Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 22:28:09

Player: LustLizard

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (213)     1065
Value Destroyed (7996)     7996
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1332)               1332
              TOTAL SCORE: 16773

 Bonus
-------
High Alert Combat Kills    711
Follower Combat Kills      92
Entered Garrisons          200
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -471

 Cogmind 
---------
Core Integrity             0/1150
Matter                     39/300
Energy                     46/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Terrain Scan Processor
           Graphene Brace
>          --- WEAPON (4) -------
           Coil Gun
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
           Flexi-carbon Leg

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
           Antimatter Reactor
>          --- PROPULSION -------
  Improved Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
     Large Storage Unit
  Advanced Terrain Scanner
  Advanced Terrain Scan Processor
  Improved Medium Armor Plating
           Graphene Brace
  Improved System Restoration Module
>          --- WEAPON -----------
           Coil Gun
           XL Autogun Subcomponent
           XL Autogun Subcomponent
           XL Autogun Subcomponent
>          --- INVENTORY --------
           Antimatter Reactor
           Antimatter Reactor
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
  Advanced Heat Sink
           Coolant Injector
           Force Rifle
  Advanced Plasma Rifle
  Advanced Plasma Rifle
     Heavy Assault Rifle
           Gauss Rifle
     Light Antimatter Cannon
[Rating: 107]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Medium Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   .   1   .   .   2   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             208  | 7   8   6   10  4   11  .   19  33  2   .   42  4   3   28  31  
  Power                    21   | 1   2   2   3   .   1   .   1   1   .   .   1   .   .   3   6   
    Engine                 12   | 1   2   1   3   .   1   .   1   .   .   .   .   .   .   2   1   
    Core                   4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   1   
    Reactor                5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   
  Propulsion               56   | 2   2   1   2   1   3   .   5   11  .   .   10  1   .   10  8   
    Treads                 10   | 1   2   .   1   .   .   .   1   1   .   .   .   .   .   3   1   
    Leg                    44   | .   .   .   1   1   3   .   4   10  .   .   10  1   .   7   7   
    Wheel                  2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  65   | 1   2   1   3   3   5   .   2   10  2   .   17  3   3   9   4   
    Device                 42   | .   1   1   1   3   2   .   1   6   1   .   11  2   2   8   3   
    Storage                4    | 1   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   1   .   2   .   1   4   1   .   4   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 3   2   2   2   .   2   .   11  11  .   .   14  .   .   6   13  
    Energy Gun             11   | 1   .   .   .   .   .   .   1   .   .   .   4   .   .   .   5   
    Energy Cannon          11   | .   .   .   .   .   .   .   3   .   .   .   7   .   .   1   .   
    Ballistic Gun          28   | 2   2   2   .   .   .   .   2   7   .   .   2   .   .   5   6   
    Ballistic Cannon       14   | .   .   .   2   .   2   .   4   4   .   .   .   .   .   .   2   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   .   .   1   2   .   4   4   .   .   .   .   .   1   2   
Parts Lost                 62   | .   1   1   1   .   .   .   4   1   1   .   12  .   3   10  28  
  Power                    8    | .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   4   
  Propulsion               19   | .   1   .   .   .   .   .   1   1   .   .   2   .   1   7   6   
  Utility                  19   | .   .   .   1   .   .   .   .   .   1   .   6   .   .   3   8   
  Weapon                   16   | .   .   .   .   .   .   .   1   .   .   .   4   .   1   .   10  
  Highest Loss Streak      25   | .   1   1   1   .   .   .   2   1   1   .   6   .   3   7   25  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  99  98  99  99  100 98  99  91  92  95  100 92  84  95  
  Engine                   5    | .   14  10  8   11  11  11  8   6   .   .   .   .   .   2   1   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   7   7   3   .   .   .   7   
  Treads                   5    | .   13  14  11  11  11  11  4   1   .   .   .   .   .   5   4   
  Leg                      18   | .   .   .   11  10  11  11  19  28  30  30  25  29  25  19  20  
  Wheel                    4    | .   14  14  11  11  11  11  3   .   .   .   .   .   .   .   .   
  Device                   16   | .   13  14  18  10  7   .   7   15  11  7   22  21  23  28  26  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   6   5   5   5   4   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   3   6   5   5   5   
  Protection               6    | .   .   .   1   11  14  22  10  6   10  15  6   5   3   .   3   
  Energy Cannon            3    | .   .   .   .   .   .   .   17  1   .   .   9   11  11  2   .   
