Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 09:52:40 Player: beans Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (2364) 2364 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 8139 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 341 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 150/150 System Corruption 10% Temperature Cool (1) Movement Flying (360) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core (fused) > --- PROPULSION (4) --- Nuclear Pulse Thruster > --- UTILITY (5) ------ Advanced Heat Sink Enhanced Optical Array > --- WEAPON (4) ------- Plasma Rifle (fused) Plasma Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY (5) ---- Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array > --- WEAPON ----------- Plasma Rifle Plasma Rifle Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Gatling Laser Gauss Rifle [Rating: 42] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Nuclear Pulse Thruster Utility Medium Armor Plating Device Heat Sink Processor Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 3 | . . 1 . . . 2 . . . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 48 | 6 6 16 . 1 2 16 1 . . Power 8 | 1 1 3 . 1 . 2 . . . Engine 5 | 1 1 3 . . . . . . . Core 2 | . . . . . . 2 . . . Reactor 1 | . . . . 1 . . . . . Propulsion 9 | 2 . 3 . . . 3 1 . . Treads 5 | 2 . 3 . . . . . . . Leg 2 | . . . . . . 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . 1 1 . . Utility 6 | . 2 1 . . 1 2 . . . Device 3 | . 1 . . . 1 1 . . . Storage . | . . . . . . . . . . Processor 2 | . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 3 3 9 . . 1 9 . . . Energy Gun 8 | 1 2 1 . . . 4 . . . Energy Cannon 4 | . . 4 . . . . . . . Ballistic Gun 8 | 2 . 1 . . . 5 . . . Ballistic Cannon 2 | . . 2 . . . . . . . Launcher 3 | . 1 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 3 | . . . . . . 3 . . . Parts Lost 27 | . 1 11 . . 2 12 1 . . Power 5 | . 1 2 . . . 2 . . . Propulsion 8 | . . 3 . . . 4 1 . . Utility 3 | . . 1 . . 1 1 . . . Weapon 11 | . . 5 . . 1 5 . . . Highest Loss Streak 7 | . 1 4 . . 2 7 1 . . To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 2 | 1 4 3 4 2 2 1 2 3 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . 3 3 4 2 2 1 2 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . 1 1 . 3 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility . | . . . . . . . . . . Weapon 4 | . 1 . . 3 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 70 | . 93 74 77 77 67 28 56 35 51 Engine 4 | . 11 10 11 3 . . . . . Reactor 4 | . . . . 7 11 2 . . . Treads 17 | . 28 13 22 22 22 4 . . . Device 3 | . 12 1 . . 5 4 6 6 6 Processor 3 | . 11 9 . . . . 6 6 6 Protection 5 | . . 6 11 11 3 . . . . Energy Gun 11 | . 25 4 11 11 11 6 13 4 12 Energy Cannon 8 | . . 21 11 11 3 . . . . Ballistic Gun 6 | . . 1 11 11 3 6 12 4 12 Launcher 1 | . 2 1 . . 7 . . . . Peak Build Rating 42 | 5 10 18 13 20 22 39 42 39 39 Average Rating 19 | 3 9 13 13 18 19 25 40 26 38 On Entrance 18 | . 5 10 13 13 20 21 39 39 21 Naked Turns 11 | . . . . . . 11 . . . Heaviest Build 35 | 6 10 26 24 29 33 35 27 27 27 Greatest Support 40 | 40 40 40 20 20 20 20 11 6 6 Greatest Overweight (x) 8 | . . 8 1 1 1 8 4 4 4 Average Overweight (x) 1 | . . 1 1 1 1 1 2 1 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 5 3 5 5 Average Carried 3 | 1 4 3 4 4 5 2 2 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 4 4 5 5 2 2 5 1 Class Distribution -------------------- 53% | Tank 25% | Mutant 15% | Skirmisher 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Matter Collected 1756 | 260 320 460 . 26 59 210 328 . 93 Remotely . | . . . . . . . . . . Salvage Created 2620 | . 576 1162 . . 95 493 294 . . Parts 181 | . 53 84 . . 9 26 9 . . Haulers Intercepted 6 | . 2 4 . . . . . . . Recyclers Shooed 5 | . 1 1 . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 9 . 8 . 11 Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 65 | . 20 26 . . 3 10 6 . . Guns 34 | . 13 5 . . 1 9 6 . . Cannons 15 | . . 15 . . . . . . . AOE 15 | . 