 4 2 1 1 Assimilate 1 | . . 1 . . . Botnet 8 | . 1 3 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 4 2 2 3 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 106 | . . . . . 106 Total Part Build Rating 12 | . . . . . 12 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2065 | 68 218 183 125 84 1387 Spaces Moved 1744 | 47 116 300 235 126 920 Core 136 | 18 . 14 . 1 103 Treads . | . . . . . . Legs 654 | 29 116 28 . . 481 Wheels . | . . . . . . Hover . | . . . . . . Flight 954 | . . 258 235 125 336 Fastest Speed 28 | 50 120 31 28 34 29 Average Speed 69 | 128 120 48 31 38 80 Slowest Speed 450 | 200 120 200 37 195 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 16 | . . 4 9 . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 29 34 32 5 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 158 | . . 30 . . 128 Melee . | . . . . . . Projectile 20 | . . . . . 20 AOE 138 | . . 30 . . 108 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2376 | 52 146 316 256 143 1463 Wait 384 | . 1 . 4 2 377 Move 1707 | 46 115 291 216 125 914 Hop 16 | . . 4 9 . 3 Pick Up 25 | . 1 7 2 1 14 Fast Attach 46 | 6 1 6 5 3 25 Attach 16 | . . . 3 3 10 Detach 5 | . . . 1 1 3 Swap 7 | . . 1 2 . 4 Drop 16 | . . . 2 . 14 Fire 111 | . 28 7 12 8 56 Melee . | . . . . . . Ram . | . . . . . . Kick 32 | . . . . . 32 Crush . | . . . . . . Escape Stasis 11 | . . . . . 11 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 13) 69 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 437 | -9/Materials | Identified exit to Mines 464 | -9/Materials | Discovered new exit (range 10) 470 | -9/Materials | Entered another Materials area 470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 590 | -8/Materials | Discovered new exit (range 16) 595 | -8/Materials | Entered Factory 595 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 614 | -7/Factory | Garrison activated, responded to threat 672 | -7/Factory | Lost 16 parts (9n3u4w) 673 | -7/Factory | Discovered new exit (range 15) 679 | -7/Factory | Entered another Factory area 679 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1120 | -6/Factory | Lost 3 parts (1p1n1u) 1285 | -6/Factory | Lost 3 parts (1p1n1w) 1639 | -6/Factory | Spotted B-75 Beast 1739 | -6/Factory | Fabricated Adv. System Restoration Module (x2) 1857 | -6/Factory | Build established: Skirmisher 1956 | -6/Factory | Garrison activated, responded to threat 1959 | -6/Factory | Core integrity fell below 50% 1987 | -6/Factory | Destroyed 8 combat bots 2001 | -6/Factory | Core integrity fell below 20% 2028 | -6/Factory | Lost 10 parts (5n2u3w) 2054 | -6/Factory | Discovered new exit (range 16) 2066 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02050_ Acquired Xenon Bombardment Thruster. 02054_ EXIT=FOUND 02055_ Triggered Stasis Trap. 02055_ A bubble of rippling energy engulfs the area. 02055_ Field strength at 95. 02056_ Field strength at 90. 02057_ Field strength at 80. 02058_ Field strength at 74. 02059_ Field strength at 68. 02059_ Adv. Targeting Computer destroyed. 02060_ M-28 Smith repairs P-60 Hacker. 02060_ Field strength at 54. 02061_ Field strength at 48. 02062_ Field strength at 42. 02063_ Field strength at 28. 02064_ Field strength at 17. 02065_ Field strength at 11. 02066_ Field strength at 1. 02066_ Stasis field depleted. 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"""" # g * | | + #??????"""" ?# # #### [ = [ | | # #??????"""" ?# # / | | # #?????? ??# #% ### # | | + #????? ! ??# % %# | | # #????? ???# # #### ## | | ######????? ???# # # # T# | | #????????#######??# # ## ## ## # | | ####???????? ?# # #####??# ## | | ####??????????? ?# # # #####??????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Restoration Module | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorLongswordRouter Manual? 0 Play Time 00:37:58 Cumulative 122.8 hours Start 2025.02.08 @ 14:10:16 End 2025.02.08 @ 14:46:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc1486c9-d049-4c30-8b68-76f211e055f9