Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.09 @ 03:48:07 Player: zacyquack Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (19) 95 Value Destroyed (548) 548 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1043 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 82/100 System Corruption 6% Temperature Warm (160) Movement Walking (270) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (2) ------ High-capacity Storage Unit Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Heat Sink Weight Redist. System Sensor Array Hacking Suite Improved Trap Extractor (0/6) Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Particle Charger > --- WEAPON ----------- Beamcaster Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Heat Sink Weight Redist. System Sensor Array Power Shielding Hacking Suite Improved Trap Extractor Light Assault Rifle Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 21 | 6 7 8 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 2 2 Treads 2 | 2 . . Leg 4 | . 2 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 1 3 Device 2 | . . 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun 1 | . . 1 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes . | . . . Parts Lost 10 | . 5 5 Power 3 | . 2 1 Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon 4 | . 2 2 Highest Loss Streak 5 | . 2 5 To Critical Strikes . | . . . Average Backups 4 | 1 3 10 Power . | . . . Propulsion . | . . . Utility 1 | . 1 5 Weapon 1 | . 1 3 Tool/Special . | . . . Unused Backups 6 | . . 6 Power . | . . . Propulsion 1 | . . 1 Utility 4 | . . 4 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 81 | . 79 91 Engine 9 | . 9 14 Treads 19 | . 23 . Leg 8 | . 4 28 Device 1 | . . 10 Storage 14 | . 14 14 Energy Cannon 1 | . . 10 Ballistic Gun 24 | . 27 6 Peak Build Rating 21 | 6 7 21 Average Rating 6 | 4 5 14 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 57 | 14 47 57 Greatest Support 40 | 40 40 34 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 16 | 7 16 20 Most Carried 13 | 5 7 13 Average Carried 4 | 1 3 10 Final Capacity 20 | 8 20 20 Final Carried 9 | 1 7 9 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 688 | 199 408 81 Remotely . | . . . Salvage Created 647 | . 585 62 Parts 43 | . 41 2 Haulers Intercepted . | . . . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 17 | . 15 2 Guns 15 | . 15 . Cannons 2 | . . 2 Classes Destroyed 6 | . 4 2 Builder 1 | . . 1 Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 13 | . 12 1 Assembled 1 | . . 1 Best Kill Streak 5 | . 5 2 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 127 | . 99 28 Missed 32 | . 28 4 Hits 95 | . 71 24 Projectile 95 | . 71 24 AOE 13 | . . 13 Critical Strikes 1 | . 1 . Damage Taken 1462 | . 782 680 Core 275 | . 151 124 Absorbed by Shields . | . . . Redirected to Shielding 8 | . . 8 Core Remaining (%) 100 | 100 . . Volleys Fired 70 | . 59 11 Largest 2 | . 2 2 Hottest 135 | . 40 135 Shots Fired 124 | . 110 14 Gun 113 | . 110 3 Cannon 11 | . . 11 Launcher . | . . . Special . | . . . Kinetic 110 | . 110 . Thermal 14 | . . 14 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 10 | . 10 6 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 77 | . 69 8 Core Hits 35 | . 32 3 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1044 | . 827 217 Guns 819 | . 819 . Cannons 205 | . . 205 Explosions . | . . . Melee . | . . . Ramming 20 | . 8 12 Kinetic 819 | . 819 . Thermal 205 | . . 205 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . 6 6 Average Corruption 5 | . 5 6 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 16 | . 9 7 Message Errors 2 | . . 2 Matter Fused 5 | . 3 2 Heat Flow Errors 2 | . 1 1 Energy Discharges 1 | . 1 . Data Loss (minor) 3 | . 1 2 Data Loss (major) 1 | . 1 . Misfires 2 | . 2 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 1 | . 1 . Targets Rammed 4 | . 3 1 Kicked 3 | . 2 1 Crushed . | . . . Highest Temperature 268 | . 168 268 Average Temperature 92 | . 27 125 Received Heat Transfer 453 | . 375 78 Effects 1 | . . 1 Interference 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 296 | . . 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 78 | . 78 20 Initial . | . . . Average 19 | . 23 1 Influence Increases 437 | . 