  Ballistic Gun            13   | .   28  28  .   .   .   .   2   23  15  15  7   .   .   10  18  
  Ballistic Cannon         6    | .   .   .   21  22  21  22  14  4   7   7   2   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 13  30  30  43  43  45  45  53  69  73  73  81  70  70  65  79  
  Greatest Support         105  | 10  20  10  20  10  10  10  36  76  76  76  79  86  86  80  105 
  Greatest Overweight (x)  5    | 1   2   2   4   4   4   4   5   1   .   .   1   .   .   1   2   
  Average Overweight (x)   1    | .   1   2   3   4   3   4   2   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          14   | 4   12  14  14  15  14  15  14  14  14  15  14  14  14  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   15  15  15  15  15  15  15  15  15  15  15  15  15  15  2   

 Class Distribution 
--------------------
 39% | Mutant
 26% | Scavenger-Skirmisher
 16% | Skirmisher
  8% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
 Scavenger-Skirmisher | -5/DSF
 Scavenger-Skirmisher | -5/Garrison
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  DSF  Gar  Fac  
Matter Collected           6331 | 191  296  317  360  357  .    43   545  1229 91   .    961  .    31   956  954  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8657 | .    411  545  483  352  .    43   614  1589 70   .    1512 .    221  980  1837 
  Parts                    446  | .    21   47   31   23   .    5    30   84   1    .    65   .    12   36   91   
Haulers Intercepted        5    | .    1    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
Recyclers Shooed           12   | .    1    1    .    .    .    .    2    2    .    .    5    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Combat Hostiles Destroyed  168  | .   8   16  13  11  .   4   12  25  1   .   25  .   5   24  24  
  Guns                     98   | .   8   16  .   .   .   .   1   21  .   .   9   .   1   21  21  
  Cannons                  61   | .   .   .   13  11  .   4   10  3   1   .   11  .   3   2   3   
  AOE                      4    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   
Classes Destroyed          19   | .   5   2   3   .   .   .   1   3   1   .   1   .   2   .   1   
  Worker                   9    | .   .   2   1   1   .   .   1   2   .   .   .   .   .   .   2   
  Builder                  6    | .   1   .   1   .   .   .   .   1   .   .   2   .   .   .   1   
  Tunneler                 6    | .   .   2   1   1   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   5    | .   1   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Recycler                 11   | .   1   1   .   2   .   .   1   3   .   .   1   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Swarmer                  48   | .   3   10  .   8   .   4   4   3   .   .   .   .   .   14  2   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Grunt                    73   | .   5   6   11  3   .   .   4   10  .   .   16  .   .   6   12  
  Brawler                  4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   2   .   .   .   2   4   .   .   2   .   .   .   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   10   | .   .   .   .   .   .   .   1   2   .   .   2   .   2   1   2   
  Programmer               13   | .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   5   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Best Kill Streak           17   | .   3   4   5   5   .   3   6   5   1   .   10  .   5   9   17  
  Combat Bots Only         12   | .   2   4   4   3   .   3   4   5   1   .   7   .   5   9   12  
Max Kills in Single Turn   3    | .   2   2   3   1   .   1   3   1   1   .   2   .   1   3   2   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  DSF  Gar  Fac  
Damage Taken               14840 | .    440  502  361  221  .    91   736  1204 310  .    2995 .    1012 2063 4905 
  Core                     2737  | .    62   75   144  37   .    7    137  108  .    .    602  .    131  266  1168 
  Absorbed by Shields      88    | .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    
  Regen/Repaired (Parts)   52    | .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    45   .    .    .    53   75   .    .    84   29   .    .    60   .    
