Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.02 @ 11:10:11 Player: RustyBridges Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (1046) 1046 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (959) 959 TOTAL SCORE: 3785 Bonus ------- Follower Combat Kills 359 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 247/300 Energy 350/350 System Corruption 1% Temperature Hot (234) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit High-capacity Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Cooling System Medium Matter Pod (100) Visual Processing Unit Signal Interpreter Improved Targeting Computer Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Battery Experimental Sensor Array > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Improved Ion Engine Visual Processing Unit Light Armor Plating Grenade Launcher [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 6 14 5 5 1 5 Power 9 | 1 2 3 1 . 2 Engine 8 | 1 2 3 . . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 5 | 2 2 . . . 1 Treads 2 | . 2 . . . . Leg 3 | 2 . . . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 1 3 . . Device 2 | . . 1 1 . . Storage 6 | 1 3 . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 7 1 1 1 2 Energy Gun 5 | 1 3 . . . 1 Energy Cannon 4 | . 3 1 . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . 2 . . . 8 Power 4 | . 1 . . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 5 | . 2 . . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 99 95 98 82 Engine 13 | . 13 22 11 11 18 Core 6 | . . . 10 11 3 Treads 18 | . 11 22 22 22 8 Leg 3 | . 15 . . . 5 Device 8 | . . 11 12 11 10 Storage 22 | . 25 22 20 22 22 Energy Gun 1 | . 7 . . . . Energy Cannon 7 | . 13 21 13 . . Ballistic Gun 5 | . 5 . . 9 3 Impact Weapon 5 | . . . 4 11 3 Naked Turns . | . . . . . . Heaviest Build 45 | 11 33 45 45 43 45 Greatest Support 46 | 20 46 46 46 46 46 Greatest Overweight (x) 11 | . 10 . . . 11 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 11 15 13 15 15 Most Carried 11 | . 8 8 10 11 10 Average Carried 7 | . 3 5 7 9 7 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 9 | . 7 8 9 9 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 771 | 177 271 60 66 89 108 Remotely . | . . . . . . Salvage Created 1354 | . 380 736 167 . 71 Parts 84 | . 29 46 7 . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 7 23 4 . 2 Guns 5 | . 5 . . . . Cannons 30 | . 2 23 3 . 2 Classes Destroyed 7 | . 4 2 1 . . Worker 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 14 | . 3 11 . . . Grunt 18 | . 4 9 3 . 2 Sentry 3 | . . 3 . . . Assembled 1 | . . . 1 . . Best Kill Streak 7 | . 4 7 2 . 2 Combat Bots Only 7 | . 3 7 2 . 2 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2233 | . 363 373 201 . 1296 Core 458 | . 56 49 41 . 312 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 104 | . . 25 . 79 . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 112 | . 34 37 13 5 23 Largest 2 | . 2 2 2 1 1 Hottest 120 | . 120 120 120 28 53 Shots Fired 179 | . 57 74 20 5 23 Gun 63 | . 49 . . 5 9 Cannon 116 | . 8 74 20 . 14 Launcher . | . . . . . . Special . | . . . . . . Kinetic 55 | . 27 . . 5 23 Thermal 124 | . 30 74 20 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 12 7 11 . 8 Robot Miss Streak 6 | . 6 3 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 114 | . 38 42 17 . 17 Core Hits 59 | . 20 28 7 . 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 . 1 Meltdown 1 | . . . 1 . . Destroy 1 | . . . . . 1 Melee Attacks 2 | . . . 2 . . Impact 2 | . . . 2 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2420 | . 551 843 571 . 455 Guns 565 | . 457 . . . 108 Cannons 1516 | . 88 805 279 . 344 Explosions . | . . . . . . Melee 292 | . . . 292 . . Ramming 47 | . 6 38 . . 3 Kinetic 712 | . 260 . . . 452 Thermal 1369 | . 285 805 279 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 292 | . . . 292 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 81 | . . . 81 . . Projectiles 4 | . . . 4 . . Explosions . | . . . . . . Melee 77 | . . . 77 . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 3 | . . 3 . . . Targets Rammed 7 | . 3 3 . . 1 Kicked 4 | . 3 . . . 1 Crushed . | . . . . . . Highest Temperature 381 | . 288 202 186 . 381 Average Temperature 80 | . 68 65 69 . 177 Received Heat Transfer 884 | . 210 120 97 . 457 Effects 3 | . 1 . . . 2 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 3 | . . 3 . . . Heat Transferred 3023 | . 729 1702 592 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 368 | . 213 368 212 . . Initial 121 | . . . 121 . . Average 98 | . 47 161 121 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 83 | 100 92 70 81 . . Level 1 16 | . 7 29 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 12 31 11 . 17 Peak Tracking Total 7 | . 5 7 6 . 6 Tactical Retreats 4 | . . 2 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 4 | . . 2 . . 2 Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 9 | . 6 2 . 1 . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 22 10 . 8 . Successful 33 | . 18 7 . 8 . Failed 7 | . 4 3 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 20 7 . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 29 | . 16 5 . 8 . Record 9 | . 8 1 . . . Part Schematic 8 | . . . . 8 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 2 | . 2 . . . . Emergency Access Points 2 | . 1 1 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Reprogram Traps 1 | . 1 . . . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 2 . . . Full Trace Events 4 | . 