7 5 . . 2 1 . . . Classes Destroyed 14 | . 9 2 . . . 2 1 . . Worker 13 | . 5 7 . . . 1 . . . Builder 9 | . 4 3 . . . 2 . . . Tunneler 3 | . 2 1 . . . . . . . Hauler 6 | . 2 4 . . . . . . . Recycler 2 | . 2 . . . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 5 | . 3 2 . . . . . . . Swarmer 28 | . 15 7 . . 2 2 2 . . Grunt 19 | . 5 10 . . 1 3 . . . Brawler 3 | . . 1 . . . . 2 . . Sentry 9 | . . 8 . . . . 1 . . Hunter 2 | . . . . . . 2 . . . Programmer 3 | . . . . . . 3 . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 6 | . 6 5 . . 2 3 5 . . Combat Bots Only 5 | . 3 4 . . 2 2 5 . . Max Kills in Single Turn 3 | . 3 2 . . 1 3 1 . . Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . 1 1 . . 1 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Hostile Shots Fired 507 | . 76 152 . . 29 198 42 . 10 Missed 151 | . 26 33 . . 15 58 16 . 3 Hits 356 | . 50 119 . . 14 140 26 . 7 Melee 3 | . . . . . 2 . 1 . . Projectile 353 | . 50 119 . . 12 140 25 . 7 AOE 1 | . . . . . . 1 . . . Critical Strikes 13 | . . 6 . . . 7 . . . Part Disruptions 6 | . . . . . . 6 . . . Damage Taken 4755 | . 544 1369 . . 257 2168 290 . 127 Core 1240 | . 115 245 . . 27 749 67 . 37 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 62 | 100 54 . . . 32 . . . . Volleys Fired 272 | . 83 91 1 18 11 52 16 . . Largest 4 | . 2 3 3 3 3 2 4 . . Hottest 250 | . 130 204 136 136 136 250 216 . . Shots Fired 533 | . 165 219 3 24 19 58 44 . 1 Gun 302 | . 144 40 2 6 8 57 44 . 1 Cannon 194 | . . 171 1 18 4 . . . . Launcher 37 | . 21 8 . . 7 1 . . . Special . | . . . . . . . . . . Kinetic 113 | . 5 41 1 3 4 42 17 . . Thermal 373 | . 139 168 1 18 4 15 27 . 1 Explosive 29 | . 21 8 . . . . . . . Electromagnetic 18 | . . 2 1 3 11 1 . . . Robot Hit Streak 10 | . 7 10 1 . 2 8 5 . 3 Robot Miss Streak 14 | . 14 10 3 . 4 8 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 4 . . . . . 2 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 256 | . 71 107 1 . 8 49 19 . 1 Core Hits 232 | . 91 76 . . 10 44 11 . . Critical Kills 4 | . . 1 . . . . 3 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 6 | . . 1 . . . . 5 . . Burn 1 | . . . . . . . 1 . . Meltdown 1 | . . 1 . . . . . . . Destroy 4 | . . . . . . . 4 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6810 | . 1625 2963 20 . 313 1575 298 . 16 Guns 2953 | . 693 409 . . 75 1462 298 . 16 Cannons 1673 | . . 1592 20 . 61 . . . . Explosions 2178 | . 932 956 . . 177 113 . . . Melee . | . . . . . . . . . . Ramming 6 | . . 6 . . . . . . . Kinetic 1154 | . . 308 . . 54 737 55 . . Thermal 3957 | . 693 2199 20 . 61 725 243 . 16 Explosive 1368 | . 932 436 . . . . . . . Electromagnetic 325 | . . 14 . . 198 113 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 10 10 Average Corruption 9 | . . . . . . 8 10 10 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 87 | . . . . . . 25 33 9 20 Message Errors 21 | . . . . . . 9 4 3 5 Matter Fused 19 | . . . . . . 6 7 2 4 Heat Flow Errors 14 | . . . . . . 4 4 1 5 Energy Discharges 10 | . . . . . . 3 4 2 1 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . 2 Data Loss (minor) 9 | . . . . . . 1 6 1 1 Data Loss (major) 4 | . . . . . . 1 2 . 1 Misfires 3 | . . . . . . . 2 . 1 Alerts 1 | . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 110 | . 8 84 . . . 18 . . . Projectiles 13 | . . 13 . . . . . . . Explosions 97 | . 8 71 . . . 18 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 163 | . 108 40 . . . 15 . . . Shots 10 | . 7 2 . . . 1 . . . Rammed 4 | . . 4 . . . . . . . Targets Rammed 4 | . . 4 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 643 | . 254 643 78 398 350 419 250 234 178 Average Temperature 149 | . 64 203 40 109 149 148 93 211 77 Received Heat Transfer 1077 | . 60 477 . . 42 435 36 . 27 Effects 44 | . . 40 . 1 . 2 1 . . Shutdowns 12 | . . 10 . 1 . 1 . . . Energy Bleed 6 | . . 4 . . . 1 1 . . Interference 8 | . . 8 . . . . . . . Matter Decay 2 | . . 2 . . . . . . . Short Circuit 6 | . . 6 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Damage (major) 8 | . . 