407 30 Destroy 0b10 Robot/C 320 | . 300 20 Destroy 0b10 Robot/NC 15 | . 10 5 Destroy Leader 92 | . 92 . Successful Hack 5 | . 5 . Destroy Structure 5 | . . 5 Influence Decreases 437 | . 407 30 Time Decay 399 | . 373 26 Lost Part 38 | . 34 4 Squads Dispatched 5 | . 5 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 30 | . 24 6 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 6 | . 5 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 6 | . 5 1 Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 13 | . 12 1 Successful 5 | . 4 1 Failed 8 | . 8 . Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Robot Analysis 1 | . 1 . Open Door 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 4 . Full Trace Events 2 | . 2 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 10 | . 10 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) . | . . . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1792 | 64 1444 284 Spaces Moved 693 | 38 543 112 Core 8 | 8 . . Treads 487 | 30 457 . Legs 198 | . 86 112 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 200 Average Speed 209 | 136 214 212 Slowest Speed 400 | 160 400 270 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 85 40 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 5 | . . 5 Melee . | . . . Projectile 5 | . . 5 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 912 | 50 716 146 Wait 90 | . 90 . Move 691 | 37 542 112 Hop . | . . . Pick Up 28 | 7 13 8 Fast Attach . | . . . Attach 16 | 6 6 4 Detach 2 | . . 2 Swap 5 | . 1 4 Drop 6 | . 2 4 Fire 70 | . 59 11 Melee . | . . . Ram . | . . . Kick 3 | . 2 1 Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 6) 565 | -10/Materials | Derelicts attacked the area 801 | -10/Materials | Core integrity fell below 50% 971 | -10/Materials | Discovered new exit (range 12) 1186 | -10/Materials | Discovered new exit (range 8) 1509 | -10/Materials | Entered Mines 1516 | -10/Mines | Met a Derelict bent on vengeance 1534 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1539 | -10/Mines | Build established: Scavenger-Mutant 1707 | -10/Mines | Learned location of Storage (-8) 1736 | -10/Mines | Assembled infested the area 1787 | -10/Mines | Core integrity fell below 20% 1793 | -10/Mines | Destroyed by D-53 Grenadier with Mini Grenade Launcher Last Messages --------------- 01780_ U-05 Engineer builds a Wall. 01782_ C-45 Heavy ARC bursts open, deploying its payload. 01782_ D-53 Grenadier unfolds itself. 01783_ Particle Charger destroyed. 01784_ U-05 Engineer lays Concrete. 01786_ Ion Cannon destroyed. 01786_ U-05 Engineer lays Concrete. 01787_ Overheating: System interference. 01787_ Beamcaster temporarily disabled. 01787_ U-05 Engineer lays Concrete. 01791_ U-05 Engineer builds a Wall. 01791_ U-05 Engineer lays Concrete. 01791_ Beamcaster destroyed. 01792_ The unstable cave ceiling collapses. 01792_ Lgt. Ion Engine destroyed. 01792_ Titanium Leg destroyed. 01792_ U-05 Engineer destroyed. 01793_ The unstable cave ceiling collapses. 01793_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????? ??????????????? | | ???????????????????????????? ???????????? | | ?????????????????????????? ?????????? | | ????????????????????###?# ??????????? | | ######????????????## ## #??????????? | | ? #????????????# ##?? ??????? | | ???? #######??????# ## ??????? | | ??????# ## ##????## ??????? | | ??????# ##???# ???????? | | ####### ## [ "#??? g ?????????? | | ### [ ##### g #??????????? | | #?## % # #???????????? | | ########??### #???????????? | | ###?????????##% #????????????? | | ####??????## @ #?????????????? | | ##?????# u #?????????????? | | #?????# #?????????????? | | ### #???????????? | | #?## # # #??????????? | | # ###### dd ## #??????????? | | #######???????##### ####?? ##??????????? | | ??????????????????######????? #???????????? | | ?????????????????????????????? #??????????? | | ??????????????????????????????? ??????????? | | ??????????????????????????????? ?????????? | | ???????????????????????????????? #????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseHoverMegatreads Manual? 0 Play Time 00:16:46 Cumulative 12.4 hours Start 2026.04.09 @ 03:31:12 End 2026.04.09 @ 03:48:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0a2044c-5cb0-4e01-98b4-15f88b7b4111