Cogmind - Beta 12 --- EXPLORER MODE // 2023.09.06 @ 22:47:28 Player: Aeon2927 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (6314) 6314 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 13151 Bonus ------- High Alert Combat Kills 107 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 125/310 System Corruption 16% Temperature Warning (339) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (4) -------- Reinforced Fission Core > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Target Analyzer Improved Core Shielding Recalibrator > --- WEAPON (5) ------- Phase Gun Matter Neutralizer > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Armored Leg Centrium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Target Analyzer Reflective Plating Advanced Thermal Shield Recalibrator > --- WEAPON ----------- Lightning Gun Gatling Laser Wave Gun Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Recalibrator Matter Neutralizer [Rating: 115] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 . 2 2 Power 3 | . . 1 . . 2 . . . . Propulsion 4 | . 1 . . 2 . . . 1 . Utility 5 | . . 1 1 . . . . 1 2 Weapon 3 | . . . 1 . . 2 . . . Parts Attached 109 | 7 12 4 20 15 10 1 6 8 26 Power 22 | 1 1 2 3 2 5 . . 2 6 Engine 12 | 1 1 2 3 1 3 . . . 1 Core 7 | . . . . 1 2 . . 2 2 Reactor 3 | . . . . . . . . . 3 Propulsion 28 | 2 7 . 3 4 3 . 2 2 5 Treads . | . . . . . . . . . . Leg 28 | 2 7 . 3 4 3 . 2 2 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 2 2 2 5 5 1 . 1 2 8 Device 18 | . 1 1 4 5 1 . 1 1 4 Storage 1 | . 1 . . . . . . . . Processor 4 | 1 . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . Protection 5 | 1 . 1 . . . . . . 3 Artifact . | . . . . . . . . . . Weapon 31 | 2 2 . 9 4 1 1 3 2 7 Energy Gun 22 | 2 2 . 9 1 1 1 . 2 4 Energy Cannon 9 | . . . . 3 . . 3 . 3 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 2 . . . . . Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 3 | . . . . . . . . . 3 Parts Lost 56 | . . 2 2 4 6 . 5 2 35 Power 13 | . . 1 . . 1 . 1 1 9 Propulsion 16 | . . . 1 . 3 . 2 . 10 Utility 13 | . . 1 1 4 1 . . . 6 Weapon 14 | . . . . . 1 . 2 1 10 Highest Loss Streak 20 | . . 1 2 2 3 . 4 1 20 To Critical Strikes 2 | . . . . . 1 . . . 1 Average Slot Usage (%) 94 | . 95 93 96 97 95 90 94 99 83 Engine 9 | . 11 14 16 9 11 11 8 3 . Core 6 | . . . . 4 9 11 11 15 10 Leg 29 | . 34 30 23 33 30 27 25 30 21 Device 13 | . 12 8 14 13 12 11 13 15 15 Storage 6 | . 10 10 8 7 6 5 5 5 4 Processor 4 | . . . 5 7 6 5 2 4 4 Protection 1 | . 1 10 3 . . . . . 2 Energy Gun 11 | . 23 20 23 4 . 7 11 10 11 Energy Cannon 9 | . . . . 16 16 11 14 14 7 Naked Turns . | . . . . . . . . . . Heaviest Build 141 | 8 46 58 65 78 98 97 105 118 141 Greatest Support 114 | 20 39 39 43 76 85 85 92 108 114 Greatest Overweight (x) 13 | . 13 1 2 1 1 1 1 1 2 Average Overweight (x) . | . . 1 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 17 20 20 20 20 20 20 20 20 Most Carried 12 | 5 4 4 9 11 5 4 12 10 10 Average Carried 4 | 1 1 3 5 4 3 3 8 6 4 Final Capacity 20 | 5 20 20 20 20 20 20 20 20 20 Final Carried 7 | 5 4 3 6 3 3 4 7 5 . Class Distribution -------------------- 29% | Hacker-Mutant 17% | Hacker-Skirmisher 16% | Hacker-Tank 16% | Generator-Gunner 6% | Generator-Tank 5% | Generator-Skirmisher 3% | Generator-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Generator-Skirmisher | -5/DSF Generator-Gunner | -4/Factory Generator-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Matter Collected 2296 | 270 70 70 200 714 421 . 55 162 334 Remotely . | . . . . . . . . . . Salvage Created 7423 | 35 223 542 1244 1489 631 . 466 1465 1328 Parts 379 | 2 22 37 67 66 39 . 22 52 72 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Combat Hostiles Destroyed 111 | 1 4 15 20 25 7 . 5 17 17 Guns 57 | 1 4 15 19 1 . . 1 4 12 Cannons 44 | . . . . 22 6 . 2 10 4 AOE 4 | . . . 