Volleys Fired              533   | .    35   41   26   25   .    8    35   76   5    .    103  .    11   65   103  
  Largest                  4     | .    2    2    2    2    .    2    4    4    3    .    4    .    4    4    4    
  Hottest                  350   | .    40   40   88   88   .    88   205  224  116  .    350  .    345  150  156  
Shots Fired                1287  | .    70   82   52   45   .    16   73   256  15   1    223  .    35   99   320  
  Gun                      875   | .    70   82   .    .    .    .    7    198  10   .    101  .    20   84   303  
  Cannon                   407   | .    .    .    52   45   .    16   66   58   5    1    117  .    15   15   17   
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1046  | .    70   82   52   45   .    16   34   236  15   1    112  .    .    84   299  
  Thermal                  225   | .    .    .    .    .    .    .    39   20   .    .    95   .    35   15   21   
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
  Robot Hit Streak         26    | .    9    11   7    7    .    3    9    26   12   .    16   .    8    9    14   
  Robot Miss Streak        15    | .    3    3    10   11   .    15   9    9    1    .    4    .    2    7    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        12    | .    1    3    .    .    .    .    .    1    .    .    1    .    .    1    5    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    1    .    .    1    .    .    1    1    
Shots Hit Robots           851   | .    46   55   47   37   .    12   46   150  12   .    152  .    23   71   200  
  Core Hits                477   | .    17   30   54   46   .    8    37   82   3    .    65   .    9    40   86   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    1    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | .    .    1    .    .    .    .    .    1    .    .    4    .    4    1    1    
    Burn                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    
    Destroy                2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20668 | .    513  703  1160 596  .    73   1133 3437 355  .    4468 .    564  2956 4710 
  Guns                     12810 | .    511  689  .    .    .    .    66   2778 197  .    1395 .    311  2639 4224 
  Cannons                  6441  | .    .    .    792  596  .    73   746  465  158  .    2555 .    253  317  486  
  Explosions               1371  | .    .    .    368  .    .    .    316  194  .    .    493  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  46    | .    2    14   .    .    .    .    5    .    .    .    25   .    .    .    .    
  Kinetic                  15334 | .    511  689  792  596  .    73   401  3181 355  .    1829 .    .    2639 4268 
  Thermal                  4280  | .    .    .    368  .    .    .    411  213  .    .    1965 .    564  317  442  
  Explosive                809   | .    .    .    .    .    .    .    316  .    .    .    493  .    .    .    .    
  Electromagnetic          199   | .    .    .    .    .    .    .    .    43   .    .    156  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    4    11   11   11   4    .    .    1    2    
  Average Corruption       4     | .    .    .    .    .    .    .    4    7    11   11   3    .    .    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    .    .    .    9    46   10   4    30   .    .    3    5    
    Message Errors         24    | .    .    .    .    .    .    .    1    7    3    1    9    .    .    1    2    
    Matter Fused           27    | .    .    .    .    .    .    .    3    14   2    1    5    .    .    1    1    
    Heat Flow Errors       12    | .    .    .    .    .    .    .    1    4    2    1    4    .    .    .    .    
    Energy Discharges      12    | .    .    .    .    .    .    .    2    4    .    .    5    .    .    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    .    2    10   2    .    2    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    2    .    1    1    .    .    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            144   | .    .    .    25   .    .    .    16   .    .    .    94   .    .    .    9    
  Projectiles              100   | .    .    .    .    .    .    .    .    .    .    .    91   .    .    .    9    
  Explosions               44    | .    .    .    25   .    .    .    16   .    .    .    3    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 67    | .    .    .    7    18   .    3    25   4    .    .    7    .    .    .    3    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  54    | .    .    .    7    16   .    2    17   4    .    .    5    .    .    .    3    
  Secondary                12    | .    .    .    .    2    .    1    8    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      227   | .    1    7    82   .    .    .    60   77   .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    
  Rammed                   4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             10    | .    1    3    .    .    .    .    1    .    .    .    5    .    .    .    .    
  Kicked                   6     | .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        373   | .    12   2    152  180  .    234  348  354  207  176  373  .    207  314  130  
  Average Temperature      90    | .    7    2    49   63   .    101  74   106  94   93   108  .    133  125  37   
  Received Heat Transfer   2738  | .    132  192  129  39   .    .    270  168  48   .    500  .    75   315  870  
  Effects                  5     | .    .    .    .    .    .    .    1    1    .    .    3    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    3    .    1    1    .    
  Parts Melted             24    | .    .    .    1    1    .    .    .    .    .    .    11   .    6    3    2    
  Heat Transferred         7048  | .    .    .    200  .    .    .    740  211  .    .    3253 .    1359 500  785  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Peak Influence             767  | .   160 389 662 440 .   105 272 613 .   .   443 183 253 767 587 
  Initial                  402  | .   .   54  66  180 .   .   40  50  .   .   191 178 128 182 402 
  Average                  264  | .   58  211 335 308 .   25  134 266 .   .   229 178 172 506 434 
Maximum Alert Level        3    | .   .   1   2   2   .   .   1   2   .   .   2   .   1   3   2   
  Low Security (%)         40   | 100 100 46  17  12  .   100 74  39  .   .   27  100 65  29  .   
