Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.15 @ 23:12:09 Player: Judas Result: Destroyed by as-60744 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (935) 935 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-152) -152 TOTAL SCORE: 2368 Bonus ------- Friendly Fire -152 Cogmind --------- Core Integrity 0/400 Matter 250/300 Energy 169/280 System Corruption 10% Temperature Cool (42) Movement Core (550) Ox10 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Heavy Ion Engine Medium Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) Weight Redist. System Seismic Detector Particle Gun Light Assault Rifle Light Assault Rifle Light Cannon Light Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Particle Gun Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Medium Matter Pod High-capacity Matter Pod Weight Redist. System Seismic Detector Particle Gun Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Light Cannon Light Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 35 | 3 4 4 20 4 Power 3 | . . 1 1 1 Engine 2 | . . . 1 1 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 12 | 2 3 . 7 . Treads 6 | . . . 6 . Leg . | . . . . . Wheel 6 | 2 3 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 . 1 3 . Device 3 | 1 . . 2 . Storage 1 | . . 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | . 1 2 9 3 Energy Gun 10 | . . . 8 2 Energy Cannon . | . . . . . Ballistic Gun 4 | . 1 2 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 15 | . 1 2 2 10 Power 1 | . . . . 1 Propulsion 4 | . 1 1 . 2 Utility 3 | . . . 1 2 Weapon 7 | . . 1 1 5 Highest Loss Streak 10 | . 1 1 1 10 To Critical Strikes . | . . . . . Average Backups 10 | 6 7 8 13 14 Power 1 | 1 2 1 1 1 Propulsion 1 | 3 1 1 . . Utility 3 | . 2 3 4 5 Weapon 4 | 1 1 2 6 7 Tool/Special . | . . . . . Unused Backups 19 | . 2 2 5 10 Power 6 | . 1 2 2 1 Propulsion . | . . . . . Utility 7 | . 1 . 2 4 Weapon 6 | . . . 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 93 95 77 Engine 5 | . 14 1 4 9 Core 6 | . . 12 6 . Treads 9 | . . . 18 12 Wheel 13 | . 27 22 1 . Device 12 | . 14 14 11 6 Storage 12 | . 14 14 11 11 Processor 4 | . . . 9 7 Energy Gun 9 | . 6 . 14 25 Ballistic Gun 20 | . 21 27 16 . Peak Build Rating 19 | 9 9 11 19 19 Average Rating 12 | 7 8 10 14 15 On Entrance 10 | 6 9 9 11 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 38 | 14 15 28 38 38 Greatest Support 40 | 32 32 20 40 40 Greatest Overweight (x) 12 | . 1 2 2 12 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 12 | 8 8 12 15 15 Most Carried 15 | 8 8 10 15 15 Average Carried 10 | 6 7 8 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 7 7 10 15 11 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Scavenger-Mutant 25% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1113 | 248 267 108 490 . Remotely . | . . . . . Salvage Created 1627 | 99 432 217 806 73 Parts 107 | 12 18 22 52 3 Haulers Intercepted 4 | . . . 4 . Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 44 | . 6 9 14 15 Guns 31 | . 6 9 13 3 AOE 12 | . . . . 12 Classes Destroyed 10 | 2 3 1 2 2 Worker 4 | . 3 . 1 . Tunneler 3 | 3 . . . . Hauler 4 | . . . 4 . Recycler 3 | 1 1 1 . . Watcher 1 | . 1 . . . Swarmer 9 | . . 9 . . Grunt 17 | . 6 . 11 . Sentry 3 | . . . 3 . Assembled 15 | . . . . 15 Guerrilla 1 | . . . . 1 Best Kill Streak 15 | 2 3 4 7 15 Combat Bots Only 15 | . 2 3 6 15 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging 1 | . . . 1 . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 276 | . 36 47 73 120 Missed 74 | . 10 13 17 34 Hits 202 | . 26 34 56 86 Melee 20 | . . . . 20 Projectile 182 | . 26 34 56 66 AOE 2 | . 2 . . . Critical Strikes 1 | . . 1 . . Damage Taken 2315 | . 311 205 578 1221 Core 521 | . 58 58 66 339 Absorbed by Shields . | . . . . . Ignored by Resistances 672 | . 92 68 169 343 Core Remaining (%) 76 | 100 . 53 . . Volleys Fired 114 | 6 28 25 44 11 Largest 3 | 2 2 2 3 3 Hottest 186 | 60 60 40 177 186 Shots Fired 258 | 12 56 47 125 18 Gun 253 | 12 56 47 125 13 Cannon . | . . . . . Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 181 | 6 48 47 80 . Thermal 61 | 6 8 . 34 13 Explosive 5 | . . . . 5 Electromagnetic 11 | . . . 11 . Robot Hit Streak 38 | 7 34 17 36 38 Robot Miss Streak 3 | 2 1 1 3 1 Penetration Max . | . . . . . Secondary Targets 6 | . 1 1 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 205 | 8 49 34 101 13 Core Hits 108 | 5 22 14 39 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 5 | . . . 4 1 Burn 2 | . . . 1 1 Destroy 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3239 | 98 618 301 1151 1071 Guns 2321 | 98 618 299 1111 195 Cannons . | . . . . . Explosions 902 | . . . 26 876 Melee . | . . . . . Ramming 16 | . . 2 14 . Kinetic 1392 | 41 530 299 522 . Thermal 836 | 57 88 . 496 195 Explosive 876 | . . . . 876 Electromagnetic 119 | . . . 119 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 1 10 Average Corruption 1 | . . . 1 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 6 1 Message Errors 2 | . . . 2 . Matter Fused 1 | . . . 1 . Heat Flow Errors 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 89 | . . 1 11 77 Shots 5 | . . . 1 4 Rammed 1 | . . 1 . . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 374 | . 24 8 374 44 Average Temperature 76 | . 