Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 09:33:50 Player: AbsoluteZero Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (2825) 2825 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 7236 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 61 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (80) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- FC Exoskeleton > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Arc Projector Scythe Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Advanced Visual Processing Unit Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Hardened Medium Armor Plating Arc Projector Heavy Particle Cannon Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 8 | . . . 2 . 2 . . 4 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . 1 Utility 5 | . . . 1 . 1 . . 3 Weapon . | . . . . . . . . . Parts Attached 93 | 7 9 8 27 3 16 11 2 10 Power 11 | 1 2 2 4 . 2 . . . Engine 9 | 1 1 2 3 . 2 . . . Core 2 | . 1 . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 38 | 2 3 3 9 3 7 6 . 5 Treads 10 | . 3 3 4 . . . . . Leg 19 | 2 . . 4 3 5 2 . 3 Wheel 2 | . . . 1 . . . . 1 Hover 7 | . . . . . 2 4 . 1 Flight . | . . . . . . . . . Utility 26 | 2 1 1 11 . 3 4 1 3 Device 4 | 1 . . 2 . . . 1 . Storage 3 | 1 1 1 . . . . . . Processor 3 | . . . 2 . . 1 . . Hackware 1 | . . . . . . . . 1 Protection 15 | . . . 7 . 3 3 . 2 Artifact . | . . . . . . . . . Weapon 18 | 2 3 2 3 . 4 1 1 2 Energy Gun 2 | . . . 1 . 1 . . . Energy Cannon 2 | . . . . . 1 1 . . Ballistic Gun 3 | 2 . . . . . . 1 . Ballistic Cannon 4 | . 3 1 . . . . . . Launcher 4 | . . 1 1 . 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . . . Parts Lost 35 | . 2 6 3 . 2 4 . 18 Power 3 | . . 1 . . . . . 2 Propulsion 16 | . 1 3 3 . . 2 . 7 Utility 10 | . . 1 . . 1 2 . 6 Weapon 6 | . 1 1 . . 1 . . 3 Highest Loss Streak 8 | . 2 5 1 . 1 3 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 86 | . 98 77 87 100 96 87 84 60 Engine 6 | . 10 12 7 . 7 9 1 1 Core 3 | . 3 1 3 11 1 . 6 1 Treads 8 | . 21 19 13 1 . . . . Leg 12 | . 5 . 10 31 35 17 . 8 Hover 6 | . . . . . . 18 31 9 Device 4 | . 14 1 3 . . . 9 6 Storage 10 | . 14 14 11 11 9 9 9 6 Processor 5 | . . . 4 11 9 10 9 5 Protection 6 | . . . 11 11 15 10 . 4 Energy Gun 2 | . . . 5 11 7 . . . Ballistic Gun 2 | . 6 . . . . . 8 . Ballistic Cannon 7 | . 21 27 5 . . . . . Slashing Weapon 6 | . . . 8 11 9 9 9 6 Naked Turns . | . . . . . . . . . Heaviest Build 40 | 13 32 32 32 29 32 34 25 40 Greatest Support 66 | 20 40 40 66 66 40 40 31 45 Greatest Overweight (x) 6 | 1 1 1 6 2 . 2 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 10 10 Average Capacity 10 | 6 10 14 10 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 10 10 Average Carried 8 | 1 5 7 9 9 9 9 7 8 Final Capacity 15 | 8 15 10 10 10 10 10 10 5 Final Carried 10 | 2 10 8 10 10 10 10 7 5 Scrap Engine Consumption 24 | . . . . . . . 10 14 Constructs Created 5 | . . . . . . . 1 4 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Matter Collected 1848 | 236 323 422 368 33 160 125 20 161 Remotely . | . . . . . . . . . Salvage Created 3476 | 10 198 81 661 99 881 686 243 617 Parts 203 | 1 15 6 63 5 35 33 10 35 Haulers Intercepted 6 | . 1 . 2 . 1 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 91 | . 8 19 14 2 17 11 3 17 Melee 45 | . . . 5 2 14 11 3 10 Guns 2 | . 2 . . . . . . . Cannons 16 | . 6 7 3 . . . . . AOE 28 | . . 12 6 . 3 . . 7 Classes Destroyed 14 | 1 4 2 5 . 1 . . 1 Worker 4 | . . . 3 . 1 . . . Builder 6 | . . . 3 . . . . 3 Tunneler 1 | 1 . . . . . . . . Hauler 6 | . 1 . 2 . 1 2 . . Recycler 4 | . . . 1 . 1 1 1 . Operator 1 | . . . . . . . . 1 Watcher 1 | . 1 . . . . . . . Swarmer 26 | . 