Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 16:47:44 Player: Sixela963 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2503) 2503 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 5597 Bonus ------- High Alert Combat Kills 284 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 61/100 System Corruption 0% Temperature Hot (259) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Improved Sensor Array Shield Generator System Shield Heavy Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Treads Aluminum Leg Improved Sensor Array Shield Generator System Shield Heavy Particle Gun Advanced Beam Cannon Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Grenade Launcher Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 54 | 6 4 3 13 21 7 Power 7 | 1 1 1 1 3 . Engine 4 | 1 . 1 1 1 . Core 3 | . 1 . . 2 . Reactor . | . . . . . . Propulsion 23 | 2 . 1 9 8 3 Treads 5 | . . . 3 2 . Leg 10 | . . 1 . 6 3 Wheel 2 | 2 . . . . . Hover 6 | . . . 6 . . Flight . | . . . . . . Utility 7 | 1 2 . 1 2 1 Device 2 | . 1 . . . 1 Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 17 | 2 1 1 2 8 3 Energy Gun 5 | 1 . . . 4 . Energy Cannon 4 | . 1 . . 2 1 Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon 1 | . . . 1 . . Launcher 3 | . . 1 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . . 2 2 5 11 Power 2 | . . 1 . . 1 Propulsion 8 | . . 1 2 1 4 Utility 2 | . . . . . 2 Weapon 8 | . . . . 4 4 Highest Loss Streak 11 | . . 1 2 2 11 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 96 | . 99 96 95 96 90 Engine 7 | . 10 8 11 5 . Core 3 | . 3 5 . 3 7 Treads 13 | . . . 2 30 . Leg 5 | . . 10 . 3 31 Wheel 8 | . 28 15 . . . Hover 5 | . . . 37 . . Device 2 | . 5 . . . 6 Storage 10 | . 14 14 11 9 8 Processor 4 | . 8 14 5 . . Hackware 4 | . . . . 9 9 Protection 4 | . . . 5 9 1 Energy Gun 7 | . 10 . . 9 15 Energy Cannon 6 | . 3 14 6 5 8 Ballistic Gun 4 | . 14 4 . 1 2 Ballistic Cannon 3 | . . . 10 5 . Launcher 3 | . . 10 4 5 . Peak Build Rating 29 | 6 10 14 14 29 29 Average Rating 17 | 4 8 11 12 24 26 On Entrance 11 | . 6 10 12 13 29 Naked Turns . | . . . . . . Heaviest Build 28 | 14 16 20 24 28 23 Greatest Support 89 | 20 20 20 46 89 47 Greatest Overweight (x) 5 | . . 1 3 2 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 Average Carried 6 | . 6 7 7 6 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 7 8 7 8 4 Class Distribution -------------------- 48% | Mutant 24% | Hacker-Tank 7% | Scavenger-Gunner 7% | Hacker-Bomber 6% | Scavenger-Tank 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1353 | 210 153 115 314 473 88 Remotely . | . . . . . . Salvage Created 2774 | . 225 192 387 1387 583 Parts 144 | . 21 11 34 66 12 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 61 | . 8 7 12 23 11 Guns 26 | . 6 3 . 7 10 Cannons 22 | . 2 3 7 9 1 AOE 13 | . . 1 5 7 . Classes Destroyed 12 | . 3 . 7 1 1 Worker 3 | . . . 1 2 . Builder 2 | . . . 1 1 . Hauler 3 | . . . 1 2 . Recycler 4 | . . . 2 2 . Mechanic 2 | . . . 1 1 . Operator 2 | . . . 1 1 . Watcher 5 | . 2 . 1 2 . Swarmer 21 | . 6 3 10 2 . Grunt 32 | . 2 4 1 16 9 Brawler 2 | . . . . 2 . Sentry 5 | . . . 1 3 1 Hunter 1 | . . . . . 1 Best Kill Streak 12 | . 6 5 12 12 5 Combat Bots Only 9 | . 3 5 9 4 5 Max Kills in Single Turn 4 | . 1 1 4 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 375 | . 22 40 83 110 120 Missed 94 | . 5 10 25 33 21 Damage Taken 3205 | . 127 270 474 1089 1245 Core 701 | . 33 37 70 277 284 Absorbed by Shields . | . . . . . . Ignored by Resistances 913 | . 40 81 146 283 363 Regen/Repaired (Parts) 50 | . . . . 50 . Core Remaining (%) 84 | 100 . 72 82 . . Volleys Fired 169 | . 21 20 35 57 36 Largest 3 | . 2 2 2 3 3 Hottest 198 | . 88 104 103 198 197 Shots Fired 335 | . 42 34 54 124 81 Gun 158 | . 36 10 . 54 58 Cannon 155 | . 6 19 43 64 23 Launcher 22 | . . 5 11 6 . Special . | . . . . . . Kinetic 112 | . 21 10 28 33 20 Thermal 176 | . 21 19 15 60 61 Explosive 22 | . . 5 11 6 . Electromagnetic 25 | . . . . 