10 4 106 18 Received Heat Transfer 606 | . 207 . 339 60 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 3 | . 1 . 2 . Heat Transferred 2040 | 125 200 . 1197 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 10 63 98 120 22 Initial 18 | . . 18 . 2 Average 35 | 1 21 47 38 5 Influence Increases 924 | 20 232 260 384 28 Destroy 0b10 Robot/C 580 | . 120 180 280 . Destroy 0b10 Robot/NC 75 | 20 25 5 25 . Destroy Leader 120 | . 22 30 68 . Successful Hack 11 | . 4 . 7 . Destroy Structure 33 | . 1 . 4 28 Lose Combat Pursuer 105 | . 60 45 . . Influence Decreases 924 | 20 174 318 377 35 Entered New Map 45 | . . 40 . 5 Time Decay 822 | 20 164 260 368 10 Lost Part 57 | . 10 18 9 20 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 4 | . 3 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 18 12 24 20 Peak Tracking Total 20 | . 5 3 6 20 Tactical Retreats 5 | . 3 2 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 9 | . 4 . 5 . Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . 6 . 6 . Successful 9 | . 6 . 3 . Failed 3 | . . . 3 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 12 | . 6 . 6 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Robot Analysis 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 4 . 3 . Terminals 7 | . 4 . 3 . Botnet 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 1464 | 30 407 539 488 . Terrain 1080 | 30 407 539 104 . Structural 487 | . . . 487 . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 1941 | 70 407 539 869 56 Spaces Moved 1307 | 37 336 483 442 9 Core 1 | . . . . 1 Treads 366 | . . . 358 8 Legs 21 | 21 . . . . Wheels 919 | 16 336 483 84 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 100 80 80 95 160 Average Speed 113 | 111 87 96 150 241 Slowest Speed 650 | 120 100 110 160 650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 2 70 86 39 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . . 3 48 Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . . 3 48 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1561 | 55 393 518 570 25 Wait 39 | . 18 . 21 . Move 1303 | 36 335 482 441 9 Hop . | . . . . . Pick Up 33 | 6 3 4 20 . Fast Attach 13 | . 3 1 9 . Attach 12 | 3 1 . 4 4 Detach . | . . . . . Swap 12 | . . 3 8 1 Drop 33 | 4 5 2 22 . Fire 114 | 6 28 25 44 11 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 71 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 10) 458 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Entered Mines 517 | -10/Mines | Discovered new exit (range 4) 676 | -10/Mines | Discovered new exit (range 9) 711 | -10/Mines | Learned location of Zion (-7) 788 | -10/Mines | Build established: Scavenger-Mutant 831 | -10/Mines | Learned Materials stockpile data 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1029 | -9/Materials | Discovered new exit (range 14) 1439 | -9/Materials | Build established: Scavenger-Gunner 1795 | -9/Materials | Discovered new exit (range 11) 1886 | -9/Materials | Entered Mines 1887 | -9/Mines | Assembled infested the area 1887 | -9/Mines | Met a Derelict bent on vengeance 1892 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1928 | -9/Mines | Core integrity fell below 50% 1940 | -9/Mines | Core integrity fell below 20% 1941 | -9/Mines | System corruption reached 10% 1942 | -9/Mines | Destroyed by as-60744 with Assembled Heavy Rifle Last Messages --------------- 01912_ Mni. Grenade Launcher destroyed. 01912_ System corrupted by crushing effect (+4). 01917_ The unstable cave ceiling collapses. 01918_ Heat Sink destroyed. 01919_ The unstable cave ceiling collapses. 01920_ as-35072 destroyed. 01922_ Hvy. Ion Engine destroyed. 01924_ Imp. Targeting Computer destroyed. 01924_ System corrupted by crushing effect (+3). 01926_ The unstable cave ceiling collapses. 01926_ Imp. Medium Laser destroyed. 01927_ Lgt. Treads destroyed. 01930_ Particle Gun destroyed. 01933_ Knocked back. 01940_ System corrupted: Imp. Medium Laser failed to cycle. 01940_ as-81936 destroyed. 01940_ Particle Gun destroyed. 01940_ System corrupted by crushing effect (+2). 01942_ Imp. Medium Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ??????????????????????### ??????????????????????? | | ?????????????????????## ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ##?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# < ###???????????????????? | | ?????????????????????# a ##??????????????????? | | ????????????????###### % #??????????????????? | | ????????????????? aa# ###?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @ # ##??????????????????? | | ????????????????????# # a%a #??????????????????? | | ????????????????????# ##??????????????????? | | ???????????????????## =%* #??????????????????? | | ???????????????????# %! ##??????????????????? | | ???????????????????## #???????????????????? | | ????????????????????#### ##???????????????????? | | ???????????????????????## ##????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RapidColdDisplacer Manual? 0 Play Time 00:25:52 Cumulative 117.9 hours Start 2026.09.15 @ 22:47:45 End 2026.09.15 @ 23:12:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 206 Rogue 187 Adventurer 14 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 41 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4056bbca-a0b8-4e2a-819f-0fbc0ec9edef