  Level 1                  36   | .   .   53  42  75  .   .   25  27  .   .   69  .   34  7   31  
  Level 2                  21   | .   .   .   40  12  .   .   .   33  .   .   3   .   .   47  68  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          43   | .   3   .   3   .   .   .   4   12  .   .   10  .   2   .   9   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Extermination            11   | .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   3   
  Reinforcement            19   | .   2   .   3   .   .   .   1   2   .   .   6   .   2   .   3   
  Assault                  3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   
  Garrison                 8    | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Distress Signals           11   | .   1   .   2   .   .   .   4   .   .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              254  | .   15  20  23  17  .   5   20  38  1   .   42  .   10  26  37  
  Peak Tracking Total      9    | .   4   3   6   4   .   4   6   6   1   .   5   .   5   8   9   
  Tactical Retreats        12   | .   1   2   1   1   .   1   1   1   .   .   2   .   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Traps Triggered            18   | .   3   .   .   .   .   .   .   7   .   .   2   .   .   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Machines Disabled          15   | .   .   .   2   .   .   .   2   6   .   .   .   .   1   3   1   
  Max in Single Turn       4    | .   .   .   1   .   .   .   2   4   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Machines Accessed          19   | .   2   .   2   .   .   .   .   9   .   .   3   2   .   1   .   
  Terminals                17   | .   1   .   2   .   .   .   .   9   .   .   3   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                42   | .   6   .   6   .   .   .   .   20  .   .   6   3   .   1   .   
  Successful               9    | .   2   .   2   .   .   .   .   3   .   .   .   2   .   .   .   
  Failed                   33   | .   4   .   4   .   .   .   .   17  .   .   6   1   .   1   .   
    Catastrophic           9    | .   1   .   .   .   .   .   .   5   .   .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   .   .   .   .   1   .   .   9   .   .   2   .   .   .   .   
  Terminals                38   | .   3   .   6   .   .   .   .   20  .   .   6   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             6    | .   .   .   2   .   .   .   .   3   .   .   .   1   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   2   .   .   .   .   8   .   .   3   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Machine Destruction      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Total Allies               5    | .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   4   4   1   1   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      71   | .   .   71  71  31  23  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  31  23  .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   1   45  5   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             527  | .   .   16  428 83  .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  DSF  Gar  Fac  
Turns Passed               11506 | 59   744  872  416  951  499  252  845  2402 309  84   1736 272  79   954  1032 
Spaces Moved               6924  | 50   386  654  237  623  344  163  352  1527 276  81   1170 122  36   478  425  
  Core                     5     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   133   | .    68   .    1    .    .    .    .    .    .    .    .    .    .    63   1    
  Legs                     4251  | .    .    .    .    .    .    .    202  1527 276  81   1170 122  36   415  422  
  Wheels                   2535  | 47   318  654  236  623  344  163  150  .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   110  110  140  125  140  125  105  105  105  105  114  110  105  50   
  Average Speed            129   | 87   131  110  128  140  139  140  174  133  105  105  113  114  113  132  150  
  Slowest Speed            320   | 95   240  110  240  140  140  140  190  190  105  105  183  114  114  240  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       40    | 5    46   101  28   99   72   25   32   36   54   22   29   3    42   45   10   
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    1    .    .    1    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    .    1    1    .    1    .    1    1    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          102   | .    .    .    12   .    .    .    18   18   2    2    43   .    .    .    7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33    | .    .    .    .    .    .    .    .    2    2    2    20   .    .    .    7    