25 . Robot Hit Streak 23 | . 14 19 9 19 23 Robot Miss Streak 2 | . 1 1 2 2 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 240 | . 30 25 32 90 63 Core Hits 133 | . 13 10 24 62 24 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 7 | . . . . 2 5 Burn 5 | . . . . 1 4 Meltdown 1 | . . . . 1 . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6214 | . 435 676 1528 2390 1185 Guns 1981 | . 312 104 . 750 815 Cannons 2231 | . 123 270 520 948 370 Explosions 1967 | . . 302 973 692 . Melee . | . . . . . . Ramming 35 | . . . 35 . . Kinetic 1297 | . 172 104 355 378 288 Thermal 2800 | . 263 270 165 1205 897 Explosive 1717 | . . 302 973 442 . Electromagnetic 365 | . . . . 365 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 104 | . . 10 78 15 1 Projectiles 27 | . . 10 1 15 1 Explosions 77 | . . . 77 . . Melee . | . . . . . . Knockbacks 9 | . . . 4 5 . Impact . | . . . . . . Kinetic 9 | . . . 4 5 . Secondary . | . . . . . . Self-Inflicted Damage 200 | . . . 93 107 . Shots 7 | . . . 3 4 . Rammed 5 | . . . 5 . . Targets Rammed 5 | . . . 5 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 557 | . 161 380 233 557 523 Average Temperature 149 | . 42 161 117 145 237 Received Heat Transfer 1812 | . 39 171 27 621 954 Effects 30 | . . . 1 17 12 Shutdowns 2 | . . . . 1 1 Energy Bleed 7 | . . . 1 2 4 Interference 6 | . . . . 4 2 Matter Decay 1 | . . . . 1 . Short Circuit 4 | . . . . 3 1 Damage (minor) 4 | . . . . 1 3 Damage (major) 5 | . . . . 4 1 Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 11 | . . 3 . 4 4 Heat Transferred 5393 | . 629 481 296 1989 1998 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 675 | . 152 232 595 675 630 Initial 385 | . . 50 76 214 385 Average 278 | . 58 200 294 370 509 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 39 | 100 100 33 52 10 . Level 1 28 | . . 66 9 47 6 Level 2 32 | . . . 37 42 93 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 1 4 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . . 1 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 12 9 20 32 14 Peak Tracking Total 8 | . 3 4 8 5 7 Tactical Retreats 10 | . 1 . 1 5 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 9 | . . 1 2 5 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 17 | . 7 1 3 5 1 Terminals 13 | . 7 . 3 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 56 | . 24 1 12 18 1 Successful 35 | . 13 1 8 12 1 Failed 21 | . 11 . 4 6 . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 48 | . 24 . 12 11 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 3 . Garrison Access 1 | . . . . 1 . Terminal Hacks 31 | . 13 1 8 8 1 Record 2 | . 1 . 1 . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 4 | . 1 . 1 2 . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . . . . . 1 Alert Level 4 | . 1 . 1 2 . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . 1 . . Maintenance Status 2 | . 1 . 1 . . Security Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 1 . Zone Layout 5 | . 2 . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 7 . 2 4 1 Full Trace Events 4 | . 1 . 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 16 | . . . . 16 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 2733 | 60 625 280 371 1104 293 Spaces Moved 1822 | 45 634 139 362 496 146 Core 4 | 1 . . . . 3 Treads 459 | . . . 19 440 . Legs 293 | . . 94 . 56 143 Wheels 723 | 44 634 45 . . . Hover 343 | . . . 343 . . Flight . | . . . . . . Fastest Speed 48 | 50 80 80 48 120 100 Average Speed 108 | 79 80 159 64 161 123 Slowest Speed 300 | 80 80 200 260 260 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 80 22 33 37 24 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 182 | . . 35 81 66 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 178 | . . 35 81 62 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2264 | 66 708 162 445 683 200 Wait 168 | 16 39 . 14 94 5 Move 1818 | 44 633 138 361 496 146 Hop . | . . . . . . Pick Up 27 | . 