8 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 12 | . . 7 . . . 3 2 . . Heat Transferred 6106 | . 950 3183 37 . 111 1125 650 . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Maximum Alert Level 2 | . 1 2 . . . . . . . Low Security (%) 42 | 100 20 17 100 . . 100 . . . Level 1 54 | . 79 73 . . . . . . . Level 2 3 | . . 9 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 435 | . 390 435 161 . . 81 . . . Initial 161 | . . 139 161 . . . . . . Average 210 | . 282 292 147 . . 12 . . . Influence Increases 2765 | . 950 1013 . . 225 332 100 . 145 Destroy 0b10 Robot/C 1460 | . 400 520 . . 160 200 100 . 80 Destroy 0b10 Robot/NC 200 | . 95 85 . . . 15 . . 5 Destroy Leader 312 | . 80 152 . . 20 50 . . 10 Allied During Kill 99 | . . . . . 45 4 . . 50 Successful Hack 21 | . 4 15 . . . 2 . . . Disable Machine 300 | . 150 150 . . . . . . . Destroy Structure 268 | . 206 61 . . . 1 . . . Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 90 | . 15 15 . . . 60 . . . Influence Decreases 2750 | . 618 931 283 131 225 332 100 . 130 Entered New Map 577 | . . 193 253 131 . . . . . Time Decay 1914 | . 608 628 30 . 205 223 90 . 130 Lost Part 234 | . 10 110 . . 20 84 10 . . Lost Ally 25 | . . . . . . 25 . . . Squads Dispatched 14 | . 2 3 . . . 8 . . 1 Investigation 4 | . 1 . . . . 2 . . 1 Extermination 2 | . . . . . . 2 . . . Reinforcement 8 | . 1 3 . . . 4 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . 1 . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Distress Signals 4 | . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 96 | . 25 34 . . 8 16 6 . 7 Peak Tracking Total 5 | . 4 5 . . 4 4 4 . 2 Tactical Retreats 4 | . 1 1 . . . 2 . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Traps Triggered 2 | . 1 . . . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Machines Disabled 21 | . 11 10 . . . . . . . Max in Single Turn 4 | . 4 1 . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Machines Accessed 18 | . 4 4 . 1 . 4 . 4 1 Terminals 7 | . 3 3 . . . . . . 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access . | . . . . . . . . . . Total Hacks 67 | . 10 9 . 3 . 10 . 34 1 Successful 51 | . 4 6 . 3 . 3 . 34 1 Failed 16 | . 6 3 . . . 7 . . . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . . . . 2 Terminals 17 | . 8 8 . . . . . . 1 Fabricators 4 | . . . . . . 4 . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 6 | . . . . . . 6 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 47 | . 4 5 . 3 . . . 34 1 Record 17 | . 1 4 . . . . . 11 1 Part Schematic 16 | . . . . 3 . . . 13 . Robot Schematic 7 | . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . 3 . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . Insert Component 2 | . . . . . . 2 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 2 . . . 3 . . 1 Full Trace Events 4 | . 1 1 . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 17 | . . . . 3 . 1 . 13 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Total Allies 17 | . . . 3 11 . . . . 3 Largest Group 14 | . . . 3 14 5 3 . . 3 Highest-Rated Group 376 | . . . 40 376 129 66 . . 288 Highest-Rated Ally 96 | . . . 16 39 37 37 . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 56 | . . . . . 37 1 . . 18 Total Damage 985 | . . . . . 515 . . . 470 Kills 10 | . . . . . 5 . . . 5 Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Active Infowar (turns) 4031 | . 1699 569 . . . 174 760 231 598 Optics 4031 | . 1699 569 . . . 174 760 231 598 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 2 . 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Turns Passed 14692 | 84 2070 2166 73 6111 1064 1535 760 231 598 Spaces Moved 6042 | 50 1103 745 30 2439 431 645 272 151 176 Core 598 | 8 . 205 . . . 385 . . . Treads 4783 | 42 1103 540 30 2439 431 198 . . . Legs 30 | . . . . . . 30 . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 631 | . . . . . . 