2 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 22 | . . . . 22 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 168 | . 168 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 4 Highest-Rated Group 180 | . . . 31 180 143 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 69 | . . . 14 . 55 Total Damage 1703 | . . . 186 . 1517 Kills 11 | . . . 1 . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 4026 | 55 859 543 618 1536 415 Spaces Moved 2256 | 43 488 257 354 951 163 Core 13 | 7 5 . . . 1 Treads 1863 | . 214 257 354 951 87 Legs 380 | 36 269 . . . 75 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 Average Speed 160 | 108 148 160 160 160 220 Slowest Speed 600 | 120 550 160 160 160 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 65 25 63 89 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2480 | 48 567 316 386 962 201 Wait . | . . . . . . Move 2251 | 42 487 256 353 950 163 Hop . | . . . . . . Pick Up 29 | . 11 8 6 3 1 Fast Attach 19 | 6 6 1 3 1 2 Attach 14 | . 5 4 2 . 3 Detach 17 | . 8 2 3 . 4 Swap 3 | . 3 . . . . Drop 26 | . 10 5 4 3 4 Fire 112 | . 34 37 13 5 23 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick 4 | . 3 . . . 1 Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 16) 263 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 893 | -10/Materials | Discovered new exit (range 14) 915 | -10/Materials | Entered another Materials area 915 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 978 | -9/Materials | Repaired Beam Cannon 1335 | -9/Materials | Destroyed 7 combat bots 1423 | -9/Materials | Discovered new exit (range 12) 1458 | -9/Materials | Entered Mines 1471 | -9/Mines | Escorted by a lone wolf Derelict 1491 | -9/Mines | Learned location of Storage (-7) 1530 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1533 | -9/Mines | Found Prototype Device 1537 | -9/Mines | Identified Exp. Sensor Array 1723 | -9/Mines | Learned Materials terminal intel 1804 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1870 | -9/Mines | Assembled infested the area 1902 | -9/Mines | Met 8R-AWN 2060 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2076 | -9/Mines | Entered Zion 2076 | -7/Zion | Accompanied by 1 ally 2302 | -7/Zion | Learned location of 1 exit from Proximity Caves 2980 | -7/Zion | Learned location of Warlord (-4) 3258 | -7/Zion | Imprinted 3260 | -7/Zion | Declared Zion's savior 3599 | -7/Zion | Discovered new exit (range 8) 3612 | -7/Zion | Entered Proximity Caves 3612 | -6/Proximity Caves | Accompanied by 4 allies 3613 | -6/Proximity Caves | Identified exit to Factory 3704 | -6/Proximity Caves | Spotted B-75 Beast 3736 | -6/Proximity Caves | Allies destroyed B-75 Beast 3765 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3999 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4007 | -6/Proximity Caves | Core integrity fell below 50% 4019 | -6/Proximity Caves | Core integrity fell below 20% 4027 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03993_ System corrupted: Component data lost. 03995_ G-50 Soldier knocked back. 03999_ G-50 Soldier destroyed. 04001_ Imp. Heat Sink destroyed. 04004_ Critical hit (Burn: +37). 04004_ Penetrated by Slug. 04005_ Hvy. Laser fries itself beyond repair. 04009_ Penetrated by Slug. 04010_ Carbon-fiber Leg fries itself beyond repair. 04012_ Penetrated by Slug. 04016_ Power failure, Mak. Power Source shutdown. 04017_ Power failure, Imp. Ion Engine shutdown. 04020_ Magnetic Acceleration Cannon destroyed. 04020_ Penetrated by Slug. 04021_ Kicked Y-64 Sentinel. 04023_ Penetrated by Slug. 04023_ Carbon-fiber Leg destroyed. 04025_ Mak. Power Source destroyed. 04026_ Imp. Ion Engine destroyed. 04026_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##?# #???## ##" ""%# ##?????????## #????? | | ### %##??# %% % ####???????????## #????? | | ## ##?# ##????????????### #????? | | #### / #########?#### ##???? | | #?# % [ ##??? | | #?## [ ## #??? | | ##??# * ############ ?## #??? | | ##?####### ##??????????# ??## #??? | | ## ###??# #?????????#?####????# ##??? | | #?? ??????? #????????# #???? | | ##?? ??? #???????# #???? | | ## ####??? ? ##?????# #???? | | ?## ##?????? ?????# #??## | | ??# #?????? ?????# #??# | | ??# ## #?????? ? ????# ### | | ??# ### #?????###;###### ?? ???# # | | ??# ?# ??????" "# #??# ??##### | | ??# ????" "# #??# ???## # | | ??# #""" "# #??# #### # | | ?? ## # # ##?# ## | | ? #######?## # # ### ##? | | # ####?????????# # [ # ###### ###?? | | ?????????????? # *%!%[ # ### #??? | | # ????????????????# [%! # #??? | | # ????????????# ????""" "% "?# #??? | | ??????????????## #####;@#### ## ####??? | | ?????????????#" !!Y== ### #?????? | | ?????????????# %g*s% ##?# ##?????? | | ????????????# %### #??####??????? | | ???????????# ## ## ##????????????? | | ????????? ???## ###### ##?????????????? | | ???????? ??????### ##????## #??????????????? | | ???????? #??????????######??????###??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 22 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. ECM Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Survived The Infestation It's Just You Challenges ------------ None Game ------ Seed AntigravShadingExpander Manual? 0 Play Time 00:32:54 Cumulative 2.2 hours Start 2023.01.02 @ 02:14:12 End 2023.01.02 @ 11:10:11 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 7 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0417171-bbd5-49fa-833d-afc4d625bc22