1 . . . 1 2 . Classes Destroyed 16 | 1 3 1 4 2 3 . 2 . . Worker 11 | . . . 1 5 2 . . 2 1 Builder 1 | . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . Recycler 7 | . 1 . 1 3 1 . . 1 . Watcher 15 | . 3 1 5 3 1 . . 1 1 Swarmer 21 | . 4 5 2 8 . . . . 2 Grunt 42 | 1 . 6 10 10 . . 1 8 6 Brawler 4 | . . . 1 1 . . 1 . 1 Duelist 3 | . . . 1 1 . . . . 1 Protector 1 | . . . . 1 . . . . . Sentry 18 | . . 4 6 2 1 . . 5 . Specialist 1 | . . . . . . . 1 . . Hunter 6 | . . . . . 3 . 1 . 2 Programmer 12 | . . . . 2 2 . . 4 4 Heavy 1 | . . . . . . . 1 . . Behemoth 2 | . . . . . 1 . . . 1 Best Kill Streak 15 | 1 4 3 9 15 2 . 4 7 6 Combat Bots Only 10 | 1 2 3 7 10 2 . 4 5 5 Max Kills in Single Turn 2 | 1 1 1 2 2 1 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . 1 . . . 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Damage Taken 8230 | 33 96 396 489 1192 362 . 705 695 4262 Core 1700 | . 23 55 33 156 31 . 67 27 1308 Absorbed by Shields 83 | . . . 83 . . . . . . Redirected to Shielding 24 | . . . . . . . . . 24 Core Remaining (%) 91 | 100 90 86 94 77 96 . 93 97 . Volleys Fired 332 | 5 19 41 52 66 27 . 13 28 81 Largest 5 | 2 2 2 3 3 3 . 5 5 5 Hottest 411 | 80 80 80 183 122 90 . 376 403 411 Shots Fired 918 | 10 35 82 133 192 68 . 56 128 214 Gun 513 | 10 35 82 133 12 . . 25 51 165 Cannon 405 | . . . . 180 68 . 31 77 49 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 753 | 10 35 82 133 192 68 . 44 77 112 Explosive . | . . . . . . . . . . Electromagnetic 165 | . . . . . . . 12 51 102 Robot Hit Streak 49 | 4 19 11 36 20 16 . 49 18 43 Robot Miss Streak 5 | 1 1 2 5 5 2 . 1 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 1 4 6 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 Shots Hit Robots 683 | 8 26 59 94 137 54 . 44 95 166 Core Hits 298 | 2 12 27 50 52 20 . 14 55 66 Critical Kills 3 | . . . . 1 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 25 | . . . 6 2 1 . 2 8 6 Burn 15 | . . . 6 1 . . 1 4 3 Meltdown 3 | . . . . 1 1 . 1 . . Corrupt 7 | . . . . . . . . 4 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15832 | 91 239 581 1762 3907 1503 . 1176 3092 3481 Guns 6978 | 91 239 581 1762 220 . . 452 932 2701 Cannons 8157 | . . . . 3687 1503 . 649 1538 780 Explosions 697 | . . . . . . . 75 622 . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 13182 | 91 239 581 1762 3907 1503 . 931 1977 2191 Explosive . | . . . . . . . . . . Electromagnetic 2650 | . . . . . . . 245 1115 1290 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . 4 1 . . 3 3 14 Average Corruption 2 | . . . 2 1 . . 3 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . 9 3 . . 2 9 10 Message Errors 8 | . . . 3 1 . . . 3 1 Matter Fused 8 | . . . 2 . . . . 3 3 Heat Flow Errors 5 | . . . 1 1 . . 1 1 1 Energy Discharges 6 | . . . 2 . . . 1 1 2 Data Loss (minor) 3 | . . . . 1 . . . . 2 Misfires 2 | . . . . . . . . 1 1 Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . . . . 35 42 . . 59 . Projectiles 82 | . . . . 35 42 . . 5 . Explosions 54 | . . . . . . . . 54 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . . 69 . Shots 2 | . . . . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1010 | 76 54 346 383 199 42 . 386 727 1010 Average Temperature 170 | 36 17 105 97 49 13 . 183 258 339 Received Heat Transfer 1662 | 30 . 249 369 528 30 . 45 147 264 Effects 128 | . . . 2 . . . 4 39 83 Shutdowns 51 | . . . . . . . 2 18 31 Energy Bleed 8 | . . . . . . . 1 1 6 Interference 20 | . . . 2 . . . . 5 13 Matter Decay 9 | . . . . . . . . 2 7 Short Circuit 4 | . . . . . . . . 2 2 Damage (minor) 13 | . . . . . . . 1 3 9 Damage (major) 18 | . . . . . . . . 8 10 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . 1 1 Parts Fried 14 | . . . . . . . . 7 7 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 2 1 . 1 . . Combat Hostiles 4 | . . . . 2 1 . 1 . . Parts Melted 48 | 1 2 3 10 9 6 . 