32 272 151 176 Fastest Speed 50 | 50 160 160 240 240 240 50 114 120 120 Average Speed 220 | 142 160 232 240 240 240 197 250 151 328 Slowest Speed 450 | 160 160 450 240 240 240 450 360 360 360 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 97 52 12 91 63 15 59 80 27 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 3 2 . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 300 | . 238 61 . . . . 1 . . Melee . | . . . . . . . . . . Projectile 2 | . . 1 . . . . 1 . . AOE 298 | . 238 60 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Total 6955 | 62 1241 996 30 2678 443 833 318 155 199 Wait 496 | . 34 116 . 212 . 90 25 . 19 Move 6033 | 49 1102 744 29 2438 430 644 271 150 176 Hop . | . . . . . . . . . . Pick Up 57 | 7 8 17 . 3 . 19 3 . . Fast Attach 4 | . 1 . . 1 1 1 . . . Attach 47 | 5 2 12 . . . 21 3 . 4 Detach 6 | . . . . . . 2 . 4 . Swap 15 | 1 7 6 . . 1 . . . . Drop 21 | . 4 6 . 6 . 4 . 1 . Fire 272 | . 83 91 1 18 11 52 16 . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . 4 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / [*Low]) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 13) 274 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 759 | -10/Materials | Discovered new exit (range 17) 1188 | -10/Materials | Discovered new exit (range 12) 1679 | -10/Materials | Discovered new exit (range 5) 2155 | -10/Materials | Entered another Materials area 2155 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2324 | -9/Materials | Lost 4 parts (1p1n2w) 2570 | -9/Materials | Lost 3 parts (1n1u1w) 2605 | -9/Materials | Build established: Skirmisher 2661 | -9/Materials | Discovered new exit (range 8) 2843 | -9/Materials | Core integrity fell below 50% 3057 | -9/Materials | Discovered new exit (range 7) 3249 | -9/Materials | Build established: Tank 3712 | -9/Materials | Discovered new exit (range 5) 4321 | -9/Materials | Entered Mines 4324 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4385 | -9/Mines | Discovered new exit (range 5) 4386 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4394 | -9/Mines | Entered Zion 4394 | -7/Zion | Accompanied by 3 allies 4478 | -7/Zion | Given A8's code to call for help 4483 | -7/Zion | Found CR-A16's Pointy Stick 5161 | -7/Zion | Learned location of 1 exit from Factory 5530 | -7/Zion | Found Prototype Energy Gun 5819 | -7/Zion | Learned Factory garrison access intel 6417 | -7/Zion | Learned location of Warlord (-5) 6436 | -7/Zion | Identified exit to Deep Caves 6619 | -7/Zion | Met Imprinter 6667 | -7/Zion | Imprinted 6669 | -7/Zion | Declared Zion's savior 7711 | -7/Zion | Learned location of Quarantine (-2) 9111 | -7/Zion | Learned Factory scanalyzer intel 9173 | -7/Zion | Learned Factory fabricator intel 9591 | -7/Zion | Discovered new exit (range 8) 9753 | -7/Zion | Gained Derelict followers 10505 | -7/Zion | Entered Proximity Caves 10505 | -6/Proximity Caves | Accompanied by 5 allies 10914 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10934 | -6/Proximity Caves | Learned Factory stockpile data 11118 | -6/Proximity Caves | Build established: Mutant 11295 | -6/Proximity Caves | Discovered new exit (range 14) 11331 | -6/Proximity Caves | Learned Factory terminal intel 11569 | -6/Proximity Caves | Entered Factory 11569 | -6/Factory | Accompanied by 3 allies 11569 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 11570 | -6/Factory | Identified exit to Factory 11571 | -6/Factory | Identified Storm Laser 11572 | -6/Factory | Loaded intel: 26 terminal locations 11573 | -6/Factory | Loaded intel: 6 fabricator locations 11574 | -6/Factory | Loaded intel: 4 scanalyzer locations 11575 | -6/Factory | Loaded intel: 4 garrison access locations 11858 | -6/Factory | Build established: Gunner 12191 | -6/Factory | Lost 7 parts (2p2n1u2w) 12367 | -6/Factory | Core integrity fell below 50% 12412 | -6/Factory | Core integrity fell below 20% 12576 | -6/Factory | System corruption reached 10% 12866 | -6/Factory | Terminal network hard line cut 13079 | -6/Factory | Discovered new exit (range 7) 13104 | -6/Factory | Entered Lower Caves 13223 | -6/Lower Caves | Build established: Skirmisher 13513 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13749 | -6/Lower Caves | Learned 4 Factory zone layouts 13850 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 13864 | -6/Lower Caves | Entered Data Miner 13864 | -6/Data Miner | Discovered new exit (range 6) 13911 | -6/Data Miner | Met Data Miner 13982 | -6/Data Miner | Learned location of Section 7 (-2) 13982 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13999 | -6/Data Miner | Received God Mode back door access code from Data Miner 14095 | -6/Data Miner | Entered Proximity Caves 14287 | -5/Proximity Caves | Learned Factory trap positions 14306 | -5/Proximity Caves | Escorted by Enhanced Grunt 14381 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 14386 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help 14516 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14693 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Wheel fries itself beyond repair. System corrupted: FCS attempts to trigger Plasma Rifle. System corrupted: Plasma Rifle misfires. Imp. Datajack fries itself beyond repair. Phase Shifter fries itself beyond repair. Lgt. Fission Core fries itself beyond repair. Slug penetrates Wall. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Slug penetrates Wall. Slug penetrates Enhanced Grunt. Y-64 Sentinel destroyed. Neutrino Core fries itself beyond repair. System corrupted: Heat flow error (+160). System corrupted: Matter fused (-7). System corrupted: Heat flow error (+105). System corrupted: Component data lost. System corrupted: Matter fused (-9). Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????### ######??????????????????????????????? | | ????????? #??????????????????????????????? | | ?????????? ##?????????????????????????????? | | ??????????# "#???######????????????????????? | | ??????????# #???? ?????????????????????? | | ??????????# ##??? ??????????????????????? | | ?????????## ##?? ###????????????????????? | | ?????????# #??# ##???????????????????? | | ?????????# #### ##??????????????????? | | ####????###% ##?????????????????? | | # ##???#"# #?????????????????? | | #??## ## ##??????###????????? | | #???# "### ##?????## ##???????? | | ##### " ##?????## ##??????? | | ##""" % #??????# #??????? | | & %& ## ########?# ????????? | | & ## ### #?????????? | | ### & "## ## ##????????? | | ##?# #### ####### ##???????? | | #??## #?# ##?????# #### #??? | | ????###### #######??????## #??? | | ?????????## ##????##??????## #??? | | ??????????#######????## #????## ##??? | | ?????????????????????# ##?## ##???? | | ???????????????????### ###g ### ##????? | | ???????????????????#h @ ##?## ####?????? | | ???????????????????#p g ##???## ##????????? | | ???????????????????#h g###?????# #?????????? | | ???????????????????### ##???????# #?????????? | | ?????????????????????## ##????????# #?????????? | | ??????????????????????#####?????????# ?????????? | | ????????????????????????????????????? ????????? | | ?????????????????????????????????????# ????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ??????? | | ??????????????????????????????????????# ??????? | | ???????????????????????????????????????### ?????? | | ??????????????????????????????????????????? ????? | | ???????????????????????????????????????????? ????? | | ????????????????????????????????????????????? ???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Flamer | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Proton Missile Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Railgun | -6/Data Miner | Free Tesla Rifle | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Railgun | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed ReinforcedWarlordSpoofer Manual? 0 Play Time 01:04:51 Cumulative 50.1 hours Start 2025.07.14 @ 23:19:30 End 2025.07.15 @ 09:52:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 230 Rogue 230 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 320b80bf-1ce5-48d1-9266-1e4009a083fa