9 1 7 9 1 Fast Attach 21 | 6 1 2 3 6 3 Attach 12 | . . . 3 7 2 Detach . | . . . . . . Swap 21 | . 3 1 7 8 2 Drop 23 | . 2 . 10 6 5 Fire 169 | . 21 20 35 57 36 Melee . | . . . . . . Ram 5 | . . . 5 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials (discovered 2 exits: [Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Discovered new exit (range 12) 375 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Discovered exit to Materials (range 8) 584 | -10/Materials | Discovered exit to Materials (range 11) 686 | -10/Materials | Entered Mines 735 | -10/Mines | Discovered exit to Materials (range 11) 751 | -10/Mines | Met a Derelict shopkeep closing up shop 966 | -10/Mines | Entered Materials 966 | -9/Materials | Evolved 2 slots: Propulsion x2 1232 | -9/Materials | Destroyed 9 combat bots 1255 | -9/Materials | Discovered new exit (range 16) 1337 | -9/Materials | Entered another Materials area 1337 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1637 | -8/Materials | Build established: Hacker-Tank 1674 | -8/Materials | Repaired Imp. Ion Engine 1951 | -8/Materials | Discovered new exit (range 13) 2231 | -8/Materials | Core integrity fell below 50% 2383 | -8/Materials | Garrison activated, responded to threat 2441 | -8/Materials | Identified exit to Garrison 2441 | -8/Materials | Entered Garrison 2459 | -8/Garrison | Triggered checkpoint 2495 | -8/Garrison | Triggered checkpoint 2503 | -8/Garrison | Garrison Relay disabled 2709 | -8/Garrison | Core integrity fell below 20% 2734 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Aluminum Leg. G-47 Trooper destroyed. Sml. Storage Unit destroyed. Critical hit (Burn: +37). Overheating: Energy bleed (-8). Acquired 13 matter. Acquired 4 matter. Overheating: System interference. Prc. Beam Rifle temporarily disabled. Acquired 4 matter. Overheating: Energy bleed (-13). Acquired 4 matter. G-47 Trooper destroyed. Acquired 4 matter. Critical hit (Burn: +37). Acquired 4 matter. Overheating: Energy bleed (-12). G-47 Trooper destroyed. Prc. Beam Rifle destroyed. Enh. Autogun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????### #?+????????# | | ?????????????????????????????????# +??????????# | | ?????????????????????????????????# #??????????# | | ?????????????????????????????????# #??????????# | | ?????????????????????????????????### #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ??????????????#++################### #??????????? | | ???????+??????# #??????????? | | ??????????????# #??????????? | | ??????????????# ##########+####+######??????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ????????####??# #???????????????????????????????? | | ????#???# ?# #???????##+##???????????????????? | | ???## ## !## ##??????# #???????????????????? | | ???# %! ######## ###+###?????????????? | | ???+ g %% ^ #?????????????? | | ???# % *%=%[@% #?????????????? | | ???# ## [ ## ############# #??????????????? | | ???# ???# ## % ###????????????????????????????? | | ???" = #????????????????????????????? | | ???" #????????????????????????????? | | ???" #????????????????????????????? | | ???" % #????????????????????????????? | | ???# ## ## ###????????????????????????+???? | | ???# ??# ?# #??????????????????????????????? | | ??????? ? ????????????????????????+???+?? | | ?????? ?? ????????+?????????????????????? | | ???? ? #???+????????????????????+???+?? | | ????#+###""??## ##??????????????????????????????? | | ??????????????# ????????????????????????????+???? | | ??????????????# ?????????????????????+??????????? | | ??????????????# "????????????????????????????????? | | ??????????????#"%+???????????????????????????????? | | ??????????????? "???????+??+???+?????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed TripodTimingNukerbomber Manual? 0 Play Time 00:54:23 Cumulative 14.3 hours Start 2024.08.08 @ 15:51:55 End 2024.08.08 @ 16:47:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f907512-7d24-44a9-a520-66d412bd8308