4 8 5 Heat Transferred 21618 | 200 550 1325 3795 5329 1998 . 1561 3002 3858 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . 1 4 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Peak Influence 547 | 20 151 225 535 547 167 22 117 255 227 Initial 176 | . 9 . 67 176 33 22 11 45 99 Average 127 | 4 62 63 292 245 51 22 56 105 88 Maximum Alert Level 2 | . . 1 2 2 . . . 1 1 Low Security (%) 76 | 100 100 92 39 39 100 100 100 80 85 Level 1 17 | . . 7 22 51 . . . 19 14 Level 2 5 | . . . 37 9 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 29 | . . 2 4 5 3 . 2 6 7 Investigation 8 | . . 1 1 . 1 . . 4 1 Extermination 6 | . . . . 2 1 . . 1 2 Reinforcement 6 | . . 1 1 . . . 2 1 1 Assault 2 | . . . 1 1 . . . . . Garrison 7 | . . . 1 2 1 . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Distress Signals 3 | . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | 1 10 16 33 29 12 . 7 18 23 Peak Tracking Total 6 | 1 4 3 6 5 3 . 3 6 5 Tactical Retreats 4 | . . . . . . . 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Traps Triggered 13 | . 4 1 4 4 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . Reprogrammed 5 | . . 5 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Disabled 18 | . . . 1 1 2 . . 11 3 Max in Single Turn 4 | . . . 1 1 1 . . 4 1 Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Machines Accessed 32 | . 3 8 4 3 4 1 . 6 3 Terminals 21 | . 2 7 2 2 3 1 . 2 2 Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 4 | . 1 . 1 1 . . . 1 . Scanalyzers 4 | . . . 1 . 1 . . 1 1 Garrison Access . | . . . . . . . . . . Total Hacks 90 | . 10 26 8 4 18 1 . 16 7 Successful 64 | . 7 20 5 2 12 1 . 10 7 Failed 26 | . 3 6 3 2 6 . . 6 . Catastrophic 6 | . . 1 2 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 57 | . 4 24 4 3 11 1 . 6 4 Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 12 | . 6 . 2 1 . . . 3 . Scanalyzers 17 | . . . 2 . 7 . . 5 3 Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 1 18 2 1 5 1 . 3 4 Record 13 | . 1 8 . . 1 . . 1 2 Part Schematic 2 | . . . . . 1 . . 1 . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 . . 1 . . . . Open DSF 4 | . . . . 1 1 1 . . 1 Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . . Zone Layout 4 | . . 1 . . 1 . . 1 1 Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Recycling Unit Hacks 8 | . 6 . 1 1 . . . . . Recycle Component 3 | . 3 . . . . . . . . Process 2 | . 2 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 2 | . . . 1 1 . . . . . Scanalyzer 17 | . . . 2 . 7 . . 5 3 Insert Component 9 | . . . 1 . 4 . . 3 1 Analyze 8 | . . . 1 . 3 . . 2 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 2 7 3 2 3 1 . 5 2 Full Trace Events 10 | . . 3 1 . 1 . . 4 1 Feedback Events 2 | . . . . . . . . 2 . Corruption 2 | . . . . . . . . 2 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 9 | . . . 1 . 4 . . 3 1 Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 69 | . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . 9 . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 3 | . 3 . . . . . . . . Recycled Matter 87 | . 87 . . . . . . . . Retrieved Matter 87 | . 87 . . . . . . . . Retrieved Components 11 | . . . 10 1 . . . . . Parts Scanalyzed 7 | . . . 1 . 3 . . 2 1 Part Schematics Acquired 7 | . . . 1 . 3 . . 2 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . 3 3 4 . . . . Machine Destruction 6 | . . . 3 3 . . . . . Programmers 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Turns Passed 6741 | 101 803 693 713 1242 961 69 228 1022 909 Spaces Moved 2921 | 68 380 281 246 636 428 35 80 463 304 Core 21 | 18 3 . . . . . . . . Treads . | . . . . . . . . . . Legs 2900 | 50 377 281 246 636 428 35 80 463 304 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 116 192 192 192 191 120 Average Speed 180 | 101 183 190 193 156 192 192 192 191 192 Slowest Speed 700 | 120 700 190 260 192 192 192 193 191 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . Exploration Rate (%) 25 | 7 66 31 32 19 12 1 71 12 7 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 66 | . . . . 