6 3 3 . 3 3 . 8 Grunt 31 | . 2 . 5 2 11 2 . 9 Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . 1 . . . . . Sentry 15 | . . . 5 . 2 5 3 . Demolisher 1 | . . 1 . . . . . . Assembled 15 | . . 15 . . . . . . Best Kill Streak 15 | 1 3 15 13 2 5 6 2 9 Combat Bots Only 15 | . 3 15 6 2 4 6 1 7 Max Kills in Single Turn 4 | 1 1 4 4 1 2 1 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 4 . 2 . . 2 Melee 1 | . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Hostile Shots Fired 510 | . 38 47 55 3 62 45 23 237 Missed 124 | . 10 7 14 . 21 14 9 49 Damage Taken 6698 | . 505 747 728 34 588 444 207 3445 Core 1457 | . 74 97 216 12 59 87 54 858 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2 | . . . . . . 2 . . Regen/Repaired (Parts) 16 | . . . . . . . 16 . Core Remaining (%) 59 | 100 . 31 . 43 . . 63 . Volleys Fired 75 | 2 21 24 19 . 2 . . 7 Largest 2 | 2 2 2 2 . 1 . . 1 Hottest 70 | 40 70 70 70 . 30 . . 36 Shots Fired 117 | 4 42 36 26 . 2 . . 7 Gun 18 | 4 7 . 7 . . . . . Cannon 78 | . 35 29 14 . . . . . Launcher 21 | . . 7 5 . 2 . . 7 Special . | . . . . . . . . . Kinetic 89 | 4 42 29 14 . . . . . Thermal 7 | . . . 7 . . . . . Explosive 21 | . . 7 5 . 2 . . 7 Electromagnetic . | . . . . . . . . . Robot Hit Streak 7 | 1 4 7 6 . . . . 1 Robot Miss Streak 6 | 2 5 3 6 . 1 . . 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 219 | 1 19 21 34 3 30 33 18 60 Core Hits 150 | 1 11 33 31 2 20 13 3 36 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 25 | . . . 5 . 1 8 3 8 Sever 25 | . . . 5 . 1 8 3 8 Melee Attacks 199 | . . . 23 3 39 39 20 75 Impact . | . . . . . . . . . Slashing 199 | . . . 23 3 39 39 20 75 Piercing . | . . . . . . . . . Sneak Attacks 17 | . . . 2 . 5 4 4 2 Combat Hostiles 4 | . . . . . . 1 3 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9087 | 12 360 1169 1611 96 1359 1185 705 2590 Guns 55 | 12 27 . 16 . . . . . Cannons 773 | . 333 281 159 . . . . . Explosions 2781 | . . 888 687 . 245 . . 961 Melee 5478 | . . . 749 96 1114 1185 705 1629 Ramming . | . . . . . . . . . Kinetic 812 | 12 360 281 159 . . . . . Thermal 62 | . . . 62 . . . . . Explosive 2707 | . . 888 613 . 245 . . 961 Electromagnetic 28 | . . . 28 . . . . . Impact . | . . . . . . . . . Slashing 5478 | . . . 749 96 1114 1185 705 1629 Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . 1 Average Corruption 1 | . . 2 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . 4 . . . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 419 | . . 47 49 . 141 36 26 120 Projectiles 13 | . . 13 . . . . . . Explosions 124 | . . 34 49 . 41 . . . Melee 282 | . . . . . 100 36 26 120 Knockbacks 14 | . 8 5 1 . . . . . Impact . | . . . . . . . . . Kinetic 13 | . 7 5 1 . . . . . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 266 | . . 105 121 . . . . 40 Shots 9 | . . 5 2 . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 181 | . 135 181 100 . 7 7 . 13 Average Temperature 41 | . 52 45 32 . 5 4 . 8 Received Heat Transfer 1283 | . 63 40 228 12 270 162 45 463 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 87 | . . . 87 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Peak Influence 613 | 5 158 151 474 221 394 613 206 435 Initial 186 | . 3 61 58 61 85 149 186 18 Average 175 | 1 85 113 224 149 221 352 72 191 Maximum Alert Level 2 | . . . 2 1 1 2 1 2 Low Security (%) 65 | 100 100 100 46 75 50 22 77 55 Level 1 27 | . . . 50 24 49 31 22 37 Level 2 6 | . . . 3 . . 46 . 7 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . 2 2 . 5 Investigation 1 | . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 1 . 1 . 2 . . 4 Assault 2 | . . . . . . 2 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Distress Signals 8 | . 