  AOE                      68    | .    .    .    12   .    .    .    18   15   .    .    23   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  DSF  Gar  Fac  
Total                      8752 | 62   560  727  306  657  364  171  522  1761 283  80   1418 255  54   784  748  
  Wait                     822  | .    110  11   3    2    .    1    89   65   .    .    58   128  3    188  164  
  Move                     6906 | 49   385  653  236  622  343  162  351  1526 275  80   1169 121  35   474  425  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  100  | 5    13   6    13   .    1    .    10   12   1    .    17   .    1    13   8    
  Fast Attach              93   | 7    4    1    4    3    4    .    7    20   .    .    22   2    1    9    9    
  Attach                   65   | .    1    4    3    .    4    .    9    3    1    .    11   2    .    13   14   
  Detach                   15   | 1    .    .    1    .    .    .    3    1    .    .    1    2    .    5    1    
  Swap                     51   | .    3    1    3    1    3    .    4    10   1    .    9    .    2    6    8    
  Drop                     135  | .    8    7    17   4    9    .    13   33   .    .    23   .    1    4    16   
  Fire                     533  | .    35   41   26   25   .    8    35   76   5    .    103  .    11   65   103  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    .    .    .    .    1    .    .    .    5    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22   | .    .    .    .    .    .    .    .    15   .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory
-5/DSF
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory

 History 
---------
  Turn | Location       | Event
     7 | -11/Junkyard   | Discovered new exit (range 15)
    60 | -11/Junkyard   | Entered Materials
   301 | -10/Materials  | Build established: Mutant
   661 | -10/Materials  | Repaired Lgt. Treads
   726 | -10/Materials  | Discovered new exit (range 12)
   768 | -10/Materials  | Discovered new exit (range 15)
   804 | -10/Materials  | Entered Mines
   847 | -10/Mines      | Learned 2 Materials zone layouts
   953 | -10/Mines      | Discovered new exit (range 7)
  1225 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1431 | -10/Mines      | Core integrity fell below 50%
  1649 | -10/Mines      | Discovered new exit (range 16)
  1659 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1676 | -10/Mines      | Entered Materials
  1676 | -9/Materials   | Accompanied by 4 allies
  1676 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  1677 | -9/Materials   | Identified exit to Materials
  1724 | -9/Materials   | Identified exit to Mines
  2092 | -9/Materials   | Entered Mines
  2136 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  2140 | -9/Mines       | Found Prototype Device
  2140 | -9/Mines       | Identified Exp. Sensor Array
  2396 | -9/Mines       | Found a hidden stash of uninstalled traps
  2490 | -9/Mines       | Escorted by a lone wolf Derelict
  2510 | -9/Mines       | Learned location of Storage (-8)
  2551 | -9/Mines       | Discovered exit to Materials (range 6)
  2827 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  2828 | -9/Mines       | Discovered new exit (range 5)
  3043 | -9/Mines       | Entered Exiles
  3043 | -9/Exiles      | Accompanied by 1 ally
  3066 | -9/Exiles      | Discovered new exit (range 14)
  3091 | -9/Exiles      | Met 8R-AWN
  3111 | -9/Exiles      | Met EX-HEX
  3191 | -9/Exiles      | Met EX-DEC
  3283 | -9/Exiles      | Met EX-BIN
  3303 | -9/Exiles      | Aligned with FarCom system
  3304 | -9/Exiles      | Given EX-Vault access code
  3340 | -9/Exiles      | Opened EX-Vault
  3357 | -9/Exiles      | Found Prototype Device
  3357 | -9/Exiles      | Identified Skeleton Box
  3361 | -9/Exiles      | Found Prototype Device
  3361 | -9/Exiles      | Identified Chronowheel
  3361 | -9/Exiles      | Activated Chronowheel
  3383 | -9/Exiles      | Found Prototype Ballistic Gun
  3413 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  3529 | -9/Exiles      | Discovered new exit (range 11)
  3542 | -9/Exiles      | Left Exiles lab with XL Autogun Array
  3542 | -9/Exiles      | Entered Mines
  3707 | -8/Mines       | Discovered exit to Materials (range 9)
  3794 | -8/Mines       | Entered Materials
  3794 | -8/Materials   | Evolved 2 slots: Weapon x2
  3805 | -8/Materials   | Identified XL Autogun Array
  4150 | -8/Materials   | Garrison activated, responded to threat
  4610 | -8/Materials   | Discovered new exit (range 16)
  4639 | -8/Materials   | Entered Factory
  4639 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  4689 | -7/Factory     | Build established: Scavenger-Mutant
  5173 | -7/Factory     | Build established: Skirmisher
  5850 | -7/Factory     | Identified exit to Lower Caves
  5914 | -7/Factory     | Cargo convoy interrupted