12 3 . 3 48 . Melee . | . . . . . . . . . . Projectile 23 | . . . . 12 3 . . 8 . AOE 43 | . . . . . . . 3 40 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac DSF Fac Res Total 3669 | 89 450 358 369 736 511 37 118 525 476 Wait 184 | . 24 31 22 . 35 . 11 18 43 Move 2912 | 67 379 280 245 635 427 34 79 462 304 Hop . | . . . . . . . . . . Pick Up 104 | 10 13 2 19 12 10 2 9 6 21 Fast Attach 2 | 2 . . . . . . . . . Attach 76 | 5 7 3 6 7 9 1 5 8 25 Detach . | . . . . . . . . . . Swap 31 | . 5 1 14 8 1 . 1 . 1 Drop 28 | . 3 . 11 8 2 . . 3 1 Fire 332 | 5 19 41 52 66 27 . 13 28 81 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 57 | -11/Junkyard | Identified exit to Materials 57 | -11/Junkyard | Discovered exit to Materials (range 8) 102 | -11/Junkyard | Entered Materials 102 | -10/Materials | Evolved 1 slot: Propulsion x1 317 | -10/Materials | Build established: Hacker-Mutant 626 | -10/Materials | Identified exit to Mines 626 | -10/Materials | Discovered exit to Mines (range 7) 847 | -10/Materials | Identified exit to Materials 847 | -10/Materials | Discovered exit to Materials (range 3) 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 975 | -9/Materials | Identified exit to Mines 975 | -9/Materials | Discovered exit to Mines (range 15) 1566 | -9/Materials | Identified exit to Materials 1566 | -9/Materials | Discovered exit to Materials (range 14) 1598 | -9/Materials | Entered another Materials area 1598 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1961 | -8/Materials | Garrison activated, responded to threat 2082 | -8/Materials | Destroyed 7 combat bots 2237 | -8/Materials | Identified exit to Factory 2237 | -8/Materials | Discovered exit to Factory (range 18) 2303 | -8/Materials | Build established: Hacker-Tank 2311 | -8/Materials | Entered Factory 2311 | -7/Factory | Evolved 2 slots: Propulsion x2 2501 | -7/Factory | Identified exit to Factory 2501 | -7/Factory | Discovered exit to Factory (range 17) 2882 | -7/Factory | Identified exit to Lower Caves 2882 | -7/Factory | Discovered exit to Lower Caves (range 15) 2883 | -7/Factory | Garrison activated, responded to threat 2984 | -7/Factory | Destroyed 10 combat bots 3215 | -7/Factory | Build established: Hacker-Skirmisher 3553 | -7/Factory | Entered another Factory area 3553 | -6/Factory | Evolved 2 slots: Power x2 3579 | -6/Factory | Spotted B-75 Beast 3594 | -6/Factory | Destroyed B-75 Beast 3625 | -6/Factory | Lost 3 parts (1p2n) 4099 | -6/Factory | Garrison activated, responded to threat 4261 | -6/Factory | Lost 3 parts (1n1u1w) 4274 | -6/Factory | Identified exit to Lower Caves 4274 | -6/Factory | Discovered exit to Lower Caves (range 18) 4505 | -6/Factory | Identified exit to Factory 4505 | -6/Factory | Discovered exit to Factory (range 5) 4514 | -6/Factory | Entered another Factory area 4514 | -5/Factory | Evolved 2 slots: Weapon x2 4518 | -5/Factory | Identified exit to DSF 4583 | -5/Factory | Entered DSF 4609 | -5/DSF | Additional patrols routed to DSF 4710 | -5/DSF | Crushed by falling debris 4746 | -5/DSF | Lost 4 parts (1p2n1w) 4784 | -5/DSF | Identified exit to Factory 4784 | -5/DSF | Discovered exit to Factory (range 14) 4811 | -5/DSF | Entered Factory 4811 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4988 | -4/Factory | Fabricated Centrium Leg (x1) 5117 | -4/Factory | Build established: Generator-Gunner 5798 | -4/Factory | Identified exit to Research 5798 | -4/Factory | Discovered exit to Research (range 14) 5833 | -4/Factory | Entered Research 5833 | -3/Research | Evolved 2 slots: Utility x2 6106 | -3/Research | Lost 3 parts (2n1w) 6144 | -3/Research | Spotted B-86 Titan 6232 | -3/Research | Destroyed B-86 Titan 6263 | -3/Research | Lost 6 parts (3p1n2w) 6395 | -3/Research | Garrison activated, responded to threat 6455 | -3/Research | Core integrity fell below 50% 6475 | -3/Research | Core integrity fell below 20% 6544 | -3/Research | Lost 20 parts (4p6n5u5w) 6683 | -3/Research | System corruption reached 10% 6742 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06707_ Adv. Thermal Shield destroyed. 