1 . 3 . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 15 21 24 7 23 16 2 29 Peak Tracking Total 13 | . 5 13 8 3 6 7 1 9 Tactical Retreats 9 | . 1 2 2 . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 2 | . 1 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 6 | . . . 4 . 1 1 . . Max in Single Turn 2 | . . . 2 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 29 | . 6 . 5 . 4 3 10 1 Terminals 21 | . 6 . 5 . 3 3 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 69 | . 16 . 23 . 11 4 14 1 Successful 25 | . 4 . 10 . 1 . 10 . Failed 44 | . 12 . 13 . 10 4 4 1 Catastrophic 12 | . 1 . 5 . 2 1 2 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 11 . 10 . . 2 3 . Terminals 58 | . 16 . 23 . 8 4 7 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 7 | . . . . . . . 7 . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 3 . . 1 Terminal Hacks 16 | . 4 . 8 . 1 . 3 . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . Alert Level 3 | . . . 2 . . . 1 . Unreport Threat 4 | . . . 2 . . . 2 . Locate Traps 2 | . 2 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 7 | . . . . . . . 7 . Report Inventory 6 | . . . . . . . 6 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . Terminals 2 | . . . 2 . . . . . Assimilate 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 . 5 . 4 3 3 1 Full Trace Events 3 | . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total Allies 4 | . . . 1 1 . 2 . . Largest Group 2 | . . . 1 1 1 2 . . Highest-Rated Group 62 | . . . 10 31 31 62 . . Highest-Rated Ally 31 | . . . 10 31 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . . 8 3 2 . . Total Damage 254 | . . . . 171 41 42 . . Kills 5 | . . . . 4 . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Turns Passed 4045 | 78 737 363 752 283 493 457 374 508 Spaces Moved 2780 | 48 414 147 380 210 265 473 532 311 Core 8 | 3 . . 5 . . . . . Treads 679 | . 343 147 186 3 . . . . Legs 937 | 45 71 . 149 207 265 94 . 106 Wheels 48 | . . . 40 . . . . 8 Hover 1108 | . . . . . . 379 532 197 Flight . | . . . . . . . . . Fastest Speed 40 | 50 120 160 115 120 120 40 40 42 Average Speed 103 | 125 156 199 147 121 120 57 41 85 Slowest Speed 350 | 190 190 240 350 260 120 200 42 295 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 70 41 44 36 28 53 93 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 12 | . . 11 . . . . . 1 Terrain Destroyed 162 | . . 51 49 . 12 . . 50 Melee 1 | . . . . . . . . 1 Projectile . | . . . . . . . . . AOE 161 | . . 51 49 . 12 . . 49 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Total 3519 | 58 460 181 513 234 381 600 659 433 Wait 269 | . 6 . 32 12 35 60 100 24 Move 2772 | 47 413 146 379 209 264 472 531 311 Hop . | . . . . . . . . . Pick Up 40 | 2 7 2 9 2 9 6 . 3 Fast Attach 53 | 7 3 1 18 3 8 7 1 5 Attach 18 | . . 4 2 . 4 3 1 4 Detach 9 | . 1 . 4 . 1 2 . 1 Swap 23 | . 6 3 7 . 5 1 . 1 Drop 61 | . 3 1 20 5 14 10 6 2 Fire 75 | 2 21 24 19 . 2 . . 7 Melee 199 | . . . 23 3 39 39 20 75 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 11) 528 | -10/Materials | Discovered new exit (range 11) 762 | -10/Materials | Identified exit to Mines 816 | -10/Materials | Entered Mines 817 | -10/Mines | Assembled infested the area 828 | -10/Mines | Learned location of 1 exit from Materials 852 | -10/Mines | Core integrity fell below 50% 886 | -10/Mines | Lost 5 parts (1p2n1u1w) 889 | -10/Mines | Destroyed 15 combat bots 1140 | -10/Mines | Discovered new exit (range 10) 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Identified exit to Materials 1457 | -9/Materials | Discovered new exit (range 15) 1538 | -9/Materials | Core integrity fell below 50% 1821 | -9/Materials | Identified exit to Mines 1931 | -9/Materials | Entered Mines 1940 | -9/Mines | Escorted by a lone wolf Derelict 1960 | -9/Mines | Learned location of Storage (-8) 2101 | -9/Mines | Met a Derelict bent on vengeance 2108 | -9/Mines | Learned Materials terminal intel 2116 | -9/Mines | Learned location of Zion (-6) 2206 | -9/Mines | Discovered exit to Materials (range 3) 2214 | -9/Mines | Entered Materials 2214 | -8/Materials | Accompanied by 1 ally 2214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2215 | -8/Materials | Loaded intel: 12 terminal locations 2236 | -8/Materials | Build established: Scavenger-Mutant 2303 | -8/Materials | Identified exit to Storage 2707 | -8/Materials | Entered Storage 2799 | -8/Storage | Lost 3 parts (2n1u) 3014 | -8/Storage | Used back door to open Recycling access 3014 | -8/Storage | Discovered new exit (range 5) 3080 | -8/Storage | Met a pair of Derelict thieves 3164 | -8/Storage | Entered Recycling 3167 | -8/Recycling | Found Scrap Engine 3196 | -8/Recycling | Build established: Mutant 3534 | -8/Recycling | Discovered new exit (range 7) 3538 | -8/Recycling | Entered Factory 3538 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 3668 | -6/Factory | Lost 3 parts (1p1n1w) 3833 | -6/Factory | Destroyed 7 combat bots 4009 | -6/Factory | Core integrity fell below 50% 4020 | -6/Factory | Lost 4 parts (3n1u) 4041 | -6/Factory | Core integrity fell below 20% 4046 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- destabilization (-8). 04029_ Adv. Visual Processing Unit destroyed. 04030_ Hovering Aerolev-Carbon Exoskeleton destroyed. 04030_ Arm. Scrap Engine damaged due to network destabilization (-9). 04032_ Arm. Scrap Engine constructs FC Exoskeleton. 04032_ Penetrated by Slug. 04035_ Arm. Scrap Engine destroyed. 04035_ Scrap Engine core remains intact and functional. 04036_ U-05 Engineer destroyed. 04038_ ALERT: Rogue bot located, Programmers report to Factory Zone 9H. 04040_ U-05 Engineer builds a Wall. 04041_ Penetrated by Slug. 04044_ Scrap Engine destroyed. 04045_ R-10 Processor collects Lgt. Ion Engine. 04045_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????# #??????????????????????????????? | | ?????????#]] #???####???????????????????????? | | ?????????#]] #??? ??????????????????????? | | ?????????#]% """ #??? ??????????????????????? | | #????????# """ #??? """""????????????????????? | | #????????? 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Huhu #??????????????????? | | ????????????# %!@xuR #??????????????????? | | ????????????# % %#gg #??????????????????? | | ????????????# ! %%%#= #??????????????????? | | ????????????###############% #??????????????????? | | ???????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ?????????????????????????????? #?????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ! #????????????????????????????????????????? | | #+#######????????????????????????????????????????? | | #????????????????????????????????????????? | | ##############???????????????????????????? | | # #???????????????????????????? | | # """ """ #???????????????????????????? | | + """ """ #???????????????????????????? | | ######### """ """ #???????????????????????????? | | ???????# #???????????????????????????? | | ""??????##############???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Evasion (%) 57 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed SystemOmegaCleaver Manual? 0 Play Time 00:55:32 Cumulative 113.5 hours Start 2024.06.19 @ 16:58:04 End 2024.06.23 @ 09:33:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 50 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a35c259-478f-4b45-86ec-69a4a8f7db24