  6678 | -7/Factory     | System corruption reached 10%
  6689 | -7/Factory     | First assault squad dispatched
  7041 | -7/Factory     | Entered Lower Caves
  7219 | -7/Lower Caves | Spotted B-75 Beast
  7235 | -7/Lower Caves | Destroyed B-75 Beast
  7244 | -7/Lower Caves | Learned Factory stockpile data
  7263 | -7/Lower Caves | Discovered new exit (range 12)
  7283 | -7/Lower Caves | Encountered a Warlord checkpoint
  7331 | -7/Lower Caves | Build established: Tank
  7350 | -7/Lower Caves | Entered another Lower Caves area
  7419 | -7/Lower Caves | Discovered new exit (range 15)
  7434 | -7/Lower Caves | Entered Factory
  7434 | -6/Factory     | Evolved 2 slots: Utility x2
  7758 | -6/Factory     | Crushed by falling debris
  8153 | -6/Factory     | Lost 3 parts (2u1w)
  8205 | -6/Factory     | Core integrity fell below 50%
  8284 | -6/Factory     | Lost 6 parts (1n3u2w)
  8288 | -6/Factory     | Destroyed 7 combat bots
  8620 | -6/Factory     | Build established: Scavenger-Skirmisher
  9019 | -6/Factory     | Discovered new exit (range 5)
  9149 | -6/Factory     | Discovered new exit (range 7)
  9169 | -6/Factory     | Identified exit to Factory
  9170 | -6/Factory     | Entered another Factory area
  9170 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9441 | -5/Factory     | Identified exit to DSF
  9442 | -5/Factory     | Entered DSF
  9452 | -5/DSF         | Assembled infested the area
  9465 | -5/DSF         | Additional patrols routed to DSF
  9468 | -5/DSF         | Discovered new exit (range 16)
  9521 | -5/DSF         | Entered Garrison
  9547 | -5/Garrison    | Lost 3 parts (1p1n1w)
  9664 | -5/Garrison    | Spotted B-75 Beast
  9806 | -5/Garrison    | Triggered checkpoint
  9825 | -5/Garrison    | Garrison Relay disabled
  9871 | -5/Garrison    | Triggered checkpoint
  9878 | -5/Garrison    | Triggered checkpoint
  9921 | -5/Garrison    | Destroyed 9 combat bots
  9933 | -5/Garrison    | Destroyed B-75 Beast
 10013 | -5/Garrison    | Lost 7 parts (5n2u)
 10014 | -5/Garrison    | Destroyed 8 combat bots
 10052 | -5/Garrison    | Triggered checkpoint
 10134 | -5/Garrison    | Discovered new exit (range 8)
 10157 | -5/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 10273 | -5/Garrison    | Discovered new exit (range 10)
 10284 | -5/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 10326 | -5/Garrison    | Triggered checkpoint
 10354 | -5/Garrison    | Garrison Relay disabled
 10464 | -5/Garrison    | Discovered new exit (range 10)
 10475 | -5/Garrison    | Entered Factory
 10475 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 11270 | -4/Factory     | First assault squad dispatched
 11310 | -4/Factory     | Garrison activated, responded to threat
 11404 | -4/Factory     | Destroyed 12 combat bots
 11463 | -4/Factory     | Core integrity fell below 50%
 11494 | -4/Factory     | Core integrity fell below 20%
 11507 | -4/Factory     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
11490_ K-01 Serf collects debris. <x3>
11491_ Hvy. Assault Rifle destroyed.
11492_ U-05 Engineer builds a Door.
11493_ Acquired Field Laser.
11493_ P-70 Sage resets U-05 Engineer, system corruption cleaned.
11494_ K-01 Serf collects debris. <x3>
11497_ U-05 Engineer builds a Wall.
11497_ K-01 Serf collects debris. <x3>
11500_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
11501_ U-05 Engineer destroyed.
11501_ Field Laser destroyed.
11501_ K-01 Serf collects debris. <x2>
11502_ Acquired 14 matter.
11502_ R-10 Processor collects Plasma Rifle.
11502_ K-01 Serf collects debris.
11503_ Acquired Coil Gun.
11503_ K-01 Serf destroyed.
11504_ U-05 Engineer builds a Wall.
11504_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|         ?#        ## ?            ?#???#??#??????? |
|         ## """    ##   """ """ """ ?##?###??#?#??? |
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|         #"        #    """ """ """ ##??##?#??#???? |
|         #"        #                ##############? |
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|          #!       +           #################?## |
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| ####  =!!%!*          !=ugg!!%#            ####### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          65
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             450
Utility Shielding          66
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                60
Recoil Reduction           5
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              TractorAblativeClaymores
  Manual?         0
Play Time         02:38:13
  Cumulative      52.4 hours
  Start           2023.06.02 @ 00:37:31
  End             2023.06.02 @ 22:28:09
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aba6f523-bcac-489b-970a-4ccbe190fd3a