06710_ P-80 Master resets P-80 Master, system corruption cleaned. 06713_ K-01 Serf collects debris. 06715_ P-80 Master resets P-80 Master, system corruption cleaned. 06717_ K-01 Serf collects debris. 06717_ P-80 Master destroyed. 06719_ System corrupted: Energy discharge (-28). 06720_ K-01 Serf collects debris. 06721_ Flexi-carbon Leg destroyed. 06724_ K-01 Serf collects debris. 06725_ Overheating: System interference. 06725_ Adv. Target Analyzer temporarily disabled. 06725_ Adv. Heat Sink temporarily disabled. 06726_ Power failure, Rnf. Fission Core shutdown. 06728_ K-01 Serf collects debris. 06730_ Lgt. Ion Engine destroyed. 06735_ Overheating: Centrium Leg damaged (-39). 06736_ Gamma Rifle destroyed. 06738_ System corrupted: Component data lost. 06740_ Destroyed Imp. Antigrav System. Map ----- +----------------------------------------------------+ | # # [% #?###########?????????? | | # # *[ #? #?????????? | | # # [ ! # #?????????? | | # "= !! *# #?????????? | | # =%! !! ==#!= #?????????? | | # "!= %/[% #?????????? | | # # [*%%=""" """????????????? | | # ! # [#[ """G"??????????????? | | # # !! #######???????????????? | | ######### !! #?????????????????????? | | ????????# != #?????????????????????? | | ????????# =% #?????????????????????? | | ????????# #?????#???????????????? | | ????????# #???? ###########?????? | | ????????# "" /#??? # #?????? | | ????????# """ *%#?? #! #?????? | | ????????# """ =#? # =/ #?????? | | ????????# # ?# // #?????? | | ######### =# ??# // #?????? | | # # !!=+ ????# #?????? | | # # """"!=k# ????# #?????? | | # # = """" %# ???# #?????? | | # # "" "= #############+########? | | # """ # ![% u ## | | # """ + !! |* ## | | # """ # ]@] p!!!=! #? | | # # [! [=%%= #? | | # #### ## ########![####### ^ ^#? | | # #??# ## #??????####?????? #? | | # #??##### #????????????????? #? | | #########??????# #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# #??????????????????? | | ???????????????# #???????????????????? | | ???????????????# #????????????????????? | | ??????#######??# #????????????????? ???? | | ??????# ?# ################# ???? | | ???????= ?# % ???? | | ??????? # % ?? | | ?????????"""" # ?? | | ?????????"""" + ?? | | ?????????"""" # ?? | | ?????????"""" # ] """"""" #? | | ????????? # [] """"""" #? | | ???????? # """"""" #? | | ???????######### ] #? | | ???????????????# #? | | ???????????????# #? | | ???????????????# ##########+###########? | | ??????########## # # #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 66 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 59 Target Analysis 8 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Energy Filter | -8/Materials | Scanalyzed Imp. Titanium Leg | -6/Factory | Scanalyzed Lgt. Deuterium Engine | -6/Factory | Scanalyzed Imp. Carbon-fiber Leg | -6/Factory | Scanalyzed Adv. System Restoration Module | -6/Factory | Hacked Lrn. Proton Cannon | -4/Factory | Scanalyzed Lightning Gun | -4/Factory | Scanalyzed Adv. Recalibrator | -4/Factory | Hacked Centrium Leg | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed ArmageddonMicrowarpScrap Manual? 0 Play Time 01:34:17 Cumulative 21.3 hours Start 2023.09.06 @ 21:06:32 End 2023.09.06 @ 22:47:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 8 Adventurer 0 Explorer 17 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45a719a5-c4c7-4f8a-af65-d93d91d95955